how does this anchor look so smooth at the edges with this little topology? Is there a special shader?
@majalove125 жыл бұрын
This is actually pretty nice
@MANIAKRA5 жыл бұрын
Hell yeah I'll take it! I for one fully embrace better retopo tools. I do agree I wish there was a bit more like: guided retopo, texture based mesh density like Houdini, topogun-type features (cylinder wraps), and maybe some performance boosts to quad draw. But this is welcomed news regardless, thanks!
@Crick2x94 жыл бұрын
Are there any plans of making this command multi threaded? It would certainly help a Lot.
@ikbo4 жыл бұрын
Is Maya going to have VDB modeling workflow like houdini and C4D. It is very nicely implemented in houdini.
@cinemyscope66303 жыл бұрын
If this would actually work on complex photogrammetry as shown it would really be phenomenal!
@kassyanomoshpits4 жыл бұрын
I was excited when I started implementing this because I thought it would quicken my work flow. But for some reason after I retopo, it has slowed maya down to a crawl. It takes 10+ minutes to do anything in it now, even just moving the mesh.
@kallesbaksatt3 жыл бұрын
I think your fix is to clean history. It is slow because it's trying to preserve the undo's back to the old topology
@orphydiancg77595 жыл бұрын
so you already worked together with Max team for this or you are going to start from now on ?
@tacospiderrr5 жыл бұрын
Looks pretty great. Might be upgrading to Maya 2020 soon. Is stability an issue?
@phat805 жыл бұрын
yes
@AyahuascaMagic5 жыл бұрын
always
@joMan10604 жыл бұрын
Maya is prettymuch run by lazy Incompetent ppl....ppl using it because they need to...not they want to...... maya is stable when the world end
@yvindmartinsen83415 жыл бұрын
I tried this with a decimated game character from zbrush, looked pretty terrible compared to zbrush zremesher tbh. Tinkered a bit with settings, it got worse. But I suppose it's a good start. Definetly want some way to deal with cylindrical retopo like topogun cylinder wraps or 3D coats "stroke tool slicing". But maya is coming along... ever so slowly...
@MyOhMaya5 жыл бұрын
Did you run Remesh on it first?
@yvindmartinsen83415 жыл бұрын
@@MyOhMaya Yes, I tried following the process in this video. One of my biggest laments was the distinct lack of proper edgeflow on the muscular arms of the character, or anywhere for the matter. It wasn't symmetrical either, though to be fair I didn't research that.
@joMan10604 жыл бұрын
What you expect from highpay lazy ass incompetent people running maya ?.....lol
@1eatd1rt5 жыл бұрын
Guys, you need to fix retopo with help of quad draw. It's nearly impossible to use it without pressing the delete history button every second if your mesh has more than 1k polys.
@MyOhMaya5 жыл бұрын
Yeah the delete history issue is known and something they are working to address. Also looking at better performance.
@SeanDlrishBastard5 жыл бұрын
You can disable saving history while doing retopo...
@kennurenberg14085 жыл бұрын
Another thing that can help a lot is to save out the base mesh as a gpu cache, then reimport the cache and make it live, and delete original geometry. Saves a lot of memory and can help performance, especially with heavier models.
@joMan10604 жыл бұрын
@@MyOhMaya lol....when you gonna fix it ??....like maya 2030 ??....Industry already use blender by that time .....lazy ass autodesk
@TheIcemanModdeler5 жыл бұрын
Is this a joke?
@MyOhMaya5 жыл бұрын
OK I'll bite... In what sense?
@TheIcemanModdeler5 жыл бұрын
@@MyOhMaya It's a barebones alghorithm, no guides to dictate the topology in areas that are more important, non interactive and still no sculpt divisions(levels) for the sculpting tools. I posted this in mayafeedback forum and also other people had great links to interactive auto retopology alghorithm. kzbin.info/www/bejne/fmmuZnavhqeSocU kzbin.info/www/bejne/bpyZhXerf9Ctqs0
@TheIcemanModdeler5 жыл бұрын
@@MyOhMaya And heres a plugin made by someone inside Maya with guides. vimeo.com/277332931
@MyOhMaya5 жыл бұрын
@@TheIcemanModdeler - It's just a start and is by no means complete. There is definitely more work to be done. BTW - I showed guide curves as a "tech preview" for the launch vid but didn't include it here.
@MyOhMaya5 жыл бұрын
Also... InstantMesh is an open source solution that we are looking at. It's definitely faster than this algorithm but the results are not nearly as good. Might be nice to have an option for one or the other... TBD
@pavelyankouski49135 жыл бұрын
Zremesher in Maya now - impressive ^^ Actually its good, but I still think that Autodesk tools should be restricted in 3-d party countries, because of hacking and outsource backdoor hacking and because some peoples loosing their life in 3-d party countries... Good news is that Blender 2.8 is completely free