Mythic+ Needs to Change in The War Within

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Tactyks

Tactyks

Күн бұрын

In this video I take a look at how M+ has evolved over the course of Dragonflight, the biggest pain points I have with the system as a whole, and some suggested tweaks that I'd like to see going into Season 4 of Dragonflight and beyond into The War Within. If you enjoyed this video be sure to subscribe for more content like it!
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0:00 Rotating Dungeon Pool and Tuning
05:01 Affixes
12:10 Problematic Boss Design and Scaling
17:39 Class Utility Disparity
20:09 PUGing and the Keystone System
24:46 Rewards

Пікірлер: 250
@peterpain6625
@peterpain6625 2 ай бұрын
Stuns also removing raging is a great idea. I can work with all affixes but raging making mobs cc immune just sucks with big pulls.
@Tactyks
@Tactyks 2 ай бұрын
Yep, I think outside of Bolstering the reworked Raging is my least favourite affix currently.
@mathieubellavance2506
@mathieubellavance2506 2 ай бұрын
Blizz is known for anti fun, as long as raiding is good I feel like that's all they care about.
@Yattayatta
@Yattayatta 2 ай бұрын
at 23:00 this is by far the best suggestion I've heard to the homework key problem. Never depleting will cause a very boring meta with huge first pulls, and never playing anything that isn't a score key. But having 2 attempts at that 27 key you have? or even 3? that is an excellent suggestion
@Tactyks
@Tactyks 2 ай бұрын
Yeah, I know a lot of people are for having infinite tries at keys but I can definitely see it getting boring fast, an inbetween of that and the current system seems like a good spot though!
@kayartstyle
@kayartstyle 2 ай бұрын
Super great takes man , definitely subbing
@Tactyks
@Tactyks 2 ай бұрын
Appreciate the support friend, glad you enjoyed the video!
@zlan1684
@zlan1684 2 ай бұрын
warcraft is no longer a new player friendly game, the problem is that there is too much of a learning curve for many things, and Im almost certain wow now relies on a very large veteran base but most of those are getting burnt out. Mythic Plus was never fun for me, I never like dungeons I feel like I had to race through. The affixes mostly all suck. I was mostly a Heroic to a very light Mythic raider when i played and I hated that we had to use M+ as a crutch to stay competitive with gear for raiding. I like DF but stopped playing wow for the first time in years and honestly I dont know if Im gonna come back again.
@mathewlarson1677
@mathewlarson1677 2 ай бұрын
this may sound stupid, but what if instead of affixes on the whole dungeon, specific mobs throughout the dungeon and bosses have one or more depending on key level, affix abilities that add mechanics to avoid, cleanse, interrupt etc., kind of like elites, blues, or bosses in diablo. Like a lightning affix that add a chain lightning ability that the mob casts. It can be interupted or can be avoided if you spread out. Or a arcane orb that channels and shoots at all players, so if you stack and move together it can all be avoided. Or maybe its a mob has a buff that has to be dispelled consistently or it does more damage. Creating different way of playing to defeat the dungeon. These could be random or key specific where each key could have different affixes that could it be generated with. I think this could help with MDI as well because MDI get stale after the first day. Same strats, same runs, there is very little diversity in comps, routes. I think doing some of this would make it more fun to see them deal with more random mechanics and how they have to adapt to them.
@Anolaana
@Anolaana 2 ай бұрын
At first I didn't understand, but yeah mob-ability related affixes could be interesting. A problem with one of the suggested abilities though: I thought it would be cool to see more uses for purges/spellsteals/consume magic etc, but that probably comes with the downsides with party composition that current afflicted/incorp does. If some classes don't have a way to deal with it, things get problematic.
@Tactyks
@Tactyks 2 ай бұрын
I would be down to experiment for sure, though a potential problem is putting too much of a knowledge requirement on dungeon routing, especially if these affixes are applying to random mobs or even just different mobs than other weekly affixes as it would mean you need A LOT of different routes. We also had an affix like that in the past in Inspiring which was not great, a lot of the times you'd just try and avoid mobs like this entirely (or seek them out in the case of Shrouded/Encrypted but that's a little different of course since they were seasonals that had an upside to fighting them).
@scs-yt
@scs-yt 2 ай бұрын
Excellent takes thank you
@Tactyks
@Tactyks 2 ай бұрын
Been thinking about it for a while and had to just let it out haha. Glad you enjoyed it!
@danielpenhallurick8606
@danielpenhallurick8606 2 ай бұрын
the cracked keystone thing is actually the best take ever
@Tactyks
@Tactyks 2 ай бұрын
Thanks! Can't take credit for it though since it's an idea that has been floated in the community for a couple years now haha
@derryberry7991
@derryberry7991 2 ай бұрын
I think they need to add the popular/good seasonal affixes into the weekly rotation while getting rid of the annoying/bads ones. Like I would get rid of raging, bolstering and sanguine to add Reaping, Shrouded, and Encrypted
@TS-uc4hi
@TS-uc4hi 2 ай бұрын
I mean it sounds like you just want it to be easier lol, it's okay to say that xD
@Tactyks
@Tactyks 2 ай бұрын
I can see seasonals rotating weekly being slightly problematic since they do tend to be more involved, which is why I suggested them replacing Fort/Tyran instead of regular affixes. Just think about having to have a different route for every dungeon literally every week because of spawn location differences or count spawns, puts a lot of knowledge requirements on players (usually tanks) which could be an issue.
@michaelmoran2125
@michaelmoran2125 2 ай бұрын
I wish they hired you
@derryberry7991
@derryberry7991 2 ай бұрын
@@TS-uc4hi first of all m+ is already easy. I understand that may not be the case for you. This would make m+ fun. Stop talking about things you know nothing about and clearly bad at
@TS-uc4hi
@TS-uc4hi 2 ай бұрын
@@derryberry7991 I'm 3.3k IO and push over 3000 each of the past Dragonflight seasons. That's not 0.1 title level but even so I'm fully aware of the intricacies of the affix rotation. Removing negative affixes is the last thing I want to see happen in the name of making the game more "approachable" like they've been doing.
@fastydave
@fastydave 2 ай бұрын
There have only ever been 2 seasonal affixes done right and were only needed when we had a two year rotation.
@Tactyks
@Tactyks 2 ай бұрын
Imo there are 2 which are absolutely insanely good (encrypted and awakened), but others are solid (shrouded and reaping) or could be made solid with some minor tweaks (pridefuls no longer gain increased health and damage above +20, similar to what they did with spiteful so they don't scale out of control). Most importantly I think all of these options are infinitely more fun than our current affixes, but I do also understand they add complexity that may be too much combined with the rotating dungeon pool so it's a tough balance.
@creature6667
@creature6667 2 ай бұрын
Maybe once you hit a certain aspect crest cap on a main you gain the ability to send crests to alts. Than make the cinematics and RP mandatory for keys under 10, but skips on 10 plus.
@Tactyks
@Tactyks 2 ай бұрын
Account wide crests in any capacity would be great to see! On the topic of RP though, with them announcing yesterday that m0s are going up to around +10 difficulty in the future, that feels like the perfect time to remove RP from M+ entirely, since people now have access to a harder, non-timed dungeon experience if they want less pressure and to experience those cinematics and RP at their own pace.
@jayjays_shed2158
@jayjays_shed2158 2 ай бұрын
Great take. However, I would like to ask who would be at a disadvantage if you could just do whatever M+ dungeon you want?
@Tactyks
@Tactyks 2 ай бұрын
If you mean keystones are no longer dungeon specific and could be put in any dungeon, I wouldn't mind testing that out. Potentially you'd get situations where a couple keys are easier than others so people could spam that key to get higher keys in other dungeons (see court of stars and shadowmoon in S1), which kind of feels a bit stale and boring to me, but again I'd be happy to see how it feels in a season! If you mean you can always zone into a key at whatever key level you've completed, I think that would likely lead to groups doing huge, low success rate pulls at the start of the dungeon, and just chain resetting it til you actual survive before continuing the dungeon, which again I'm a bit on the fence about because I can see a lot of people not enjoying that style of M+ who do enjoy it now.
@whatiscrypto..369
@whatiscrypto..369 2 ай бұрын
They should make crests like they do with rep. Alts get a bonus once your main has hit a certain point with aspect crests.
@Tactyks
@Tactyks 2 ай бұрын
Another great idea I would be happy to see implemented!
@Anolaana
@Anolaana 2 ай бұрын
Yeah, I'm not entirely happy with the whole flightstones and crests combination system. Crests make sense so that people aren't just cheesing +2s, but they also kinda make flightstones redundant now. Even if we currently get alt catchup on flightstones it just doesn't make a ton of sense when crests are also a big bottleneck.
@Tactyks
@Tactyks 2 ай бұрын
@@Anolaana Yeah I'm not really sure what the point of flightstones are currently, if I already have to go earn all these crests to upgrade why is there this second currency that drops from the exact same content also gating me?
@markh4604
@markh4604 2 ай бұрын
You touch on some really solid points in this one ! lets hope for a change
@Tactyks
@Tactyks 2 ай бұрын
Excited to see S4 news later this week and what they end up doing!
@Torswan
@Torswan 2 ай бұрын
@19:34 "I'm not saying massive differences in utility is what is determining what is meta..." It is determining what is meta currently though. VDH getting 2 sigils is ultimately what makes them so good. Much of the party wide / tank damage is through casts. Same thing with paladin and infinite kicks. Aug is utility king, it is also meta. It is 100% the deciding factor of what is meta. People are not skipping a prot warrior tank because he does 20k less dps overall in a dungeon lol They are skipping them because of blanket silence and 5%+ magic dmg increase for the entire party. Blizzard has done a terrible job of balancing utility.
@Tactyks
@Tactyks 2 ай бұрын
That's a very fair point about VDH, I should have clarified I was more referring to DPS with that statement. Augs have a ton of utility for sure, but if they did atrocious damage they wouldn't be meta. They don't have the best damage right now, and we're seeing a lot of groups choose to drop Aug because of that specifically, but as you said I would definitely still consider them as one of the 6-7ish meta DPS specs currently. Tanks are definitely very volatile as a role in M+, maybe because a lot of tank mains are happy to reroll to whatever is currently strong, but you're 100% right that the current state of VDH utility could actually change that entirely because they are so overloaded with AoE mob control and literally no other tank spec even comes remotely close. It's hard to say for sure because at the same time they definitely are at the top when it comes to tank damage (including their raid buff) and are exceptionally tanky at the same time. I don't think you can say the same about Prot Paladin though, yes they have a ton of kicks but they've always had that and we haven't really seen them dominate any meta outside of Season 1 after their talent rework, so again I wouldnt consider utility the defining reason they were picked at the time.
@KonungrRestingBlade
@KonungrRestingBlade 23 күн бұрын
What's the setting or script that had your nameplates go grey while you are in combat but they are not?
@Tactyks
@Tactyks 23 күн бұрын
Not sure which one that is specifically but the profile I use is here if you want to check it out: wago.io/NaAT_LAIh
@sythex92
@sythex92 2 ай бұрын
I just.. don't understand why they have to make everything so annoying. Literally EVERY..SINGLE..AFFIX is annoying. Why? Fun is okay... It's OKAY to have a positive affix where 2-3 enemies in a dungeon has a debuff on them where they explode for 8million damage upon death, which can be used in a big pull and nuke a lot of % at once. It's OKAY to have a positive affix where you gain stacking 10% critical strike damage when you interrupt an enemy. It's OKAY... to have fun, but Blizzard doesn't get this, everything has to be negative, everything has to be against the player or interrupt/disrupt them and their pattern somehow. Keys scale infinitely, but Blizz doesn't seem to want you to push that far, when they can just let the dungeon scaling do their job and invent affixes to let you push further, instead of holding you back.
@christmasham4312
@christmasham4312 2 ай бұрын
Best comment
@Tactyks
@Tactyks 2 ай бұрын
Amen, would love to see some positive or even just kiss/curse affixes going into next expansion.
@Thegamerslounge33
@Thegamerslounge33 2 ай бұрын
I personally enjoy afflicted and entangled as a ret paladin, makes me use my kit
@Akeruyri
@Akeruyri 2 ай бұрын
The only good reason I can think of is to make it more clear where to put loot and great vault brackets with these negative affixes. 20s were hard in high hero / myth from S2 but now they are easy with S3 hero / myth. With + affixes you'd have a much wider bracket of loot possible although that can be easily fixed by increasing the %hp and dmg between each +
@Thegamerslounge33
@Thegamerslounge33 2 ай бұрын
Check the updated dungeons
@dylanbronson8946
@dylanbronson8946 2 ай бұрын
I got an idea , remove the timer on traditional mythic plus , same rules same affixes just no timer , so people who want the gear/vault reward can all earn this without the pressure of a timer , Then create a special challenge mode option which then adds the timer , and the rewards for the challenge mode should be purely asthetic/titles/mounts . This creates a space for everyone .
@andy.435
@andy.435 2 ай бұрын
I think the affixes that not every class can help with are a problem. Eg incorp and afflicted
@Tactyks
@Tactyks 2 ай бұрын
Yup, having no agency over your fate just feels terrible.
@FlyingPig990
@FlyingPig990 2 ай бұрын
Rip to all the warriors I've declined on those weeks.. it was never personal lol. I want at least 3 dispels or cc on those weeks to keep the healer free and options open.
@Lenkii
@Lenkii 2 ай бұрын
​@Nugginz then there's the opposite side where group only has 1 dispel and it's the healer xD
@moldgrim1
@moldgrim1 2 ай бұрын
​@@Lenkiiand the groups where 3-4 players can dispel, but they rather yell at the healer to do it. "Do your job", etc.
@Lenkii
@Lenkii 2 ай бұрын
@@moldgrim1 indeed. i had a few runs where paladins etc dont dispel and even after i type in chat they dont dispel. fun times
@Sasur44
@Sasur44 2 ай бұрын
With respect to crest acquisition, I'd love to see something similar to rested exp implemented. I.e., once you fall some amount behind the seasonal cap, you get a multiplier (1.25x, 1.5x, 2x) to crest gains. Additionally something like the dungeon weekly event providing a 1.25x-2x multiplier to crest gains would be very interesting
@Tactyks
@Tactyks 2 ай бұрын
Those are some great ideas I can definitely get behind!
@mathieubellavance2506
@mathieubellavance2506 2 ай бұрын
I couldnt agree more that we need a rework with affix. As a m+ player almost exclusively, why can't every week be a "fun" or "good" week to do keys? Affixes can affect key from 2 to 3 key levels on really bad weeks, which is ridiculous Also getting cool mog for getting .1% title would be so much more motivating. Like badass PVP style mogs.
@Tactyks
@Tactyks 2 ай бұрын
The mog is such an easy win too imo, the art is already done for the armor sets they'd just need to recolour it. A cool dragonriding skin themed around the patch would also be amazing.
@alext9710
@alext9710 2 ай бұрын
Great video! Can you do a video on the topic that you mentioned about class balance in form of power but also utility and survivability and the class tuning. I agree with you class tuning has been better this expansion except in season 2 with exodia. 2,5 of those specs are down significantly since then (aug being the half since they just recently fell out of favor) but you have seen significant buffs to fire mage and shadow priest that they are now up in the top again and not to talk about ret paladins that were buffed several times while being in the top 7-10 already. I am talking about M+ only since I don’t raid. There are specs have been lurking in the bottom the entire expansion. Also like mentioned in the video there utility that many classes lack for dungeons and affixes and just shear survival. Looking at the top is are the most powerful specs in terms of dps but also with the ability to survive. All the mail classes are the squishiest even though it’s the second highest armor type. Just to mention mages with barrier that absorbs like 200k damage with a 25 second CD, mass barrier, time warp, int buff, dispell, ice cold that is a massive heal that is 5 min CD but that you can reset (if I remember correctly) with a talent and if you play fire you also have cheat death in cauterize. Compare that to elemental shaman with hero and 2 min DR. Not comparing utility with these 2 since both have some good ones even though I believe mage has more. The tendencies are similar each season in M+ mage and rogue almost always have a spec in the top 5 and feral, frost DK, shaman, non-BM hunters and a couple of others that I can’t remember right now are in the bottom for various reasons.
@fenixwraith
@fenixwraith Ай бұрын
old bolster that was permanent until combat drop and non-elites stacked it in legion DID actually make me excited for that week. even necrotic when it was a magic debuff. was a challenge to see how high they could stack.
@MetalShopMagic
@MetalShopMagic 2 ай бұрын
The "rewards" for doing high keys are so insignificant when paired next to a world quest giving 10-12x the end chest gold for 1/15th the time invested. I understand there needs to be gold sinks but 53g is a slap in the face for sticking it out in groups who are doing 70k dps overall and we're overtime 10m+
@Tactyks
@Tactyks 2 ай бұрын
Yeah pushing keys right now is just a massive gold sink with repair and consumable costs, would be nice if the chest at the end gave a bit more haha.
@MetalShopMagic
@MetalShopMagic 2 ай бұрын
@Tactyks A good solution, in my opinion, would be to add augment runes to the drop table for all levels of M+. They're difficult to come by as it is and would be great for the early season. Seems odd they're only available from a satchel that can not even be given to you by the time your queue is popped. They should add the rare mob/weekly quest cosmetics to the satchels on top of the runes as well to keep them as an incentive. With all that aside, what do you think if the upcoming changes to M+ key levels? You got a video with your thoughts on it?
@Tactyks
@Tactyks 2 ай бұрын
@@MetalShopMagic Augment rune drops are a great idea that doesn't just add more gold to the game, would love to see that! In terms of key level stuff, I don't believe I have a specific video talking about it but generally it's just a positive change in my book. If you were doing keys before its the exact same except you take 10 away from what you're doing now, and it just makes it a little less scary for players to jump in since m0 will now be more relevant in terms of difficulty but without a timer.
@elout680
@elout680 2 ай бұрын
They should just make M+ keys level only. If you get a 20 key, you can just go do any M+ on 20. Walk in and your key will activate that dungeon on 20. The charges idea is a great addition too. Give people 2-3 chances per level with choice of dungeon and I'd be happy at least.
@Tactyks
@Tactyks 2 ай бұрын
Yeah personally I don't really want M+ runs to turn into doing absolutely insane, low success rate pulls at the start of the dungeon and just resetting until you do it right, which is what I think infinite tries would turn high keys into. Would definitely like to see an in between of the current system and that though, just because currently it's like the complete opposite where you constantly just want to play safe.
@spacejamzyt6461
@spacejamzyt6461 2 ай бұрын
I am one of the people who think you should just be able to run the same key over and over at the same level until you beat it or give up. Because I do like the idea of trying those insane strats without risking anything, right now people are pretty reserved on what they want to try because they don't want to mess up on really tough pulls so they keep it simple, especially in pugs.
@Tactyks
@Tactyks 2 ай бұрын
Totally fair! Personally I'd like a middle ground between that and the current system, so people don't feel as risk averse but its not just chain spamming absolutely insane things with very low success rates at the start of a key.
@spacejamzyt6461
@spacejamzyt6461 2 ай бұрын
@@Tactyks Maybe the solution is just to give each key charges and you get like 3 attempts per key before it drops down. Find a balance where everyone can be happy.
@Tactyks
@Tactyks 2 ай бұрын
@@spacejamzyt6461 100%, it won't be perfect but it can definitely be a lot better than it is now!
@gesalbte
@gesalbte 2 ай бұрын
28:26 Totally agree! Untimed runs should reward the full amount of crests just like timed runs! Any "systems" that incentivize players to leave in the middle of M+ run is toxic and bad.
@evanhardin
@evanhardin 2 ай бұрын
"Affixes aren't fun" is the single biggest problem I have with Mythic Plus. Every week is just a different flavor of "I hate this affix for some reason." There have been fun seasonal affixes from time to time, but those are the exceptions to the rule. Honestly they should either make the affixes fun or get rid of them entirely.
@Tactyks
@Tactyks 2 ай бұрын
Would love to see them experiment with kiss/curse or even entirely positive affixes because for sure the current affix system isn't working for a lot of players.
@adamadamadam83
@adamadamadam83 2 ай бұрын
The main thing I would like them to implement is a social score that we can weed out ppl. There needs to be a way to punish leavers. Sure it is possible that once in a blue moon you might be griefed by ppl who all know each other, but 99% of the time it will work as intended. If a group falls apart and the majority of the people agree to disband, all good. However if 4/5 ppl aren't happy that someone left after the first wipe, the leaver gets a ding.
@driiifter
@driiifter 2 ай бұрын
This idea will make healers non existent, trust me. The only person leaving your key is the healer after they realize they have to heal an impossible group that is spiking and being globaled the moment the key goes in, like the BRH I ran earlier; the tank wasn't establishing threat, so the casters were just one shotting everyone on pull. You're basically just forcing healers to say in really bad groups with ideas like this.
@Ahandii89
@Ahandii89 2 ай бұрын
Another annoying thing about crests: if you only do 20's, you still need friggin wyrms crests to upgrade the end of dungeon rewards you get which are at 470. In order to get wyrms crests you have to do m+ under 16 i believe
@Tactyks
@Tactyks 2 ай бұрын
You do have the ability to downgrade aspect crests into wyrm crests at a 1:1 ratio, though obviously not great if you need both wyrms and aspects, but that would also feel a lot better if we just earned more crests especially this late in the season!
@DierdreWolf
@DierdreWolf 2 ай бұрын
I'm on board for them taking away Tyrannical and Fort - Give us back 'Seasonal' affixes in their place. I wouldnt be adverse to them just recycling old seasonal affixes but slapping a new name or skin on them. Looking at you Encrypted mostly, loved that affix as a Bear. Also the key re-rerolling/depletion ideas need to happen. It would make people more apt to do M+. They need to give rewards for doing higher scores for M+ Past 2.5k / 20s. My guild keeps trying to get me to do 3k and I tell them no - aint nothing in it so its not worth the time and effort. All you get is bragging rights. If they gave like a Gladiator mount for it - instead of these stupid ground mounts you get at 2k - Yes, I would be all over that. tl;dr I love all the ideas suggested in this vid.
@Tactyks
@Tactyks 2 ай бұрын
Reskinning old seasonals to fit the current raid theme is a cool idea, would be happy to see that as well. Glad you enjoyed the video!
@davidgreenberg8456
@davidgreenberg8456 Ай бұрын
-I like stuns removing raging. -Definitely like being able to reroll a key for free once or twice in a week. -I think missing the timer/failing a key has too many downsides. Getting lower rating makes sense. Losing a key level because of pugs bailing is awful, especially if it happens later in the key and it is already a dung you don't like. -For crest rewards, the penalty for failing the timer is too steep as you said, but I also think you should get increase crests based on key level. Why do +16 and +25 keys both give you 12 crests? Or +11 and +15? Oh I made an alt and want to start getting wyrm crests..oh I can't do +11 - +13 keys because it is filled with i475+ people doing crest farms. -In terms of gearing alts, I think a percentage of crests you obtain on your highest character should be available to purchase from a vendor. So if my main has gotten 500 Aspect crests, I could purchase up to 100 from a vendor. Maybe this number could increase as a reward for hitting 2k, 2.5k, 3k, 3.5k rating. Maybe you get a token from hitting 2k/2.5k/3k/3.5k that lets you turn one of your non-crafted, non-tier pieces of gear into account-bound (warbound) instead of SB. That would feel amazing, especially for trinkets and weapons. -I like affixes, but I think we desperately need positive affixes. The content already gets harder as you go up in key level, why can't an affix simply be positive? Or choosing from a pool of affixes each week. So if one option is incorporeal and you have a warrior and a rogue in your group, you take a different option. If you have 4 classes who can easily do Incorp, maybe you select that on purpose. Maybe the person who dispels the afflicted gets a 5% damage buff for 20 seconds. Maybe have a mechanic that lets you clear sanguine using some on-use object that spawns (like the treasures in the final Neltharus boss) or the torches in final WM boss, or make it so the puddle either naturally shrinks over time or you can soak them. In general, make more affixes that cannot be done by the healer/do not impede the healer. -We for sure need some more dungeons added throughout the expansion. Zaralek Caverns, Forbidden Reach, and Emerald Dream should all have introduced a new dungeon. We also need at least one mini-raid added in the expansions. Something with no more than 3 bosses and little to no trash. -I would like to see the end of 5-boss dungeons, unless the bosses have less health/difficulty to compensate for this (or tyrannical goes away). -I have a big issue with gearing progression in M+. It feels pretty easy to spam dungeons to get mostly heroic gear pretty early on, and then the wait for Mythic-track upgrades feels abysmal. And it feels even worse when you like to play alts because trying to fill up vaults for several toons is not something people who do not play WoW for a living, can do. Maybe a portion of your vault progress is account-wide (based on the highest dungeon done by each toon so you still have to run at least 1). Or maybe for each (or every 3) dungeon(s) you do past 8, you get an account-bound token that can be used to give a vault slot. -Have dungeons above a certain key level give a chance for a mythic piece of gear, which increases the higher you go. Maybe starting at +22 (+12 for Season 4). Personal loot and could limit it to one piece of gear per week, per toon. -Ban boosters. Anyone advertising any kind of boost in chat -> 90 day-suspension for the first offense, account-ban for the second offense. -No dungeons where you basically need to kill every single pack in order to get 100% forces, dungeons with only one route, or dungeons where you need to use skips/invis to not go over forces. -Delete Shadowmeld. It is way too OP for completely negating bosses' and other priority mobs' main abilities or for doing skips that the spec should not be able to do. -Delete Illuminated sigils. Having a bit of tank imbalance each season to mix up the meta is okay, but when you have an issue with not enough people playing tanks and healers and only 1 spec is relevant, that is awful for the game. -Like you said, no RP in M+. 5 seconds is okay, but make it happen as you walk into a room, not when you get to the boss and then have to wait. The BRH RP after first boss is so stupid! -Never again make a dungeon where you cannot see your allies on the map (DOTI).
@stokky666
@stokky666 2 ай бұрын
It does not make that much sense getting less crests for a delpete when the currency is capped anyways. Atleast how it is now with it being over half. As you said, disincentivize pushing in some scenarios and probalby intruduces uneccessary toxic behavior in pugs. A catchup-ish system for crests would also be very welcome. Ideas that have been raised by others before like crest reward for M+/raid increasing by 1 every week or a x% boost to crests received up to cap or last weeks cap or something. I know that I would play a hell of a lot more alts with a good crest catchup system.
@Tactyks
@Tactyks 2 ай бұрын
Right there with you, right now I log in to an alt, see how many wyrm/aspect crests I'd need to farm to actually get decent ilvl, then log back onto my main to push keys haha. It's just way too much time investment to do something I've already done on another character.
@ThePopeSquad
@ThePopeSquad 2 ай бұрын
One thing they could do is have a kiss/curse affix and one more traditional friction affix changing one on one week and the other on the other week so we would have one affix change out each week
@Tactyks
@Tactyks 2 ай бұрын
That could be interesting, would definitely be willing to try it out!
@chadjohnson8527
@chadjohnson8527 2 ай бұрын
That myth token idea would be amazing
@Yattayatta
@Yattayatta 2 ай бұрын
Agreed, still didn't see timestrike on my DH, filled vault every week since the start of the season. Of course they would need to be mythic coins (as in acquired from 20+ vault slots) but it would really solve a lot of problems.
@Tactyks
@Tactyks 2 ай бұрын
It's essentially gear targetting without actually having it all on a vendor, and it can actually make drops from end of dungeon worthwhile late in the tier if you can upgrade a hero track item with tertiaries on it for example, definitely think it would help with a few of the current issues!
@timothywynn1574
@timothywynn1574 2 ай бұрын
what if they did the three affixes or even 2. With 2 being the affixes we have now bolstering spiteful etc. 1 seasonal affix that we get instead of fort & tyran because we’ve always had those. But a four affix that players can choose individually for a key. For example you could have a list of 4 options for everyone to pick from examples such as getting a buff after killing a boss for 30 seconds that might be good for a big pull or a buff on pull of a boss that could help with harder bosses. As a fun work around from the different affixes where everyone in the group gets an individual choice in how they can combat affixes or hard pulls etc.?
@timothywynn1574
@timothywynn1574 2 ай бұрын
Tried to cook lol! I’d be ok with a bigger % increase in mob damage and health because it would be a player buff and possibly making a “20” easier that a “18”… However I cook some more and what if the last afix you got was the buff? How in the new system you get one at 2, 5, 7, 10 where the last afix you got was the buff so the buff wouldn’t matter because you always get it like running a 2 you’d get nothing but the buff then in a 7 you’d get the seasonal a regular then the buff as your last unlock affix that would make balancing it on blizzards end so much easier
@RhomenGaming
@RhomenGaming 2 ай бұрын
What if the scaling of the keys increased for the first 2-14 keys, and the first 2 affixes were beneficial( +damage, CD reduction, +healing, dmg reduction ... something IDK just a thought that isnt well thought out dont roast me). This still keeps progression in scale with beneficial buffs making you feel more powerful (because numbers dont lie and it will ~feel~ powerful) but its in scale with the mobs you're fighting. 15+ keys that scaling should be greatly reduced(But its still increasing but lets keep it away from 1 shot abilities until the +30s like usual) with one of the regular affixes we have now on top of it. I'm also a fan of affixes that is a 50/50 trade off, If you don't do the affix mechanic you're just dealing with it, but if you do, you get a boost to negate it. This adds horizontal difficulty so you don't add to scaling. Or changing the main affixes (Boss/Trash week) where they hit harder and have extra health to, extra mobs to manage and have the bosses do extra mechanics (Tank Breakers, Healing Absorbs, Mob Spawns, AoE Room Reductions[this probably takes way too much coding, again, im flying off the cuff here]) The LFG Window needs a major rework it is very very very lack luster. Need more options to filter and be able to apply to more at the very least, even with addons it feels very limited. We also need a better punishment for Key Brickers, maybe that keystone charges thing can be apart of it.
@Tactyks
@Tactyks 2 ай бұрын
Would love to see them experiment with positive or kiss/curse affixes for sure, would make things a lot more interesting and hopefully fun!
@user-xw9ps6ue7c
@user-xw9ps6ue7c 2 ай бұрын
I think this is a great video . Rly wish they would do like tokens to get past keystone master mounts. As a new player mythic plus feels a lot of accessible than raiding and I would rly hope for it to have cooler rewards than an ugly big green cow 😂
@Tactyks
@Tactyks 2 ай бұрын
Yep, still can't believe in the expansion they release dragonriding they never gave a skin to M+ :( Glad you enjoyed the video!
@marcomovel2659
@marcomovel2659 2 ай бұрын
i always fight for 0.1% achiv in m+ and mythic raider CE and hope blizz see this video and do something about it, everthing Tactyks said its how majority player base feel. They need someone with this type of exp inside blizzard. affixes should be always ez to do and not major thing but if u not clear the ez affix u get big penalty and they overlap with mechaincs anyway and sometimes its lethal and season affix the other way around start with big penalty or time lost to get big reward.
@Uzieye
@Uzieye 2 ай бұрын
Honestly I think seasonal affixes are a good idea. I think the regular weekly affixes are shit. Like keep seasonal affixes but get rid of weekly ones I think would make the experience better
@Tactyks
@Tactyks 2 ай бұрын
I've always really liked the idea of having kiss/curse affixes which are what a lot of the seasonals fall into. Would be really cool to maybe see weekly affixes reworked to include a positive aspect as well instead of just being purely negative.
@beeefin
@beeefin 2 ай бұрын
Bro reaaly left us out to dry. We'll never know if he timed that +29 darkhearth thicket.
@Tactyks
@Tactyks 2 ай бұрын
EZ in time
@kiryukazuma8773
@kiryukazuma8773 2 ай бұрын
From design perspective, it's nearly impossible or at least extremely hard for some classes(Dps Warriors especially) to even get in to a pug group with certain affixes (afflicted/incorporeal). Using one's own key doesn't really make much difference as dps warriors lack the utility to deal with those affixes compared to other classes resulting in either taking too much time making a group or not getting any group at all.
@Tactyks
@Tactyks 2 ай бұрын
Would love to see wrecking throw remove incorporeals instead of the 3min CD shattering throw, and for afflicted there was a great suggestion here in the comments about making intervene remove afflicted which I think would also be really cool and give that ability some more uses.
@danielpenhallurick8606
@danielpenhallurick8606 2 ай бұрын
I'd like to be able to buy keys, maybe a new currency from m+ makes you able to choose a key and it's level based on your io score
@disketaverde
@disketaverde 2 ай бұрын
I rarely comment but got triggered by "push your own key". Since i start m+ in SL s1, i never pushed my own key (i'm a PUGer) I find it way easier and a hell a lot faster to just apply to an already formed group (applying only to groups with already 4 members).
@Tactyks
@Tactyks 2 ай бұрын
Hahaha apologies. Applying to groups I think is definitely easier for tanks/healers I would say, if you're a non-meta dps spec for example good luck getting a group. Its tough because the system puts a lot more risk on you in that case, but if you dont want to spend all night getting into one key (and who does?) then in that case you kind of have to just use your own.
@MiS_4n_THr0_pic_NiH_il.i5t
@MiS_4n_THr0_pic_NiH_il.i5t 2 ай бұрын
This is what i do when I do play wow... used a mod that would only list non full groups with tank and/or heals and none of my current dps class. As a hunter main, trying to make my own key was a waste of time.
@unhingedcrouton
@unhingedcrouton 2 ай бұрын
I like the tyranical vs fortified split as it changes whats the dangerous stuff in the run in an interesting way but tyranical hp needs a massive nerf. It just takes way too long and dam increase is enough. I absolutely hate the keystone mechanic. Mainly because of the no agency on what dungeon you want to run. Rerolling is dumb. I like the idea of earning reroll currency but instead of reroll just let us buy whatever dungeon. Homework keys need to go. I'd also like to see all tanks to have lust, possibly instead of CR as they have the agency over the route and therefore lust timing. Possibly via some mechanic that lets a class with lust share the ability with other party member as in mage shares his lust button with the tank and now both players can press the button as if the mage used it. This could possibly be a general mechanic like shary one of any of your buttons with one or all party members that could be used for other reasons like paladins giving freedom to tanks on entangling weeks or sharing dispell for afflicted idk. Or, the affixes itself could just give everyone abilities. Like afflicted .. You got a dispell available baseline or in talentable? No dispell for you. But if you dont, you get an afflicted dispell. Fuck RP. Agreed. There needs to be some agency over what mythic track gear you get. Vault is improvement but still it is dumb rng with too many items. Ideally just let us buy whatever from the loot table. Lastly i'd like to see less impact of trinkets and legendaries obtained from raid on m+. Items from raid should help you do raid and items from m+ should help you do m+.
@Punsakimbo1101
@Punsakimbo1101 2 ай бұрын
I think sanguine should be a heal that builds not just a static number. I.e. 1% then 2%...etc.
@Tactyks
@Tactyks 2 ай бұрын
That would definitely make it much less punishing if high health mobs only have their toe in the sanguine for a second!
@edwinrivas4541
@edwinrivas4541 2 ай бұрын
I think the tuning is a great point but it really only affects the 1 percent pushing keys past 25. As someone who has only completed a high of 24, I never came across a dungeon/mob I couldn't overcome without planning for a CD. blizzard made keys easier by adding affixes at certain mythic levels. Affixes are there to increase difficulty because your gear, familiarity in the dungeon and skill increase over time in the season. What we need is a healthier way to spread affixes that affect all roles and not just push them to healer.
@gunbear8838
@gunbear8838 2 ай бұрын
Totally agree! Affix should habe positive effects!
@CooperTheStaffy
@CooperTheStaffy Ай бұрын
looks like crests and stuff might get account wide... They want to make gearing, achievements etc. account wide in the war within... maybe WoW really has a bright future
@Tactyks
@Tactyks Ай бұрын
Warbands are an absolutely massive W for sure!
@madtrade
@madtrade 2 ай бұрын
you said everything i'm mad about seriously if blizzard did more tunning week by week the m+ would be sooooo much better it's the #1 run content and i'm amazed that they can ignore it for freaking months the double tick of chrono faded and mage sol random oneshot destroyed so many run especially in pug i even made a WA to assign a skull icon to say which guy i would dispell first but EVEN with that if you dispell and at the same time the guy moved a bit (to stay in the zone or something) he die even he we did everything 'right'.
@Tactyks
@Tactyks 2 ай бұрын
Yep still plenty of bugs that have existed for months which is super frustrating with no communication. We're still running into the triad boss in Waycrest putting multiple auras on us at once despite it supposedly being fixed weeks ago...
@EternallyGod
@EternallyGod 2 ай бұрын
It needs to be more accessible to super casual players. I raided top 50 guilds in the world for 10 years....i now play 5 hours max a week. I would play a bit more if i seen a point in playing more but there isnt....i would just literally sit in a queue for the smallest chance of a upgrade while having a group fall apart or whatever. My time is worth alot to me, but this game is all about sitting in a queues and then logging off cause you get tired of not doing anything.....then you just unsub cause you arent playing the game anyways.
@Anolaana
@Anolaana 2 ай бұрын
In terms of time spent, yeah, especially for dps I can see it being painful.
@EternallyGod
@EternallyGod 2 ай бұрын
@@Anolaana I cant queue as a tank, i have no idea of routes and pulls. No time to learn that.....
@Misspickless
@Misspickless 2 ай бұрын
that diffrent HP and DMG scaling could be nice like HP is 1% and dmg 0.5% ~ ofc this would bring back that which healer doing best dmg but if mechanic one shot you anyway what matter which healer doing best healing cant heal one shots :))
@Tactyks
@Tactyks 2 ай бұрын
Yeah ideally it would end up in a middle ground somewhere between healers need to heal because theres no damage and healers never need to heal because people just get one shot hahaha. Easier said than done though of course because tuning in this game is hard to do for sure.
@kukamacakrackerkilla
@kukamacakrackerkilla 2 ай бұрын
I just feel like mythic+ need to go into a separate game to where. We have a timer and we have affix but we should make it to where timing keys after 20+ we should get gear that benefits us against affix and the dungeon.
@echsenjackson7182
@echsenjackson7182 2 ай бұрын
still havent got the 483 scale on my pala tank. seen it drop twice...
@Tactyks
@Tactyks 2 ай бұрын
I feel your pain friend, been spamming that place on my DH and nothing :(
@saenct
@saenct 2 ай бұрын
keystone energie is brilliant...i have seen so many videos of suggestions on how to fix that problem and right now im thinking...man its so easy. bricked grp? okay have another try...its so simple yet solves the problem so elegant...why didnt blizzard came up with this?
@exuwow
@exuwow 2 ай бұрын
Blizzard should just copy paste everything you said into the game. Perfect!
@nepats001
@nepats001 2 ай бұрын
ive said all season that KSM and def KSH should have come with a cool reskin for the dragonriding dragons, with KSH getting a really desirable look
@Laptican
@Laptican 2 ай бұрын
I actually really like Mythic+ but the problems with the affixes is that you're gaining no credit for doing the affixes correctly. I REALLY enjoyed affixes like Awakened, Shrouded, Ecrypted, mostly because they were all a positive affix when you did them correctly but also because there were a completely new affix each season. I would also like affix like Fortified, Tyrannical (sue me, i hate both of them) and Bolstering to be removed completely, maybe even replace them with some of the seasonal affixes we had in the past. I don't dislike Raging but i do wish they could just do it so it maybe only did 10% increased damage or something when it went under 30% health rather than you can't even CC it without having someone to remove it. It feels like you NEED to have an evoker for that week. Our team doesn't even play with an evoker because we don't need it. But i have to say the new affixes we got this expansion is actually really fun, only downside is that not everybody can dispel the Afflicted ones, so maybe change that a bit. Incorp is fine and i don't mind Entangling because i'm a Demon Hunter.
@Tactyks
@Tactyks 2 ай бұрын
Would love for them to try and experiment with either kiss/curse affixes more, or even just try and make drastic changes in an attempt to make affixes more fun instead of being annoying or a chore.
@Laptican
@Laptican 2 ай бұрын
@@Tactyks Yea 100% maybe it's just us becoming older but i just feel like affixes is way less fun than it was in Legion or even BFA
@gapplebees9295
@gapplebees9295 2 ай бұрын
Bolstering can be saved... Just make it not stack. Same thing with Bursting. It's the stacking that makes those affixes ass to play with.
@Anolaana
@Anolaana 2 ай бұрын
Same with incorp! -100% on healing after two stacks, usually meaning a full wipe is incredibly punishing. I'd take -50% healing if that meant I could at least feel like I could make up for the mistake!
@Tactyks
@Tactyks 2 ай бұрын
That would definitely make bolstering a lot easier to handle, at that point though you basically just ignore it and assume a small passive damage boost to mobs which also doesnt feel great? Would rather something new honestly.
@gapplebees9295
@gapplebees9295 2 ай бұрын
@Tactyks that's fair. they could make bolstering do something else then, or more damage. I just hate stacking affixes.
@Tactyks
@Tactyks 2 ай бұрын
@@gapplebees9295 Yeah I'm there with you, just makes you feel bad for doing big pulls when that's one of the fun parts of doing keys!
@timothywynn1574
@timothywynn1574 2 ай бұрын
I think there is a fundamental problem with obtaining crests that that is good players are punished early on. I am not the best prot pally but I was running 20 at 460 ilvl this season. And that is when I have the most fun is when I am doing higher level keys on alts or my main when I am “undergeared” for that level content. It’s similar to running a 26 at 485ilvl because scaling wise they feel similar. It took me weeks like 6 or 7 to max out my crest gear because I didn’t want to waste my time running easy keys with no challenge to them what so ever! I think there should be a reward you get to pick at the end of the key for that lvl crest and lower tiered crests. I also think they should not be one to one like if we time a 17 and I get 12 aspects I can opt for 15 wyrm or 18 drake etc. I don’t really care if the people running 17’s get max hero gear fast they ran the keys so I think it’s definitely earned. They could even wait till RWF is over if they want to. And go up form those values for a 16 it could be 15 wyrm but 17 for an 18 and up to a max of 19 for a 20. I also started playing DH and I have 12 drake crests and I don’t ever want to run a sub 16 again. Or if a combo dropped automatically since the gear dropped for a 17 up is hero track. I think you should acquire some wyrm crests. Another option is making a 17 drop 9 aspects and 3 wyrms or something like that. I think is better than going a trading out your aspect crests for a tier down feels awful especially when it’s a 1 to 1 trade. Option three is they could buff aspects where if 30 wyrms gets you from 2 to 4 hero you can use aspects instead of wyrms and for 24 you can get from 2 to 4 hero.
@ThaKnopMe
@ThaKnopMe 2 ай бұрын
Personally I am a expansion only dungeon pool + seasonal stan.
@Tactyks
@Tactyks 2 ай бұрын
That's fair, when seasonals are good there's absolutely nothing like them, but at the same time I am a big fan of the rotating dungeon pool. Would love to see a way for those things to coexist!
@christopherdaffron8115
@christopherdaffron8115 2 ай бұрын
I like the Mythic+ currency suggestion where you earn tokens from runs that can be used to buy gear. The higher the Mythic+ key, the more tokens you earn. So, even if you can't time high level Mythic+ keys, if you do enough of the lower keys you can still eventually get enough tokens to buy the gear you want.
@lewischristopher8906
@lewischristopher8906 2 ай бұрын
i've been wanting the wrath system back since wrath, that's basically what it was, if you were unlucky you could sink the hours and achieve what you needed rather than hope for 6 +weeks for an upgrade from the lottery system.
@jayjays_shed2158
@jayjays_shed2158 2 ай бұрын
I like the upgrade system for gear, but I would prefer a simple single currency to upgrade the gear!
@mrr0cksor669
@mrr0cksor669 2 ай бұрын
I have been wondering this for some years now. Why dose a game company make a game less fun and less engaing? I don't put spikes on the seat of my new car I want to sell?!? I always had the feeling of an social experiment, how far can ppl be pushed bevor they quit a fun game that they have spend years in.
@timothy7978
@timothy7978 2 ай бұрын
Don't know about all you other people, but I Love the 50g I get from spending 25 mins in a mythic as a reward, there's absolutely no other way to make 50g in 25 mins doing other things in the game
@Tactyks
@Tactyks 2 ай бұрын
Would be nice if the gold at the end of a key at least covered my repair bill haha
@patrick2657
@patrick2657 2 ай бұрын
The limit of 5 applications in LFG may be to low but I think a limit needs to remain maybe 10 but it really shouldn't go higher then that. You are looking at the one side and it sucks to only apply to 5 keys but everyone else is also only applying to 5 keys so at least you aren't ending up in a list of hundreds of applicants. If they completely removed the cap why wouldn't people just apply to every key of the dungeon & lvl they wanted
@Tactyks
@Tactyks 2 ай бұрын
What would be wrong if people did just apply to every key they wanted though? I just don't really see the issue there.
@patrick2657
@patrick2657 2 ай бұрын
​@@Tactyks I just don't think it will actually improve players experience getting into groups. If you can apply to 10 times as many groups at a time you are probably also competing against 10 times as many other players that are doing the same thing. I might be looking at this from a different angle as I tend to run with friends so I will generally just be posting for 1-2 Dps to fill out a group and you get a lot of applicants.
@Thoira20
@Thoira20 2 ай бұрын
Great take on the tuning - blizzard do need to pick up their pace, unfortunately PTR/Beta wouldn't provide the data they need as it's going to be your top 1% pushing keys to test out strats, routes and whatnot, doing 100's if not thousands over the entire course of the alpha/beta but your average +20 dude might do a few here and there so it's most likely going to come out in a busted state as the vast majority don't play their class to the absolute best it can be played and that's both on the player for not testing it enough and blizzard not understanding what each class can do On the key note - could they not integrate the fail coins into it, for extra 'energy' or whatever they want to call it, bronze juice or whatever. That way at the start of the season you're not going to get someone just rerolling keys as they'll be using their vault for the gear, but towards the end when it's either wind down and people want an easy key just to maybe roll a leech or a speed on an item etc or it's push for the title people can then use their fail coins to buy bronze juice to give them an extra reroll from panda lady. Love the idea of raging give the mobs a one stun immunity, kinda like wildstar with the shield system - to interrupt the mobs you had to use a x amount of stops to then be able to actually stop the mob. - Gives the raging affix some counterplay, as at the moment it's kinda just nuke it and if it doesn't die you do which isn't fun. I'm okay with the tyrannical and fortified affixes, it's a minute change each week of where I have to focus my attention but I would love to see some innovation around those two as you rightly said they've been the same since M+ was a thing The depleting of keys I'm okay with loosing a level if I fail but I can't see a downside to giving the key an extra life to go again and then if you fail it you have to do it at a lower level, this also helps out the puggers if they get someone griefing their key and leaves, the leader doesn't get screwed because a someone left as they raged at dying to a berserker spin they didn't dodge. It might also negate that risk you mentioned where the leader is putting up all the risk. It's unlikely you'll get a leaver in two separate groups I also believe, there needs to be more rewards for M+, specifically for the 2500 - 3500 range, as in that range you get nothing but bragging rights? Which is nothing really to brag about anyway, 2,000 cool you get a nice free piece of tier, 2,500 you get the glow on your gear - cool. 3,000? You get.. less sanity? 3,500.. you get rage? 3,600 you get the 0.1% title. I think even as something as simple as a recolour of the challenge mode weapons and armour... such an easy win for blizz, let's say for 3,000. 3,500 give em' the original pieces. It doesn't even have to be the challenge mode pieces, obviously I think we'd all love something new new rather than the rehashing of previously used assets but even give us a recolour of the tier set or the latest dungeon set like we got for HM DoTI.
@rtgMTB
@rtgMTB 2 ай бұрын
I think the rewards bit is a little wrong, there are lots of people who go past 20's not just for the 1% title but just for fun too see how far they can get, im just over 3300 and I wont be going for the title.
@Tactyks
@Tactyks 2 ай бұрын
For sure, I'm not trying to say no one just pushes for fun, hell I pushed for fun before there even was a 0.1% title, but I think by adding rewards you'd also drastically increase the number of players that go past 20s, which is only good for the game.
@Cmelacicek
@Cmelacicek 2 ай бұрын
Any affix that by design basically removes certain classes from play on that week is a shit affix eg. afflicted for warr,hunter,dk etc.
@Tactyks
@Tactyks 2 ай бұрын
Agree, not even having the ability to spec into some sort of counterplay just feels bad for those classes
@Anolaana
@Anolaana 2 ай бұрын
Agreed, group composition boss is a worse version of raid roster boss imo.
@rockstar6goalkeeper
@rockstar6goalkeeper 2 ай бұрын
Great vid, here's some of my takes on the matter Affixes need to go. Completely. I want to play the dungeons not the affixes. And the dynamic of "push week/rest week" is my biggest turn off from the game. RP is fine. It lets cooldowns come back up, and lets me have a sip of beer without worrying about my screen. You often sound like you want m+ to be a flat, empty arena where trash and boss come at you in waves. No RP to sit through, no trees to obscure your vision, no rocks to get stuck on, etc etc. I still like that m+ is a combat system within a world, and not a world within a combat system. The balancing this tier... I don't even know. Watching streams and playing keys tell me the true one-shots don't start until the ~29 range, which is fine, and 25s are done with no healer. I agree that balancing this expansion is out of whack, but a lot of the "complaints" are just idiots that cannot press defensives and feel entitled to CE and 3.6k score for some reason. I've literally had a rogue in a 23 at the start of the season that didn't know feint is baseline. When people like that complain about one-shots, it's best to just drown the noise. A lot of other balancing has to do with affixes (bring priest for bursting, evoker for raging, etc etc) which as already stated; just remove affixes. The keystone system needs SOME rework. I personally want tournament realm rules, I don't know how that can be less fun than depleting your keystone, especially to a DC or a troll pug. When you wipe on a raid boss, you go again. When you deplete a key, that key is gone. I have a job and a life, I can't dedicate hours to homework keys so I can have a 2nd shot at the +30 Atal. Even if I had the time, no way would I choose to waste it like that. There's also no consequence for leaving/depleting/trolling someone else's key. Who hasn't had a pug leave after the 1st pull? Unless they incorporate a serious penalty like losing m+ score, pugging will keep dying and so will the community. Gearing, I'm just gonna say what I've said for years; remove ALL loot drops from ALL content and put the entire loot table on a vendor, like pvp. Use crests/valor/dinars/whatever and have a deterministic, FAIR and interactable way to attain your BIS with no bs rng.
@nathanpriestner2690
@nathanpriestner2690 2 ай бұрын
Affixes are always annoying in most games, the only way they could make it better is if there were positives and negatives to each one. But then it becomes a balancing issue. The one shots thing i still think is around the 25 ish mark, the teams that are doing the 25s and higher with no healers are normally seriously good at their classes and using everything to its most optimal, most pugs are not like that AND the keys you see with 4 dps have specific classes like spriest, evokers mages and warlocks, all that have crazy healing, defensives and group cooldowns to survive these things. Chuck a enhancement shaman a feral druid and a arms warrior in a 25 key without a healer and youll be dead the first time Yazma does he soul rend x)
@Anolaana
@Anolaana 2 ай бұрын
Yeah, I hate how they had "play the dungeons not the affixes" as the slogan this season and then just dropped incorp/afflicted on us. Incorporeal in particular can just straight up wipe you if you fail the CC and have to wait for the debuff to *expire* (I get there has to be some punishment for failing/not noticing, but 10s is an absolute age, especially when their windup cast is half the time). And both of those two cause weird class composition constraints even more than the old brez/lust constraint that everyone tried to go with. Good points on the balancing and loot systems too. Our personal time as players is important and it would be nice not to have to waste it.
@WhallonJesse
@WhallonJesse 2 ай бұрын
DPS needs to be massively nerfed. Boss's need more mechanics. Healers need to do a lot more damage, like 4x. Add more rewards in a tiered way just like PVP. Top 3% of playerbase at the end of the season gets cool xmog. Also give 2 item tier sets inside the dungeon, like double trinket, double ring, that gives bonus performance while in a keystone.
@sandcat731
@sandcat731 2 ай бұрын
Make keys a choose your level thing rather than deplete and rng thing
@driiifter
@driiifter 2 ай бұрын
The most outdated thing about the keys is how they nerfed tanks being able to kite everything in Legion/BFA, but they left in the part where every single mob in sight focus fires the tank. Because of that they have to put in mechanics and affixes that do party wide BS, it also makes the dungeons feel very boring and papery. Imo they need to go back to just having a bunch of low HP mobs do auto attack damage, possibly while being off of the threat table. These mobs can be dealt with by DPS, they give the healer something to do and they can have their HP randomized, they don't need to be meatshields. In a nutshell, they need to bake Spiteful and Reaping into dungeon design, but make the mobs attack anyone randomly. The super fancy mobs and super fancy affixes are very unnecessary. If you look at all the good ARPGs right now, they don't jam pack maps full of complex mob packs that cast and have immunities and this and that, most of them auto attack or just have one basic attack that doesn't hit for that much, because they're balanced around having 100+ mobs around you. WoW seems to be balanced around "mob packs" of small sizes, but it's overtuned. It needs to be balanced around mob packs of 20+ in my opinion. The mobs need to be auto attacking and some of them need to be off the threat table. Having every single mob funnel onto the tank the moment anything happens is just stupid and having them all do mongo AOE is also stupid, it's what's causing this spikey one shot design.
@zekonja90
@zekonja90 2 ай бұрын
Removing 4th affix was mistake, was fun imo and unique each season.
@Tactyks
@Tactyks 2 ай бұрын
Would definitely love to see seasonal affixes return!
@miguelmota5980
@miguelmota5980 2 ай бұрын
I don't think it was a mistake to remove an affix, but they should have removed one of the weekly ones.
@_d0ser
@_d0ser 2 ай бұрын
Once you do any level of mythic of a season dungeon (so either running a 0 or running someone else's key) you get a permanent key for that dungeon that still follows the same rules for upgrading (+1, 2, 3 based on time) and allows you to select a key level when you put it in for anything you've already completed plus whatever + is available based on your last timed clear. If you fail the key, maybe it has a two hour cooldown until you can try to run it + again, that way you can still run it at current clear level or below, or you can move to another key.
@Otty3556
@Otty3556 2 ай бұрын
Bro cooked
@Tactyks
@Tactyks 2 ай бұрын
Can't claim all ideas as my own as it's been a discussion in the community for a long time, I just put them all in one place!
@jb0222
@jb0222 2 ай бұрын
i agree with a lot you have said but one more than any other would be the affix's just few tweaks from blizzard and they could Easly double their m+ wow player subscribers make it fun blizzard make it fun and it's a big payday for the company..
@Tactyks
@Tactyks 2 ай бұрын
Making affixes fun is definitely one of if not the most important thing for the future of M+ imo
@stefeninspringfield
@stefeninspringfield 2 ай бұрын
Well you have to think not all players have been playing for years. So having the dungeons change weekly from previous expansion that other players have not played is a bad idea. They will not know the dungeon or the mechanics and how will they learn them If the dungeons change every week. Just makes M+ harder for the people that pug and don't have a consistent team to play with. So once again the game would be catering to a small nish group instead of the main player base. It's a double edge sword that Blizzard has created In the game rite now it's no different then PVP or Mythic raiding. I just don't know If there is a fix for the issue.
@Tactyks
@Tactyks 2 ай бұрын
Not sure if I misspoke at some point or what, but I don't believe I ever suggested to have dungeons change weekly as you're 100% correct that would create A LOT of issues.
@Thegamerslounge33
@Thegamerslounge33 2 ай бұрын
Also…ret paladins can solo afflicted btw
@Tactyks
@Tactyks 2 ай бұрын
Technically any dispel class can solo it if you're fast enough, and any healer can solo it if they heal one up, that doesn't make a warrior/hunter/dk etc feel any less helpless during afflicted weeks though.
@Anolaana
@Anolaana 2 ай бұрын
@@Tactyks likewise, it feels like hell trying to catch an incorporeal without a hunter/monk/VDH instant CC. At least afflicted's penalty is a haste reduction and you can kinda survive your way out of that one -- incorps going off stop you from doing any combat at all and force you to stare literally helplessly at the screen until their debuff wears off!
@Tactyks
@Tactyks 2 ай бұрын
@@Anolaana Yeah the punishment for incorp and honestly even afflicted is way too high, as a tank that relies on haste one going off is pretty close to a death sentence without major CDs. Would like to see them both toned down a bit on top of ensuring there are ways every class can interact with them. I dont have an issue if some of those ways are better than others, as long as they are available to use on any potential spawn (so having warriors incorp solution being on a 3min CD doesnt cut it).
@charred6683
@charred6683 2 ай бұрын
The entire Affix ideology needs to be reworked from the ground up. Instead of ONLY being a bunch of different cancers every week, it should ONLY be fun buffs, and the base dungeon should be mathematically completely impossible to finish in time without using these buffs correctly. For example there could be some extra mini bosses put in the dungeon and when killing them they drop a bomb that someone can pick up, that bomb can then be used at any time, put it down next to mobs or bosses, and all dmg done to the boss will make the explosion scale, so players can cleave the bomb and boss together and the explosion does massive damage to the boss. That boss should have so much HP that without the bomb it shouldn't be possible to time the dungeon. We could also have the bomb dmg players if they stay in the radius of the explosion, that radius should be very clear and not bugged like half the area effects in the game, so the tank has to position properly to make the explosion hit the boss without hitting him, and same for everyone else they have to move out. Entirely remove tyrannical and fortified of course, the base concept of M+ scaling already does what these affixes do, there's no reason to double dip that shit, it's boring and annoying, no one is excited about any of this, it provides nothing of value, the overall quality of the game is reduced because of these.
@Anolaana
@Anolaana 2 ай бұрын
That sounds amazing, but also incredibly hard to balance if we expect Blizzard to be in the worst case lazy about it. Like thundering was lame because it added HP to the dungeon and people had to try and minmax clearing the +/- charges to get extra damage out to compensate.
@Tactyks
@Tactyks 2 ай бұрын
I will say that having objects kill dungeons for you feels a bit weird, with chains in Neltharus being the best example of this done in a way that isn't really fun or engaging. I'm okay with this in some situations, toned down Necrotic Wake weapons for example can make things more interesting, but having this be the norm I'm not sure is a great solution either.
@vjr6939
@vjr6939 2 ай бұрын
some nice ideas, -affixes, what if "positive" and "negative" were rotated? each week 2 negative, 1 positive or something like that, right now, everything is negative and also no play-making potential. -yeah huge agreement w utility+dmg of classes, terrible design where hybrids kept utility and got damage and "pure" classes do not bring extra/supreme damage, this should never have been allowed and its been ongoing, but look at tanks, compare vdh to prot warrior, its actually a joke that developers are obtuse to the point. -agree w keystone reroll/depletion, esp how there are so many id10ts these days that ditch due to a wipe on fully timeable keys, cause they dont think it can be done in time. -huge agreement with rewards- cosmetics would be cool, also, there needs to be some deterministic approach to key items, aside from running w 4 other people and loot funnel. hero/myth track dumbest thing they came up with, should fire whatever moron did that. Valor was way better, simpler and yeah, more likely that key items could be obtained and upgraded. How to control for ilvl? simple, make upgrades IO dependent like SL did, pretty simple concept, but being RNG gated, nothing fun, clever, rewarding or creative about that. CRESTS SUCK! get rid of them, its flat out id10tic- get a simpler currency
@darenrosier7246
@darenrosier7246 2 ай бұрын
I honestly like affixes like sanguine and bolstering, incorporeal and afflicted have felt like cancer the last two weeks trying to push keys, not having enough people in the part with abilities to handle them or healers struggling with mechanics and unable to handle them, I play a warrior and have felt useless and frustrated
@Anolaana
@Anolaana 2 ай бұрын
I'm pouring one out for y'all warriors there. I'm surprised they didn't give intimidating shout's disorient a bonus against incorps, or intervene against afflicteds. Some individual tuning like that. You guys got shafted the most composition-wise this season with those new affixes. And yeah with ole sanguini, if you're not the tank I had the same problem where you kinda just have to hope and pray they eventually notice lmao. Even if DPS/heals do a knockback on the mobs there's no guarantee they end up at the right positions or the tank doesn't just drag them back inside :(
@Tactyks
@Tactyks 2 ай бұрын
I can see liking sanguine, but man for the life of me I see absolutely no positives to bolstering hahaha.
@Tactyks
@Tactyks 2 ай бұрын
@@Anolaana Intervene removing afflicted is a fantastic idea, would love to see that. For incorp I'd be pretty happy if they moved the solution to Wrecking throw (45s CD) instead of Shattering throw (3min CD), same flavour but they can have it available for every incorp spawn instead of every 4th.
@Linknla
@Linknla 2 ай бұрын
Regarding affixes as a holy priest, afflicted has got to be the most annoying mechanic ever. Additionally, a lot of pugs still operate under the mentality that affixes are the healers responsibility. Meanwhile, in order to keep the group alive, you have to blow all of your healing cool downs on afflicted And use your dispels and then they are down when you need them for an actual dungeon mechanic. I liked a lot of the suggestions for improvements for mythic plus, however, I do disagree with the class balancing and that I feel for the better portion of dragon flight holy priest have been unplayable. It should not take until the end of the third season for a class that is grossly underpowered to receive tuning from the developers.
@Tactyks
@Tactyks 2 ай бұрын
Totally agree that there are definitely still outliers when it comes to class balancing, specs like holy priest and ele shaman are good examples that haven't had the opportunity to shine in M+ at all this expansion, but in general I just meant that compared to previous expansion the tuning has been very good in Dragonflight, despite still having a lot of ways to improve!
@Daniel1985Uk
@Daniel1985Uk 2 ай бұрын
Bro i like your channel, but i doubt Blizzard are changing this unless Thousands upon Thousands of People will Complain, they won't change the game for one or two guys upset about it. It's Unfortunate but i feel the affixes will stay the same even through War Within.@@Tactyks
@Tactyks
@Tactyks 2 ай бұрын
@@Daniel1985Uk That's fair, but in this case I think it's more than just a couple people upset. I saw someone putting together weekly data of M+ runs this season and you can see massive participation drops during bolstering and sanguine weeks as an example, so clearly a lot of players are not happy with those affixes if they're actively avoiding doing M+ during those weeks.
@alihorda
@alihorda 2 ай бұрын
When the affix is more annoying /difficult than the dungeon itself, you know you fucked up the design. In previous season, in uldaman the afflicted affix was horrible because those shits spawned under texture or near walls so you can hardly see. Same thing can happen in another dungeons as well. And don't get me started with narrow /smaller dungeons where affixes even more annoying (sanguine, that root shit etc)
@Tactyks
@Tactyks 2 ай бұрын
Would love to see them experiment and try to make affixes fun instead of annoying or a chore.
@kagekirke9799
@kagekirke9799 2 ай бұрын
Don’t read the new article that just dropped 😂
@Anolaana
@Anolaana 2 ай бұрын
Looks like they're reshuffling the difficulty curve a bit?
@Tactyks
@Tactyks 2 ай бұрын
Hoping this is just the start of changes, I know we're getting a big post on Thursday so maybe there's more S4 stuff there.
@SenpaixSteve
@SenpaixSteve 2 ай бұрын
I hate having to summon ppl. Having to tell ppl to go to the dungeon is annoying af. I get ppl like that classic crap. But wasting hour to get group going was fun in 2003 when i had alot of time to kill.
@Tactyks
@Tactyks 2 ай бұрын
To be fair dungeon portals and the new portal hub are pretty nice for getting to dungeons quickly, it definitely should not take you an hour to travel to a dungeon on retail haha.
@SenpaixSteve
@SenpaixSteve 2 ай бұрын
You think they would use the portals lol.@@TactyksBut wow players are truly unique.
@skinnydippinx
@skinnydippinx 2 ай бұрын
Yea this video aged well😅
@tildn
@tildn 2 ай бұрын
They should start affixes above the max keystone vault reward level, I’m just a weekly vault farmer who does his 20s and wanna chill - so just let the affixes start after 20s and let the guys who actually wanna push high deal with this but don’t lower my fun
@Tactyks
@Tactyks 2 ай бұрын
Looks like they partially took this advice moving forward, the new level 8/9 keys will give myth track vault but have 1 less affix compared to 10s!
@TheAsmodianleader
@TheAsmodianleader 2 ай бұрын
LIke if you tihnk Tacctyks looks like "the Tai Lopez of WoW"
@nonye0
@nonye0 2 ай бұрын
i jsut hope the key will not deplete thats all i ask.
@stephenleaf3848
@stephenleaf3848 2 ай бұрын
Bit of a M+ newbie. But my main complaint is that while trying to find a group I can’t filter for the level I want to look for. If a group declines you, make it so we can’t just refresh and reapply so quickly. Hell if I know who has declined me and who hasn’t. It’s a mad dash to apply for anything you can/want and pray someone takes you within a half an hour of trying to find a group. But also personally I really like cata dungeons. Each pull could be more difficult than the boss itself. Each mob you knew by the time you finished the dungeon for their dangers. I got into a group on my hunter and kept getting yelled at the CC but we got through the dungeon just fine without it. Wasn’t until the next dungeon I learned it was an affix I was suppose to trap. Even without the affix I can still easily go through a dungeon without knowing I *really* need to interrupt that one mob I didn’t know I was suppose to kill first… until later keys. This will most likely be an unpopular opinion. But speed runs to me don’t add to the personal reward of clearing the dungeon. Doing them as quick as people do them just feels a bit dumb. That said I don’t like dungeons taking too much over 30-45mins. I like challenges. But I don’t like feeling rushed.
@Tactyks
@Tactyks 2 ай бұрын
As a tip for the group finder, you can actually type in key ranges to filter for certain levels. For example if you can type "17-20" and only those 4 key levels will show. If you type a single number, say 20, it will show all key level +/- 1 of that level, so 19, 20, and 21. If you really only want key level you can just do "20-20" and it'll only show +20 keys.
@stephenleaf3848
@stephenleaf3848 2 ай бұрын
@@Tactyks would love a more intuitive option for this then! But very happy to learn about this. This needs to be told to more players! 😃
@Tactyks
@Tactyks 2 ай бұрын
@@stephenleaf3848 100%, a clickable icon with syntax (or even just drop down menus like you suggested) would be great.
@tabulaonline
@tabulaonline 2 ай бұрын
You can use a group finder addon that allows to filter dungeons and highlights groups that declined you. It also show party composition if that matters to you.
@stephenleaf3848
@stephenleaf3848 2 ай бұрын
Do you have a recommendation?
@Radja666
@Radja666 2 ай бұрын
7 weeks in a row nothing in the vault and in over 250 timed plus 20 inclusive vault not one item with avoidence, that realy sucks. Like your ideas really-
@Tactyks
@Tactyks 2 ай бұрын
Yep, tertiaries are another thing you could potentially add to the bad luck vendor from the great vault, would make constantly having bad vaults when you're already fully socketed feel not as bad!
@nathanpriestner2690
@nathanpriestner2690 2 ай бұрын
Great Video as always. Heres a few ideas i had: 1. Firstly you can collect up to 3 keys, based on your current score, 1 key up to 2k rating, 2k Achievement unlocks ability to collect a 2nd 3k a 3rd etc, giving you more options of what you want to run. 2. 1 fixed affix 3 random affixes each week, For example this week, Raging and fortified , then your key can have 1 of the following: Incorp, Bursting, Volcanic - this could have a reroll option. Some groups would gravitate to the easiest option im sure, however this would allow groups of friends to play together without thinking, yikes we cant have all 4 of us here else we're missing dispels or cleanses. 3. Mythic + consumable store, You could use older crests that you no longer have use for to purchase mythic + only consumables that give you buffs from classes you havent brought. Ie Scroll of bloodlust, or scroll of arcane intellect, or scroll of battle res etc etc meaning you dont have to bring someone with bloodlust to your party, you can pick the people you would like to invite, not the people you have to. 4. Just like reknown, upon earning the 'Dreaming of XYZ' achievements, gain a buff to crests on all other characters. Could even be a new set of achievements such as earn 500 aspect crests - 100% increase on all other characters. 5. You suggested this but a way of upgrading current hero track gear to myth track, whether its something like a spark of dreams that you can collect 1 a week for and you need 2, or even if you can only do it to 2 items in total, like embelishments, just some way to increase those last few items you're missing. 6. Reset dungeon key, instantly teleports everyone back to the start and refreshes cooldowns incase something goes wrong. rather than the group splitting up, somethings happen as accidents, like dc's or ninja pulls no need to ruin high keys for this.
@EternallyGod
@EternallyGod 2 ай бұрын
Alot of your changes are only for people who play 80 hours a week. All your changes wouldnt get more people playing....more people playing is the goal....lower keys having 1 option? that makes new players quit.....consumable store would be only for people who can play 5 minimum hours a day.....your reknown buff, no one wants to carry your 20th alt or cares about him.
@nathanpriestner2690
@nathanpriestner2690 2 ай бұрын
@@EternallyGod Struggling to see how any of them require 80 hours a week. I got dreaming of Wyrms on my main after about 4 weeks of very casual playing, having to now go back on every single character i make to do 11-15s over and over just to get all the hero track items 4/6 is tedious. being able to complete a run and get 24 crests because ive unlocked it on another character is 100% alt / casual friendly. Multiple keys allows for people to pick the easier dungeons ie catering to people who may struggle with certain keys. Being able to choose affixes, again allows people to pick their favourites. Having access to buffs that allow friends to play with each other without the fear of missing out on key buffs like battle resses and bloodlust is very casual friendly. Blizzard tried to promote the Bring the player not the class for the largest time and the current affixes are the complete opposite.
@EternallyGod
@EternallyGod 2 ай бұрын
@@nathanpriestner2690 What you call casual isnt casual. Casual is when people miss playing in a week....imagine missing multiple weeks in a row! I work month on, month off...so personally if i can get in a couple hours a week i am lucky and right now i dont cause there is no benefit to it. Alts dont need the best gear...Affixes dont matter if you cant find a group. Blizzard promotes nothing but making money, if you wont unsub they dont care what you say.
@fs569
@fs569 2 ай бұрын
About key depletion issue: Simplify the problem. Just let us use flightstones and Crests to improve key level. Say... 100 flightstones and 30 crests. This means that you have to time 2 keys in order to upgrade your own key. If you dont agree, just adjust the price. But all the "energy bar" or "weekly charges" or whatever... you got it in those currencies. Also, it solves the problem of currency inflation. Tons of people are flooded with those currencies. They serve no purpose once you are full hero 6/6. Which is after a month of the patch.
@Anolaana
@Anolaana 2 ай бұрын
This currency-to-upgrade system, would that entirely replace the current clear-to-upgrade system? Seems like it would be a total drag at the start of the season if it's not an optional upgrade path. You'd be dumping so much investment into raising your key level instead.
@fs569
@fs569 2 ай бұрын
@@Anolaana Nono. It would not replace anything. If you time the key, you still get +1 or +2. And if you don't you still get a deplete. But if you want to upgrade it, use crests. At any moment, for any reason. You could upgrade a key to a +42 if you want to spend a lot of currency on it. Its up to you to time it afterwards... :) So early in the season you want to spend currency on gear. And later on on upgrading keys. Or nothing at all. Spend it in Alts. Whatever you want.
@quintit
@quintit 2 ай бұрын
You should be able to reroll your own key once at the end of dungeon panda after you upgrade it
@Tactyks
@Tactyks 2 ай бұрын
That would definitely be nice!
@SaltyKeldion
@SaltyKeldion 2 ай бұрын
On enemy damage and keys, there's no reason Blizzard can't have enemy HP and enemy damage scale independent of each other. Say that for one season, HP rises 10% per level but damage only rises by 8%/level.
@Tactyks
@Tactyks 2 ай бұрын
For sure, it's also a tuning knob they could adjust between seasons based on how the scaling worked in previous ones.
@ohhhbirdy5975
@ohhhbirdy5975 2 ай бұрын
M+ could be so much better but it's just not and I am sick of waiting for it to be. It's almost as if blizzard are being stubborn at this point
@kurupac9129
@kurupac9129 2 ай бұрын
We need the following things: - Everytime u climb IO, u need a reward like PVP . Reward progression is shit in M+ - Take a break in one shot mechanics in EVERY PULL, everything is one shotting on packs and Bosses - We need more cool affixes like reaping, encrypted and many others good designs. Remove sanguine and bolstering. - Key system design, why I need to have reroll my keys to get the key what I want? We should have all keys and adjust the level accordinly that we want so I can practice more the key I want and not spending 2 hours rerolling and lvluping my key to get a possible key. - Buff a little bit IO Points gains, I know it doesn't matter too much but is really sad u time a really hard key and gain disguting 3 points - WE SHOULD NEVER HAVE 6 min+ fights on M+, hello Everbloom! - We need more constant classes adjustments, ONLY VIABLE tank for pugs is VDH, last season was Druid.. Cmon, it's not too hard u press 2 lines of code to put 10% armor, 3% more dmg, 5% dmg reduction That's my thoughts
@Tactyks
@Tactyks 2 ай бұрын
A lot of good points!
@Anolaana
@Anolaana 2 ай бұрын
You do get bonus flightstones when your M+ rating goes up, but it's probably more boring than whatever the PvP reward is. But yeah, even if some mechanics need to be challenging and dangerous, having death/wipe as the only "bad outcome" is kinda silly.
@stokky666
@stokky666 2 ай бұрын
IMO they need to do something with Afflicted tbh. From my and my groups pov, some dungeons or the entire week becomes almost unplayable. I play with a set group of friends and some guildies. We all play our "main" or what we like to play that season/xpack. None of us want to not play what we want to play a class/spec we dont want to play/dont like just because of an affix. In my normal friendgroup I play with we have 1 dispell for afflicted and thats the healer, so its a real kick in the teeth every time its Afflicted. Its fine in a few dungeons, but if they show up during healing checks or where there are other very imprtant dispells afflicted is just so much more punishing than say raging without soothe (New Raging is still bad tho)
@Anolaana
@Anolaana 2 ай бұрын
I personally think incorporeal (CC affix) is way worse. There are plenty of hybrid classes out there, roughly half of them, and as an example shamans trivialize afflicted dispels with automatic poison cleanse totem. That being said, being forced to change up the group comp is always a bummer. One of the reasons I hate incorp is that I have to cast my CC on my main class and 5s once its targetable doesn't always feel like a lot of time. Instead when playing as a monk with an instant CC (paralyze) it's so much easier, and I imagine hunters have the easiest time of all with ice trap. Being pushed into swapping classes on that week is frustrating and limiting.
@stokky666
@stokky666 2 ай бұрын
Yeah, lots of issues with incorporeal aswell for sure. Guess it does not feel as bad for me since I usually have a priest and a hunter in the group and I play warlock myself, so I can do 2 incorporeal solo with Fear and Banish, but yeah, I doesnt really feel great since both are casts aswell. The 5 sec cast is really punishing when you have to move, and for some you cant even sacrefice youself to CC it since I know some CCs are removed on death :/
@Tactyks
@Tactyks 2 ай бұрын
Yeah, allowing every class to interact with every affix is super important imo, it just feels bad to have no agency or not being able to play with a friend because your group really needs a way to handle an affix that week. On top of that I think the punishment for missing incorp/afflicted at the moment is way too high and should probably be brought down a bit.
@marct138
@marct138 2 ай бұрын
Its too much clutter borh graphicwise and all small sources of damage. I wish they would return more to vanilla style. Easy visbility whats going on. Big buttons that does lot of damage. Just looking at the gameplay photage of this video is like wtf is even going on?
@maxmilian3229
@maxmilian3229 2 ай бұрын
Just cap every key at 25. Can't bitch about mechanics and 1-shot abilities if you can't do higher shit. Problem solved.
@mrbigwheel11
@mrbigwheel11 2 ай бұрын
The gear treadmill is the issue such an outdated model. Gear up once then just have fun content for the whole expac. Once you fall behind there is no reason to play then why pay and then un sub. Then why ever start again.
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