My workflow for making game-ready characters

  Рет қаралды 42,199

Prod

Prod

Күн бұрын

Пікірлер: 81
@nategreyson6014
@nategreyson6014 2 жыл бұрын
dude, this is gold. I don't think people know how valuable it is to have this complete 3D pipeline for games. Mad respects, m8. Mad respects.
@Prod_3d
@Prod_3d 2 жыл бұрын
Thank you! Appreciate it a lot! Glad you found it helpful :)
@hilary111
@hilary111 2 жыл бұрын
This is EXACTLY what I've been looking for. Bless your lil soul
@IR-RA
@IR-RA 4 ай бұрын
I was looking for silver and found gold hahahaha. It is seriously one of the best videos I have ever seen on the topic. Very informative and educational
@Prod_3d
@Prod_3d 4 ай бұрын
Glad it was helpful!
@jrp1021
@jrp1021 Жыл бұрын
Really great video. Hope the algorithm starts pushing your videos to more people.
@nikkl11
@nikkl11 2 жыл бұрын
Pure Gold. Thank you!
@badbiffa2
@badbiffa2 Жыл бұрын
Thanks for the upload
@arsenart648
@arsenart648 2 жыл бұрын
Great video,a small tip at start, go to merge>merge visible.Then select the new tool created, go to zplugin > decimation master,press preprocess current and then decimate your model (for exmple 250k) polys so its lighter for blender to manage it and not have lags on retopology. Keep up the good work!
@Prod_3d
@Prod_3d 2 жыл бұрын
Thank you! And ye i've actually started decimating my models when doing the retopo now but appreciate it!
@animatedsurvivors8792
@animatedsurvivors8792 2 жыл бұрын
Nice 👍🏻👍🏻
@brozb4chorez831
@brozb4chorez831 2 жыл бұрын
i really enjoyed this video and seeing the whole process and I can't wait to do it myself too! I plan to invest in zbrush this summer! I hope to see more of your content even if they're just time lapse videos! Cheers.
@Prod_3d
@Prod_3d 2 жыл бұрын
Glad you enjoyed it! I will definitely try to post more once I have more time. I'm busy with a lot of different projects atm so don't really have much time to post videos but ye definitely invest in zbrush if you want to take sculpting seriously!
@brozb4chorez831
@brozb4chorez831 2 жыл бұрын
@@Prod_3d that is totally understandable so don't sweat it! Looking forward to it though !
@AndixC
@AndixC 2 жыл бұрын
waittt... 30minute i wantch your video like it doesn't feel very long😃 gread video thank you
@Prod_3d
@Prod_3d 2 жыл бұрын
Thank you! Glad you like it
@JonathanGilmer
@JonathanGilmer 2 жыл бұрын
Dang it, where was this 1 month ago when I began working with 3D models!? Awesome stuff here!
@scrillagorilla4524
@scrillagorilla4524 2 жыл бұрын
I would LOVE to see your workflow when sculpting. your tutorials are very informative and very straight to the point. exactly how they should be. love the work. I'm subbed
@Prod_3d
@Prod_3d 2 жыл бұрын
Thanks man! Glad you found it helpful! This is exactly what I wanted when I made this video. I will make more videos in the future but tbh I'm busy with projects atm so I don't really have the time but will look definitely look into making more videos!
@abhijith.dinesh
@abhijith.dinesh 2 жыл бұрын
really nice tutorial man
@Prod_3d
@Prod_3d 2 жыл бұрын
appreciate it
@KickMinecraftPL
@KickMinecraftPL 2 жыл бұрын
great video, thank you very much
@pocongVsMe
@pocongVsMe Жыл бұрын
thank you very much!
@killajo7497
@killajo7497 2 жыл бұрын
thanks for sharing ur experience, it mean a lot 🔥🙏
@Prod_3d
@Prod_3d 2 жыл бұрын
thank you! glad i could help
@MrInnovativeEnergy
@MrInnovativeEnergy 7 ай бұрын
Zbrush and substance painter come with a pretty steep price for a dabbler like me, but I do like it!
@freddielinares3198
@freddielinares3198 Жыл бұрын
Thank you so much!!!
@chadyonfire7878
@chadyonfire7878 Жыл бұрын
that was neat dude ; lot of tips here
@palmtrees9474
@palmtrees9474 Жыл бұрын
God bless you!
@alexandregorov3239
@alexandregorov3239 2 жыл бұрын
this is pure gold video, all my thanks is going to your work here!thx a lot! my thumbs and follow is really nothing that i can do for u! appreciate it!
@Prod_3d
@Prod_3d 2 жыл бұрын
Thank you! Glad it helped you out :)
@PERONOOBGAMING
@PERONOOBGAMING 2 жыл бұрын
Thank you
@stanjustine3179
@stanjustine3179 2 жыл бұрын
thanks for sharing
@Morphy-Z
@Morphy-Z 2 жыл бұрын
Great video :) Thanks! The music is a bit too loud and I was having some difficulty staying focused on what you're saying. It would be nice turning it down (or removing it all together) in future videos! Otherwise, keep up the great work!
@Prod_3d
@Prod_3d 2 жыл бұрын
Thank you!! This was my 2nd video and didnt realise how loud the music was until i uploaded it
@emericmarchand7140
@emericmarchand7140 2 жыл бұрын
Awesome tutorial my good friend !!
@Prod_3d
@Prod_3d 2 жыл бұрын
thanks so much!
@Dzekken31
@Dzekken31 2 жыл бұрын
thankss!
@sojeuuu
@sojeuuu 2 жыл бұрын
YOU THE FKING GOD! . G.O.A.T! FRIENDS LETS GET THIS DUDE TO 100 K SUBS
@Prod_3d
@Prod_3d 2 жыл бұрын
Appreciate it man
@palmtrees9474
@palmtrees9474 Жыл бұрын
💓💓💓💓💓
@SuperMontana2008
@SuperMontana2008 2 жыл бұрын
can you do more rigging tuts for games? things like weapons, characters, armour, cloth, belts etc?
@Prod_3d
@Prod_3d 2 жыл бұрын
Hi! Ye this is currently my plan for my next video
@SuperMontana2008
@SuperMontana2008 2 жыл бұрын
@@Prod_3d There arent many videos on youtube showing how to rig complicated game characters, i guess because it takes time, looking forward to seeing what you come up with.
@INtelshow
@INtelshow 2 жыл бұрын
Cool stuff amigo. Hopefully you start posting more of your projects and less beginner focused stuff. Cheers!
@AdamJensenReal
@AdamJensenReal Жыл бұрын
is there part2? rigging animating exporting to unity etc... :) ?
@AberrantAberrant
@AberrantAberrant 2 жыл бұрын
Hey Prod, we talked a bit on the Blender Discord about making characters out of separate meshes instead of trying to make it one contiguous mesh with 0 overlap. I learned a lot that day, for sure. Just now I was looking for tutorials and recognized your character with the bug from your other video. Very cool to see you actually have in depth explanations of your workflow! What inspired you to start using 3D Coat when you already have Substance?
@Prod_3d
@Prod_3d 2 жыл бұрын
Oh hey! Glad i could help you out. When it comes to using 3dcoat, i use it a lot because of the artstyle that im usually going for with my work, which is a lot of handpainted. 3Dcoat is really good for handpainting textures. I still use substance painter tho depending on the artstyle that im going for and it is possible to handpaint in substance but the features in 3dcoat is built around handpainting so i prefer it there
@AberrantAberrant
@AberrantAberrant 2 жыл бұрын
@@Prod_3d That's actually really important info for me because I also choose to hand paint. Thanks again
@MandyyHxH
@MandyyHxH 7 ай бұрын
Do you draw your own characters first? Before sculpting first?
@Prod_3d
@Prod_3d 7 ай бұрын
No I don't most of the time I sculpt based on an existing concept
@bluzenkk
@bluzenkk 2 жыл бұрын
question from a noob. why can't we use the model in zbrush and had to go through the process of retopology? is there some sort of AI plugin out their that can automate this process? or in other software like Maya?
@Prod_3d
@Prod_3d 2 жыл бұрын
Hi, this video is for a game ready workflow so the main reason for doing the retopology is to get it optimised and ready for games/animations. Usually for game models, it's important to have a clean topology to save performance and to have a better deformation when going through different animations
@roanfarley9919
@roanfarley9919 Жыл бұрын
Zremesher in zbrush
@nicolas8741
@nicolas8741 Жыл бұрын
i dont understand how to get good detail with the low polo retopologied mesh... its something that idont get
@Prod_3d
@Prod_3d Жыл бұрын
The high poly is what contains all the detail and the low retopology version is what will receive this detail by baking the low poly with the high poly. The low poly is what's used in game engines
@collegeskills2022
@collegeskills2022 2 жыл бұрын
How to get more fine and tiny details on a low poly model after retopology? Someone help please!
@zokitofaraon7807
@zokitofaraon7807 2 жыл бұрын
Thanks for the workflow but do you have a workflow for triple A character? Thanks in advance!
@arsenart648
@arsenart648 2 жыл бұрын
its the same process, on triple A games you can have more quads on retopology and more heavy textures.
@nytr8_
@nytr8_ Жыл бұрын
if i have a weapon there in a character should i bake it together with the character or separately
@Prod_3d
@Prod_3d Жыл бұрын
I normally have a separate UV map for weapons but it is still possible to have it in the same UV map as your character but will have a smaller texture density
@beepbeep-m6m
@beepbeep-m6m 2 жыл бұрын
Thank you, great video and your model looks beautiful! I just have a question, what do you do when you have 2-3 different materials on a model, but you need to have a single texture map at the end? I've seen people combine them on photoshop, but wanted to ask anyway. My character has parts that wont have a normal bake, and parts that will be baked using opacity, so I need to have 3 different materials for one model, but I need to have a single texture map at the end. Hopefully that makes sense.
@Prod_3d
@Prod_3d 2 жыл бұрын
Its possible, just make sure when you are unwrapping that the UVs only uses 1 UV map. Then when you have the texture map, you can just assign that texture to each material
@kewk
@kewk 2 жыл бұрын
Have you changed any of your workflow with the introduction of UE5 and Nanite?
@ronaldbell8072
@ronaldbell8072 2 жыл бұрын
Great video but your voice is so soft that the music is swamps your voice sometimes.
@MoroNada
@MoroNada 2 жыл бұрын
One question, do you just import a decimated high poly into blender for retopology? Or?
@Prod_3d
@Prod_3d 2 жыл бұрын
Ye the best way would to actually decimate it first to save performance when doing retopo
@user-ux9og1jk5n
@user-ux9og1jk5n 3 ай бұрын
Bro are u working as a artist
@Roman-L
@Roman-L 2 жыл бұрын
I can't understand UV packing process, can someon explain why we do that?
@MrGATOR1980
@MrGATOR1980 2 жыл бұрын
so textures know their place on the map and the resolution was even on each piece. without this you wont be able to color or put textures in ex. substance because you will have no map to refer and a big overlaping mess when you try to put textures. the word MAP is very appropriate for this ones :) without map you lost your way.
@Roman-L
@Roman-L 2 жыл бұрын
@@MrGATOR1980 Yeah, thanks for that, but cant I just have a separate map for different parts of the body? for head, torso and lower parts, one UV and texture map for each
@MrGATOR1980
@MrGATOR1980 2 жыл бұрын
@@Roman-L you can but you have to unwrap them also, but it's not optimal so ex. you will have 20 textures, each one 2-3mb, so imagine how your game model will be heavy at the end.
@Roman-L
@Roman-L 2 жыл бұрын
@@MrGATOR1980 Yeah thats right... do you have solid experience in character design workflow? I have some other questions and if you have time we could chat on discord
@MrGATOR1980
@MrGATOR1980 2 жыл бұрын
@@Roman-L nah, im learing as you do :) but what i can tell you is this, this video process is reallyyyyy good and simple you just need to find something more specific how to make model in zbrush or now in blender sculpting is really good, and some retopology tips and you set for this kinda characters. and try to look for informations 2021-and current couse some things are now diffrent and lot of guys stick to old ways in their tutorials. if you interested in hardsurface also ex. i recomend you blenderbros for most recent techniques, and for sculpting and character, guy from "Speedchar" YT channel and you set my man just practice couse practice is the key to this stuff.
@markgeoferbitalac1622
@markgeoferbitalac1622 2 жыл бұрын
hello im not sure if you would still see this but why did you not export the baked mesh from substance? i tried exporting textures only but it had some weird lighting issues cuz the mesh displace it has is not there
@Prod_3d
@Prod_3d 2 жыл бұрын
Well when you texture in substance, your import the low poly mesh so when you are exporting you only have to export the textures and baked maps since you already have the low poly mesh
@peter486
@peter486 2 жыл бұрын
i cant take you serious wen yore high polly looks like a low polly whats the point in projecting of you arent adding any details.
@charlieh980
@charlieh980 Жыл бұрын
High poly to low poly is a common practice with any 3D model regardless of how complex or simple it looks- it’s what keeps programs from crashing during rigging/animation/rendering
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 593 М.
Game Asset Workflow - All Parts (now Free!)
30:00
Crimson
Рет қаралды 46 М.
规则,在门里生存,出来~死亡
00:33
落魄的王子
Рет қаралды 27 МЛН
Spongebob ate Michael Jackson 😱 #meme #spongebob #gmod
00:14
Mr. LoLo
Рет қаралды 10 МЛН
Офицер, я всё объясню
01:00
История одного вокалиста
Рет қаралды 5 МЛН
Making a Living as a 3D Character Artist
32:47
J Hill
Рет қаралды 75 М.
3D Modeling Workflow for Games - Explained
15:32
FlippedNormals Marketplace
Рет қаралды 264 М.
How They Create Video Game Characters
9:11
InspirationTuts
Рет қаралды 49 М.
How I Got Hired as a Character Artist For Games
20:52
J Hill
Рет қаралды 501 М.
This DESTROYS 90% of Game Characters
4:20
Thomas Potter
Рет қаралды 946 М.
Blender vs ZBrush - (HONEST Comparison)
4:05
Royal Skies
Рет қаралды 115 М.
3D CHARACTER FULL BAKING GUIDE
17:57
Annabelle Sémaan
Рет қаралды 34 М.
Blender Vs. Maya
11:30
Film Stop
Рет қаралды 174 М.
规则,在门里生存,出来~死亡
00:33
落魄的王子
Рет қаралды 27 МЛН