My Free Blender Multi-Function Geometry Nodes! The MULTIPLEX Nodes

  Рет қаралды 2,510

Johnny Matthews

Johnny Matthews

Күн бұрын

Пікірлер: 28
@Olstman
@Olstman 2 жыл бұрын
Love your tutorials Johnny! Love it because it super practical and very well explained! So I am sure that this node is very handy, but without examples I have no idea how to use it. So would be great if next tutorial will have some examples)) Anyway thank you a lot for your hard work!
@anicapalini
@anicapalini 2 жыл бұрын
Thanks a lot Johnny, as always useful, practical and for me those Group Nodes are very self explanatory.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Great to hear!
@BlendingEdge
@BlendingEdge Жыл бұрын
One other cool feature I actually help develop for the SV node system is collapsable vector inputs.. if you don't want to see the xyz values of an input socket you can easily collapse it to one row to reduce the vertical spread of a node and typically these values show collapsed an you can expand them as needed when you want to enter values directly into the node. I would love to see this feature in GN.
@craigbaker6382
@craigbaker6382 2 жыл бұрын
I wish I knew what ANY of these obviously well-though out nodes would help me accomplish. I am too new to appreciate. Maybe a few examples would be a good idea to show how they save time from other multi-element node groups these purportedly replace.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Yeah I only had a few minutes today to put this teaser together. More to come.
@BlendingEdge
@BlendingEdge Жыл бұрын
In Sverchok nodes system there are many nodes that take an arbitrary number of inputs sockets.. so you can arbitrarily keep adding more input (like the Add node) or the Matrix/transform multiplication node etc. The last socket is a “new socket” ready to be connected to another input. When disconnecting sockets, the input sockets reduce to always show one extra socket at the bottom for new connections. I wish GN nodes would move in that direction and get some of the good ideas from other node systems which would make the noding experience so much better. When (IF) that happens of course your custom nodes will go obsolete hehe :) no offense. Thanks for sharing. It’s a good resource to have in the meantime.
@fuglsnef
@fuglsnef 2 жыл бұрын
These look really useful!
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Glad you like them!
@danialsoozani
@danialsoozani 2 жыл бұрын
thanks a lot! this is useful for people who are used to programming. I'm gonna give it a shot and see how i can be more creative :)
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Enjoy!
@ckat609
@ckat609 Жыл бұрын
You showed us a practical use for dot product. Can you do the same for cross multiply, please? Pretty please?
@man_art_man
@man_art_man 2 жыл бұрын
Looks like Christmas late present for all 🎉😅👍🏻👍🏻💪🏻💪🏻 thanks ! We have to test it for sure !
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Let me know what you think!
@neilmarshall5087
@neilmarshall5087 2 жыл бұрын
Excellent. You just covered half the things I was grumbling about to myself yesterday.... A suggestion: Put your initials at the start of the names. JM is really easy to type and would bring up the whole list for easy searching by someone who cannot remember exactly what they are looking for.
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
I start them with multiplex. But yeah JM would be shorter 🤣
@ALIALI-yu3gq
@ALIALI-yu3gq 2 жыл бұрын
Hi Johnny, thank you. Do you mind showing a demonstration of how these interesting nodes work?
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
Yeah, I only had a few minutes today to put this video together. I’ll do a longer one soon.
@lukayz1363
@lukayz1363 2 жыл бұрын
Thank you.. this is very useful
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
You’re welcome!
@johnsmith56920
@johnsmith56920 2 жыл бұрын
Thanks a Bundle. Will you consider a curve deform geonode that will work? I mean, I have the mesh, I put the curve nearby, I deform the curve and the mesh follows, just the vertices close to the curve? Can't do it with ID or Indices because they aren't in accordance with UVs. With Geometry Proximity the result is difficult to control. Any ideas?
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
That would be really nice.
@johnsmith56920
@johnsmith56920 2 жыл бұрын
@@JohnnyMatthews Chop chop! What takes you so long? We are waiting, here. 😀
@jeffreyspinner9720
@jeffreyspinner9720 2 жыл бұрын
I always associated multiplex with asynchronous (!) Given what you've shown, I really would like to have to put my big boy pants on and see a project(s) that need these more complex nodes to simplify a tree. Thanks for the share and effort. All that this makes me aware of is that I'm the most introductory aware Geonode Practitioner eva, when I thought I was a very good beginner. These nodes imply _someone_ is making professional level work for corps and others and get paid (I use Blender as Art Therapy, so no competition here from me), while we watch ppl play with the default cube and think that's nifty.
@zboy303
@zboy303 2 жыл бұрын
Like it!
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
I'm glad!
@DesignerNetanel
@DesignerNetanel 2 жыл бұрын
Dammmmmmmmmmmmmmmm
@JohnnyMatthews
@JohnnyMatthews 2 жыл бұрын
🤣
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