Multiplayer in Godot 4 in 3 minutes

  Рет қаралды 99,740

16BitDev

16BitDev

Күн бұрын

A multiplayer system using Godot's Multiplayer Spawner and Multiplayer Synchronizer, where players can host and join through a peer-to-peer connection.
- Code -
Multiplayer Scene - pastebin.com/B...
Player - pastebin.com/s...
- Music Used -
- Hoogway - Orion
- Provided by Lofi Records
- Watch: • Hoogway - Orion
- Download/Stream: fanlink.to/Equ...

Пікірлер: 193
@xX-DogSama-Xx
@xX-DogSama-Xx 11 ай бұрын
actually insane how a 3 minute tutorial still had the time to hop into the documentation and explain what the functions do
@mouseroot8053
@mouseroot8053 Жыл бұрын
This was easy to follow, usually when it comes to multiplayer we go from hello world to complex networking and setting up authority and handling the logic of both the server and the client...this video feels like the next logical step from the hello world of multiplayer, Thanks. Also you can use Debug->Run mutliple instances and set it to 2 to open multiple instances of the game instead of having to run a whole other instance of godot.
@Loethor
@Loethor Жыл бұрын
Instead of opening with a second editor you can go to debug, there is an option to run multiple instances
@marioroberti
@marioroberti Жыл бұрын
WAT......? Great tip!!!
@MakeGamesToday
@MakeGamesToday Жыл бұрын
Awesome, thanks for sharing this!
@megascan
@megascan 11 ай бұрын
thank
@xRickeyTiex
@xRickeyTiex 9 ай бұрын
appreciate the tip !
@Sadguy-l1r
@Sadguy-l1r 22 күн бұрын
I was going to say the same thing
@Peter-wl5xm
@Peter-wl5xm Жыл бұрын
Thanks for the small tips like, "to avoid controlling other player's character". It helps tremendously.
@WendiZhou-v3b
@WendiZhou-v3b Жыл бұрын
It's very helpful and it worked! Thank you. For tutorials like this, I really appreciate that you actually use text to remind us about what we are doing in the control panel. The difference in code are usually easy to find, while the errors(difference) in inspector are harder. Those text reminder really help me save some debugging time.
@Divinxu
@Divinxu 11 ай бұрын
Thank you very much, this was very helpful as an "only what's needed" barebones snippet for understanding what's necessary and what isn't.
@pladselsker8340
@pladselsker8340 Ай бұрын
So godot multiplayer just works by synchronizing node states. Interesting! That was a great intro to multiplayer
@widearchshark3981
@widearchshark3981 Жыл бұрын
I mean, this guy deserves a hell of a load more subs! Great work
@TheDhelirious
@TheDhelirious Жыл бұрын
I was about to comment the same lol, this video is stunning
@lousyllamma986
@lousyllamma986 Ай бұрын
hippity hoppity your code is now my property
@sunshinecoco12
@sunshinecoco12 4 ай бұрын
Thank you so much for this short, simple, yet usefull tutorial. I just could not get multiplayer to work at all before this, but now, it works basically perfectly.
@formal_club
@formal_club Ай бұрын
great video, thank you so much! subbed :) ❤
@oneyearcreative
@oneyearcreative 6 ай бұрын
This is my favourite tutorial out of probably hundreds(or even thousands) of tutorials I have ever seen. Extremely concise, straight to the point, each step explained. Whole point explained on minimal working example and in 3 minutes. Insta subscribe.
@emanuelmatos5228
@emanuelmatos5228 3 ай бұрын
Amazing, not only demonstrated knowledge, skills, it demonstrated how quick and easy was to set up using Godot, thank you so much!!!!!!!! the best multiplayer tutorial I 've ever seen.
@cent1111
@cent1111 11 ай бұрын
This is the most simple, but spectacular tutorial for multiplayer. Keep up the awesome work!
@Wangak3
@Wangak3 11 ай бұрын
Hi, I am impressed with your simple and intuitive tutorials. I'm Korean, so I apologize in advance for my poor English. I have a question. I've been searching for resources on multiplayer, but I haven't found anyone who has made tutorials as clean as yours, I was wondering how you get the information for your tutorials and make them! Because I want to know how to develop on my own without relying on tutorials.
@simon_aviation
@simon_aviation 10 ай бұрын
Propably godot doumentation
@dreemlan158
@dreemlan158 11 ай бұрын
Concise tutorials like this are amazing, great work.
@ludozburg
@ludozburg Жыл бұрын
finally, everyone has been waiting for this tutorial. Very nice video!
@causalguide
@causalguide Жыл бұрын
Ah finally i found a tutorial
@Engoneer
@Engoneer 6 ай бұрын
out of all the tutorials that ive seen so far I want to also say this one is amazing
@heckerhecker8246
@heckerhecker8246 3 ай бұрын
for some reason, it's not creating a second player-
@nadvornikjiri
@nadvornikjiri Жыл бұрын
Hey. Nice tutorial. However, I'm not able to get it working for 3 or more players (2 clients) - seems that the peer_connected signal is not getting triggered for the 2nd client that tries to connect, even though the create_client method gets the connection status 1. Was this designed to work with 1 client only or is it working for you? Thx for verification!
@k.bradychristianson2543
@k.bradychristianson2543 Жыл бұрын
Finally, exactly what I needed. Appreciate the music as well.
@KyleHarmieson
@KyleHarmieson 6 ай бұрын
Thanks to you, 16BitDev, I today made my very first multiplayer prototype. Thank you so much.
@xpXThiefXqx
@xpXThiefXqx Жыл бұрын
this is awesome, I wish more tutorials were like this. subbed!
@bvitytwrbq
@bvitytwrbq 7 ай бұрын
big thank! im only beginning the multiplayer discover and this certainly has been a nice start
@hyxx7
@hyxx7 Жыл бұрын
man make more video about how to make multiplayer games, and keep up
@Khalirei
@Khalirei 8 ай бұрын
So I haven't tested this and I know very little about networking in games, but I'll assume it works judging from the other comments. I have a question though, is there anyway for someone to abuse P2P connections with malware or viruses through the open ports for the game?
@5minutemovies977
@5minutemovies977 Жыл бұрын
In the Debug tab at the top of the screen, you can run several instances of the project without running several instances of Godot
@theulfhednar2655
@theulfhednar2655 7 ай бұрын
Thank you very much for this. The task that I thought would be the hardest ended up being the easiest haha. Just gotta figure out some more things now.
@pawpasta8990
@pawpasta8990 11 ай бұрын
In the line with set_multiplayer_authority(name.to_int()) in the _enter_tree() function "name" returns as CharacterBody3D, not the name of the players ID , how do i fix this?
@RandomStuf69
@RandomStuf69 Ай бұрын
really great, it worked instantly. Now im just a lil bit confused how to implement it to other levels
@Taimisverycool
@Taimisverycool Ай бұрын
Amazing tutorial first one to actually work
@thechicken6430
@thechicken6430 3 ай бұрын
Just a problem I had with this, _add_player isn't a function
@RafaelThofehrnCastro
@RafaelThofehrnCastro Жыл бұрын
Moving from unity to godot after the recent scandal. I'm super impressed with the quality of the engine. Thanks for the tutorial. Is there a way to change multiplayer authority per synchronized node in the player? I would like the server to have full authority over a player (life, etc) except transform that is controlled by the client
@pierre-yves4444
@pierre-yves4444 8 ай бұрын
Hello, I use Godot 4.2.1 and the player_scene.instantiate() in _add_player function throw me this error : Cannot call non-static function "instantiate()" on the class "PackedScene" directly. Make an instance instead. Any hints why ?
@Gellogy
@Gellogy 6 ай бұрын
you probably didnt drag the player scene into the packedscene to tell it what it was
@SGI077
@SGI077 3 ай бұрын
or used "=" instead of ":" on the @export var player_scene: PackedScene
@DaronFox
@DaronFox Ай бұрын
@@SGI077 thank you for this comment haha i made that mistake
@couchwow
@couchwow 5 ай бұрын
can you make a slightly extended version with passwords?
@D0cez
@D0cez 6 ай бұрын
Hi, i need help, how to make "unique" camera in godot for every player?
@igorigor3960
@igorigor3960 5 ай бұрын
how safe is this multiplayer code for players ?
@Woooferz
@Woooferz Жыл бұрын
such a simple multiplayer tutorial, its great!
@SilentRaven77
@SilentRaven77 Жыл бұрын
Thank you so much. This was very helpful. ❤
@Iglobruhka
@Iglobruhka Ай бұрын
Thank you, it helped a lot,😁
@_dimitrisbr
@_dimitrisbr Жыл бұрын
so this will work if i have the game in different devices and i will just need to have them connected to the same network? and if yes, will it work with just hotspot on mobile devices?
@Assem_DEV
@Assem_DEV 9 ай бұрын
Does this code work remotely or on people connected to the same network?
@naemnikdub
@naemnikdub Жыл бұрын
You can make a video where you show the front-end of the character in 8 directions + character animations ?
@16bitdev
@16bitdev Жыл бұрын
It's on my bucket list, I might do it in the future, for now I am just covering the basics of godot.
@naemnikdub
@naemnikdub Жыл бұрын
@16bitdev okey , fine video 👍
@Ntheico
@Ntheico 17 күн бұрын
the tutorial was great but when I got to the last step and an error popped up, it says" The multiplayer instance isn't currently active". Can someone pls help?
@mr.condekua6141
@mr.condekua6141 9 ай бұрын
Why on earth you set the authority to the name of the Character? I mean, your functions that creates characters name the first one "1", and the second one something like "@1@1" that you convert to integer "277281" (just random numbers) and the set authoriy to it. You never get the ID of the peer, not even set authoty using this ID and still, this somehow works I dont get it
@mr.condekua6141
@mr.condekua6141 9 ай бұрын
Found the solution peer_connected is a signal with a argument inside with is the ID of the peer, you connect ghat signal to the create plater function, and give that ID. Thats it
@antoniosanchezcalderon1351
@antoniosanchezcalderon1351 9 ай бұрын
did it exactly the same way and it doesn't work. the host spawns but the client screen shows nothing and doesn't have authority.
@kyrocom
@kyrocom 6 ай бұрын
Thank you for the tutorial! It's very helpful 👍
@WCIIINoob
@WCIIINoob 3 ай бұрын
thanks for this awesome tutorial! Can you have more than one multiplayer-spawner in an scene or just one, which has to handle a long auto-spawner-list? E.g. one spawner for player. Other for NPC-enemies, other for ressources, bullets, ...?
@ammonggames2421
@ammonggames2421 9 ай бұрын
When i trie to conect two computers it doesn't worked
@Aurora_Audiox
@Aurora_Audiox 20 күн бұрын
is it just local or online , like if the other play is in a different country?
@OlivierPons
@OlivierPons 3 ай бұрын
I find this tutorial very good if you just want to copy-paste everything shown without asking questions... But I can't find a single tutorial that explains the developers' goals and how they implemented it to understand the overall functioning scheme instead of just copy-pasting from all the videos currently available on the internet about multiplayer with GODOT 4.
@alexale5488
@alexale5488 3 ай бұрын
That's so true ! Godot tutorials are either : too specific, deprecated or vague. As someone who's used raw sockets, I find raw sockets MUCH EASIER to work with.
@bergsprekken123
@bergsprekken123 8 ай бұрын
insanely nice tutorial, I could just watch pause write the code do the steps and voila :) I was wondering how would you add the world, for example if a tilemap was added and we had to sync the tilemap?
@artmachine661
@artmachine661 11 ай бұрын
Very nice! we need grown as community thanks!
@Maltebyte2
@Maltebyte2 11 ай бұрын
Works fine! Thanks man! just one of the player icons is like glitching up and down is that a network thing?
@danicreator2030
@danicreator2030 11 ай бұрын
Does this only work on LAN or does it also work on separate devices?
@Maltebyte2
@Maltebyte2 11 ай бұрын
IT should work on all devices in your LAN.@@danicreator2030
@rutexgreat3619
@rutexgreat3619 Жыл бұрын
1. Why you have to set up node name for peer id? I tried with custom int attr instead of name and it didnt work. 2. How sync working? it "spams" each tick with sync. attrs or only on change? could you show example how u do client prediction? i dont believe there is...
@rc0d3
@rc0d3 9 ай бұрын
Welcome to the nightmare of multiplayer kkkkkkkkkk, I'm thinking in changing from unity do godot, but I need onlyne support and a good basic stuff of movement
@nakano15
@nakano15 4 ай бұрын
The way the multiplayer connection is done in the video will give error once a player connects. Is recommended to make a variant of AddPlayer which checks if "multiplayer.is_server()" is true before trying to spawn a player character, or else it will try creating a copy of the player object, while it already exists in the client.
@ChatterDoesMatter
@ChatterDoesMatter 4 ай бұрын
yeah fr fr
@sarahkellogg2594
@sarahkellogg2594 Ай бұрын
where did the player scene come from I need to know
@Alikespan
@Alikespan 2 ай бұрын
How do I add an working camera system?
@jamessweet6962
@jamessweet6962 8 ай бұрын
Would this be a good option for me to use if each of the players is different? they all have different models and abilities
@jennyml9024
@jennyml9024 8 ай бұрын
thanks, that was a nice guide, maybe you do more multiplayer tutorials?
@WillDel
@WillDel 10 ай бұрын
How to make the player who entered different from the host?
@glores.games.studio
@glores.games.studio 11 ай бұрын
Thank you very much 😊×1000000000000000 finally I will make a game that multiplayer I thought was impossible in Godot 😅
@r4ko276
@r4ko276 3 ай бұрын
Anyone have an idea, why my synchronizer, synchronizes the position of the second Player with the first Player right after i spawned the second Player??
@Flavore-u2d
@Flavore-u2d 3 ай бұрын
I think you forgot to connect the "peer_connected" signal to the "_add_player" function, I had a similar problem as well. func _on_host_pressed(): peer.create_server(135) multiplayer.multiplayer_peer = peer multiplayer.peer_connected.connect(_add_player)
@rakowumusic5143
@rakowumusic5143 4 ай бұрын
Local on my machine it works perfectly. But does it work also for other Devices? My peer to peer connection does not work when i run the game on two different devices sharing the same network. Not even with lan.
@frayjais2942
@frayjais2942 3 ай бұрын
Hi, ran into this same issue. The only way around it is to: 1) port forward. This is probably the least desirable solution, because it means that if any players want to host a game, they must first manually forward a port. 2) Host a server. The issue with p2p connection is that ISP's hate it. It's a huge security risk and nowadays most ISP's just flat out wont allow it. You can host a server which will work, or also use a server to initiate a "p2p handshake" with NAT traversal. 3) use the godot steam API. Steam has a ton of built in functions (like NAT punch through) that will allow a p2p connection. Plus, steam also allows the p2p connection to fall back to a server if it gets interrupted for whatever reason (like a firewall closing the port). This isn't a godot exclusive issue mind you, this is just ISP's upgrading their security protocols to combat the rise in hackers. Hope this helps!
@rakowumusic5143
@rakowumusic5143 3 ай бұрын
​@@frayjais2942Thank your for you answer. I figured out that we can do it with hamachi. But the steam approach is interesting, so you have some documentation or a video? If the game is fun I want to host it on a root server but without risks
@moldy9041
@moldy9041 2 ай бұрын
@@rakowumusic5143 did the hamachi thing work without any change to the code?
@Lachrymogenic
@Lachrymogenic 9 ай бұрын
couldnt watch the tutorial music made me cry
@ClinicalEX
@ClinicalEX 29 күн бұрын
1:07 , what happens if I use a closed port?
@ProdejayProductions
@ProdejayProductions Жыл бұрын
When i click host it freezes my client not responding any hints why?Do we have to port forward or anything when setting it up to run off our computers ip address
@16bitdev
@16bitdev Жыл бұрын
yes you have to port forward, or else the client won't be able to join the server you are hosting on, if you have a router just add a port to it.
@memes_gbc674
@memes_gbc674 Жыл бұрын
@@16bitdev you only need to port forward if you're hosting a server that clients will connect to outside of your wifi, otherwise you might just have to disable your computer's firewall to allow incoming connections
@freakydayz7211
@freakydayz7211 Жыл бұрын
Fanatics Video 10/10 :)
@whiteshampoodev
@whiteshampoodev Ай бұрын
Thank you.
@laporteusedegateaux
@laporteusedegateaux Ай бұрын
Thanks a lot! 😊
@almightynoob1631
@almightynoob1631 Жыл бұрын
as soon as i press host in the game godot immediately crashes. Doesn't show any errors, just stops working and i have to alt f4
@almightynoob1631
@almightynoob1631 Жыл бұрын
changing scene.instantiate() to instantiate() has taken care of the crashing but once i press the host button, after that everytime i press space the button gets clicked for som reason
@16bitdev
@16bitdev Жыл бұрын
thats interesting! I think it's a bit buggy for now, I don't know how I can help you, I guess keep tinkering around to make it work, (I do that all the time), but thanks for the insight!
@almightynoob1631
@almightynoob1631 Жыл бұрын
@@16bitdev and because of this I cannot detect collisions and deduct player health
@16bitdev
@16bitdev Жыл бұрын
Hopefully they will improve this, at least we know how to implement it, we just have to wait for the update
@almightynoob1631
@almightynoob1631 Жыл бұрын
​@@16bitdevokay so I have fixed up almost everything. Only one problem remains. I have added port 9999 to my router's settings page for port forwarding and it is what I use in the game as well. But people that are not connected to my local network cannot join. I have tried entering my IP from whatismyip but doesn't work. Am I missing something?
@Wischmopp
@Wischmopp Жыл бұрын
Hi! Thanks for the great tutorial. I would like to ask a question. How does the spawning using the multiplayerSpawner node work? In my Game, both players have a Button in their UI, which they can press to spawn an object at their global_mouse_position and left click to place the Object. However, I'm having trouble spawning, and sychronizing the Object across the Server and both Clients. I have a MultiplayerSpawner Node in the Main Scene, which contains the Players and the Object I want to spawn. In the Object Scene itself, is a MultiplayerSynchcronizer, which synchonizes the Position of the Object. How do I spawn the Object in the Code, that Both clients and the server receive the Object? Edit: Another thing i've notices is that if an Object with the Same exact name exist in both of the Clients scene trees (Object(3) for example), it synchonizes correctly, but when one player spawns an objects, it doesnt spawn in the other clients scene tree.
@16bitdev
@16bitdev Жыл бұрын
Multiplayer Spawner just replicates nodes from authority to other peers, which means only person(authority) can actually spawn objects, but the client can request custom spawns to authority and the authority will spawn that object for the client, giving an illusion as if client has spawned that object, so for UI button if its authority it will spawn, else it will request for a spawn, Read the doc about custom spawns in MultiplayerSpawner.
@bergsprekken123
@bergsprekken123 8 ай бұрын
so this is how it would work with a tilemap if the players has a button to change a tile on the tilemap? the autority is the one doing it?@@16bitdev
@Gyozamang
@Gyozamang 10 ай бұрын
This works well over my LAN. How do I make it so it's a *very simple* way to do over the internet? Like how do I make it so it uses a UPNP port and connect to my ip address as a peer connection?
@corezyx
@corezyx Жыл бұрын
you can make a video explaining CPR calls. to send and receive variables manually. very good video.
@bruri7522
@bruri7522 7 ай бұрын
Does this work on a project that uses dedicated server, rpc?
@Kaspigo
@Kaspigo 7 ай бұрын
works only on the same pc as host
@lukeaaron6946
@lukeaaron6946 Жыл бұрын
Great video!
@Duxkd
@Duxkd Жыл бұрын
pls help when i run the game in 2 different laptops the multiplayer doesn't work but when i run 2 windows in 1 laptop it does work how can i fix it ? (can you make a new updated video about the multiplayer and it cover everything pls) if you cant just replay to the message
@n_d_cisive
@n_d_cisive 9 ай бұрын
You just earned a sub
@B-mo0000
@B-mo0000 6 ай бұрын
@ForgeInDark
@ForgeInDark Жыл бұрын
pls help i have error Cannot call method 'instantiate' on a null value.
@16bitdev
@16bitdev Жыл бұрын
did you drop the player scene in the export variable? if the variable is empty then it throws this error
@ForgeInDark
@ForgeInDark Жыл бұрын
@@16bitdev I have solved this problem, thank you
@ForgeInDark
@ForgeInDark Жыл бұрын
@@16bitdev but there is a new problem one that when you click connect nothing happens, does it need to be done with one local network?
@tcreft2857
@tcreft2857 4 ай бұрын
mas e para pc com celular? vocé sabe como faz o cross plataform?
@ahmadsaerozi6688
@ahmadsaerozi6688 5 ай бұрын
How to make if player instantiate object (bullet) other player can see the object
@ahmadsaerozi6688
@ahmadsaerozi6688 5 ай бұрын
Thanks, its works
@psycho_ocelot
@psycho_ocelot Жыл бұрын
Very nice tutorial. Does this work on two different devices and connections even if the client is ran on localhost?
@lutherschultz4725
@lutherschultz4725 8 ай бұрын
how does multiplayer spawner change the name of the spawned node to the id of the peer? does it just do this automatically?
@_1mrscool11_9
@_1mrscool11_9 Ай бұрын
func addPlayer(id=1): var player = player_tscn.instantiate() player.name = str(id)
@GerivaldoDev
@GerivaldoDev 8 күн бұрын
hi bro i'm from brazil: "oi ao traduzir essa frase eu estou pedindo para fazer videos em portugues o Brasil te ama"
@user-uj1cr1qg6k
@user-uj1cr1qg6k 4 ай бұрын
One question, can it work online?
@robertmitri2720
@robertmitri2720 Жыл бұрын
Does it use some kind of bypass to port forwarding ?
@16bitdev
@16bitdev Жыл бұрын
That's a great question, I mean you can bypass port forwarding by using VPN, I don't know how Godot handles with bypassing. I am not sure.
@zeanegame1806
@zeanegame1806 4 ай бұрын
Can this work on 3D too?
@letsjailbreak
@letsjailbreak Жыл бұрын
Great tutorial @16BitDev. Thank you! I tried this same method in 3D and I can get the host and client to connect. The host appears to work fine. But when the client connects, it seems to fly into the air and the host sees a third player, which might be a weird de sync. Any ideas you can throw my way?
@PikaDevs
@PikaDevs Жыл бұрын
Collision issues?
@letsjailbreak
@letsjailbreak Жыл бұрын
@@PikaDevs Thanks for the reply. I ended up figuring it out. It was a mixture of a near instant desync and the client spawning two of its own characters and so the collision acted funny and sent one flying up.
@PikaDevs
@PikaDevs Жыл бұрын
@@letsjailbreak ah, glad to see you got it working
@Top_Drop
@Top_Drop 7 ай бұрын
Го теперь на Godot 3? Но я попробую сделать это на Godot 3 вместо Godot 4!!!!?❤❤❤
@Marco-34235
@Marco-34235 Жыл бұрын
AMAZING!!!
@m.gredemptor2610
@m.gredemptor2610 Жыл бұрын
Nice Tutorial, but your example is a bit hard to follow for a first experimental work, can you make one with just a Synchronized “Text Edit” Child Node, so that both the host and client can edit the text like a multiplayer notepad.
@16bitdev
@16bitdev Жыл бұрын
That's a good idea, I will make a chatroom in future, also I will try to simplify it 👍
@fletchthebirb
@fletchthebirb Жыл бұрын
What's the difference between call_deferred("add_child",player) and just add_child(player)?
@16bitdev
@16bitdev Жыл бұрын
deferred waits for the idle frame, then it executes, if there are many actions going on there is a possibility that it will skip the normal call "add_child" which can create a bug so we wait for the scene when its idle even for a single frame, i hope i make any sense.
@marioroberti
@marioroberti Жыл бұрын
This is fucking genius. Thank you!!!!
@SudoStudioDev
@SudoStudioDev 4 ай бұрын
I never expected that Godot Multiplayer need just 3 mn, hahha
@Nass-prod
@Nass-prod Жыл бұрын
So this needs port forwarding right?
@16bitdev
@16bitdev Жыл бұрын
If you're hosting a server on your own machine and want non-LAN clients to connect to it, you'll probably have to forward the server port on your router. Use both UDP/TCP ports. There is documentation for high-level multiplayer in godot, which will give you more details.
@Lumii-official
@Lumii-official 2 ай бұрын
full project file? pleese
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