Im currently working on a project using your base mesh, so easy to use, awesome workflow!
@gatomio97392 жыл бұрын
I need that Zbrush template, your interface looks so clean 💙
@Glitch-Gremlin2 жыл бұрын
Its not hard to edit and make your own, dude. i literally started doing mine the first week i got on ZB.
@Rikitangoable2 жыл бұрын
thank you so much for this amazing website!
@3dscanstore2 жыл бұрын
Thank you!
@Ericksosasculptor3 жыл бұрын
🙌 yes !
@stasieknie60817 ай бұрын
You dont need to put diffrent model on morp targer, you can put them on layers and have even more to play with
@mayteexxis3 жыл бұрын
this is cool stuff
@3dscanstore3 жыл бұрын
Thank you!
@mingzhong12513 жыл бұрын
谢谢,分享,非常有帮助~
@3dscanstore3 жыл бұрын
我的荣幸先生
@user-mh9kq3ti4s9 ай бұрын
do you need to wrap it or just sculpting on the base mesh already uved will not cause issue once its sculpt ? i mean if you just use the base mesh and sculpt it as you wish everithing is fine no issue with the texture or somethnig else ?
@krzysztofwolski9156 Жыл бұрын
Is it possible to still but these texture maps shown in 6:34 ?
@santiagovondrago Жыл бұрын
Beautiful work!! 🤩 What graphics card are you using in this video?😁
@maiwandhimmat1779 Жыл бұрын
I have some questions I couldn’t find the license for the base meshes, second is this principle works with the morphable bodies can use evey texture set in 3d scan store only the head tho? Thank you.
@maiwandhimmat1779 Жыл бұрын
So this mean that I can use my hd head texture set for my sd head scan too???
@wervil3 жыл бұрын
Can I do the same thing with importing into substance painter instead of marmoset?
@khomatech64282 жыл бұрын
what's the 'MBS' button in your Zbrush UI?
@3dscanstore2 жыл бұрын
Oops sorry I forgot to mention that. It’s a custom macro I made. Basically is does a mask by smoothness, then inverts the mask then hides the mask :)
@Rodgzart3 жыл бұрын
Can I use the method you taught in the last video, with the free head scan and a head sculpt on my own, to try to apply the maps of the head scan? Don't know if expressed myself very well haha
@3dscanstore3 жыл бұрын
Yeah you can do exactly what I showed in the last video using the free head scan :)
@Rodgzart3 жыл бұрын
Thank you very much! Im a beginner in this texturing matter, do you have any video or site to recommend, so I can learn how to insert the maps correctly for rendering?
@3dscanstore3 жыл бұрын
@@Rodgzart I’ll be doing a video soon on rendering in Marmoset 4 which might be useful :)
@Rodgzart3 жыл бұрын
@@3dscanstore Awesome! I'll check out when available
@3dscanstore3 жыл бұрын
@@Rodgzart Cheers!
@musashidanmcgrath2 жыл бұрын
Maybe it's a bug in latest Zbrush, but storing a morph and importing over your subtool deletes all the layers. I'm using the Scanstore base expressions basemesh and another Scanstore head. I've also tried witht the 'import layers' plugin with the same result. Have you tried on latest ZB 2022?
@Glitch-Gremlin2 жыл бұрын
Did you ever figure it out? if not you'd be better off emailing him via his website.
@musashidanmcgrath2 жыл бұрын
@@Glitch-Gremlin I emailed, but no reply. Has to be a bug because it should definitely work.
@nathanielscheurer18213 жыл бұрын
Oh man another video already!?
@3dscanstore3 жыл бұрын
Yeah going to try and do a few a week if I can.
@nathanielscheurer18213 жыл бұрын
@@3dscanstore Awesome looking forward to it! The base mesh looks awesome by the way, been thinking for a while that something like that would be amazing, do you have any plans on making a generic blended full body base mesh?
@3dscanstore3 жыл бұрын
@@nathanielscheurer1821 Cheers, yes we do indeed, Im just trying to get a library of body scans big and diverse enough to make something really average :)
@nathanielscheurer18213 жыл бұрын
@@3dscanstore Cool! Looking forward to that as well in that case :)
@mr_vky3 жыл бұрын
Can you show us your studio that you guys shoot the model!😍
@3dscanstore3 жыл бұрын
Sure thing. Here's a little video that shows our studio in action. Quite old now though. ten24.info/apocalypse/