I think my personal main gripe with the game as of right now is how barebones the crafting feels, it feels like im not even crafting but just trying out a random upgrade that fails more often than not.
@darkflower1729Ай бұрын
Agreed, but I think this is to allow POE2 to be a reset of the ridiculously convoluted crafting system POE1 has. New players can get an idea of how to use currency and then as leagues come out we'll get more options
@biikuajetАй бұрын
@darkflower1729 i hope that is the case. I truly do.
@paimog9233Ай бұрын
Theyre slowly introducing each crafting mechanics to new players. If GGG port all existing poe1 crafting then most will probably just quit the game rather than learning lol
@toukoenriaze9870Ай бұрын
@@darkflower1729the problem is we have all the tools for the crafting to not feel bad ... But they aren't really accessible at all
@chaoticcreations1184Ай бұрын
I much preferred crafting in Last Epoch
@dg8568Ай бұрын
The door behind the chimera was an inch away and it took way longer than I care to admit to find it.
@georgejecu3693Ай бұрын
I missed that one as well. Searched online after wandering aimlessly for a while.
@SilasftwwАй бұрын
I didn’t miss it myself but I remember how it didn’t show up until you were next to it’s and I remember how I thought it was a bit odd
@spencercurtis86Ай бұрын
Glad I'm not the only one😂😂😂😂😂
@schnappsundbier2096Ай бұрын
I beat the boss found the way point to the next zone and tp’d back to camp..tried to go back but I couldn’t. Then I traced back to the boss area and the boss was back and it was the same instance. Lmao
@Dr0pl3er1Ай бұрын
I didn’t have any fog covering the entrance after the boss fight, but the door appeared as an icon once we finished. I ran up the stairs during the fight, which probably cleared the fog. We spent at least 45 minutes searching the rest of the map to find the entrance. My friend then noticed a small patch of fog left in one corner. We debated whether we needed to go all the way back, since there was nothing on my map. In the end, the entrance was right there, even though that part of the map was revealed. The icon didn’t show up until we went back.
@InfoRankerАй бұрын
They need a transparency slider in graphic setting where you can adjust the transparency of your own skills and minions so you can actually see dangerous ground effects.
@MrShagificationАй бұрын
They've said before they don't want this. The reasoning was the philosophy that the game world should feel "real" or tangible. Being able to essentially make things invisible makes it less real. They said they would instead just prefer to have any danger be clearly displayed through art/effects/etc. Now, of course they haven't succeeded in this currently, but at least I'll wait til 1.0 before I worry too much about it. Consider it growing pains for now.
@Embre_2Ай бұрын
@@MrShagification I can confirm that i can NOT see the exploding red/orange enemy in a sea of flames that my buddies on Pyromancer creates during maps. I have died more from random exploding on death enemies than anything else, because i simply cant see red it through the effects of spells.
@torinux4980Ай бұрын
Never happened on PoE1, will never happen in 2 either. Want a bit of better clarity? Buy them skills MTX, soon™
@ArantyrDarkhandАй бұрын
@@Embre_2 You need to gage the fire temperature my friend to know if its your or the enemy flames.. WIch kind of pyromancer are you kkkkk.
@theweinstallion919Ай бұрын
@@Embre_2Yeah I don't understand how Ultimatum already has the fixes like Blood Dropping etc, but the endgame has zero implementation of these very easy to see effects lol. Kinda crazy, like purple flowers hiding under all the other garbage...
@leonsalem7129Ай бұрын
Another thing I may add is that with the exception of expedition, all of the other mechanics become hidden from the minimap once you move away from them. Since death is so harshly punished, you may choose to finish the map before engaging with those mechanics. However looking for them afterwards makes it super painful
@mehujmehuj2229Ай бұрын
That's it, deffinitely must have
@nerdyguyfatmanАй бұрын
My suggestion is to make regals give 4 stats. Means you need less exalts and you can get decent item with just a regal.
@micheljolicoeur6094Ай бұрын
On death effects is simply GGG giving you the finger after you kill a boss.
@mellinuАй бұрын
ye, ggg is a scam cashgrab company
@EcselsiourАй бұрын
The finger is the deletion of all the drops when the on death effect kills you.
@morfea123Ай бұрын
It's lazy design.
@N3vangelАй бұрын
@@morfea123 Id argue it's more to do with lazy gameplay if you're consistently dying to on-death effects.
@NeakMeakkАй бұрын
Wait what? I haven’t reached end game yet but everything I hear about it just sounds absolutely horrible. Not even excited to reach end game. When I do, if it’s as bad as everyone is saying, I’m just making a new character. Fk that.
@tewkyelgnАй бұрын
I 100% agree with the map reveal radius. I thought the exact same thing and that has made 10 minute zones take an actual hour in some cases. Very annoying in my first playthroughs. Now it feels mandatory to skirt the left or right wall until I find the end. It's not a choice, and it's no longer exploration. I am given a track to follow cuz if I dont I'll be there forever.
@laars0001Ай бұрын
Could also work on portals related to this; go to town to check gear etc then boom portal disappears too soon and now have to reveal a map all over again 😰
@DarthReaperАй бұрын
@@laars0001nah you was just lollygagging in town to long lol
@H41030v3rki110ny0uАй бұрын
@@DarthReaperi think 8-10 minutes of afk/reset time is a bit low. Why not 15 or 30 minutes? do they do this for server reasons?
@mindblow4248Ай бұрын
@@H41030v3rki110ny0u yea its for server reasons
@DTPandemoniumАй бұрын
@@DarthReaper There is a bug on console that returns all the fog of war if you leave the map and return. There is a weird fix for it. Leave the map, close game, launch another game that's old enough then relaunch poe 2 and it's fixed, probably forever.😂
@officialkirin7219Ай бұрын
I was level 69 when trying to go for acendency Point 5 and 6. Played pretty much perfect, got hit once on the final boss on floor 3 of Sekhemas. Oneshot, all hornour gone. Went "fuck this", turned the game off for the day and now I pretend like there are only 4 acendency points in total.
@gucky4717Ай бұрын
It is important to tell, which class you played. But yeah bosses start to oneshot a lot before the endgame.
@ryanm4811Ай бұрын
you need relics with honour resist. that boss will do barely any dmg with the capped 75% res. Simple as that.
@miguelnascimento2847Ай бұрын
Same lmao, I tried that trial twice yesterday, I'm done with it
@xeath5838Ай бұрын
did you have honor res at 75? its like going into maps with 0 res if you dont get it
@1LLJIJIАй бұрын
I know you probably hate the idea of trying it again, but the same happened to me, I stacked honor resist, got the boon that makes me deal 50% more damage, got the one that makes the monsters slower and take more damage, and a charm with poison resist, and it was a walk in the park. Maybe this works for you too
@ericposey-vt5ejАй бұрын
Ascending is not choice. The idea that labs would be optional was a flat out lie. GGG is utterly convinced that a terrible mechanic is necesary for some unfathomable reason.
@hewas9738Ай бұрын
It’s maybe not a choice, but it is a reward. PoE 1 brain is driving people here. You should be rewarded for doing difficult content, and what better reward than permanent player power. Ascendancy is not a guaranteed thing you just get for free, change your mindset
@insertnamehere2883Ай бұрын
Just forget about it level up some more and get some more relics and its really easy
@andyw2550Ай бұрын
@@hewas9738 I think people's biggest issues with this are many ascendancies have the most important points in the 5-8 range, so you need those skills to complete the trials but the trials are what unlock those skills. It just ends up turning this game into "buy your ascendency from someone selling a boss run"
@soulstealer5625Ай бұрын
@@hewas9738 How about no
@Seniorsneaky123Ай бұрын
They don't want to admit to being wrong, it's a problem a lot of people with egos have (the Lead-People in charge of the program).
@calebhuizenga5123Ай бұрын
I think a fix for ascendancy is make the 7 room ultimatum and 2 room sekhema give your your 3rd ascendancy and then 10 floor ulti and 3 floor sekhema give you your final points
@javi10872006Ай бұрын
I’m a Merc and have gotten every reload speed boost in the passive tree. What’s frustrating for me is every once in a while I’ll be holding down the fire button and my guy will not do anything. It’ll be a 5-10 second period of me kiting but not firing. The same thing happens with reviving allies. I’ll stand on their body during a limited window and it won’t revive my allies. I thought it was an issue with ps5, but the same thing happens on pc
@nicholasfpayneАй бұрын
That’s stun. When you get stunned out of an attack, any held attack won’t activate again until you release and re-press the button. It is extremely frustrating, especially with channeled abilities.
@wraith2286Ай бұрын
@@nicholasfpayne Nah, it straight up happens when not getting hit. There is definitely some kind of bug. I will go into a boss room and before the boss does any attacks, I will shoot to shock, swap ammo and try to fire and my guy just won't shoot.
@amnd4120Ай бұрын
@@wraith2286I’ve had the same thing happen. I use explosive shot and sometimes when a reload is needed, it will instead shoot out “duds” constantly without damage until it actually decides to reload
@Dave-sw8yhАй бұрын
Minions revive all at once. And with that if your minions die one by one, the timer resets to the last minion that died. Crazy mechanics.
@DR_DINGLENUTАй бұрын
You playing Mercenary? It happens to me ALOT when switching between grenades and bolts. It gets stuck in a reload. Call it the click, click, click
@NorhaxuАй бұрын
I agree with all of this and I will also add a few other points of my own feedback: - super quick swarming monsters in maps are just PoE1 garbage pasted over (plus some just ignore minions and stay on your case 100%) - "Raises minions" should have a (more) limited range - charm slots should be implicit on belts - movement speed should be implicit on boots - allow to fully change the ascendency on a character - when cutting a high tier gem, allow the player to pick a lower tier skill if they want to
@laars0001Ай бұрын
Upgrading gem slots is too much magic, it does not tell you what gem is reqd to level before you click on a gem, only after, if wrong you have to select another one...too complicated, just tell me what lvl gem or my char needs to be by hovering over a skill
@PoopiDScoopАй бұрын
Lingering illusion gets ignored 99% of the time
@DeffineАй бұрын
You mean a lower level of a specific skill? Because you definitely can pick any tier of skill if you have a level14 uncut gem (i believe everything is available at that point). You need to turn off some limitations in the options and click "all gems".
@1FatBubbatmАй бұрын
I agree with those except "Super quick swarming monsters" I think this is fine as is should have different monsters have different primary tactics for trying to kill a player. I also don't agree with "Charm slots should be implicit on belts" I think the charms are interesting as is so far. not here to debat, just drive by opinion.
@chozengaming8547Ай бұрын
Move speed shouldn't be implicit.
@sniperu7436Ай бұрын
1 life per-map is so frustating, i got Great jewelled orb dropped infront on my corpse
@laars0001Ай бұрын
Yup, tried relocating later and little monster clean up crews stole it all 😢
@mattyice5696Ай бұрын
Probably after getting hit with some stupid on death effect I'm sure
@PokdemonАй бұрын
I've lost unique drops during campaign because I died right after killing a boss or an elite mob, it's so annoying and sad.
@Kyoth3Ай бұрын
Its a great system on paper but the current endgame is atrocious for that.
@VolkololoАй бұрын
If you don't die to bullshit it will get much less frustrating. The idea itself is amazing and should stay, but other issues like effect visibility, stacking on death effects should get improved
@mpresz1Ай бұрын
they killed crafting. Its really sad cuz thats the feature that really set poe apart in my opinion. I enjoyed the ability to pick up pretty much any item and turn it into something decent. Now its slam and pray.
@SunwishMaximalАй бұрын
you mean crafting bench? it is not crafting.. applying a modifier, with an exception for some of the mods. Crafting in PoE 1 most of the time is alt\essence spamming until your fingers go numb. Just like in PoE 2 only top tier players could craft reliably. They didn't kill that much, but i am sure it will get better with time.
@championabovechampions5550Ай бұрын
@@SunwishMaximal i mean, just by saying all this, i already know, that you clearly know nothing about poe1 crafting. you can pretty much self-craft any 30-40div item(price on trade) that you might want just with essences, harvest and bench locking for 5-15div(obv luck dependent) you have 3 different ways to start crafting an item(alt spam, essence spam, bestiary) then you have about 9~ different ways to actually continue crafting off of those 2 starting modifiers that you were fishing for at step 1. and not only do you have so much different DETERMINISTIC-ish ways to go about it you also dont just straight up lose the item that you wanted to craft if you fail even ONCE(which is like 100% happening) poe1 crafting was affordable to anyone who wanted to do it, and KNEW HOW to do it. cuz if you're clueless, you'll look at streamers crafting mirror-tier items for insane amounts of currency, and think to yourself that this is what crafting is like. and that its just not accessable to you(which it is, you just dont know it) Sure early game crafting is lirerally just bench, but then again, just craft with Rog. Im literally making a mirror on week 1 just by going all in on rog crafting(obv im playing 17 hours a day)
@metallicafan416Ай бұрын
Lol, like this is the final form of crafting coming from a company that makes naming a character a chore 😂
@stffnhrnАй бұрын
On death effects can work if they aren't damage related. They could be buffs to surrounding enemies, or maybe even frightening them
@KaldwinUnderscoreАй бұрын
On my first character, a lightning monk, I didn't finish the trial of chaos until level 53, a full nine levels above the recommended level, and a huge part of the problem was as a monk, I was relying entirely on Evasion, which means that I was ALWAYS going to take a hit eventually, and I had no way of mitigating that inevitable spike of damage. Wouldn't you know it, my second ascendancy from the trial of chaos gave me instant 50% phys reduction scaling off of my evasion, which would have made the trial so much more bearable. Also with regards to endgame and its current state, Jonathan has said that the Endgame literally didn't exist 6 months ago, they pivoted to start working on it when they did the kalguur reveal back in July, so what we have is absolutely a like pre-alpha version of the endgame, it 1000% deserves a lot of scrutiny, and it will be addressed, because it's very much still cooking. One of my biggest problems with it is the radius that the rare skulls show up when you're down to 200 monsters. I've had it be at 30 monsters left and no sign of a rare, because it was hiding in a corner 20 feet from the start of the map and I missed it right at the beginning. Those icons need to show up globally no matter how far you are from them, also I think a decent solution for not wasting time could be to need to kill 90% of rares to count for completion, so you're not spending 5 minutes running around an empty map looking for the one alcove you missed
@BigDawgKGАй бұрын
Nah you're just not great, I beat on monk easy at lvl 31
@MrAlucinorАй бұрын
you actually dont need the phys reduction. Monk gear is naturally evasion/Energy shield.
@EntropyportnEАй бұрын
Why not have it so once you’ve discovered 90% of the map an obelisk drops in from orbit, thunks down right next to you, and when you hit it it pulls all the remaining monsters to you. No back tracking and it’s based on revealing the map and you can have a big fight once you reveal it Could even like bring a boss in at the same time for the people who want every map to have a boss, and you’re making it easier if you take time to kill everything, or hard but fast if you just run past everything and then pull them all in at the end.
@Adama.1Ай бұрын
I was also full evasion as a ranger but didn't have too many issues. And before you say I'm ranged, I have multiple nodes that give me a lot of extra damage when I am in mêlee range so I am barely ranged. Whenever I did get hit I didn't die though. I had capped resistances which is one of the most important things in PoE 1 and 2, had a little bit of armor and good life rolls on most of my gear.
@BigReddthehebrewАй бұрын
I agree 100% about the door not showing unless youre RIGHT on top of it! Its so lame cos you run around the whole map looking for the door you were right next to!
@coreyohaire2655Ай бұрын
The one I had a hard time with at the first playthrough was the door after you kill the chimera I ran around that whole dam area again I was in there for like 30 mins
@supervillain87Ай бұрын
It’s giving D2 A3 jungle vibes, and not in a good way lol
@NhanNguyen-xkАй бұрын
How else are they gonna justify putting "light radius" as a stat 🌚😈🤓🤡
@chaddrusso8850Ай бұрын
@@coreyohaire2655glad I wasn’t the only one I had to look it up online to realize the door was behind the chimera boss
@yeetusmaximus93Ай бұрын
Bro i am reliving your nightmare right now thank you!!!@coreyohaire2655
@heiligeskreuzАй бұрын
I think they should add more voice lines in line with your current ascendancy, to reflex your choice of ascendancy more ingame than just passives
@LobexxАй бұрын
Great idea
@syllawbloodАй бұрын
Yeah, for real. Make your character more and more arrogant/aware of their ascendancy. Eventually we will be literal gods surely.
@gutbomb9072Ай бұрын
This is a cool idea..
@craigsayshello8239Ай бұрын
Yep this so much more actually make you feel like you changed instead of blood showing up as my bloodmage
@LechaiSkullАй бұрын
My biggest gripe is waystones... i'm literally content locked from the game because they dont drop past level 8. I'm using tower buffs, regaling them, and have the passive nodes for drop chance. They simply just dont drop, an when they do, they're like level 2
@valsacar1Ай бұрын
Yeah... That's a you problem. They drop like candy of you learn the mechanic.
@lexusmacalalad5706Ай бұрын
@@valsacar1how do I make them drop more often? I'm a new player and I can barely craft better waystones because I don't have that many regal orbs
@valsacar1Ай бұрын
@lexusmacalalad5706 use the towers, tablets can give more waystone drops. Rare is better, just pick up rare items to regal. Boss maps also drop more. Don't use your highest ones on crap nodes, save them for nodes that have good bonuses. Also, the store atlas tree nice for more waystones and higher tier should be priority
@craigsayshello8239Ай бұрын
@@valsacar1game doesn’t do a good job at all explaining these things you might have an idea but these new players dont
@valsacar1Ай бұрын
@@craigsayshello8239 yes, you are supposed to learn on your own. Games shouldn't have to hold your hand the whole way through.
@TandoligaАй бұрын
Tne "ground effects and doors" rant and the smile at the end were best :) By the way, I agree with 90% of your points. Don't think act1 is particularly hard though, I heard others say act2 was hardest, and I personally thought act3, so overall, it seems well balanced and how you feel about it probably depends on power spikes related to class and items. I am also not certain about almost all power coming from items, I feel that both the passive tree and the itemization do certain things and are both important. One would not work without the other. The backtracking problem could be easily solved by improving character speed. I feel that map size / backtracking are OK for ranger, so it should be OK for everyone if you just increase movement speed by 30-40% for all.
@alecantropo98Ай бұрын
I would have liked a section dedicated to the state of the trading market
@Weaver_GamesАй бұрын
The market is cornered by price fixing bots and SSF has no mechanics like Last Epoch to actually craft or item hunt something semi-targeted.
@KujraАй бұрын
It’s EA the trade market will be stupid for a very long time up until the first season starts when the games fully released
@12deathguardАй бұрын
Yeah trading is terrible on PC and impossible for console.
@mattb6646Ай бұрын
@@Kujrait's pretty much the same as trading on poe
@marcinchreptowicz6843Ай бұрын
Why? It's the same as in PoE 1
@GrymgarАй бұрын
One small, tiny but hugely cool thing was the other day I scrapped some bonus speed boots and put on non-speed bonus boots and my character said "well, guess its back to walking everywhere!" It made me laugh my ass off.
@wukongmain2075Ай бұрын
LOL that's great.
@AmasofulАй бұрын
The character says that on start of act 3 Mercenary iirc It’s because you’re not using the Ardura Caravan from Act 2 any longer, has nothing to do with movement speed on boots, was just a coincidence.
@eROCKaustinАй бұрын
@@Amasoful thanks for ruining it =P
@GrymgarАй бұрын
@@Amasoful ah, oh well! Still got me so good lol
@ulfervidarr3966Ай бұрын
When my first exalt dropped my character said ”Finally ”
@hankczinaski915Ай бұрын
It would be cool if they made light radius into a useful stat. Like maybe Paladin Ascendancy would get more damage to monsters inside his light radius, the amount based on the LR intensity.
@GrotesqueSmurfАй бұрын
Yup and disable it rolling on gear that's not intended for paladin. Like.. only scepters can roll "allies have.. x". Make it the same for light radius. Like only roll in on str armour gear or on maces or somethng.
@ZenyetАй бұрын
Wait until they release all skill and Support gems. We most likely get something like this
@docdoom1987Ай бұрын
I kind of like this idea. I remember in Diablo 2 it felt like a useless stat as well, but in Diablo 1 it was sometimes genuinely useful for planning movement (considering how that game was). Still not great but it's strange to see it only get more useless with each repeated addition to a game.
@MrShagificationАй бұрын
Hell yeah, lemme get a build that scales off the inverse square law! I'm not joking.
@angelknives2843Ай бұрын
They need to buff current skills too, so I'm not just using spark for the next hundred hours.
@ShiroArquienАй бұрын
My big gripe is mace animations. They take way too long for some abilities and even then still do less damage than if i was just basic attacking. Stampede being the biggest offender.
@ShiroArquienАй бұрын
Also I love the cultist hammer effect. Wish we got more maces with cool effects like it
@jamesdocherty5943Ай бұрын
Personally i like how gear dependant your characters power is, what i don't like is that if you hit a wall you do not really have a great way to farm to get stronger, your essentially just praying that the game gifts you currency like regal/exalt/artificer's orb. Personally i would love to see them make a change to currency drop weights for the campaign where regal/alchemy/artificers orb, and runes are way more common, and to keep it balanced make exalts much rarer. This would mean you can craft gear way more easily but your not going to get anything more than 3-4 modifiers in general.
@adamross3121Ай бұрын
Totally agree on the visual clutter point- I think a setting for modifying the opacity would be an easy fix, and we can customize how we want
@GrotesqueSmurfАй бұрын
Yeah they just need to expend on the "dynamic culling" option and make it manual and being able to pretty much remove all particle effects on self and allies.
@Weaver_GamesАй бұрын
In maps my waystones are constantly getting "eaten". I'll put it in, it spawns the portals, then when I click one I get booted to the login screen. When I relog the waystone is deleted, and it says my atlas node is "attempted" and removes all mods on it. This bug is preventing me from enjoying the game fully since it seems to happen more frequently the more mods a map has - meaning my highest value waystones are the ones getting destroyed without an attempt. The forums have a lot of reports of this happening.
@Helmholtz232Ай бұрын
I was stuck with this same issue. The only fix was to get a friend to help me get a personal hideout. No issues since.
@Weaver_GamesАй бұрын
@@Helmholtz232 I have a hideout, still happens.
@sauravbajracharya7137Ай бұрын
Bro if you try to enter fast that happens try waiting for some time I found that fixed for me
@jonathanalcobendasАй бұрын
Just wait 2 or 3 seconds for entering portal. It happened to me at start od mapping and i fixed it waiting a few seconds.
@marcinchreptowicz6843Ай бұрын
I think this is more of a you issue
@RoarinShotsАй бұрын
The vendors are what kept me in town.. all the time having to check on level up and if I was in a bad enough spot, I keep tp'ing back to town every level up in anticipation for a new item. None of my items came from the ground by act 2 cruel.
@DanielTheDirtyАй бұрын
maybe they should solve that by getting resetting the inventory of the merchants only happens every 2 lvl`s what do you think about that?
@jgteohАй бұрын
I dono where to put this but it is so lame to me as well. I think the drop and items from vendors are too random which kinda bad if you are unlucky. Example so many good bows drop/ from vendor while Im playing Warrior. Kinda frustrating...
@TryllHDTvАй бұрын
Can we please please please have like 15-25% more zoom out capacity.
@heyGetoutofthereАй бұрын
Love when the boss hides behind the life bar and you can’t see it’s one hit charge up attack then boom try again
@maliceshadows7044Ай бұрын
Biggest issue for new players atm will be gear and state of economy lack mats that drop . Go back week or so items where decent prices, now you have tons people wanting Divines for everything or 10+ to 30+ Exalts for even just rare items. If keeps going like this it will kill economy for new players.
@ExileeeeeeeeАй бұрын
Rare items are gonna be more expensive than some uniques, gearing here isnt linear like when you reach endgame all your items are gonna be unique. Its mostly gonna be rare
@Deminese2Ай бұрын
thats not how PoE economy works. Good rares become cheaper and cheaper over time as they get thrown away as people get upgrades. Entry level rares that will get you deep into endgame will eventually cost nothing.
@jfelton3583Ай бұрын
They can fix this by giving player agency to crafting. Allow players to have more of a determination how their gear will roll. This will inherently drop the cost as many players given agency will grind out their own gear more often. And only the people who want to skip the grind not the ones who're stagnated by it will do it and it will drop prices. The problem is trying to balance the game around no lifers and streamers who literally put full-time+ working hours into this game a week. They should incorporate a design kind of like how the division 2 did. Where there were certain things you could get or invest in that would ensure a piece of gear you were upgrading or strengthening would roll with the desired traits you wanted. Now the degree of strength to which they rolled would often vary and you may not get everything you wanted but you at least got something that made it viable
@eldenking2098Ай бұрын
The Economy is ruined even for day 1 players, I didnt farm the boss exploit for a week I actually played the game and because of that im not priced out of the games market and cannot afford to buy gear to continue end game maps thanks to Chinese RMT sellers who ruined the economy for both day 1 release players and new players. If this shit continues despite the fun of the game, Im getting tired of the bullshit and will stop playing it. Their game will be DOA when it launces if this trend continues...
@EyydrianАй бұрын
14:50 Switching out runes also means that we don't have to look for an entirely new set of gear just to make small changes when we obtain a single new piece of equipment. Found a new pair of gloves but you lost your lightning resistance cap? Cool, now switch out everything to get it back, just in order to be able to use the new gloves.
@staskozak8118Ай бұрын
for me it`s part of fun. Finding combinations of gear or change some passive nodes to compensate loss of resist from item (and get something else from it)
@yrudonkingАй бұрын
THey could easily make removing runes cost gold
@117VeritasАй бұрын
I think you should be able to use the salvage bench to either destroy the item and keep runes or destroy runes and keep the items.
@r.d.6290Ай бұрын
@@117Veritas right, Grim Dawn has it, for example
@LouSaydusАй бұрын
They need to 10-20x the drop rate of regal, alch and exalts in the campaign if they want people to actually craft. Mats are far too rare to bother during leveling.
@obscurside3652Ай бұрын
wrong, they should add more essences monsters, no more free loot plz. Also 95% of they players that cried about loot the first week, wanted exalts to buy stuff on trade, not to craft with.
@eldenking2098Ай бұрын
@@obscurside3652 no they need to add more crafting mats, holy shit I can barely find arcanists mats to upgrade items and im running t15 maps. Drop rate is fucking shit and its honestly not a fun grind to no life scumbag it 15 hours a day on a shit early access game ran by RMT Chinese assholes who ruined the economy and game by pricing the average player out of the fuckin market.
@nitescuvalentin6872Ай бұрын
I am level 79 currently and i'm pushing tier 6-7 maps. I have 7 alchs and 11 chaos and 1 divine drop și far..i see that the loot gets a little better in tier 6 + maps.
@Backy_MV1Ай бұрын
@@obscurside3652 Crafting on EA release was terrible because you never had exalteds to use them all the time on gear. More essences could be an option, but i ran a lot of map with being specced into essences on the atlas tree, and greater essences are way too rare. They should treat essences like exalts at least for magic quality, and then maybe greater essences to upgrade them to rare for a third deterministic mod. Right now i barely see any point in using essences outside of the campaign if i'm gonna brick the item with the next exalt anyway
@nikolaiburroughs325Ай бұрын
@@obscurside3652I’m now level 95 with 500 percent rarity on my gear, full atlas tree spec for drops, precursor tablets specs for drops, and running t16 maps with high rarity, guess what? I’m lucky to get dropped 3 exalts per map. Most bosses drop regals or regal shards. Don’t you ever fucking use words like that with me I’ve been around Poe all my life this is a fucking shit show. If I recreated the same conditions in poe1 I’d be walking out of that map with at least 10 chaos maybe even divines.
@Abusive_WhaleАй бұрын
My only real thing that I severely dislike about this game is that there is basically no agency for a player to craft a good item. In Poe1 there are ways to make an item much more likely to have modifiers that you want. It's not guaranteed, but it doesn't just feel like you're gambling. Poe 2 just feels like you're hitting a slot machine. It isn't crafting. It feels more like trying to get a good item by chaos spamming and hoping for a good item in Poe1. Except in the first game, you don't have to go out and collect a new base item each time it bricks
@MrBliss4671Ай бұрын
THIS
@DrPlonkАй бұрын
Add "Identification" to the things that should just never be in any ARPG ever. I want to see what it is immediately instead of having a super limited inventory and having to pick up every piece of 99% chance trash just to have it confirmed that picking that up was a waste of time.
@esmolol4091Ай бұрын
100% correct. The need to identify items is a relic from the stoneage that shouldn't exist anymore AT ALL. If there would be mechanic, like different "vendors" who are specialised in identifying items with the outcome, that they identify it more towards a melee, mage, dexterity class, THEN and only THEN would the need of identifying items make sense. Imagine you get a big mace, you expect it to be a pure warrior items but with my idea you go to a magic identifier guy and he would tell you it's a mace for mages that gives, dunno lightning dmg up or firespell level up etc. That would be awesome and it wouldn't be difficult to do either. Just give those venders their own stat pool they can work with.
@jgteohАй бұрын
everything come with a cost, I do agree to spend Whisper but in an easy way as you mentioned.
@ShadowDragon410Ай бұрын
Cannot stress the on death efffects enough. I just hit endgame on my monk (first character was witch minions) and I lost 3 maps back to back due to on death effects on like T3 maps. The visual clarity contributes to this too, like why are there death effects like the corruption tentacles that are just for visuals, and then actual on death effects that blow you the fuck up? Movement speed should be implicit on boots as well, been wearing the same shitty boots for like 10 hours because no other boots had good rolls and movespeed.
@tatersncornАй бұрын
On death effects are my main gripe with the game. Elden Ring is really tough but the vast majority of the time, when you kill a boss, it can't hurt you anymore
@kaly8329Ай бұрын
Atleast for you it only took 10 hrs before getting better boots. Mine was all the way back from act 2 and the next pair I got better was when I was doing T3 maps 😂😂
@KazaiTVАй бұрын
All known problems for many many years. PoE2 was suppost to fix this but here we are again... The whole purpose for on-death-effects is because monsters can't fight back. The on-death-effects are the only way for monsters to interact with "zoomers" but in reality it always punished slower and tankier playstyles the most and pushed more people into going zoom zoom glass canon. Now with PoE2 the did the same crap again. Now they have ruined their chance to great a new game. Now we have the same exact situation of them wanting to turn PoE 1.5 (current PoE2) into their ideal version of PoE2. They have so many cool monsters but then they are so boring with on-death and ground effects. Look at the rare monsters. So many monsters to turn into cool rares but then you slap these boring Archnemesis mods on them?... Anyone would think that movementspeed and the charm slots would be implicits or rewards from the campaign but here we are again with stupid mandatory stats on items. The entire game is balanced around movementspeed so why is it a random stat? Every mechanic is balanced around it. Also, what's up with Rarity? Didn't we just remove Quantity from PoE1, why do we now have Quantity on steroids?
@kaly8329Ай бұрын
@KazaiTV thank god im not the only one thinking this is currently poe 1.5 not 2.
@dylanlerian5960Ай бұрын
Sadly they added that because it's pretty much the only way for monsters to interact with the player and potentially kill them once geared. In PoE 2 you pretty much need to wait a bit before looting every rare in case there is a stealth on death effect that would be hidden by all the AoE happening on the screen or the trolly animation from their death that does no damage and are just here to scare the player.
@Asag321Ай бұрын
I agree on the attribute requirements. When I first saw on streams that I can chose what attribute I'm getting I was so happy because I was sure it will be so much easier to gear up, no more jugling whole gear because you miss like 15 dex or str. In reality I have really hard time getting needed attributes because it looks like we are gettin much less of them from tree and items. In campaign I wasn't even able to level up gems because requirements rapidly increase and I could not get those stats anywhere because in campaign you often wear same gear for a very long time. I don't think so this aspect is in a good spot.
@crd88918Ай бұрын
this is so true, coming up significantly short on attributes when switching to a much better piece of gear and then having to respec or wear under leveled items causes so much headache
@oxgene91Ай бұрын
The top thing to improve for me is visual clarity when in coop (and sometimes solo). Being able to change the colors of the fx for spells (poison, elec, ice, etc..) when it is emited from an ally would vastly improve the fairness and enjoyability of the multiplayer experience. Also the resurrection time is too long and the prompt somewhat unclear. While in duo it's almost impossible to revive an ally on many boss. Lastly in the same optic I would like a spectator view because most of the time when you die you dont see what your allies are doing and can be left stuck on a borring screen for minutes while you wait for a revive. And for sure they need to fix the loot loss on death because there is nothing more unfair than seeing a good drop being removed, especialy after a tedious boss fight. The best option would be a seller who scavenge items you forgot so you can by back anything you have missed in your previous hour of playthrought.
@staskozak8118Ай бұрын
In PoE1, the Bloom setting could significantly reduce the brightness of visual effects. I think it's the same here, because it's a setting. Not a color change, but at least something
@larryzellers4708Ай бұрын
me and my brother occasionally run couch coop and its cool but they need to let me sign into my account instead of running a second toon from his account like wtf we both have an account why cant we couch coop on two accounts this game is on console and controller afterall
@iFParasitАй бұрын
thats intentional u shall not revive ur friend vs a boss
@BigDawgKGАй бұрын
Only the clarity of what you said is good. Being easier to revive teammates isn't good. You should be punished for dying, even in coop. Look disappearing on death sucks, but you also shouldn't be rewarded for dying either.
@HGForrestАй бұрын
On map completion they could take a look at breath of the wilds blights. The ones you don't kill during your main game run appear right before the boss. So they could teleport missed yellows to the boss area once you find it. You don't miss them and may even get a nice challenge option to clump them all up
@RedWill42Ай бұрын
Early game just needs Regal and Exalted shards that only work during the campaign on gear below say 70. These should drop like candy and let you craft your heart out until end game then you move to the the normal currency. This lets you save those important materials for when you finish the campaign while still being able to enjoy crafting your leveling gear.
@heheheehehehehehe185Ай бұрын
Lmfao, please keep your bad takes to yourself.
@andyxprophetАй бұрын
This is a good idea! There’s no reason we need the same exact currencies as POE 1. We need leveling currencies!
@gumsterifyАй бұрын
dude yes. it'd encourage alot of more casual players to mess around with their builds to
@DualTV92Ай бұрын
We live in a timeline where Raxx is wearing a red hoodie AND smiling in his videos. Great video, my dude. But yeah, I started with Warrior and it just wasn't for me when comparing it to something like the Barb in D4, I hope they tweak it because I don't want to slog through the campaign just to "git gud" in the Endgame.
@officialkirin7219Ай бұрын
One Big issue for me as a new player in the endgame is. That Waystones are not dropping enough to sustain them without min maxing the heck out of it. For dying 1 time and losing my only Tier 6 Map I dropped down to Tier 1 again and then getting up to Tier 4 without dying, just to not drop a new Waystone for 2 Tier 4 Maps and dropping down to Tier 1 again. And I am full clearing every map. If you don't have jucy Waystones it seems pretty hard if you are unlucky to even stay at the level you are supposed to be in.
@sachiel123Ай бұрын
You need to always upgrade them to magic and +100% chance to get more.
@officialkirin7219Ай бұрын
@sachiel123 I do but if you are unlucky like 2x you are basically reset. Or if you make a mistake and die.
@staskozak8118Ай бұрын
You can buy lvl 5. And do you use a recipe to turn 3 pieces into 1 of a higher level?
@officialkirin7219Ай бұрын
@@staskozak8118 yea I turn 3 to 1
@bmpm844Ай бұрын
Ur atlas tree is probably bad
@brainshack9077Ай бұрын
You forgot the most obvious and strongest way to get good item during the campaign. Instead of slamming your exalts with crafting, just spend 1-2 ex on pretty insane upgrades on the trading website.
@narcissusbaz55Ай бұрын
Most good items for my deadeye cost 300 exalts...
@KazaiTVАй бұрын
This happens when they don't drop like candy early on. If they are not plentyfull then it's not worth to use them. Having a SSF + Currency Exchange mode would be amazing. Imagine that with buffed currency drops for that mode. You can craft your own stuff and still farm currencies to trade with others currencies that you need for crafting.
@guccigang9881Ай бұрын
@@narcissusbaz55 youre smoking crack. you can get perfectly fine entry level gear for 1-2 exalts. yea if you want 5-6 bis stats on every pieces its going to be expensive. you dont need that for the campaign
@laars0001Ай бұрын
@@narcissusbaz55that's crazy
@GrotesqueSmurfАй бұрын
@@narcissusbaz55 Items you need to beat the campaign cost 2-3 ex maximum. You are cclearly looking for endgame gear.
@pierrenoel6878Ай бұрын
Great video ! I will add just three points : * The lack of agency in endgame. The atlas tree for league mecanics are unlocked when you actually kill the boss of the mechanic. Which mean you are not using it until .... very late. This is such a constrast to PoE where you can specialize to a specific mechanic, in order to gain access to it much more easily. * The one death on the pinnacles boss. Getting access to these guys are already a hassle, taking wayyyy much more longer than PoE1, but having than one shot at them ... For a filthy casual like myself with a job, that means one try per week, if I do nothing else than PoE in my personal time. Do you imagine trying a boss in Elden ring only every 10 hours or so ? * You must find the citadels. Okay where ? I have finished the T15 quests, and find only one citadel. There is nothing to give you a direction. Overall the endgame system feel like a first draft. Goods fundations, but there is also significant design problems.
@BlackpaperChannelАй бұрын
I agree with everything and I would add: - Currently if you die in the endgame you won't get to go back to pick up loot, the league mechanic is gone, you lose up to 15% XP and you lose your waypoint, I agree that dying should be punishing but not to that extend, at least losing the map after 3 tries. - The freedom for skill gems is non existent, a melee warrior wanting to get the curse "Vulnerability" for more DPS is not able to due to the INT requirement, like the case Raxx mentioned with the bow character cast on shock lightning ball.
@ValdeezyGGАй бұрын
I think for the maps, with backtracking for rares, they should add checkpoints into maps with the ability to tp to them. We can't respawn at them since it's just one death per map, but we can at least use them to tp back to different points. The checkpoints are already in the game, this could at least work as a bandaid fix until they figure out either something new or whatever else they want to do with it.
@oldish22Ай бұрын
Yea, i was thinking this. Sometimes, you miss a spot and the beginning of the map, and that last rare is there. Be nice to have check points
@LordShrubАй бұрын
They should add teleportation between event markers like ritual, expedition, breach etc, and stop fading those markers away when you get too far.
@AnilKumardocАй бұрын
The checkpoint system is already there. Click on a checkpoint and see
@ValdeezyGGАй бұрын
@@AnilKumardoc This is in reference to maps. Checkpoints are in the campaign they are not in maps, which is what this is talking about. Backtracking for rares because you have to kill all rares in maps to complete the map.
@NikiDrozdowskiАй бұрын
My suggestion is: Complete the map by killing X amount of rares and have X+2 rares on the map. So you can miss 2 without backtracking, but the completionists can go back and kill all. Higher map tier = higher amount of X.
@TheBall12Ай бұрын
"crafting" by hoping for a good base and then pray for good random stats will be a nightmare when all item types are out. Think about it, the system is already close to garbage and there are no swords, axes, flails etc. Getting a "fitting" yellow weapon upgrade from vendors will be nearly impossible if they don't make there inventories annoyingly big. I don't know how they want to fix this but I seriously hope they give us a realistic option to get the stats on gear that we want/need.
@eljohnny5854Ай бұрын
FIX CRAFTING. Maybe people don't want to have 99% shit tier items with slamming exalts which just delete your currency just to have the 1 out of a 100 items that isn't total garbage.
@laars0001Ай бұрын
Maybe related is to make items smaller in inventory using smaller space squares and more of them, tired of going back to town every 100ft, stuff costs too much and gotta get all the gold I can
@staskozak8118Ай бұрын
@@laars0001, please keep your mobile-gaming to yourself. Leave us at least a couple of games with old-school design to feel like the old days
@neednot22Ай бұрын
@@laars0001how to say you're still in act 2 without saying you're still in act 2.
@AriaaaeАй бұрын
Why are people bashing on this poor guy for sharing his opinion? not everyone is a gigachad like you, not everyone have spent thousands of hours in poe or other arpgs. Let them share their voice, their opinions are as valid as everyone else's.
@acev3521Ай бұрын
@@staskozak8118 Brainrot take why are you saying like having to return to town every third corner takes skill or something lol it’s not it’s just annoying af.
@PhotonkannonАй бұрын
I think another QoL improvement would be the map overlay. Maps are so big now that the overlay eventually covers your entire screen, and becomes useless. It would be nice if they gave us a customizable mini map. I'd like the be able to change the size and placement of the mini map.
@89korgosАй бұрын
Great video Raxx. I’m 100ish hours in, using your ice monk build. I’m really liking the game so far but there’s one thing that I would like to see more addressed by Poe 2 creators. There’s an issue where a large number of players (including me) are getting serious PC freezes since launch day that has not been resolved, and it’s being ignored by GGG. There’s a forum thread on the POE official forum with over 240 pages with complains of pc freezes. Other than that, great game and I’m sure it will only get better.
@mike4088Ай бұрын
Using the guide have you noticed your self being squishy around act 3? I feel like it’s a glass cannon
@markthomas9534Ай бұрын
They arent ignoring it they are working on it. GGG_Jeff I believe his name was has responded and asked for people experiencing this to DM him their Dxdiag. It is annoying tho but disabling cpu 0&1 from task manager has helped
@maxpowers4436Ай бұрын
Yes its seriously bad, ive never had any game EA or full release this bad for me in idk the last 10 years. Often causing your PC to require a hard reset if you dont disable CPU affinities.
@gocmenseАй бұрын
same here. really enjoying the game so far with my invoker build but I have limited time for gaming (dad gamer) and really tired of the multiple pc freeze issue on each session. I know the workaround to avoid freeze and instead crash to desktop but that is not a solution. I would be glad if this is addressed soon
@89korgosАй бұрын
@@maxpowers4436Same. I had to reset my pc an unhealthy number of times. What really grinds my gears (no pun intented) is how little they have acknowledge this issue, considering its severity and the number of people reporting the problem.
@aidonis98Ай бұрын
God this pains me to say, because this game is already a fucking inventory nightmare, but I think the solution for crafting is making "lesser" versions of Exalt/Regal that work on say
@jprec5174Ай бұрын
The solution is to switch the rarity between exalts and alchs
@LiamFliesDronesАй бұрын
Great well thought out video. Couple of GGG feedback points I would have added: - Give us a map stash tab. I spend far to much time having to sort through them. - Give us some braindead content - I love the challenge of pushing higher tier maps, but sometimes I just want to chill so give us some content just to blast while I'm watching other content.
@obscurside3652Ай бұрын
1) hopefully coming soon. 2) Why should you be rewarded for not paying attention ?
@LiamFliesDronesАй бұрын
@@obscurside3652 RE. 2. As it's a game and should be good fun. Having super intense gameplay constantly can be a bit draining for others. Sometimes you just wanna chill and blast. Goes without saying this kind of content shouldn't be the most rewarding content. Be careful of elitism.. why so many people avoided PoE1.
@obscurside3652Ай бұрын
@@LiamFliesDrones don't worry, once you,ll reach end-game you'll realise that it's the same mindless gameplay has poe 1, just with even more screen clutter and ground degen.
@LiamFliesDronesАй бұрын
@@obscurside3652 How is that point relevant to this conversation at all? I'm at end game pushing t15 maps and disagree with your comparison. But regardless, my original points still stand. Again, watch out for elitism as you just proved my point.
@obscurside3652Ай бұрын
@@LiamFliesDrones i am saying that the game is already mindless braindead gameplay in end-game, exactly what youre asking for, what more than that do you want?
@bargrzАй бұрын
I hope that the difficulty of the Act 1 isn't reduced. I'm new to ARPGs and only played Dark Souls a few times and it was a great experience for me.
@demise187Ай бұрын
Great video! I would love to see uncut skill gems added to the currency exchange. That way we wouldn't bave to have 500 of them in our inventory and have to teleport in and out of our maps, just to sell them constantly
@andrejmichailov1841Ай бұрын
I'm you standard Casual dad gamer. And items drop rate and dependency on good gear even in the start of the game felt terrible. Also progress felt super slow. If the game focus is on this incredible end game I'm hearing about, why the hell leveling is slower that D4 in season 0 :)
@CauseOfDeath27Ай бұрын
the endgame is not incredible hate to break it to you
@subzero308Ай бұрын
Quit the game already and went back to D4 this game is just boring
@ramunazАй бұрын
I think one of the main point missed in the video is that POE2 becomes very like POE1 at the end-game in terms of clear speed, so boss mechanic becomes irrelevant
@toukoenriaze9870Ай бұрын
The first time you kill a boss it's fine to be rough ... It's not fine when you are going to be forced to spam this boss 10k times for a very unbalanced drop rate item
@saleemali594Ай бұрын
Excellent
@j946atFIVEFOUR88AAАй бұрын
I agree. I think they should place really hard bosses in the higher tier maps. AND you should get to portal back to the map boss if you die which uses up your remaining portals so you would really only get 6 attempts at the boss. I would prefer if you could portal back right in front of the boss to a checkpoint, but I would accept a full restart of the map with all the mobs respawned.
@DanMProductionsBoisАй бұрын
I like it like this. In the begging it is tough and slow, but once you start rolling you feel extremely powerful, at least for myself, I like that.
@techinmount3534Ай бұрын
And it feels really good the way it is, i don't want a change in this case, that could be awful
@TheWiz4rdАй бұрын
I have 111 hours, 2 characters 70+ The campaign is easily 9/10, if not 10/10, but endgame didn't catch me at all. Drops are poor, trading is bad, mapping is repetitive, punishing and mostly boring, where are all the cool bosses? I haven't played for like 5 days now and I don't really even feel like it unless it's a new char again.
@TheWiz4rdАй бұрын
@KonstantinS-p4g it's the quality of content, not lack of it I think I already got my money's worth, but there are people who spent thousands of hours on PoE 1 and expect the same from this game, but a lot will have to change for that to happen imo
@KnufffiiАй бұрын
@@KonstantinS-p4g brother i spend hundreds of hours in the alpha and beta phase on poe1 not because the content was so rich at the time but the quality of underlaying ingame systems and replayability was already there.
@subzero308Ай бұрын
The game is beyond boring early and end game just not worth playing at all.
@FoxxychaosАй бұрын
Great video as always Raxx, I wonder if showing the elites from the start would be better so you can plot a route. I’m not sure the point of hiding them. If people want to blast to them they can and if people want to clear the map they still can. I’d also like to see bosses on most maps and make the boss maps maybe harder bosses (like the act bosses) or multiple bosses but that’s just my opinion
@Dr0pl3er1Ай бұрын
They need either have some built in loot filter defaults you can choose or make it possible to browse community filters, and enable it. The same thing with hideout setups. The whole "import" thing is something that should belong to the past and get built in the game and be easily accessible by all platforms and players. I have only tried the community golden standard "neversink lite loot filter" and it drastically improved my player experience. I can never see myself ever playing without a loot filter ever again. Sadly I wasn't aware this was a thing before really late in the game. The sounds, light beams and colors you get when dropping a good item is a gamechanger and should be the default everybody gets to experience from very start when they kill their first mob on the beach.
@teapea8184Ай бұрын
If they want crafting to be awesome, they should copy Last Epoch.
@GotHimToReadThisАй бұрын
nah thatll be too easy
@Deminese2Ай бұрын
LE crafting is fucking trash. Its an item editor and makes everything in that game feel like a joke to acquire.
@dj-nattoАй бұрын
Remove the "attribute requirement affix" from the affix pool. Keep the attribute requirements the same for gear and spells as they are now. Buttttt, each class gets that affix built into the character upon selection and ascending. (So there is another reason to select a character from the start. Example. Selecting Sorc= -20% Int requirements for spells and gear. Ranger= -20% Dex requirements spells and gear. Monk= -10% Dex and -10% Int requirements for spells and gear. Then when they hit their first ascendancy. Sorc= -40% Ranger= -40% Monk= -20% -20% This would also give each class a little more identity when you first select them. Really good ideas in the video though, Raxxx
@bukakabarabakaАй бұрын
Why you want identity? It is limits builds, nothing more. Great example - melle hammer of the gods chronomancer.
@dj-nattoАй бұрын
@bukakabarabaka There is nothing limiting about the above idea, let's just say it allows certain characters to "understand" certain things based on their profession/class. If it currently takes a sorc 40 strength to use a mace, the above idea will still only require a sorc 40 strength to use a mace. You must have misunderstood. A sorc has an easier understanding of how to cast a spell, just like a warrior has an easier understanding of how to utilize a hammer. The above idea just lessens the attribute requirements for correlation of spells/weapons to the types of characters who would normally utilize them.
@NikiDrozdowskiАй бұрын
My suggestion is: Complete the map by killing X amount of rares and have X+2 rares on the map. So you can miss 2 without backtracking, but the completionists can go back and kill all. Higher map tier = higher amount of X.
@Mike-DynamikeАй бұрын
👍 good idea
@bojnebojnebojneАй бұрын
Quest indicator on the map during campaign should only be present if you Track a Specific quest in your quest log in my opinion. And it also need a better visual, possibly some glow to highlight it as well, so it is easier to spot.
@deeveejayАй бұрын
I'm not mapping on T10, but I agree with most of your feedback. Very good and complex video! One of the things that is relly discouraing is the fact, that sometimes if u want to use this yellow upgrade item, you need to in fact switch also half of your gear - because you don't have enought res or life or whatever. In PoE u simply can fix that and add this tier 3 res roll for a small amount of currenty on the bench. That feels bad.
@blameitonthe3102Ай бұрын
Does noone want the ability to use our 6 portals back? (Yes I know you can port and go back in) I feel like I am playing hardcore in a waystone and when I die once, it’s over. We need to be able to use our portals and go back in to our waystones after a death. Why even give us 6 portals then?
@PokdemonАй бұрын
well the reason you get 6 portals is because that's how the cosmetics are designed for the map system from poe1 from the way that I understand it.
@65rytgАй бұрын
I’ve been using the 6 portals by playing semi hardcode mode and pause -> exit to character select if I notice something about to kill me
@RTerreurАй бұрын
well there are six of them so you can port out to town to sell stuff and then go back... but I agree with the sentiment of using 6 portals even if you die on softcore
@AezetyrАй бұрын
The itemization in this game needs an overhaul. There is nothing worse than fighting a boss or miniboss for 5-10 minutes and being rewarded with a near shred of XP, 90 gold, a worthless basic white focus (playing a ranger), a worthless basic white shield, and a BLUE! shield that I can sell for 12 gold. Again, playing a bow ranger. There is no ARPG in existence that has figured this out and none of them seem to want to. It's so utterly frustrating.
@TheOdManАй бұрын
The well is so weird, they must have something in mind with that, like something that has yet to be revealed, because it's borderline impossible to look at the well mechanic and think "Yes, this is good" It's such a weird addition that serves no purpose in its current form.
@lorei1556Ай бұрын
They literally said that well is just a nice thing to click instead of flasks autofilling in one of the interviews. The well is just 100% useless and something they ALSO wanted to implement in poe 1 but couldnt back in the day. It is supposed to be the same as going to Akasha(?) to buy pots / heal in d2.
@GrotesqueSmurfАй бұрын
It's just a hommage to D2 and it's stupid and outdated.
@JoRa-rb9kzАй бұрын
They should change back to auto heal/recharge in town. If they want to keep the well, perhaps it gives a small, temp bonus. Otherwise get rid of the well mechanic.🤓
@chezpizza3869Ай бұрын
I agree with a lot of your points. I’d say one quality of life thing GGG could add that would help out, especially newish players, is adding an indicator icon next to stats to tell me whether i'm increasing or decreasing a stat. the wall of text when comparing items is overwhelming and exhausting. Sometimes I can’t tell if upgrading or nerfing my character when swapping equipment.
@QuitOSRS22 күн бұрын
Open your skills and check the dps next to some of them it will show in general if it's better or worse when you change equipment
@bobbu95Ай бұрын
add transparency / a way to scale down the boss bar. Half the time i have to position the boss in a way that i can actually see his attacks. Sometimes this is not possible due to boss mechanics, so i end up just having to guess when his attacks are about to land with audio cues due to the giant ass boss bar obscuring half the boss
@shiro_euАй бұрын
Good stuff. I agree with most things but few of them i have a gripes with. 1. Crafting not being deterministic is a good thing. If anything swapping out runes for a price would be better solution for fixing res etc. In general - more runes/artificer orbs with effects that help through early game would be a nice addition, minor bonuses that wouldn't have much impact late game 2. Phasing - no thank you, running mindlessly through packs of mobs is exactly what Poe2 was not supposed to be. But on the other hand right now some monsters have whack hitboxes /interactions, they can push you around way too easily causing screen stutters and frustrating gameplay like those fucking rolly pollys in the jungle that can push you through entire continent and damage tick you 10 times while they're at it 3. Wells - i often forget they're even there, since checkpoints refill your flasks, btw "don't drink da wataaa" Other than that, obviously backtracking maps needs to go, quest items/npcs/doors should show on map from greater distance, some ascendacy nodes are completely redundant, let's not even talk about balance cause it's sad
@tomtomkowski7653Ай бұрын
This is not a crafting system. This is a gambling minigame. Maybe you like it because you have some gambling problems? Crafting by definition should be deterministic, not a click-and-pray system. They should learn from LE how to make a good, complex, but not difficult crafting system. Is not perfect but 10000x better than this "crafting" abomination.
@shiro_euАй бұрын
I guess there was no "gambling" involved with forging potential in LE, not at all. There's no war in Ba Sing Se. By your logic since dropping good items or pure currency is completely rng, any loot based game is some evil gambling incarnate. LE took most ideas from other games and a lot of them were from Poe1 so i don't know about that one. Also it's early access, 3 acts are missing and mapping is bare bones, don't get your titties in a twist, give them time.
@PrinceVinceOfficialАй бұрын
D4 targeting these PoE2 vids with that Rhyker ad.
@UniqueTechnique29Ай бұрын
Yeah, it’s super annoying
@safeontalkАй бұрын
I dont know why people say "when it launches it might be the biggest ever". This was the launch. Nobody treated this like early access or cared. This will almost certainly be the biggest first day of POE 2's lifetime and of any league. Now as much as it might suck for GGG, as soon as it sold 1 million keys, it was the launch. The biggest unlikely streamers are playing it, my friends that dont care about ARPG's are playing it, and they arent coming back for full release, or a large percentage of people that might of been annoyed by the game now in "early access" arent going to say "oh full release, ill go back". Most simply wont. Thats the risk they run for going on a 3-4 month press tour and buying space in every game conference for an "early access"
@alinn.4341Ай бұрын
Yeah, I've never seen Early Access or a Soft Launch with Founder Packs, but I guess they had to perserve the Free2Play microtransactions, while getting $30 from each person that is now testing an unfinished game. Smells like Tencent monetization all over it.
@tni333Ай бұрын
lol you’ll eat your words come f2p release 😂
@ZRG2228 күн бұрын
CSGO/2 says otherwise. Free makes a huge difference.
@safeontalk26 күн бұрын
@@ZRG22 Im not sure why you would ever compare a competitive FPS game they hold million dollar tournaments for, to a non-competitive, might as well be single player, ARPG
@DremthemageАй бұрын
One of the interesting points brought up in the video, was the attribute struggle. I felt way more constrained during the campaign due to this than in endgame. When getting upgrades is based on the rng drop or vendor during the campaign, and then after 2 or 3 zones, (using ranger example to be in line with the ball lightning and dex bow example, I actually main that build...) the rare that drops requires more int or strength, as a hybrid str + dex or dex + int item, than I have total in dex, was crazy. Having an item drop requiring in the 60-70s for both stats, and I barely meet it with my main stat, feels depressing. I ended up using the boss destroy, respawn at checkpoint that was patched out while doing act 2 cruel (saw it from Zizaran doing it), because I hadn't upgraded my weapon since the start of act 2 normal... Everything still had less dps, and provided no defensive / survivability factor. I had 3 items that were level 8/9, and 3 more that were for level 20-25, when I finished my campaign, AND I did the boss respawn farm. Edit: In the endgame, I know what I'm trying to do for my build, and know the stat requirements, so its easier to make the concessions / choices to sacrifice stuff for int. In the campaign, not having any solution besides farming a zone a few times, or struggle one for way longer than needed, and just accepting "Well, maybe the next dice roll will be better", gives me no option or smart solution to fix it. Endgame, I can do stuff besides ball lightning, and make it work for awhile.
@joshy09090Ай бұрын
Just one quick note on your last point about attributes. For me this was a thing I think people were sleeping on with Gemling, the node that lets you use your highest stat to satisfy skill gems is actually god tier for build diversity. That along with gem quality increases in the tree make some wild builds possible without massive attribute spend. I think this is one interesting problem solved by one ascendancy, so it depends on their intent. If that were to change I think its a major (like, class defining) nerf to Gemling.
@GrymgarАй бұрын
I'm a casual tester and I am really enjoying this game's story and feel. To be honest nothing has ever come close to the feeling of booting up D2 on my emachine when I was 11, but finally GGG has delivered. Everything has been tuned well on that front. I am hoping that by the time I reach endgame, they will have smoothed things over.
@lordaizen8004Ай бұрын
Wait til you get further in the game. The joy and fun will get sucked right out of the room Trust me I was in your shoes when it launched and LOVED D2
@PanjiRamadan-t3tАй бұрын
@@lordaizen8004you clearly didn’t fully read his comment
@777nannerzАй бұрын
Surprised you didn't mention the waystone drop rate. It's absolutely awful. I literally am being stonewalled from playing the game due to the drop rate of these things. Needs a buff for sure
@ZagarelisOxfАй бұрын
Kill bosses, spec into waystones on the atlas tree and you'll be fine. I have a tab full of t15 alone, it really isn't that bad once you get over t7-8.
@Kyoth3Ай бұрын
I think the design is bad because you need to spec into waystone nodes to maintain waystones.
@ZagarelisOxfАй бұрын
@@Kyoth3 The design would be bad if they didn't give an option to spec into something you need and the waystone nodes are on the way to the ones that give more loot, not at the end of the tree so I don't really see what the problem is here.
@corradobongiorno9783Ай бұрын
You can buy some from the vendor (no magic)
@partyzant2292Ай бұрын
The game is good, but is it perfect? No, but it's still more complete product with a clear vision of what it is, and what it wants to be, than D4 will ever be. With all the design decisions made behind it. With that being said, I still don't feel like PoE 2 itemization is a great itemization. From all the aRPG's that I've played the best itemization by far wasn't the D2 - it was Titan Quest and Grim Dawn. Nothing ever got close to it since.
@TheyBenefitАй бұрын
Thanks for mentioning grim dawn. That game is just chef's kiss and a love letter to old school ARPG fans.
@subzero308Ай бұрын
Man knock it off D4 is by far better then this game... Poe2 is boring slow and clunky it doesn't suck but ain't nowhere near as good as D4. U poe fanboys let D4 live rent free in ur heads 😂😂.
@TheyBenefitАй бұрын
@@subzero308 poe2 has major issues, but it has promise as an alpha. D4 never had promise, still doesn't have it, and is on its season 7
@jessewhite1679Ай бұрын
Maybe a crafting passive tree to increase percentage chance of getting specific affixes and higher rolls. Getting a point in this every level or every 5 levels would go a long way to feeling like u can reasonably craft somthing that actually increases your power without making currency and drops higher, or make u craft/grind longer.
@StarBuccaneersАй бұрын
Great feedback - I hated it too where the minions get stuck at doorway. I found a guide where you can switch weapon to unsummon minions.
@jonpro9637Ай бұрын
The Trials sucks. Melee is underpowered and way too slow. The game changes into POE1 by Cruel difficulty if you aren't playing melee. The UI is terrible when you want to look at your stash and skills at the same time. Everything else is great.
@ericmm6822Ай бұрын
PoE, the game with 100 build options and 50 of them are un-viable (if they're based on melee). Imagine trying to do sanctum on melee
@JameyRocketАй бұрын
Im level 44 and beat quite a few bosses and have yet to get a good drop, so my dopamine level has yet to spike
@12deathguardАй бұрын
Yeah I don't even think I've seen a drop that seems usable let alone good for my class.
@MrHoopskiАй бұрын
im about the same, had nothing stand out at all - even when I get mats for crafting (still well too low IMO) I always get two or three dead stats
@TheYoutubeUser69Ай бұрын
get ready for it to remain at a asteady level lmao
@bonelessthincrustАй бұрын
This game is making the exact same mistake D4 did on launch (and for nearly a year thereafter), and that's having waaaay too much objectively useless affixes in the affix pool. At least half of it can be gutted and finding decent gear would still be an extremely difficult endeavor.
@yatheo2969Ай бұрын
Not even remotely close to the "1% chance to damage enemies on fire while their backs are turned" level of nonsense that D4 had. I don't mind a few worthless ones to make crafting that perfect item harder/feel better when you finally do.
@PlantsAndInsectsАй бұрын
I got 2x +3 to all skill staves in act 2. One had 108 mana, and the other had 74% spell damage. I was holding on to them to use them later in the game. But i was stuck on jamanra, so i decided to use my regals and all my exalteds on them, and use whichever was best (as i already had a great wand + focus combo my sorc was using). The one with 74% spell dmg rolled better; it also gained 70% fire damage which i used for my build). As soon as i switched, to that weapon for my lightning + fire spells, it was game over. Jamanra died so quickly and i still use that weapon as i havent found better since. Im really glad that i decided to use my exalteds on it instead of holding onto them, even if i had 0 left after that. It made leveling so much easier and i decided to use some regals + exalts on some of my weapons+armour as i found them after that as theyve been dropping more frequently.
@georg1994Ай бұрын
Awesome video - as a first time player i encountered a lot of “stuck” situations where i felt like my additional passive tree levels (6-8 levels +) just didnt help me to overcome my apparently bad gear. Awesome game and and i hope they help campaign people with more crafting attempts because i felt like i was able to learn a lot about items when trying to craft.
@jdawglmaoАй бұрын
- Boring endgame - Repetitive maps - Tideous grinding - Obsolete on-death XP punishment - Massive bugs, glitches, typos - Lack of server performance - Group mapping is the only way of leveling - Missing 99.9% of MTX from PoE 1 - Game is barily playable in 1080p - 4K 120Hz? I can offer you 2 fps - In-shop MTX are too expensive - Copy/Paste Armor MTX with 2010 visuals Streamer that got a seat at GGGs events got paid to hype the game towards us. It's no near it was advertised in countless interviews. Was there any negative streamer feedback from pre-testing the game? Just a single one?? No. Because they were told to hold on their critics after the game launched and made money. PoE 1 Veterans get mad because it's not even close to the original experience. Casual players get frustrated because 3 hours of grinding laggy maps is worth nothing when you just die once. And every critic from players like myself is treated the same way: "Bro, chill. It's early access man. What do you expect? The game will be free eventually." If I invest time and money, I want something in return. In this case I can't enjoy playing because the game lacks in performance. And I can't progress because if I only make one mistake within two hours of grinding T15 maps and die, I'll be put back at the start of my XP bar.
@QuitOSRS22 күн бұрын
Skill issue
@The_Original_Big_DaddyАй бұрын
Here is my suggestion for GGG. Imagine you would like to introduce your game to your parents or grandparents. There should be a game mode for them. I'm not talking about people that can't use their iPhone or computer, more like the somewhat tech savvy senior crowd. I can assure you a 60+ year old cannot operate with the same level of efficiency, speed, etc. as a 10-30 year old individual. I personally find PoE2 above my cognitive abilities and that sucks! Anyway, I hope we can get some up votes on this topic.
@obscurside3652Ай бұрын
path of exiles is just not a game for you. nothing wrong with that.
@The_Original_Big_DaddyАй бұрын
@@obscurside3652 I believe you fit into that PoE2 Elitist Snobs category Raxx warned us of. Thanks for the empathy.
@obscurside3652Ай бұрын
@@The_Original_Big_Daddy ok karen
@UpToSpeedOnJaguarАй бұрын
My opinion in crafting is that I think at some points YOU HAVE to craft to have a good time. By around the end of ACT II, you want to be adding some whetstones on your weapon to improve quality. You'll more than likely want to be adding two iron runes to your weapon to get a big damage boost. This stuff ABSOLUTELY speeds up the game more than waiting for a yellow to drop. Whenever I started slowing down, I bought the first weapon upgrade close to my level that had phys+ or phys% (pref both) yolo'd it to yellow, and went on. In my opinion, a lot of the map size issues could be alleviated with a quest marker. I understand not implementing it for your first time through, but giving us "heres the next area" marker would be great for second playthroughs.
@SSPARROWWАй бұрын
There's also an issue where the red outline indicating which mob your character is focused on doesn't switch to the next mob after killing the first so the player character will effectively go into what I'm calling spray and pray mode. The only way to fix it is to take a finger off the button, mouse over a mob and then go back to holding the button down. This same thing happens for bosses when they do certain attacks. The game just forgets about the red outline and again goes into spray and pray mode. This mode I found doesn't engage any sort of accuracy based on any accuracy stats and is basically useless.
@JocelinCaronАй бұрын
Super video Raxx! One thing you forgot to mention : Exalted orb added attributes that really suck and too offen : Reduction of attributes required, charmes charges added and the most annoying one, light radius augment 😢
@DracoSD268Ай бұрын
Raxx, the only thing I don't agree with is the icon while mapping, because my understanding was that the map boss (or bosses) didn't spawn until after you killed "x" amount of enemies. I furthered my belief in this because, on multiple occasions, I've had map bosses spawn in areas that I have thoroughly walked through. I know you have a closer relationship to the developers a la a way more direct line of communication than me, so I could be completely wrong and off base about this. Just thought I share that with you and get your thoughts.
@SimonrwattsАй бұрын
Easy fix to completing maps would be to add 2 more Rare’s than you need to kill. Ie 12 on Map - kill 10 to complete. I also want there to be something on the screen that persists after completing the map. There’s been times the banner comes across and I don’t register at the time, then I’m left wondering if I’m done or not.
@DionHBАй бұрын
Extremely good takes from what I can tell so far. I'm a casual and new to POE and GGG, I haven't got very far into the game (I've completed acts 1-3 on two characters but haven't got past about level 45 on either). I really like that you took the new player's perspective and I agree with everything you said. Way to create concise, constructive criticism and acknowledge where they have done a great job.
@jrwojickАй бұрын
1000% on the crafting notes. I WANTED to craft but never had the mats for it. I have a ton of mats for blue but yellows are nearly non-existent, so I end up sticking with my decent yellows much longer than I should. I am basically trashing 99% of my found gear.
@kryshael1122Ай бұрын
@Raxx to fix the minions getting stuck. switch to your 2nd wpn set (which is empty). the minions will despawn and will immediately respawn when you switch back
@RoyBrightАй бұрын
Early crafting issues are spot on, Raxx. Another big problem me and my buddy found was that rezzing in boss fights for a duo coop session was (in many cases) impossible. You or your pal make a simple mistake, and you/they pretty much have to sit the rest of the fight out. The alive player can unalive themselves of course, but should we really have to? I fully understand that they don't just want coop zergs and battle boss fights through attrition, but the fairness of having to sit a boss fight out because it is so aggressively tuned that completing the rezz animation is next to impossible, needs looking at.
@BS-ho4fmАй бұрын
Something I've not heard mentioned re. Iii. 1. Runes is that any piece of gear is typically only 'good' when viewed in relation to the rest of your gear; so if a set of runes elevates a good chest piece to a godly one, it's only doing that because it's providing what the rest of your gear isn't. As soon as your other gear fills the gap that your runes currently fill then your godly piece of gear actually gets demoted back to just 'good'. The ability to remove runes or replace them is absolutely needed.
@Fiirow1Ай бұрын
I definitely agree with the attribute observation, I've also felt the almost slap in the face, when I reached endgame and noticed I just cannot use any "cast on" option at all in my build, as I would need massive amount of int. I hope we get some other varients, perhaps "attack on" rather than "cast on", they would of course have different trigger criteria, but as it stands right now it feels a bit bad as str/dex attack builds.
@psychotictac3696Ай бұрын
Overall good feedback. Attributes: my take is I'm fine with requirements and induces choices for equipment (do you really need the 212dex bow? this is for specialized dex char, maybe you can take the 170 one if you go mixed stats ). My issue is mainly with skills requirement and lack of uncut to create skills the level you can handle: please let le select the level of my skills til the max uncut I applied.
@XariannАй бұрын
You are spot on on EVERYTHING here, the only thing I disagree with a bit, is that it's the POE 1 veterans that tend to have the most complaints about difficulty. I have watched a lot of videos and it seemed like the ones that complained about having a dodge and not being able to zoom through either played POE 1 (which I didn't like) or Diablo 4 (which I mostly liked but stopped playing). But everything else, is so spot on, I really hope they pay attention to your feedback.
@isaacjohnson7030Ай бұрын
Good feedback. As far as building the endgame, I’d like to see the Settlers of Kalgur city building applied to your hideout. This would be hard to accomplish with hideout microtransactions, but the thought of it would make me want to find endgame more than anythting
@1000byakuyaАй бұрын
Pretty much hit every point. Awesome job 👍. My one biggest issue is the loot upgrading like you mentioned because of the awful chances of upgrading from a lvl 22 weapon to a lvl 70 weapon its a horrible feeling. Really hope GGG does something about the loot. I literally spend all my gold and obs trying to get SOMETHING. So heres to hoping they look at it.