What do you think of Splatoon 3's specials? Edit: 9.0 has no effect on this list
@sleeplessarcher4 ай бұрын
I think they’re the best and most balanced in the series tbh
@MitzTSCM4 ай бұрын
Whail, kraken and Zooka are kinda bad designed
@Dio_6714 ай бұрын
Imo all specials are great except from trizooka
@NasqueronUltraYT4 ай бұрын
I like all of them. (except for the reefslider)
@Specz214 ай бұрын
I like recall specials the best, I think zip and pack are both really fun and well designed
@Super_GreninjaXD4 ай бұрын
Chara: “Inkjet is not perfect”. *Puts inkjet in perfect.*
@KubickQ4 ай бұрын
no it’s flawless instead
@TGCPhilip4 ай бұрын
_Nintendo is listening_
@twobees74 ай бұрын
Inkjet is perfect tho
@Strategic_minis134 ай бұрын
Lol
@averagefailboatenjoyer99404 ай бұрын
'perfect' doesn't exist, this is as good as you get
@SomeGalNamedEve4 ай бұрын
The way he sounded so stumped trying to think of positives for Missiles and Wail was so funny
@m4rcyonstation934 ай бұрын
Omg it's some gal named eve
@ProChara4 ай бұрын
Admittedly I think the weapon synergy potential from wail could have been another point for it (and emphasized with storm) but it wasn't something that I thought about when this was scripted. A few weeks ago I looked into remaking the games kits for fun and found a lot more unique combos for cool kits from stuff like storm or screen and wail also def falls into the more unique stuff you can do with it category.
@m4rcyonstation934 ай бұрын
@@ProChara tbh if wail was limited in range or line of sight only or both I would like it a lot, it feels pretty fun to use when you're actually in a fight and not too bad to fight against
@Xeroskia4 ай бұрын
@@ProChara Killer Wail on Inkbrush specifically I think exemplifies this the best, and while I agree with your statements, the way Wail is able to be used to support Inkbrushes unique, high-speed style of flanking and the offensive benefit it gets from external chip damage alongside the quick ink tank refill just shows off how it can be satisfying to use; a few changes that make it far less annoying would definitely improve this further; maybe a spitball example being lowering the duration, range, and number of speakers, but allowing you to aim the wail yourself with your camera without impeding any other function of your play.
@SimoneBellomonte4 ай бұрын
@@XeroskiaThat would turn it into Sting Ray, which is the worshtre-designed Special in the Shrerieshre BY FAR lol.
@skyeshades62504 ай бұрын
another dumb thing about screen is that how much it affects you is dependent on what ink colors are used that match, like if the color combo is yellow/purple then its easy to tell thr difference between the grays, but if it's like green/pink then its nearly impossible, and this is completely rng dependant unless u use color lock. it should use the same grey colors regardless of the match's colors
@SomeGalNamedEve4 ай бұрын
27:51 Oh my god I love how the entire lobby has just been covered in ":3"
@m4rcyonstation934 ай бұрын
Same also hi somr gal named eve
@SomeGalNamedEve4 ай бұрын
@@m4rcyonstation93 hai :3
@PWNDON4 ай бұрын
:3
@matthewisguy73363 ай бұрын
The one in the corner has weird eyes!!
@MeloniestNeon4 ай бұрын
Gonna be real guys: Big Curling Bombs from that one challenge >>>>>> every other special
@KNGDDDE4 ай бұрын
That was fun af lol
@celestialspark56974 ай бұрын
Not a fan of the instantaneous melee touch of death tbh.
@SomeGalNamedEve4 ай бұрын
@@celestialspark5697Yeah, I'm pretty sure this comment is a joke
@SimoneBellomonte4 ай бұрын
@@celestialspark5697It washre hilarious tho and finally making Rollershre metalyierkrtrdzszhdghrel-viable lol. 🗿🗿🗿
@gink_ie2 ай бұрын
@@celestialspark5697I love that sentence
@omegabrain2304 ай бұрын
I like how most of the soundtrack for this video is from DK Country Tropical Freeze because you recently played it again I forgot how great that games soundtrack is
@sverrebal9284 ай бұрын
best game soundtrack in my opinion
@bluekirby_644 ай бұрын
While Kraken may be better than Stamp in almost every way, its rush attack doesn't tickle my "Unga bunga strong hit funny" nerve like the hammer does. There's so much more raw _power_ in repeatedly slamming down your enemies, and I find that so satisfying. Oh, and the throw is nice as a makeshift Burst Bomb.
@KNGDDDE4 ай бұрын
I legit like a super chomp from mario
@Friigidus4 ай бұрын
I recomend trying to use the throw as a one shot trizooka
@Cuttlefishyt4 ай бұрын
But you forget… if the other team places a cooler on yours, your cooler disappears
@KNGDDDE4 ай бұрын
Forbidden cooler tech 🤌🏿
@gink_ie2 ай бұрын
I thought I knew just about everything about this game omg. I never knew that
@Twig_the_Blue_Pikmin4 ай бұрын
8:22 I think a cool way to allow you to use the unique fake super jump qualities of Super Chump would be to make it a HALF Recall Special where you can CHOOSE to use it as is normally OR if you press/hold a button you can Super Jump WITH the Chumps but after the duration ends it'll recall you like Inkjet or Zipcaster! Tilting the Left Analog Stick in the direction you want during the Super Jump could let you influence which side of Chumps you'd land at too!
@ProChara4 ай бұрын
I've covered this idea here: kzbin.info/www/bejne/pYTGpZV7rMlrZ80si=esqzvEXdzyRj8VGS&t=358
@Twig_the_Blue_Pikmin4 ай бұрын
@@ProChara Ah I forgot! My bad
@ProChara4 ай бұрын
@@Twig_the_Blue_Pikmin ur good itd be coo if it happened but I think at that point itd be a different special
@squiddler77314 ай бұрын
Personally, I think what they should do is allow you to superjump to a teammate after activating the special (but before placing it down to fire). So you're holding out the cannon, open the map and then jump to a teammate, and then doing so has you jump to them while simultaneously firing chumps directly at their location, wherever it may be (maybe with a slight offset that you can manipulate so it's not too predictable). I think that'd be the ideal way to do it since there'd be no need for a recall, you're just jumping to a teammate in a way that combines both actions (kinda like using splashdown mid-super jump)
@Veemo5904 ай бұрын
@@squiddler7731 with how the pearl bot glide was. imagine it acting as a jump pad aswell (like apex legends octane) altho i dont think the map design would be happy with that
@flopps10514 ай бұрын
As someone who plays Undercover Sorella Brella, I love screen. The damage it does makes it easy to kill between Undercover's damage combo and Torpedo, and you can angle it in a way that forces people to move in a direction you want them to or to help gain space by preventing opponents from pushing up. It's large size makes it a very "macro" special that moves people naturally instead of an individual play making special like Crab or Trizooka. You can also mitigate its effect on your own team. Screen has more open holes on the left side compared to the middle and the right side, so you can shift screen so that your team is facing/pushing through its left side while the opponents are blinded by the other side. This also helps with hiding since you can hide on the middle/right side of the screen to gain more cover as opposed to if you hid on the left side. Obviously I wish the effect was changed to be less ableist and more debilitating overall, and I wish the particle effects were more obvious because some people still miss the sound effect/visual effect that opponents give off. But I think screen is a very unique special that can help individually and with team fights, and it feels stronger and more fun to use compared to other supportive specials like Storm
@ProChara4 ай бұрын
Actually never noticed that the screens visible points are focused on the left side, that's a really cool catch and def adds to strats you could do.
@handsoaphighlands4 ай бұрын
THIS!! its such a fun weapon kit (i play casual) the pattern on the shield is super nice too. I just wish screen's fizz noise didn't make me feel a bit sick LMAO
@nathanblackburn11934 ай бұрын
I feel like Killer Wail 5.1 isn't as bad as Tenta Missiles, mainly due to the fact that you're intended to push in with the wails as you still have your main weapon. However I think if Wail comes back/gets reworked in Splatoon 4 the wails should activate when an enemy is within range, like you activate the special, the wails float around you and if an enemy gets within range, all 6 wails fire at them (the damage is reduced compared to how it is now) if multiple targets are in range the wails split between them, up to 3 targets, when the player using the wails gets splatted the wails disappear, basically turning the wails into assist turrets but with a limited range.
@ProChara4 ай бұрын
I like this concept
@sashasscribbles4 ай бұрын
What if Ink Storm was actually an Ink Thunder Storm? How I'd propose that works is while the storm is active if an enemy is in the storm, the player that threw it can press the activate special button again which would summon a dodgable bolt of lightning to strike ontop of where the enemy is standing. The bolt would have the same damage and radius of an inkjet shot and be parryable There'd be a cooldown on the bolts indicated by a symbol next to the user's crosshair and there'd be an indication on the floor beneth the targeted enemy before the bolt strikes similar to missles Also imo I think it would be fine if multiple enemies in the storm summons one bolt per enemy? but that might make it overtuned This would add depth, interactivity and counterplay to the special because now if you kill the user of the storm they wont be able to summon lightning anymore
@JakoBpyroTech4 ай бұрын
This is actually a really cool idea.
@mintmangos4 ай бұрын
I’ve always wanted something like this, and it makes it a lot more interesting imo
@squibbles_4 ай бұрын
8:18 On that note, I've had an idea on how to make Chump's super jump decoy gimmick more effective for a long time; make it so that one bomb will always drop directly in the center of the special's radius, and delay the appearance of every bomb's super jump decoy EXCEPT for that one by like, 2 to 4 seconds. People will see the lone super jump indicator as more convincing, camp it, and by the time the rest of them appear, they've already placed themselves in the center of the danger zone
@Shado_Chimera4 ай бұрын
The kraken isn't multihit. The parry is failing because the mechanic itself is weak and needs the armor to be active on both sides which is borderline impossible most of the time unless you're playing JP vs JP. I think they should remove stealth jump, make it a base mechanic to super jumping and then apply it to super chump.
@KNGDDDE4 ай бұрын
I'd rather stamp become mortar. The biggest weakness is how long they sit on the ground. It'd function better if it say, you spawn 10 explo shots from the sky. Area denial and paint, express shipping.
@Flares_splatoon4 ай бұрын
I think if stealth jump was no longer in the game and was a base mechanic would lead to special spam like if a Neo splash could jump in safely and still have either object shredder or charge up would be dumb but seeing more qr weapons would be cool
@Super_GreninjaXD4 ай бұрын
@@Flares_splatoon Yo flares. That is true, but I think they should make current sj a base mechanic and have the sj ability be like S1 sj.
@gamesrules12234 ай бұрын
I actually really like killer wail, it feels like having an extra teammate helping you attack, this is especially useful for me when I end up needing to defend a 1v4, plus it lets me use my main weapon while the special is active (yes like wave breaker but it feels weaker) so it brings back my point of having a extra teammate to help me fight
@mechanicalnemesis13794 ай бұрын
5:05 KID ICARUS MENTION PLEASE REMAKE/SEQUEL NINTENDO UPRISING IS SO PEAK
@noisetank09944 ай бұрын
YES 🗣️ ‼️
@sportnut19894 ай бұрын
Love the longer form content! Really appreciate the quality of content you and your team put out.
@Corvidiot_YT4 ай бұрын
2:02 as someone with autism the noise is absolutely the worst part for me. It’s problematic when I’m playing with friends and they get confused with why I avoid the screen at all costs, even often getting myself killed to do so in some cases.
@Zeldrake3 ай бұрын
I have absolutely jumped off the map rather than be hit by screen some days
@KNGDDDE4 ай бұрын
Personally, I just like tenta and whail. They don't have any counterplay yes, but they're not that strong to compensate. They make ppl move, help attack from different angles, bust bunkers. I don't see much issue with them except that you can't see target on teammates from tenta missiles. We've all been nuked by a buddy running by lol
@m4rcyonstation934 ай бұрын
a special forced to be weak because of fundemental flaws isnt a good special
@thatsnotroro4 ай бұрын
35:08 Eminem ????? What you doing there ?
@windowpanememberrrr4 ай бұрын
Babe wake up Chara is yapping again /pos
@PunchDotOrg4 ай бұрын
Fixing splatterscreen is so simple, just remove the screen changes and make all ink one color. People with disabilities can actually use the special and it actually does it’s purpose of making it hard to see which ink is ink which it does poorly
@IsTheMeep4 ай бұрын
No way we stopped at 19 😭
@Glueeeater4 ай бұрын
9:30 insert that one clip of arashi teaching chara how to use zipcaster
@aveage-brush-player4 ай бұрын
1:40 just saying as someone that gets effects by this ITS INSANE I BASICALLY GO BLIND FOR THE DURATION AND ALWAYS DIE ITS IS RIDICULOUS THIS GOT APPROVED AND I HOPE IT GETS COMPLETELY REWORKED BECAUSE JEZZ THIS ACTUALLY HURTS ME IN IRL
@maskofice94324 ай бұрын
I hope we can get something similar in the future that doesn't disproportionately affect players like you because I found recently I actually do kinda like using screen, with getting players to hesitate before moving in and helping push in across space, but it sucks that that comes at the cost of some people literally being unable to play if they get hit and causing physical pain
@icyflame7164 ай бұрын
@@maskofice9432 the thing that gets me most with this special is that Mario kart literally has the same effect with the blooper but executed it way better. As for how they ‘fixed’ screen. I have more issues now with how dark it is than before. The old screen was easier on my eyes.
@EvergreenSilva4 ай бұрын
I think the most important thing to learn from this video is... *That everyone should play Donkey Kong Tropical Freeze*
@crashur36004 ай бұрын
You did Killer Wail dirty by grouping it in with Tenta Missles. Its quick activation makes it synergize with weapons much better than Missles. You can cancel your endlag on the Dousers, or if you're using a kit that doesn't have a sub to defend itself like Tri-Stringer, you can use your Wails to help fight rushing frontlines, so you can stay alive longer and continue your role as the team's anchor. Even if you don't get any splats after you use your Wails, they're a high damage displacement special that you can't hide from, meaning you always force enemies to reposition themselves and you can use it for combos. They help weapons that struggle to fight other backlines and are really good against powerful slow weapons. Meanwhile, Tenta Missles struggles to find healthy synergy even on its kits in Splatoon 3. Killer Wail 5.1 is healthier in its strengths and weaknesses than Tenta Missles ever was.
@ProChara4 ай бұрын
Since I didn't mention the startup, I like that Missiles has a bit more of a punish window so people can't panic it as easily, while wail has some cool stuff with its startup (like douser roll cancel) I think wail being that fast is a negative quality too. In the early stages of the script wail was originally a tier higher, but the more I evaluated it I found that it has enough unique downsides to be in a similar tier (at least in my opinion.) I will say I agree that wail is easier to put on weapons though and that may have been a bigger point in hindsight. I didn't really factor that in as much (besides specials like crab where it works on everything) but wail and storm both could have been arguably higher based on weapon synergies if I approached this from a making kits pov and thats fair.
@LiamWins4 ай бұрын
Great video! Found myself agreeing with most of your placements exactly. The only changes I would make are moving Tacticooler, Ink Storm, Big Bubbler, and Triple Inkstrike up one tier, Reefslider up two tiers, and Crab Tank and Inkjet down one tier.
@bingusthedingus66453 ай бұрын
I hate that Nintendo tried to buff reefslider as a panic button pre-triple splashdown, then didn’t try to distinguish it other than splat zones cheese. In the first month, reefslider felt unreactable, and it was fun for the user (me), but once people got used to it, it’s felt worse and worse.
@Ushiriel4 ай бұрын
Splattercolor screen triggers my autism... I love it!!
@nate_0917x4 ай бұрын
I love how most of the soundtrack in this video is from Donkey Kong Country: Tropical Freeze. The music in that game is PEAK
@Mikeinator_4 ай бұрын
"You basically get a mini pointer sensor" Proceeds to show a point sensor bubble the size of an area code:
@fleromor4 ай бұрын
Triple splashdown having way more depth than S2 splashdown is great, especially because unless you are somehow the most cracked Splatoon player, you're not taling down the user and both fists solo, meanin that it will get value no matter what, either as a distraction play or being able to move enemies/ actually get picks
@DomIvey2713 ай бұрын
The splattercolor screen is so goated and effective it hurts ppl irl 😭🙏
@Roze_aye3 ай бұрын
The fact that splashdown isnt in any tier higher than bad is already a win. being in great is absolutely awesome to see
@AntonioSergioMarques-qv6xx4 ай бұрын
“The *Stand* is completely unbreakable for enemies!” 14:27 Just like a *Diamond*
@jgr0944 ай бұрын
15:24 i think ive said this before but i think scaling special loss/respawn time based on how many people you have killed without dying would be neat (the more people you kill the more punishing it is to die, the more you die the less punishing it becomes)
@wolflance644 ай бұрын
that would be a comeback factor that favors quick respawn builds and alot of gear builds pointless cuz you will just shit out specials and die rinse and repeat wont even need cooler
@jgr0944 ай бұрын
@@wolflance64 the idea here is to not need quick respawn/respawn punisher/cooler to exist in the game at all
@plazmurr4 ай бұрын
Ink Storm could be perfect if they leaned into it buffing teamates more, the healing was a step to that. I also have thought about them giving Inkstorm a lightning attack or something, maybe when you shoot someone from inside the storm, lightning that does like 20/30 dmg chains onto their nearby teamates
@FuzzyMH4 ай бұрын
I absolutely love how ever since Chara finished Tropical Freeze, it’s OST has been making appearances in his videos! (Also very nice detail about having Irate Eight’s theme in the Kraken Royal section. I get that reference. :) So insanely based 10/10 rating at the end, and also I’m glad to help out by providing some Vac clips!
@EchidnaKida4 ай бұрын
Scorch n Torch is such a good song.
@LucySumaria4 ай бұрын
I like these long videos! Hearing you talks about splatoon 3 in entertaining and I enjoy them a lot!
@revoscop52564 ай бұрын
32:15 I don't think it's a good idea to give back the damage that was at the start of the game, because Tristrike was really too weak, you could literally stand in it from almost the center of the explosion without it splatting you (I've played almost exclusively Tristrike weapons at the beginning of the game so I know what I'm talking about). On the other hand, I agree with you on the fact that we can spam Tristrikes waaaaaay too much especially with the Neo Splah, I tried to play it with Special charge up and you can easily reach 15 Tristrikes in ranked matches, it's not a joke. Its ability to ink a lot could also be nerfed because of the zone cheese. The detonation speed (once the missile has been the device) shouldn't be changed for me because Tristrike is pretty easy to dodge most of the time, even for heavy weapons.
@rangudoesstuff56894 ай бұрын
I stay by Wail, it is a well designed special: >Can be used selfishly in the middle of a fight (unlike tenta wich feels awfull for the user). >The "debuff" it inflics can be played around and won't force you out of the fight even on heavy weight weapon. It realy only becomes ugly when u have 2 people on it or cooler does cooler things.
@ItsWolf04 ай бұрын
7:55 bros voicebox got swapped 😭
@hallaloth31124 ай бұрын
THANK YOU. I'm glad someone else is saying the hitbox on stamp is just ridiculous. Out of everything said here. . .I think while I AGREE with Ink Storm. . .I don't care. I don't think it NEEDS to be super flashy, I think it does it's job and at most a little bit more depth would move it to Perfect for me. I agree with everything said about Cooler EXCEPT.. . I do find it satisfying to use. . .maybe it's because I'm basically CoolerMAIN for my team as a Zap (because I'm trash with Pencil) but as someone who is generally more support oriented it gives me satisfaction to making an impact for my team . . . when I am a very subpar fighter at best.
@Lmb_kun4 ай бұрын
As a killer wail 5.1 user I find it hilarious and don't (for the most part) disagree with it
@arttukettunen57574 ай бұрын
I think missiles would feel better if they were more consistent and less annoying. Here's my ideas: Buffs: locked on missiles will try to hit targets exactly where they are (roofs still block shots). Each missile is staggered a bit more, but are staggered on equal timeframes. Buff object damage multiplier. Missiles take less time to fly over to targets. Nerfs: Direct hits only deal 60 damage and indirect hits 35. The warning of missile landing spot appears earlier. Firing the special takes longer and the special cooldown is a bit longer. You can see enemies/targets for only as long as you are firing the special. These changes make the special displace targets more consistently and longer while not being as random and unreactable and having more counterplay.
@AnastasiaFagan3 ай бұрын
34:26 booyah bomb not at top teir is a crime
@BluDaFloof8 күн бұрын
Ink Storm is by far my favorite special in the game! It’s so fun to push people out of the way and stall objectives. Especially now that it heals teammates. I hope they keep it in Splatoon 4 as well.
@StampMan10234 ай бұрын
fun fact: you can move reef slider with ultra stamp this is not a joke
@DinisFaria4 ай бұрын
12:25 MOM, LOOK, I'M ON TELEVISION!!!
@voidparadox52264 ай бұрын
Awesome video! Love these opinions. It would be super cool to see your opinions on the Splatoon stages like in depth. Either all of the history of the stages or each game or just 3. Either way I am loving the videos!🎉
@mayoshixi4 ай бұрын
Yes, finally a video that acknowledges the greatness of the highly overlooked and underrated DK Tropical Freeze! :D
@stephenrichter89404 ай бұрын
I love how booyah bomb encourages teammates to support your charge, and that it hives everyone else special charge. I played a turf round with 7 aerospray rgs, and it was the most chaotic and entertaining match I've played in a while
@AliceSkyeJohnson4 ай бұрын
Looking pretty good ProChara and I'm very impressed with your new video. 💖
@epicsause214 ай бұрын
Another thing with screen is the differences in color. Some color combos are very easy to tell apart under the effects of screen, and others are rather difficult (I think it was the teal and orange for me if I'm not mistaken)
@closedchill52434 ай бұрын
I think Tenta could be improved by doing the following: 1. greatly reduce the targeting window size. 2. You can only target 1 inkling at a time. After you launch a set of 4, you can reload for 1.5 seconds for another launch. Special lasts 9 seconds altogether or until all 16 missiles are launched. I like this because I think people are annoyed by Tenta due to random death by missiles targeting other players. This would still be possible, but no longer is there an overwhelming number of missiles coming at once. Also the player would be very vulnerable for 9 seconds. Tenta is good in zones when all 4 players on the opposing team are in the zone. this would reduce that, while still making it an anti snipe tool. Tenta is my favorite special. I find it a lot more fun than others so I hope they can make a version that makes everyone happy.
@KNGDDDE4 ай бұрын
If other player targets were highlighted for you I'd see no issue with the special. It displaced ppl, run for 5 secs and get back in the game. The h8 it gets nowadays is wierd.
@sashasscribbles4 ай бұрын
I disagree with this as it doesnt fix the main flaw of the special which is global range. Imo I would make 3 total changes 1. You need to look at a target for a balance adjustable duration in order to lock onto them (maybe 0.5 seconds?) and its one at a time 2. Targetting requires line of sight for the full duration of the charge. Not necessary after they're locked onto 3. Remove the damned screenshake. I know not everyone is effected by it but I *hate* the screenshake, its very disorienting for me to the point of feeling like an accessability issue These changes would add counterplay and effectively solve the global range issue if not explicitly
@closedchill52434 ай бұрын
@@sashasscribbles Great points! I personally don't feel that global range is arbitrarily or automatically wrong, as long as it is balanced. I would love to see how 9 seconds of vulnerability feels as a counter weight. Also something that I think gets a bit lost at times is the fact that these are "specials". They're supposed to give you a momentary advantage that is noticeable. If you water down and overly balance specials they kinda stop being special at all. Already I find some specials very situational and I don't pop them often. I think the hyper competitive players end up hating the fact that specials are good, because they get splatted by 'inferior' players. They're typically the ones calling for nerfs on anything that beats them thats not a twitch shot from main. Specials have gotten less fun with each game because of this. I kinda think there should be a no-specials hardcore mode for these players, because they will never be fully happy.
@sashasscribbles4 ай бұрын
@@closedchill5243 Hmmm.... fair enough, I definitely understand where you're coming from there though I'm not sure I agree that a no specials mode would be ideal for comp. Specials like ink jet, booyah bomb, tri strike and a bunch of others feel great to use and are competitive staples. I think you probably pay a bit too much mind to the salt of comp players haha. Tho valid, its hard to filter out whats salt and whats not sometimes
@atkvin4 ай бұрын
The thing that baffles me most about screen, is that it doesn't even do anything that couldn't be replaced by a simpler and less accessibility-affecting effect. If touching it simply damaged you slightly and marked you, it'd achieve a similar effect in being a wide wall discouraging players from running in. If the wall was more transparent for allies and lasted shorter, it'd be more useful in that regard as cover that doesn't block teammate vision.
@Eliza-rg4vw4 ай бұрын
Here's what I think could be good for a total Tenta Missiles rework: First, you can now use your main weapon with Tenta Missiles. You also get a full Ink Tank refill. Like Zipcaster, usage of the special depletes your ink tank. It's MUCH slower to fire off multiple missiles, and they take longer to hit their target, though they have a slightly wider radius. Launching a missile onto a target no longer keeps that target tracked until the missile hits. You can launch a singular missile pretty rapidly though, and thanks to the bigger radius of the explosion it allows it to more easily combo with your main weapons. The slower time to strike means you are safer to launch it at a distance and followup with your main weapon, and it allows weapons which appreciate the tracking effect more time to utilize it. I'm not sure how many missiles you should be able to fire per ink tank. This rework seeks to make the special more reliant on main weapon use to get value from it, while making it generally worse when not used in tandem with a main weapon. This means while the special itself actually doesn't have too much counterplay on its own- it doesn't need it as much as a result of being weaker.
@thatonejester33874 ай бұрын
having super chump pull up the map and choosing a teammate to barrage with super chumps would be intresting. launching across the map to assist a player while also sending a bunch of super chumps to give you and your teammate room would help promote teamwork. If players wanted to terminate you mid superchump they would need to enter the middle of the chump swarm, an incredibly dangerous act that leaves not much room to escape in most situations.
@Wackerrs4 ай бұрын
Man I love zipcaster
@inkie_zach4 ай бұрын
As a vds/cds main Chump desperately needs a cooldown reduction or at least a pfs reduction cuz they gave it to the most paint heavy chump weapon but not squelchers
@cti23gy464 ай бұрын
As a Stringer Main, I concur. In my opinion about the viability of Chump: Chump is great for fighting a team that over relies on Superjumping, because you can pretty easily plant the chumps right behind their team, splat their anchor, and it forces them to paint their way back to the objective
@BigPro11234 ай бұрын
@@cti23gy46putting it behind them also makes them move up closer to you or to move far back to avoid getting hit
@jaredparks47134 ай бұрын
I have a clip of myself being rushed down by two enemies, getting Triple Splashdown, panic popping it, dying on the way up, and still killing BOTH enemies because of the fists. Triple Splashdown belongs in Bad. I would genuinely rather Reefslider come back in a future game than Triple Splashdown.
@Vwemmy4 ай бұрын
You can tell tropical freeze really made an impact on Chara with how much music from it is in this video
@Crafty_boy704 ай бұрын
I'd love to see a video where you discuss what specials you *actively want* to see return in the next game. I personally think that this game has the most specials that have potential and I'd love to see again, stuff like Kraken and Zipcaster, as well as Booyah Bomb.
@theschemeler5627Ай бұрын
The solution for reefslider is and always has been allowing the user to hold a direction during detonation and do an instant squid roll in that direction.
@auro82364 ай бұрын
I think a change that might make ink storm feel a little more impactful would be to have lightning bolts occasionally strike the ground it passes over and trigger small explosions in a similar way to a tentamissle explosion. They wouldn’t instakill but it would add some extra incentive to the displacement, and of course they would have a wind up, as in you would see where they are about to strike a couple seconds before. Also makes the word storm make a bit more sense.
@jonginfidelity4 ай бұрын
the way i get so excited seeing another video from him. i just like hear this dude talk
@ocarinatales13314 ай бұрын
The music for the Kraken section is so perfect
@SJrad4 ай бұрын
3:27 another thing to note is that in this clip, the splashdown user keeps still has a significant amount of special charge left after dying early into it, but still gets value from the other two fists. so with a some painting they will already have their special back.
@NorthernDruid4 ай бұрын
As a Tri-Stringer main I hate ultra stamp with a passion. Especially compared to how much play there is in dodging a kraken. It lasts forever. If it looks like it can come at me I have to run or the shockwaves get me. My low shot velocity means it's generally not plausible to shoot it down from the sides. It's impossible to dodge at close range unlike kraken. It paints the entire zone while I can't do anything to prevent it. Also, shoutout to Trizooka for being a better close-range AoE panic button than Reefslider...
@Makerkiddo4 ай бұрын
PERSONALLY IMO, the Kraken not having an early end is what makes it so fun to use and fight against. And the upgrades that it got are absolutely amazing. As a veteran player of the splatoon series (started out in S1), Krakens improvements from the first game is absolutely amazing, and actually makes it a much more viable special in my eyes compared to everything else (except missiles, inkstrike, and stamper). Back in S1, it was not even worth it to play Kraken in high ranks because, more often than not, I'd find myself being pushed back so much by literally any weapon, no matter how I manouvered. I like that here, it's not a one-shot with regular jumps, and the surge ability still needs you to aim and predict your opponents move. It's still a force to be reckoned with if you aren't careful.
@EnergyBurst2Ай бұрын
30:56 I knew I wasn't crazy for thinking that you used to not insta die from just slightly touching any part, even the ending part, of a tri strike spiral.
@eethyl_18274 ай бұрын
I'm gonna have to diagree with the reefslider placement, especially below kraken and in the same tier as missiles/wail. I think reefslider is a few good changes away from being in great. For one, I don't think comparing it to splashdown really works. Splashdown is more defensive, putting a bubble around the player that forces enemies to respect it or risk blowing up. Reefslider is more about disrespecting the enemy's position, sliding into an area while invincible and if they're still there when you do they blow up or take a lot of damage and risk a follow up. Thus, it is more akin to current day kraken, but much better designed imo. The only problem it that it's too easy to punish after it ends. If I were to change it, i'd revert the start up to how it used to be, but extend the distance it travels, make it so the explosion destroys bombs, and either remove the endlag entirely, or significantly cut it. The way it's more of a repositioning tool that lets you herd around people, force your way behind them, and fight weakened, isolated players with some paint to work with fron the explosion. If the endlag is short enough the explosion could even hide your movement afterwards. I think that would fit in well with the whole fighting/tacticooler gameplay Splat 3 has right now. Heck, sometimes that kinda thing already happens in S3 with the netcode making the i-frames cover the entire endlag sometimes.
@ProChara4 ай бұрын
I compared it to splashdown/called it reworked bc it just was, theres an old beta image thats basically just a horziontal splashdown its on sliders inkpedia. I agree that slider isnt many changes away from being good, but I think the overtuned 70 radius, paint, objective cheese, startup, and consistency issues combined are a lot of flaws. I hope the special gets tweaked to a version that works we could see it, but the version we have right now I'd consider that low. More travel distance and breaking bombs would be good I think.
@plasmerus2624 ай бұрын
To tell you the truth, I really like that strikes are a touch of death. It's more impactful for frontlines it's on. If you were just able to swim it'd be perfect.
@WretchedRedoran4 ай бұрын
As a Splatana Wiper main, I must note that something I find really frustrating about Ultra Stamp is that you can get punished just for rushing directly towards closely clustered opponents, which is bizarre because in theory that should be the ideal situation to use Ultra Stamp, but so often it just doesn't work out because you can so easily be shot right through your stamp when multiple people turn towards you and start shooting before you get close enough to do anything. The amount of times I almost pulled a tide-shifting maneuver with my Stamp, just to be decimated by the clustered team I was rushing to, is way more that it should be. If it was just to the sides and behind you that were vulnerable, it'd be fine, but it feels like the Stamp can be killed from all angles, and it's so frustrating. Not to mention it feels like damn-near everything can counter it. Another thing about Ultra Stamp that peeves me is how when I lift my finger from the trigger before holding it down again to make a quick redirection is that sometimes my trajectory isn't actually stopped, and I'll get shot by the people I was turning towards before I could even actually stop and turn because of that. I feel like you've placed Ultra Stamp way higher than it should be, because the majority of the time it's an absolute soul-crushing special to use. It's just Kraken but way worse. Then again, I could just be crap at the game...
@FemmeEnby34 ай бұрын
one really big issue with booyah bomb and strike (much bigger issue with strike) is that there is no cooldown. a ttek can thtow its strikes and immediately start painting for more, meaning that in some cases they can throw 2 tristrikes in 20-30 seconds. it's even worse for neo splash since it has better ink efficiency and better paint, which is how it can get up to 12(?) of these in a game. it's also just an annoying way to cheese
@BigPro11234 ай бұрын
I always thought it was stupid how these don’t have cooldown. The lack of it makes it so people just farm them especially in zones and tower. It’s so annoying having to get off the tower or try to cheese zone so often with them
@Smug-Sonic4 ай бұрын
"Give [Big Bubbler's] beakon property to Wave Breaker or something." While it's a cool idea, there's a good reason why everything with a beakon has to be placed at your feet.
@Roadhog3603 ай бұрын
As a vanilla dynamo main I can honestly say the Tacticooler is not just useful as a support item, I use it selfishly sometimes. Since specials instantly refill your ink sometimes I use it as a panic button. As an unbreakable wall, sometimes I've thrown it in between an opponent as a protective barrier, and nobody expects this, so it usually causes enough disorientation or panic that allows me to capitalize on the opponent's sudden confusion, and gets me a KO. Nobody expects me to use it there of all times, or for a wall to suddenly appear there. I also accidentally discovered it can break zipcaster lines. Basically, it can be interesting as a mix up tool, and more often than not my opponent does not react well, leading me to entirely steal an advantage state where I'd normally be 100% doomed to die
@armoredanteater6094 ай бұрын
Missiles also is the reason we have the most annoying salmon run boss. SO big agree
@JakoBpyroTech4 ай бұрын
Ah, I see somebody has discovered the near-masterpiece that is DKC: Tropical Freeze. Anyways, dang, I actually agree with 95% of what was said here. The only thing I would have added is a bit about the experience (or lack thereof) of going against Reefslider, which nobody ever talks about. Just like with Kraken you can't do anything to stop it early. The only thing you can do to "fight" it is dodge and then splat the user. And if you can't dodge the unnecessarily MASSIVE explosion? Then you just get unfairly splatted (at least, it always feels that way to me). I think it's unfortunate that Triple Inkstrike couldn't end up higher, as it's legitimately my favorite special to use, despite its flaws (Crab is a close second, though). I would love to see Tri-Strike return with better balancing.
@JakoBpyroTech4 ай бұрын
Why do I say Tropical Freeze is only a "near-masterpiece"? It has one glaring issue, one that is mostly comparative to the other 4 DKC games: the Bonus rooms. Tropical Freeze's B rooms are almost immersion breaking bad, always having the same lazy underground temple treasure room atheistic, which doesn't fits for some of the places the B rooms are found (the end of 2-5 Alpine Incline is a prime example, with a B room being entered by going into a cluster of hot air balloons *in the sky*). They also have less collectable variety than the ones in Returns, the ones TF's were based on. In every other DKC game, Returns included, the B rooms always matched the atheistic of the level they were found in, something TF just doesn't do. Heck, the only difficulty shake-up TF does is adding Ice physics in the final world. Outside of this, Tropical Freeze is amazing in every way, especially the soundtrack. But you really start to notice the laziness of the Bonus rooms on repeat playthroughs, and that can get pretty immersion breaking at times.
@inkling25334 ай бұрын
For the point of "Tacticooler isn't satisfying to use for the user," I often find myself taking a second to look at where all my teammates are and where they need to be before placing it down, and getting it into a good spot like that does feel rewarding, but I can agree that there's really not that much to it, and this does flow into the negative of "it can force your allies to group into a single spot". However, I find that the EFFECTS of cooler greatly enhance my experience when I'm using a weapon with it. I've been having a lot of fun with Heavy Edit for the past year or so, and it is a really enjoyable weapon to use with or without cooler active, but when it is up it feels amazing, being able to move that much faster and such. I've been picking up Dynamo and feel the same thing; the activation of cooler is not always satisfying, but its effects definitely are, though I understand this can be weapon dependent as well. I don't know if pencil players really feel that same rush that I do when I get cooler's effects playing Hedit/Dynamo.
@thequagiestsire4 ай бұрын
My personal ideas for reworking Splattercolor Screen: - No brightness changes, instead being an identical Grayscale effect to the one on the Switch with a CRT scan line overlay - Instead of loud static noise, soft vinyl record crackling - Rather than messing with your vision by lowering saturation and making the colors look the same, it messes with your “sensory organs”, making it impossible to open your map or Super Jump. Essentially, you’re in Salmon Run mode, although only for about 5 seconds rather than the longer amount of time it has right now.
@inanismortis4 ай бұрын
it's kinda crazy that they buffed wail's damage because players learned how to dodge it better, but they haven't buffed wave in a notable way (besides the throw) which is much easier to dodge.
@flopps10514 ай бұрын
For tri strike, I think it would be interesting if you could shoot down the capsules like how you can with Triple Splashdown. It would add more counterplay to it and help prevent zones cheese, and I think being able to target the locations of the capsules and adjust when they fall depending on throwing angle would still make it feel fun to use. Also adjusting the tornado growth size/rate would make it easier to push up with while also allowing for better displacement and smoke screen effects
@Subwayoctopus4 ай бұрын
I just woke up and saw this video and I had a dream where booyah bomb had a new mechanic where if you stalled for too long instead of releasing the booyah bomb it would explode on the user killing them as a punishment and since this is a video about specials i wanted to bring it up because why not lol
@luigipie54024 ай бұрын
I’m suprised splatoon doesn’t have turrets yet, most shooting games do. Nice to just have a stationary shooting Bot to maybe cover a spot and lock on opponents but Ofcourse give it a health gauge and a timer or you could make it a sub to help shoot opponents down and get your special but both options would need to be heavily balanced
@Ellivers4 ай бұрын
Both killer wails are basically turrets bth
@GhostOli4 ай бұрын
As someone with 2 5*s, being a Vac and Wave weapon, those being put in great makes me very happy ^.^
@Typi4 ай бұрын
I think one thing they could do to Super Chumps is to make it a Recall special. Let the players jump in with the chumps, but the player is forced to jump back 2-3 seconds after the chumps blow up. Edit: More Special rework ideas: TactiVendor (Cooler Rework): Rather than make a stand, the use wears a smaller cooler that teammates have to come to the user to get. If the user still has Sodas left and the special is about to end, they can throw any remaining sodas as fizzy bombs. Killer Railgun (Wail Rework (fourth time is the charm): The User's gun is replaced by the Killer Railgun. Rather than this special being a global set time special, this special releases a powerful sonic boom that can damage up to 70 damage on direct hit and has a lingering effect for 90 frames, which damages 5hp per frame. If the user hits someone directly in front of them, the enemy hit gets knocked back a large distance. You can fire this weapon 4 times, and it does have long range, but it is no longer global. Echo Disruptor (Echo Locator): Yeah bet you werent expecting this one. Echo Disruptor functions very similarly to the iteration in Splat1, but with one catch: In a specific radius, if there is a enemy using their special their special will be CANCELED. Targets affected by the special cancelation will keep a full special charge, but will not be able to use their special again for a small set time. Specials that are automatic (such as chumps and Wail, for example) are not canceled, but are stunned.
@DanielCoffee20774 ай бұрын
17:20-19:47 bruh that section was saltier than the ocean.😂 Also honest review of all subs when please?😁
@HorizonDawn462 ай бұрын
Some ideas for future special reworks: Make the vaccum automatically suck ink and you can use the stick to get its range further up but would be thinner , also maybe you can move the sucking effect with stick without moving yourself , making yourself more vulnerable but controlling better. Make the wave breaker alternate between regular wavers and waves from above that you need to go into squid form in order to dodge Another one maybe too strong but give inkjet another movement boost to the side/front
@yaxier25584 ай бұрын
I find it funny how killer wail is a fundamental part of splatoon's identity, yet every time it has been allowed for multiplayer use everyone hated it.
@Ganzo_ed4 ай бұрын
One thing Splatter color screen needs is to also temporarily remove your allies's gamertags for those who are affected. If they want this thing to feel disorienting, what's better than confusing those affected even more
@diputsru1182Ай бұрын
4:14 this moment is super satisfying
@okperf52104 ай бұрын
it never occurred to me that wave breaker was echolocator's successor. when you said it, it instantly occured to me that throwing it (in range) in fact does lovated everyone around you. and they make the same activation sound (duhh)
@Andre-zz4hv4 ай бұрын
Ideas for Wail and Tentamissiles that keep the concept but completely change the format and balance Wail: Do you know the Pearl Drone laser that causes damage per second to the closest enemy? Turn it into this. You summon a speaker (or 2) that follows you and it will shoot the laser at the closest enemy, but of course at a slower speed than the Pearl laser, and the range is also no longer global. Tenta Missiles: When activated, the camera changes to a top view of the map, you select a deployment area and the missiles will fall within that area. If there is an enemy within it, it will mark the movement. However, while the camera is in the top view, you have no control over the character.
@fireyocean81294 ай бұрын
I disagree heavily with Triple Splashdown being a well designed special, honestly. In fact, I'd say it's a terrible Splashdown rework from a design perspective. I think the fact that you can kill the user but still die to the fists makes it too easy for it to be a trade tool, especially after the speed buff it got. So you're essentially getting punished for punishing the special. It makes it feel awful to fight against when playing slow or short ranged weapons, because they're the most likely to come across this situation: either you run away from the Splashdown or you die trying to take the user down. And considering base Splashdown was already very polarizing to casual play, I feel the fists just double down on that polarization. With Tacticooler, I agree with most of the stuff you said, but I'd like to add that, while the QR might be a necessary evil for how bad the maps are in this game, I think in a game with good map design overall, it should probably work like regular QR does, where it deactivates once you kill someone while you have cooler effects. The reason being that I think having QR no matter what conflicts on what makes specials like Bubble and Ink Vac valuable. The reason you want those kinds of specials is so that you can prevent your teammates from dying while they go on a rampage. But if you have cooler, who cares if you die? Death has barely any consequences. Even in a world where cooler gave you no Special Saver whatsoever, I think having QR no matter what as long as you have cooler effects is too good to pass up. Maybe it wouldn't be that big of a deal if there was more counterplay to cooler in general, but I still think it'd be worth looking into. Not really a disagreement but I'd like to see a combination of the transparency of 3's storm and the smokescreen effect of 2's storm. Being able to see what's really close to you, but also not being able to see what's inside the cloud beyond that, kinda like a fog. I think that'd be cool. I might be in the minority here, but I think Inkzooka is way better than Trizooka, even if Trizooka was in a perfect spot balance wise. Obviously, Inkzooka is overtuned in its own right, but I think the thinner hitbox that also always touches the ground unless cut off makes it feel way more readable and easier to dodge than Trizooka, and it helps that the entire thing goes away if it touches a wall so it can't ignore its main counterplay. I also don't mind the "selfishness" of Inkzooka not being able to do chip damage. In fact, I think that's a good thing, since being able to do chip damage and hit people behind cover makes Trizooka invade on the type of attack role that Inkjet was made for. I think if Inkzooka just got all the nerfs that Trizooka got (except you can still use your sub weapon during it), it'd be perfectly fine. Honestly, just replace Big Bubbler with Bubble Blower. I guarantee it'd make Bubbler weapons way more fun. I'm not against the idea of Tristrike, honestly. I think its ability to displace 3 separate areas at 3 different times is pretty cool. But yeah, like you said, they overtuned the strikes and the counterplay to the user. I also think its design kinda just clashes with Booyah Bomb and Super Chumps, which I think are much more healthy for the game. Ideally, I'd just take out Tristrike and have weapons who'd want something like it have either Booyah or Chumps. But if I had to keep Tristrike, I'd undo the buffs it got, buff its damage multipliers to compensate, and give users the ability to swim while using strikes. That'd make it way more fun. Honestly, the object multipliers to Wave Breaker in general are just insane. Honestly, it's to the point where the 400 HP feels like it literally doesn't matter. I definitely think the extreme multipliers could be toned back a lot. Alternatively, though, I think it'd be cool if you could wear the Wave Breaker like a backpack so it goes wherever you go, while going down once you go down. If they don't wanna make Wave Breaker itself more survivable... for some reason, I think that'd be a cool way to address the fact it's really easy to break. I mean if you think about it, health is just a stat that says how much damage you can take, and movement is how you prevent taking damage in the first place. Everything else, I pretty much agree. Splatoon 3's special design has become a bit of a mixed bag, but I think it's overall good. If they just get rid of the unsavable specials, balance the rest to be in an ideal spot, and bring back Bubble Blower, I think we could have a perfect special selection.
@m4rcyonstation934 ай бұрын
honestly i think a good reefslider would be infinitely better than a good triple splashdown as a carbon player... Honestly i think triple splashdown is like third least favorite special in the game to fight against. Its another one of those specials that's super biased towards shooters, dualies, or splatlings imo
@fireyocean81294 ай бұрын
@@m4rcyonstation93 Exactly. Something like Dapples could *barely* take down both the user and the fists before the speed buff, so I'd be surprised if they can still do that. And that's a high fire rate and high damage output weapon.
@IZlemonz-w1p4 ай бұрын
Prochar yelling about yelling about killer whale meanwhile the background with peaceful guitar music
@cobaltcabana4 ай бұрын
Inkjet in perfect is all i care about. We need more jet weapons