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Пікірлер: 11
@themightyatlas85944 жыл бұрын
We need more Animation Tutorials like the time line editor series
@chasescooper4 жыл бұрын
Did not know this, cool stuff thanks for sharing.
@andrewsilke14 жыл бұрын
Yeah fab
@kamiailisa4 жыл бұрын
wow,useful tips,thanks
@DavidEstebanFlores4 жыл бұрын
Hi! Please tell me how to export!! this amazing deformers with my skining , i need to export my character with an animation to marmoset toolbag! and the deformers are not included in my .fbx file! when i load the file in marmoset, the mesh gets broke, it not deforms at all, just the basic skinning. tks so much! , there is no tutorial about these!
@3DA1brandon4 жыл бұрын
This is cool. What sort of calculation expensive does it create? Also can you delete history after the fact?
@MyOhMaya4 жыл бұрын
It should not be any more computationally expensive than before. Also the same rules apply for history... you can delete non-deformer history without losing the effect.
@ruudygh4 жыл бұрын
what if i want the tension deformer to happen relative to a posed state (like previous maya version)?
@MyOhMaya4 жыл бұрын
You can pass a custom shape to the "Original Geometry" input of the Tension deformer. By default it hooks up the rest state of the mesh, but you can override it.
@ruudygh4 жыл бұрын
@@MyOhMaya Do you mean in Node Editor? But I cant find the 'original geometry' or 'rest state' on the input of tension deformer node. drive.google.com/file/d/1YcGBd8IjIf-7z6RDheuHx1mW99oImbmu/view?usp=sharing