The Return Of Your Insane Hot Takes...

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ProChara

ProChara

Күн бұрын

Пікірлер: 461
@SharpMindBasil
@SharpMindBasil 6 ай бұрын
10:27 YOU HAVE NO IDEA HOW THE "Oh by the way, thanks for creating Lethal Company, that game's pretty cool." TOOK ME OFF GUARD.
@isaaclewis8572
@isaaclewis8572 6 ай бұрын
that is EXACTLY how I felt.
@Nintentheheartless
@Nintentheheartless 3 ай бұрын
it's a flashbang equivalent to if like Toby fox commented on a tf2 hot takes video
@ShortcakeAngle
@ShortcakeAngle 6 ай бұрын
wasn't ready for the lethal company dev to drop the weirdest take in history in a splatoon video
@omargoshhh8374
@omargoshhh8374 6 ай бұрын
Nah based take
@Glory2Snowstar
@Glory2Snowstar 6 ай бұрын
I agree with them entirely (I main Sploosh and am very biased please buff Stamp)
@TallulahBangkok
@TallulahBangkok 6 ай бұрын
He’s totally right tho, Sploosh-o-Matic for life baybee!
@JVSTG4L4XY
@JVSTG4L4XY 6 ай бұрын
9:49 ZEEKERS THE PERSON THAT MADE LETHAL COMPANY
@unebaguette9745
@unebaguette9745 6 ай бұрын
I THOUGHT THE EXACT SAME THING!!!!!!
@FuzzyMH
@FuzzyMH 6 ай бұрын
Yep! It’s *THAT* Zeekers!
@23h9ubsn31dd
@23h9ubsn31dd 6 ай бұрын
wat no that's the guy who made silent dark
@JVSTG4L4XY
@JVSTG4L4XY 6 ай бұрын
@@23h9ubsn31dd he made them both
@CaptainAyeJay
@CaptainAyeJay 6 ай бұрын
HE DOES PLAY SPLATOON HE HAS CLIPS ON HIS CHANNEL
@chunkymonkey7983
@chunkymonkey7983 6 ай бұрын
I see so many casual players complaining about pencil, but I never actually encounter pencil in casual matches.
@Bluebatstar
@Bluebatstar 6 ай бұрын
Yeah, Pencil is a really tough weapon at casual levels and Tacticooler isn't that strong in low level either. Pencil requires really good aim since you have to hit 2 shots to kill, so most players at that level are just not good enough to make it stronger then most other, easier picks. I think most casuals that complain about it just do so because top level players do and they're echoing what they hear. I'm extremely casual and at my level Splashdown in Splat 2 was really good since nobody could cancel it. The meta at low and top level is wildly different.
@Doubledare_games
@Doubledare_games 6 ай бұрын
I find that pencil is a weapon that only works in certain ranks. I play A rank, and pencil is a nightmare there, but if you are playing in lower ranks, then pencil just doesn't work, because tacticool is poor in low ranks
@SnekLadyRobin0977
@SnekLadyRobin0977 6 ай бұрын
Ye, no pencil here even in S+0. It's E-Liter as far as the eye can see, n it's awful lol
@HolyAlondite
@HolyAlondite 6 ай бұрын
I've always held the opinion that blue pencil is a weapon kit that's basically minmaxed for comp play. Since Cooler inherently requires a level of coordination to reach the full use of, sprinkler is sprinkler, and the main weapon is good but not oppressive in a vacumn. That said, I DO think Pencil is a bit too min-maxed when you ARE talking competitive play. But I agree that it's less problematic when you're talking low/mid level casual play
@chunkymonkey7983
@chunkymonkey7983 6 ай бұрын
​@@HolyAlondite Yes I totally agree that the weapon needs to be nerfed. I tried a couple matches with it on Brinewater Springs zones and it was absolutely broken. I think that, if they fixed the map design problems, then maybe the weapon wouldn't need to be nerfed (although I do still think that the paint output would be overtuned), but that is pretty unlikely to happen now. The much safer bet would just be to nerf the weapon's paint, and nerf cooler a good bit. I see so many people complain about thingg that doesn't even effect them though (in general, not only Splatoon) just because other people are complaining and they want to join in. Obviously for smaller things, not talking about actual big issues that are dangerously affecting the world/other people.
@Slim_Java
@Slim_Java 6 ай бұрын
the zeekers cameo is insane
@omegalegend9706
@omegalegend9706 6 ай бұрын
Thanks for talking about my idea. I’ve seen people replying to my comment on the community tab, and I agree that the stage reworks of some of the lesser stages aren’t that great, and it’s a problem, but my mindset still stands, if it was actually done properly.
@spud9983
@spud9983 6 ай бұрын
Fun fact: If you throw a cooler on an enemy cooler, it deletes the enemy cooler. Now you know 😊
@sunnyblossom_711
@sunnyblossom_711 6 ай бұрын
we knew 😊
@lazarus3100
@lazarus3100 6 ай бұрын
@@sunnyblossom_711 Speak for yourself. This is news (and good knowledge) to me
@berryronin6882
@berryronin6882 6 ай бұрын
@@sunnyblossom_711I didn’t
@blackwell4701
@blackwell4701 6 ай бұрын
we LEARNED 😊 ​@@sunnyblossom_711
@montef368
@montef368 6 ай бұрын
@@sunnyblossom_711I didn’t know either 😊
@thewoofalo631
@thewoofalo631 6 ай бұрын
I agree with the dude who said that zones isn’t that fun, but I totally disagree with the reason, my issue with zone comes down to how annoying retake is on so many maps, a lot of time it come down to who charges specials faster and uses them better which isn’t fun to me, in comp it is better, but that’s the same for every mode, zones feels like it’s the most hurt by bad maps and that’s an issue.
@RoyalJailee
@RoyalJailee 6 ай бұрын
This is my exact feeling. Losing a zone due to someone simply charging a reef/strike faster than you and then losing in overtime because of it is insanely frustrating, which causes me to hate zones the most when doing solo queue, especially in series.
@blue-flare7060
@blue-flare7060 5 ай бұрын
Its basically even more annoying when you have to deal with two zones in some of the maps. I get they wanna make it different, sometimes it kinda gets annoying when you paint one, the other paints the other and just gets this cycle till you ether splat someone.
@6HappyBoy4
@6HappyBoy4 6 ай бұрын
Hot take, the community has to come to the realization that there is only so much they as individuals can do to push the game to its fullest potential, how the game molds and the state it ends in when it stops receiving content or balance changes completely falls in the hands of Nintendo. Tournaments, usage rate, and casual play hardly matter to Nintendo, and we might never know the full extent of their logic as to why they do the things they do, all we get to know is what they share in patch notes
@mangochkn
@mangochkn 6 ай бұрын
As much as this may be true, giving up guarantees that nothing changes for the better, while at least making your voice heard has the potential to do something
@6HappyBoy4
@6HappyBoy4 6 ай бұрын
@@mangochkn again, it’s up to Nintendo if they want to listen. We can’t force them to do anything
@mccartney7762
@mccartney7762 6 ай бұрын
Next game should remove ink
@chocobun196
@chocobun196 6 ай бұрын
It would be Toon instead of Splatoon
@Potato-so6zr
@Potato-so6zr 6 ай бұрын
Next game should remove you 😍
@Reifn7
@Reifn7 6 ай бұрын
@@Potato-so6zr and you
@DriftmadefromN
@DriftmadefromN 6 ай бұрын
@@Potato-so6zr and you
@alias_50
@alias_50 6 ай бұрын
​@@Potato-so6zr and you
@6482gamingpro
@6482gamingpro 6 ай бұрын
Not sure if this is a hot take but they should bring back Bomb Sniffer from Splatoon 1 and have it reworked as Sub and Special Sniffer. It would be able to mark and highlight bombs and other sub weapons like squid beakon, splash wall and point sensor from a distance and through walls. It could also mark and highlight special's like big bubbler and wave breaker in the same way. One last thing is the marker above the sub or special should be an image of it instead of a skull.
@jackbob83
@jackbob83 6 ай бұрын
Yesyesyesyesyes!!!! I miss bomb sniffer so much😢
@sylphroid
@sylphroid 6 ай бұрын
Yes i support any reasons to not have to use sj (which i dont like or find very helpful)
@joshk147
@joshk147 6 ай бұрын
Cool for Solo BROKEN for Comp
@galacticp1
@galacticp1 6 ай бұрын
Prob a headgear item as it would match with the “sniffer” part but you could put it on shoes if instead it would be called “tracker”
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 6 ай бұрын
I don't see how that would be all that useful except for the ink mine sniffing. Enemy beakons can be seen from the overhead map, big bubblers can be seen from the same map, and big bubblers and wave breakers are pretty easy to see in normal gameplay. Also, things like splash walls aren't really that important to need to see through walls. And giving a player too much visual information by showing all of that stuff through walls could just overwhelm the player and clutter the screen. Also, ink mine is already generally considered pretty weak. And you can detect them if you paint over enemy ink first.
@goatedmenta
@goatedmenta 6 ай бұрын
0:12 the bell and the direct is just… 👌👌👌
@unblockedbridge
@unblockedbridge 6 ай бұрын
I still dont think the game is in THAT bad of a spot considering how bad other shooters are right now and how insufferable their communities are. And we get good singleplayer content & co op stuff. The whole painting thing still hasn't worn off as a very unique gameplay mechanic, i love it. Also did you know that Foamstars came out? I didn't, its apparently lost 95% of its playerbase already. WOOMY ftw
@pocketnaut
@pocketnaut 6 ай бұрын
That momentum idea is crazy I want that now
@TM-45.
@TM-45. 6 ай бұрын
Its weird that you just lose speed mid air for no reason anyways instead of keeping the momentum you had regardless of the method used to get inertia
@chiptuni
@chiptuni 6 ай бұрын
I really just want a feature that lets you build a gear items stats normally, but lets you freely swap out what that gear looks like. You could still have different gears for different modes, but you can still have a dapper as hell outfit
@sylphroid
@sylphroid 6 ай бұрын
Id rather they just lower the chunk costs to be the same as the splat fest tee but for all gear
@lieutenantpepper3421
@lieutenantpepper3421 6 ай бұрын
So Layered Armor?
@freuner-merris
@freuner-merris 6 ай бұрын
Terraria vanity slots.
@Boooo
@Boooo 6 ай бұрын
would be nice for sure, but there is something funny about choosing gear for its abilities only and having a goofy ass outfit
@chiptuni
@chiptuni 6 ай бұрын
@@freuner-merris EXACTLY Keep your fit, but still have the stats you want
@Leonlonnyluv
@Leonlonnyluv 6 ай бұрын
Sometimes i forget that zeekers is an enjoyer of splatoon content. Sometimes they just pop up out of no where and in just left shocked.
@riolu471
@riolu471 6 ай бұрын
8:00 I can see where there coming from though with their take. They probably play solo q only, which is what I play the most, and from s tier down, people tend to stay in the zone the whole game when they have it, Whig would make the game feel like you only use the middle of the map
@muffinking2938
@muffinking2938 6 ай бұрын
"MOM! IM ON TV!!!!" - The Curling Bomb Guy
@BrandonCrAzYyt
@BrandonCrAzYyt 6 ай бұрын
I agree with you. I'll throw a random curling it gets me a kill sometimes.
@muffinking2938
@muffinking2938 6 ай бұрын
@@BrandonCrAzYyt Baked Curling Bomb on TC goes crazy when it falls off the tower
@Stephen-Fox
@Stephen-Fox 6 ай бұрын
My hot take is that Splatoon as a franchise would benefit from a single player focused spinoff - be that a survival shooter where you're gradually expanding your territory via inking and building a base that preserves your ink at night, or something more mechanically divorced from the core game experience but still building off of the ink based territory control concept - I think the ink concept would work really well in a tactical shooter such as X-Com or Mario + Rabbids. Also that Salmon Run is held back by being a side mode rather than a spinoff since Salmon as a spinoff would allow the entire balance of the game be derived from Salmon's needs rather than being the side mode in a competitive shooter, side modes based around Salmon Run that aren't done as events, and so forth (and also a campaign mode devoted to teaching the fundamentals of Salmon would benefit... So many people who play Salmon Run. Even into low EVP there are still... Luring inconsistency... issues.
@xana3961
@xana3961 6 ай бұрын
My hot take is that no less than 80% of the walls should be paintable on *every* PvP map. This leaves room for exceptions such as walls for spawn not being inkable, but everything else should be paintable. That was where the first game had its core identity and it should be no less true here. Think back to something like the hot springs map I can't be bothered to remember the name of. There are so few paintable walls there that I genuinely see no reason for that map to exist. It is an absolute failure, in my opinion, of *Splatoon* map design.
@fuschia-draws
@fuschia-draws 6 ай бұрын
this is a pretty cold take to be honest. even i, a lowly C+ player, have no idea what they were thinking with all the uninkable walls in this game hahaa
@SilverRyuu
@SilverRyuu 6 ай бұрын
This is an ice cold take
@aislynns4258
@aislynns4258 6 ай бұрын
7:00 I can see this take from an exclusively SoloQ perspective. From my experience, there is apparently some invisible barrier on the zone that prevents my teammates from moving across to the enemy side of the map. Very fun and not frustrating at all :)))
@Aegisdex
@Aegisdex 6 ай бұрын
The only reason people complain about zones is because the sit in the zone half the time and never push up.
@ItzMiKeKirbY
@ItzMiKeKirbY 6 ай бұрын
I hate zones because my team mates do exactly that. Exclusively.
@syylent
@syylent 6 ай бұрын
Yeah if you spend all your time in mid, you're playing the mode wrong. Zones gives you the most freedom of movement since the objective completes itself.
@Aegisdex
@Aegisdex 6 ай бұрын
@@syylent you should see all the people complain that you are more immobile in zones than any other mode. Its not likerm where you spam an area with bolbs or tv where you get snowballed
@renamamiya158
@renamamiya158 6 ай бұрын
I entirely agree with the splatzones take. It’s my least favourite game mode by far. I know my word doesn’t count for much but the splatzones take is 100% correct in my book.
@batmanbud2
@batmanbud2 6 ай бұрын
Zones is Suburbination from the Garden Warfare games, except youre not running around like an idiot trying to keep all your zones, only to get jumped by a Super Brainz.
@tinyclover3849
@tinyclover3849 6 ай бұрын
As a zones hater I agree with the static objective argument but have my own points to make. I think because of the horrible splatoon 3 map design most matches on zones just turn into "cap the zone and lock out the enemy team for the next minute", it's boring if I'm the one doing it and frustrating when it's happening to me. I think the game is at its best when a person is limiting their options in order to push objective because it creates an interesting dynamic, and at least in lower level play if someone's doing bad with their weapon they can just pick up the rainmaker or play tower duty and still contribute to the team.
@Pikatwig16
@Pikatwig16 6 ай бұрын
Chara did bring up the fact we have six weapons that lack their second kit. By technicality, there's eight, given the likelihood of a third Stringer and third Splatana.
@sherbertshortkake6649
@sherbertshortkake6649 6 ай бұрын
I think he's pretty aware of this point
@seabirdflutter
@seabirdflutter 6 ай бұрын
dropping a weapon and its second kit in the same update would be crazy
@juliansiles5410
@juliansiles5410 6 ай бұрын
@@seabirdflutter that's why I think sizzle 24 it's not the Last season, even more if we know that ash found other 2 New MAIN weapons that are not stringer and splatana or related with the classes. Maybe drizzle 24 it's the real Last one, but we Just have to wait.
@Random0king-tw5pn
@Random0king-tw5pn 2 ай бұрын
​@@seabirdflutter This aged well
@Prismark
@Prismark 6 ай бұрын
Splatoon 3's update system gives me the feeling that they are procrastinating genuine issues and then they buff either by adding damage or lower the points needed to get a special. (My personal take for most shooters would be that a lot of problems would be fixed if almost all of them need 10p+ for specials yet they lower those too so I am quite unsure what they use as reference/reason to make some changes or don't change something.) I personally hope my theory comes true and while we won't have content expansions like new Catalogs and Stages, we get a 3rd year of events as well as 3rd weapon sets which come in waves throughout a season.
@terretro3623
@terretro3623 6 ай бұрын
Zeekers being spotted goes crazy. Also, these were interesting takes to look at. Regardless of if they were good or not, they start some very intriguing discussion. My take on Squeezer sadly didn’t make it but it was much more of a rant anyway lmao
@LiamWins
@LiamWins 6 ай бұрын
Really interesting to hear your thoughts on zones and playing outside the objective. Would love a full video on this
@Oswerb
@Oswerb 6 ай бұрын
I didn't realize Zeekers played Splatoon, but it makes sense with how many similarities Lethal Company has with Salmon run.
@InsertQuarterPlz
@InsertQuarterPlz 5 ай бұрын
I got a hot take. Nintendo needs to ask the community more. About kits, hairstyles, and just updates ect. And it might just make the community happy to agree on a weapon kit.
@bubblegumbeanie
@bubblegumbeanie 6 ай бұрын
i agree so bad with the last take, i feel like theres no splatoon game where they get everything right, they always fumble some aspects. and i think 3 is the most frustrating and dissapointing because they came so close to the perfect splatoon but actively decided to squander it with terrible maps
@aTtsb
@aTtsb 6 ай бұрын
Yeah. And it's not like the maps are even interesting anymore Back in Splatoon 2 I loved camp triggerfish because it was unique, even if it was kind of bad. They don't have any maps with unique terrain like that anymore except for robo Romen.
@MKJBlewis
@MKJBlewis 6 ай бұрын
@@aTtsband even then ramen is nowhere near as different from the other maps in 3 as any two maps in 2 are from each other.
@Ellivers
@Ellivers 6 ай бұрын
I'm not that big of a fan of Zones, but not for the reasons presented in the video. The fact that it's stationary means it's simply a lot less fun than all other modes when one team has an advantage. If you can't advance, you have no choice but to sit there and wait for the timer to tick down, instead of the objective moving towards you and giving you a chance to participate. It's not a problem all the time, but when it is, it's not fun.
@madladmudkip9236
@madladmudkip9236 6 ай бұрын
this is most likely due to more to map design than anything else. even when I was younger playing splatoon 2, I don't recall being as frustrated getting absolutely locked out of zones as much as in this game. it also works in reverse for me in clam blitz and rainmaker sometimes, when it feels like you're just out of options if the opponent is positioned decently enough regardless of their weapon picks
@alexgrunde6682
@alexgrunde6682 6 ай бұрын
Yeah it’s the most consistent anarchy mode but also the least interesting.
@Ellivers
@Ellivers 6 ай бұрын
@@madladmudkip9236 Yeah, that makes sense. I started with S3, so I don't know how it was like in the previous games. It can indeed be frustrating to be completely wiped out in other modes too, but at least then it feels like you had no chance of winning. In splat zones, it can sometimes feel like it should be more of a contest than it actually ends up being. Shortly put, it feels like splat zones makes it easier to lock out with less of a skill difference.
@MKJBlewis
@MKJBlewis 6 ай бұрын
I agree zones was much better in 2, but it was still the worst by far even then to me-that’s how bad I think it is lol. The mode needs checkpoints or something-zones that you have to progressively move further into the enemy’s area to control to continue scoring. I think that would solve most of its issues that at least I have with it.
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 6 ай бұрын
You absolutely should be pushing forward, to lock the enemy out and stop them from getting near the zone. The objective moves forward in the sense that the farther forward you can push and the more of the map you can control, the less likely the enemy is to be able to capture the zone.
@wellbesnapjb5957
@wellbesnapjb5957 6 ай бұрын
New hot take, we should bring some chip from side order to the multiplayer game (obviously with nerfing them)
@ashketchums2712
@ashketchums2712 6 ай бұрын
heres my hot take: Big Swig Express isnt a bad weapon, in facts its really good. In certain modes and maps where a lot of players are in one area Big Swig's huge area of effect and painting power is incredibly powerful, it deals a minimum of 40 damage at a pretty good speed. Also having the kit of dart and rain is amazing for it, like big swigs vertical flick, dart has a lot of range and it gets really easy to hit the dart due to it having a similar hitbox with Big Swigs vertical flick, and rain helps it control even more area than it already can. Sure the weapon can struggle getting its own kills but thats not whats its made for, its made for chip damage and stealing kills form your friends on the other side of the map.
@NapkinDictator
@NapkinDictator 6 ай бұрын
YEEAAA THANK YOU!! At the end of the day, I just want the meta to be full of variety and options. Splatoon has several classes of weapons unique to it, like Rollers or the Splatanas, that I would hate to see just be outright worse than more conventional weapons (cough, dynamo)
@NightmareFueler
@NightmareFueler 6 ай бұрын
Here's my take: Tri-Stringer actually has amazing painting utility in certain situations that I think most people don't fully realize. As long as you make a wide sweep with uncharged shots, you can create an absurd horizontal barrier or vertical enemy blockade in only a second. If people took advantage of this and if Toxic Mist got buffed to cover a wider area, Tri-Stringer would probably be taken a lot more seriously. That being said, if it got either Drapid or Sbrella's kits, that would make it so much better on the offensive side.
@crashur3600
@crashur3600 6 ай бұрын
🔥Hot take🔥: The amount of content we're getting in Splatoon 3 and the amount of time it takes for another balance patch to come out would be completely fine if the devs just treated all the weaker weapons like Tacticooler. At launch, it was one of the weakest specials in the game. The devs stockpiled buffs onto Tacticooler every patch for the first 9 months of S3.
@nnoxx_PK
@nnoxx_PK 6 ай бұрын
I gotta agree with the whole low tier weapons not being viable on the basis that it feels much more difficult to cooperate with teammates on the top of the solo ladder when playing an unpopular weapon. Of course there are top ten players that use my weapon but they have to play much smarter than anybody playing a meta weapon
@lazarus3100
@lazarus3100 6 ай бұрын
I honestly don't think that such a take was a bad one. I think it has some merit, but not in the way they presented it. For instance, there may be some weapons that, in theory, are better than the current meta if someone took the time to get really good with them. The problem is, the time investment is too great and would require taking time away that would better be spent practicing and getting better at what is already proven to be very good. In other words, the return on time investment for getting better at an off-meta weapon is lower than the return on time investment of simply practicing what is already meta. Thus it appears as if those weapons are never tried.
@seabirdflutter
@seabirdflutter 6 ай бұрын
i honestly just don't like zones because my two favorite weapons don't have fun playstyles on zones. vanilla explo on brinewater feels like a purgatory sentence, and if you play explo, you'll probably match with another explo. so all you get is two backliners trying to out-paint each other with the exact same weapon and special, and that gameplay loop only ends when someone runs out of ink or someone gets flanked. it's terrible. i hate it. on the other hand, i play both painbrushes, which are fun in theory. honestly though, if you want to play a weapon with fast kill time that can hit over ledges, you can pick a slosher or a blaster. both might have worse paint, but both are a lot more ink-efficient than pb and don't have windup.
@MaroxXIIIproductions
@MaroxXIIIproductions 6 ай бұрын
Nah, gonna be honest I agree with the Zones guy for slightly different reasons. While the fighting does take place around more of the map than mid, the objective being static and stationary (outside of Bluefin) means that once one team wins said fight and has control, it leads to oppressive lockouts. With the other modes there is a chance to swing the momentum back in your favor, but in SZ, all it takes is a VShot, Gal, Squeezer etc. to hold you in spawn. And if you manage to get past them? Say hello to Mr. Eliter or Ms. Pencil who'll snipe you before you can even reach the zone.
@chinook3.0
@chinook3.0 6 ай бұрын
Me personally, I agree with the big run take. I do like the idea of the MP maps being turned into SR. Puts a new perspective into each place everytime it happens. But with more Big Run. They could at least do it to each map once. And could have it happened at least once every other month keep it happening but not as much as splatfest.
@chinook3.0
@chinook3.0 6 ай бұрын
To add on, more of a question really. What’s your hot take on the dualie squelchers? I main the vanilla squelchers and was wondering if anyone had any tips for abilities sets for them?
@badopinionssquid1735
@badopinionssquid1735 6 ай бұрын
Reposting my take from the community post cuz I feel like it's worth discussing Angle Shooter/Line Marker is a good concept for a Sub and any buffs it gets should focus more on that concept than making it good in the same way as a Bomb Rather than upping its damage or paint, drastically increase the distance it travels and make it so it bounces off or passes through players instead of stopping when it hits one, allowing for ricochet shots that can hit multiple people around multiple corners or even hit the same player multiple times Also maybe give it a very loose homing effect (favoring bouncing in the direction of enemies) so you don't have to be a 7-head geometry whizz to have success with it
@NicoTheCinderace
@NicoTheCinderace 6 ай бұрын
5:24 Sidenote, can I just say that I *love* that expression from Chara? His avatar is the living embodiment of "But why tho?"
@aTtsb
@aTtsb 6 ай бұрын
They should add rocket jumping like in quake or tf2 but you do it with bombs. The only problem with that idea is that you cant do it on all weapon kits, but it is still a good idea.
@SilverRyuu
@SilverRyuu 6 ай бұрын
Make bombs even better than they already are??
@aTtsb
@aTtsb 6 ай бұрын
@@SilverRyuu yes thats true. but it's fun.
@MeloniestNeon
@MeloniestNeon 6 ай бұрын
Knowing Zeekers from back in the days of It Steals and The Upturned, seeing him slowly gain popularity, then seeing Lethal Company blow up was incredibly satisfying, but even having known he plays Splatoon I'd never have guessed I'd see him show up in a Prochara video, lol
@ddd7291
@ddd7291 6 ай бұрын
Tell me if im wrong or not but what i love about vanilla tri stringer is that i think its great to counter against e liters-chargers, it has a decent range without the sniper line thingy so you can snipe people off guard but what i find interesting is its combination of mist and killer wail, if you luckily place the mist, immediately use killer wail (in which it automatically does the aiming job for you, you can use it in any almost any position/range, and constantly chases them down so it pushes them away from focusing on their sniping position) meanwhile the mist slows em down enough to not dodge the wail fast enough, its just a cool strategy!
@NorthernDruid
@NorthernDruid 6 ай бұрын
Playing vanilla Tri-Stringer as a counter-backline is really fun.
@karisasani7006
@karisasani7006 6 ай бұрын
The part about splat zones being stationary I kinda agree with though... Imagine if say after enough time passes and a team has basically locked a splat zone down. It eventually says "New Zone" where it goes to a different part meant mainly as a means to give the other team a chance of a comeback
@Chuka_26
@Chuka_26 6 ай бұрын
I don’t know how to balance this, but I feel like as soon as I encounter a shooter they look at me press zr and I die before I could react. It could be a skill issue but it’s really infuriating to be playing a weapon with a high skill ceiling, such as new squiffer, and then a shooter looks at me and I die.
@ArtzyZero
@ArtzyZero 6 ай бұрын
It's funny because I get a similar feeling with chargers. There's been so many times where I've visibly moved away from their weapon's pointer and still gotten splatted, even if I've moved behind a wall. As far as advice goes though, what moment tech have you learned? Sub strafing is the only movement tech that I can't wrap my head around. That said I barely remember to squid roll and could definitely utilise it better as a movement tool. XD
@Chuka_26
@Chuka_26 6 ай бұрын
@@ArtzyZero yes chargers also feel that way 100%. I feel like chargers have more skill behind them than shooter though, I don’t know. As for movement, I squid roll a lot and know how to sub strafe so 🤷‍♂️
@ArtzyZero
@ArtzyZero 6 ай бұрын
@@Chuka_26 Oh definitely, as much as I might rant about what felt like an unfair Charger splat in battle, I've nothing but respect for playing the weapon class. I've tried using Chargers and I'm impressed with myself if I get one splat, haha! As for movement though it sounds like you already do better than I can. I play Blob mostly which works nicely with Squid roll but doesn't have much main weapon strafing (since I can't do sub yet) but I often use bunny hopping when a weapon will allow it. Sometimes just running in a zig zag motion can throw people off too! I try to sneak in the ink to get the jump on players but often move too soon and get splatted. And when desperate sometimes I'll Squid flop to get out of enemy ink. XD
@Chuka_26
@Chuka_26 6 ай бұрын
@@ArtzyZero😂
@LoganS.R.
@LoganS.R. 6 ай бұрын
4:26 I somewhat agree. Right now, I main NZap. As much as I love the versatility of the weapon, I wonder if there are more interesting utility/support weapons that are as good.
@thequagiestsire
@thequagiestsire 5 ай бұрын
8:27 I’m not a competitive player, but I still agree with this. While it is good to go for niche, off meta picks if it just hard counters a specific team or you’re just that good at it, it’s more reliable to play something you know works. If you’re able to play Sploosh to the level of keeping up at top level, play it at top level, but it’s gonna be a lot easier and more fun for you to switch to a similar weapon that is considered high or top tier, like a Splat Roller which shares the Curling Bomb and sharking playstyle while just being better. I enjoy Splatlings as my main, but if I’m facing someone who hard beats a Splatling, I might switch to another weapon I like that beats them better, like a Slosher, and when I use Splatlings, I’m using good ones like Ballpoint and Edit and not the ones that are weak like Hydra. Pick what you like, but also pick what actually works.
@reti5828
@reti5828 6 ай бұрын
I hate zones mainly because its so special reliant, things like reef, tristrike booyah bomb make it unfun and all the dual zone maps are not fun to play either
@a-j-o-l-o-t-3
@a-j-o-l-o-t-3 6 ай бұрын
Nintendo, HEAR US. We don´t want another game as soon as possible. If you can, PLEASE, extend the content for this one another year and we can perfectly wait one more year for the next game. PLEASE, SPLATOON 3 IS THE WORST OF THE 3 GAMES
@daltongibson1033
@daltongibson1033 6 ай бұрын
The ultimate hot take is that Splatoon 3, despite being fundamentally based on Chaos, is terrible at expressing that theme in its gameplay- specifically, its main gameplay mode. Splatoon 1 is a far better example of chaotic Splatoon gameplay- I'm one of the few people who played back when that game was still active, and I know firsthand from playing that game for basically its entire lifespan that it was exceptionally chaotic, in a very similar way to early Overwatch. Instant invincibility from Bubbler and Kraken were the most memorable examples of that, but there was also Killer Wail, which could have the impact of rendering effectively half the map inaccessible on stages like Port Mackerel, Inkstrikes, which could be used globally to similar effect, both of which weakened snipers dramatically through displacement; and, of course, literally everything had higher range then, making everything feel more impactful. In Splatoon 1, you could FEEL the range difference between Jet Squelcher and Splattershot in a way you simply can't after the Splatoon 2 range reduction. Even something as short-range as Carbon Roller or Luna Blaster was still long enough range to be a devastating force, and didn't rely on being literally on top of enemies to splat reliably. Splats happened more often, and the state of the match changed almost every single splat- at least, in mid-level play where I was- and that was what made it so good. But the series can never recapture that, because it places too much emphasis on competitive play to reach that level- that level of fluctuation in gameplay isn't sustainable for an organized competitive system, so modern Splatoon can't be like that, because of how objective-focused modes are so much more popular. Ironically enough, despite Splatoon 3 being fundamentally designed around Chaos, the gameplay is far more rooted in Order and structure than the game that originated it, which lacked that Chaos thematic.
@SomeGalNamedEve
@SomeGalNamedEve 6 ай бұрын
Seeing the creator of Lethal Company show up in this video made me do a double take lmao
@MinoriGaming
@MinoriGaming 6 ай бұрын
8:47 Finally seeing someone else acknowledging mechanics trumps all is nice to see.
@spaalonebabuguuscooties
@spaalonebabuguuscooties 6 ай бұрын
9:34 i liked how they played lethal company music when zeekers showed up
@PrincePuppy611
@PrincePuppy611 6 ай бұрын
9:40 lethal company jumpscare
@BubReaper-uj7no
@BubReaper-uj7no 6 ай бұрын
Good job with the editing Logi
@Oswerb
@Oswerb 6 ай бұрын
Hot Take: The vertical and horizontal slash combo of splatana stamper shouldn't splat an opponent in a game where there are several other weapons like Undercover where they are so close to a damage combo but just don't get to it. Meanwhile Stamper gets a two hit combo that has good range, high speed, and feels extremely reliable.
@freuner-merris
@freuner-merris 6 ай бұрын
I'd say that if there's a weapon that feels good to use in some regard, and another that doesn't, the solution should be to make the worse weapon more wieldy. If you just make the better weapon worse, then nobody wins.
@SilverRyuu
@SilverRyuu 6 ай бұрын
​@freuner-merris I win. I think Stamper is overturned. At least it's difficult to play, unlike another overtuned weapon (.52 Gal). Hot take: Shooter privilege is primarily .52 Gal privilege. Go to inkpedia and look at all the buffs .52 Gal got, a weapon that was never bad in the first place
@syylent
@syylent 6 ай бұрын
No they just need to buff undercover brella
@driftingdruid
@driftingdruid 4 ай бұрын
questions for mythbusting (something i noticed but might be a perception error on my part): do bloblobber bubbles shield teammates from enemy ink fire? do bloblobber bubbles allow team ink fired through them or do they block the ink?
@alexcrisman1954
@alexcrisman1954 6 ай бұрын
Lethal company dev in my prochara video?
@deepfriedcats3041
@deepfriedcats3041 6 ай бұрын
seeing zeekerss was a shock
@ElGing
@ElGing 6 ай бұрын
Splat zones is and has always been the best mode.
@sparvo
@sparvo 6 ай бұрын
Salmon run player here, My hot take is that Ruins of Ark Polaris would have been awful if it returned without changes. But I am so glad that it’s core gameplay with the rails and tall middle returned and got reworked into whats now Bonerattle Arena. Ruins would have been an AWFUL Splatoon 3 map due to its sheer size making it a pain to survive on with more bosses spawning and higher quota compared to Splatoon 2. It’s nothing new but all of the Splatoon 2 SR maps feel bad in Splatoon 3 and Ruins is still no exception.
@shinyhero306
@shinyhero306 6 ай бұрын
So on the topic of zones My actual problem with zones is that if we make zones the ONLY mode, the game is going to get stale at a competitive level.
@shinyhero306
@shinyhero306 6 ай бұрын
Rotating modes is a very good system because it forces variety and creativity. Look at the competitive scene of TF2, the meta in competitive 6s HASNT CHANGED IN YEARS. Why? Simple, don’t fix what’s not broken. The 6s metagame has played 5CP and KOTH as static modes for the entirety of its lifespan, this has forced other strategies that aren’t very good on that mode but are on others completely out of the metagame making things such as spy useless. This is why people complain about 6s, it’s static and unchanging. Sure zones is the least chaotic mode and is far from the worst (IM LOOKING AT YOU TOWER CONTROL WHO’S EFFECTIVELY DIET RAINMAKER WITH A F**KING POLE). However I’d really like to see tri zone maps where holding 2 is considered a cap and 3 ticks faster, it would shake up the KOTH feel of zones and make it a bit more unique to play, just something a bit different. I personally think that modern rainmaker and clam blitz are great modes, plenty of variety plenty of options to play around and a unique take on dynamic objectives that force different kinds of team play(although every map should have at least 2 check points gotta have options) tower however is TOO static, it plays like rainmaker but it’s just not that deep as far as positioning is concerned and it ends up being really bland without the option to move more effectively on the tower or get on it easier. I personally think it would be better if the tower had more space to stand on, (like the one challenge they did) to add some depth to just standing on the tower it would fix all of the static feeling issues with the mode
@HeDronHeDronHedron
@HeDronHeDronHedron 6 ай бұрын
@@shinyhero306people hate 6s because KZbin man said 6s bad and that the elite group of comp players ruined tf2
@shinyhero306
@shinyhero306 6 ай бұрын
@@HeDronHeDronHedron with all due respect did you read past the read more section? I’m saying it’s not very interesting to play in a static metagame. Not that 6s sucks sorry for using a half baked analogy lol. Also look in the mirror, what are you saying here? That has to be some very strong copium right there…
@stevieie2837
@stevieie2837 6 ай бұрын
My hot take: The Western competitive community has a bias towards viewing weapons with TC niches as bad, and weapons with CB niches as good or overtuned, even if the TC weapon gets picked outside of its mode niche more often than the CB weapon.
@mcwildo2617
@mcwildo2617 6 ай бұрын
My thoughts on that final take are, yeah it's definitely the most frustrating, but it's still the best game in the series
@SoftestPuffss
@SoftestPuffss 6 ай бұрын
I'm still processing Zeekers being both a Splatoon fan and fellow furry
@FrenzyProgram
@FrenzyProgram 6 ай бұрын
salmon run has been carrying splatoon’s 3 online scene, fight me
@Uh_Kirbz
@Uh_Kirbz 6 ай бұрын
I'm gonna leave my hot take here, I don't like brushes. They aren't fun to play or fight against. When you are fighting them it's very hard to see what to aim at bc all the ink their spreading. All it takes to be good at brushes is being able to click fast it takes no skill.
@Typi
@Typi 6 ай бұрын
If you want a truly hot hot take: Side Order is absolutely carried by the Chip mechanics, but even then it's almost as bad as Splatoon 2's base Hero Mode. This isn't me being "Hate it to be unique lol", this is genuinely my opinion. The level design in Side Order is mind numbingly bad, with very few acceptations (specifically Hazardous levels) Story is bland and feels like they went one direction then backpedaled off a cliff with it halfway through development. 3 of the 5 modes are feel awful to play (the exceptions being Tower and Portal) Dialogue and gameplay is way too repetitive. The good elements are: The Color Chips and Animations. I disliked everything else in the campaign, it did everything Octo Expansion did but far worse (rewards included). I am ready to be torn apart, but that is my genuine opinion. I was very disappointed when I finished Side Order, just left a massive "That's it?" aftertaste.
@batmanbud2
@batmanbud2 6 ай бұрын
That. . .is an opinion. Trust me though, I've seen FAR worse. As in, "Super Metroid is the worst Metroid" worse.
@MKJBlewis
@MKJBlewis 6 ай бұрын
@@batmanbud2lol so you saw arlo’s video too
@MKJBlewis
@MKJBlewis 6 ай бұрын
But yeah agree with pretty much everything here. That and I really hate the roguelike aspect of it. I appreciate their willingness to change things up… but I hope they do it in a different way next time lol.
@Typi
@Typi 6 ай бұрын
@@MKJBlewis I don't dislike that it's a rouge-like, it just does a terrible job at being a rouge-like.
@nategthepigeonlord2683
@nategthepigeonlord2683 6 ай бұрын
5:09 worse take ever!? Asked to remove internet connection?!
@Chrispy103
@Chrispy103 6 ай бұрын
W video. I think you should make more of these videos but about specific things about the game like story mode specific hot takes or splatfest hot takes. Although I don't see much you can talk about, I just think it'd be cool, but it's your channel you can do whatever you want. You in no way have to.
@ItzMiKeKirbY
@ItzMiKeKirbY 6 ай бұрын
Loved Splat Zones in Splatoon 1 and Splatoon 2. I don’t know what it is about Splatoon 3 but, holy crap, I hate splat zones.
@Guccibear100
@Guccibear100 6 ай бұрын
I want Heavy Edit with Splash Wall and Wail. I want Dread with splat bomb. A new ranked mode would be cool.
@dark_moth7
@dark_moth7 6 ай бұрын
Splatoon 3 had so much potential in the beginning and it feels like the devs missed the opportunity to make THE BEST game in the series but didn't do it for unknown reasons we'll never truly know. Also really happy to see Zeekers engaging with the Splatoon community, Lethal Company is amazing! 🤩
@NickMario1
@NickMario1 6 ай бұрын
Yeah, splatoon 1 is still my favorite
@pishagerudo
@pishagerudo 6 ай бұрын
3:33 as a splatoon speedrunner thank u for the shoutout :3
@ScorpionZX6
@ScorpionZX6 6 ай бұрын
New take incoming: I HATE how respect based this game feels, in regards to stuff like specials, some subs, some weapons... Feels like I'm constantly being displaced on the map since I have little choice but to respect so many things, instead of being able to contest them in a more nuanced power struggle. A reality of making everything baseline "okay/good", which means Reefslider, Splashdown and Crabtank cancel don't feel as good as they used to/should since it's high risk and because I HAVE to respect it, oftentime little reward e.g. getting obliterated by the Splashdown fists even with a cancel. Really wish there were more options for contesting, I loved Splashdown cancel in Splatoon 2 even as an inkbrush main! A spinoff that focuses more on movement, and more interesting interactions across mains, subs and specials would be amazing, like a predominantly single player character action with a sprinkle of Jet Set/Bomb Rush/Tony Hawk/SSX, so we dont have to worry about balance and making everything baseline useable, and instead just FUN and DEPTH!
@TheLastPot
@TheLastPot 6 ай бұрын
I think it’s funny how I submitted a mellow take about Nintendo being biased in favour of shooters and some guy just comes along and states that shooters should be removed. What a chad.
@celestialspark5697
@celestialspark5697 6 ай бұрын
Re: Sploosh vs Carbon: The range difference between Carbon's burst/vertical combo and Sploosh's... everything is just massive. It's like 3x the distance and can hit over ledges. Sploosh can move around more, sure, but that just compensates for the fact that it needs to basically touch you to hit you, and the weapon has literally zero game against a player on a ledge. Trizooka doesn't need to "synergize" with Carbon because it's a one-shot kill that doesn't even require you to know where the enemy is to have a >50% chance of randomly landing a pick and still works up close; it's a slaying special that helps a slayer slay.
@2hurt2healmedia
@2hurt2healmedia 6 ай бұрын
3rd strike music for the win.
@SJrad
@SJrad 6 ай бұрын
the last one is why i liked splatoon 2 more, even if its meta was terrible at the end.
@isturma
@isturma 6 ай бұрын
I hink that squid had the right of it - Tier lists only matter in top ranked. If a player really loves a weapon (or, esp in my case it fits with skill level and playstyle) then I can be more effective and do more damage than trying to mess around with Snipewriter.
@ArtzyZero
@ArtzyZero 6 ай бұрын
I love playing Bloblobber even though I know I'd play better competitively with a different weapon type but I love Blob too much to ditch it, I've tried a few times too haha!
@Timmothy_plays
@Timmothy_plays 6 ай бұрын
IMO the amount of ink Curling Bomb consumes should increase the longer you charge it, so it uses the least amount of ink when used as a movement option while it uses the most amount of ink when charged up fully.
@saltocorto
@saltocorto 6 ай бұрын
Tri-stringer may not be a great example of the weapon class take, but the reeflux definitely is. It's basically just a charger that can paint, and the changes between the reeflux and chargers are almost all downgrades. Stringers need more to differentiate them from chargers and hopefully to buff them too
@confused9026
@confused9026 6 ай бұрын
I’m super casual and I can’t with trizooka, the amount of time I have been zooka’ed in the face with zero reaction time on my end is infuriating. Why can they special and instantly shoot?!?!?😢😢😢
@berryronin6882
@berryronin6882 6 ай бұрын
I would really love it if this game had a large-scale battle mode. Picture 8 teams of 3-4 players. It would be absolute chaos but that’s what makes the game fun and iconic imo
@flodthelunatic5678
@flodthelunatic5678 6 ай бұрын
During a splatfest, I get completely rekt by a range blaster, so I decided to use the same weapon, kit and method this player used. Results : I was on a winning streak on tricolor, so, if you don’t have a solid method (especially if you play alone), just watch the others and get some inspiration.
@Keys60_
@Keys60_ 6 ай бұрын
YEAHHHHH MORE 3RD STRIKE MUSIC
@partisan3353
@partisan3353 6 ай бұрын
Takes hotter than an explosher's projectile 🔥🔥🔥
@iknowwhereyoulive618
@iknowwhereyoulive618 6 ай бұрын
Carbon has better max range (bursts help with this but the verticals do give it a higher damage range than sploosh can match), a more consistent midrange kill time, and most importantly the ability to fire over ledges and low walls. For carbon, ledges are a completely separate win condition that sploosh doesn't have access to. Need to consider that when saying sploosh is a "better carbon".
@Breeze926
@Breeze926 6 ай бұрын
5:09 Here's a hot take: A lot of casual players like to excuse themselves behind potential or top players being stubborn when really they should learn that when a weapon is called bad it's not an attack at them and is being rated purely objectively on performance.
@SakuraHime10
@SakuraHime10 6 ай бұрын
You are so based for that Splat Zones take, thank you. Staying at the Zone(s) is one of the worst things you can do in that mode.
@SpaceCadet22
@SpaceCadet22 6 ай бұрын
5:09 - this is the reason so many people think Goo Tuber is bad - it's a charger, so it should play backline. Honestly I think it plays really well in the current mid-range meta from the main weapon alone, with either sub really working well for it. The problem is, the one time it was ever used competitively, it was solely a missile-spammer, and even then it was overshadowed by REEF-LUX. It hasn't gotten many changes aside from the UI change, so not many competitive players have given it a second thought. Having a high skill floor is a pretty big turn off for most, but I'd love to see more Squiffer players giving it a shot. It's a pretty solid aggressive charger and is the weapon I find the most fun to play. I've seen a lot of them in solo queue ranked recently as well. I'm hoping other niche weapon picks get more players as well, as I think the game is the most fun with a little chaotic variety... As long as the matchmaking doesn't go putting all the backliners on one team, as it has been.
@SpaceCadet22
@SpaceCadet22 6 ай бұрын
Slight correction: I don't mean it's just competitive players not considering niche weapons, I mostly play solo queue and I think most discussions put Goo Tuber low on the tier list. Solo queue has a lot of very same-y weapon choices, and it's because the meta they see is not the experimental stuff discussed in the video. Really I think it's less of a problem in the competitive community and more in the highly invested casual community. The players that look at those tier lists and decide they should play the meta weapons instead of experimenting with their own styles. I'll get off the soapbox now, lol.
@arsenesoir
@arsenesoir 6 ай бұрын
the catalogue completely ruined splatoon 3. it is trying to subsitute the lack of content per patch by making it a slow, boring grind just to get some clothing or emotes, where the clothes wont even appear in the shops in later patches (as far as im aware.), trying to force players to play for some limited time content wont work, nintendo.
@blackwidowpowersports6037
@blackwidowpowersports6037 6 ай бұрын
My Hot Take is that Big Swig Roller Express is an excellent weapon and can bully many inexperienced backlines (This might seem biased because I push the weapon to its limits & I know every combo the weapon has)
@radaf4429
@radaf4429 6 ай бұрын
Big problem with it is that it needs to get in to paint and it's hard to get in with it. But while you can't get in, you can just throw darts at people and backlines and hit them with the roller if they get annoyed
@theghostcreator776
@theghostcreator776 6 ай бұрын
"inexperienced" Hmmmmm
@StephanieMiller-r3m
@StephanieMiller-r3m 6 ай бұрын
Most weapons can bully inexperienced backlines
@blackwidowpowersports6037
@blackwidowpowersports6037 6 ай бұрын
@@radaf4429 Did I forget to tell you it has the best paint in the game and has several dart combos and what I mean by inexperienced players is they aren’t equipped with the mindset to deal with it, not that they don’t know how to use their weapon
@jenniferconley3364
@jenniferconley3364 6 ай бұрын
❗️(MY HOT TAKE) ❗️I don’t think anyone else has noticed this, but does anyone know that jellyfish at the top of the stairs in the lobby has nobody thought about how this dude could get a use in the next update I mean you gotta think about it like this. remember the table turf tables were up there, but they weren’t usable at the beginning of the game But then they got a use later on. the table, turf tables, and all the other interactive things in the lobby, have a yellow nameplate on the floor in front of them the locker room, the lobby terminal, grab and go where Judd lays even the DJ booth has an inkling language written that says DJ booth, but also that jellyfish has a nameplate on the floor and if you look at the counter where he’s making the coffee there it seems to be these packets that are color-coded, red, yellow and blue and my idea is maybe this could be a way we could have custom weapon kits so my hot take is it could be like crab and go but instead of abilities, money multiplier and XP multipliers you can just request to have a special attached to your weapon for a certain amount of matches and this could also go for subs to I mean what’s the point of even putting them there if they don’t get a use I mean imagine if Nintendo put the table turf tables up there but never gave us the option to actually use them now that would be just stupid also one more thing there could be a special animation when you’re character jumps out of the spawn point at the beginning of the match your weapon could flash and then have a steamy coffee effect so your team and foes know that you’re weapon has been modified maybe even the player icon in the top of the screen could show a little coffee steam affect coming off of it. Maybe the color of the steam depends on what special you have changed your weapon to have or sub I mean it’s not full out custom kits but you can customize your own kit and use it for just a little bit because I feel like having full out customization for weapons, like only having a select few specials and subs to choose between on one weapon would probably make people upset if their favorite special or sub wasn’t on their favorite weapon as an option this gives players a little bit more freedom with kit customization, I don’t know how it would work either having a ticket to be able to switch your special or sub or having to pay with coins I imagine it would only let the player use that customized weapon for only so many matches, and then the effect would wear off and return to normal there also could be a cool down between when they can customize a weapon so after they customized one and use it, maybe there could be a 1 to 2 day cool down before they can ask for another weapon customization just so you don’t join a match and everyone has got modified weapon and it becomes absolute chaos. (sorry if this comment was long) I just wanted to put my idea out there and prochara, if you read this and take my idea into consideration, that would be really really amazing
@jenniferconley3364
@jenniferconley3364 6 ай бұрын
Sorry if my comments long, I just wanted to address some thing that I noticed and my idea on it
@trevor1790
@trevor1790 6 ай бұрын
The worst part of this game is that so many of the problems would be hilariously easy to fix, to the point where the only logical explanation is that they don't WANT to fix them. Is there a reason they can't make another way to get Snails? Nope. They just don't feel like it. Fixing the fundamental problem with challenge schedules instead of just adding rotations? Nope. Remove the dumb walls that make Undertow 100x wor--- I don't even need to finish that one. Not actively going out of your way to butcher most returning stages? What game do you think this is? None of that stuff is too impactful on its own but it adds up quickly with how many of these small QOL issues they are too stubborn to fix.
@MaxineInYourWifi
@MaxineInYourWifi 6 ай бұрын
Disco ball for zeekers's hot take was a fuckin golden choice
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