VirtuCamera for Blender
0:37
9 ай бұрын
Bad Guy Realtime Game model
0:31
9 ай бұрын
Free Makeup overlay maps
0:40
10 ай бұрын
Free HD Head Download
1:00
10 ай бұрын
Samurai Real-Time Game Model
0:40
11 ай бұрын
Male Explorer - Game Res Model
1:58
Female Explorer - Game Res Model
1:50
Manbun realtime hair preview
1:01
Realtime Hair Transfer Tutorial
5:55
Scan Store HD Head - Kit Bash
1:38
HD Head Scan - Male 35
1:28
Жыл бұрын
Oldify - Working with oldify
16:56
2 жыл бұрын
Oldify - Texturing
5:03
2 жыл бұрын
Oldify - Blending Wrinkles
3:43
2 жыл бұрын
Пікірлер
@optimus6858
@optimus6858 10 күн бұрын
base mesh link in description is not woking
@giuseppedimaria6253
@giuseppedimaria6253 12 күн бұрын
If I buy one of the packages, can I use the texture folder on the bluebrint of my current metahuman? Would that work?
@nickkaverin
@nickkaverin 16 күн бұрын
Hi! Is it possible to use this hair on metahumans?
@JUYAN16
@JUYAN16 20 күн бұрын
Could you guys make a Maya tutorial for setting the hair shaders using Arnold?
@Arudz
@Arudz 21 күн бұрын
Would be great to have the body as well!
@chelo111
@chelo111 21 күн бұрын
can the skins be use on a regular unreal engine marketplace rig character????
@3dscanstore
@3dscanstore 18 күн бұрын
Only if it uses the metahuman meshes and UV maps I’m afraid
@alexeypunov2642
@alexeypunov2642 22 күн бұрын
One of the best tut on how to squeeze a great look out of this revolutional tool. Thank you so much!
@kat_hak
@kat_hak 23 күн бұрын
Thank you! Love your product and the lighting tips in this tutorial helped me a lot too..
@vineetkumar5081
@vineetkumar5081 23 күн бұрын
is it possible to find a little slowed down version of this ??
@Silverstar3
@Silverstar3 Ай бұрын
That zbrush masking the head but still allowing the eye and point representation to be rotated came in clutch for me. Thank you. Of course, it was masking all along that would work :D Keep it simple, silly. haha
@macrobethgaming973
@macrobethgaming973 Ай бұрын
Hello, the hand & foot pack looks awesome in the store. However, I have noticed that these scanned data has a slightly different skin tone compared to the body models in your store. I'm new to the field and feel a bit confusing how to blend these different scanned body parts together on a single character, either via wrapping or mari projecting process. Could you please make some tutorials showing the workflow? Thanks.
@Gaamer_93
@Gaamer_93 Ай бұрын
hi i have a question in case anyone could help , can i buy one of the meta identities but only use its normal and albedo on my metal human created model ? would it work with those uvs or does it work only for the mesh provided , thanks
@3dscanstore
@3dscanstore Ай бұрын
Yes you can indeed. The texture will work on any metahuman :)
@Gaamer_93
@Gaamer_93 Ай бұрын
@@3dscanstore ty
@shaojiedai
@shaojiedai Ай бұрын
怎么替换成自己的模型?
@poochyboi
@poochyboi Ай бұрын
so...after u transfer the details...is that model still animation capable? i mean when u project the sculp details to the wrapped model, u have to increase the number of quads on the model?
@SBBBurney
@SBBBurney Ай бұрын
Just purchased one of these! Very happy! Great work :)
@Djonsing
@Djonsing Ай бұрын
16:10 Why don’t you add wrinkle maps to the “Base Color” slots? After all, they are there too
@grimventures
@grimventures Ай бұрын
At 4:53 marker, Track Markers (Active Frame) does not work when using Male 26 model. Also had the below errors when importing the fbx. A little frustrating to be honest. Male_26 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) Male_26 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
@PixelSculpture
@PixelSculpture Ай бұрын
please make a video how to use these maps to modified textures albedo according to different references..............And Thank you for this one
@ngoctrung4608
@ngoctrung4608 Ай бұрын
it's look great, any coupon to test it?
@hilaryalvarez4647
@hilaryalvarez4647 Ай бұрын
Thanks for posting this tutorial, can't wait to try it out! Only issue is when I download the link I only see the mesh textures there's no makeup maps..... has anyone else had this issue?
@3dscanstore
@3dscanstore Ай бұрын
The makeup maps should be layers in the texture PSD.
@hilaryalvarez4647
@hilaryalvarez4647 Ай бұрын
@@3dscanstore Wow.... I see them now. Thank you!!!
@nickkaverin
@nickkaverin 2 ай бұрын
Briliant... BRILIANT CONTENT
@messst9950
@messst9950 2 ай бұрын
When will this be available? can't wait!
@jokerstudio7260
@jokerstudio7260 2 ай бұрын
How can download this bro!
@3dscanstore
@3dscanstore 2 ай бұрын
There’s a link in the description ;)
@ranmanolov5293
@ranmanolov5293 2 ай бұрын
Great stuff James
@phoobonespho2515
@phoobonespho2515 2 ай бұрын
do these links still work? it tells me its unidentifiable
@hytalegermany1095
@hytalegermany1095 2 ай бұрын
When I move too far away from the meta human the textures turn back to old
@3dscanstore
@3dscanstore 2 ай бұрын
You need to disable LODs on the metahuman. Have a look on YT for some tutorials there are a few good ones. It’s very easy to do :)
@hytalegermany1095
@hytalegermany1095 2 ай бұрын
@@3dscanstore ah thank you! After a while I found it out as well. This nasty lod -1 is the reason for all problems in the world, including poverty and war.
@uncannyrover
@uncannyrover 2 ай бұрын
im so sorry for the noob question yet I couldn't understand how to carry the wrapped textures to 3d software
@pandoraskeyboard
@pandoraskeyboard 2 ай бұрын
I'm stuck with the next level. I download a Metahuman from Quixel however it does not have a linked identity so I can't add motioncapture. Any suggestions?
@3dscanstore
@3dscanstore 2 ай бұрын
You need to use the metahuman animator or live link to animate the metahuman face. It’s just a plugin you need to enable in the plugins menu. There are lots of tutorials for it on KZbin. Check out Bad decisions studios tutorials :)
@pandoraskeyboard
@pandoraskeyboard 2 ай бұрын
@@3dscanstore Thanks for the reply. I can animate them in the project they were created in using those methods. However what I've done is made a new UE project, downloaded the metahumans I previously made from quixel bridge to my new project and they don't download with an identity so you can't apply animation. I'll keep looking.
@3dscanstore
@3dscanstore 2 ай бұрын
@@pandoraskeyboard yeah the metahuman identities that we supply won’t be saved to your quixel bridge metahumans. They are per project.
@_casg
@_casg 2 ай бұрын
They look so cool up close, but I hope they add attractive looking mofos
@themightyflog
@themightyflog 2 ай бұрын
I wish you would do bodies. I’d buy. I mean tons of beautiful heads but same 3 bodies.
@mickmeenan
@mickmeenan 2 ай бұрын
This is a fantastic tutorial, pace and everything, thank you for sharing
@3dscanstore
@3dscanstore 2 ай бұрын
Thank you, and it’s my pleasure :)
@stephanbuth8195
@stephanbuth8195 2 ай бұрын
UE is such a great platform. And by the way it´s also great for filling your SSD with just a few clicks...
@eliellgvs1
@eliellgvs1 3 ай бұрын
take easy on keyboard lol
@animarch3D
@animarch3D 3 ай бұрын
Awesome work
@3dscanstore
@3dscanstore 3 ай бұрын
Thank you!
@martinmenso6671
@martinmenso6671 3 ай бұрын
Is it still possible to get the 40% OFF INTRODUCTORY OFFER? Thx
@3dscanstore
@3dscanstore 3 ай бұрын
There is 45% off at the moment if you're quick :)
@martinmenso6671
@martinmenso6671 3 ай бұрын
@3dscanstore missed it and bought to full price :)
@3dscanstore
@3dscanstore 3 ай бұрын
@@martinmenso6671 drop me a mail [email protected] :)
@deadend720
@deadend720 3 ай бұрын
Not sure if this has been asked, but can I buy stuff with USD?
@3dscanstore
@3dscanstore 3 ай бұрын
Yes we accept all major credit cards on the store you can pay from any country in any currency. Prices are in GBP as we are a UK company but you can still pay in Dollars it will automatically do the conversion for you.
@deadend720
@deadend720 3 ай бұрын
@3dscanstore Awesome thanks!
@nicolaiv.9757
@nicolaiv.9757 4 ай бұрын
Can these be used in with random unrelated Metahumans?
@3dscanstore
@3dscanstore 3 ай бұрын
yes they are compatible with all metahumans :)
@viksorensangbam
@viksorensangbam 4 ай бұрын
Great tut, James! Thanks for sharing.
@beeloobhai9200
@beeloobhai9200 4 ай бұрын
when I am taking the wrapped obj to Zbrush it is not bringing maps with itself, secondly the UVs are inverted as usual why none of these happenening to you, how it has everything suddenly
@3dscanstore
@3dscanstore 4 ай бұрын
Zbrush does not import textures by default you need to import them yourself in the texture tab. Zbrush also flips the UVs so the easiest thing to do is to flip the texture when you import it in the texture panel :) Zbrush is weird!
@beeloobhai9200
@beeloobhai9200 4 ай бұрын
awesome man , but this final mesh is wrapped mesh from Wrap and not your original mesh, why is that ?
@millstoneandrope7808
@millstoneandrope7808 4 ай бұрын
hello for some reason when I try to replace the basecolor with the albedo it does not change. I try hovering over the areas with the texture and it is red. Do you have any fix? neither will the normal or cavity maps. I am able to use them but only if I turn off texture streaming. But then nothing changes on the metahuman. Found a fix. Before I tried changing the textures I went into the BP and forced LoD to 1. So I had to change the LoD 1 model. I still had to disable texture streaming to get it to work, still not sure why. Update now any time I try to save the file it causes my game to crash. Going to try reverifying the engine.
@nikolakocevski2995
@nikolakocevski2995 4 ай бұрын
Hey Jamie, really love the tutorial, everything worked as it should in regards to the scan store assets, however I stumbled upon a problem regarding the metahuman from Unreal. I download it at "Highest Quality" but the textures import as 2048x2048. Any help/tips on that? Or am I doing something wrong. Cheers!
@mrbensvoicebox
@mrbensvoicebox 4 ай бұрын
There is a world 'Elsewhere'.
@JasonAdank
@JasonAdank 4 ай бұрын
Uhm... in this video, your website prices were 13.50 (discounted from 30.00) per scan. 30 pounds seems very reasonable, and 13.50 was certainly awesome. But then I hop over to your website and theyre all 70.00? thats kinda brutal.... a 220% price hike in two months.. Not cool
@Pelisis
@Pelisis 3 ай бұрын
Oh shit actually? I'm gonna check that out thanks
@stephanbuth8195
@stephanbuth8195 2 ай бұрын
Unfortunately they apparently made the video during a special offer period and just didn't think about it. Without a special offer, these prices are normal. If possible, just wait until there are special offers from this section again (newsletter) That's how I do it too :-) By the way, I also make music and apparently it's a common practice in the industry to publish special offers every day that only cost a fraction of the normal price. So I bought various plugins (EQ's Reverbs etc.) for €29 instead of €200. Of course, €200 is not the “normally calculated” price in sales, they do a mixed calculation. The big disadvantage of this practice is of course, that buyers without a special offer often feel cheated, when they see the prices one week later or so... So, in this case: subscribing to the newsletter is good!
@JasonAdank
@JasonAdank 2 ай бұрын
@@stephanbuth8195 Nope. If you pause the video when he's on his website, you can see the regular price was 30, and it was discounted to 13.50.
@JasonAdank
@JasonAdank 2 ай бұрын
@@stephanbuth8195 you can see in the video the list price was 30, which was then discounted to 13:50.
@justpoppinthings
@justpoppinthings 2 ай бұрын
Seems like you just don't understand the value of this type of work
@user-ux9og1jk5n
@user-ux9og1jk5n 5 ай бұрын
I need to known that sculpting with sphere or base head is good for realistic and which will get better result can u please help me this thought making me very upset 😊
@biano3d
@biano3d 5 ай бұрын
Checking again 2024, so awesome until these days.. greetings from Brazil🤘