MUDBOX CHARACTER TEXTURING: photorealistic skin projection painting tutorial

  Рет қаралды 105,179

James Taylor

James Taylor

Күн бұрын

Пікірлер: 84
@NerdTherapy
@NerdTherapy 9 жыл бұрын
Thank you for all your hard work. You really have the most helpful videos I have found online anywhere. That includes Linda, digital tutors and school.
@MethodJTV
@MethodJTV 9 жыл бұрын
***** glad to hear it! I appreciate the support. :)
@CaptainPupu
@CaptainPupu 8 жыл бұрын
I really enjoy your videos, they are amazing. And the best thing is that you always explain the things. A lot of channel are confusing and they either say too much info and confuse, or they say extremely low info what they are doing. I'm very happy to have this channel, it help a lot, thank you, James and keep up :)
@MethodJTV
@MethodJTV 8 жыл бұрын
+Bordas Studios cool, that is exactly what I am going for! Thanks!
@OMG3Dmax
@OMG3Dmax 6 жыл бұрын
awesome photorealistic skin projection painting tutorial!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! very accessible and detailed for me to watch and listen to you, thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@KurtCunning
@KurtCunning 9 жыл бұрын
Dude your videos truly are the best. I love a tutorial that is fluid and moves on quickly. Thank you!
@MethodJTV
@MethodJTV 9 жыл бұрын
Kurt Cunning cool, that's what I'm going for. Thanks Kurt!
@purewinter5650
@purewinter5650 5 жыл бұрын
This tutorial is worth gold.
@fabio6125
@fabio6125 9 жыл бұрын
Great video! Anxious to see the sculpting.
@MethodJTV
@MethodJTV 9 жыл бұрын
Fabio Moreira thanks!
@totoco2
@totoco2 9 жыл бұрын
This one is a really useful one. I'm working on a project rignt now and this method will save me some time and nerves with texturing my model ) It might be weird, but your videos come out with exactly all the information i might need in the process and WHEN i do need it. thank you, James "The Prophet" Taylor :D
@MethodJTV
@MethodJTV 9 жыл бұрын
totoco ha ha, glad the timing worked out for you! :D
@Jaakeup
@Jaakeup 9 жыл бұрын
Really cool. Looking forward to the sculpting.
@MethodJTV
@MethodJTV 9 жыл бұрын
Jaakeup thanks!
@tomaszp2580
@tomaszp2580 9 жыл бұрын
Awesome things! I did not think it was so easy.
@MethodJTV
@MethodJTV 9 жыл бұрын
Tomasz Pawłowski I know, it almost feels like cheating! :D
@reneklacan
@reneklacan 9 жыл бұрын
Absolutely awesome! Thank you, all of your videos has a great quality and are really helpful. You have also a really amazing voice, you could make a fortune doing voice acting. I can also imagine your voice in meditation tapes.
@MethodJTV
@MethodJTV 9 жыл бұрын
René Klačan thanks René! :D
@matthewloppnow1805
@matthewloppnow1805 9 жыл бұрын
René Klačan Yeah René. James is doing a great job with his voice and recording work.
@kpoptrashu5667
@kpoptrashu5667 9 жыл бұрын
i dont know how i got to your videos man. but they are awesome
@MethodJTV
@MethodJTV 9 жыл бұрын
David vazquez thank you!
@kevgi
@kevgi 9 жыл бұрын
man you are the best!, this help me a lot, just AWESOME!
@MethodJTV
@MethodJTV 9 жыл бұрын
kev gi thank you! :)
@elodies2615
@elodies2615 8 жыл бұрын
This looks cool think I'll download the student one
@nycresistance
@nycresistance 9 жыл бұрын
Did you create the UVs in Maya ?
@MethodJTV
@MethodJTV 9 жыл бұрын
Nycresistance yes, here is the process I used: kzbin.info/www/bejne/fn3Lkq17lp2qo9k
@nycresistance
@nycresistance 9 жыл бұрын
Thank you sir, I really appreciate all you do to help beginners like myself !
@HapZungLam
@HapZungLam 9 жыл бұрын
when you paint projection with stencil. Does mudbox base on the image resolution or the stencil resolution to project. I mean do you need to scale up the stencil projection to retain the image resolution especially for closeup area? I found most of the projection base texture software are having this problem.
@MethodJTV
@MethodJTV 9 жыл бұрын
***** great question. I played around with that during the creation of the video. What I did to test it, was take one stencil, zoom it out so the full character is visible, and project it onto a 8192 layer. Then, I zoomed in so only the torso was visible, and projected that on to a new 8192 layer. My experience is that, even with the stencil zoomed out, Mudbox still projects the full pixel detail from the full resolution stencil image onto the mesh. I would love to hear if you have the same experience, or if you get a different result.
@ianameline1
@ianameline1 9 жыл бұрын
+James Taylor That is correct James. Mudbox always samples the full resolution texture when projecting. It is fully independent of any zoom levels or scaling/transformation of wither the source stencil or the target model.
@W3Slots
@W3Slots 4 жыл бұрын
This is dope ASF!
@idrawth3best
@idrawth3best 9 жыл бұрын
Great video as always
@MethodJTV
@MethodJTV 9 жыл бұрын
idrawth3best thank you!
@msampson3d
@msampson3d 9 жыл бұрын
Hm. Is it typical in an asset pipeline for the texturing to occur before the sculpting?
@MethodJTV
@MethodJTV 9 жыл бұрын
msampson3d good question, it depends on the artist and the subject material. Some artists start with the sculpt first. When using photoref like this, generally you'll start with the textures.
@md.maksudurrahman5273
@md.maksudurrahman5273 9 жыл бұрын
Can yopu tell me what is name of software? and which file support in software?
@TimBahrij
@TimBahrij 9 жыл бұрын
Thanks James, great video!
@Bibbs420
@Bibbs420 7 жыл бұрын
This is so awesome!
@Nightmare-ew6ir
@Nightmare-ew6ir 8 жыл бұрын
Why my mesh is black and when i paint it it is still the same color??
@angelcaban2387
@angelcaban2387 7 жыл бұрын
Thats so cool, Thanks Love it
@mickbanks68
@mickbanks68 9 жыл бұрын
A well polished tutorial .. thx :) I have a problem with my U.Vs Q. 1.) Do I need to create my U.V map in Maya before importing to MudBox ? I tried creating in Mudbox .. it does generate a UV map.. but when I start to paint on the surface, I notice lots of thin straight lines appear in other areas of my model with the same colour I am using to paint. 2.) Sure would appreciate a detailed tut on exporting PTex to Maya :) Once again... awesome tutorial ... you got me subscribed, looking forward to more
@MethodJTV
@MethodJTV 9 жыл бұрын
Michael Banks thanks Michael! 1: sounds like you have overlapping UVs. You don't need UVs to paint, you can rely on ptex instead. In that case, you need to delete all the UVs on your mesh in maya.before sending it over. 2: good idea for a tutorial, I will hopefully be able to tackle that one soon. :)
@mrbeanparodies1684
@mrbeanparodies1684 8 жыл бұрын
Thanks for saving my day
@hackandtech24
@hackandtech24 8 жыл бұрын
Hi james. great tutorial. im a student and i enjoy watching these series. can i just use the paint tools in maya to paint my character? i am not working off of any textured references, they are just outlines and the character is from scratch.
@MethodJTV
@MethodJTV 8 жыл бұрын
the PaintFX paint tools? You could, but they aren't super great. Hopefully Mudbox's paint functionality gets imported into Maya now that the sculpting tools are already there!
@konardkonrado7755
@konardkonrado7755 9 жыл бұрын
Hello Jmes! thank you for great tutorial im almost done with head modeling and will go for texturing soon but. Do you know any site with good models pictures from front and side? was looking for this in google but cant find any good example of one person from boths sides and with t pose for example ;/
@MethodJTV
@MethodJTV 9 жыл бұрын
+konard konrado the high resolution photos of the bodybuilder are on my site here: methodj.com/methodj-downloads/image-planes-for-character-modeling/
@monty5047
@monty5047 2 жыл бұрын
U r amazing, love your vdos
@erikkugelberg
@erikkugelberg 9 жыл бұрын
I use blender to model, is it possible to import blender files to mudbox to texture them? gret vid btw :)
@MethodJTV
@MethodJTV 9 жыл бұрын
Erik Kugelberg yup, export it as an fbx, obj, or any other format mudbox accepts, it will work fine!
@erikkugelberg
@erikkugelberg 9 жыл бұрын
thank you,looks pefect for me! :D
@stuarthill6065
@stuarthill6065 6 жыл бұрын
Brilliant content
@ivkovivkov9798
@ivkovivkov9798 9 жыл бұрын
Does anybody know, what happens to the quality of our textures if we scale our stencils making it bigger and projecting it really up close on the surface of our the models? And also if this makes the quality of our textures bad, when we just want match the scale of textures to the scale of our models, whats the correct way to match them both? Scaling our stencils up while making our models bigger as well projecting it up close, or just keeping our stencils' in their original size while making our models smaller instead by projecting it far away?
@MethodJTV
@MethodJTV 9 жыл бұрын
Ivkov Ivkov I tested this at one point. It seems that mudbox always projects the texture at its highest resolution. So even if your stencil is zoomed out and small, you should still get the full resolution texture being applied.
@ivkovivkov9798
@ivkovivkov9798 9 жыл бұрын
James Taylor Wow!!!! thank you very much man!!! : ) Can't believe to get answers straight from you!!!!! You just cleared the great confusion out of me man... This had been bothering me and had slowed me down so much with my work for several months now and I couldn't find answers for this anywhere!!!! With such great tutorials you have, what your doing in your life now, really helps thousands of confused people like me. I hope you could keep this up much longer!!! So please keep it up man.... :-D
@MethodJTV
@MethodJTV 9 жыл бұрын
Ivkov Ivkov happy to help, Ivkov! :)
@박펄-d4l
@박펄-d4l 6 жыл бұрын
thanks a lot ! it is very useful!!
@JustRiivox
@JustRiivox 9 жыл бұрын
When I add the stamp and click on it, I don't see it
@MethodJTV
@MethodJTV 9 жыл бұрын
Teh Zord make sure you are adding it as a Stencil, not a Stamp, or it won't show up.
@JustRiivox
@JustRiivox 9 жыл бұрын
James Taylor your right, now it showed! thank u man :)
@JustRiivox
@JustRiivox 9 жыл бұрын
James Taylor last question.Would you suggest Zbrush or Mudbox?
@MethodJTV
@MethodJTV 9 жыл бұрын
Teh Zord I am a big Mudbox fan, especially for people just learning to sculpt. It is just so much easier to learn and use. Lots of people argue about which has better features, but for me Mudbox's usability is what really makes the difference.
@JustRiivox
@JustRiivox 9 жыл бұрын
James Taylor yeh, Mudbox's UI is much easier than the zbrush one.But since im just starting off, when I make a model in mudbox, wich program should I use to animate it? for cartoons or whatever?
@joeybaggs7855
@joeybaggs7855 9 жыл бұрын
how do you design clothing?
@MethodJTV
@MethodJTV 9 жыл бұрын
+Joey Baggs I will cover that in a future tutorial, stay tuned!
@kennethcunningham70
@kennethcunningham70 5 жыл бұрын
i bought the tutorials but you dont explain connecting the head and creating a neck
@sinanfx
@sinanfx 5 жыл бұрын
kzbin.info/www/bejne/lWGUm4h3dtZsabs () 8:19 program Name ?
@arrgom6508
@arrgom6508 9 жыл бұрын
how did he Import the Model Into mudbox ?? Please
@MethodJTV
@MethodJTV 9 жыл бұрын
ArrGom Gaming export your mesh as FBX or OBJ, then just oen then in Mudbox. Mudbox natively supports both file types.
@arrgom6508
@arrgom6508 9 жыл бұрын
thank a lot .. you are amazing ..
@ndrdesign
@ndrdesign 9 жыл бұрын
Great!!
@adilshingre5943
@adilshingre5943 8 жыл бұрын
sir i really need a compelte tutorial
@Moorrad
@Moorrad 9 жыл бұрын
Best lessons. I'm serious.
@MethodJTV
@MethodJTV 9 жыл бұрын
Moorrad Magomedov thank you, I appreciate it!
@davido5317
@davido5317 9 жыл бұрын
James Taylor totally the voice of tidus... lol but tbh he sound kinda like fix it felix
@dualjoint3451
@dualjoint3451 7 жыл бұрын
00:50
@dualjoint3451
@dualjoint3451 7 жыл бұрын
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