Sunder Charms OP? Monsters Ruined? The Good and the Bad

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MrLlamaSC

MrLlamaSC

Күн бұрын

Broadcasted live on Twitch -- Watch live at / mrllamasc

Пікірлер: 675
@deriums
@deriums Жыл бұрын
Putting the charms aside, I LOVE Terror zones, because it keeps the game feeling fresh, every hour it gives you a reason to grind something new.
@Ubeogesh
@Ubeogesh Жыл бұрын
You could already do it tho. There's a KZbin channel "calefxd" - he showed it, you can get great loot from almost all hell areas. However with terror zones you're being hand held in what you should do, instead of choosing your own adventure
@sixmillionsilencedaccounts3517
@sixmillionsilencedaccounts3517 Жыл бұрын
Terror Zones is just a mechanics to level faster, loot faster and as a bonus (by using Sunder as a band-aid to TZ system) - killing everything ignoring immunities. Basically everything that a casual D3 player ever wanted from D2.
@off-meta-michael
@off-meta-michael Жыл бұрын
@@Ubeogesh I still choose other areas that aren't terrorized that fit a build better. Last season for example I had a summon/fury druid and would go over to act 4 to clear it and a got a Jah rune. I think the main spots are still worth farming, but if you really wanna level up then you have an option now instead of requiring a 15 person operation who will setup shrines and diablo kills for you.
@bahneetza2169
@bahneetza2169 Жыл бұрын
@@sixmillionsilencedaccounts3517 trust me that is NOT all a d3 player wants from d2
@mapron1
@mapron1 Жыл бұрын
@@sixmillionsilencedaccounts3517 Totally agree abound sunder charms making gameplay D3-like (not sure if a real D3 player want this, i hope most of them fine with D2 immunes already as I know). Less decisions based on mosnters is bad. Eliminating 'i should avoid these' is bad.
@MrBuns-yi2hk
@MrBuns-yi2hk Жыл бұрын
I kind of hate immunities. I don't mind it on unique or magic monsters, but I don't like just have my progress completely haulted because I can't damage enemies with my primary skill.
@grimnar6725
@grimnar6725 Жыл бұрын
Yup. Prior to sunder charms i always had my enjoyment of the game completely shut down. Whereas this run I'm finally able to progress and last night I crafted by first call to arms. Might not seem like much to people that played through before the charms but for me it was a huge achievement and I've been having a blast. Big difference between that and getting stuck/quitting the game
@pirwzy
@pirwzy Жыл бұрын
Strongly agree. The abundance of immunities in Hell is just obnoxious and sucks fun right out of the game.
@cursedbeats9934
@cursedbeats9934 6 ай бұрын
I Dnno, i was happy without immunities pre-Lod... in 1.06 .. ^ this is litterally turns the game into 1.06 for your build for me, also immunity did not offer a challenge they were just a hinderance you had to circumvent by recreating a game or running past em ~ @KabertaKneeGr0wCxntman
@GreatestCornholio
@GreatestCornholio 6 ай бұрын
Only recently starting playing again after playing the original many years ago and I was having a great time until I reached act 3 in hell …… every single mob in the first zone is fast moving and lightning immune! It sucks so hard that if I didn’t already have a sunder charm ready to go in another 5 levels I would be seriously considering an uninstall. I managed all the previous by avoiding stuff but it’s just not possible here.
@warehawk
@warehawk Жыл бұрын
How many times has Llama moved this year alone is the real question, I swear everytime I watch a video his background changes LOL
@raoulduke2924
@raoulduke2924 Жыл бұрын
I personally like the idea that someone could actually use fire damage in hell. I swear to God just about everything is fire immune after NM act 3
@galdersrontgorrth
@galdersrontgorrth Жыл бұрын
nm and hell act 5 work. but aside from that it's pretty bad, yes.
@hammerdall
@hammerdall Жыл бұрын
You can run Hell cows or stony tomb! But yeah that’s about it. So that’s why my sorc is fire with a splash of cold for frozen orb
@xnotx2
@xnotx2 Жыл бұрын
You're in the burning pits of hell, fire is not supposed to hurt them lmao
@jooka2010
@jooka2010 Жыл бұрын
@@xnotx2 Ahh yes because realism is what we need in diablo....
@WeedNoTobbaco
@WeedNoTobbaco Жыл бұрын
act4 fire immune = whole game fire immune lol
@Empath-xb6sf
@Empath-xb6sf Жыл бұрын
I love your content man. I listen to your guides about finding high runes, unique items, and character building. I have found 5 sur, 2 LO, 4 OHM, 1 VEX, 2 GUL, 6 MAL, AND 6 PUL RUNES. I never thought I'd get this far on single player. Working on building my offline tesladin. Keep up the great work.
@deathblunt848
@deathblunt848 Жыл бұрын
Honestly charms and immunites are not the problem here. It's the lack of "good" gear options. Basically every build needs the same runewords or uniques in order to be effective.
@FinishedProject
@FinishedProject Жыл бұрын
Orb sorc had been my favorite character since I first saw the flying ball shoot ice spikes in a baal game when I was 12. I love that it's finally use that character to farm my favorite areas.
@Lonoty
@Lonoty Жыл бұрын
Death lord? Oblivion knight? I think you mean meatbag1, meatbag2... sry, but I dont share your feeling.
@mapron1
@mapron1 Жыл бұрын
Also laughed at this. Cold rupture + cold mastery + naked sorc (2x spirit + stealth + lore + couple res charms) = every mosnter and elite pack is a meat bag. Yep, he forget to mention cold enchanted shit you previously need to skip
@hmr1122
@hmr1122 Жыл бұрын
Yea, monsters are still unique. One melts in 1 second and another melts in 2. So unique. The same reason why I never played hammerdin. Sunders are boring as hell and overpowered.
@mapron1
@mapron1 Жыл бұрын
For cold sorc, all melts in one shot lol. I disagree with his 'I still scary of moon lords', I dont understand what he talking about, I don't scary anything and I tested with 'naked' (spirit/stealth/..) sorc with cold rupture.
@irritant623
@irritant623 Жыл бұрын
D2r is at its peak rn... I dropped poe for these new changes and I'm having a blast
@serious409
@serious409 Жыл бұрын
No it’s not lol
@irritant623
@irritant623 Жыл бұрын
@@serious409 you must be a disgruntled purist. Your tears make me happy lol
@Fulbor
@Fulbor Жыл бұрын
Would physical charm be better if it made you ignore enemy armor and through that let you hit more often? That might be a reason to take the risk of the higher damage taken
@honeybadger036
@honeybadger036 Жыл бұрын
Even a 50% reduction in enemy defence would be great, not negating the need for attack rating, just allowing you to hit more often.
@Fulbor
@Fulbor Жыл бұрын
@@honeybadger036 yeah that's what I meant, didn't explain that clearly though I mean a "ignores 35%-50% of enemy armor" kinda stat Might make melee charms better and fix a fundamental issue of melees in the game
@honeybadger036
@honeybadger036 Жыл бұрын
@@Fulbor indeed
@lucasandrescosta391
@lucasandrescosta391 Жыл бұрын
I think they should try adding melee splash to Sudner Phys charm
@kajusilva9379
@kajusilva9379 Жыл бұрын
we already have grief with that, so it wouldnt be a big improvement and grief is a very cheap rw for what it gives
@nosirrahx
@nosirrahx Жыл бұрын
I don't want to see them break things that are challenging but manageable. I want to see them fix things that exist but are useless, like almost all of crafting. Sunder charms feel like a lazy hack to avoid needing to actually balance late game builds. For example, why not make a late game 3 socket Barb helm only runeword that breaks physical immunity as one of its modifiers? That would make 3 socket Barb helms with awesome skills insanely valuable AND deal with the physically immunity problem at the same time.
@Scroapy
@Scroapy Жыл бұрын
@@TommyV8898 are you trying to pretend such things have never existed? *cough* spirit *cough* enigma *cough* infinity
@nosirrahx
@nosirrahx Жыл бұрын
@@TommyV8898 Not really since it would break Immortal King set. It would force situational choice which D2 needs more of. I like D2 more when you have to use certain equipment for certain areas over a single best in slot collection that is always best no matter what. You could easily make this kind of runeword very bad at fighting anything other than physical immunes.
@Lonoty
@Lonoty Жыл бұрын
I also disagree on other characters gaining value from these charms... it's pretty much just the sorceress. Most other builds dont... your example of frost maiden isn't great considering they can build hybrid super easily and already had no problem dealing with these immunes. Most other builds, either can go dual dmg type, can go hybrid super easy or there are pretty much no immunes to their dmg type (physical +magic). Poison is the exception, but you said it yourself, considering the lack of gear and that poison jav and rabies druid dmg is on a too slow, the charms dont help much.
@DeathcoreHusky
@DeathcoreHusky Жыл бұрын
Why playing an hybrid bowazon that will struggle to kill a white mob?! Seriously that is why people were only playing hdin, if people don’t like sunder charms and want it removed , fine nerf hammerdin and bone/summon necro
@Lonoty
@Lonoty Жыл бұрын
@@DeathcoreHusky you clearly never played a frostmaiden...
@DeathcoreHusky
@DeathcoreHusky Жыл бұрын
@@Lonoty no i didn’t, all i know is that budget bowazon struggle alot
@Lonoty
@Lonoty Жыл бұрын
@@DeathcoreHusky physical bowzon only. The elemental bowzons are fine. They might require alot of mana, but they are good dmg wise. A pure physical bowzon struggle alot that's right. I completed a SSF playthrough of a pure physical bowzon in patch 2.3 (before insight was available in bows and before all the buffs to multiple arrow, straffe and guided arrow) It was hard (harder than a SSF WW barb using maces only), but possible. Now it's incredibly easier. And it was hard only because I limited myself to only using physical skills. But it was my choice, I wanted a challenge so I chose this build. The elemental builds are super strong and easy to play.
@DeathcoreHusky
@DeathcoreHusky Жыл бұрын
@@Lonoty well thanks for the info I’ve always wanted to play a bowa zon but i heard that the physical was the strongest but only if she well equipped
@jonnypondwater7818
@jonnypondwater7818 Жыл бұрын
As someone who can’t play a lot and doesn’t have higher-end gear. Playing pure fire sorc with w/dual spirit, I can’t even kill sundered fallens efficiently without the additional minus-enemy-fire-res gear. I don’t even use my sunder-charm at the moment. It’s been super fun grinding for those items and ABSOLUTELY LOVING Terror Zones. Thanks Llama.
@Neonmirrorblack
@Neonmirrorblack Жыл бұрын
Even with the fire sunder charm, Fire in general just still feels super weak in hell, especially (like always) in the Chaos Sanctuary, which many thought the charm would rectify. Sure, you can now "kill" there, but it takes ages even at higher levels.
@bane9685
@bane9685 Жыл бұрын
@@Neonmirrorblack right, you need gg gear (flickering flame, phx shield, 6 fire facets, infinity) to be efficient there. Blozz sorc needs none of those. Thats why I think for budget specific builds this doesn't help diversity
@PAwader
@PAwader Жыл бұрын
That's why you play cold sorc. Cold mastery gives -cold res, fire and light mastery do not. Even with average gear, if you have the cold sunder charm it's very OP.
@lordthundyr894
@lordthundyr894 Жыл бұрын
@@bane9685 What dedicated fire build reaches level 75 or completes all content w/out GG gear? Can't personally think of one. So you either find the charm with a different character or build, while spending your life in A1/2 Hell running from immunes with your fire build until level 75. And then still need Infinity etc, assuming you don't borrow it from the character that found the charm. For players with low time or who play solo, Sunder Charms do not change anything: you still need the Blizz Sorc/H'din etc in your arsenal to "unlock" the endgame for your new characters to ... farm slower ... or something? Honestly not convinced Sunder Charms fixed diversity or the issues with melee; they mostly made builds with GG gear better cos you still need the GG gear if you're not a Cold Sorc. And if you still need the same GG gear anyway, then what was the point of breaking immunities?
@LeoFINuTube
@LeoFINuTube Жыл бұрын
After sunder u can use for example griffons and facets to bring enemy resistances to even lower. But wait, those DO NOT WORK WITH FREAKING ASSASSIN TRAPS!!!!!!
@Malum95
@Malum95 Жыл бұрын
It's fiiiine, corpse explosion is > sunder charm
@zlonewolf
@zlonewolf Жыл бұрын
@@Malum95 except trapsin fighting immunes cannot kill the mobs therefore without sunders, theyre waiting for merc to just produce one corpse explosion that barely does 15% of pack of mobs. Most of trapsin's dmg comes ....traps. Necro CE works much better becos of amplify dmg.
@JJV7243
@JJV7243 Жыл бұрын
As a javazon on a budget (no high runes) that lightning sunder charm hasn't done anything because the only additional sources of negative lightning res. are gated by being insanely expensive (griffons/infinity) and 95% res monsters are not easy to kill.
@stefans923
@stefans923 Жыл бұрын
Just use a lower resist Wand, that's super Budget
@GodParticleZero
@GodParticleZero Жыл бұрын
I like immunites, but as long as there is a way for every build to break them. But, it also should have a cost, which the charms do with the minus to your resistance
@Hyperdriveuk
@Hyperdriveuk Жыл бұрын
24k Aoe ranged CC ability that slows everything.... nope perfectly fine. lol ... mb I forgot removing their resistances to -100
@xCB44x
@xCB44x Жыл бұрын
I'm still grinding for a cold charm but I like them because it allows me to use my sorc in all areas of the game. The zones changing every hour is awesome because it incentivizes me to play new areas that I skipped before
@manso306
@manso306 Жыл бұрын
You could use Sorc in any area before -- just had to go Light-Sorc and grind a lot for it because it was expensive. Or create the char offline in Hero Editor. I dislike the D2 community for being like you: Just want the game to be easy. I thought it was fun that you needed to create specialized chars for different areas before, until you got the gear / currency to be able to create a Light-Sorc. But whatever, have it your way, I'm not returning to Bnet. Single Player is very fun to me as well, thank god.
@gowanlock
@gowanlock Жыл бұрын
@@manso306 What did you lose when the changes were made? What did it cost you?
@manso306
@manso306 Жыл бұрын
@@gowanlock That's like asking "why do you need a hard mode in video games? you can just choose to miss half of your shots" Before, it was a long grind before you got to play a godly character like Light-Sorc. (like, even Hdin has trouble in small spaces ... though he's OP for the cost of just Enigma, no question) Today it's far from being a grind to get a char that's as good as the Light-Sorc was before. Just get a Cold-Sorc, Sunder charm, and relatively cheap gear (not much beyond Occy, Shako, 35 Spirit) and you breeze through any Terror Zone / 85 area. On top of that, the Terror Zones Treasure Class upgrades makes obtaining items like Griffon's ridiculously easy now. If I were to decide to grind for a Light-Sorc the "old fashioned way" -- i.e. ignoring Terror Zones and Sunder charms -- I would just feel stupid compared to any of the other players going for a Cold Sorc now.
@samorey4982
@samorey4982 Жыл бұрын
@@manso306 I agree with you, it should be difficult and expensive to use a character in every area. The point is, why only light sorc and hammerdins?? boring... That should be achievable with every char/build.
@manso306
@manso306 Жыл бұрын
@@samorey4982 I would be totally ok with balance changes to make it more difficult for Hdin, and difficult but possible for other builds. Light Sorc felt just about right to me before Sunder charms. But Sunder Charms are a "solution" in the opposite direction... Light Sorc is even more OP (doesn't even need Infinity to be as good as before, or even stronger with Infy now). And Sunders drop way too often, and their penalties are incredibly easy to offset... Like Fire Sorc's BiS is definitely Flickering Flame, which by itself boosts Fire Res even more than the worst Sunder lowers it.
@lucasandrescosta391
@lucasandrescosta391 Жыл бұрын
My argument against immunities is that a monster you can't kill is not hard, it is just annoying. There is nothing hard since 99% of the time you are encouraged to just skip it, walk past it. You've said so yourself Llama in your guided playthroughs when encountering immunes or asked about it, most of the time you say "just ignore them". In fact i would argue that a 95% Res monsters is harder than an immune one since you are actually encouraged to stick around and try to fight the 95% Res one. I think you realized this yourself in this video when talking about how monsters still felt unique and challenging after they removed the immunity with the charm, and it makes sense, all the uniquenes you mention in this video about different monsters feeling different comes from actual gameplay mechanics that were designed pre immunities were added to the game.
@treehousesingletown9752
@treehousesingletown9752 Жыл бұрын
I think that 100% immunity to any damage type shouldn't exist in ARPG's, unless there's a sunder charm-like way to break that immunity. I do feel like the cold damage type needs some adjustment however, due to innate CC potential & cold mastery specifically.
@gogrrr
@gogrrr Жыл бұрын
I think Physical charm is okay for Throw Barb and Physical Bowazon? Both have chance to cast Amplify on hit (from Lacerator/Atmas) and with Sunder these physical immune mobs get oneshot once they get amplify on them (some of them didnt before, some even stayed physical immune with Amplify). Need testing for melees, because it might be not worth it to have decresed physical res for this bonus. As for Magic Sunder the only use is for Hammerdin solo Baal runs to kill second wave a bit faster? But how much faster is needed to be tested too. I would like buff for both of these charms because they seem to be meh compared to caster ones. I am saving all the charms for my Non-Ladder characters, but Physical I save only 10-13, cant be bothered taking even more damage when using them. On a side note I would love having fear chance removed from Lacerator so Throw Barb can be playable with it with low amount of gear.
@MrLostform
@MrLostform Жыл бұрын
the physical curses are a good point, they reduce physical resist. Good point. edit: a merc with the unique thresher goes big here. edit 2: maybe making the curses reduce magic resist as well as phys resist is the fix. There is already an overlap with hammers being buffed by concentration, so they are already related and can fix the magic charm.
@Bowazon
@Bowazon Жыл бұрын
For the physical sunder, bowazons would just use magic arrow. If she were working in a team that can reliably curse large groups of mobs quickly, then it could come in handy there too. Throw barbs can use it because they have lacerator and fury druids can main with Reaper's Toll as well.
@zlonewolf
@zlonewolf Жыл бұрын
Except they dont. Bowazon has very low dmg. Throw barb dmg is probably pretty low as well. In player 8 these two will struggle and mobs will regen faster than they can dmg the mobs. Sunder charm only helps with physical immunities. It does not increase dmg. It's not an "amplify" dmg sunder charm. That's not how sunder charm works. It just breaks the defense or resists. If you're a melee and the mob has "stone" modifier or physical immune, then sunder charm makes it possible to even damage the mob.
@MrLostform
@MrLostform Жыл бұрын
@@zlonewolf there is a curse...called amplify...that pairs very well with sunder charms. what did you even write lol.
@blaynegreiner9365
@blaynegreiner9365 Жыл бұрын
I feel like the same monsters that were dangerous before sunder charms, are still dangerous. Things like Stygian Dolls, Venom Lords, Gloams, Death Lord, etc are still ridiculous dangerous...
@graemescott1140
@graemescott1140 Жыл бұрын
Yea cold sorc say with a holy freeze merc with charm be pretty op, targets will basically stand still
@mapron1
@mapron1 Жыл бұрын
Holy freeze from merc should not damage cold immunes. Or am I wrong? They made 'minions' affected by SM, but not merc, right ?
@rileylaforge7640
@rileylaforge7640 Жыл бұрын
Have played diablo on and off since it came out. Have never owned anything that involved a rune above ohm/ist. Never had an infinity, etc. I love you llama but I think sometimes crazy high level players like yourself forget there is a plethora of players out there that never get perfect gear and more options out there to kill some immunities I think is a good thing.
@MrLostform
@MrLostform Жыл бұрын
he is a speed runner, almost all of his play time is way underleveled and basic crap gear, even worse than the normal players gear. He of course knows well about being underpowered against immunes.
@rileylaforge7640
@rileylaforge7640 Жыл бұрын
@@MrLostform I understand that. What I'm trying to say is the majority of players can't spend time farming lower kurast for 20 hours just to get a few runes. We just log in for 30-60 minutes when our kids are napping to kill some stuff haha
@MrLostform
@MrLostform Жыл бұрын
@@rileylaforge7640 i agree people play the game way less than content streamers, but I think mrllama is keenly aware of the challenge of the game without perfect gear, it is kind of his specialty. As opposed to your quote: "forget there is a plethora of players out there that never get perfect gear". edit: i dont disagree with your opinion necessarily, just the objective fact that most of this dudes content is with worse than casual players gear
@syklonic
@syklonic Жыл бұрын
I think Sunder charms just as OK as some of the "new" 1.1 runewords like Enigma or CtA in that they just make more different character types and builds more viable. The fact that there are some builds like hdins or zerker barbs where immunities really just dont matter makes me a lot more OK with sunder charms making the game smoother for some other builds that struggled in a lot of areas before.
@billcarruth8122
@billcarruth8122 Жыл бұрын
I think sunder charms add a lot to the game for us plebs. I think they are a more interesting addition than say enigma, where every streamer has one on every toon and teleports so much that their characters legs have become atrophied.
@jaronweaver
@jaronweaver Жыл бұрын
The Terror zones opened up so many areas I would never farm before and to top it off you can get xp from it. Wonderful idea and I’ve been having so much fun. I always stop leveling at 95 and now I feel the urge to continue.
@MosesMode
@MosesMode Жыл бұрын
For a plaguezon, rabies wolf, and daggermancer you can always use the death's web swap trick to get the minus poison res.
@whitekony1006
@whitekony1006 Жыл бұрын
Also really cool with widowmaker guided arrows and poison scs.
@brianross9926
@brianross9926 Жыл бұрын
I found the physical one to be worth using as a CE/Summoner (using a perf 10% one). You get some phys resist from Enigma and Shako to begin with. If you are really concerned about it you can slap on a verdungo instead of a Arach and hit the 75% FCR breakpoint using a hoto+spirit shield. Necros are a little more protected by their army and everything will always be cursed with Amp damage dropping a sundered mob to a reasonable level. But, I think physical sunder charms for other classes are probably meh and you really need decrep or amp with it.
@scottnahler4027
@scottnahler4027 9 ай бұрын
So using a bone break on a summon necro is optimal?
@istvanjuhasz210
@istvanjuhasz210 Жыл бұрын
Immunes was never a challange. You just ran away, that's not hard. Monsters need to be challengeing in other aspects, than being immune. Dmg reflect, super fast moveing and attacking, super tanky, high dmg, piercing your res, etc...
@Yepmyaccount
@Yepmyaccount Жыл бұрын
Nobody likes reflect in any game ever. People have complained forever about having to just avoid reflect in Poe and D3. They literally removed iron maiden because that shit made melee even more aids to play. Extra fast mobs are already really fast and scary, especially when they spawn with other specific mods. We already have stone skin and magic resistance for tankiness, we have extra strong, we have conviction auras. Do you even play D2 or ARPGs?
@istvanjuhasz210
@istvanjuhasz210 Жыл бұрын
@@Yepmyaccount i know we have these, but it should be more, as in how challengeing an encounter is, these affixes should be leaned on more. There could be new affixes added and whatnot. Not just slaping an immunity on, so now you have to ignore a bunch of monsters.
@10ajmein
@10ajmein Жыл бұрын
try running away from the ghosts in arcane. Never gonna find the summoner that way. Can't run away from a physical immune Lister in wave 5. Plenty of scenarios where you can't just bypass.
@istvanjuhasz210
@istvanjuhasz210 Жыл бұрын
@@10ajmein Very sporatic occasios. So factualy you are correct. But eventualy you'll stay away from areas your build can't handle complety. Because relying on Merc AI is not the best option. That said Sunder charms are also not the best idea to deal with immunes. I saw a lot of better ideas from the community.
@raunopere
@raunopere Жыл бұрын
I think there is a huge upside investment wise to cold sorceresses right now due to cold mastery. Immunities breaking to 95% means you need resistance penetration from gear/infinity to deal any decent damage, but CM gives that for free. No other class gets that benefit
@raunopere
@raunopere Жыл бұрын
@Sean Caissey Yes, it is broken and it didnt do any good for the intended benefit of build diversity. Now it's just blizzard sorcs all around, even more than before.
@jejuislander5312
@jejuislander5312 Жыл бұрын
I think you are completely missing the point here Llama. What we wanted before are build diversity and Sunder Charms was supposed to fix that but what happened is now people only play Cold Sorc. Literally.
@mapron1
@mapron1 Жыл бұрын
Yep, cold sorceresses everywhere. Even more than before. They opened new builds - well, thanks for that, but they make cold even more OP, that unintentional and must be confessed
@TheGreektrojan
@TheGreektrojan Жыл бұрын
People say they want build diversity but they pick power way more of the time. The biggest problem is that the loot system in D2 make it necessary to farm for most intermediate and up gear and because most monsters are worth skipping, you really want teleport for most builds. Blizz was king for DPS with mediocre great + teleport. Sunder charms just make it so you can farm where-ever you feel like with Blizz sorc.
@Phnxkon
@Phnxkon Жыл бұрын
I built a cold sorc first for obvious reasons, however I still want to explore other builds with the charms as well.
@RandiOW
@RandiOW Жыл бұрын
I'm gay
@section6668
@section6668 Жыл бұрын
👍
@TheUnkindness
@TheUnkindness Жыл бұрын
Hi gay
@apocolypse11
@apocolypse11 Жыл бұрын
Let's be real there going to make Diablo 2 be like Diablo 3 to eventually say Diablo 3 is just as good as Diablo 2. Lmao
@bane9685
@bane9685 Жыл бұрын
If you're a casual gamer who doesn't have time get decked out in facets, griffons, infinity, Phoenix shield, 6 socketed facets crystal sword, d web, etc. Then the gap between cold sorc and all else has gotten wider, thus reducing build diversity. However, yes, in the GG geared players it definitely does increase diversity and choices. For example, giving a budget fire druid a sunder charm doesn't mean he can farm river of flame (especially with res penalty). But a cold sorc could
@zlonewolf
@zlonewolf Жыл бұрын
That doesnt make sense. Fire druid can clear chaos sanctuary hell with exception of fire immunes just like cold sorc with except of cold immune. You obviously have no idea what you're talking about. Fire druid is as strong as cold sorc. Sunder charms work the same regardless if you're fire druid or cold sorc. It just breaks immunities. The only class that it might not help is trapizin. Fire druid is exactly same as fire sorc. Neither has cold mastery and both fire sorc, fire druid and cold sorc or any other casters face same issues with immunities the same. If a mob is cold immune, prior to sunder, there's nothing you can do about it and even with conviction aura infinity polearm, it still does squat against alot of cold immunes prior to sunders.
@kaballfs
@kaballfs Жыл бұрын
I couldn't agree more. Honestly, the one thing I didn't like about D2, and the only thing really, is immunities. I just hate the idea of running away from mobs because they are literally invincible. And now that is gone. it's a huge improvement, the one bad thing is gone, even if I take a year to kill it, it dies, that's all that matters to me.
@Bowazon
@Bowazon Жыл бұрын
I like your point about sundering immunities away still doesn't break away the uniqueness of monsters in the game. That's actually valid. Broken immunes still have pretty high resistances to those elements. However, the reason why sundering charms are bad is because they are impossible to balance around properly and would need additional items and mechanics to make them not imbalanced as they are now. They allow more builds to solo the rotating terror zone content, sure, but that was the whole point of making hybrid builds in the first place. Now, hybrid builds are less appealing than ever because these charms now exist.
@Yepmyaccount
@Yepmyaccount Жыл бұрын
Hybrid builds were always unfun to play and most people only ever played them out of necessity. Who wants to use their preferred skills with less efficiency because they had to spec into something else to get around niche situations?
@Bowazon
@Bowazon Жыл бұрын
@@Yepmyaccount try playing a melee build. Having 2 types of damage is pretty much the standard if you want to farm everywhere.
@Yepmyaccount
@Yepmyaccount Жыл бұрын
@@Bowazon I have two level 88 barbarians, one I played pre-ladder and one I started with on first ladder-both I used to farm out dual griefs and fort. Your point also only goes along with what I said. People only play hybrid because they have to. Them no longer being necessary is not a loss.
@Bowazon
@Bowazon Жыл бұрын
@@Yepmyaccount well, that's just your preference that you like one element builds. To my point: there's a large player base that play bowazons or berserk barbs or spearazons or zeal paladins or fury druids that fell back on using another damage type for immunes. It was and is still the norm and despite being not able to blow physical immunes away quickly, we never complained about this mechanic because it has been part of the game for a long time and really there's nothing fundamentally wrong with having immunities... And is the reason why the synergy system was introduced alongside it: to give incentive to spec into single element builds if you so wished to create specialisation.
@mortiferozgaming2281
@mortiferozgaming2281 5 ай бұрын
@@Bowazonin that case they should balance the sorceress hybrid build cause the best fire spell to use if your main is cold is firewall and you can imagine how annoying it is to depend on monsters to stand still.
@brokoryfoods
@brokoryfoods Жыл бұрын
Immunity is a lazy way to implement challenge. You don't need it to implement challenging content.
@jwest88
@jwest88 Жыл бұрын
Still waiting for these features to come to SP. Terror zones specifically. Would be nice to farm more areas and have that variety.
@tsizzle12345323
@tsizzle12345323 Жыл бұрын
Oh my God no. Keep your trash online and please don't force me back to plugy...
@ZockerMrSchaf
@ZockerMrSchaf Жыл бұрын
@@tsizzle12345323 maybe u can turn them on/off like it is online?
@ItsTheJits_
@ItsTheJits_ Жыл бұрын
I like to see the poison charm reduce the duration of your poison but still give you the full damage. Would buff poison builds. The physical is like to see it add Max damage AR or something to give it a lil bump. Idk what to do for the magic one tbh lol
@leonidemelin1131
@leonidemelin1131 Жыл бұрын
I think the whole “monster immunity system” in d2 is just a awful game design. D2 on hell difficulty is just a boring game - you either skip almost half monsters, which isn’t fun at all or you forced to kill with physical dmg and without good gear it is slow and no fun
@whitekony1006
@whitekony1006 Жыл бұрын
I wish there were physical themed set of rainbow facets, they could come with "adds xx-xx damage", "2%ctc amp on strike", "+5-10% cb/ds/ow". maybe some ias too,maybe 10-20%.
@chrisjones6002
@chrisjones6002 Жыл бұрын
Adding AR would be big too, I feel like that's the weak point of most physical builds without ITD.
@whitekony1006
@whitekony1006 Жыл бұрын
@@chrisjones6002 you're right,that is a big one. Throw 1-200 ar per stone? Mannnn I'm always coming up with items I wish I could put in the game haha. I've got journals full of dream gear.
@breadnaut3087
@breadnaut3087 Жыл бұрын
At 35, it was fun to play for about a year and run through all the classes again. Unless they added a new act/class/main boss Im not really interested.
@Malum95
@Malum95 Жыл бұрын
Why are you running
@TheGreektrojan
@TheGreektrojan Жыл бұрын
Honestly, thats more than good enough value/time. D2 is best played that way for most people. The few people who enjoy the grind just have a disproportionately strong voice because they've played this game so long. Play D2R, finish, then comeback years later when the itch kicks in.
@dark1021
@dark1021 Жыл бұрын
Charms and terror zones are amazing. End game reward for end game players and it doesn’t break the game(excluding cold sorc obviously lol). They did a good job making charms for hell only, like you kind of said it still makes immune a part of the game you have to overcome(like in nightmare/early hell).
@leofischer6401
@leofischer6401 Жыл бұрын
I agree. It is awesome to see variety of builds. D2R is a reacher game now
@bobnewkirk7003
@bobnewkirk7003 Жыл бұрын
my biggest takeaway from this is the lack of parity between element types. Light has easy access to Crescent Moon which at the cost of an Um gives -35. The closest parallel in fire is Flickering Flame and for the cost of a Vex we get up to -15%. Poison is in the same state short of Death's web and Bramble as the "midgame" option is 3pc trangs for -25 which eats up 2 extra gear slots. If the devs are trying to move more player power into gear then I think there is a real opportunity to give midgame options in the -30 range to all the elements. personally i feel poison really needs a look at as the builds are pretty marginal, and so long as poison sources cant stack on a target the dps ends up being pretty lackluster. I would like to see FF boosted to -30, and new runewords (or revised unique/runeword) for each of the other damage types including magic. In regard to cold mastery, I am ok with it being reduced to 50% or lower if it has some other benefit (ie added slows target, and/or +damage) and a new runeword in the -30 range that doesn't require a Jah to build. I like adding runewords to the helm slot as Shako is so compelling to so many builds that having the option to swap to for a more damage-centric helm seems like a good choice for the player to make. Alternatively we could look at adding diminishing returns on Cold mastery so it caps out at a more balanced level. in the same vein I personally feel like the diminishing returns on lower resist should be re-evaluated as CM And Conviction both offer -150 or more, while LR is capped to 65%. if all 3 were normalized to 120 it would give plenty of opportunity to chase the last -80 rez in gear without this inconsistent 1/5th rule.
@Scroapy
@Scroapy Жыл бұрын
the fact we have diminishing returns on certain things, but linear scaling on -cold res is mindblowing to me. Somebody had to be a cold sorc shill in the dev team.
@chrisdover636
@chrisdover636 Жыл бұрын
Act 5 barb merc can work great to help with minus to enemy poison res. Pop on dual griefs on merc and there's minus 40 to minus 50 (rolls 20 to 25 negative enemy poison res) pair that with deaths web either on main or swap, and there is an instant minus 80 to minus 100 enemy poison res. Quick way to completely break all enemy poison res. Nobody remembers the minus poison res on grief as it's a fairly useless stat for the weapon, but can be great when utilized for the negative poison res, albeit not exactly a budget option
@bobnewkirk7003
@bobnewkirk7003 Жыл бұрын
@@chrisdover636 i believe that -- rez only worked for the person equipping the item. Mercs running infinity don't offer extra light rez so the same should apply to Grief
@darushkii
@darushkii Жыл бұрын
Poor Bramble, the forgotten runeword. Up to -50% enemy poison resistance!
@Malum95
@Malum95 Жыл бұрын
I think I used it once in 2005
@mapron1
@mapron1 Жыл бұрын
Ohm Sur and body armor? wow. and 25-50 spread. Tough choice for poison character, as you probably want enigma in body slot.
@Matthew-zs8nm
@Matthew-zs8nm Жыл бұрын
I think it's great that more builds can run the game.
@zlonewolf
@zlonewolf Жыл бұрын
Yes versus just Hammerdins being viable in Hell. Almost nothing is immune to Blessed Hammers & with sunder charms, Hammerdins are even more OP.
@matim90
@matim90 Жыл бұрын
I like both the terror zones and the sunder charms. I think that sunder charms could use a little more balancing, be a little more rare. As for terror zones there are a few which have very low mob density still and that is not that fun, but of course you can always just do something else in that time. However what I always liked about Diablo 2 and disliked about Diablo 3 that Diablo 2 was the difference in difficulty. As characters get stronger the game gets easier. So a new endgame introduced in the future would be nice. Maybe like a pvp arena and something centered around that ? Maybe a group play arena ? You can do it now I guess but the game itself doesn’t really promote that. Maybe like a matching algorithm so I can have fun but not be completely destroyed by some fully buffed characters ;)?
@donaldkenne3776
@donaldkenne3776 Жыл бұрын
Mass immunities as they exist in the game since 1.10 are absolute trash. I would say maybe unique or champion packs being immune would be okay but huge swaths of the game just being mass immune just create unnecessary difficulty.
@brosephbroheim6428
@brosephbroheim6428 Жыл бұрын
If they introduced the magic facet to solve the magic sunder problem, that'd be an interesting set of counter complaints.
@seanmorgan8128
@seanmorgan8128 Жыл бұрын
great idea 5/5 magic jewels too bad hammerdin relies on rune word gear though
@Erbsengeneral
@Erbsengeneral Жыл бұрын
just exclude the champions. then its fine
@johnjoeson3115
@johnjoeson3115 Жыл бұрын
Hybrid builds show up to work. Blizzard: Thank you for you 22 years of service, but your jobs have been outsourced to Sunder charms. Hybrid builds: T_T
@mapron1
@mapron1 Жыл бұрын
Yeah, I was enjoyed hydra/ice blast hybring for a while. Now what. (I mean I will continue enjoying it, but it became excess and inefficient)
@unixtreme
@unixtreme Жыл бұрын
People are complaining but originally we hated when they made immunities so prolific. So the real D2 purists actually don't like immunities that much. Some level of immunities is fine buy current hell is just badly designed.
@mapron1
@mapron1 Жыл бұрын
@@unixtreme In D1 most monsters had immunities and that was fine. Though every char had access to every spell... If only 'charge' system has some rework.
@coolc2452
@coolc2452 Жыл бұрын
I think there should not be any sunder charms, but this is how I do it, if your running lightning on a character and you come across a lighting immune it should take a bit longer to kill them, where others normal, that’s the same for cold fire poison magic physical, plus if we can’t have 100% immune then monsters shouldn’t have either
@SuperZakaru
@SuperZakaru Жыл бұрын
Immunities are vital for the beginning of ladder for me. Having a team of 8 people who have to coordinate in order to play efficiently beings a lot to the table. The fact that in HC we have a salvation pally, oak druid, Bo barb sorcs for Tele, this team harmonizing in a way that makes it possible to walk through the game with next to no gear, basically without stopping at all until hell baal is dead is what keeps me coming back. My friends and I all practicing and coming together to do practice runs for a few weeks before ladder start. My team was actually first to kill hell baal on hc this ladder. We did it in 3 hours 29 mins.
@zlonewolf
@zlonewolf Жыл бұрын
Not if you're a Hammerdin. They're OP af and can solo the entire game.
@pat777b
@pat777b Жыл бұрын
Death's web can still be used on other poison characters. Have dweb on swap. With main weapons, apply your poisons and then switch to dweb to increase the poison damage. It's clunky but it's a different way to play. Necros will still make the best use of the poison charm and dweb since their swap slot is free for CTA. I wish barbs had a decent poison skill. Imagine a poison barb with dual faceted dweb on swap!
@JosephMagicFlower
@JosephMagicFlower Жыл бұрын
It's not an efficient way to play because it works only if the first frame of poison damage is applied after the weapon switch. You often can't switch before monsters take damage. Barbs can't benefit dark web because they apply poison damage before switching weapon.
@dsjdajasjiwj4265
@dsjdajasjiwj4265 Жыл бұрын
sunder charms meant that day 2 of ladder i was doing p8 cs runs solo with cold sorc(full tals + sunder), game feels too easy and i don't feel like making another char since cold sorc is so powerfull and anything i could make feels weak: slow or low mf(except mf barb but i did that last season and i don't want to do it again)
@gnostic94
@gnostic94 Жыл бұрын
To each is own, im having a blast with a fire druid, have a ravenlore with a facet + sunder charm, still working on getting enigma and phoenix, its a blast and something other than the standard meta sorc.
@JosephMagicFlower
@JosephMagicFlower Жыл бұрын
You play to be powerfull, because it's your job or for fun/having a challenge? Why don't you play ssf or maybe hc ssf? Or, even better, sp hc ssf...
@xxxx85
@xxxx85 Жыл бұрын
I think immunities are great, but they should be used to encourage sorceresses to be multi-element builds. - Immunities in EVERY zone should be set up so that ALL zones has some immune monsters to every sorc element (fire/lightn/cold). - There should also be cross-element synergies which makes multi-element sorceress builds *better* than single-element builds. - As for example Fire Druids, there should be a Druid-specific item that breaks fire immunities. - Oh, and Infinity should not have Conviction aura. That kind of game would be so much more fun to play, and would contain *SOOO* many more potential builds. Do you go Lightning/Cold? Fire/Cold? Fire/Lightning? Which particular skills do you use? Which cross-synergies? And so on. I'm not talking about nerfing Sorc, it can still be as strong if that's what the community wants. But it would just be sooo much more FUN to play. A better game.
@bahneetza2169
@bahneetza2169 Жыл бұрын
no?
@xxxx85
@xxxx85 Жыл бұрын
@@bahneetza2169 Compared to literally picking *one* skill that you will be using over and over on every monster through the entire game - Yes?
@Phnxkon
@Phnxkon Жыл бұрын
Fun in theory, in practice whatever does the most dps or farms the most areas effectively.
@xxxx85
@xxxx85 Жыл бұрын
@@Phnxkon The point is that multi-element (multi-skill) builds would be that choice.
@bailwl6
@bailwl6 Жыл бұрын
the game is already hard enough for physical damage dealers! D2's biggest weakness is the gap between casters and physical, and they just made it even larger. Physical sunder charm should sunder immunities + add splash damage with no drawbacks perhaps. But really the issue needs to be resolved on a more fundamental level. Physical needs more toughness and needs more AoE. It's absurd that the fastest clearers, best mobility and even toughest characters (immortal sorc and various paladin casters) are all casters! Only place physical shines is on a few troll builds in Ubers that are basically useless everywhere else
@EriYT
@EriYT Жыл бұрын
There's nothing "difficult" about killing monsters with immunities, you just get the gear/setup to kill them, which requires grinding. Immunities are dumb and were never fun.
@MattSeesGray
@MattSeesGray Жыл бұрын
11:10 isn’t Tyreal’s Might a unique sacred armor??
@playablejank7730
@playablejank7730 Жыл бұрын
Came here to say this. Templar/Tyraels. Might have just been a jab because those items are so bad for how rare they are.
@zetascorp3880
@zetascorp3880 Жыл бұрын
I have to believe that within these first 2 seasons, the changes implemented just skyrocketed the Fire Druid's capability. With the talent/skill changes made in season 1, and Flickering Flame's introduction (especially in a GG pelt base), they already became very capable (I never got Infinity 1st season, but an Eth Reapers Toll works wonders for the Fire Druid's merc as well to help muscle through their physical damage). The Fire Sunder is the icing on the the cake, having the -Fire Res countered by Flickering Flame's Fire Aura... Fire Druid went from something I never thought of to an incredibly satisfying and complete feeling build.
@Eskoxo
@Eskoxo Жыл бұрын
Honestly they should consider expanding this old classic by adding hell+ mode that is a true challenge with some new loot.
@JosephMagicFlower
@JosephMagicFlower Жыл бұрын
Real immunities on hell+?
@BengaIaas
@BengaIaas Жыл бұрын
Summoner Necros and Throw barbs can use the physical sunder charm. It's probably bad for all melee though.
@NeloGTz
@NeloGTz Жыл бұрын
U forgot shockwave werebear
@MrLostform
@MrLostform Жыл бұрын
so few magic immunes that it doesnt hurt hammers tooooo much. And the wave 2 guys die to even voulge insight mercs. berserk isnt struggling Much here either, especially if you can smack stuff with a few frenzys that isnt taking bersk damage. physical immunes still take crushing blow damage, using something like azurewrath destroys ghosts and demon lord immunes, the moon lords are scary. There are ways to make your physical build effective. fire is probably in worst shape here with just a charm. The damage isnt Great, and you pretty much need to make the monsters stay still in your fire or stand and deliver many fire spells. lightning does better damage and saturates the screen, poison can run around while they tick down, cold freezes. Fire is like ugh hold these 5% damage fireballs. edit: another comment pointed out curses reduce phys resist, maybe make them affect magic resist at half value as well and you are in a good spot maybe?
@rawdmon
@rawdmon Жыл бұрын
Sunder charms are by far the laziest thing that the devs have done since release. I’m honestly surprised they even made it past the PTR. I understand the need to make other builds viable but this is not the way to do it. They’ve completely ruined the game with these. The main thing that made the game challenging was dealing with immunes, and now that’s not a thing at all anymore with these charms. Even infinity couldn’t break all immunes, but these do. Also the fact that melee chars take an extra 25% physical damage at all times but then casters can just easily negate the minus to res with a couple of runes and a res jewel is ridiculous. Not to mention that all elemental damage types are not equal when receiving damage. For instance cold and poison enemies are far less of an issue than fire or lightning, which only adds to how flawed the resist penalties on these runes are. A better balance would have been to make the sunder charm apply a -15 or even -25 to max res for that resistance type, or double the negative to res and make it -150 so that they have to make some serious gear choices to be able to use it. And even then, cold casters would suffer far less of a penalty in terms of receiving actual damage than the other types. There’s not nearly enough of a penalty required to use one of these right now. They are also way too easy to find. As I said before, I really think the entire concept of these charms is incredibly lazy and flawed. They shouldn’t exist. They should just call it a failed experiment, delete them, and try something else in terms of rebalancing things. My personal suggestion would just be to lower the max res on the monsters for the other types of elements so that they can be equally broken by infinity (where most can be broken but some are just high enough where they can’t be, just like it is with lightning now). Also consider maybe having one or two other items which provide conviction instead of just infinity. Or maybe an item that provides lower resist as a skill (at basically the same effective level as the conviction on infinity) to mix things up a bit and have other options available to characters. I don’t know why these options weren’t explored instead of sunder charms as they seem pretty obvious to me and don’t really have any of the major drawbacks that sunder charms do.
@V3Efreet
@V3Efreet Жыл бұрын
Yes, unfortunately lazy + entitled baby community who dislike any form of difficulty was impossible to overcome. The real solution to build diversity and immunities was reworking sinergies and allow dual elements to be the norm without sacrificing too much damage. With the added benefit of being able to tweaks numbers in the future to fine tune everything. With sunder charms the only option is to remove them or allow them, casters don't care about extra damage, especially elemental one.
@chrisfernandez3644
@chrisfernandez3644 Жыл бұрын
worts Ladder reset in 20 years
@aegisvald5093
@aegisvald5093 Жыл бұрын
As far as monster immunity goes, the monsters felt unique in normal and NM so there is no reason to think they won't feel unique in Hell. The core mechanic was there all along, all that changed is that one element doesn't do damage. I think that is the least impactful part of the monster design.
@eXo23exilant
@eXo23exilant Жыл бұрын
Maybe you can't remember or you don't know. You have a much greater advantage if you use the Sundering COLD or POISN gc. The "Thawing Potion" is not only used as a de-icing agent. He gives you a juicy Cold Res Buff for 30 seconds, which can also be easily extended. The hidden values: "receive +50 Cold Resistance and +10 to Maximum Cold Resistance for 30 seconds" If you use 10 of these you have 300 seconds, 20 of it 600 seconds, ... ... for POISN use the "Antidote Potion" the values ​​are equal in poisn res. Blessart.. ..uhhm Blizzard, what are you going to do about it if necessary? a change that can lead to a another change due to an incompletely thought-out approach. than maybee the changed changes... ... in the worse case, something of the original game is lost... i have to say "very brave!!" please be a little more careful.
@kingheenokgaming4783
@kingheenokgaming4783 Жыл бұрын
I will add that for cold sorc, even the -cold 70% res ain't so bad because most monster have fire/lightning attack. It always been fire res>light res>cold res>poison res.
@TheGreektrojan
@TheGreektrojan Жыл бұрын
Yup. I was thinking and I struggle to think about which actual dangerous monsters do cold damage and there aren't many. The cold sorc isn't even that busted damage wise vs. other endgame builds honestly. Maybe blizz is a smidge strong but its also not super fast. I just find it funny because there is so much busted in D2 (still love the game) but because its new in 2022 we treat it with modern scrutiny rather than all the nostalgia-fueled lore players have built around all the other random jank in the game.
@NeloGTz
@NeloGTz Жыл бұрын
The only dangerous cold dmg in the game is frost nova cast on death on cold enhanced monster
@Yepmyaccount
@Yepmyaccount Жыл бұрын
@@NeloGTz This tbh. But to the other point, Blizz is slow as shit if you aren't target farming just elite packs, and it's annoying how random the hits are, rather than directing lightning through priority targets or using chain lightning to melt entire packs of normal mobs. It's literally that Blizz is just safe, simple, and easy to use, but is also the least fun sorc build.
@cjdig86
@cjdig86 Жыл бұрын
It also won’t be any trouble if you have a halfway decent energy shield setup. Your resist won’t matter at all.
@ericbrintonmusic
@ericbrintonmusic Жыл бұрын
I think, if sunders are gonna be so common, they should reduce 3 random player immunities. i.e. a Cold Rupture does the -75 enemy cold res, but then also does (-85 to -65 poison), (-85 to -65 fire) and (-30-20 phys), again random rolls, or something along those lines. Like let it all roll random. There's no way these MF bliz sorcs should be getting off so easy. At least a lite sorc has to deal with insane soul damage and/or stack up their lite immune/sorb. Then obviously any sunder charm that does -cold, -poison, -magic player resist are going to be more desirable, so at least we're adding more value to them via a random nature
@MrOthello7
@MrOthello7 Жыл бұрын
6:26 i suggest add rbf jewel to the game -(3-5)% enemy magic ress / + (3-5)% magic damage so necro can combine it with sunder charm magic for example: Crown of Ages + rbf -10% (2x jewel) Black Hades 3 sox -15% (3x jewel) / or / Spirit Forge 2 sox -10% (2x jewel) Boneflame + rbf -5% (1x jewel) any Wand + rbf -5% (1x jewel) so additional -30% enemy magic res. I know this is not a solution for everything but first step to let them something better works. if we have more ways to reduce magic res after sunder immune i think blizzard could add some little more magic immune enemies. Also i think that we don't have really good uniqe items for that build. we have still some not used based armores which they doesn't have their uniqe versions Archon Plate (uniqe version) +100-150% Enhanced Defense +1 To All Skill Levels -(7-15)% To Enemy Magic Resistance +(10-15) To Vitality +20% Faster Hit Recovery +20% Better Chance Of Getting Magic Items Socketed (4) There is can be done even more. Maybe open more builds with magic damage?
@dire_prism
@dire_prism Жыл бұрын
I like the sunder chams, exactly because it lets more builds work in hell. But in a way they're just a patch on the problem Blizzard created when they introduced synergies in 1.10 and at the same time raised monster hitpoints. Before then, every class had ways to counter immunities, and dipping into all of them was possible. You could definitely be a 3 elemental sorc back in 1.09.
@leonirspaz540
@leonirspaz540 Жыл бұрын
This man right here gets it, i dont have to run a fireball,nova,fo sorc anymore, thank fuck
@blajx
@blajx Жыл бұрын
Leave cold sorc op, let other character be op at a lower budget with sime cheaper runewords with -res, then add some more endgame to it. U still have to go through all hell immunities for the first time and then farm them a lot in the terror zones until u can play the game with ur favourite build normally.
@user-mikesmith
@user-mikesmith Жыл бұрын
For physical sunder, damage taken is too high but Stormshield and a DR belt negate the damage and leave you with comfortable DR overall. For a character like a fury Druid, I would definitely keep the charm equipped so that I can have a merc with something other than reapers toll. I think it would help with Ubers as well. Fury Druid was my Uber character and the difference between Ubers instantly melting and taking forever is how often the physical immune mobs hit you. Reaper toll merc fixed this if the merc survives but it would be nice to have physical sunder and new merc weapon options beyond reapers toll.
@Scroapy
@Scroapy Жыл бұрын
you should still run a source of decrep even with the charm... 95% is still way too much and if i am not wrong decrep doesnt work at 1/4 so its super useful.
@dandymcgee
@dandymcgee Жыл бұрын
Personally I don't think immunities are difficulty or interesting at all. They literally prevent you from playing the game at all as certain builds. They should add _real_ difficulty in new areas, if they want the end game to be difficult.
@arrgghh1555
@arrgghh1555 Жыл бұрын
Sunder charms are a bandaid on a broken arm. Ill conceived and completely unfit for purpose.
@NeloGTz
@NeloGTz Жыл бұрын
Just made the cold mastery can only pen 1/5 again sundered cold enemy. Like conviction and lower res. So cold wont be too overpowered
@liamcossey9508
@liamcossey9508 Жыл бұрын
For me as a dad with no time to play and will get one of these charms maybe late ladder i like it will feel like ive got something to go for and then can farm everything in my few hours a week i have to play but then again im so casual that it doesnt really matter what i think lol
@tikkimon
@tikkimon Жыл бұрын
Just keep farming terror zones they honestly ain’t super hard to get =)
@Mesercus
@Mesercus Жыл бұрын
i agree in theory, but in reality people just destroy enemies with almost zero effort and jusut skip the immunes. Especially since everyone is using teleport from enigma
@raoulduke2924
@raoulduke2924 Жыл бұрын
Everyone has an enigma? Thats impressive.
@MrLostform
@MrLostform Жыл бұрын
the problem is terrorzones though. Imagine it goes pit -> crystaline -> ancient way -> glacial trail -> forgotten tower. Now your cold character is in town going well damn, guess i can farm baal.
@homestar1291
@homestar1291 Жыл бұрын
Watch out for those cold immune Gargoyle Traps still!
@unixtreme
@unixtreme Жыл бұрын
People are complaining but originally we hated when they made immunities so prolific. So the real D2 purists actually don't like immunities that much. Some level of immunities is fine buy current hell is just badly designed.
@tinfin7965
@tinfin7965 9 ай бұрын
I don't think it matters, use them or don't, this is a game you spend 50,0000 hours grinding the same areas for items that take either a day or 20 years to drop. i been playing since patch 1.09, i never liked immunes back in the day and i don't like them 20 years later. i can't speak for pvp but i can speak about pve....i don't see the big deal with sunder charms. I can take or leave them if there were removed.
@michaelwilson321
@michaelwilson321 Жыл бұрын
I honestly can’t justify the complaints. The idea of characters that can clear all areas in the game isn’t new. The real change is that the end game meta is full of a VARIETY of builds “killing everything” instead of a bunch of Hammerdins, Javazons, and Light Sorc “killing everything.” We can also now pick from a wide array of mercs instead of just Act II merc w/Infinity for every elemental build. If the purists want to keep things as they were, it’s a simple fix: don’t equip a sunder charm and disable Terror Zones. Don’t get me wrong; I love the D2 experience, and I played all the way back to pre-LOD, but I think seeing the other 90% of content previously ignored in endgame finally being put to use is a positive shift.
@your_eulogy2688
@your_eulogy2688 Жыл бұрын
Nope! Certain builds will always be more OP than others that's the way it is in every game. They're not gonna make every character EQUAL gtfo lol. So many viable build options now, so many differences in gear NEEDED TO COUNTER THE -RES on the charms. Keep playing single player LLAMA. The game needs to progress. Using the charms and not having resistance to back up the negative res will make you die Hella quick. Not sure what ur talking about about making cold immunes "not scary" I gotta leave the area now.
@DanDan123yoo
@DanDan123yoo Жыл бұрын
Just typical blizzard fucking it all up again. The community were SCREAMING about the balance of cold mastery and the fucked up drop rates of sunder charms. They didnt fix sunder charms and my group of 8 that started at launch had over 300 sunder charms before the nerf(this is on HC btw) and EVERY sorc i know on HC are all cold. The age of sweat in the gaming community these days pushes players to play the fastest, best characters and cold sorc just dominates. For me personally i play what i want (zerk barb) it wrecks the economy with everyone playing cold sorc. Yes cold sorc items are more expensive but everything else is almost worthless after 3 days of launch. Cold sorcs with sunder charms 1 shotting bosses farming everyzone with 1 click. The community cried out how OP it would make cold sorc because of the mastery but they made zero changes. Above all sunder charms should of been mega rare but instead they were more common that full rejuvs for 3 days. Typical blizzard fucking up a game thats 20 years old and making arguable one of the most unbalance ladders in 20 years.
@thisiswherethefunbegins
@thisiswherethefunbegins Жыл бұрын
There is no reason playing any other char than cold sorc if u like trading and farming. And this is sad imo.
@voteZDLR
@voteZDLR Жыл бұрын
When I was playing previous D2 and D2R even, my favorite class is and has always been Sorceress. The problem is as everyone knows by now, you can't just roll a cold Sorceress and expect to be able to breeze through the game. If you pick up a cold sunder charm though, you can literally just be a cold sorceress and it's basically the most OP thing in the game. If you wanted to be able to kill just about all monsters, you had to double spec. No longer, really. Hit 75, find the sunder charm you need and that's it. It really is kind of game balance breaking. Do I care THAT much? Not really. But I feel like it is making a formerly "difficult" ARPG a bit too casual. At least it knocks your own resistances too which is ... not that big of a deal in late game when you'll be finding and using them anyway. But still.
@Scroapy
@Scroapy Жыл бұрын
Cold sorc is OP with the charm and it should be nerfed so CM works at 1/4 as other skills. You would still have choice to get another -60% from Doom if you were interested, but at the cost of FCR which would make it balanced imho... Saying fire chars have also access to -fire res is not smart imho, because the sunder charms were added for the average joes, who dont get to infinity, so suggesting runewords like phoenix(cost - Jah/Lo/2xVex) as solution is not smart at all.
@oldgregg8912
@oldgregg8912 Жыл бұрын
why is almost every D2 streamer/ youtuber acting like blizz sorc is 'a little strong' its actually game breakingly op and eveyone who has played one knows it for a fact, the free -eenemy cold rez from cold mastery HAS TO CHANGE, it totally removes the need to play any different build or spec because ONE EASY TO GET ITEM on blizz sorc and you can do everything no questions asked, and you can do it safer and faster than anything else, the fact the the patch got released like this is mind boggling, all of the changes to the game made in the last year has just made op classes more op, its boring and its lazy Terror zones are a good idea, Sunder charms are an ok idea imop , but Cold mastery must be changed! and the Phys/Poison and Magic charms need to be reworked to reflect that the skills that do those damage types operate differently, it feels like the changes were made by somone who has never even played the game
@nunosousa4689
@nunosousa4689 Жыл бұрын
Breaking immunities is a flashback to 1.06, where no immunities exisited the first place. I happen to agree to no immunities, but right now infinity, cold mastery and assorted -%enemy resistance, coupled to high spell damage, make the game a complete cakewalk and boring to play unless you like to faceroll everything. I'd just play a melee character. That at least is mildly challenging. Or D2 classic.
@Vesp3r1987
@Vesp3r1987 Жыл бұрын
The physical one seems like the most useless to me. Why? Every physical damage build have a way of dealing additional elemental or magic damage. f.e. Barb can use Berserker Paladin can use pretty much everything other than Zeal Bowazon can use elemental shots or magic arrow Javazon/spearzon have tons of elemental attacks too Assasin have elemental attacks Druid have bunch of options too... Next in line for being useless and needs rework is the Magic sunder charm. As it is now i think its only usefull for bone spear/spirit necro and tbh its not that usefull there too as necro can just use corpse explosion. For some reason magic immunes are still taking ton of damage from holy bolt too
@TLO7
@TLO7 Жыл бұрын
why does this guy need athletic adidas shirts to play diablo 2 sheeeesh
@tobiash.7709
@tobiash.7709 Жыл бұрын
My Thoughts summed up: - Terror Zones are a great addition for leveling when you are 90+. Making other areas a worth option to farm could have been achieved by making more areas lvl 85 areas. - Charms basically add nothing to the game for most builds. I dont see any more build diversity all i see are 6 out of 8 players using blizz sorc in public, because people love easy op stuff. Also bad builds are still bad and op builds are still op...who whould have seen this coming - you would achieve much more build diversity if you would buff the bad builds to become somewhat good. also having high difficulty in the game will help with build diversity as long as you give players a solution for their builds and certain scenarios. some of the best examples are trapsin or bowzon(elemental), where you can easily play all content in the game as long as you use 5% of your brain. So the solution for bringing more bowzon into the game would be to buff the dual spec to be on par with other top builds and not bring a sunder charm which doesnt help the build besides the fact that you have 40 unspent skillpoints and doesnt need to change you attack depending on the enemy you face.
@taztas117
@taztas117 Жыл бұрын
Mrliama ima playing On console lvl 86 sorc , and right now I cant farm Sanctuary bcoza 2 Guardian have cold and fire ,,, when i respec for cold light same Guardian have cold and light imun,,, Well thank you game xd 3 path erlier have No problems,,,,
@maccawacca69
@maccawacca69 Жыл бұрын
Hybrid characters where annoying lets be honest. If you got equal amount of skill points to spend on your alternate elemental skills then that would be a game changer. Sunder charms are a good game opener for MF in all areas. If all charms where set to put immunity to 75%, and where just a lil harder to get, I think it would have been perfect. I have not tested physical yet, but then again my barb has berserk for that.. Honestly I wanna see all characters able to go ham on an area together, while being able to have 500mf. The first TZ in cows with a full group of mid to end game was exciting.
@floorpizza8074
@floorpizza8074 Жыл бұрын
If you like the dynamic that immunities bring to the game, then don't use sunder charms. If you don't like immunities, use sunder charms. Having them available means that both sides of the issue have an available option to play the game the way that they like; no one side is forced to play a dynamic they don't care for. Kinda makes the whole argument moot, really. As for your statement about "well, if you don't like immunities, there are other games for that," that is really closed minded thinking, Mr. Llama; I expect better than that from you.
@unknownunknown-ni1ns
@unknownunknown-ni1ns Жыл бұрын
come on dude, you know u were gonna make a video as a d2 info streamer and you dont even research the charms before making the video, then you say you like the immunities because it varies the game play and makes it more challenging BUT all you ever preach is to SKIP SKIP SKIP just run past all mobs, kill boss beat game in 2 days. your falling off the radar as a decent d2 youtuber, ill just have to go to others. hopefully they wont fall into the scammy ish vid making that your channel has become.
@s0Ld3L
@s0Ld3L Жыл бұрын
The problem is, sunderer charms drops r a joke... it drops every 3 or 4 runs, its harder to get a low rune than a sunderer charm,.. And the only good ones r the cold fire and light, others changes 0 the playstyle or even the builds early or late. When i saw a unique charm drop and its a Sunder Charm it feels like : Oh, again a Sunderer Charm and not a Gheed.... I wasnt expecting that reaction about a new unique drop...
@rxnx6323
@rxnx6323 Жыл бұрын
Found a GEye today and i wasn't hyped as the one i found 1 year ago traded that for my first enigma now i was wondering if make a lightsorc but guess i ll not do it cause whats the point? still TZones are great but i would like them super hard maybe with a MF buff but the XP buff i think is just ruining the glory of lvl 99. I liked diablo2 before now i'm liking it always less.
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