This is what Early Access is for. Feedback and criticism is good.
@adiddevilКүн бұрын
It shud be perfect
@DraliszКүн бұрын
you can be sure about the endgame won't change at all , ppl always says early access , early access, but from 100 games maybe only 1-2 makes hard changes the rest gonna keep everything as they are
@Ronnie-r7lКүн бұрын
just admit the endgame is bad. stop glazing
@usernumber4Күн бұрын
Yeah but what significant changes will be until release? Extra 3 acts and maybe few classes or skills? The game already shown all its gameplay and even endgame, so for myself i already made a conclusion after 40 hours of playing that this will be just almost the same as PoE1 but with better graphics, still without reasonable and interesting endgame, too many stats, numbers, items and basically same encyclopedia that was criticised and kicked out so many players from PoE1, there is nothing motivational to keep climbing up in endgame, because you also spending 75% of time for calculations, build experiments and trading just to get this 1-2 click one shot builds and continue experiment further for eternity, and even that was not changed to make it more comfortable, at least to make ingame instant trading and not through website. This kind of game is very focused for specific type of player, nerd player which aren't too many. I was expecting way more from PoE2 actually, more of something new or experimental and least
@cabal123123123Күн бұрын
@@Dralisz Oh really? Tell me how many times did PoE1 endgame change already?
@keithjernquist4203Күн бұрын
I died at a citadel boss that took about 100 maps to find and now I just can’t do it again til I find another? That’s the first time I wanted to turn the game off and play something else. Bad design.
@randomnameisrequiredapparentlyКүн бұрын
That is exactly what happened to me and I stopped playing for a week. I was actually mad about it, not gamer rage but real, visceral anger. The lack of respect for players' time is laughable
@keithjernquist4203Күн бұрын
@ yeah bro I’m all for the difficulty and the grind but that’s a step too far. Really the only complaints I have is that and the ascendancies.
@bravexheart7Күн бұрын
Get good
@esquegaming495Күн бұрын
@@keithjernquist4203 that’s just the wrong mentality grinding maps is supposed to be the thing to do. Like Baal runs or chaos sanctuary runs but now after a hundred Baal runs or chaos sanctuary runs you get to attempt something bigger and more rewarding but everyone just wants to do the most rewarding thing all the time
@z0ttel89Күн бұрын
@@bravexheart7 dumb comment. To get good, you need practice against bosses. 1 try is the opposite of that.
@ActuallyWoogieКүн бұрын
I have on death PTSD, every time a rare dies I immediately run. Regardless of the mods
@tanguypoullain22Күн бұрын
Sammmmee, I feel u so much
@marlow21Күн бұрын
this has been happening to me with my ranger now. got so many portals bricked due to on death effects so now basically i just pause for a bit everytime i kill a pack and wait till all the particle effects calm down before looting or moving to another pack again resulting my mapping runs to be very slow. lol
@sS0ulSsКүн бұрын
Bro for real
@beingbeyonddatКүн бұрын
I do exactly the same. And even then I have been killed by unknown artifacts.
@ActuallyWoogieКүн бұрын
Right, its not a good mechanic. It just stagnates play/flow
@crowlee1328Күн бұрын
Agree, the endgame is uncook'd, and xp loss / 1 portal is don't make the game harder, just worst, and boring.
@aidieltaufik9954Күн бұрын
You statements are false not hard but punishment mechanics.hard not a problem of the game I want end game and act4 act5 act 6 is hard also endgame but they need atleast removed the some punish mechanic that not fun..
@DarkPassengerКүн бұрын
@@aidieltaufik9954 Huh?
@ashocck8065Күн бұрын
Not harder. Annoying.
@DontAEKmeBroКүн бұрын
Having 6 portals makes no sense at all, with the 1 try map mechanic. Why would I ever need to port to town up to 6 times per map to sell a bunch of trash magic/rare? Drop it to 1 portal and allow unlimited in/out
@dddaaa6965Күн бұрын
@@DontAEKmeBro they said its because they have to keep the portal mtx from poe 1 where u have 6 portals...LOL
@SeriousClownLOLКүн бұрын
The more you play End game, the more you just feel like you're wasting time
@benjaminhould627Күн бұрын
Amen
@jbarisКүн бұрын
I think base movement speed, lack of mobility skills like Flame Dash, and no quicksilver flasks are the problem. If you were able to zip around way quicker, it would feel a lot better - that is my biggest wish for this game. I played it for a week and prob won't play again until those two things are added/improved
@ByoUng-g4cКүн бұрын
people act like they were selling poe 1 endgame in early access form its supposed to be unfinished
@bobbobb5759Күн бұрын
@jbaris I think a better solution to speeding players up..is jus improving map layouts. POE1 already has ultra speed zoomfests
@NhuQuynh-nv7fpКүн бұрын
Yes it is unless you can abuse rarity
@diegost2112Күн бұрын
This endgame, where you enter a map just to kill hordes of monsters and maybe a boss, like POE 1, is not compatible with their vision, simple as that. They will need to create anothers endgame activity where you can have a more slow and methodical combat
@jbassguy571Күн бұрын
I don't think they know how to do that.
@DoctorStrange01Күн бұрын
In theory yeah, that's what they want(ed) and many players as well, in practice we got a scuffed PoE 1 mapping with balance completely off with everything : movement, defenses, damage (both character damage and monster damage), the way loot works, MF, and more :D If we take what they said about endgame in EA literally which is basically forcing it into Early Access pretty much last minute, then yeah, this plays exactly like it was rushed last minute, i.e. doesn't really work at all.
@ziadrammanКүн бұрын
I totally agree with the dying after spending hours. It's absolutely dumb to walk into a boss not knowing the mechanics, dying to a new one you've never seen, 1 shot probably, and then have to start all over again.
@lifeloverNorrisКүн бұрын
Idk how GGG didn't think decision like this would just make people youtube the boss fight first than going in blind, because you're actively being punished for doing so. That can't be what GGG would want can they.
@s0lid_sno0ksКүн бұрын
i think it's literally untested yet
@DL-cs2cjКүн бұрын
@@lifeloverNorrisif you need a guide for any boss on poe2 you probably had help installing the launcher and getting sat in the chair
@TheSwoon69Күн бұрын
@@DL-cs2cj its not about needing a guide, its going into a boss blind and dying, which then was essentially a waste of potentially multiple hours of farming. The current system does not allow players to learn the fight themselves without severe consequences
@KnoarКүн бұрын
@@DL-cs2cj wow you really missed the point and just had to throw in your cringe elitism
@cgermanКүн бұрын
Having only one try per map is total bs I don't care what anybody says. If you want one try play hardcore or make a self imposed challenge and quit after the first death. The rest of us don't have all day free to farm for waystones because some random bs mob one shot us.
@bobbobb5759Күн бұрын
It's actually fine? What's bad..you get to retry the map. 1 portal for pinnacle bosses is crap I'd agree
@Sightthrough16 сағат бұрын
@@bobbobb5759 It's one portal PER MAP. You die and the map is gone, doesn't matter what you die to.
@revilolavinrufКүн бұрын
I just spent an hour getting 1/4 the xp needed to reach lvl 91, and died, losing 15% xp, on top of everything else, due to an after death effect bug. I 100% agree with everything you said. I hope they watch and learn!
@ginz9rКүн бұрын
Death should be 10%
@gabrielc7861Күн бұрын
Isn't it 10%?
@EskoxoКүн бұрын
that sucks but also at lvl 90+ you should buy omen on the exchange that reduces xp loss by 75% on death.
@therain7218Күн бұрын
this. im level 88 and to be honest i fear dying and it makes the game less fun..why? because it takes forrrever to level up..and dying will set you back an hour +. like bruh games fun but idk about the end game
@Freedom-kl8rtКүн бұрын
10%!
@k4zzaaКүн бұрын
Poe 2 isn't hard but it's unfair which gives the illusion of "hard"
@AmyLovesYouКүн бұрын
I've never been a fan of unfair mechanics. My least favorite thing in POE 1 by far was having 6 portals to attempt most things (including pinnacle bosses). Now, you mean to tell me POE 2 gives only 1 portal? Yikes. Even with 6, I gave up many leagues because of the unfairness in it, but 1 sounds like a darn near ALT + F4 simulation experience. Nightmare fuel. I think a balanced and fair way to do things is to give infinite portals for maps, and limited portals for map bosses within those maps. That for sure will have way more player retention than current POE 1 and 2 mechanics.
@k4zzaa16 сағат бұрын
@@AmyLovesYou Yeah the limited learning experience given to the player creates an illusion of a "hard" game. One is being punished for trying to chill in the game. Losing hours of progress by failing a mechanic you have never seen before is not hard it's just plain unfair.
@aidieltaufik99545 сағат бұрын
@@k4zzaa it's not unfair but the some punishing mechanic that not fun that should be removed..
@jonathanrothmare3509Күн бұрын
Losing exp Losing maps Isnt fun. But endgame is the least tested content. So. Theres still hope for change
@barsham7881Күн бұрын
dont mind losing exp and maps, there should be penalty for dying but i hope they adjust end game, so it dosnt turn into poe1
@jonathanrothmare3509Күн бұрын
@barsham7881 his point about playing with a friend. Dying and then standing in town. While also losing exp/maps. In addition to the die or your a god. Is very bad
@thefinalboss2403Күн бұрын
It's always going to be this way. Frustration helps sell micro transactions. Yes, even just cosmetic mtx as well. It's a known strategy in the industry. Get a player addicted to a gameplay loop. Then introduce frustration. The player will still want to enjoy that dopamine fix and if they can't get it through success, they will buy an mtx to get that dopamine. That is why frustration will be a feature that stays in this game. If you are having fun and constantly getting dopamine from game play you are less likely to make a purchase. GGG is not the consumer friendly company people try to claim. They use addiction principles to maximize profits.
@jonathanrothmare3509Күн бұрын
@thefinalboss2403 that's why people should complain now. And get the game changed. Because I won't play Endgame at all in current state. But I won't play Diablo 4 ever again either
@thefinalboss2403Күн бұрын
@@jonathanrothmare3509 it's not going to change. GGG is looking for people that are suseptible to addiction. They are the players who will dump thousands into a game that should be $60. They don't need people to have fun. They need people to start a habit. Gamers that are less suseptible to these tactics are not who they are interested in pleasing. Honestly the complaints are just proof to GGG that the system is working as intended. They will make small changes here and there but I promise you. Frustration like this is not going anywhere.
@petitflowr275Күн бұрын
I feel like their approach of releasing this Early Access with this endgame was the right one, it seems everyone seems to love Act 1-3 and that's because they feel like POE2, all the other content doesn't feel POE2 yet and that's why it's good they are getting tons of feedback very early thus the end result should be a very good game! I'm glad all the creators are speaking out in these topics, that is very good! POE2 is still finding it's way and only part of the game feels poe2
@Deus_Ubique16 сағат бұрын
And it will ultimately lead to a brilliant arpg after time. With it flaws it's already ahead of every other arpg, and I am pretty confident that ggg will listen to the community and tweak it into the right directed. Not every change will be good, but no doubt: the sum of iterations will benefit the game in the long run. GGG had success because they often listen, and don't ignore the player base.
@MrOutPerformКүн бұрын
it's early access. D2 end game is MF and a small pvp community. Let's be real here.
@todorsamardzhiev144Күн бұрын
D2 also has speedrunning, doing challenges, mods, etc. Or maybe you just move on to another game. Not everything needs to be an endless illusion of progress. D2 is mostly a "good vibes" kind of game. PoE (or D3/4) won't let me have that, because that's not how life service games work.
@joelhodoborgasКүн бұрын
D2 did MF right, GGG proven in the last 12 years they cant do MF right.
But the items you grind for in d2 are way cooler and just way more exciting awesome items, finding a shako is more exciting than anything in poe.
@framinthorКүн бұрын
same, i have 7 characters now and only 1 of them made it to maps at which point I decided to just make a new character and never made it back to maps after, just kept making new characters trying new things instead of the 1 shot aoe map bs that is happening at endgame right now
@bobbobb5759Күн бұрын
Yet so many people manage maps perfectly fine lol
@framinthorКүн бұрын
@@bobbobb5759 the problem isnt managing maps, its the boredom of doing them, if I wanted PoE1 game style in maps, or heck, as a whole, I would play PoE1
@BasementganjaКүн бұрын
I like the idea of, upon unlocking the atlas, you're given 1 point to spend on a central starting-node. This node would allow you to toggle between having either 6 portals, or 1 portal, while offering a bonus for playing with more risk.
@bobbobb5759Күн бұрын
Sure. So 6x less for those who want to 6 portal
@BasementganjaКүн бұрын
@@bobbobb5759 I think that it would be better if the bonus wasn't related to drops. You don't want to brick the game for those who choose to have more leniency. For example, maybe you can get +2 atlas points while set to 1portal, or -defenses per portal/death while set to 6portal (limited, to not make portal 5 and 6 useless).. Now there's probably better choices/tradeoffs than what I suggested, but you get the idea. You would also need bosses to reset when the player's are out of the map.
@jfelton3583Күн бұрын
The problem is they are trying to arbitrarily extend gameplay for no-lifers and streamers. And this is kind of a problem when developers who claim they want new players and appeal to more people but continue to balance the game around the minority of people who put in more hours in a game week than a job
@Axterix13Күн бұрын
I wouldn't call the game balanced around the end-game, though. That's when balance completely flies out the window. The insane mana totals just keep powering up Archmage and Arcane Intensity more and more. That someone thought that Shock was balanced, and then implemented the ability to double Shock... which stacks multiplicatively, and magnitude for it can go on the jewels... They say the wanted the game to be a bit slower, more tactical, but the end game builds just delete everything and anything in seconds.
@peterhorton906314 сағат бұрын
The end game is balanced around making real life money. Ggg needs to have enough drops, currency and crafting complexity to fill your inventory so you buy tabs.
@Jeff.55649Күн бұрын
The end game builds are just as dumb as in Path of Exile 1, the whole screen is cluttered with spells and stuff to the point that it just looks ridiculous!
@newax_productions2069Күн бұрын
Why the hell do you even play arpgs? The entire point is to become a god and youre crying about it.😂
@zeebpcКүн бұрын
The game is a complete failure.
@streetstrollerКүн бұрын
@@newax_productions2069 Maybe you want to be a god. I want to clear content fast and find loot. In between those two goals I'd like to see what's happening on screen and not risk having a seizure.
@tastyfartz471815 сағат бұрын
Then play a build that doesn't screen clutter as bad as a fire wizard and you won't have a problem, i play a witch hunter with lightning rod/arrow with some cast on freeze voltaic mark for clear speed and I can see most stuff except when having to clear a tanky enemy that requires a lot of rods to burst down.@@streetstroller
@utmastuhКүн бұрын
They admitted the end game was rushed as they had to choose between a full campaign and no end game or half a campaign and half an endgame. Hopefully they take all the feedback to heart. This end game looks so bad. My friends are choosing to level new characters through the story and skipping maps completely
@MrLlamaSCКүн бұрын
Also what's up with watch towers?? Didn't even get to mention
@xObliterationКүн бұрын
feels a bit of monotony
@DelBoy573Күн бұрын
Waystones in towers feel wasted. Should just be free.
@adamr740Күн бұрын
They won't do anything with end game , just watch they'll say it's the way they want it , not fun
@albeon81Күн бұрын
@@adamr740this isn’t blizzard bro. You are talking about a company that has built up over a decade of good will from the player base. Giving criticism is wanted but just being a doomer is cringe.
@Lazris59Күн бұрын
Feels like it was ripped from last epoch monoliths and not really reiterated on other than making them sextants. Feels useless. If they are kept they shouldn't require clearing through so many rooms to activate.
@rebelknight2245Күн бұрын
If people have not played grim dawn and you like single player (you can play multiplayer with friends), I highly recommend it. I think it’s better than Poe, maybe the best arpg ever; and it’s cheap right now
@shibbybypass5028Күн бұрын
Tedium is the only word I think of when I am playing POE 2. I think I just need to put it down and come back in a year to see what they have fixed.
@greggeiger7532Күн бұрын
They need to completely rethink the endgame. It’s fun but way too punishing.
@ryanwilson5842Күн бұрын
I dont find it fun enough. The campaign is amazing for sure. I think they will make end-game much better through the early access
@MrLlamaSCКүн бұрын
honestly I would be okay with an overhaul of it. I think it is just a less fun version of poe 1 endgame right now
@lifeloverNorrisКүн бұрын
@@MrLlamaSC I think this endgame is something they threw together relatively quickly and had to borrow bunch of things from poe 1, as they primarily focused on the first three acts of development thus far. But yeah it feels like poe 2 atlas is scuffed and overly tedious with crazy large maps with no checkpoint, stupid boring towers just to juice maps, like why cant i just apply sextants or something.
@Prosthetics555Күн бұрын
No it's not
@albeon81Күн бұрын
@@Prosthetics555yes it is.
@lukusridleyКүн бұрын
this is a correct take and I am just cycling dudes through hcssf campaign and having a great time
@pascaltomasovic3586Күн бұрын
i think that is what a lot of diablo 2 players, including me, feel like to a degree. especially the curve you describe at around 13 minutes. i also think solo self-found is a good solution for that. the trading is what kills the personal curve, since you can just fully gear your character with 1 exalted per item to make it just FLY through cruel difficulty and early maps.
@jonathanrothmare3509Күн бұрын
I think they can keep maps. But a endgame story farm. Would be good to run along side maps as an alternative grind.. like d2 Hell
@ak_getright9905Күн бұрын
Yes this would be great
@FreshLyteКүн бұрын
Good idea actually.
@tiredtyrant370Күн бұрын
GGG is just artificially lengthening the game with punishing mechanics.
@bobbobb5759Күн бұрын
Not really. Everything's artificial anyways. Lol
@tiredtyrant370Күн бұрын
@@bobbobb5759 You win the Mark Twain award.
@bobbobb5759Күн бұрын
Ok champ. Ut really though. People who says things are artificial in these games like they're saying something profound...it's jus lame. It'd simply punishing and difficult, not any more artificial than anything else. But people need to try frame it differently to divert from their own shortcomings
@tastyfartz471815 сағат бұрын
@@bobbobb5759my thoughts exactly, people that still think that endgame is too punishing after the monster nerf patches need to either drop the game or simply build tankier/fix their defences, I am a res capped witch hunter with only about 25% armor and 55% evasion and no other survival mechanics, I haven't died in about 40+ maps currently working on tier 13 maps and done all league content except ofc pinnacle bosses. What I'm saying is my defensive layers can be so much better, yet I'm not dying and I roll my maps fully if I have the orbs for it. Simply sounds like a git gud problem.
@JayBigDadyCyКүн бұрын
I'll I'll say what nobody wants to say - playing Poe 2's end game right now. Just makes me want to play Poe 1s end game. The one portal idea is basically the equivalent as if in Elden ring you ran up to the tree sentinel for the first time and he deleted you and it made you start the game over.
@bobbobb5759Күн бұрын
Yeh you wana play the easy zoomfest where nothing but T17s is even challenging
@OD91MJКүн бұрын
That makes total sense now. They stopped doing campaign and focused on endgame. It sounded cool at the time but that is how you have confusing disconnected. Like two different designs.
@calotron357Күн бұрын
Call me a pleb but having 1 life per map feels absolutely horrible. Made me stop wanting to progress altogether as now my Waystone sustain is all jacked up. I just gave up on that character for now and made a new one.
@bobbobb5759Күн бұрын
But if Ur sustian is jacked up..that means your build is simply bad. And has reached its ceiling. Why can my warrior an other people have t14/15s coming out of their ears if it's so bad?
@calotron357Күн бұрын
@@bobbobb5759 I'm simply bad.
@brooksybaby03Күн бұрын
Party play is very bad. Shared loot sucks but I can live with it. Rituals, delirium and excavation only benefit the person that opens the map breach is the only event that feels good for multiple people. And yea... Making your friends wait for you to finish a map because something one shot them is lame. Also I wish modifier tiers scaled more closely with the level of map you found that item. Either that or make base stats more important. Having a wrapon for 20+ levels without finding a better one feels awful.
@Hopkins0316Күн бұрын
My major gripes are the lack of waystone sustain (especially considering the 1 attempt at maps), how punishing it is to fail a map but how barely rewarding it is (unless you have rarity on gear), and how ascendency is designed. I hate hate HATE the two mechanics ascendency is tied to.
@MrLlamaSCКүн бұрын
Yeah ascendencies are also not in a great place imo
@ProjectpvpProductionКүн бұрын
its easy to sustain maps. you dont need magic find or juiced out atlas talents. just do iriadiated and corrupted maps.
@Hopkins0316Күн бұрын
@ProjectpvpProduction i guess congrats you aren't having this issue?
@GuelermeDiasКүн бұрын
@@Hopkins0316 are you juicing the waystones? i also was afraid sustain would be an issue but it hasnt been so far, maybe it gets worse at t15s?
@Hopkins0316Күн бұрын
@@GuelermeDias yeah, and I have 110% rarity on gear. I often times have to run lower tiers to find higher tiers. Especially if I end up nuked by a rare mob early. Last night was my last night playing for a bit. Too much stress, too little dopamine.
@masriteam7389Күн бұрын
I want to fear mobs while they are still alive. Not after they are dead.
@JBoomerOfficialКүн бұрын
Endgame should feel like acts 1-3. Difficult enemies with good AI and variety of attacks that force you to use your whole toolkit. More portals/respawns in mapping too.
@Knights_of_the_NineКүн бұрын
And lots of bosses.
@MikeyJ28Күн бұрын
The juice isn’t worth the squeeze. A big reason for me is how they’ve watered down chase uniques, there’s nothing to get excited for.
@wurzelbert84wucher5Күн бұрын
I like the game, but the Uniques are super disappointing so far. I just skimmed through all of them and there is almost no good one in the game :(
@Jaguar2kicksКүн бұрын
What do you mean? The uniques you’re chasing for is in the PoE Trade…. You’d just have to farm for currencies
@cbgolfpgaКүн бұрын
I'd say a rather large portion of Arpg enjoyed do not like trading. Most players enjoy some form of SSF. I for one have never engaged in trade in an ARPG. I've always felt it delegitimizes the experience.
@ryanwilson5842Күн бұрын
theres very few of them, shouldn't be part of the issue at the moment for anytbody...
@FreshLyteКүн бұрын
@@Jaguar2kicksthat sounds fun 😢
@henno6x6Күн бұрын
GGG has deliverered a great early access, bugs yes! but very playable and enjoyable. The information gathered from this will only make PoE2 the king of ARPG genre for years to come upon its official launch.
@Unknown-sz8kgКүн бұрын
Reduce xp loss from 15% down to 5% and let us use those 5-6 portals for trying again after death.
@bobbobb5759Күн бұрын
For pinnacle bosses yes. For general maps..no..leave it at 1 portal. It's not game breaking. It simply means some people's builds will have a lower ceiling. Which is fine
@viermidebutura21 сағат бұрын
@@bobbobb5759 is not fine because it limits build diversity
@TheFrancoBonaКүн бұрын
I agree, (difficult + easy to repeat) = enjoyable challenge. This is why the checkpoint next to bosses in campain feels so good. I think they want to add the element of "economic cost of death" way too hard to prevent you from throwing your body at the enemies. Maybe a solution would be to have "respawn waystones" so imagine that instead of opening a map with a waystone you introduce 3 and if you die you respawn but it consumes one of the waystones you have "in your queue". That way, you keep the smooth insta respawn a d checkpoint experience and the economic cost. You can even introduce drop boosts if you run withlut backup stones (so without respawn chances).
@HeckulousКүн бұрын
One could think that GGG learned from the archnemesis desaster, but noooo. Totally not understandable that they brought back the on death madness
@Corrupted14 сағат бұрын
I feel like the smart thing would be to just level every current class to 80ish, but my monkey brain just wants to keep progressing my main lmao
@marcopazzi117Күн бұрын
I agree with you totally, the campaign is the most fun right now, the end game is not explained fully and is way to punishment for the time you invest.
@Mike-om4tvКүн бұрын
Idk i like it. Im on an 82 titan eith like 26000hp, 78% armor reduction and like 80 alll resists wxcept chaos at 50. Using dual wield 2handers doing t12s. Im playing endgame methodically, not dying but once every level or two. Still havent hit that punishing point where game doesnt feel rewarding. Never played poe 1.
@Stratocaster42Күн бұрын
Great feedback! The only part I disagree with is mob density in maps - it feels ridiculously low and I spend so much time running without encountering any mobs, and this is with investment into pack size and well-rolled maps. However, this could be a symptom of the map sizes and layouts
@antonioderobertis7054Күн бұрын
My Poe 2 experience: blasting through the map, oh let me run all the way down the other side the map to kill the last rare… oh… I can’t kill it I get 1 shot and boom lost the map lost xp and I want to break my controller
@young_hercКүн бұрын
The worst part is that the 99% of mobs before the death don't even match the XP you lose from dying to the 1%
@joewelch4933Күн бұрын
@@young_herc This. At bare minimum, you should never loose more xp than you got from the map....
@buddhajew625914 сағат бұрын
Cleared all of decay easily, forgot about the rotten Druids dumbass boulder attack; one shot, lost an hour worth of exp
@AlqantDBlankКүн бұрын
Yeah, I also think that white mobs should be less, more challenging, and more rewarding. Once you hit endgame, it immediately feels like POE 1 all over again. I hope they take your feedback, since your feedback aligns with the vision that they have for the game.
@emptytentКүн бұрын
Good call on leveling another character instead. The campaign is the actually polished part.
@TomoyaC1Күн бұрын
Act 1 to 3 maybe, but once I got to act 4 and on wards, no mobs or bosses were a significant challenge and I did not have a game breaking build also.
@bobbobb5759Күн бұрын
Which is what they admitted to, post ea release? Lol
@Nobody-hc1rw22 сағат бұрын
Everything sucks, life sucks, dreams suck, no waystones suck, no currency suck, no levels, no gf suck.
@sebasbeau76314 сағат бұрын
Currency are actually way too juiced. I drop 10 Ex every maps
@godrunner6979Күн бұрын
Endgame feels like I am playing poe 1.5
@wurzelbert84wucher5Күн бұрын
As a summoner Witch it feels like PoE1 again, to be honest.
@jlugo711Күн бұрын
@@wurzelbert84wucher5 agreed.
@joelhodoborgasКүн бұрын
more like poe 0.8
@adrianx8243Күн бұрын
0.5
@DrDanQ92Күн бұрын
1.5? Poe 1 endgame is WAY superior.
@nelsonreyes1778Күн бұрын
End game is frustrating not fun. I was hoping the combat would get a little faster, but still feels really slow and clucky(Warrior, Titan) at end game. To be honest, I will be putting the game down until final release.
@ExozikКүн бұрын
They could just make it so that the rarity mod only appear on one item like the amulet. Otherwise, they need to change how it works entirely or remove it from items.
@douglaura2652Күн бұрын
Why? You should absolutely have to sacrifice survival or damage for better drops. Not to mention there isn't a single build that is made unviable to run by running mf on your gear slots. God forbid you have a mf set and a regular set
@ExozikКүн бұрын
@@douglaura2652 Because the economy of the game have to account for players that will use the system to their advantages and leave everyone else in a worst position economically. If you want to be a winner in this system then you have to do something like this: 1 (From PoE 1): You'll get in a groups with a guy full on mf gears using culling strike and often DoT to make sure he gets most kill. 2. (From Diablo 2): You play the strongest and safest build that rely the least on gears so you can get high mf and get a economical advantages by farming certain bosses or spots over and over again. Most players will start each league with a mf character like that to eventually change to the character they want to play after getting a good amount of currency. If you are not doing these type of economic strategies, you'll have a hard time getting any good loots or have enough currencies to buy the good items because others does it. Does these type of economic strategies add to the pleasure of playing the game? No. They just create discrepancy between players economically and forces players towards a certain approach that doesn't benefit the game enjoyment overall. Why not just leave these behind and instead give every players the same chance of finding loots? Every games I played that didn't had mf just felt more right because I was playing the game where the fun is instead of playing for a economic advantage.
@BobbiHernandez59Күн бұрын
@@douglaura2652 I personally think the entire crafting system is flawed in itself, gambling for good gear just isn't it not a fun experience, it's just a slog
@metallicafan416Күн бұрын
@BobbiHernandez59 I personally think they were trying to get beta out and crafting is bare bones because it's kind of a placeholder for now. Franchise known for complexity I don't believe this is all to crafting
@BobbiHernandez59Күн бұрын
@@metallicafan416 I hope it's a placeholder, would love to have more control over my gear
@icebirdmailКүн бұрын
You've hit on a lot of the issues I'm finding with the mapping system right now. Losing both the map and XP on death feels excessively punishing. The campaign teaches you that bosses might be really challenging, but if you take the time to learn their mechanics you can overcome the challenge. And the checkpoint system allows you to attempt bosses over and over till you get them right. The map system teaches you that your first mistake will get you killed, so your goal is to become so overpowered that nothing can hurt you and mechanics become meaningless. On-death explosions can get shot into the sun. "Congratulations, you killed the rare. Oops - you're dead. Say goodbye to your map and XP." One point you didn't cover - the drop rate of Djinn Baryas and Inscribed Ultimatums. I've been working up to trying to get my 5th and 6th ascendancy points, getting better relics etc. Finally got to the floor two boss a couple of times... but only one chance to learn the mechanics each time, and I can't retry it till I find another Djinn Barya. It's super frustrating that I can't get even attempt it again because the Barya drop rates are so low.
@xaviercasaled5284Күн бұрын
Isn't the end game in Diablo II the same as you describe? You simply one shot everything... And you still play it over and over again... just asking
@malygos9301Күн бұрын
So they didn’t evolve a second game and just copied Diablo 2 again? Is that the point you were making?
@danni222Күн бұрын
and there is nothing wrong with that, but they sure are going to improve this new game
@ivanivanovich1020Күн бұрын
Most of their players werent even born when d2 came out, they need to get up with the times and move to something more fitting in 2025.
@tyg-zw7nnКүн бұрын
The severe punishment doesn’t match this style of game… if it was an arcade game that was 10 hours long and they set you back an entire level that makes sense. I mean even like megaman gives you a couple of lives per level… like lol
@chriscole8945Күн бұрын
Been in the end game for a few days and am only on tier 4 maps keep getting one shot by elites or double tap by trash mops and I refuse to use the trade website for god gear it’s atrocious
@douglasmurdoch7247Күн бұрын
If you refuse to use the trade site you should basically just stop playing now. You’ll need to trade to progress.
@mikygr4046Күн бұрын
The "not having the right gear" and the "not having a viable build" is two things who stop the progression. Actually i cooked my build for more DPS and less confort on mana regen, shield and evasion and now i"m deleting everything on maps......until my gear get not enough OP, my gloves are lvl 33 and i'm level 73, my weapon is on my side since i reached the lvl 48, it's kinda boring to not finding better gear, on boss, maps, chests etc.....Feeling like you have to go to POE Trade or just quit the game :x
@bobbobb5759Күн бұрын
That's not end game
@douglasmurdoch7247Күн бұрын
@ yes it is. Everything after the campaign is the “endgame”. By definition. Doesn’t matter if it’s not the end of the endgame.
@stephenswinehartКүн бұрын
I agree with a lot of what you said. One gripe, even going back to D2...I HATE magic find/item quantity/item rarity, particularly how rarity is balanced right now in PoE2, where it is just overtuned and if you don't have it you feel like a total idiot because you're behind. I think these stats diminish the feeling of power gain, where a stat slot on gear = some sort of power, even if it doesn't perfectly match your build. I'd rather just play a game balanced around not having to get a stat that makes something better appear from the enemies you kill. Having said all that, I've had the same feeling, I get to end game, do it for a bit, feels excruciating and then I try a new build in the campaign again. Just not polished as much as I'd like yet.
@ThunderChickenBucketКүн бұрын
There's so much enjoyment in the campaign that I hardly notice the unfinished mapping, because I like re-rolling new characters on hcssf. My first character is at the one shot - one shot stage and it's a real bummer to clear a map solidly for 20-30 min, then make one slight error and have that progress erased, it isn't fun. The map itself is neat, some concepts are good, but most endgame ideas just need a little more cook time. Side note, there's a fun risk-reward with magic find, but if it gets into every BIS gear item things start to feel stale.
@ryanwilson5842Күн бұрын
If your one shotting everything, you should try to spec a bit into defense to avoid gettting one shot.
@I-ONLY-BUILD-MECHS-AND-DUSTERS18 сағат бұрын
I could see maybe 3 deaths per map. 1 death per boss, a boss which may take 100 maps to get to, is the opposite of soulslike or learning anything , that's just idiotic.
@Scheckler27Күн бұрын
Each character I make should be able to support / upgrade itself without a "main". This is NOT the case. In fact, every character I've done just gets to a point that it cannot progress because: no currency no attributes no resists. < can't get them cant buy them cant gamble. I have one exalt and 6 regals now> I try to make a piece of gear to help but it gets ruined. Not fun. not even end game and Ill never make it there , its too much of waste my time game. So without an end game for me to get to , there is no point to play this till its fixed or it's not for me . :) Enjoy if you do .
@thedurtylemur2282Күн бұрын
What are you even talking about?
@Scheckler27Күн бұрын
@@thedurtylemur2282 I'll try to explain if you can be more specific as to what you don't understand.
@thedurtylemur2282Күн бұрын
@@Scheckler27 I just don't understand how your builds are failing completely unless you really aren't trying to play the game correctly. If you're purposely trying to ruin your builds I can see this but saying you can't even make it to the end game or gain any currency or anything is quite exaggerated.
@Scheckler27Күн бұрын
@@thedurtylemur2282 no, it isn't. I have no currency, no way to make any "good" magic items into great rares. I get the odd exalt > then I use it and brick the item. When this happens everything starts to pile up--no resists --cant get the attributes I need to use the skills at higher level> so , as you can now understand...it simply renders pogression inert. Ranger stuck at lvl 54 with almost no fire / lightning resist> had to sacrifice a couple resists for the attributes I needed to use the skills that the guide [Raxx} has. Something has to give.
@WhatsTheTakeawayКүн бұрын
@Scheckler27 My monk kind of stalled out in Act 3. Admittedly it was a homebrew build so it's probably my fault (since monks seem to be a good class) but I had the same issues as you. I've resigned myself to farming for item find, so I can hopefully get some better gear and I guess I'll have to use some nerd's guide too.
@mandiebox7945Күн бұрын
I'm just getting started in endgame so I can't really say either way, almost completed my 10 level 1 maps, but I will say when you look at the map board as a new player without any instructions it is overwhelming. I looked up a guide and I'm fairly solid now but as Asmond says, if you have to look up what to do or how something works, it probably isn't done very well.
@kmvossКүн бұрын
Yep. PoE 2 changes *dramatically* once you finish the 3rd act of normal. Normal had a great feel for the power creep. I found cruel to be a snoozefest until late act III when I suddenly started dying pretty easily. Now into T4-5 maps my character can get 1-shotted by several mobs in very cheap ways. Never felt like that during the regular campaign.
@Prosthetics555Күн бұрын
Are you dumb
@ginz9rКүн бұрын
You cant expect to climb map tiers with campaign gear
@kmvossКүн бұрын
The person who made this video said about the same thing I did, maybe tell that to him! I mean, huh? Are you saying we upgrade gear in this game? Whoa?! That's news to me. Why didn't I see it before? I should be using better gear as I get it... Sheesh. What a revelation. -_-
@sergeyt2947Күн бұрын
@@kmvoss you just need a bit more life or es (depends on build) and resistances more than 50%. With 70-75 nothing will oneshot you even in t10.
@joewelch4933Күн бұрын
@@sergeyt2947 I have capped res and get one shot by certain on death mechanics. I dont have a ton of life, only 1600ish, but its still cheesy as hell.
@mikygr4046Күн бұрын
The Trial honor system when you are not a ranged character is kinda insane :x
@jonathankaede1767Күн бұрын
End game is terrible. There's also lack of info ( Didnt know your'e suppose to click that purple hand ). You just die suddenly and didnt know what happened even though you're max res and have high defense and life. Penalty on dying is absurd too.
@ak_getright9905Күн бұрын
Oh okay so it’s not just me thinking I’m doing something wrong not getting even more defenses lol
@chasemitchell8166Күн бұрын
So you just walked past the giant purple glowing hand with it's own map icon? There are many unexplained things but I feel like that one is pretty obvious if you play games even a little.
@bobbobb5759Күн бұрын
What's your high armour and life value? Jus for some humour
@brofstКүн бұрын
They said a few months back that they realized they should pivot from finishing the campaign in order to build something of an endgame that people can engage with in EA. The more I think about it, the more I feel that may have been a mistake. There's almost universal acclaim for the quality and feel of the campaign sections, and perhaps it would have been better/ok to say "here's what we have so far, tune in 2025 for more content!" Instead we have a hastily jerryrigged endgame with a different feel, all sorts of scaling issues, and just something that, like you said, probably doesn't resemble what their actual vision of endgame will be.
@tonyadamson8144Күн бұрын
I feel that this is the perfect time for them to bring it out to see the issues and check what is and is not working, is the whole purpose of early access. I spend so many hours in endgame over the campaign that I want them to get working on it better NOW rather then release it later and not be good enough
@ujaku_Күн бұрын
When devs create ultra-punishing mechanics and call it "difficulty," I head for the nearest exit. Games can be challenging without wasting your time.
@DarkPassengerКүн бұрын
Yeah it's not fun, and not difficult, just cheap. The whole add in 4 debuffs for everything you do is getting old.
@Mr33chris33Күн бұрын
It feels like you’re hating a little bit. I live D2 but let’s be real. I’ve watched you go from norm to hell as fast as possible then farm a few bosses over and over again to get better gear to kill the same bosses over and over again easier lol. Any endgame is better than D2 endgame.
@bobbobb5759Күн бұрын
His audience an shtick is D2, he'll never let it go. His audience isn't expanding like other content creators with newer games. Is what it is
@joewelch4933Күн бұрын
I agree that you shouldnt loose xp to dying, nor the map. If they want to keep us from death farming a map, just make death send you back to town and eat one of your six portals. Seems like a very fair compromise IMO.
@Axterix13Күн бұрын
Just don't respawn the mobs on the maps on death. Death farming solved.
@joewelch4933Күн бұрын
@@Axterix13 By death farming I mean being able to complete the map by just repeatedly throwing yourself at it and grinding it down. 6 tries prevents this but also stops the random one shots from ruining the day.
@bobbobb5759Күн бұрын
Xp loss is fine. All these D2 people used to think it was the gold standard for being a hard game. Along came an actual hard game an suddenly they change their tune xD
@Hatchet-w6xКүн бұрын
The death penalty of xp and map and drops etc etc etc is too much for me. This isn't my damn job. If I die I hate it enough, I don't need the brutal punishment on top, hard pass I'l play something that respects my time.
@bobbobb5759Күн бұрын
It's fien to jus admit your ceiling for your builds is lower maps an not pushing lvl 90+ then?
@Hatchet-w6xКүн бұрын
@@bobbobb5759 no
@jesseblack1194Күн бұрын
I just want the endgame to be tons of boss fights and lots of attempts to defeat the bosses. The boss fights for me felt so cool and now that I am in end game I feel the pace of boss fights is way off. And the fact you only get one single attempt per boss fight feels really bad.
@centrallplaysКүн бұрын
I agree with everything you said and I QUIT the game because LITTLE ANNOYING THINGS REPEAT THEMSELVES TOO MUCH! - excessive post-death effects: THIS HAPPENS ALL THE TIME on endgame maps, and over time it gets really annoying; - something following you to explode on you: the stupidest mechanic I could see in a game as deep as Poe is a floating lava or a purple light following you and every single time we have to wait for it to reach us so that it stops and explodes, and at that moment we simply take two steps to the side to dodge, wow, how cool; - visual clarity of what hit you often leaves something to be desired; - And why the hell are there so many things in the middle of the maps for us to "get our characters stuck" in? Why are there so many little rocks, small hills, fallen trees or any other change in the terrain that makes us bump into each other all the time?; - in addition to the mob hitboxes being weird, it's too often that just one or two mobs block your path in a place that clearly visually had enough space to through. PS: about Atlas, it was definitely better in Poe1, in Poe2 it really is just a random maps (atlas) that doesn't give the feeling of anything other than a bank of scattered things and places!
@erk8520Күн бұрын
Lost 2 divine orbs to corpse explosion by an enemy not on my screen and an explosion on death that was inside the visual death effect lol. I'll also add the ground effects (fire, shock, poison, etc) that you can get on maps have poor visible clarity and feels too sparatic. On the village map, sometimes the entire bridge would be on fire and if you try to roll through it, you'll still get burned lol.
@centrallplaysКүн бұрын
@@erk8520 I really don't understand why these things happen in the game, because I love difficulty in games, but this isn't even a question of being difficult, but rather a question of being annoying and sometimes unfair, like what happened to you, really VERY irritating, because ALL THE TIME we have to avoid these things, and it seems more like a way to delay the pace of the game (which was really excessive in Poe1), but in a totally forced and irritating way!
@sergeyt2947Күн бұрын
Real problem is that after campaign POE2 ceases to exist. And you just fall back into POE1.
@Kuzka_Күн бұрын
If only it was like poe1. Would've been much more fun. It's a player speed of poe2 with mob speed of poe1, and twice the size of maps of poe1. Boring. Either make maps smaller and mobs slower so players can actually set up combos, or speed up the player.
@PeanutfiendsblogКүн бұрын
I don't like the one portal thing, but the fast pace of the endgame and similarities to POE 1 mapping doesn't bother me one bit. I love that zooming around farming maps is still a thing and it's not all slow and methodical the whole time. If I could never eventually out-gear the content and it would always stay slow, it would bore me. They need checkpoints in maps to port to if they keep it one portal thing.
@douglaura2652Күн бұрын
It should bother you given how adamant the devs were that they had revolutionized the endgame fir poe2
@SoulOfFenrirКүн бұрын
That is the issue for people who want to go fast poe is going to keep going for those people. They want poe2 to be slower and heavier.
@newax_productions2069Күн бұрын
@@SoulOfFenrir sure, but it also doesnt need to take 40 minutes to finish a single map. It doesnt need to be poe1 mach 10 speed. Mach 5 is just about right. Its so funny hearing people say they want methodical slow combat and those same people now crying that the game is slow 😂
@MrBuns-yi2hk23 сағат бұрын
Something I would like is for every map to have a mechanic or boss in it. Then you can make it where a map is completed when you kill the boss, complete the mechanic, or kill most of the monsters in a map.
@Milchi7Күн бұрын
I guess the main reason for this is the dmg number bloat. When items increase so fast to 10k+ dmg its increasingly impossible to balance.
@Ronnie-r7lКүн бұрын
stop glazing
@Arrax.Күн бұрын
I think the endgame map will feel better when they add more things, right now every region just feels like a copy paste, but after they add more stuff and we see different encounters popup, it will be more engaging.
@DeathScavenger420Күн бұрын
This isn't a "challenge", this is a "punishment". It removes from the player experience when they are forced to watch a youtube video on a boss they have never seen before instead of the thrill of experiencing it for themselves for the first time. *It's bad design to punish players in a moment of challenge.
@gh0unКүн бұрын
They should have nuked endgame completely and remade it from scratch, balance wise. It feels nothing like the campaign, and thats bad.
@jjwalker8682Күн бұрын
Brothers and sisters , if you no life a game for weeks. There is no such thing as a “good end game”
@brennanveurinkКүн бұрын
poe 1 will disagree with you
@ujaku_Күн бұрын
wrong lol. The mental gymnastics from POE fanboys are insane! It is in early access- They already know it needs a lot of work. Passing the blame onto players that are rightfully offering constructive criticism is reductive and doesn't help anyone. A game with a GOOD endgame can be played degeneratively for thousands of hours and never get old. POE2 endgame=shit.
@filipraos8072Күн бұрын
@ujaku_ what are some examples of games with good endgame?
@jjwalker8682Күн бұрын
@@brennanveurink they need more players than the spreadsheet nerds who stuck around from POE1 to survive as a studio.
@andrenc3681Күн бұрын
Wow, you're all so elitist and outright rude. Is it due to Mr llama?
@masta4kКүн бұрын
Scarcity was the only difficulty of the 3 first acts, then with stuff it's poe 1.5. I like the classes and archetypes but still not that innovating as a game.
@gorxela8982Күн бұрын
I think that the game is unfinished and not in the "Early access/ beta" kind of way but in a fundamental kind of way, where even the core design throughout wasn't completely figured out, but for whatever reason GGG felt compelled to push the game out right now instead of later. Think about it, the Act 1 feels pretty much perfect in terms of balancing, map size and length, speed and mob density but starting from Act 2 the game becomes more and more drawn out, the packs of mobs get bigger and bigger, faster with more effects on screen so it's hard to even see what's going on. And in the endgame everything pretty much turns into PoE 1 only with very punishing rules that draw out the game time even more. I extremely enjoyed the campaign experience of PoE 2, Act 1 especially and I hope campaign is what GGG intend for the game to be like and the state of affairs that we have currently is just a temporary solution.
@outdoorsvoyage6993Күн бұрын
I disagree. The game is super polished and you will never be able to know what the game needs to improve until you open up to the public. Its litterally like going from a small handful of testers to half a million testers. This was the perfect Moment to go early access so they can see what works and what Dont. For me the game has been great but I still agree with the critism of the game. But people saying it should not have been released really dont know what they are Talking about.
@HopsideКүн бұрын
What do you mean by "push the game out right now"? This is early access. This is exactly what early access is for. We signed up to help them test and improve the game through feedback. You should be a little more careful with things like this.
@NhuQuynh-nv7fpКүн бұрын
I did over 30 t 15 maps and have not seen any iron tower . Am I doing something wrong ?
@danilempke4245Күн бұрын
I honestly think that this modern need for all games to have and "endgame" is killing so many great games. Why are we asking developers for games with endless content? When did that become the norm? Diablo 2 doesn't have and endgame but the game's campaing is so memorable that is still alive 20 years after its release.
@PcErinS3Күн бұрын
D2 endgame is leveling, amassing wealth to build crazy characters, trading, crafting, rolling charms, running Ubers. There’s a lot to do, just depends on what interests you
@avocadonation6456Күн бұрын
d2 as an “endgame” not as big as arpg’s these days but it’s definitely there
@diegost2112Күн бұрын
It is because they insist in making all games a live service. If they had made PoE 2 an offline/lan single player/co op game with NG+, no one would complain and we would have a better game and Mods.
@douglaura2652Күн бұрын
Endgame in arpgs IS farming loot, always has been and always will be
@stoplosinglilboy1461Күн бұрын
@douglaura2652 what about killing bosses, or for me personally it's getting to lvl 100
@Tetrahedragon2Күн бұрын
This was basically the perfect explanation of all the problems. ESPECIALLY with endgame. The problem with magic find affecting orbs is that this game is fundamentally designed to be fun for the guys with extreme Asperger’s who don’t need magic find anyway. But the VAST majority of players are casuals who need magic find to feel any semblance of progress.
@ziljinКүн бұрын
Diablo 2 is from starting from level 1. I don't need a game that only gets fun starting after 300 hours.
@mvamorimКүн бұрын
Have you played the game?
@noblesseoblige3491Күн бұрын
The game is fun from level 1 though... He's saying the opposite, that it starts great and towards the end it doesn't keep up cause the endgame isn't fleshed out yet.
@chickenman6334Күн бұрын
He says in the vid "when i hit endgame it makes me want to start a new character" watch the vid
@vezraКүн бұрын
I have a feeling they will change it. It’s early access / beta afterall so this is the most “testing” they have had for endgame content and it’s probably the most talked about in terms of what needs to change. I just hope they don’t listen to the D4 crybaby hoard that have come over and are asking to make things easier. If you want an easy brainless game, stay with D4.
@Chaogod1233Күн бұрын
Flip side is that they want to be done in 6 months to a year. Odds are there won't be a revamp of endgame.
@stoplosinglilboy1461Күн бұрын
@Chaogod1233 imo it doesn't need a full revamp just needa to be fleshed out same with crafting
@Em4gdn1mКүн бұрын
Yeah, I had a lot of fun leveling through the first 3 acts... Then I had to redo those acts, which just felt dumb. And in that second run through, it got way too easy. Mapping is pretty lame. People hound on D4 for lack of endgame, but PoE2 isn't any better than Last Epochs endgame
@thefinalboss2403Күн бұрын
It's always going to be this way. Frustration helps sell micro transactions. Yes, even just cosmetic mtx as well. It's a known strategy in the industry. Get a player addicted to a gameplay loop. Then introduce frustration. The player will still want to enjoy that dopamine fix and if they can't get it through success, they will buy an mtx to get that dopamine. That is why frustration will be a feature that stays in this game. If you are having fun and constantly getting dopamine from game play you are less likely to make a purchase. GGG is not the consumer friendly company people try to claim. They use addiction principles to maximize profits.
@HDGaminTutorialsКүн бұрын
Difference is tho this is early access we are litteralt missing half of the other content for the game dude...
@ydksinisterКүн бұрын
I’ve just reached level 70 with my monk and hit endgame about level 67. I’m really not liking end game, it’s way to fast and hype and I just feel like a pinball in a pinball machine. I like the slower more complex fighting in act 1 and it’s slowly become more faster and faster. And yes endgame is way to punishing and I don’t like the xp loss too. I’ve left my monk at 70 and will not play endgame until they fix it, until then I’m made a witch and am enjoying act 1 again. Good video btw
@upanddown1132Күн бұрын
At least Poe will continue to be developed and improved, there is nothing to get excited for with D2.
@thebinsh8628Күн бұрын
you bring up D2 for what?
@aidieltaufik9954Күн бұрын
Yes bruhh
@aidieltaufik9954Күн бұрын
@@thebinsh8628what he say is Poe 1 will still have contents and development but not diablo 2 the game is dead for development no content..Poe player so lucky they have Poe 1
@thebinsh8628Күн бұрын
@@aidieltaufik9954 sure but WHY mention d2. This is just a criticism about poe2
@BLooDCoMPleXКүн бұрын
It's not a competition between these? D2 is a 20+ year old classic we all go back to time to time, POE 1 and 2 are the new and exciting continuation of the ARPG tradition. We love all these games and want the best for them and their players.
@Emem0rКүн бұрын
The moment they introduced the new atlas and revealed that it's infinitely expanding to all sides I literally said "nooooooo" out loud. It's one of the main things I absolutely can not stand about Last Epoch's endgame (I know it's not exactly the same, but they clearly were very heavily inspired by it and combined it with Delve and some other ideas they had) and it is very likely going to be the one thing that will result in me not revisiting the game every league. Their vision of the endgame, especially the fact that you can not farm a singular map you enjoy farming, is not compatible with how I enjoy playing games [like PoE and Diablo] in general - I don't want randomly generated and infinitely expanding open worlds, I want a fixed map I can explore, unlock and potentially replay.
@marco.3006Күн бұрын
It is 6 month EA…pls all stop acting like it is full release…..
@douglaura2652Күн бұрын
Endgame won't change significantly though is the problem. They aren't going to completely redo the entire endgame, be realistic. Yes it's early access but that doesn't mean everything can be changed around completely. They can tweak stuff but they won't be redesigning the entire endgame loop
@Charliestrife01Күн бұрын
@@douglaura2652it doesn’t need to be completely redone. It needs tweaks, some features removed, and some features added.
@andrenc3681Күн бұрын
@@douglaura2652oh you sweet summer child. GGG has got this, don't you worry
@OfficialpKIndustriesКүн бұрын
"Please stop giving feedback while they are actively working on the game. Everything is perfect."
@douglaura2652Күн бұрын
@andrenc3681 lmfao careful buddy, you wouldn't wanna hurt your arm jerking ggg off so hard. The game is far from perfect and ggg tricked yall into thinking it'd be some huge improvement from poe 1 when the reality is its just a prettier more tedious poe 1. They claimed they revolutionized endgame yet its hardly any different from poe 1. You're just a glazer
@shawn438721 сағат бұрын
I love how the illusion of this game is finally wearing off this is the game stop calling it early access it’s coming out in around 6 months they are only doing a few tweaks that’s it everyone loves hating Diablo 4 but this company just did the same thing they rode there hype train and put a price tag on there game gotcha 😂
@dTheHammerbКүн бұрын
Yup
@thatguy3675Күн бұрын
I am just getting to maps and about Tier 4 right now. To this point, the hardest things by far were the Act 1 final boss and the Trial of Sekhema (before nerfs).
@MrLlamaSCКүн бұрын
pre-nerf sekhema was brutalll
@young_hercКүн бұрын
Wait for the tier 10 damage spike. Mobs never get harder to kill, but they start one shotting you off screen. Such a drastic power curve across progression in this game.
@MadaoAUКүн бұрын
Idk for the increased chances on currency I think it’s a good thing. Just like you make your starter in the season in PoE 1 this could be part of it for expensive builds or to make the game even more replayable and maybe rely on yourself on SSF. I think it has interesting potential that could be harnessed if let people tinker on it. What do you think ?
@dariogliendo14 сағат бұрын
I'm not too much against the 1 portal thing, I mean, you have an infinite map, you can keep running, tweaking which maps you're running until you find the sweetspot where you can complete them. What I disliked a lot and felt really like being overly punished, is that when I die I lose map influence (tower influence, irradiation, etc), so if I am struggling at a given point in my experience I am left with only plain maps with plain rewards. I think that little design thing has made me feel the most frustrated, because now I am not only losing experience and struggling with my gameplay but if I get to get myself back and running again, now I have to complete really plain maps, with no special challenges, with no reward modifiers, and that feels really dull, I like to run maps with text on them, feel I am facing challenge and loot potential.
@looots1320Күн бұрын
You like punishing, no you don't you like challenge, challenge is when the game beat you in combat, punishing is the game beat you with bullsht
@MrLlamaSCКүн бұрын
Lol fair point. I like challenging
@dramtoet1809Күн бұрын
i do not mind the end game if only we get drops on maps on higher T. What use is a t2 map if i am playing in t6? If the we get more maps it is not so bad to die and try again.
@elektrar9620Күн бұрын
This is why I play only first three acts that is the real game. Cruel and the endgame are just not finished not polished enough and I consider them just as a placeholder for now. Act four, five and six will be definitely great and the endgame needs quite some time to match the campaign, but I guess GGG will do everything within the upcoming year to bring this game to the best.
@QuantumAnswerКүн бұрын
you don't have to wait If you are party playing - just don't click on respawn, wait for your friend to revive you If you die - I was helping someone with boss, he died and after I killed the boss I revived him back up
@frankcorfe3619Күн бұрын
I was not able to revive my party member
@spig3547Күн бұрын
I was streaming T15 a couple of days ago, the mob died and was beneath the ground or just invisible, I went to collect 2 divines and a unique and the on death explosion went off... death. People watching went "WTF killed you!" the mob died and vanish I almost quit the game.
@IdlanirКүн бұрын
I think the motive why this game was postponed for a few months it's because they only have the campaign ready and felt it wasn't enough, so they rushed the endgame. This is nowhere near finished
@JahIthBerКүн бұрын
My biggest issue with end game is that we have no idea which way to go for the citadels I have managed to find one but it was not so fun trying to find it. They need to give us check points or at the very least let us re try bosses without having to recollect all the associated fragments that’s way to punishing and a complete 180 from what we got in the campaign. I’m level 87 lighting invoker monk in tier 16 maps I almost beat the final boss on the trials of sekhmas and it sucks so bad when you have to redo all the floors again atleast give us a check point at the half way point. Trial of chaos is much easier but you need to do it atleast 3 times if you are lucky to collect the fragments to fight the trial master and if you lose you have to do it all again. You are going to lose most likely the first time unless you watched it online ontop of losing the xp and map effects. It’s just too punishing I really like the game but it’s a complete switch from the campaign
@Sightthrough16 сағат бұрын
"I get through a character and finish up cruel and I just want to start another character."