I really wish Valve would release an official decompiler that was kept up to date and wasn't as buggy as BSPSource. Wishful thinking, I know. Great video, I learned some stuff for my own map making.
@richardvlasek24456 жыл бұрын
i also wish Valve would do literally anything useful instead of making Magic knockoffs
@edgeexceed2426 жыл бұрын
They dont need to Post a decompiler, They just need to upload the map Files
@daf6766 жыл бұрын
good luck for your map
@pranavnarvekar13206 жыл бұрын
You know you are on the top of the comments when you comment something complicated
@richardvlasek24456 жыл бұрын
the sad thing is you take me seriously
@Tinkuwu6 жыл бұрын
Philip, you still have all my respect for making the Smash gamemode.
@drowningin6 жыл бұрын
There needs to be a Wikipedia so for the rest of time this is known. In the distant future I have a feeling it will be important
@K3NatCSS5 жыл бұрын
I had no idea he made this, that's so crazy! I just remember playing it. It flashed back into my mind when the clip played, having otherwise forgot it.
@zyibesixdouze48636 жыл бұрын
admittedly a map with broke area portals sounds fun
@crabbyninja6 жыл бұрын
Tthis sounds like a pretty cool custom gamemode Rushing into areas would either be terrifying or much easier because its like having a constant smoke in every door and window. Actually, do area portals occlude player models?
@jackeastman28836 жыл бұрын
They do! Anything behind it will not be seen! Without going into too much detail that is, sounds literally like a shotgun and run around gamemode hahah
@rob-q-6 жыл бұрын
next training map incoming! :)
@DaxMarko6 жыл бұрын
Revive the misc "fun_" maps from cs 1.6, by making a map with wacky rooms and not make them visible via area portal until you enter them. Surprise at every corner!
@JagEterCoola6 жыл бұрын
Imagine a Labyrinth mode...
@BloodMaster1046 жыл бұрын
I played CS maybe twice in my life but I still watch all of your videos... They're really entertaining!
@lionkor986 жыл бұрын
I played it for a few hours, then I suddenly got only put in rounds with really skilled players and stopped playing. I don't miss a single video, though
@XanderNiles6 жыл бұрын
You guys are missing a great game
@GoulartGH6 жыл бұрын
nah they're not
@jldrank18476 жыл бұрын
@@GoulartGH this reply is just straight up pretty gay
@GoulartGH6 жыл бұрын
@@jldrank1847 so am i
@GamingRevenant6 жыл бұрын
*D E C O M P I L E D*
@furrypropaganda6 жыл бұрын
човоооо
@snowblaze426 жыл бұрын
Oh, look who i found. :D
@somedude45336 жыл бұрын
How to do bold font?
@backerson55763 жыл бұрын
@@somedude4533 pretty sure you just but asterisks (these things * ) at the start of a word and at it's end, the result should look something like this: *word*
@zHeadshottedmi2 жыл бұрын
@@backerson5576 *nice*
@Neox9996 жыл бұрын
3:45 "Every surface is a displacement" Spoilers: Source 2
@christopherstein20244 жыл бұрын
What?
@MaxCE4 жыл бұрын
I guess source 2 hammer was used to make the maps but then ported to csgo source 1. I wouldn't blame them tbh
@BeatCrazey3 жыл бұрын
@@MaxCE I use Source 2 myself. The whole notion of porting a map from Source 2 to Source 1 doesn't make sense because both engines use different measurement units. One hu in S1 = 1/16 of a foot, while in Source 2, 1 inch. Plus, if they ported the geometry over to Source 1, they would still need to make TONS of edits in Source 1 such as add nodraw brushes everywhere because Source 2 is mesh-based while Source 1 uses brushes, and only brushes can occlude objects from view in S1.
@MaxCE3 жыл бұрын
@@BeatCrazey excuse me what's 1/16 of a foot in inches
@BeatCrazey3 жыл бұрын
@@MaxCE It's 3/4 of an inch. Not the same thing.
@kranz3466 жыл бұрын
Pls never stop making videos
@metasamsara6 жыл бұрын
Philip is the only youtuber for whom I watch each and every single video, even though I stopped playing CSGO almost two years ago.
@lucio45786 жыл бұрын
Zwizzor haha same, well, including warowl...
@kranz3466 жыл бұрын
Lucio lol same
@irkedcs6 жыл бұрын
Why dont they just hire you at this point?
@toastyspaghetti48396 жыл бұрын
ejpaine caused he would fix csgo
@BoKKeR1116 жыл бұрын
because he is not a developer just a modder
@vbossbla5326 жыл бұрын
@BoKKeR111 but he is good at fixing bugs and making maps
@terrydrain6 жыл бұрын
@@vbossbla532 not saying he isn't good at those things, but if you've looked at people who are applying to places people tend to be really good. Have multiple good released levels. Lots of experience. And valve usually don't take anyone because they can use an editor. It's like wondering why a 5star restaurant doesn't hire someone from McDonald's. Again not saying he is bad or good, just that these videos show passion but not a lot more. And that is important but not the only thing
@vbossbla5326 жыл бұрын
@@terrydrain I get what your saying, but if they have the best of the best why are still a bit of bugs
@ronan72806 жыл бұрын
Hey Phil. Your Smash map is really popular in the Hidden: Source Beta 4b source mod - we play it every now and then, and it's really enjoyable. Never knew you created it - thanks!
@MYG6 жыл бұрын
On a scale from steam to half life what valve time are you using Philip?
@cooliofoolio6 жыл бұрын
No reply, I would assume pointless Half Life: Source updates
@Web7205 жыл бұрын
@@cooliofoolio Not pointless since I think you can play HLS in VR.
@cooliofoolio5 жыл бұрын
@@Web720 WAIT WHAT I NEED A VIVE NOW
@cooliofoolio4 жыл бұрын
@@uku4171 I don't think the rift s existed yet when I wrote that.
@MrBump26 жыл бұрын
5:27 Pills here.
@supremegoat246 жыл бұрын
Explain please. Reminds me of l4d2 but i don't know how is it related.
@HQ_Default6 жыл бұрын
his current texture in the hammer editor is ads/ads01 Which is apparently just a sign that says "Pills here!"
@cralo25696 жыл бұрын
P I L L S I L L S lol
@vik81266 жыл бұрын
Phill's here
@gabenewell65405 жыл бұрын
P I L L S I I L L L L S S
@AlessaBaker6 жыл бұрын
You're correct about displacements. Displacements allows Source to handle tessellation of these displacements based on visibility and distance. GPU's can handle 3D meshes and geometry much better now-a-days. While displacements in Source are BSP, they're explicitly defined differently than BSP, I suspect there's underlying lower/higher resolution adjustment based on these distances. Also, reading up - Displacements are handled in batches, similar to how the older func_details worked. This one mean while they're separate pieces in Hammer, they can be treated as a single mesh by the engine. And also: "There are three levels of resolution, but ultimately the number of polygons is determined by the size of the displacement. Cut one up if more detail is needed." would explain so many of them in Dust 2. EDIT: A little bit more research, updating for accuracy. Okay done editing. :p
@pfannkuchengesicht426 жыл бұрын
Alessa Baker Source doesn't make use of dynamic tesselation. Displacements always are tesselated the same as specified by the mapper, regardless of distance or visibility.
@UltimateArts136 жыл бұрын
GIRL
@drifter402 Жыл бұрын
0:49 DUDE that was my favourite CSS map. Was one of the best user maps ever. Also the helicopter easter egg was crazy.
@Qbabxtra4 жыл бұрын
I have followed your channel for years, and today i think ive watched three hours straight of mapping vids from your channel. Its absolutely brilliant content and you are a fantastic storyteller!
@pickakespartan6 жыл бұрын
Philip listens to Vitas? Nice
@mtlvmpr6 жыл бұрын
Ikr. Vitas is amazing.
@thefluffyfist3926 жыл бұрын
Yah
@ballsproject6 жыл бұрын
XD
@shibapatrol8016 жыл бұрын
VALVE hire this man already!!
@tezza486 жыл бұрын
This really is a testament to how old source is, portal based occlusion culling is rarely used nowadays. It would be really interesting to work on a tool for doing all of the steps in one go, including recognising the new features
@solaris53032 жыл бұрын
Occlusion culling using (auto-generated) portals is still fairly common nowadays, especially on mobile hardware. GPU culling is great, but in order to do it well you kind of have to design your entire renderer around it.
@melon15922 жыл бұрын
Been suddenly binge watching 3kliksphilips videos and it honestly might make me open csgo again after not playing for like, 5 years
@lechiken44956 жыл бұрын
Honestly i feel a lot of respect for you and your work. Not many people do put so much time and love into their hobbies or even their work. I think you are an outstanding guy and valve, pls never fix
@tanott6 жыл бұрын
I can't believe how big is your passion for this game. I have already given up even playing it! Respect!
@hastenna82536 жыл бұрын
You put so much time into what you do, you deserve more appreciation and subs.
@lionkor986 жыл бұрын
first of all he deserves recognition by valve.
@XaneMyers6 жыл бұрын
9:06 Reminds me of when I tried to make a (pretty bad) custom Portal map. I placed a physics car model on a highway (of some kind) and made it fade out at short distances. However, this made the car start trying to "jumpscare" me, instead doing this every time I'd walk toward or look at it...
@zi8gzag6 жыл бұрын
Philip is a hero of the CS community
@DeathBringer7696 жыл бұрын
Editing existing maps is how I learned to map back in the GoldSrc and Source days. I recommend to anyone wanting to learn and it shouldn't be "frowned" upon at all ;)
@bunny_dudette6 жыл бұрын
Everytime you release a map editing video of any sort, i have the feeling of just making my own map or work on a previous one. Your tutorials will live long to help me. bless you Philip for getting me into map making on csgo and guiding me on how to do so :)
@fuzz111111115 жыл бұрын
At least it looks (based on the vid) like map decompilers available now mostly just screw up on newer map features. I remember mucking around with them 20 years ago on Quake 2 and Half-Life 1 maps and they wouldn't even get the basic map geometry right (as in you'd usually have several leaks to the void). In the end I only bothered to make one modified map: I used the onlyents option to port TFC's 2fort to original Counter-Strike (I managed to convince a server admin to try it - it was VERY boring to play on).
@Cresh216 жыл бұрын
Even though I personally don't think I will ever use these, you still have my huge respect and full admiration for what you are doing for this community. Your dedication is absolutely unbelievable
@FPSunderscoreSam2 жыл бұрын
Its like modding for fallout 4, people intentionally obfuscate the decompiler to prevent it from decompiling properly. I'm more then happy for people to decompile my dog poo mods if it means people may learn something.
@BenoitAdam6 жыл бұрын
You can edit any map on Natural Selection 2 because you don't need compiling on their engine. This is interesting.
@ZaBrowski6 жыл бұрын
Wow. The work put into just editing and checking out these maps is pretty insane sounding
@Illic-_-3 жыл бұрын
5:00 u sir just saved me endless hours of 3D modelling, thxxx !!! The only way I thought this is possible is by I changing the scaling in the props directory (text document) - Cheers! today was a good day :D
@jegneg6 жыл бұрын
i love the secret symbols in these valve games, i remember seeing an M and J merged together in pl_upward from tf2 hidden out of bounds in a shack
@tadashiguitar6 жыл бұрын
bro i loved that smash map holy shit when i played cs source in a deathrun server and this map were chosen, oh god , 3kliksphilip thx for making my childhood great :D
@MrLyosea6 жыл бұрын
You and TopHattWiffle have helped me a lot and inspired me to make my own maps. I've made three roleplaying maps with your help. Rp_lyolux, Rp_assault(cs_assault edited to roleplay standards) and rp_roadside. Also I always liked your sexy accent.
@bicsfukker6 жыл бұрын
Man you brought back part of my teenage years, love your enthusiastic work! I used to make a sh*t ton of maps with the Doom 3 engine, I knew it in and out with every little tricks (there area portals are called visportal). Also I experienced with Valve's Hammer. Good things for a creative mind! Cheers!
@KarraNikito6 жыл бұрын
It really helped me with your aztec from back in the days. Thank you for fixing and uploading them. I am now working on that very same aztec.
@BIGGS16 жыл бұрын
Philip i love these types of videos. Thank you
@Z0DIACV26 жыл бұрын
The amount of effort you put into what you do is remarkable.
@mansnilsson84293 жыл бұрын
man i appreciate the work you do cause towards the end of the video im like "daaaamn this is SO much work thank god i dont have to do this"
@sulphurous26564 жыл бұрын
I wish the model scaling feature was implemented for Garry's Mod Hammer.
@lambdamodsdev86474 жыл бұрын
There is model scaling for Gmod/HL2 Hammer, it's just buggy and not that good. There is a prop_scalable for EP2, also look for the keyvalye "Model Scale" ("modelscale" w/o smartedit) in prop_dynamic or prop_dynamic_override. It wont scale in hammer, only in-game. It also won't scale the collision model or it will be non-solid, so you're left with building your own collision model with nodraw (it also wont work on physics props)
@Okom16 жыл бұрын
Much respect for putting this much time in to help the community
@LoffysDomain6 жыл бұрын
As a mapper (RtCW & Wolf:ET), I find this video _extremely_ enjoyable.
@midge_gender_solek33146 жыл бұрын
These broken areaportals gave me an idea: a map, in which all doorways are covered by visible walls without collisions.
@amaruqlonewolf33502 жыл бұрын
We call it cs_747.
@tnant41396 жыл бұрын
Love how that cine has everything pop in. 1:15
@BaileysPeople6 жыл бұрын
So much work went into this video. Thanks kliks
@jr.jackrabbit106 жыл бұрын
7:31 I kind of want to see how 10 people in game would react to this. No predictions or hard reads. Just pure encounter based combat
@markomilojkovic78996 жыл бұрын
Anyone else love the combo of philips talkin and the music?
@asbestosispoison6 жыл бұрын
"valve added a rescale" Welp, whos gonna be the first to make a tiny city with tiny props huh?
@nemesigeorgegabriel27306 жыл бұрын
How is that valve didn't buy you yet?
@zgaminggallery99106 жыл бұрын
because he is not exactly creating something in this video?
@zgaminggallery99106 жыл бұрын
i mean you can look at the other comments (where people know what's being shown in the video) and get a bit of idea.
@genericwhitemale70286 жыл бұрын
Like Konami fired Hideo Kojima, he was *too expensive*
@midlowreborn6 жыл бұрын
because human trafficking is illegal.
@unloca696 жыл бұрын
Valve doesnt buy anyone. They take someone and make them pay so they would review you
@SeazonHDx6 жыл бұрын
Everytime i opened a full map on Source SDK my shitty laptop was on fire, i miss the good old times, nice video dude
@iTomBass6 жыл бұрын
You're such a hardworking person for the CSGO community, thanks for that :)
@peterhansmann32896 жыл бұрын
3:08 listening to some music XD "Vitas 7th element" nice one!!
@Hamentsios105 жыл бұрын
COD and Source games engines are so similar. I know theyre both based on quake3 but seeing nodraw, clip, portals working the same way makes it so familiar to me.
@111VoiceOfReason6 жыл бұрын
Holy shit. I've played smash so much with my friends, we always wanted more of those maps! thankyou! lol for what you've already done lol
@trip45716 жыл бұрын
3:03 that background music is amazing
@KrizmaOG6 жыл бұрын
Thank you for this Mr Philip. This is a great video and the type I most enjoy!
@user-dy2bu7qj2y3 жыл бұрын
I can't be the only one who noticed the harry potter reference in the subtitles at 0:06
@AtomToast4 жыл бұрын
This is a pretty good video explaining why open source is great :)
@TheGodCold6 жыл бұрын
3:07 OH SHIT, IVE HEARD IT BEFOAR! Its kinda nice that Phillip listens to russian pop music from 90s
@BB-dv8nu6 жыл бұрын
True Hero Philip took one for the Team!
@ObzTicle6 жыл бұрын
The amount of effort you go into in your videos is insane.
@ezayas915 жыл бұрын
I would love to see what Vertigo looks like. I bet it has so many func details as they are always changing it.
@cuddleheart6 жыл бұрын
2:52
@Fran3086 жыл бұрын
3kiliksphilip every video that you do i learn new things thanks
@MaxMineur6 жыл бұрын
It's time Valve. Hire Philip.
@Jaa_kko6 жыл бұрын
Gotta love the Vitas music at 2:52
@peachu76 жыл бұрын
Mass effect music is amazing, Philip! Put it in more videos!
@stalkerzhs18646 жыл бұрын
0:55 smash map? OH WHAT, YOU MADE THAT? holy cow
@FelixMarshFTW6 жыл бұрын
It's this amount of passion for a subject that gives me faith in the human race.
@sukalyanmajumdar11966 жыл бұрын
that warframe background was lit ❤️
@sheditz49626 жыл бұрын
God damn it Philip. Stop resizing my holes.
@jondycz6 жыл бұрын
Kliksphilip, I watch ESCalation for a while and he makes map remakes for counter strike. I think you might be interested in "helping" him? Or to make some projects together? Definitely check out his work
@Eternaldoves6 жыл бұрын
Martin Joneš ayy I watch him too
@TKsh16 жыл бұрын
ESCalation? I see you're a man of culture as well.
@fexofenadine70546 жыл бұрын
*new/beta gun that should be in cs intensifies*
@XanderNiles6 жыл бұрын
Martin Joneš EScalation is an awesome guy, he deserves more subs.
@jondycz6 жыл бұрын
Xander Niles Definitely agree on this one.
@akikaki996 жыл бұрын
I like the Deus Ex music in the background while a british guy is explaining source mapmaking.....
@calebthecameldriver6 жыл бұрын
Your videos are actually so good
@JCJC36 жыл бұрын
THAT MINIGAME MAP WAS MADE BY YOU? Mindblown.
@fazesoup64086 жыл бұрын
The David Attenborough of KZbin love the content
@XanderNiles6 жыл бұрын
I hope you create more maps in a near future Philip, keep it up 👍
@BennyTheChiller6 жыл бұрын
I remember the Crysis 1 Editor. It was so easy and fun to use and this was 10 years ago. Sad that Valve seems to be stuck in 2000 or so
@glxytoni6 жыл бұрын
I get happier the longer the videos are!
@pyromisery16386 жыл бұрын
Cool Map Coming in Community Server Or Steam Workshop And Rejected By Valve
@prebenkul6 жыл бұрын
I found a bug 3kliksphilip, I just wanted to let you know as I don't have a reddit or a following big enough to be noticed, so im telling you, maybe you got contacts that I don't. I do believe this is infact a bug, or a glitch as its glitchy when its performed. Basically, this is for casual modes and not competitive where teammates don't collide with eachother. How it happens is easily done, just walk inside a teammate, crouch down and then uncrouch afterwards, you will notice a glitch, a delay. A 1 second delay or so before you stand up, this doesn't happen if ur not inside a teammate. Its too glitchy to not be a bug. Like this so everyone sees, :D
@Th3bAc0nBiTs276 жыл бұрын
Thank you Phillip! I just tweeted you about this a week ago. Either you saw my tweet or this is a happy coincidence.
@mr.pythen2856 жыл бұрын
Very informative video Philip!
@sunnynaik36576 жыл бұрын
Whole video goes over my mind
@jasperd80486 жыл бұрын
please make a new map and do a tutorials/behind the scenes series on it just like you did a long time ago, really enjoyed that series
@adrian150496 жыл бұрын
Why are his videos so entertaining even if you don't care about map modding and stuff?
@TheDawidosDawson6 жыл бұрын
8:26 "Fewer" - Stannis The Mannis
@c0rse1986 жыл бұрын
Glad this is back up.
@potatoorange62126 жыл бұрын
7th ELEMENT ? NICE 1 PHILIP . NEVER LETTING MEMES DIE
@aydiedazz6 жыл бұрын
Superb work yet again! Thank you!
@stevethepocket5 жыл бұрын
Thanks for the tip about using BSPinfo to extract assets. I used to use GCFscape for that, but they did something with the compile process recently that made it not work anymore. And of course the creator disappeared years ago.
@btarg16 жыл бұрын
Source has always been able to scale models lol. Great video, I believe that you should learn from other people's maps too, and because of this a lot of people on the source modding community don't like when I decompile and recompile maps.
@AtaraxiaArg6 жыл бұрын
This just shows how old and counterintuitive Valves Hammer Editor is. It's embarrasing. I pity the people at valve that have to deal with it everyday
@midge_gender_solek33146 жыл бұрын
Well, it's a modified gldsrc editor. I can't say it's completely counterintuitive, but it's buggy and filled with workarouds.
@mrjoe4475 жыл бұрын
Shut the fuck up. Hammer is the best editor, and it's techniques allow for a truly optimized games. There's a reason why UE4 games are all garbage 20 fps-ers and source titles run smooth as butter.
@hyanehighoctane5 жыл бұрын
@@mrjoe447 nah, Hammer is shit, takes hours to compile one map, needs plenty of workarounds, bugs often on large projects, and is only "optimized" because mappers takes the time and the engine is 15 years old. See the blog posts about why Insurgency Devs changed from Source to Unreal, it explains stuff better
@jeltje504 жыл бұрын
@@mrjoe447 idk what you're on about but eu4 has good fps. Hoi4 is pretty bad. But that is because what it has to calculate is entirely different..
@floatingpyro20504 жыл бұрын
@@mrjoe447 thats the source engine and the mappers doing that. bad maps lag even on source.
@Blixibon6 жыл бұрын
Occluders in decompiled maps can be fixed by replacing all of the "Skip" textures on occluders with "Nodraw".
@GRZNGT6 жыл бұрын
Moving from brushes to models is seems to be an incredibly painfull process for Source Engine. For so many years we couldn't port maps from other games into CS only because Source stuck in the 90s.
@BenLubar Жыл бұрын
In a compiled map, there's only one func_detail. That's why bspsource gives you the weird grouping - the only thing it can do is guess!
@Dani4046 жыл бұрын
best six oreos i ate watching a guy talk about arches for 10 minutes
@whtevr6 жыл бұрын
Looking for this video all of yesterday. Cheers
@acubens85332 жыл бұрын
the downloadable maps are a lifesaver thank you philip