In this mechabellum gameplay video we are doing some of the mechabellum meta strategies. Mustangs with Fortresses or War Factories are becoming very popular and strong. 00:00 Game 1 24:04 Game 2
Пікірлер: 40
@SurreyEZ8 күн бұрын
how do you like the twitch chat showing in the video?
@MMarcuzzo8 күн бұрын
No issues!
@greeveyt8 күн бұрын
its cool, kepp it that way if you like it :) great videos, love to watch them!
@greg30728 күн бұрын
It is fine. Adds some flavor.
@tdeith8 күн бұрын
I like it!
@BunnyTroop7 күн бұрын
Keep chat plz
@LifeProgrammable8 күн бұрын
Sometimes you talk to chat; and I couldn't tell what they had asked. Being able to see chat is nice for that!
@SurreyEZ8 күн бұрын
yea! Before i tried to read relevant questions out loud since I thought text on the screen would be distracting but I never did good job with it
@gpfunkable7 күн бұрын
Dunno why, just love this little rat playing this lovely mech game. Especially when he says 'That's pretty goood.'
@Xinober8 күн бұрын
missed you
@TwoGish8 күн бұрын
"He will get free units to fill his holes." - Surrey, 2024
@SurreyEZ8 күн бұрын
@Wujekotton7 күн бұрын
Look at enemy factories at 45:55. They got bugged out and stopped firing. Maybe because your factory was at the very edge of a barrier?
@SurreyEZ7 күн бұрын
true! the left side factory bugged. I have heard of this factory+shield bug, someone tried to recreate it and figured out the exact position for the shield but its really hard to get the factory to stop there.
@eloryosnak41007 күн бұрын
I recently got into Mechabellum, and got so frustrated by Mustangs that i did some testing. Yes, mustangs are overpowered as hell. Mustang spam beats a genuinely horrifying array of options, and the one nice counter to them (fire) they have a counter to (anti missile) The best counter to literally just mustang spam that I have seen is hackbot + 5beam and range
@SurreyEZ7 күн бұрын
use sledges with armor
@lukesdewhurst7 күн бұрын
If they get missile intercept they usually just get distracted trying to shoot down the storm caller barrage at which point crawlers can rip them apart
@profusemoose14887 күн бұрын
I never though I'd be watching a talking rat discussing PVP meta in a PVP game I bought on impulse not even really enjoying them (lmao)
@SurreyEZ7 күн бұрын
nice! :D but im sad you are not enjoying the game
@jox74327 күн бұрын
In the first game, why didnt you go aa-barrage on the forts to hit the wraiths? It seemed so obvious to me (the noob). Is it, because mustangs could have countered it too easily? Or is it just bad vs the tanky wraiths? Thanks for the answer 😊
@SurreyEZ7 күн бұрын
the fort AA is ok vs wraiths. Definitely a good option if the board state stays the same, however my main concern of the wraiths is that my mustang get stuck on them. He could tech armor or field maintenance on them to really hurt my mustang and I was expecting this to happen. So if I go fort AA, the fort AA doesn't deal with high level armor/fm wraith and then I need to build the melter. So I'd rather not give him a good opportunity for those techs and go melting point sooner. So in short I play too much into a wraith tech if I go barrage if you know what I mean
@jox74327 күн бұрын
@@SurreyEZ I understand. Thanks for the explanation 😊
@xever618 күн бұрын
I wonder why you didn't click anti-air on the mustangs in the first game? Especially after round 9 I would have done anti-air on mustangs over level 2 fort. Or am I underestimating the need for the level 2 fort?
@SurreyEZ8 күн бұрын
the phoenix were enough to kill the wraith in the mid game. I was also thinking of pivoting into the melters when he goes fort AA since his forts were big also. It's also bad to click the AA since the mustangs will get stuck on the wraith instead of killing the fangs. I would never click mustang AA vs wraith. You just lose to armor/field maintenance because you can't clear the chaff anymore so the rest of your army doesnt do anything
@xever618 күн бұрын
@@SurreyEZ Right, makes sense.
@CaissyStrategy7 күн бұрын
I don't understand why you don't consider the HP, if starting units are slightly worse and you lose the first round, that doesn't make up for choosing 900 less HP.
@SurreyEZ7 күн бұрын
I do consider it
@CaissyStrategy7 күн бұрын
@@SurreyEZ A slightly better composition isn't worth 1000 HP, why did you pick the 4100 in the first game? That's like losing 3 entire rounds for a difference of one unit.
@xCurionx5 күн бұрын
Algorithm comment streak: 5
@SurreyEZ4 күн бұрын
thanks Curionx !
@someaussiebloke44878 күн бұрын
at minute 32, would a vulcan in the upper left corner been a good play>? a lil back from the balls.
@SurreyEZ8 күн бұрын
no, its way too much commitment. He's just going to put one ball to tank it to save his crawler. He also has 2 jump drive phoenix which are quite bad against my mustang board and that would give them a better purpose. If you want to do something like that you can put an arclight there but it has the same problem. He's so close to my tower that if I try to commit something relevant into the flank the warp in time is brutal and he always either wins it or kills my tower (if you were talking about flanking with a vulcan in game 2 round 4).