Less than 7 minutes into the video and already I've learned many things that eluded me for months of working with Blender. Great tutorial.
@pixlways Жыл бұрын
Awesome, so glad the tutorial is helping unlock new techniques for you already! Really motivating to hear the content is useful. Thanks for watching and the feedback!
@ayamdasilva855721 күн бұрын
taught me this in 30 min which my teacher cant in 6 months!! great work. regret not finding your channel earlier
@L0SHKE Жыл бұрын
I could watch this all day!
@pixlways Жыл бұрын
Thanks so much, Loshke! Really glad you enjoyed the tutorial that much. Comments like this totally make our day. Thanks for watching and the kind words!
@peabrainz Жыл бұрын
watched it from the start. gonna start to do this once i get home
@peabrainz Жыл бұрын
Done all the process. im so happy. i learn a lot. Thasnk you very much!
@pixlways Жыл бұрын
So awesome you completed the full tutorial project! Thrilled to hear you learned a lot too. Thanks for the feedback, means a lot! Would love to see how your version turned out.
@basabrajgupta11 ай бұрын
For selecting sharp edges you can go up to select option and click select sharp edges. It will select all the hard edges, making uv unwrap faster, hope this helps!
@pixlways11 ай бұрын
Great tip! Thanks for sharing. This can indeed speed up the UV unwrap process. Appreciate the advice! 👍
@aliborvayeh71237 ай бұрын
bro im in love with u this one video answers so many of my questions that ive been searching for on youtube and google for 5 hours
@InfernalWAVE9 ай бұрын
Oh man THANK YOU. i have been trying to wrap my head around this workflow for like the whole day, this is the first video that made it clear. thanks a lot for not making it super complicated
@pixlways9 ай бұрын
You're very welcome! Glad it helped
@nickegorov3215 Жыл бұрын
I just wanted to express my sincere thanks for the high-quality tutorial you provided here, it's really good
@pixlways Жыл бұрын
Thank you so much, we truly appreciate the kind words! Thrilled you found the tutorial helpful. Feedback like this keeps us motivated!
@godwinyo5206 Жыл бұрын
You are one of the best blender guys here on youtube!!
@pixlways Жыл бұрын
Wow, thank you so much for the high praise! We're just happy to be helping others learn Blender. Appreciate you watching and the amazing support!
@nightwizard41683 ай бұрын
This was phenomenal, you've taught me so many useful techniques and your teaching style is very easy to follow! Thank you!
@9playday46 ай бұрын
Great video on how to make a shield! I do have to mention that there is the usual "blender problem", though. With this, we (educators and industry professionals) mean that an asset is not optimized. In any form of entertainment it is still important to optimize your meshes. Otherwise you run into the risk of having 300 GB+ games (shade thrown at AAA-studios), or excruciatingly long render times, among other issues. If you'd go back and show how to make an optimized version, and take advantage of the high-poly to low-poly baking workflow, many game art students, self taught artists, and of course educators, would be thankful. Additionally, I'd suggest trying to stick to a single 4k texture at most per asset, as this is usually enough for many assets at this scale. Texel density is your friend: TD of 5.12 for 3rd person games and 10.24 for 1st person games and 20.48 for film (although in many cases 10.24 is still enough). (TD of 5.12 = 512x512 texture on a 1m x 1m plane. Meaning 5.12px/cm) I hope my feedback can help create a better future for all 3D artists, no matter the skill level. All the best on your venture, I look forward to seeing more of your content. P.S. I'm aware many think that these things aren't important for VFX, or film, and so on. This is, however, not true. Even large VFX and film productions make optimized models and textures for the assets used in their shots and renders.
@maredjabdou84065 ай бұрын
so if this shield will be used in a 3rd person game, 1K will be enough for it?
@9playday45 ай бұрын
@@maredjabdou8406 Without going too far into specifics. One 1k map should be more than enough for a shield like this in a 3rd person game. Always be sure to check the texel density after the UV layout. Then you can be 100% sure.
@tommarch77374 ай бұрын
@@9playday4 Thanks for your comment the next time I make an object i will use these information !
@phamphuphiphuong3 ай бұрын
if i am doing a 3d model for a video game do i need to model it on the same mesh? (for example can i model an axe with the handle and blade as two separate objects or do i need to connect them together into one object)
@AkumeiDevАй бұрын
This tutorial: 🔥🔥🔥 Also Someones PC whilst playing a game with this model: 🔥🔥🔥
@niushaghobadi Жыл бұрын
Very beautiful.. How good that the material and texture were also part of the training, as well as the substance painter, thank you 👍
@pixlways Жыл бұрын
Thank you, we're glad you enjoyed the full tutorial including texturing in Substance Painter!
@Demokritt5 ай бұрын
Great and easy to follow tutorial. Keep it up!
@SacerGladius3 ай бұрын
Amazing tutorial, thank you!
@darkcode01cs2 ай бұрын
Amazing i was just start substance also was have some problems about seam edge And make model ready Thanks to make it simple
@lobabae Жыл бұрын
Thanks for mentioning my project
@pixlways Жыл бұрын
Of course, your project deserved the shoutout! Keep up the awesome work, we can't wait to see what you create next! Thanks so much for watching and for being an inspiring part of this community.
@norbertkrasny62316 ай бұрын
Thanks you so much. Great tutorial - good timing, speaking, steps, instructions. Good job.
@azad3h Жыл бұрын
Amazing tutorial! Quick and easy to understand. Thank you for this!😍👏👍
@pixlways Жыл бұрын
Thanks so much! Really appreciate you watching and the kind words. We aim to make tutorials simple and helpful, so I'm glad this one worked for you. Thanks for the support! 😍😍
@philmehrart Жыл бұрын
Man you are such a fantastic tutor, I've been going through all your kits on here (some of them twice) to really nail down modeling techniques in Blender, coming from Maya but want to make the switch. It would be awesome to see an advanced modeling course from you doing several assets, would happily pay for that, your teaching is great. Thanks for all the help
@pixlways Жыл бұрын
Wow, thank you so much for the high praise and kind words! It means the world to us to hear that. An advanced modeling course is a fantastic idea that we will absolutely look into creating! Please feel free to share any specific topics or assets you'd find useful for something like that. And thank you again - it's feedback and encouragement from dedicated students like yourself that makes the effort all worthwhile. Looking forward to bringing you more tutorials very soon!
@RaphaelNicheli6 ай бұрын
Thank you so much! I'm from Brazil and learning a lot with your tutorial.
@MrDaril123 Жыл бұрын
Just finished my version and it looks dope :) Your tutorial was nice and easy to follow ! Thank you !
@pixlways Жыл бұрын
That's amazing! We'd love to see how it turned out - please send us your version when you can. Thanks for watching the tutorial and letting us know it was helpful. Feedback like this helps us improve, so we really appreciate you taking the time!
@SakuraHayashi-n6v7 ай бұрын
Thanks for such a High-quality tutorial ...I learned a lot ...... My texturing and UV unwrapping are leveled up.
@expresslysoy85737 ай бұрын
thank you for the tutorial. it gave a lot of insight to the blender > substance workflow questions I couldn't figure out. much love < 3
@diegomilanski42303 ай бұрын
Thank you for your content, it's awesome.
@bukvins7711 ай бұрын
Noob question here: This is too dense for a game asset Iam assuming. What do? Retopology by hand?
@pixlways10 ай бұрын
Not a noob question at all! Don't apply your Subdivision Surface modifier; try to retopo your mesh without it. also, You can use tools like the "Remesh" features in Blender.
@vincentprice7139 ай бұрын
Don't apply most of the modifiers especially subdivision surface. Bake the textures using the a high poly model to a low poly version. I just used this shield for unity.
@AspandDos1 Жыл бұрын
Love your tutorials!
@pixlways11 ай бұрын
Thank you! Glad you love them!
@manu48939 ай бұрын
Hello, great tutorial, but i was wondering, what does the mark seam option do, and why is it necessary
@pixlways9 ай бұрын
Seams are used in the process of unwrapping a 3D model. Marking seams allow you to define where the UV map will be cut and flattened.
@manu48939 ай бұрын
@@pixlways thank you, and if i don't do it, will the texture be crooked?
@pixlways9 ай бұрын
Unwrapping a 3D model involves various methods and tools. Marking seam is a common approach but, you can use different techniques or workflows like Cylindrical or Spherical Projection, Box mapping, etc. Overall if you want to apply a texture on your model you need to UV unwrap it first.
@manu48939 ай бұрын
@@pixlways thanks again, you are the best
@shynnobi Жыл бұрын
Awesome tutorial, thanks for sharing!
@pixlways Жыл бұрын
Thank you for sharing your awesome artwork on Instagram! We'll feature your renders in our upcoming videos. Your 3D models are inspiring, thanks for adding your creative voice to the community! Keep creating.
@MichaelJosephGFX9 ай бұрын
Amazing lesson, thanks so much!!
@pixlways9 ай бұрын
Glad you liked it!
@noobplays437611 ай бұрын
Great tutorialas always
@noobplays437611 ай бұрын
I will add some timestamps of new things I have learnt under here😊
@noobplays437611 ай бұрын
6:40 cast modifier 17:16
@pixlways11 ай бұрын
Thanks, really appreciate the kind words)
@lazarevnik11 ай бұрын
Great tutorial! Thanks!
@pixlways10 ай бұрын
Glad it was helpful!
@EtherealAlex7 ай бұрын
This was so helpful thank you and please keep making these type of tutorials 🎉
@sahs2118 Жыл бұрын
Another great one! Thanks for the tutorial! :D
@pixlways Жыл бұрын
Really appreciate the kind words. So glad you found the tutorial helpful. Means a lot that you took the time to watch and comment!
@man_art_man10 ай бұрын
Happy to find such a clever Blender user! Thanks a lot also for a Substance knowledge sharing! And special thanks for Cast modifier trick to deform the shield 🛡️👍🏻👍🏻👍🏻👍🏻 SUBSCRIBED !
@pixlways10 ай бұрын
You are very welcome. Glad it was helpful 🙌
@mohamedmouhou-r6e8 ай бұрын
huge thanks from morocco
@alekseipismennyi5375 Жыл бұрын
Amazing tutorial, ive been following your works and recreating them. hope to get good and be able to create myself anything. Thank you!
@pixlways Жыл бұрын
That's awesome! Thanks for watching and recreating the tutorials - that's the best way to learn. Keep it up and you'll be creating your own amazing works in no time! We would LOVE to see your recreations and progress. Really appreciate the support.
@valtaoi15863 ай бұрын
21:38 whats the use of Texel density & UV packer addon and how to use it?? also if you use texel density the Uvs are overall each other
@soussiatarek323610 ай бұрын
it's really good , you are the best
@pixlways9 ай бұрын
Thank you so much!
@vallentyr7 ай бұрын
the only video that i needed
@agustinelizondo9483 ай бұрын
Thank you so much!!!
@angrygamerz39879 ай бұрын
really good tutorial
@pixlways9 ай бұрын
Thank you!
@dcraydesign11 ай бұрын
Thank you! Great lesson;)
@pixlways11 ай бұрын
You're welcome! Glad you enjoyed the lesson! 😊👍
@darkzed35958 ай бұрын
Great tutorial! fighting!
@DVI--D77 Жыл бұрын
great tut thanks
@pixlways Жыл бұрын
Thanks, really glad you enjoyed the tutorial.
@tztz87 ай бұрын
thank you
@Crox777778 ай бұрын
Which hdri did you use in this project
@Morkyxkautrz Жыл бұрын
Nice Tutorial, Others also make other types of things like swords, daggers and bows.
@pixlways Жыл бұрын
Thanks, glad you enjoyed the tutorial! Great suggestion on covering other medieval props like swords, daggers and bows. We actually have some tutorials on creating an induction sword and a timelapse dagger that you might be interested in as well. We'll definitely consider exploring more medieval weapons and props in future videos too. Appreciate the feedback. Thanks for watching and the input!
@leoui92 ай бұрын
i'm having errors with the UV packer add-on. I'm wondering if it's out of date and has become incompatible with the current blender version
@harshitsingh3297Ай бұрын
same problem
@harshitsingh3297Ай бұрын
kzbin.info/www/bejne/o6TZhqdoeqlsl9Usi=URdulOIcFv9lAusg found the solution
@LoneBagels3 ай бұрын
Holy Shit! Substance painter is an absolute beast!
@Don_Beto_ptr Жыл бұрын
Great tut. I wonder if Steam version of SP is worth buying. I don't have that program.
@pixlways Жыл бұрын
Thanks, glad you enjoyed the tutorial! As for Substance Painter on Steam, the core features and workflow are the same as the regular desktop version. The main advantages of the Steam version are: - Easier install/updates through Steam - Pay once instead of a subscription - Built-in community content browser - VR painting mode (if you have VR headset) So it can be a good option if you prefer the Steam convenience and owning it outright vs paying a subscription. But the free trial is great for testing it out first either way. Let me know if you have any other questions!
@kokanibaat6 ай бұрын
Super.....👌👌
@crazygamerscuy98162 ай бұрын
after applying cast modifier it is spreading in different direction.. ??
@II-oh8eq5 ай бұрын
why do you add seams? and how do you know where to apply them
@suraj.18894 ай бұрын
seams are needed for the texture to be applied accurately, since models are 3 dimensional and a texture is 2d, we must flatten the 3d model in form of 2d uv (xy)Texture maps by using seams carefully, this allows proper texturing. as to where we apply them depends and varies model to model, Most of the times you would apply seams where they are likely to not be visible to the camera or player easily.
@II-oh8eq4 ай бұрын
@@suraj.1889 thanks, i forgot i left this comment. i had already educated myself on seams however i still appreciate ur help
@shamilabdulmutaliev13009 ай бұрын
Thank you!!
@pixlways9 ай бұрын
You're welcome!
@FPChris11 ай бұрын
Really good
@pixlways11 ай бұрын
Thank you!
@rvmzes35317 ай бұрын
thank you so much )))
@foodcravings_nitol Жыл бұрын
this is so nice...
@pixlways Жыл бұрын
Thank you, appreciate the kind words!
@oliverhuynhhh8 ай бұрын
I only have one question. Why did you bake texture before starting the painting process? Is it to optimise something?
@TheGamingChad.9 ай бұрын
is there any way i can load a 2560x1440 texture that i made in photoshop?
@pixlways9 ай бұрын
You can load that. Use Mapping node to adjust it.
@sfdh5580 Жыл бұрын
Amazing tutorial! I have one question though, is it possible to use only blender to make the textures?
@pixlways Жыл бұрын
Thanks! Glad you liked the tutorial. Good question - you can actually create textures completely in Blender too. I used Substance for more advanced controls, but Blender has a powerful shader editor to build textures. Let me know if you have any other questions.
@sfdh5580 Жыл бұрын
@@pixlwaysThanks for the reply!
@mohamadhabibi4602 Жыл бұрын
amazing
@pixlways Жыл бұрын
Thanks, So glad you enjoyed the tutorial.
@Distanant5 ай бұрын
UV Packer isnt working for me
@rishabhsharma4728 ай бұрын
i am getting black lines in my mesh🥲🥲😭😭
@saba9224 Жыл бұрын
can u make smthing game ready?
@pixlways Жыл бұрын
Thanks for the suggestion! Making game-ready assets is something we're interested in covering more of in the future. Appreciate the input!
@MrCenturion Жыл бұрын
Hello! When adding scratches, you connected the rough, height and normal channels. Will the final result be different if the normal channel is not connected? and in general, what is the difference in SP between the height and normal channels? Thank you!
@pixlways Жыл бұрын
Great question! The Height channel controls physical depth/displacement, while Normals control the lighting angles and illusion of depth. So using both gives scratches proper shadows, irregularity and depth. In general for textures, Height = physical depth, Normals = simulated lighting depth. It's an important aspect of texturing! Thanks for the insightful question.
@MrCenturion Жыл бұрын
@@pixlways Thank you for the detailed answer! 🙂
@sargis3738 Жыл бұрын
Hey please make Gun VSS
@pixlways Жыл бұрын
Appreciate the VSS gun tutorial suggestion! Modeling weapons is something we're open to covering more in the future. Thanks for the input!
@sargis3738 Жыл бұрын
@@pixlwaysVSS so interesting gun for modelling plies make VSS
@omidebrahimi6410 ай бұрын
Modeling in the Blender software is really hard, especially with all add on. After two years of training, it's like I didn't learn anything.😔😔😔😔
@pixlways10 ай бұрын
I'm sorry to hear that you're finding Blender challenging, but don't lose hope! Learning Blender can indeed be tough. However, you're not alone in this journey. Our channel is here to help you every step of the way.
@wonkaytry5 ай бұрын
all these tutorials should be called CLICK AND DRAG materials, there's ZERO tutorial explaining WHY's and basic things like how to use the brush tool how to draw a simple height/bump detail etc ZEROOOO! so F frustrating all I see is just ppl clicking and dragging materials...........wonder why everything has the "substance look"
@FrostysChannel3 ай бұрын
If your wanting to learn the basics, you should probably watch an intro to substance painter video. I recommend the robot video on the official Pt channel. This video is already pretty beginner friendly, and if he explained everything im super detail the video would be 2+ hrs.
@FPChris18 күн бұрын
This is geared towards beginners. I'm sure there are more advanced tutorials. The whole purpose of drag and drop materials is to get you 90% there.
@dougnftgames34765 ай бұрын
m,y bolean dont work has your, simples dont do nothing