My Thoughts On Virtua Fighter 5 R.E.V.O

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King LVR

King LVR

Күн бұрын

Пікірлер: 10
@charlesajones77
@charlesajones77 12 күн бұрын
You can't grab people out of attack animations (usually), but you can grab them out of recovery animations. Also, Wolf's catch throw can grab people out of most stuff, including attacks, so long as they aren't in some weird position.
@mikep4957
@mikep4957 13 күн бұрын
comment for the algorithm bro, fighting games for life
@Kutomi1
@Kutomi1 13 күн бұрын
7:28 You _can_ press multiple buttons at the same time to pull off those moves, but the button combinations can also be mapped to single buttons. Which they are by default. P+G (grab) is LB, P+K (strong punch) is RB, K+G (strong kick) is RT and P+K+G is LT. (I think) It was a bit annoying to memorize these, but it definitely helped me cuz some inputs are a nightmare otherwise, at least on a controller.
@king_lvr
@king_lvr 13 күн бұрын
Yea i know about rebinds I play most fighting games on keyboard/leverless since it allows for the longest playsessions without any repercussions for my hands but that's personal preference. I usually map everything manually to what i feel comfortable with.
@charlesajones77
@charlesajones77 12 күн бұрын
If you're playing on a controller, I strongly recommend learning to play with the controller in your lap, so you can work all 3 face buttons at the same time, using your index, middle and ring fingers. Maybe it's because that's what I'm used to, but I would hate to have to play the game holding the controller the usual way, relying on shoulder buttons to do the button combinations.
@brtcobra
@brtcobra 12 күн бұрын
its great but its missing quest mode. the best part of VF5 for me.
@king_lvr
@king_lvr 12 күн бұрын
Well I think they mentioned a immersive story mode for the upcoming new VF game. I'm guessing they are gonna do something yakuza like with the addition of VF gameplay, so that might be really cool.
@WhatisaLee
@WhatisaLee 12 күн бұрын
As you've probably felt, sidesteps are pass or fail. A failed step is not attack-invul, it is slower to animate and slower to recover. If you step while the opponent is in the startup animation of an attack and that attack is not circular in the direction you are atepping, it will pass. In any other case, it will fail. Intuitively, the simplest application of this system is this: steps fail in advantage, and steps pass in disadvantage. Never step in advantage because it will always fail and you would have wasted your 'turn'.
@king_lvr
@king_lvr 12 күн бұрын
Yes I noticed that side steps are more effective when you do something that's minus on block which effectively means late sidesteps are really powerful. Another impoetant thing that I noticed ia that throws track to all sides and you can use them to beat stepping. Throws are also the fastest moves on start up I believe(10 frames). I could have mentioned that in the video actually.
@ajtemp2000
@ajtemp2000 14 күн бұрын
Indeed
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