If I buy one of the packages, can I use the texture folder on the bluebrint of my current metahuman? Would that work?
@nickkaverin16 күн бұрын
Hi! Is it possible to use this hair on metahumans?
@JUYAN1620 күн бұрын
Could you guys make a Maya tutorial for setting the hair shaders using Arnold?
@Arudz21 күн бұрын
Would be great to have the body as well!
@chelo11121 күн бұрын
can the skins be use on a regular unreal engine marketplace rig character????
@3dscanstore18 күн бұрын
Only if it uses the metahuman meshes and UV maps I’m afraid
@alexeypunov264222 күн бұрын
One of the best tut on how to squeeze a great look out of this revolutional tool. Thank you so much!
@kat_hak23 күн бұрын
Thank you! Love your product and the lighting tips in this tutorial helped me a lot too..
@vineetkumar508123 күн бұрын
is it possible to find a little slowed down version of this ??
@Silverstar3Ай бұрын
That zbrush masking the head but still allowing the eye and point representation to be rotated came in clutch for me. Thank you. Of course, it was masking all along that would work :D Keep it simple, silly. haha
@macrobethgaming973Ай бұрын
Hello, the hand & foot pack looks awesome in the store. However, I have noticed that these scanned data has a slightly different skin tone compared to the body models in your store. I'm new to the field and feel a bit confusing how to blend these different scanned body parts together on a single character, either via wrapping or mari projecting process. Could you please make some tutorials showing the workflow? Thanks.
@Gaamer_93Ай бұрын
hi i have a question in case anyone could help , can i buy one of the meta identities but only use its normal and albedo on my metal human created model ? would it work with those uvs or does it work only for the mesh provided , thanks
@3dscanstoreАй бұрын
Yes you can indeed. The texture will work on any metahuman :)
@Gaamer_93Ай бұрын
@@3dscanstore ty
@shaojiedaiАй бұрын
怎么替换成自己的模型?
@poochyboiАй бұрын
so...after u transfer the details...is that model still animation capable? i mean when u project the sculp details to the wrapped model, u have to increase the number of quads on the model?
@SBBBurneyАй бұрын
Just purchased one of these! Very happy! Great work :)
@DjonsingАй бұрын
16:10 Why don’t you add wrinkle maps to the “Base Color” slots? After all, they are there too
@grimventuresАй бұрын
At 4:53 marker, Track Markers (Active Frame) does not work when using Male 26 model. Also had the below errors when importing the fbx. A little frustrating to be honest. Male_26 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) Male_26 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
@PixelSculptureАй бұрын
please make a video how to use these maps to modified textures albedo according to different references..............And Thank you for this one
@ngoctrung4608Ай бұрын
it's look great, any coupon to test it?
@hilaryalvarez4647Ай бұрын
Thanks for posting this tutorial, can't wait to try it out! Only issue is when I download the link I only see the mesh textures there's no makeup maps..... has anyone else had this issue?
@3dscanstoreАй бұрын
The makeup maps should be layers in the texture PSD.
@hilaryalvarez4647Ай бұрын
@@3dscanstore Wow.... I see them now. Thank you!!!
@nickkaverin2 ай бұрын
Briliant... BRILIANT CONTENT
@messst99502 ай бұрын
When will this be available? can't wait!
@jokerstudio72602 ай бұрын
How can download this bro!
@3dscanstore2 ай бұрын
There’s a link in the description ;)
@ranmanolov52932 ай бұрын
Great stuff James
@phoobonespho25152 ай бұрын
do these links still work? it tells me its unidentifiable
@hytalegermany10952 ай бұрын
When I move too far away from the meta human the textures turn back to old
@3dscanstore2 ай бұрын
You need to disable LODs on the metahuman. Have a look on YT for some tutorials there are a few good ones. It’s very easy to do :)
@hytalegermany10952 ай бұрын
@@3dscanstore ah thank you! After a while I found it out as well. This nasty lod -1 is the reason for all problems in the world, including poverty and war.
@uncannyrover2 ай бұрын
im so sorry for the noob question yet I couldn't understand how to carry the wrapped textures to 3d software
@pandoraskeyboard2 ай бұрын
I'm stuck with the next level. I download a Metahuman from Quixel however it does not have a linked identity so I can't add motioncapture. Any suggestions?
@3dscanstore2 ай бұрын
You need to use the metahuman animator or live link to animate the metahuman face. It’s just a plugin you need to enable in the plugins menu. There are lots of tutorials for it on KZbin. Check out Bad decisions studios tutorials :)
@pandoraskeyboard2 ай бұрын
@@3dscanstore Thanks for the reply. I can animate them in the project they were created in using those methods. However what I've done is made a new UE project, downloaded the metahumans I previously made from quixel bridge to my new project and they don't download with an identity so you can't apply animation. I'll keep looking.
@3dscanstore2 ай бұрын
@@pandoraskeyboard yeah the metahuman identities that we supply won’t be saved to your quixel bridge metahumans. They are per project.
@_casg2 ай бұрын
They look so cool up close, but I hope they add attractive looking mofos
@themightyflog2 ай бұрын
I wish you would do bodies. I’d buy. I mean tons of beautiful heads but same 3 bodies.
@mickmeenan2 ай бұрын
This is a fantastic tutorial, pace and everything, thank you for sharing
@3dscanstore2 ай бұрын
Thank you, and it’s my pleasure :)
@stephanbuth81952 ай бұрын
UE is such a great platform. And by the way it´s also great for filling your SSD with just a few clicks...
@eliellgvs13 ай бұрын
take easy on keyboard lol
@animarch3D3 ай бұрын
Awesome work
@3dscanstore3 ай бұрын
Thank you!
@martinmenso66713 ай бұрын
Is it still possible to get the 40% OFF INTRODUCTORY OFFER? Thx
@3dscanstore3 ай бұрын
There is 45% off at the moment if you're quick :)
@martinmenso66713 ай бұрын
@3dscanstore missed it and bought to full price :)
Not sure if this has been asked, but can I buy stuff with USD?
@3dscanstore3 ай бұрын
Yes we accept all major credit cards on the store you can pay from any country in any currency. Prices are in GBP as we are a UK company but you can still pay in Dollars it will automatically do the conversion for you.
@deadend7203 ай бұрын
@3dscanstore Awesome thanks!
@nicolaiv.97574 ай бұрын
Can these be used in with random unrelated Metahumans?
@3dscanstore3 ай бұрын
yes they are compatible with all metahumans :)
@viksorensangbam4 ай бұрын
Great tut, James! Thanks for sharing.
@beeloobhai92004 ай бұрын
when I am taking the wrapped obj to Zbrush it is not bringing maps with itself, secondly the UVs are inverted as usual why none of these happenening to you, how it has everything suddenly
@3dscanstore4 ай бұрын
Zbrush does not import textures by default you need to import them yourself in the texture tab. Zbrush also flips the UVs so the easiest thing to do is to flip the texture when you import it in the texture panel :) Zbrush is weird!
@beeloobhai92004 ай бұрын
awesome man , but this final mesh is wrapped mesh from Wrap and not your original mesh, why is that ?
@millstoneandrope78084 ай бұрын
hello for some reason when I try to replace the basecolor with the albedo it does not change. I try hovering over the areas with the texture and it is red. Do you have any fix? neither will the normal or cavity maps. I am able to use them but only if I turn off texture streaming. But then nothing changes on the metahuman. Found a fix. Before I tried changing the textures I went into the BP and forced LoD to 1. So I had to change the LoD 1 model. I still had to disable texture streaming to get it to work, still not sure why. Update now any time I try to save the file it causes my game to crash. Going to try reverifying the engine.
@nikolakocevski29954 ай бұрын
Hey Jamie, really love the tutorial, everything worked as it should in regards to the scan store assets, however I stumbled upon a problem regarding the metahuman from Unreal. I download it at "Highest Quality" but the textures import as 2048x2048. Any help/tips on that? Or am I doing something wrong. Cheers!
@mrbensvoicebox4 ай бұрын
There is a world 'Elsewhere'.
@JasonAdank4 ай бұрын
Uhm... in this video, your website prices were 13.50 (discounted from 30.00) per scan. 30 pounds seems very reasonable, and 13.50 was certainly awesome. But then I hop over to your website and theyre all 70.00? thats kinda brutal.... a 220% price hike in two months.. Not cool
@Pelisis3 ай бұрын
Oh shit actually? I'm gonna check that out thanks
@stephanbuth81952 ай бұрын
Unfortunately they apparently made the video during a special offer period and just didn't think about it. Without a special offer, these prices are normal. If possible, just wait until there are special offers from this section again (newsletter) That's how I do it too :-) By the way, I also make music and apparently it's a common practice in the industry to publish special offers every day that only cost a fraction of the normal price. So I bought various plugins (EQ's Reverbs etc.) for €29 instead of €200. Of course, €200 is not the “normally calculated” price in sales, they do a mixed calculation. The big disadvantage of this practice is of course, that buyers without a special offer often feel cheated, when they see the prices one week later or so... So, in this case: subscribing to the newsletter is good!
@JasonAdank2 ай бұрын
@@stephanbuth8195 Nope. If you pause the video when he's on his website, you can see the regular price was 30, and it was discounted to 13.50.
@JasonAdank2 ай бұрын
@@stephanbuth8195 you can see in the video the list price was 30, which was then discounted to 13:50.
@justpoppinthings2 ай бұрын
Seems like you just don't understand the value of this type of work
@user-ux9og1jk5n5 ай бұрын
I need to known that sculpting with sphere or base head is good for realistic and which will get better result can u please help me this thought making me very upset 😊
@biano3d5 ай бұрын
Checking again 2024, so awesome until these days.. greetings from Brazil🤘