Hi, when it comes to coming back into a game once you get blown up it is exactly as you mentioned about how much donated stuff you get from your allies. If one players sends 3 T2 cons, another a fusion, another some rez bots, and other some metal and energy storage units the player who lost his base can be back to T2 level in as little as 2-3 minutes since he will only do eco and no units. But that is the point about teamwork. Yes, resigning after you lose is totally valid, and the worse thing you could do is build T1 mexes and start from 0 with a single Com as your allies could have had 6-10 more T2 metal extractors.
@roguel1ke13 күн бұрын
I’ve seen pretty generous donations like 20 rez bots to reconstruct a good deal of the base, but then no fusion that sort of thing haha. I’ll ensure to do this in future games or ask and give half a minute to ask for this sort of help. You never know! The team losing the apm is not ideal either. practically speaking if I’m front and I die in front of eco/front, I also feel they should own the problem now lol.
@perafilozof13 күн бұрын
@@roguel1ke indeed. Give them an opportunity
@perafilozof14 күн бұрын
The figter wall moving across the enemy line was a scouting action so that he knowns where is what and which targets to go for with the calamity.
@roguel1ke13 күн бұрын
Yes belatedly figured that one out.
@perafilozof13 күн бұрын
@@roguel1ke i noticed later in the video you were getting there:)
@MEOW75154 күн бұрын
i always hated when in canyon against recluse, enemy just rush them and wipe the floor
@roguel1ke3 күн бұрын
@@MEOW7515 100% is difficult to counter
@timmietimmins378016 күн бұрын
Sweden. Finland is blue on white. Sweden is yellow on blue. the twin guard is terrible. It looks like it has good range, but that's only the top laser. the bottom laser is half it's dps, and it has less range by quite a bit than a light laser tower. the beamer is good because it applies ALL it's dps at relatively good range, meaning you can meaningfully support one another. Unless you build your lasers like that guy defending canyon (touching one another, not recommended), when a twin guard fights, it basically fights alone. To counter fiends, land mines are amazing, as they die to one hit from a medium mine. Failing that, in T1, stouts are best, as they outrange them by a lot, and are almost as fast.
@roguel1ke13 күн бұрын
Fantatic tips thanks! The twin guard did seem easy to deal with at range now I know why!! Pretty much only use just vs tic spam then. With the fiends I do wonder if it possible to nab a twitcher off some cortex player and you could delay going t2 for ages. They seem really solid and cost effective at least for the current meta
@perafilozof14 күн бұрын
As for your own plays... You definitely neglected your base eco for a very long time. And you also took like 7-8 minutes to even build all your metal extractors up to the front line. That means your income was way lower than it should have been. Don't invest in 10 construction bots, but move onto turrets as mechanically they operate much better then bot cons who lose valuable time moving around and turning, ans shuffling, and staggering into each other.
@roguel1ke13 күн бұрын
It’s been a struggle of mine watching the replays and improving I’m a lot better now and allow for key econ considerations in my build sort of as you outline. Partially it’s always the peer pressure of being ‘all in’ on front and leave eco to eco, but I’ve now adjusted my play style to limit too high a unit count too early. What’s the point of obscenely winning the front but then getting wiped by Sheldon’s/hounds at 15 mins when the opposing player also has eco advantage. Glitters does favour the defender and tech plays. My latest video I found twitchers mechanically superior when needing some construction spread though the base. Of course turret Forrest where central in the earlier stages is necessary
@perafilozof13 күн бұрын
@@roguel1ke good to see you improved! I am glad to see players like you investing their time into BAR and it paying off