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Advantages of using the same base mesh

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3D Scan Store

3D Scan Store

Күн бұрын

Пікірлер: 42
@animarch3D
@animarch3D Жыл бұрын
Im currently working on a project using your base mesh, so easy to use, awesome workflow!
@gatomio9739
@gatomio9739 2 жыл бұрын
I need that Zbrush template, your interface looks so clean 💙
@Glitch-Gremlin
@Glitch-Gremlin 2 жыл бұрын
Its not hard to edit and make your own, dude. i literally started doing mine the first week i got on ZB.
@Rikitangoable
@Rikitangoable 2 жыл бұрын
thank you so much for this amazing website!
@3dscanstore
@3dscanstore 2 жыл бұрын
Thank you!
@Ericksosasculptor
@Ericksosasculptor 3 жыл бұрын
🙌 yes !
@stasieknie6081
@stasieknie6081 7 ай бұрын
You dont need to put diffrent model on morp targer, you can put them on layers and have even more to play with
@mayteexxis
@mayteexxis 3 жыл бұрын
this is cool stuff
@3dscanstore
@3dscanstore 3 жыл бұрын
Thank you!
@mingzhong1251
@mingzhong1251 3 жыл бұрын
谢谢,分享,非常有帮助~
@3dscanstore
@3dscanstore 3 жыл бұрын
我的荣幸先生
@user-mh9kq3ti4s
@user-mh9kq3ti4s 9 ай бұрын
do you need to wrap it or just sculpting on the base mesh already uved will not cause issue once its sculpt ? i mean if you just use the base mesh and sculpt it as you wish everithing is fine no issue with the texture or somethnig else ?
@krzysztofwolski9156
@krzysztofwolski9156 Жыл бұрын
Is it possible to still but these texture maps shown in 6:34 ?
@santiagovondrago
@santiagovondrago Жыл бұрын
Beautiful work!! 🤩 What graphics card are you using in this video?😁
@maiwandhimmat1779
@maiwandhimmat1779 Жыл бұрын
I have some questions I couldn’t find the license for the base meshes, second is this principle works with the morphable bodies can use evey texture set in 3d scan store only the head tho? Thank you.
@maiwandhimmat1779
@maiwandhimmat1779 Жыл бұрын
So this mean that I can use my hd head texture set for my sd head scan too???
@wervil
@wervil 3 жыл бұрын
Can I do the same thing with importing into substance painter instead of marmoset?
@khomatech6428
@khomatech6428 2 жыл бұрын
what's the 'MBS' button in your Zbrush UI?
@3dscanstore
@3dscanstore 2 жыл бұрын
Oops sorry I forgot to mention that. It’s a custom macro I made. Basically is does a mask by smoothness, then inverts the mask then hides the mask :)
@Rodgzart
@Rodgzart 3 жыл бұрын
Can I use the method you taught in the last video, with the free head scan and a head sculpt on my own, to try to apply the maps of the head scan? Don't know if expressed myself very well haha
@3dscanstore
@3dscanstore 3 жыл бұрын
Yeah you can do exactly what I showed in the last video using the free head scan :)
@Rodgzart
@Rodgzart 3 жыл бұрын
Thank you very much! Im a beginner in this texturing matter, do you have any video or site to recommend, so I can learn how to insert the maps correctly for rendering?
@3dscanstore
@3dscanstore 3 жыл бұрын
@@Rodgzart I’ll be doing a video soon on rendering in Marmoset 4 which might be useful :)
@Rodgzart
@Rodgzart 3 жыл бұрын
@@3dscanstore Awesome! I'll check out when available
@3dscanstore
@3dscanstore 3 жыл бұрын
@@Rodgzart Cheers!
@musashidanmcgrath
@musashidanmcgrath 2 жыл бұрын
Maybe it's a bug in latest Zbrush, but storing a morph and importing over your subtool deletes all the layers. I'm using the Scanstore base expressions basemesh and another Scanstore head. I've also tried witht the 'import layers' plugin with the same result. Have you tried on latest ZB 2022?
@Glitch-Gremlin
@Glitch-Gremlin 2 жыл бұрын
Did you ever figure it out? if not you'd be better off emailing him via his website.
@musashidanmcgrath
@musashidanmcgrath 2 жыл бұрын
@@Glitch-Gremlin I emailed, but no reply. Has to be a bug because it should definitely work.
@nathanielscheurer1821
@nathanielscheurer1821 3 жыл бұрын
Oh man another video already!?
@3dscanstore
@3dscanstore 3 жыл бұрын
Yeah going to try and do a few a week if I can.
@nathanielscheurer1821
@nathanielscheurer1821 3 жыл бұрын
@@3dscanstore Awesome looking forward to it! The base mesh looks awesome by the way, been thinking for a while that something like that would be amazing, do you have any plans on making a generic blended full body base mesh?
@3dscanstore
@3dscanstore 3 жыл бұрын
@@nathanielscheurer1821 Cheers, yes we do indeed, Im just trying to get a library of body scans big and diverse enough to make something really average :)
@nathanielscheurer1821
@nathanielscheurer1821 3 жыл бұрын
@@3dscanstore Cool! Looking forward to that as well in that case :)
@mr_vky
@mr_vky 3 жыл бұрын
Can you show us your studio that you guys shoot the model!😍
@3dscanstore
@3dscanstore 3 жыл бұрын
Sure thing. Here's a little video that shows our studio in action. Quite old now though. ten24.info/apocalypse/
@mr_vky
@mr_vky 3 жыл бұрын
@@3dscanstore That's cool man.
@ithanhunt3250
@ithanhunt3250 2 жыл бұрын
*WHAT PROGRAMME IS THIS ??*
@gladiatorscoops
@gladiatorscoops 2 жыл бұрын
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