The equations you showed actually have two solutions, which makes sense, because the energy equation is quadratic. For a perfectly elastic collision, the other solution is that the objects just pass through each other unaffected, which of course also conserves momentum and kinetic energy.
@maxluthor68002 жыл бұрын
this video was just clickbait man. Even confessed to it troughout the video.
@Archimedes.50002 жыл бұрын
@@maxluthor6800 in what way?
@angeldude1012 жыл бұрын
This kind of is what happens for wave collisions, though some weirdness might still happen while the two waves are inside each other.
@Hannah_Em2 жыл бұрын
There's still only one _physical_ solution, to a 2-body collision in that case though tbf; there's a mathematical second solution, but in physical terms for most objects it will involve a physical impossibility (eg two solid objects passing through each other without interacting)
@cfv74612 жыл бұрын
@@Hannah_Em i guess that's why he said "in our universe"
@hendo18772 жыл бұрын
Wow, 5 months with no video and then i stumble across this one minute after it goes live
@kaijemgaming2 жыл бұрын
Yeah me too I thought what kind of channel is this? And how did I get notification from this channel ... Did I even subscribe this channel?¿😂
@DeLewrh2 жыл бұрын
@@kaijemgamingit's minutephysics lmao, what do you mean? 5 mil subscribers isn't nothing
@Strongify030172 жыл бұрын
💀
@MrSafa612 жыл бұрын
If we are on youtube every second, can we really be surpirised about a coincidence like this?
@firstname4052 жыл бұрын
@@MrSafa61 yes
@Yupppi2 жыл бұрын
I love it when there's a sentence or two of text added on screen and it flashes for a bat of an eye so I have to rewind twice and then accept I need to pause on the third rewind.
@LookingGlassUniverse2 жыл бұрын
Great video, and it’s so good to see you back! I’d never considered that fact that even when there’s energy loss, conservation of momentum and energy uniquely pin down the velocities. And I hadn’t heard of the secret axis of collision either, but it makes so much sense! Feels like these two points should be added to kinematics classes.
@LookingGlassUniverse2 жыл бұрын
Also, what did you use to simulate all those collisions??
@johnchessant30122 жыл бұрын
hi Looking Glass Universe
@justinmullins11122 жыл бұрын
I have an BS in physics, and this point was included in my Classical Mechanics course. Picking the right coordinate system to describe your problem in can cut down the algebra work in half or better.
@Exachad2 жыл бұрын
@@justinmullins1112 Picking the right coordinate system is taught in high school physics too. Take the case of a mass falling off a slope for example. That way we only have to break down gravity into the component parallel to the surface and the component perpendicular to it. But I don't think it's taught in the context of collisions because it's more complicated to work with.
@tomfeng56452 жыл бұрын
@@Exachad At least in my locale, that's exactly right - 2-D collisions are for the most part glossed over and vastly simplified, with the full treatment left to university. Part of it is probably also due to vectors being formally only taught at the last few months of HS, which means physics can't make any mention in-curriculum of projections, dot product, cross product (makes the magnetism calculational portion... *interesting* to teach), and vector maths in general is highly limited.
@EgoLTR2 жыл бұрын
Great video but all those flashing texts are a bit annoying. I love to read the extra complexity you put in the notes but on a phone or smart TV it's almost impossible to pause at the exact right time. Please keep them in the screen (a bit) longer in the future
@jursamaj2 жыл бұрын
This. This is probably the only minutephysics video I haven't up-voted. And it was borderline on getting a down-vote.
@hanswoast72 жыл бұрын
Yep. Even on PC it is hard :(
@kunedroid34462 жыл бұрын
It is really annoying.. it seems like our fried is very shy of using the "incorrect" words and tries to cover his "imperfections" without giving out the slip... Still enjoy the video, but YES - ANNOYING! Either correct yourself properly or own the slips...
@effyelvira2 жыл бұрын
Not a bit, it was REALLY annoying
@thorr18BEM2 жыл бұрын
I thought it was just that my coffee wasn't working yet and dawn is not the time for physics.
@Leonardo-G2 жыл бұрын
I remember having to figure exactly this out when making a physics simulation for coding practice. At first I had no idea how I was going to handle collisions in 2D, but then I realized I could simply look at the collision from the frame of reference of the two colliding objects (ie their total center of mass) and that simplifies things to one dimension.
@spaceowl59572 жыл бұрын
Whoa I would’ve felt so smart coming up with that :O
@Ziplock90002 жыл бұрын
But then you have to translate it back into 2D or 3D to get the correct x,y,z offsets so it's easier to just do the calculations in 2D or 3D which is how almost all simulations work
@faffod2 жыл бұрын
So glad to see Minute Physics back! Thank you. And though I don't know how much more it takes to animate, I think that the animations are a great addition. I would ask that your *caveats and *clarifications be more than 1 frame, it is distracting trying to scrub to find the one frame that had something I wanted to read.
@Deus_Auto2 жыл бұрын
Try the "," and "." keys.
@mrdragon51422 жыл бұрын
@@Deus_Auto TIL about the "," and "." keys. Thanks!
@willythemailboy22 жыл бұрын
@@Deus_Auto A useful workaround but a workaround is not a solution.
@romanski58112 жыл бұрын
@@mrdragon5142 Also when you open the transcript (the three dots next to save to playlist), then you can search for specific words or phrases with Ctrl + F, and it'll jump you to the exact minutes/seconds every time it's been said.
@vict0rmike2 жыл бұрын
As a somebody who deals with computer simulations of mechanical systems for living, I can assure that simulation of collisions is actually a really complicated topic. If you have a system of multiple interconnected bodies, i.e. you are dealing with multibody system dynamics (that is the scientific keyword here), you can no longer deal with mass and velocity only, but instead you are, usually, solving accelerations from a system of nonlinear differential equations that describe the dynamic force equilibrium of the system. Contacts are treated as external forces, which means you need to be able to solve both the magnitude and the direction of the force, which is not a trivial task when the shape of the object is complex. Also, for contacts to be actually any useful, you need to model the friction forces at the contact points, which is not exactly trivial either, since, among other reasons, many models fail to create any force at zero velocity. In total, this means any contact can need, depending on the models used, 4-8 individually tuned parameters to work. Of course, if you are making a video game, things can get a lot simpler since accuracy doesn't really matter. But for an accurate simulation that you could use for engineering purposes, things are quite different.
@PavelKostromitinov2 жыл бұрын
As a somebody who used video game engines to simulate collisions for some simulator software, I can tell you things maybe get simpler - but they are definitely not simple. A lot of work goes into tuning simulation steps, and fake masses and so on, so that objects behave in a 'realistic' way and still not require a thousand simulation steps a second. And remembering how difficult it is to simulate a rope still makes me wake up at night...
@Alexander_Sannikov2 жыл бұрын
actually for engineering purposes things are often much easier than for games because you can do calculations offline. physics in games is realtime and both the collision detection system and the solver need to be fast enough in order to run in realtime and they also need to degrade gracefully when it just can't keep up. for engineering you can often bruteforce very simple/reliable/slow methods that are simply not viable for realtime purposes.
@vict0rmike2 жыл бұрын
@@PavelKostromitinov Oh, I never claimed they were simple :) In some ways it is actually simpler to aim for physically accurate solution, since you can, at least in theory, rely on hard data when tuning the system. However, not all parameters are available and not all parameters have a physically clear meaning, so you will still end up tuning your system to make it behave in realistic manner. And yes, ropes are nightmare material, even at around 1 millisecond step size where I am working...
@vict0rmike2 жыл бұрын
@@Alexander_Sannikov Here is the catch: I am working with real-time applications. But you are correct, if you can brute force a solution offline, things get simplified, since you can use actual parameters and you can use more advanced integrators to get the accuracy needed.
@felipelopes31712 жыл бұрын
Agree with this a lot. What this video is basically saying is: if you ignore everything that makes collisions complicated, they become simple, which is something rather vacuous. The fact that collisions can get pretty complicated is the reason something like the LHC exists, because by colliding things you can see how the physics works by looking at the cross sections.
@octaviosilva58082 жыл бұрын
This is one of the first video by minute physics where I actually know and understand what they are talking about Newtonian Mechanics lol
@didack14192 жыл бұрын
Good for *us* lmao
@scidro11152 жыл бұрын
🤣
@taconator12132 жыл бұрын
This is a fantastic way of introducing and understanding vectors imo
@blazernitrox63292 жыл бұрын
I'd never thought of it this way. One of the first things we were taught in High School (AP) Physics when it came to collisions was that you always separate the vectors into their components, but it never occurred to me that essentially we were computing a 1-dimensional collision.
@Ziplock90002 жыл бұрын
Because you'll have to convert it back into 2D or 3D for it to be relevant to any experiment or simulation
@HilbertXVI2 жыл бұрын
@@Ziplock9000 But that's a much easier task.
@willmungas89642 жыл бұрын
It’s one dimensional along that arbitrary axis… which you can describe as a vector, which is more convenient for understanding
@Ziplock90002 жыл бұрын
@@willmungas8964 For understanding maybe, but not for computer simulations which always use separate x,y,z.
@hukuzatuna2 жыл бұрын
I'd love to see the same kind of video for rotating objects - spinning tops colliding, theoretical spinning spheres, maybe touch on spinning black holes....
@LagAttacktoSlay2 жыл бұрын
I doubt there'd be much rebound when it comes to colliding blackholes (for the singularities themselves, at least), but it's a really interesting topic that you can find a really neat explanation of using TODAY'S SPONSOR: BRILLIANT
@SECONDQUEST2 жыл бұрын
@@LagAttacktoSlay what happened to your dream of making gaming content?
@dott80452 жыл бұрын
-Matter didn’t create anti matter -Anti matter didn’t create matter (Both of them were present at the time of big bang) -Both of them didn’t create themselves. -Both of them came from an unimaginable source, that unimaginable source created matter and antimatter (everything) thats why it is known as “the creator” of everything. ------:::::::::::::::::::::::::::::::::----- - that unimaginable source/creator has created sin and virtue which are opposite to each other, - logic says every action has its own reaction, so the reaction of sin is different than the reaction of virtue, - the creator has created prophets to let us know about each and every detail of sin and virtue, also about their reactions, Thank you :)
@3mpt72 жыл бұрын
'Most 3D collisions are really quite simple, but don't worry, because you can make them really complicated by over-simplifying to 2D'.
@rufusapplebee14282 жыл бұрын
@@LagAttacktoSlay blackhole singularities don't follow exclusion principles ( and behave partially as dark matter in that regards. Although in my personal opinion singularities are more likely high energy waves of non gravitationaly unified strings but unified in electromagnetic, weak nuclear and strong nuclear forces, furthermore, the dimentionality of these non gravitationaly unified strings is zero ( which means they are pure energy which still interacts with Higgs boson and Higgs fields ) ). Blackholes still warp space-time via gravitational waves (Higgs fields) though.
@jpe12 жыл бұрын
Why the f*ck are the onscreen asterisk notes displaying so briefly? I’ve never had to rewind a video so many times as this one, going back repeatedly to try and read the notes before they disappear after just a few frames. If it weren’t for the overall excellent content I would have given up and watched something that doesn’t test my reflexes on the pause button.
@Gebohq2 жыл бұрын
The amount of split-second footnotes showing up seemingly every second of this video really makes this video feel like a drug ad. "It's simple!" followed by a minute of disclaimers.
@Gem-In_Eye2 жыл бұрын
Bro, you should have made this 5 years ago when I was studying collisions in Physics. This definitely would have helped.
@dirichlettt2 жыл бұрын
My physics teacher showed us a way to calculate collisions by switching to the center of mass's frame of reference, which a) turns the problem into a 1D collision and b) is really easy to solve then convert back to the lab frame.
@carultch2 жыл бұрын
That is a great trick. It turns the giant quadratic equation that would lose half the students, into an equation where it is easily isolate the unknown variable with simple algebraic steps. It also gives us the result that for elastic collisions, the two objects simply reverse direction in the center of mass reference frame. I feel it even gives you more insight as to what is really happening, as well.
@masterdj212 жыл бұрын
I was internally screaming "what about rotations!" the entire video, but then I sighed in relief when I saw the note at the end.
@KarimMaassen2 жыл бұрын
Great vid! Just a little remark: Those side notes flash by way too fast. I don’t want to stop the video, scroll back to the exact frame it was shown.
@Nors2Ka2 жыл бұрын
It's cute that you have those single frame footnotes, but it's only a distraction when not stopping to read them and a nuisance when you have to interrupt the flow of the video every 10 seconds or so. And it's pain on mobile. Maybe scoot them over to captions?
@srinikethvelivela269211 ай бұрын
This basic physics but presented with beauty !
@angeluslupus2 жыл бұрын
Look - if you're going to keep putting up "well, technically..." and other such caveats, PLEASE leave them up for more than a millisecond!
@grproteus2 жыл бұрын
We have been trying to realistically simulate collisions with computers for more than 30 years now, and we still have to use hacks, like virtual thickening of surfaces, smoothing out surfaces and their motions etc. When you measure time in discrete intervals collisions are a lot more complicated. In order to know where the "hidden axis" is, you need to know the exact moment of collision, which is near-impossible in a system where time is discrete and of limited resolution.
@dr3yk2 жыл бұрын
The amount of 0.1s-long notes in this video is over 9000. is it just me who struggles to watch the video properly because of them? I have to constantly pause and rewind to read the notes
@TheRexisFern2 жыл бұрын
It's all really simple, but also complicated. You know, science.
@broor2 жыл бұрын
0:54 this feels unreasonable
@SgtSupaman2 жыл бұрын
Great video! If we ignore all the reasons multi-dimensional collisions aren't one-dimensional, they are secretly one-dimensional! The profundity here boggles the mind!
@ajeetgary27062 жыл бұрын
Dang it, this achieves what the giant rant I just commented does in one line 🤣
@Gustav_Kuriga2 жыл бұрын
Pretty much.
@PopcornColonelx2 жыл бұрын
Incredible animation this time! Great work!
@sanderbos42432 жыл бұрын
Awesome, loved the explanation and the animation!
@jonnupe16452 жыл бұрын
Dimensions are (in other words) directions, time can also be considered a direction ('arrow of time' for example). So a way to interpret this video is a single dimension plus a time component.
@Cl0ud8972 жыл бұрын
You should make part 2 for this video which will explain rotations. I really love Newtonian mechanics!
@jayludus77372 жыл бұрын
I love having to stop the video every time additional text is shown for a fraction of a second
@narfwhals78432 жыл бұрын
I have the creeping suspicion that you do not, in fact, love having to stop the video.
@eccentricOrange2 жыл бұрын
Yay! You're back! What were you doing, Henry?
@pinkace2 жыл бұрын
The animations were so cool! :) Do it again!
@13thravenpurple942 жыл бұрын
Great work 🥳Thank you 💜
@Corruptedhope2 жыл бұрын
Wowwww. It was such a long time minutephysics uploaded a video! Even though minutephysics have more science that other people can bear, it’s still great!
@sumantpes2 жыл бұрын
minute physics, millisecond notes.
@Edgemaster722 жыл бұрын
All the collisions at the end were so satisfying to watch
@AnnoyingNewslettersPage62 жыл бұрын
That reminds me of when I got rear-ended by a Toyota Tundra. My Dodge Stratus was the stationary object at the light, the Toyota tundra was traveling at about 50mph and did not apply the brakes. My car slid forward about 10 ft. The Tundra collided with us again, sliding us forward another 10 ft and folding the trunk lid through the back window. The Tundra collided with us a third time and buried itself to my back tires, finally bringing this abbreviated Newton's Cradle to a screeching halt. The driver offered me any amount of money to let him leave the scene of the accident. I asked you've been drinking, haven't you? He admitted as much, and his breathalyzer results were just barely over the legal limit. There were five other vacant lanes he could have swerved into if his excuse of, oh the brakes weren't working, were valid.
@AntonMadness2 жыл бұрын
And again, I need to watch your movie twice. First time I'm just totally locked in to the awesome bass backing track
@prosamis Жыл бұрын
Correct me if I'm wrong but are the examples here just perfectly elastic? We have the case where one of the objects become embedded in the other, which Im surprised isn't even mentioned
@SuperYoonHo2 жыл бұрын
great to have you back ! you rock dude! :P
@HershO.2 жыл бұрын
Ngl I first thought this was an old video until I saw "19 mins ago". Great animations.
@anthonyj.finley37042 жыл бұрын
I know the channel is called “minutephysics”, but could you make more 10-15 minute videos? I feel like this just scratches the surface.
@dave9005752 жыл бұрын
I suspect that in reality there is probably a great deal about the science in your videos that I don't understand because, you know, maths. But ignorance is bliss and I still enjoy them and look forward to them because I always learn something.
@asmaar5662 жыл бұрын
Welcome back man
@orangesite76252 жыл бұрын
This is the first video I saw and I subscribed 🔥🔥
@stephengraves93702 жыл бұрын
This is the secret to physics: It's not hard, just pretty damn tedious
@Nylspider2 жыл бұрын
Fr lol
@wolfamadeus69322 жыл бұрын
Sounds more like mathematics, expecially for people with ADHD.
@l1mbo692 жыл бұрын
Not when you have computers
@Barnaclebeard2 жыл бұрын
He's lying. It's super hard.
@derblaue2 жыл бұрын
It's all of it. Some things are easy, most things are hard. Some are trivial, some are tedious and a lot are extremly tedious. Even simple things like a pendulum get really tedious once you do physical pendulum, air resistance (and any onther resistance), laminar and turbulent flow, flow separation, air pressure, air humidity, coriolis force, propagation of uncertainty, vibrations and flexing. I probably missed some.
@byronwatkins25652 жыл бұрын
Macroscopic collisions also have friction, but still, the sum normal + friction points in a single direction. We do need to allow for rotational energy in that case. Long-ranged interactions with energy loss/gain; however, can be asymmetric.
@psikoexe2 жыл бұрын
❤❤❤❤minute physics is love... I commented about your absence on your recent community post yesterday, and here you r today
@ThoughtinFlight2 жыл бұрын
Back in high school I was very weirdly obsessed with physics engines for games, can't believe how much time I spent on these equations. Thinking about them still makes me feel giddy. Then I had advanced dynamics as a post-grad, life changing most fascinating shit I ever studied. Also the most difficult.
@ValerietheLovelyDeadlyItalian2 жыл бұрын
its been a while since ive looked at one of your videos. I still remember back when i was watching you channel, CGP grey, and Vsauce.
@whatitmeans2 жыл бұрын
There is a subtlety in the scenario of the comming mass transmiting all the moment to the other one so the incoming stops moving: the only possible way for a solution to a differential equation to becoming zero forever after a finite ending time, is by requiring of having a "singular point" in the differential equation so it is possible to brake uniqueness of solutions, allowing to have a piecewise solution that becomes exactly zero after the collision time. This is a issue widely underlook in current physics, and it is understanding that is mathematical impossible to achieve systems with finite ending times without abandon uniqueness of solutions... current models at best vanishes at infinity, but never achieves accurate endings in finite time.
@niezbo2 жыл бұрын
Many years ago I came up with idea, that there's no such a thing as "random". That's the concept that allow us to comprehend thing we don't understand. If we could have a power to define every single possible variable of any event, we could tell the outcome of that event.
@Brad-gc9cq2 жыл бұрын
That's certainly what Einstein believed. "God does not play dice". Current interpretations of quantum physics may say differently, but who knows what the truth is once (if) we have a full understanding of the quantum world. I have to agree that I'm uncomfortable with the idea of a universe that is fundamentally random, and therefore in some way non-causal.
@niezbo2 жыл бұрын
@@Brad-gc9cq no, no. Even a spooky actions at a distance, could be explained somehow. We didn't get there, probably never will. There's a lot a things we don't understand, so maybe there's a chance to understand quantum entanglement someday.
@dr.uncertain67322 жыл бұрын
I have fallen in love with this kind of Physical thinking. The work of David Hestenes "Geometric Calculus" works to formulate all physics with the dynamical vectors as the basis. It makes these realizations much more apparent. 10/10 recommend
@HienNguyenHMN2 жыл бұрын
ah, a "back to basics" minute physics video. It's why I subscribed in the first place!
@adityakhanna1132 жыл бұрын
0:46 Holy shit. how did you even do that animation?!
@AnotherRoof2 жыл бұрын
Anyone else hate the text flashing up over and over? Something is either worth saying or it isn't. If it's worth saying, take the time to say it. There's even a whole caveat paragraph at the end covering some of the points previously raised, no reason why the other stuff couldn't be covered there too without distracting the viewer.
@kevinlapsley82272 жыл бұрын
I think you put it brilliantly my friend. Scattering and subsequent spin variations I find less important. I know people want to know exactly what is going on with all the composite particles of the collision, but the predetermined mechanism is clearly there and the spin variations are likely do to mass clumps
@micahphilson2 жыл бұрын
Those little notes coming up at the speed of light and disappearing after like 3 frames are so annoying. Even not on mobile, I keep having to go back to read them, which is very disruptive. If they were twice as long as that, I could at least pause as a reaction and read it in time rather than going back 5 seconds.
@AngDavies2 жыл бұрын
Was thinking about this the other day- two photons colliding, and realised that without something weird and 2D happening, there's not actually a meaningful distinction between colliding and phasing through.
@ajeetgary27062 жыл бұрын
Crazy right!! That's because there's not a meaningful distinction between the two photons ~ you and your friend throw a photon at each other like straight-on and they overlap in space during their journey and then you catch them: when you ask your friend "is this your photon? or is this mine that bounced back off of yours?" the question has no meaningful answer b/c you never gave a meaning to which photon is which besides it's initial location; "which photon is which" isn't like a falsifiable meaningful sciencey thing
@nick76dune2 жыл бұрын
Great to see a new video from you!
@IIT_Delhi_LoVe2 жыл бұрын
Great explanation brother.
@Roberto-co4uk2 жыл бұрын
Very cool video on the basics of kinematics of collisions. Love it!
@afik12002 жыл бұрын
YES! I waited for this
2 жыл бұрын
You missed a great opportunity to explain that, in fact, there are 2 solutions for the conservation of momentum equation. One is what you presented. The other one is to keep both velocities the same as they were before the collision. It's not physically possible, but it's a valid solution for the formula.
@latschezarkotsilkov22272 жыл бұрын
If you were to implement the other formula in a collision simulator, this is what you'd get: kzbin.info/www/bejne/iaLTepapg5V5iqs
@viliml27632 жыл бұрын
It is possible. In fact the system was precisely in that other solution before the collision. Notice that the equation only mention velocities, not positions. At the moment of collision the system simply jumps from one solution into the other.
@abhi_137inverse2 жыл бұрын
What about colloision of matter and antimatter? please make a video on superposition principle..
@hrperformance2 жыл бұрын
Firstly, this was a fantastic video and I really appreciate the effort put in. Im going to watch more videos from this channel for sure. I do think that the *captions should be visible for longer though. Unless I'm not aware of a method that makes it easier to pause within a particularly small time interval, I really think they should be up for longer 😅 it's more than likely because I'm dyslexic and can't read quick enough but I doubt I am alone. Thanks for the great video!
@alfredmason-fayle60752 жыл бұрын
'.' and ',' keys can increment by individual frames on desktop youtube
@Ricocossa12 жыл бұрын
For those who like to think in terms of symmetries, in 3D, if you combine translations, rotations, and frame changes (boosts), there are 10 symmetries that are imposed-i.e. ten equations to be satisfied. The variables of a 2->2 scattering problem are the four incoming and outgoing momenta, which account for 4*3=12 variables. So in total the collision depends on only _two_ variables, which you can take to be the incoming energy and relative momentum.
@Rakeshkumar302 жыл бұрын
These days videos are sparse...it's always a pleasant surprise when I get the minute physics new video notification
@brainyLightBulb3922 жыл бұрын
The animation looked awesome. Does anyone know what software is being used for these?
@limpnoodle32722 жыл бұрын
I hated science in school, but your enthusiasm & interesting tid bits make it easy for me learn & grow my opinions :)
@p201042 жыл бұрын
that ending was very satisfying to watch
@icecream62562 жыл бұрын
2:58 they had me in the first half with the curious ngl
@tomwilkinson92352 жыл бұрын
"In our universe, the equations have a unique solution" surely there couldn't even hypothetically be a universe where the logical deductions involved were invalid?
@SporkleBM2 жыл бұрын
Glad to see minute physics again! And this time I understand more of this concept because I'm actually learning it in college now! So that's really neat ✨
@elgatto31332 жыл бұрын
I learned this in dynamics but it's cool to hear from a different perspective
@w0tch2 жыл бұрын
How is it different from any other physical interaction with a deterministic perspective ?
@ajeetgary27062 жыл бұрын
Wow, bringing out the Variational Mechanics hammer I see ~ totally, like, "If the only independent variable in this problem is time, then, the problem is 1 dimensional, b/c there is 1 time dimension!"
@w0tch2 жыл бұрын
@@ajeetgary2706 ahah exactly
@jacksyd2 жыл бұрын
Great video! Question: does this not just follow trivially from a change of basis vectors? Or am I misunderstanding the result!
@HilbertXVI2 жыл бұрын
Yes, moving to another reference frame is just a change of basis in 4 dimensions
@JustLukeE.2 жыл бұрын
OMG it's been so long, I thought this channel had closed
@TheOtherSteel2 жыл бұрын
I don't know what your personal situation is, but if I get a vote, it's for more minutephysics videos! You have one of the best channels on KZbin.
@JesseBrohinsky2 жыл бұрын
Is object deformation completely contained in the energy lost part of the equation?
@Michael-xd8bc2 жыл бұрын
Yes
@fluffymassacre29182 жыл бұрын
Yes
@EebstertheGreat2 жыл бұрын
Any energy lost due to the process of deforming the objects will just be heat, and it won't affect the motion of the center of mass (beyond slowing it down due to said lost energy). But when taking rotation into account, it can make things more complicated.
@Joe-lb8qn2 жыл бұрын
NIce. A genuine question triggered by your very first example at 0:48. When one object hits a stationary and both have the same mass, the first one stops, the second one moves on at the same speed as first one. Conservation. But .. so it would be if, for example, the first one continued at 1/3 the speed and the second at 2/3, or any other matching set. And with the m and m.20 example next, why not the m stops fully (rather than rebounds) and the second goes at 1/20th which would be more in keeping with the first example, eg the moving mass imparts all its momentum to the mass it hits.
@anvithequarsonist2 жыл бұрын
A new minutephysics video? Am I dreaming?
@knyri31532 жыл бұрын
Can we please keep the asterisk comments on the screen long enough for someone to read? Having to rewind and attempt to pause on them is really annoying
@Suppenfischeintopf2 жыл бұрын
Yay, I now have to find a video player that allows me to skip through individual frames just to read the footnotes 😒 This tendency of adding text for only a split second in videos always pisses me off (try to pause the video in the right moment on your phone, glhf), but this video takes it to the extreme *Edit:* TIL that you can skip frames on KZbin with . and , (mobile is still tedious though)
@cinemagoose2 жыл бұрын
You can do it on youtube with the period and comma keys, which go forward and backward one frame, respectively.
@ragnkja2 жыл бұрын
You “just” have to switch to a desktop or laptop, and use . and , to move one frame at a time. Annoying when you might not have immediate access to such a device, I know.
@aleksandr_berdnikov2 жыл бұрын
Agreed 100%
@l1mbo692 жыл бұрын
Just pause, go back one second, and switch to ×0.25 if you're on mobile. It's tedious but works fine
@lux_incola42242 жыл бұрын
You seem to have missed the point: "minute" physics is the foundation this channel was laid on, and they *have* to save time somewhere (or rather, everywhere) Also, as I recall, all the shortest ones are just "correctness footnotes" to ward of the "Um actually[s]" down here in the comments
@Ishan.khanna2 жыл бұрын
Woo Minuephysics is back
@johnchessant30122 жыл бұрын
Very cool! But how do you find the secret direction for a given 2d collision?
@danieljensen26262 жыл бұрын
Seems like a pretty standard eigenvalue problem.
@chrisg3030 Жыл бұрын
1:39 "Most collisions in 2D or 3D result in a net force between the objects which is only in one direction, typically perpendicular to the surface where the objects collide". Does this account for circular impact craters (on the Moon for example) even when the collisions themselves aren't in a perpendicular direction?
@Ebani2 жыл бұрын
It's simpler to solve equations separating them by axis than it would be to do them as a whole, this applies to any equation that deals with dimensions as the result is the sum of the contribution of each axis/dimension. This is a very common topic in science so no wonder ppl are calling it clickbait.
@Lonelykea2 жыл бұрын
What did you used for the collisions ?
@ilikaplayhopscotch2 жыл бұрын
The little caveat pop ups felt WAY too fast. I can usually pause quick enough to read them but I had to rewind for each one this video.
@spaceowl59572 жыл бұрын
But doesn’t this only work for spheres? If you hit the edge of something long then it will start spinning and stuff will be more complicated right?
@elysenna2 жыл бұрын
whenI was young I tried to write my own collision engine and it took me 5 years to come up with this solution
@GapWim2 жыл бұрын
1:55 Flashing text: *Impulse
@theultimatereductionist75922 жыл бұрын
I wish you would talk more about numbers of variables (V) and numbers of equations (E) for multiparticle systems and confirming or disproving that V=E. Because I worked on this problem, trying to calculate in general, and I could never get V to equal E. I always had V > E. So every collision problem I had with more than 2 particles and in 3 dimensions was underdetermined.
@the_falcon0power1502 жыл бұрын
I’m going to try this on my next physics test, wish me luck!
@irfanjames2 жыл бұрын
Sir, you just inspired me to make a collision simulation. (in my beloved C++/SFML of course)
@haoding20352 жыл бұрын
1:17, I get it you can cancel the "1/2" in terms regarding kinetic energy. But shouldn't the lost energy term be doubled?
@WanderTheNomad2 жыл бұрын
I think this video has the most side notes of any Minute Physics video
@NathanSMS262 жыл бұрын
A video on elastic collisions would be the perfect time to talk about newtons pendulum