Brilliant Russ, just in the middle of getting triple screens setup to compliment my 737 NG Cockpit here at home. What a time to be alive! ;-)
@davecollins40142 жыл бұрын
Thanks Russ, your research coupled with your experience is unequaled. I have used most of your suggestions setting up my simulator.
@ChrisH-so1id2 жыл бұрын
Thank you for this video. While I do not use a multi-screen setup, I do use a 50" screen. What I always loved about X-Plane was I could measure my eye distance to screen and use a simple online calculator with that and my screen size to get appropriate field of view and then just plug that number in X-Plane. Even with P3D, while it also used zoom, there was a relationship with FOV that was easy to figure out the appropriate zoom needed. Been lost on how to get there with MSFS, but this helps answer that. Used that chart/graph and am now all set up. Things now seem true to scale in front of me.
@rbarlow2 жыл бұрын
Glad it helped.
@doltBmB8 ай бұрын
Bit late, but the reason FS uses percent is because each plane has it's own base FOV, and the slider modifies from that, so this chart is only accurate for the cessna.
@jJustPlayingNZ2 жыл бұрын
Just to add a furthe comment, I have been flying and fiddling with settings and muti-monitor a lot in the last two days, after watching your videos, and I am blown away with it. I just flew through London (Photogrammetry and Orbix) at a couple of hundred feet in the JPL Cessna 154 including through Tower Bridge. I achieved 30fps, or close to it, with high and medium settings and the scenery and immersion was just amazing on 3 x 1080p 21 inch monitorswith my NLR Motion Platform, X52 stick and TrackIR. Smooth and no stutters. I won't be using my HP Reverb 2 VR on this RTX2080, i9 9900K processor for a while, maybe not until I get a new PC. It may be a disappearing thing to have triple monitors in a world of VR but I can recommend it to anyone with a system like mine. It takes some work to get it all installed and running but I did it a few yaers ago for sim racing and I am glad I did.
@wildelorme44092 жыл бұрын
Thanks again Russ for the deep dive on Multimonitor support! Your research, knowledge, and perseverance in making our hobby of sim flying more realistic is so very helpful. Some day I hope to actually meet you and chew the fat on our backgrounds in military aviation, “FLIGHT SIMULATION”, and aviation in general. I’m really interested in your home built knobster and Arduino knowledge.
@robertgates51642 жыл бұрын
I had heard about this being in beta. Awesome to see it in use. Thanks for taking the time to create and post the video!
@dirtinthebox322 жыл бұрын
I have some footage up on my page of triple screen as well if you would like to see more
@robertgates51642 жыл бұрын
@@dirtinthebox32 I shall. Thank you.
@moriver38572 жыл бұрын
The issues with reflections and having the correct geometry and eyepoint and FOV also happens in high end FFS visual systems on mylar mirror visuals, though not on direct projection system, and I've worked on CRT/calligraphic systems, maxvue, SPX, Vital 8, and LCoS systems RSI, Tropos, Rockwell Collins , CATI, with FOV up to 220 x 60 degrees and your experimentation with the 90 degrees angles in in the right track for flat screens. Though working wth beta software is tough. On the high end systems is has taken some creative ways to eliminate the cross view reflections. You are doing great. Well done.
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@brianbuckley67132 жыл бұрын
Many thanks Russ, I too have been waiting for this to be implemented. Your explanation on setting triple monitors up is spot on. Cheers.
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@brianbuckley67132 жыл бұрын
Hi Russ, just back from a two week holiday in another part of Scotland that we have not explored before. Had a blast but glad to be back where my Sim-Pit is.
@christopherfinn79864 ай бұрын
I have a Jetmax 738 SSTD with a measured FOV on the main screen, from my sitting position, of 32deg. From your table that gives a Zoom of 97%. I did an empirical test using Google Earth, the number of windows you can see with that FOV at EDDB stand A8, and ended up with a Zoom of 96% ! So, looking forward to going Multimonitor. Thanks Russ Chris
@ECAstack Жыл бұрын
Awesome vidseo, just bought three 65" 4K 120Hz monitors and this is going to help me out alot.
@bobwarren67632 жыл бұрын
Thanks so much for this video. I have a Samsung 49” curved monitor, recommended by the guys at Flight Velocity, with TrackIR but just getting tired of trying to make it work all the time. I bought 2 Q8 QLED 55” monitors and I am going to do my best to stitch them together. I’ll try and let you know how it works, but I was lost of how to setup MSFS2020 until your video. Thanks so much.
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@ThomasGrillo2 жыл бұрын
It's so refreshing to hear Microsoft are finally implementing multi-monitor support.Thanks for the tip on the matt finish screens. I also think the view would be greatly enhanced if builders used curved monitors to help ensure even illumination, and better eyepoint focusing across the entire screen at close viewing distances. If I ever lose the ability to use VR, this is what I'll have to build. Thanks for sharing.
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@flightsimtoday2 жыл бұрын
Great tip on the Matte finish for the TV. It's something I never actually thought of.
@rbarlow2 жыл бұрын
Other things to consider are dude viewing angle and input lag Look at this website to see gaming TV and detailed info in specific brands www.rtings.com/tv/reviews/best/by-usage/video-gaming
@vitmedia2 жыл бұрын
Like others, very happy to see this taking shape. Thanks for sharing, Russ.
@_PGT2 жыл бұрын
Thanks Russ, been waiting for this update from MSFS since it's start, made my day.
@707liner82 жыл бұрын
Great video - I've been waiting for multi-monitor support, so thanks for a great overview, and as you say, it'll be interesting to see where this goes
@keithharrison14532 жыл бұрын
Thanks Russ, a very welcome update and nicely done.
@christopherbrown59242 жыл бұрын
Great Video Very Imformative, I Love It When Other People Work Out What i Need To Know . ; )
@ChrisM5412 жыл бұрын
Thank you so much for this fantastic video and the excellent tips of setting this up. Great to see multi monitor support...finally!
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@talltanbarbie5136 Жыл бұрын
Hi Russ... I've been waiting for this, and like you, I wasn't interested much in FS2020 until they finally got the multi-display / multi-view setup working. I used 74% zoom to get close to 60° FOV and -/+ 91° for the left and right screens as per your ninety-degree rotation offset suggestion to do what is really plus or minus sixty degrees. I have three 55" displays and the 91° setting took care of the bezel correction.
@737sst2 жыл бұрын
Well it seems as a first step into the right direction. But still there is a lot of work to be done. About the placement of the screens, putting yourself or the eyepoint when assessing the FOV (see e.g. 5:43) dead centre of the middle screen seems odd when you consider that in a 2 seater (like most GA, and all airliners) the PIC sits on the left hand side. Anyway, thanks for this instructive video, mr. Barlow.
@flybobbie14492 жыл бұрын
When surround and elimination of 3d cockpit implemented, will be where fsx was 10 years ago. Still happy with my fsx set up. Pity we couldn't just upgrade to msfs scenery to fsx.
@rbarlow2 жыл бұрын
I have said that about XP. Adobo ought to make a “scenery engine” to interface with any sim.
@paulbrunton8772 жыл бұрын
Brilliant video, I just got three Philips 4k TV's and setup as you have but I have to upgrade my GPU to handle the graphics, computer is ASUS i 7 7700 and graphics Nvidia Geforce GTX 1080 so I hopefully will have enough to run my XPlane 11.55 and into XPlane 12, thanks for your informative review.
@henrikolsen5 Жыл бұрын
If I need to see the instruments in default view ('F'), and don't have them separate (Airmanager or similar), I need a zoom setting of not more than around 53 in MSFS giving a FOV per screen around 76 degrees per your referred table. But it seems the lateral rotation setting in MSFS doesn't make any sense other than in the +/- 90 degree setting or there is huge overlap between screens no matter the zoom setting. Is that experience shared by others? I have a 27" 16:9 4K monitor center, and a 24" 16:10 1920x1200 monitor on my left. That is what I have to work with. How to make this work the best, if I need a zoom setting of 53 to see my instruments. I have tried moving really close, like 40 cm (wouldn't be comfortable) as per the calculator references for that viewing angle, but even then, I don't seem to get lines to line up in the Triple Screen Calibration Utility. How do I optimize what I have available? And if not going for big TVs, if I replace my desktop/office place monitors to something like 2 x 32" 16:9, could I make something reasonable, still see my instruments needing the 53 zoom setting?
@ooDemiurgus2 жыл бұрын
I've been using 4 monitors with MSFS for months. I have an RTX 3090 with three monitors on that and one monitor on the cpu for navigraph maps and fmc etc.
@BillCClinton2 жыл бұрын
Awesome explanation! Working on a DCS cockpit right now.
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@jJustPlayingNZ2 жыл бұрын
great video thanks. I should have watched it before I tried to get it to work lol. i am 77mm distance to screen and my screens are 52 cm at 45 angle. I use 92.5 for horizontal offset vertical and roll offsets same as yours. What I have done is set a few custom views that are pretty good and have a button on my controller to swap views then it is fairly realistic. In external view I use the mouse to scroll in until the view is good then I don't change the external view. I don't use the external view much anyway, Thanks again. p.s. By the way it works fine with TrackIR as long as you are sensible with head movement settings. This makes the immersion in total very good indeed.
@dirtinthebox322 жыл бұрын
Great video. I too am a fellow flight sim/racing sim content creator/player. I’m pumped they finally released triple screen. I built my simulator based on this game and not having triple rendering killed me.
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@peterfinkill80982 жыл бұрын
Another class video Russ. You are at the cutting edge (or bleeding edge!) of flight simulation. You need to get that iPhone on a tripod or ceiling mount to free your hands... Thanks again. Looking forward to the next video. Regards. Peter
@rbarlow2 жыл бұрын
Yes I have the technology to do it better but leaving for AirVenture and I really didn’t have time to make a video but was excited to share this… so I did it quickly as possible. Thanks for your comments…you are correct.
@rchill012 жыл бұрын
Thanks, Russ! Like the math equations!
@oleran45692 жыл бұрын
1st time viewer here. You make really good videos! Thanks!
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@goodlookinouthomie17572 жыл бұрын
Oh man, this is the most exciting thing I've heard from this sim since it got released. I pretty much gave up on MSFS because of this.
@dave-j-k2 жыл бұрын
Great video, thanks. The main issue i'm having is setting zoom so I can see some instruments as well as the view - I don't have the separate instrument display panel.
@rbarlow2 жыл бұрын
That is why we have added separate panel monitors. There is a landing view in the cockpit camera settings that raises the view a bit to see over the glareshield but you can only see the top row of instruments. I prefer a instrument panel with Air Manager so I can have a better scenery view at all times.
@dave-j-k2 жыл бұрын
@@rbarlow Thanks, I'm looking at airmanager now, one or two touch-panels maybe. Do they all run on one PC or is it going to be too much? I really cannot get what i want with just the three screens, even with TrackIR, so it looks like i will need to add the panel displays.
@rbarlow2 жыл бұрын
@@dave-j-k depends on your graphics card and cpu. Obviously most graphics cards have four video ports but there is a device called a Pluggable that can use USB 3.0 to create additional ports. I have a i7-9900K and RTX2080ti and I can run MSFS on three 1080p TVs plus two 1080p touch screens. I think you might just add a single touch screen first for a basic Air Manager instrument touch panel, possible with Knobster
@chembrew18222 жыл бұрын
Wow. Almost there. I use three flight screens and two more touch screens with knobster. I’m a monitor person and will standby until they launch it formally.
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@jamesleicher2 жыл бұрын
love to see the cockpit feature working as i have 1x55 inch and 2x 32 inch screens for cockpit feel , undockable screens for sides be great if they going that way.
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@War-in-Ukraine.2014 Жыл бұрын
Maybe 65” is better for nova days?
@marcofernandes98392 жыл бұрын
Than you so much for another great review/ instructional video. May I ask what video card, processor and how much RAM comprise your current setup? I am concerned about frame rates, but your setup does not seem to struggle at all… Thanks in advance! Marco
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@punkish72 жыл бұрын
Thank you! I would love to have triple monitor support from msfs. Had I known x-plane had it I might have gone with it instead
@HorstFederau5 ай бұрын
Thank your Russ for a wonderful video. I have building cockpits for a while and this is the first more "scientific" approach I have seen so far. I used a real cockpit frame from a Cessna 152 to build my cockpit. I use X-Plane. The challenge I face is that the pilot does not sit in the center of the front screen. Since it is a real cockpit, the pilot sits a bit to one side (usually the left side). How would you calculate the proper FOV and distances in that case? Also, have you used the "Flat monitor wall" feature in X-Plane?
@PascalQNH2992 Жыл бұрын
Very nice video😊 Is there a way to separate the outside view from the dashboard-cockpit view?
@FlightSim27032 жыл бұрын
It's beautiful settings, I see you have a homemade cockpit, awesome this means you also don't like flying with your fingers and mouse, yes this is reality 🥰👍👍👍I have x-plane 11 but since I see x-plane 12 I'm very much disappointed, because on version 12 the sceneries are more hazier and it becomes darker even with full sunlight. Thanks for sharing 🥰👍
@carlitosverduzco882 жыл бұрын
Yes keep us posted I’m now thinking of getting 3 tvs although I also want to fly in VR.
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@cptairwolf2 жыл бұрын
Great video but there's one thing you didn't talk about that would make an amazing difference. Head Tracking!! MSFS supports trackIR which is absolutely game changing with multi monitor setups because you can setup the camera in game to track position (but not rotation). This basically allows you to move your head within the space to see around the aircrafts B pillars etc.
@punkish72 жыл бұрын
Would you mind sharing your head tracking setup? I tried a DIY head tracking for sim racing and it was a fail, but I'm very sure it was my own fault
@mughug96162 жыл бұрын
Moved from TrackIR to using the FaceTrackNoIR software and a converted PS/3 camera for head tracking. Once tuned, it works as good, and no need to wear anything on the head.
@punkish72 жыл бұрын
@@mughug9616 thanks, I'll try again. I tried with trackir if I recall. Did not have good luck with it, or facetrack. I'll try facetrack again. It would be fantastic to get it working with msfs!
@Scooter75-uw8ij2 жыл бұрын
Hi Russ in the first 10 seconds of your video it shows your dual touchcreen air manager panel, featured in other videos; are those 15.6"size? I always wondered, why not go all the way and put the gear/flaps/desktop aviator switches along the bottom of the touchscreens. No hardware except yoke and throttle and totally configurable for different aircraft. Im thinking of doing a setup like yours with (2) planar PCT2235s. (22") Whatdya think?
@rbarlow2 жыл бұрын
Those are the 15.6” touchscreens yes. I elected to have some limited hardware since the screens aren’t that big and to get too much on the screens makes things unrealistically small and sometimes difficult to operate with touch. Since the VirtualFly Yoko yoke and TQ6 throttle have no basic switches for gear,flaps, lights, avionics, battery, ect like the Honeycomb Alpha Yoke and Bravo throttle I elected to add my own since these are common to most airplanes. This leaves more room for other instruments on the touch screens. On some of my older videos I think you would see I dis exactly what you suggest but on larger 24” touch screens.
@revotrucksimulator2 жыл бұрын
Amigo, tudo bem? Qual placa de vídeo você está usando? Obrigado.
@rbarlow2 жыл бұрын
RTX 2080ti … you in Portugal or Brazil?
@revotrucksimulator2 жыл бұрын
@@rbarlow I'm from Brazil. Eu tenho uma RX6700XT mas não consigo jogar com tudo no ultra em 3 monitores, perde muito FPS. Obrigado.
@williamtuttle2962 жыл бұрын
Hello Russ great video thank you for posting let me ask you in the multiple monitor view mode do you need multiple computers to run it like WidevieW requires?
@haysammerebe36772 жыл бұрын
-- You had one Air Manager in the second half of the video, but in the opening part you had 3 monitors and two touchscreens for AM. What hardware setup did you employ to support 5 monitors? AM with Air Player on a networked computer
@rayerdinc24412 жыл бұрын
Thank you for the video, liked and subscribed.
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@talltanbarbie51362 жыл бұрын
Thank You! I've been waiting for this. I also have three large 4K UHD displays. Next Question: How do you turn off the aircraft model?
@FireK9122 жыл бұрын
As a note tried Home Cockpit Mode the other day and it did seem to remove the virtual cockpit now on release.
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@hobbytechgearID692 жыл бұрын
Hope they improve the feature on launch sim update 10 thx for sharing
@DavesHangar19582 жыл бұрын
I'm not sure about going this direction. When I was using FSX, or Prepar3d I was using multiple window views. I had 2 monitors for the front view, 1 monitor for L and 1 monitor for the R. It was a fantastic setup. I also being a real pilot need realism for practicing procedures. I was not impressed with the monitor stretching everyone seemed to be experimenting with. I've only seen a few setups like mine. My system was built in 2009 with the fastest components on the market at the time. For the latest release of FS, it will need to be updated. I have it all in the closet for now. I would love to jump on board with the 2020 release but without the multi view option I'm afraid it wouldn't be of much use to me. I'm waiting to see how the developers are going to bring this option back to life. I wish they would get with it. I love the views in FS 2020.
@lextacy20082 жыл бұрын
Agreed, like always people showcase the new feature in a cliche common way.
@goodlookinouthomie17572 жыл бұрын
That may be why they made it such a low priority, because they knew it would be a significant enough performance hit so all but the highest end players with 3080/90 cards would find it un-usable. From my point of view coming from the world of sim (car) racing, multi monitor support is a basic feature that players take for granted. Any game that does not have it can't even be considered a sim and most players won't even give it the time of day.
@mughug96162 жыл бұрын
Thank you for the video. On a side note, there are so many videos like this, but apart from comments on the monitors used, there is little information provided about the actual computer hardware being used to drive this kind of setup and what was your typical FPS, etc. in the areas you were flying?
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@onehappykamper2 жыл бұрын
Great video! Lots to consider. I'm leaning towards 2, 34 inch curved ultra wide monitors. Thiughtr anyone at
@epos797 ай бұрын
@srbarlow Hi Ross Somehow I cant get this to work properly. I guess this is due to my 21:9 ratio) I have 3x 1000R curved AGON 35 inch wide screens, sitting at ca. 70isch cm and the width is pretty much 180cm. the FOV would be around 32 degree right? thanks
@rbarlow7 ай бұрын
MSFS is still calling multiple monitor support experimental and it is somewhat an enigma to me how it works. Are you using the spreadsheet I uploaded? It is based on a 16;9 aspect ratio so the numbers are not good for your case. You can do the math. The goal is to match the actual horizontal FOV from eye to monitor edges with that displayed in the sim. Easy in XPlane but difficult in MSFS.
@epos797 ай бұрын
@@rbarlow thanks, I meanwhile found another one with all measurements keyed in it gave me 28-32 degree fov, so I had to adjust the zoom very high which it works. Somehow unfortunately there is no freelook in home cockpit mode and all view settings don’t work which is a no go. So I’m back to single screen for now. Thanks for the help Ross Cheers.
@kennykanada2 жыл бұрын
Good video! Bit I’ll reconsider 3 screens when the view can be full screens with no 3D cockpit showing.
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@ReefAndReptileAutomation2 жыл бұрын
So, I am trying to get this all setup. My main monitor is a different resolution then the right and left. Could that be why things are not lining up properly? If there was a way to zoom in on the left and right it would be perfect.
@gtamediaproductions12 жыл бұрын
Wow love your setup!
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@henrikolsen5 Жыл бұрын
Does multi monitor perspective only work (/stay correct) if looking straight ahead, level? It seems when I pan around it get's all weird.
@craigvergy2 жыл бұрын
Hi Russ, is it possible with projectors to get half dome? Great that you have 180 horizontally, but 90 degrees vertically, so you could look up would be fantastic. This of course is ideal for bubble canopy aircraft. Your thoughts? Is this possible with Microsoft flight sim?
@rbarlow2 жыл бұрын
There are lenses that do that but you would need software to process the image. Get a vr headset…. Much more immersive in 3D
@CooganBear2 жыл бұрын
Any advice on settings for a 2 monitor setup?
@timmyp62972 жыл бұрын
Yeah get vr or a 3rd display
@Jose-we5cj2 жыл бұрын
Thanks for sharing, Sr. It is always very educational to watch your videos. In your opinion, when it comes to TVs, is 60Hz and/or 120Hz, 4K and/or UHD a deal breaker? Would it be okay by havig HD @ 120Hz than 4K @ 60Hz? 4K TVs are somewhat expensive. Oh, thanks for the tip on matte screen and same models TVs.
@rbarlow2 жыл бұрын
Depending on your graphics card but if using 3 screens Full HD (1920X1080) with a better frame rate would be my preference. You might also look at the side viewing brightness and if the TV has any input lag. Look at this website as it gives great advice on selecting TV's for gaming. Even 4K will probably be used at 1080p due to GPU limitations. www.rtings.com/tv/reviews/best/by-usage/video-gaming
@gman9148 Жыл бұрын
What size are your screens? May I also ask what Brand and Model number? Great Video, thanks I learned allot.
@rbarlow Жыл бұрын
My 49” screens are dinosaurs now. Chick out my fairly recent video on selecting the right TVs for your home sim.
@johnwalshaw11 ай бұрын
Such an interesting walkthrough and thank you. I noticed you have additional displays and am curious to know if you're using one or multiple GPU? Recently I added a 4 port DP 1.4 MST hub to my AMD RX6700 XT. This enabled me to expand beyond the physical port limits of my GPU. So I can now drive six DisplayPort 1.4 monitors. For the MST hub connected monitors, the limit is 4x1080p@60Hz. It's perfectly stable as long as the MST power source is a USB 2A AC charger. For a higher resolution, four monitors isn't possible on one MST hub and a bandwidth calculation is necessary. If needed, multiple MST hubs can be used. AMD GPUs are poorly documented, for number of connected monitors, and it also varies by model. Nvidia no longer support more than four screens.
@LorenzoDiamond1 Жыл бұрын
i bought three 31.5 inch monitors.with this size following your excel sheet the distance i need to keep from the monitors is 23.77 inch to have 180 degree view with 60 degree angle(fov). the problem is that having a table as a base I can't get so close due to the size of my joystick and I'm forced to decrease the angle. for now i am trying 45 angle and then i will try 30 degrees and according to your spreadsheet the maximum total fov is 135.5 degrees by 45 and 90 by 30...is this correct,why? can't I get a 180 degree view? one more thing...how do I calculate the offset of the side windows of msfs based on the angle of inclination of the monitors (fov)..and the zoom to use? Thanks, sorry for the long message but i think that with 31.5 inch monitor also the zoom is important .....and to ottain totalfov you slide the zoom....but if the monitor is little i need more zoom to see.
@dabneyoffermein5952 жыл бұрын
I'm going to attempt an Ultra-Wide in the center (34" curved Alienware) with a 27" 16:9 on the left and on right, they are all approximately the same height, so that's why I'm going to try it. They are also all 1440 display resolution although I may need to dial that down a bit (assuredly) It will create a very wide, wrapped-around formation. I have experimented in the past with DCS and a "T" formation (4 monitors) which includes a touch-screen down below utilizing the Helios product for cockpit interaction with the help of a competent programmer who was involved in the project. Lots of angles and math are involved (in DCS) but if done right, the results can be totally immersive and I'm eager to try this combination with the new capabilities of FS-2020 (can't be harder than DCS). I will attempt with the following hardware: (1) 34" Alienware ultra-wide 1440p in the center, (2) 27" Asus 1440p monitors PB278Q, (1) 12900K CPU liquid-cooled CL, (1) 3090 FTW III Evga. It's the height that keeps the number of pixels manageable (depending on the resolution used 1440p vs. 1080p) ...although some would see that as a restriction (not getting enough height out of this), I am eager to see tons of scenery on the periphery. I may need to go with paired 3090's or paired 3090 Ti's to get the frame-rates desired (although the 2nd 3090 will not double the capability as you know, far from it)
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@rayerdinc24412 жыл бұрын
Thank you for the video. I am considering 3 or 4 monitors, any poiters please if 4 would be really better and whether 27" or 32"?
@davidwilkinson49692 жыл бұрын
Hi Russ. The section of your video that was of intense interest to me seemed to go by very quickly. I was looking for more detail on the horizontal rotation settings for each of the three windows. I noticed the left window was -90° and the right was +90° but I couldn't see what the centre one was. Is it 0°?
@rbarlow2 жыл бұрын
Good point. The center window is the default window that has 0 degrees rotation. You only need to set the values on the additional windows you add. The X-Plane approach is easier and hopefully Asobo will make this simpler and easier to understand.
@davidwilkinson49692 жыл бұрын
@@rbarlow Thanks for that information. This way of setting up the windows seems very much like P3D in the "Camera Management" options.
@haysammerebe36772 жыл бұрын
Hi Ross where did you get the pop out for the garmin 430 thnkx
@loediloedi2 жыл бұрын
Finally!!!! Now only the outside view without instruments! 😵💫
@Sven21572 жыл бұрын
@Roel you can turn those off by navigating to: Assistance Options >> User Experience >> INSTRUMENT HEADS-UP DISLPAY - CHASE CAM --> OFF (Default: FULL) Hope that helps! 😉
@loediloedi2 жыл бұрын
@@Sven2157 ok!!! That is great. Didn't know that, thx 👍👍
@loediloedi2 жыл бұрын
@@Sven2157 oh wait, i did know that option, indeed the hud is gone, but the aircraft remains! For home cockpitbuilders the option like infsx/prepar3d by pressing the w key should be nice. Still miss that
@Sven21572 жыл бұрын
@@loediloedi Not sure what you are referring to?
@loediloedi2 жыл бұрын
@@Sven2157 What many people with a home build cockpit want is an outside view without instruments or any stuff projected. The only option i know is this one kzbin.info/www/bejne/eoO2XoSjqpqkqsk But this means zooming in and then edit the cameras.cfg file, wich gives a zoomed outside view. In other sims there is a simple option wich , by pressing a key , removes the entire virtual cockpit. I see in the video by Russ still the cockpit visible. In this case i think this is no problem , but for me this is an issue.
@dotnetdevni2 жыл бұрын
What screens are u using out of intrest?
@Buddy3082 жыл бұрын
Russ, what happened to your FPS when creating the two extra Render Windows?? I don't have multiple monitors yet, but I opened the Experimental pane and created the Render Windows just for the heck of it. I was aghast to see that, at 1440, my FPS dropped to 50% of its starting value with the 1st window and to 33% after creating the 2nd extra window, at which point the FPS was in the teens, and stutters were introduced. This is with a pretty competent RTX 3080 10GB GPU on the final SU 10, not the beta used in your video . I haven't tried it at 1080 yet, but this was pretty alarming and would seem to preclude using 1440 resolution. At 1080, it'll probably be workable but at a greatly reduced FPS.
@rbarlow2 жыл бұрын
SU 10 definitely introduced this problem. Are you using DLSS? If so try not using it. You might join the Simstrumentation Discord and ask Crunchmeister or some of the others there since they use these pop outs a lot.
@Buddy3082 жыл бұрын
@@rbarlow I noticed the problem only after SU 10, but I've already had feedback from Crunchmeister, and he informed me that the problem of big FPS drops when creating new windows by popping out panels for use in AM has been there since MFS was launched. He and his pals have had a formal bug report on file for over two years. They resent Asobo for never acknowledging it so far. He was especially disappointed that after the bug was resolved in an early SU 10 beta for the first time ever, it was REintroduced in succeeding betas and remains the in final SU 10. They point out that popping out instruments in P3d has zero effect on frame rates, which is one reason why Asobo's perceived indifference is so annoying for them. I see it whether using DLSS or TAA, DX 11 or DX 12. The difference is that after popping out the 1st G1000 panel and getting a 50% reduction in FPS, I do not get a further reduction with the 2nd ( or only a reduction too small to be sure). I never noticed it before SU 10, and Crunchmeister days I'm only the second user in their experience who never had the problem pre-SU10. On the other hand, with the Render Windows that must be created for multiview, there's a very significant reduction after the first and a big FURTHER reduction after the second. I'll try it with 1080 windows and let you know if that causes a smaller reduction in FPS than the 1440 windows I experimented with. I'd still like to know if you also have that FPS reduction on your computer when creating the Render Windows for multiview.
@shlomobecker33162 жыл бұрын
Hi Russ, thank you for posting all these videos. I am a fan. a question regarding three monitors for the scenery. does it matter if these are straight or curvy monitors in order to get the best immersion. Thanks.
@rbarlow2 жыл бұрын
Believe it or not the flat monitors will have a more correct image as the image is stretched so as to look correct when the image toward the outboard edges is viewed at an angle rather than straight on. It is not very noticeable except if you use Nvidia surround to make the three monitors into one big super wide Monitor. If you kept all three monitors flat ( in the same plane) it would look right but most people angle them back and viewed like that they look stretched on the outboard edges. All that said, I think any slight distortion on a curved monitor would be near imperceptible
@Mr.President2 жыл бұрын
Have you considered anti-glare filters for your monitors? I think 3M sells that kind of products
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@experimental_av Жыл бұрын
Do you fly more VR or multi screen? Trying to decide between those two.
@rbarlow Жыл бұрын
VR now it is just so immersive I’m mostly using that. I have the Varjo Aero and can easily fly instrument flights using Navigraph in cockpit charts, a kneeboard mounted trackball mouse ( with scroll ring to turn knobs) and I have an X-Keys programable keypad to manage basic sim functions like enter/exit VR, reset VR View, adjust eye position and views, and to adjust OpenXR Tookit settings. I can’t wait for hand tracking or Mixed Reality but in the meantime this is fine for me. You simpit can also be in a much smaller place without big monitors
@lewymartain82672 жыл бұрын
Hi. Can you tell me what settings you have in Nvidia. Do you delete the surround and leave it as separate monitors. Also the settings in win 10/11. Do you also leave the monitors as separate or as surround? Thank you.
@rbarlow2 жыл бұрын
Yes disable surround. Other nVidia settings don’t affect multi monitor set up. Then in Windows go to Display settings and arrange three monitors side by side with center ticked as main monitor. MSFS should start on that center monitor. Go to general options settings in MSFS and select Experimental menu and then multi monitor. Add two monitors. Set later rotation on one to -90 and other 90. Fine tune Roll and Vertical rotation to tweak and line up side monitors.
@alanbeasy17752 жыл бұрын
Hi Russ. You have probably answered this before but I cannot find it..... and the Sim Innovations Wiki is not clear (to me). I have paid for Air Manager and installed it successfully on my PC - with the SIM Plug Ins installed also. So I have my two touch screens working fine with instruments linked to the flight sim..... But it seems I also have to buy Air Manager for Tablet just to add my tablet as a third instrument panel? At least I have not found any support in the Sim Innovations Wiki that indicates otherwise. That seems a bit over the top when there are apps like Spacedesk app or Splashtop that can do that - thus allowing several other small screens to be added to te windows display layout. I would have thought that once you buy Air Manager for PC, that it would allow you to run Air Manager on as many monitors as you want to set up for one PC without having to install third party apps. Am I missing something?
@rbarlow2 жыл бұрын
Yes the Android, iPad, and Raspberry Pi are separate licenses. Just as each computer needs a separate license these are not attached monitors but separate CPU’s. Fortunately the tablet versions are quite a bit cheaper. These apps can only be distributed through the respective App Store. As you said you can use a tablet as a additional monitor under an existing license. I think the guys at Sim Innovations were faced with the choice of offering a more expensive all inclusive unlimited license vs. cheaper a la carte limited licenses. Most users prefer to pay only for what the want instead of subsidizing power users. Sorry to bear bad news but that was their business decision.
@alanbeasy17752 жыл бұрын
@@rbarlow Ok. Thanks for that. Sim Innovations may have to rethink their business decision into the future if they want to capture the market and not risk losing to a share to others getting a foot in the door. Their price for Air Manger PC licence is not exactly cheap in the first place. A licence per flight SIM would be more logical because they promote their product is multi-panel/multi screen. Not sure why they think connecting a Screen via a cable is any practical difference to connecting a tablet via WiFi.... especially when there are free apps to do exactly that. Frankly, Sim innovations need to make it easy and be satisfied with selling their premium panels and instruments rather than squeezing users for another $35 for each WiFi device displaying an instrument. You cannot use Air Manger on a Tablet without a SIM plug in so maybe they should just licence the Plug in. As for needing to distribute the app through App stores, other vendors seem to be doing pretty well offering apps for as little as $2-$5..... or even free to attract clients to a service. It is the principle of which gets you more $$...... low cost, high volume or high cost with less take up. It’s a bit like the difference between MSFS licensing a user to use the SIM on any computer vs X-plane who require a licence for each computer even if it is just networked to run the same flight. Anyway...... it’s not your problem, but I just thought you might have the ear of Sim Innovations for their own good.
@Sheza582 жыл бұрын
I have two windows that are 32 inch like a Cessna and a main 50 inch screen. Does MSFS allow for an offset?
@rbarlow2 жыл бұрын
Not as of the Sin Update 10 beta
@MyAmberlea Жыл бұрын
Hi there russ im using 3 curved 27" monitors at 60d , i use rtx 3080ti , would you recommend just using nvidia surround
@spavatch2 жыл бұрын
Imagine this feature has been there in Live for Speed for way over a decade and yet still most sims/games lack it ;]
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@leewilkinson83282 жыл бұрын
Wow! Finally multi monitor support! So how do you use the beta version? Is that only available to some people or can anyone do that?
@rbarlow2 жыл бұрын
No just download the Xbox insider app from the MS store and join and opt into the beta program
@leewilkinson83282 жыл бұрын
Thanks for the quick response! I was able to join in. The three views are marvelous, but unfortunately I don't think my 4 year old laptop is up to the challenge. I have 4 GHZ processor speed, and 32 GB Ram, but even with graphics set on low, I only get 20 fps.
@Driver1708 ай бұрын
Hey, can it be possible to use two monitors? One 78” front and 65” for side view? I’m a homecockpit builder
@rbarlow8 ай бұрын
Unfortunately MSFS isn’t real flexible when using monitors of different sizes. The sim sees the pixel resolution as the size so a 24” HD (1920x1080) and a 50” HD monitor are sensed as the same size. Obviously the view to the eye on each will be a different scale
@Driver1708 ай бұрын
@@rbarlow So i shouldn’t really attempt this then? And best to get the same size yes?
@rbarlow8 ай бұрын
@@Driver170 X-Plane (andP3D) allows precise control of the view orientation and Field of View for each monitor view. MSFS currently with their multi monitor (still called experimental) system is difficult to use. Instead of setting exact values you kind of manually set view orientation and instead of FOV you have to Zoom the entire set of monitors at once to get the accurate scaling. I guess you could adjust the distance from your eye to each monitor to make them look correct but to be honest in MSFS the best solution is three identical monitors as in my video
@Driver1708 ай бұрын
@@rbarlow I do have a 65” downstairs which i can borrow for a few days and also get a TV trolley to hold it. Do you think its worth to see how it is or am i just wasting money on the stand etc
@Backcountrysimpilot2 жыл бұрын
Quick question...can you set up a separate screen as a blackout screen to move panels over to so you can finally use the touchscreen. Function on them. I am using airmanager with two touch screens but airmanager does not have everything like the G3X panel
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@marcogaiazzi83282 жыл бұрын
Do i need to disable AMD eyefinity and just use the separate monitors? Unless i'll have juust a large giant screen and i cannot use fullscreen views... only windows
@rbarlow2 жыл бұрын
Yes disable eyefinity and set windows for extended desktop on the displays and arrange them with one on each side of the main monitor
@annoluce712 жыл бұрын
Hi, very nice video and guide! May I ask: would it be possible to overlap monitors so that the struts disappear completely?
@tra7572002 жыл бұрын
How does this compare with using nVidea's Surround View?
@rbarlow2 жыл бұрын
Apples and oranges. This creates three geometrically correct views while surround creates a virtual single flat wide monitor that looks okay if all three monitors are in the same flat plane but if you rotate the side monitors back the edges look badly stretched at the outer edge.
@spy27782 жыл бұрын
Great video! You alluded to the performance hit though? It had a huge performance hit in Xplane. What is it like in MSFS?
@rbarlow2 жыл бұрын
I was busy preparing to attend AirVenture in Oshkosh Wisconsin this week and didn’t really get a good look at their performance but I didn’t notice anything that stuck out. I will revisit the subject when I get home.
@Buddy3082 жыл бұрын
Thanks for another masterpiece, Professor. You never disappoint. 1 -- You had one Air Manager in the second half of the video, but in the opening part you had 3 monitors and two touchscreens for AM. What hardware setup did you employ to support 5 monitors? AM with Air Player on a networked computer? 2 -- From your experience with X-P and MFS, do you have any opinion on the pros and cons of using curved monitors in a 3-monitor?
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@AlmostAviation2 жыл бұрын
Thanks Russ, I might have to put my cockpit back together now! I see the Roll rotation offset (etc.) parameters - do you think this means I can get my old 'twisted' view with the outside screens tilted downwards?
@rbarlow2 жыл бұрын
Yes think lateral=yaw vertical = pitch. Roll= roll all with respect to the face on normal view of each monitor
@CalmWaters7872 жыл бұрын
What size of monitors are you using?
@rbarlow2 жыл бұрын
50” but today I would suggest 55” as they are cheap and readily available.
@jaystationconsolegaming1578 Жыл бұрын
Hi Russ great vid but I'm having some trouble. I have three samsung monitors all set up and work fine. i can move between them and drag widows across etc. I've set up 3 screens in msfs in the experimental like explained and apply save. gone into hanger and on a runway but only have the middle screen. if i press the windows button and go on the bar at the bottom i have the 3 tabs for each view that i can flick through but only on the main middle screen. how do i get them on my other monitors to the left and right? Thank you
@darth-js6tf Жыл бұрын
i just setup a new pc and 3 monitors and had the same issue - in msfs the new windowsdid not auto show on each screen. i stumbled on the thought what if i make all three windowed instead of full in msfs? that eventually allowedme to grab and move them to correct monitors and then set all back to full. hope this helps.
@---nw9qu2 жыл бұрын
What type/model graphics card (GPU) are you using to drive these? What's the processor on the main computer? Last question. What VR goggles do you use?
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@DanMorera2 жыл бұрын
What’s wrong with expanding your resolution to 5xxxx1080 with nvidia surround and just going full screen? I got triples set like that and I can look around with tobii. Looks perfect to me
@rbarlow2 жыл бұрын
You might notice it but the surround creates a wide flat screen on multiple monitors. The sim creates an image that stretches as you move toward the outer edges so that it looks right when viewed at that oblique angle from the center. If you rotate the side monitors back for a more direct viewing angle it looks stretched. The wider the field of view selected the more pronounced the distortion. Assuming your monitors are rotated back on the sides try this experiment. Pick an object directly ahead of you and then turn until it is on the edge and watch how it gets wider. You’ll also notice that objects passing by the side will appear to be moving faster than in real life. The new system MSFS creates three separate views that are all correct for the rotated angles of the monitors.
@carlitosverduzco882 жыл бұрын
Where you get your switch panel and flap?
@rbarlow2 жыл бұрын
Gear and Flap homemade. Switch panel Desktop Aviators, but they have flaps too
@rickweinstein52072 жыл бұрын
Would nVidia Surround provide the same results?
@bobinternationalvocalreact80252 жыл бұрын
Nvidia surround always suck that strech image thats why people wiating for multi monitors so never use nvidia surroung with xplane, fs, msfs 2020 or other sims.
@lancelotlalla75612 жыл бұрын
Hi Russ excellent info here,I was wondering how it works with head tracking.
@garryholliday52282 жыл бұрын
I may have missed it, but what size monitors are you using? Thanks!
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@georgesiebes2 жыл бұрын
Hi, If anyone has some tips for a 2 monitor setup, please share. The way 3 monitors can build a 180 symmetric view seems ideal for this new feature. It used to work well with 2 mons in Xplane...
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@billroberts8302 жыл бұрын
Great video, I have 3 pcs running 1monitor each, can I sync them together for a triple screen system like I can in plane?
@mikeg1972 жыл бұрын
So on a single screen I get around 80ish fps on 4k, on VR performance is dreadful without tweaking back all graphics settings. How is multiple monitors gonna be a good idea? We either need much better CPU and GPU to come out or just deal with things looking bad? Before anyone starts, I have a 11900k with a rtx3090. For VR I use HP reverb G2 and for single display a 4k 120hz from Asus ROG
@rbarlow2 жыл бұрын
A 4K monitor has the same pixel count as 4 HD monitors. At 1080p the resolution of the monitors look clearer than my G2 and as good as my Aero. VR is the future but in the meantime pilots who want to train need to be able to manipulate controls without controllers or mice … with hands.
@mikeg1972 жыл бұрын
@@rbarlow that's a fair point, but then the quality suffers still. I love VR especially for things like the top gun low altitude challenges, it's so much easier to judge the terrain in VR.