UE4 - Dynamic Combat System - Remove Inventory & Equipment

  Рет қаралды 13,334

Grzegorz Szewczyk

Grzegorz Szewczyk

Күн бұрын

Пікірлер: 56
@ridingtheriptide3900
@ridingtheriptide3900 5 жыл бұрын
Some people have a lot of dedication. I need more of it
@skippyzk
@skippyzk Жыл бұрын
just finished doing this with the newest update. easy as pie! thanks for making such a great asset!
@Gruby93
@Gruby93 Жыл бұрын
Hey Skippyzk, you have found with the newest Version, the E_CombatType ? see on 0:27
@jackhighbrook
@jackhighbrook 5 жыл бұрын
can you make a video on how to remove one of the 3 weapon modes and make the inventory slot switchable? I want to give the player the choice of 2 weapon types, that he can easily switch int the inventory Like sword an wand or dualwield and bow. It´s like in devil may cry 3 where you can only use 2 main weapon types but be able to switch them in the menu
@MxT333
@MxT333 Жыл бұрын
tutorial is not working/ unfinished. mIght be due to it being 5.1 now but unsure about if it matters what version. 29:53 A != B combat type is not numeric type, Then melee attacks input actions, no montage works besides the roll none of the combat states work.
@Panda0nxtc
@Panda0nxtc 5 жыл бұрын
Amazing! Thanks for the tutorial
@sii-gul5852
@sii-gul5852 2 жыл бұрын
How can i edit the Ai's equiptment and armour???
@Fablefan101
@Fablefan101 2 жыл бұрын
Is there a way to add the equipment screen/widget to the inventory one ? So you can open/use both at the same time ?
@gamespoliscz8534
@gamespoliscz8534 3 жыл бұрын
OK I figured out every issue what I have with this :) but one still remain. Whan I switch to melee combat, player has only sword in hand and shiel is still on his back. How I can resolve this? thank you.
@amstrad00
@amstrad00 2 жыл бұрын
You need to set the IsShieldEquipped boolean value to true.
@manbroskyrides6559
@manbroskyrides6559 3 жыл бұрын
Your content is brilliant but I do have a small ask, in your future videos can you please increase your sound output on your mic? You are very soft spoken and it can be hard to hear what you're saying even with my sound maxed out. Thanks again for your content! Great stuff!
@colinfernandez3D
@colinfernandez3D 3 жыл бұрын
At 32:19, you point out there is no arrow in hand. How do we add the AnimNotify to make the arrow appear during the draw-string animation?
@waynewgl
@waynewgl 3 жыл бұрын
Hello, Did you have issue about arrow (seems also no arrow in hand) can't shoot on AI sometimes after removing equipment and inventory
@colinfernandez3D
@colinfernandez3D 3 жыл бұрын
@@waynewgl yes, correct. I never figured it out.
@miraccetin0
@miraccetin0 3 жыл бұрын
Im buyed this system but how to create 30:06 pls help pls
@angelosilva8364
@angelosilva8364 3 жыл бұрын
How did you create these three Shifts, I can only find the Left Shift and the Right Shift. Where can I find them?
@inigmi2619
@inigmi2619 3 жыл бұрын
If anyone still having this problems, they are inputs of the numbers (1,2 and 3), just check the details and active the shift checkbox
@angelosilva8364
@angelosilva8364 3 жыл бұрын
@@inigmi2619 Thanks Man!!
@letsplaysomthing3799
@letsplaysomthing3799 5 жыл бұрын
hey how i can show all equiped weapon just weapon show only when i switch and i want try show all equiped weapon
@miraccetin0
@miraccetin0 3 жыл бұрын
Im buyed this system but how to create 30:06 pls help pls @Skyline Pls help
@manbroskyrides6559
@manbroskyrides6559 3 жыл бұрын
In the same boat. I can't figure out the macro Inputs =(
@hengshu4484
@hengshu4484 5 жыл бұрын
Equipment has properties, like the dark spirit of the property bar will be out?
@НЕЙРОМОНАХ
@НЕЙРОМОНАХ 4 жыл бұрын
Enemies are looped when getting weapons at the sight of the player and do not attack. Can you tell me what the problem might be ?
@WhiteShack
@WhiteShack 4 жыл бұрын
You ever figure it out? i just done this tutorial and now my game is all messed up
@benjamintoth9543
@benjamintoth9543 4 жыл бұрын
you added a NavMeshBoundsVolume ?
@burndemon100
@burndemon100 4 жыл бұрын
if still have the problem ,go back in the video when he eliminate parts of the equipment from the ai, probably you missed a connection.
@nico_pico705
@nico_pico705 3 жыл бұрын
Go in the BP_BASE AI Controller in EventGraph and by SET TIMER BY THE EVENT set LOOPING
@bombum1487
@bombum1487 Жыл бұрын
I have the same problem, how did you solved that?
@codesmith-y2v
@codesmith-y2v 11 ай бұрын
hi i bought this pack recently and i am following your tutorial but i cant find functions like get is is combat and is shield equiped are they replaced with something new plz help
@morty2632
@morty2632 11 ай бұрын
hey, this tutorial applies only to DCS ver 5.1 or lower for 5.2+ you need to follow this tutorial to remove equipment & inventory ue4dcs.com/dcs/tutorials/removeequipment
@miraccetin0
@miraccetin0 3 жыл бұрын
IM BUYED SYSTEM IM DONT KNOW HOW TO CREATE 29:45 BLUEPRİNTS PLEASE HELP İTS HAVE A TUTORİAL VİDEO?
@morty2632
@morty2632 3 жыл бұрын
Hello, you just need to recreate those events/macro like in video. basically 'Create New Event' and NewMacro, name it properly and setup like in video. If you need more help with it, please let me know on szewczykgrzesiek@gmail.com
@cyclomorphosis6077
@cyclomorphosis6077 2 жыл бұрын
Hi, I recently purchased this bundle. I have a question. How can I prevent swap to archery? I want player to use sword and magic only.
@morty2632
@morty2632 2 жыл бұрын
Try to do the following 1. Open EquipmentComponent and mark variable MainHandTypes as InstanceEditable and uncheck Private 2. Open BP_CombatCharacter, select EquipmentComponent and remove element RangeWeapon from MainHandTypes variable after that player should not be able to use bow You may only need to remove all bow/arrow items from Inventory & Equipment components, and from widget. If you need more details, write me on szewczykgrzesiek@gmail.com
@demigod4863
@demigod4863 4 жыл бұрын
30:07 Tell me more about Attach To Mesh and Attach to Component. Why doesn't this part have a tutorial?
@jacksonblack3809
@jacksonblack3809 4 жыл бұрын
kzbin.info/www/bejne/lYeVmKKYh69morM it does now!
@demigod4863
@demigod4863 4 жыл бұрын
@@jacksonblack3809 I had a hard time because of this problem for a month, but I finally solved it thanks to you
@prototypega8257
@prototypega8257 3 жыл бұрын
Just if any one Still ask. Just Creat the Custom Event HideItems Than build the Funktion AttachedComponent to Component With Mesh and Boe. Than Mark Mesh And funktion , Rightclick and Promote??? to Macro ore so
@jcmee91
@jcmee91 4 жыл бұрын
Will this work on just the dcs magic project and not the bundle?
@dogman_13
@dogman_13 2 жыл бұрын
Thx, it really helps a lot. But range and Spell Fireball animations don't work. Before that I had a some exceptions with references (I deleted AN_UpdateHandArrow and AN_UpdateQuiver like in video, but some dependences with montages don't deleted (???) Idk how to describe it correctly, sorry). I think, it affected the animations. So, ArcherAI works correctly. Do you have any ideas to resolve it?
@xaviershelton5129
@xaviershelton5129 2 жыл бұрын
Hey did you figure this issue out?
@evilgoblinsgame
@evilgoblinsgame Жыл бұрын
@@xaviershelton5129 if you changed the skeleton, you have to change the animations for ranged and fireballs to those that use your new skeletonn
@lxrd9263
@lxrd9263 5 жыл бұрын
Help fix when I'm unarmed (sword) then in hand-to-hand combat produced sound attack sword
@SarlHicosoft
@SarlHicosoft 4 жыл бұрын
good tuto
@RDD87z
@RDD87z 5 жыл бұрын
If you teach me how you build 1 of these attack animations in maya i can pay for it dude. Your work is amazing
@witchlynproductions753
@witchlynproductions753 2 жыл бұрын
Its really just simple animations and put together into a montage.
@МаркЭнтони-ъ2з
@МаркЭнтони-ъ2з 5 жыл бұрын
Hate this pack so much. Can't do it
@ArtofWEZ
@ArtofWEZ 5 жыл бұрын
Why? it's so well documented and easy to work with
@МаркЭнтони-ъ2з
@МаркЭнтони-ъ2з 5 жыл бұрын
@@ArtofWEZ Because am using ALS system like a base. So i spent one weak , and stiil didn't combine this pack.
@ArtofWEZ
@ArtofWEZ 5 жыл бұрын
@@МаркЭнтони-ъ2з ALS is a nightmare to combine with anything yeah lol
@МаркЭнтони-ъ2з
@МаркЭнтони-ъ2з 5 жыл бұрын
@@ArtofWEZ i know) but really lock good and realistic moves. I can't ignore it)
@ArtofWEZ
@ArtofWEZ 5 жыл бұрын
@@МаркЭнтони-ъ2з I heard ALS will be free forever starting January so that gives creators the ability to hand out integrated versions if they like.
@TheHistoryPris
@TheHistoryPris Жыл бұрын
There is no E_CombatType.. then again this is 3 years old
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