The Pokemon Mechanic that Scares Other Games

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n0Rtist

n0Rtist

Күн бұрын

Пікірлер: 734
@n0rtist
@n0rtist 3 ай бұрын
I just wanted to quickly thank all the comments kindly correcting me on the nuances of the mentioned indie games. These were my honest understandings of their respective mechanics when I was coding in my ATP system a few weeks ago; however it turns out there are a few more cases of immunities offered by a few of Coromon's Enhanced Traits and Temtem's 2 Synthesizing traits. Additionally, while not related to immunities, I was made aware that Cassette Beasts do have a damage multiplier in their type matchups and Pokemon's choice specs and scarf were Gen IV additions. While immunities are still rare in these other games as no general type matchup does 0x the damage, I do want to avoid spreading erroneous details in the future. I'll continue to work on my game, and I'll make it clearer that my videos are reflecting my thought process behind the decisions I made for my game. Also, mixing up the titles in the beginning is straight up my mistake; do NOT edit videos at 3AM... Thank you again to everyone for being interested in my works!
@MinaAcerola
@MinaAcerola 3 ай бұрын
For the most part you did fine good video 👌
@fakename3010
@fakename3010 3 ай бұрын
You probably want to pin this comment since I only saw it from scrolling comments. Thanks for being a good person and actively fighting misinforming your viewers!
@Rockleedrunkpunch
@Rockleedrunkpunch 3 ай бұрын
Good luck with your game
@RoninCatholic
@RoninCatholic 3 ай бұрын
Immunities are great and I use them all the time in my non-monster-collecting RPGs. "You can't hypnotize a tree, you can't Earthquake a flying creature, you can't kill undead or demons without holiness, you can't poison a robot"
@Ashou1
@Ashou1 3 ай бұрын
Name of game?
@RK-cj4oc
@RK-cj4oc 3 ай бұрын
What game?
@hello_mr.yomi6627
@hello_mr.yomi6627 3 ай бұрын
There's multiple types of immunities in smt Void- take no damage from an attack Repel: send that attack right back Drain: heal HP off the attack
@dragon1130
@dragon1130 3 ай бұрын
Technically, you can poison a Robot depending on how you interpret it. Rust could be seen as a form of poison for machines (Though technically it's more of a cancer.) Then of course you have computer virus's, that infect/corrupt machines (Which is more in line due to being a sickness similar to how poisons act on the body. That said, typical poison's wouldn't work normally unless you justify it, rust could just be caused from water causing machines to seize up and/or slow their movement, and electricity can cause machines to glitch out, putting them in a corrupted/Virus state.
@jonsnow9541
@jonsnow9541 3 ай бұрын
@@dragon1130I think at that point it stops being “poison” and starts being “corrosive” whether or not “corrosive” is lumped in with “poison” is up to you. that’s just how i would do poison damage on robots or mechanical enemies
@TheSmortPigeon
@TheSmortPigeon 3 ай бұрын
I like how nortist can make an interesting video about his Pokémon project and still manage to teach us about science
@PoinkBut-nm1sh
@PoinkBut-nm1sh 3 ай бұрын
He’s the best teacher in existence
@theominouspigeon
@theominouspigeon 3 ай бұрын
pigeon spotted
@zanderbacon3822
@zanderbacon3822 3 ай бұрын
Matpat moment
@janapavlikova4553
@janapavlikova4553 2 ай бұрын
And game design
@mx.e2176
@mx.e2176 3 ай бұрын
Correction on cassette beasts: effective moves deal 1.25x damage and ineffective moves deal 0.75x, but the buffs/debuffs are much more impactful than the damage modifiers so it’s easy to overlook
@marcoasturias8520
@marcoasturias8520 3 ай бұрын
It feels like nothing, I had no idea about it and finished the game. Honestly, types here need more resistances, it's so easy to trample the whole game with a single boosted Beast glass cannon
@astralguardian5930
@astralguardian5930 3 ай бұрын
I think that's the thing that does make Cassette Beasts more interesting, you mention the damage boost is still there but hearing you say it's just x1.25 and x0.75 just proves more the interesting thing of Cassette Beast matchups more so being like "reactions" of types and interactions. Raw damage isn't always the name of the game, the interactions of buffs/debuffs is what tends to more so determine the fight. (Though I must admit 2 majorly off matchup in Cassette Beasts though, both involving Wind. Fire almost becomes helpless against Wind attribute, since on attack it generates a Wind Wall because of Updraft and on defense Fire gets an attack debuff when hit with Wind. Then there's Wind and Glass, with the Resonance status. A status made almost exclusively for this matchup in which when a Glass monster is hit by Wind it gains a Resonance counter, when 3 Resonance counters are stacked on the Glass monster it is instantly broken/fainted. So it still isn't a perfect system but the more reaction based system does spice it up a bit.)
@jk-nj6yo
@jk-nj6yo 3 ай бұрын
For a second I thought you were talking about pokemon and so I googled it and pokemon go has the same super effective modifiers
@Lusmincrs
@Lusmincrs 3 ай бұрын
Also while an Air Cassette Beast will take damage from the first Fire move its hit with, any future Fire moves will just spawn more walls technically making that Beast immune to Fire moves (if hit consistently)
@jonross1995
@jonross1995 3 ай бұрын
@@astralguardian5930 i got a glass stardigrade recently that i likely wont use mutch due to its wind weakness because all that bulk means nothing against 3 turns against any wind type
@pixelfire86
@pixelfire86 3 ай бұрын
6:31 Choice *band* was added in gen 3, but choice scarf and specs were added in gen 4.
@SakhotGamer
@SakhotGamer 3 ай бұрын
Imagine gen 3 with specs and scarf lol
@handoverthestromboli6715
@handoverthestromboli6715 3 ай бұрын
​​​​​@@SakhotGamerSpecs Sceptile and Scarf Blaziken would follow Banded Aerodactyl's role as a really powerful trio of Physical/Mixed/Special late game cleaners Each of the Hoenn starters would be S tier Gen3 OU threats which would be fun. I doubt many others would give up leftovers recovery but a specs Zapdos sounds scary
@disasterarea9341
@disasterarea9341 3 ай бұрын
@@handoverthestromboli6715 i doubt scept and ken would really be the best users of those (DEFINITELY not S tier), they're just too weak. my first thoughts is maybe scarf would be pretty nutty on heracross, and specs on starmie and zapdos would go hard
@a.j7810
@a.j7810 3 ай бұрын
@@handoverthestromboli6715 Scarf blaziquen sounds awful, even more affected by sand, and very prediction reliant (because the best part of blaziquen its being able to hit with both supereffective special and phisical attacks depending on the enemy). Also, BKC did 2 videos about this btw
@a.j7810
@a.j7810 3 ай бұрын
@@disasterarea9341 Specs probably would need of dug support for dealing with blissey, but yeah. once it is removed it could be pretty powerful on those 2 or in moltres. And alakazam sounds interesting with trick.
@That_OneGuy46
@That_OneGuy46 3 ай бұрын
For anyone who knows what Pokemon Brick Bronze is, the developers made their own monster catching game which does have immunities in it, Loomian Legacy, along with getting boosts from certain attacks, and saving your allies during double battles.
@florantlover5554
@florantlover5554 3 ай бұрын
Plant is immune to Light Moves Light is immune to Spirit Moves Earth(Rock+Ground) is immune to Electric Moves Sponge is an ability that makes you immune to Water Moves Prismatic is an ability that makes you immune to Light Moves Woodsman is an ability that makes you immune to Plant Moves Lightning Rod is an ability that makes you immune to Electric Moves Reflective is an ability that makes you immune + bounce back Light Moves
@kofabillion
@kofabillion 3 ай бұрын
Also Doodle World as well! It seems the Creature-Catching Roblox genre isn’t any of immunities.
@masterofdoots5965
@masterofdoots5965 3 ай бұрын
They said: "If Nintendo gonna DMCA us, we'll make our own game!"
@BoneWalker
@BoneWalker 3 ай бұрын
Wish they hadn't updated babore/boarok. The new models are too fuzzy.
@That_OneGuy46
@That_OneGuy46 3 ай бұрын
@@BoneWalker Yeah, they do look kind of weird, they completely switched up the personality it gives off
@Savariable
@Savariable 3 ай бұрын
2 thinhs 1) cassette beasts DOES actually have type effectiveness increase/decrease damage, just by a small margin (somewhare around 20-30% I forget) 2) cassette beasts does kind of have an immunity. If an air move is hit by a fire move, the air type gets a free wall. And, well, if an air wall is hit by a fire move, the wall gets MORE duration. So while you can hit an air type with 1 fire move, after that they are functionally inmune to fire for as long as the wall lasts Not trying to be rude I just absolutely love the game and wanted to clarify some things-
@panelaela
@panelaela 3 ай бұрын
totally unrelated but omg one night hot springs pfp!!!
@florantlover5554
@florantlover5554 3 ай бұрын
I love casette beast. so happy to see it get mentioned
@kaliworks4374
@kaliworks4374 3 ай бұрын
There's also the Ghost status effect, that is worth mentioning...
@Cas-Se78.97
@Cas-Se78.97 3 ай бұрын
I think it’s worth noting that Pokémon has more immunities than just what was mentioned. Fire/electric/poison types are immune to the related status effects, grass types are immune to powder moves, etc. Those immunities I think actually add more depth than the type-based ones.
@submariNervous
@submariNervous Ай бұрын
NGL I constantly forget about the Type-based status immunities aside from "Poison-can't-be-poisoned" since I've almost never encountered them. 😅
@rooster4011
@rooster4011 Ай бұрын
@@Cas-Se78.97 I always forget dark types ignore prankster that's a crazy one
@noahlake9300
@noahlake9300 Ай бұрын
And Ice can't be frozen and Insomniacs can't sleep and Soundproof is immune to sound based moves and Own Tempo being immune to confused and Oblivious being immune to gender based moves. Pokemon has so many funny and niche immunities.
@PsydeON
@PsydeON 3 ай бұрын
I'm shocked that there even are people who have issues with immunities. They're one of the most interesting mechanics in Pokemon imo
@sarahr.8854
@sarahr.8854 3 ай бұрын
Probably because Pokemon is the only game series where immunities add fun rather than frustration. If my overlevelled Charizard with sunny day and 3 fire moves is walled by a lv 15 Growlithe with flash fire, that's on me for not catching 'em all, and the solution is spending 5 minutes to catch a Pidgeotto. In something like D&D, if an enemy is immune to what I've build around and I've got no other options, I just lose.
@ss3nm0dn4r8
@ss3nm0dn4r8 3 ай бұрын
@@sarahr.8854 if you just lose then either the dm sucks or you're oblivious you're supposed to have alternate ways of approaching it
@RangeCMYK
@RangeCMYK 3 ай бұрын
​@@sarahr.8854Agreed. Tried to Thunderbolt the Ditto and lost? Well, you should have used something else then, what kind of lunatic fights with 24 moves of the same type? But I still think that using choice items should turn any immunities into inefectives. What if your choice specs psychic type gets wrapped by an Alolan Rattata?
@erizoh
@erizoh 2 ай бұрын
​@@RangeCMYKYou switch out. Immuinities are a big part of the competitive scene, partially because of how important chip damage can be, so having a way to halt the opponent's win condition and being able to keep that pokemon healthy prevents powerhouses from rampaging all over. To give an example, before generation 6 the only type that resisted dragon type moves was the steel type, wich is also weak to ground, and almost every dragon type back then (with very few exceptions like Kingdra) had access to earthquake. If you didn't have pokemon like Skarmory or Bronzong, defending against those pokemon was almost impossible, and even then they still dominated online game. The addition of fairy types didn't even make dragons bad; you see the opponent has a fairy, you try to lure it out for the kill, and now your dragon can go back to the good old days of spamming outrage. It becomes a chess game where your opponent can't let you pick up that kill before handling your wincon first, but you neither can recklessly throw it out without disposing of its counter first, wich leads to a very interesting and fun strategic gameplan
@dundee6402
@dundee6402 2 ай бұрын
It does balance the games at least. Otherwise you would just destroy everything with earthquake.
@pyro_the_chaotic38
@pyro_the_chaotic38 3 ай бұрын
9:34 There are immunities in Coromon in the traits, but only in the enhanced traits by not evolving the Coromon
@anasbinmaalik3739
@anasbinmaalik3739 3 ай бұрын
like water cooled++ which makes the user immune to water
@pyro_the_chaotic38
@pyro_the_chaotic38 3 ай бұрын
​@@anasbinmaalik3739 It's a fire immunity
@Radar_of_the_Stars
@Radar_of_the_Stars 3 ай бұрын
I think the type system in Megami Tensei is the most interesting because there are 3 separate types of immunites, Block, Drain, and Repel
@parkershaw3753
@parkershaw3753 3 ай бұрын
I was just thinking about that, like "Man, imagine the mind games there would be in competitive if Absorbtion was more common"
@bvdf84
@bvdf84 3 ай бұрын
And if you trigger one of them, your turn ends instantly and in some games the enemy gets a buff (this is actually the best implantation of affinity systems in a single player game)
@nullpoint3346
@nullpoint3346 3 ай бұрын
@@parkershaw3753 Pokemon does have absorption abilities, and they did in-fact take complete control over short periods of the competitive scene.
@SilentEchoKatt
@SilentEchoKatt 3 ай бұрын
To be fair SMT actually came b4 pokemon so pokemon could have gotten inspiration from that but as time went on thought maybe not. I mean to be honest feels like SMT going in a similar direction only to also back pedal hard alot too. I mean honestly if u wanna talk immunity look at the final magatama for SMT3 Nocturne. U just Null everything other than almighty and gun and gun didn't exist I'm that game. So unless u get hit by almighty ur safe and nothing can hurt you. Kinda busted, except u still can die to End game bosses since they spam almighty moves XD
@bonkerswonkers22323
@bonkerswonkers22323 3 ай бұрын
@@nullpoint3346storm drain storm drain storm drain storm drain lightning rod lightning rod lightning rod lightning rod
@this_commenter_had_a_stroke
@this_commenter_had_a_stroke 3 ай бұрын
If you add random critical hits, an option could be that a critical hit bypasses immunities and deals normal damage, that way you could still have a rechargable mana system.
@Midnight.Scythe
@Midnight.Scythe 3 ай бұрын
6:44 the thing about this is that, pokemon is very strategic. Battles often require risky plays where there are wins and losses
@a_rat_named_mouse
@a_rat_named_mouse 3 ай бұрын
In casual play, it boils down to whether or not you have an even remotely balanced team. You'd need to be actively trying to handicap yourself in order to soft-lock yourself as is described in this video. And even then, you couls just restart from your last save, or just lose the battle and restart form the PC. This is NOT soft-locking. For competitive, immunities are an invaluable tool to take advantage of and take into consideration. If you fail to learn and exploit such mechanics, maybe conpetitive just ain't for you.
@Antifrost
@Antifrost 3 ай бұрын
@@a_rat_named_mouse I'm guessing they meant to say "forced loss" rather than "softlock", since the player always has the option to remove a Choice item after the battle if it's causing them trouble. They do address that Choice items are valued in competitive play, so I think the point was more for demonstrative purposes rather than to say it was some sort of major issue.
@a_rat_named_mouse
@a_rat_named_mouse 3 ай бұрын
@@Antifrost Define "forced loss". Is it a "forced loss" if I am playing Rock-Paper-Scissors and continue to lose because I refuse to use anythijg other than Rock? Is it a "forced loss" if I repeatedly try to use blitzkrieg tactics on a map with wide, open areas and lots of snipers? Is it a "forced loss" if I play as the slowest car and refuse to use pick-up items and don't win? Even if it is a "forced loss", is it "wrong"? If I make bad plays, or outright stupid decisions, should it not be harder to win? Should I be surprised that the same tactic isn't working over and over again, or should I have expected it? I do not like this line of thinking in the slightest, as it almost implies any form of playing the game should always be enough to get the same results as any of method. In reality, you are rewarded for being smart and good, and you are punished for being dumb and bad. And I feel that is how it should be.
@Antifrost
@Antifrost 3 ай бұрын
@@a_rat_named_mouse I don't think those examples are quite as comparable, but even so I think you're taking something from this video that wasn't stated (or at least not intentionally). I'm not the one who made it so granted I'm assuming as well, but I'm fairly certain they're presenting that situation as a thing that could happen with the mechanics at play. While they're somewhat pejorative about it, if they were so against immunities, they wouldn't have included the section talking about their benefits to gameplay or be including the mechanic in their own game.
@essurio
@essurio 3 ай бұрын
I'm also working on a pokémon-like game (although I'm much earlier in the creative process than you, and I started because I saw your project, so thanks!) and I feel like immunities are a very fun mechanic overall. Having to play around not being able to do damage at all in certain circumstances can lead to very creative thinking in my opinion, so I'll be keeping them, although I'll have very few in types, and more in abilities.
@dubachatron4094
@dubachatron4094 13 күн бұрын
How is the game coming along?
@xamadfp
@xamadfp 3 ай бұрын
8:52 "Even the most punishing FromSoft boss could let you deal _some_ damage." Yhorm the Giant's 100% fire absorption says hi. ...or it would, if he didn't just hand you his weakness in the Storm Ruler...
@1stCallipostle
@1stCallipostle 3 ай бұрын
He's not a boss, he's a peg in square hole puzzle
@ultimaxkom8728
@ultimaxkom8728 3 ай бұрын
_"That's right, the square hole"_
@nickdejager8873
@nickdejager8873 3 ай бұрын
I was coming here to say this. There are more than a few FromSoft bosses that are immune to Fire or Poison. Just check the challenger runner community.
@gabrielox5110
@gabrielox5110 3 ай бұрын
The intro of the video made me think you where going to talk about the EV's mechanic XD
@greenapple9477
@greenapple9477 3 ай бұрын
Dear god, god forbid that mechanic being in other monster tamers. That's seriously for the competitive players.
@PlumSmug
@PlumSmug 3 ай бұрын
@@greenapple9477 us competitive players hate it too. grinding for that shit is fucking horrible.
@imstupid7614
@imstupid7614 3 ай бұрын
EVs are one thing but IVs are completely and utterly pointless tbh
@colinpeters9237
@colinpeters9237 2 ай бұрын
5:10 was such a good joke. I can’t even be mad.
@lunar9342
@lunar9342 3 ай бұрын
What if ATP is a resource you can choose to regen in battle? Make it so that players have some sort of sub-action for items that, when not being used for buffing/healing items, it can be used to regenerate ATP, or can be ignored. Call it a 'Tamer/Trainer Action"
@Doddleproductions
@Doddleproductions 3 ай бұрын
You got a pretty cool video art style chum! Keep up the good work!
@petelee2477
@petelee2477 3 ай бұрын
13:40 Don't forget about the abilities that ignore other abilities such as mold breaker.
@frantisekvrana3902
@frantisekvrana3902 3 ай бұрын
And abilities or attacks that let you ignore immunities. Scrappy lets you hit ghosts with any attack. Smackdown removes the Flying type from an opponent. Roost removes the Flying type from yourself.
@turkoositerapsidi
@turkoositerapsidi 3 ай бұрын
12:33 Weezing Koffing signature ability neutralising gas is shown tho. This was from the Galar games pre release trailer, right?
@Hyper_Drud
@Hyper_Drud 3 ай бұрын
@@frantisekvrana3902heck, Thousand Arrows is a ground type move that not only hits flying types it removes their ground immunity like Smack Down.
@PlumSmug
@PlumSmug 3 ай бұрын
The issue is most of these abilities just arent good. like the only Okay pokemon that have any ability like this, are Teal Mask ogerpon which never gets value from its mold breaker and is honestly just a tera sink for the speed it gets from embody aspect (teal) and UrsalunaBM with minds eye which it does get value from, but it really doesn't *need* it and would honestly be more balanced without it.
@PlumSmug
@PlumSmug 3 ай бұрын
@@Hyper_Drud Issue is that thousand Arrows is a signature move on an UBER pokemon that's almost never in any games so its not in Smogon or VGC, and Smack down is just really bad.
@ByWho-js5bq
@ByWho-js5bq 3 ай бұрын
It would be funny for my Stema to be out of energy and short of breath during a hectic fight, and the pain from the lactic acids being produced kills it
@0chiba
@0chiba 3 ай бұрын
I'm pretty sure a soft-lock is being unable to progress in a game. You cannot 'soft-lock' against a friend or in a pvp battle as it does not lock you out of progressing in the game.
@felipecastanha9161
@felipecastanha9161 3 ай бұрын
That's a hard lock
@0chiba
@0chiba 3 ай бұрын
@felipecastanha9161 A soft-lock can lead to a hard-lock. If you save the game while in a situation in which you can not make progress in a game, the soft-lock becomes a hard-lock. A soft-lock is being unable to make any progress in a game, and a hard-lock is saving the game while it's soft-locked.
@byeguyssry
@byeguyssry 3 ай бұрын
Neither of these can ever be a hard lock. A hard lock is a state where the game is unable to receive any inputs whatsoever, almost always because the game has crashed or froze. Hence why it's a "hard" lock: you can't use any inputs to even begin to attempt to get out of the situation. Technically, even if you are stuck in an area where your character can't move at all, with something blocking the left, right, top, and bottom tiles, if your character can turn, if you can open your Bag, if you can save your game, then you can still do *something*. Soft locks allow you to make inputs, just that you are completely unable to progress
@0chiba
@0chiba 3 ай бұрын
@byeguyssry You are correct. I really should have looked up the information before I posted.
@Mimiyan_or_Pikapikafan
@Mimiyan_or_Pikapikafan 2 ай бұрын
KZbin's preview for next video shortened the title to "The Pokemon Mechanic"
@beresfordcrowder9511
@beresfordcrowder9511 Ай бұрын
So glad for the ATP reference, I saw it immediately and came straight to the comments to see if anyone else noticed it before you referenced it 😅
@celarts5752
@celarts5752 3 ай бұрын
Psst hey you switched around the Coromon and Cassette Beasts titles at 0:21
@gtsogkas322
@gtsogkas322 3 ай бұрын
In my opinion, you shouldn't use an energy based system for moves. My main problem is that such systems only really favor bulky creatures. Example: Imagine your Blaziken uses Close Combat and I switch in Toxapex, in a game with PP this means very little as you can still use 7 more no problem, and you most likely won't even need them all. But, in game with energy, Blaziken has just been set back by quite a bit. Now it can use very few of all its moves and the option of recharging its energy through a move/item is too risky, as losing a turn doing nothing while being so frail could very much mean its end, but the same problem doesn't apply to Toxapex, as its bulk allows it to take multiple hits with no problem while still being able to do progress to your team with status or other similar effects. Also another problem, though this one is more of my opinion, it can downgrade the difficulty in some in game areas. For example, in Pokemon there are a few "gaunlet" areas where you have to fight trainers back to back, thus making your PP a very important resource that you must manage. This in turn makes it feel like your moves are more important and playing well is more rewarding, while making things like immunities and misses less frustating for the player, which in an energy system would send the player back even further.
@costby1105
@costby1105 3 ай бұрын
A good example of MP leading to longer battles is Final Fantasy 1 on the NES and Playstation and the Pixel Remaster kinda vs Final Fantasy I on the GBA, PSP, IOS, Android and 3DS. In older versions of Final Fantasy I with Spell slots you couldn't spam your highest level spells you'd run out and have to rely on lower levels spell and while there are great spells like Haste and Temper for Black Magic and Protect for White Magic. White Mages couldn't always rely on casting Healga to restore your party's HP against AOE attacks, reducing the Physical Damage the party takes with Protera or constantly reviving teamates with Life or Full-Life. Black mages couldn't rely on pasting every random encounter with their strongest Spells. There were equipment that when used casted mostly mid level spells to help out however. The GBA and all version up until the Pixel Remaster swapped the Spell Slot system for MP in addition to adding items like Ethers(MP Restorative), Elixirs(HP and MP Restoritive), High Potions(Stronger HP Restorative) and Pheonix Downs(Revival) and some stronger spellcasting equipment. This makes dugeons in general vastly easier but in return bossed had their HP cranked way up. The Final Boss in the NES version only had 2000 HP(4000 HP on Playstation) and it isn't that hard for a party to paste in a few turns baring a poor run in the final dungeon. The final boss on the all version after wards has 20000 HP with only intended postgame dungeon Bosses having Higher stats. It can drag on long enough that the final boss can actually potentially reach Curaja on its spell list for a full heal something that was unlikely to happen if you were playing normally on earlier versions. It also leads to bit of Mismatch in intended capabilities on the Pixel Remaster version as that one keeps the higher stats on bosses but brings back spell slots.
@quorryraphael9980
@quorryraphael9980 3 ай бұрын
Bulky creatures in pokemon aren't even good unless they can recover HP or do a lot of damage
@quorryraphael9980
@quorryraphael9980 3 ай бұрын
Like, oh no it would be bad for nuke monsters. That's not inherently bad. Nuke monsters having a limit to how often they can nuke you in a row is a balancing factor, actually
@cinnamonsugarcourtney6073
@cinnamonsugarcourtney6073 3 ай бұрын
omg atp for action points is so clever :3 love the stem stuff
@MiketheVGCPlayer
@MiketheVGCPlayer 3 ай бұрын
While yes, some abilities allow for the Pokémon to be immune, for example levitate, there are also some abilities that negate immunities, such as scrappy.
@flikkie72
@flikkie72 3 ай бұрын
I'm in love with how you combine a video essay about monster collector tropes with science and some of your own design. It feels like you have such an inquisitive mind and passion for the topic! You maybe just need a couple people with dev experience to take some of the practical load off while you can remain focused on the creative part. Anyway, keep it up!
@megamix5403
@megamix5403 3 ай бұрын
I like the drawings in your video. They're cute. :) and I agree. Immunities add more strategy to the game. As annoying as Electric type immunity to Ground types is, it makes sense. Even when dealing with electrical circuits, the ground exists to make sure you don't get shocked. #TheMoreYouKnow
@RGC_animation
@RGC_animation 3 ай бұрын
Tera-Electric Type Shedinja with Air Balloon: It's my time to shine!
@bomberBrandon
@bomberBrandon 3 ай бұрын
Pokémon Conquest has immunities.
@vanesslifeygo
@vanesslifeygo 3 ай бұрын
Oh right! There's more than just Pokemon Ranger.
@lukchem
@lukchem Ай бұрын
In Honkai: Star Rail there is no direct immunity against attack types only resistances but enemies can be immune to a specific debuff. In HSR every type has a debuff that this type can apply like Fire = Burning; Physical = Bleeding and Ice = Frozen and so on, so fire enemies can be immune against burning and ice enemies immune against frozen.
@TheGoldenPhoenix-nm8qe
@TheGoldenPhoenix-nm8qe 17 күн бұрын
I made a simple Damage Type table for a game project that I have been working on for years. Physical, Magical, Weapons, Lightning, Water, Fire, Ice, Light, and Dark. While Physical, Magical, and Weapon are not really Damage Types, they are still important. As some Creatures are resistant, weak, or immune to them. Weapons is being used as an umbrella for a large list of Weapon Types that the Player can get. Light and Dark are treated like a force that affects the Soul of creatures, thus, Robots are naturally immune. Lightning, Water, Fire, and Ice are what can be called, The Elements. Lightning beats Water, Water beats Fire, and Fire and Ice cancels each other. I know that Lightning is powerful but I do plan on expanding this table to have more Elements, but it makes a good starting point.
@TooFarGone-g5c
@TooFarGone-g5c 3 ай бұрын
2:50 didn’t even realize it was RT’s footage until his voice!
@nullpoint3346
@nullpoint3346 3 ай бұрын
A suggestion: ATP should probably act more like Hearthstone's mana system, except instead of the increase over time, you can shift the available amount with abilities, items, and moves that replicate or reference the effects of other bio-chemical energy systems, since almost all of them funnel down to and up from ATP.
@ripleyandweeds1288
@ripleyandweeds1288 3 ай бұрын
5:50 Its funny that Fairy was made to counter the 'overpowered' Dragon type--which hot take really wasn't that overpowered, given that it was super effective against itself, or had a secondary typing that wasn't weakened by dragon's four resistances, especially dragon types that were also ground, grass, or flying, meaning that in competative play you still had pretty good ways to counter them; and in casual play dragon types were almost always end-game pokemon--by being an _actually_ overpowered type with two weaknesses, with the poison weakness being negated by the fact a good third of the fairy type roster are also either dual psychic or steel typing; which resist and are immune to poison respectively. And by funny I mean its absolutely infuriating.
@tcideh4929
@tcideh4929 3 ай бұрын
I hate the fairy type so much.
@usernametaken017
@usernametaken017 3 ай бұрын
Dragon types in gen 5 were a fucking problem. Fairy types are also a problem but not to the same "gen 1 psychic/normal" degree that dragons were
@tcideh4929
@tcideh4929 3 ай бұрын
@@usernametaken017 comparing dragon types in gen 5 with gen 1 psychic is laughable. If they had simply buffed Ice types like they did in Gen 9 in Gen 6 it would have brought far more balance to the game then introducing fairy as a new type.
@frantisekvrana3902
@frantisekvrana3902 3 ай бұрын
Dragons were only weak to two types. Ice and Dragon. They were only strong against one type. Dragon. And in Gen 1, there was just one Dragon type move. Dragon Rage, which always dealt 40 damage, regardless of resistances. So really, Dragons were weak only to Ice, and strong against nothing in Gen 1. Dragon type was resistant to Starter Types and Electric. So dragon was really a defensive type, before Steel was introduced to replace it. With Fairy, I don't get it. I think Fairy should be not very effective against Dragons, and ineffective against steel. But dragon should be not very effective against fairy. Incompatible magic.
@turkoositerapsidi
@turkoositerapsidi 3 ай бұрын
Pokémon could buff ice and psychic resist fairy maybe, it was useful to have the type of fairy added so certain pokémon like spiritomb got a weakness. Also clefairy was finally a fairy.
@djmcbratney
@djmcbratney 3 ай бұрын
"ATP" is a perfect and adorable name for an attack point pool and I hope you keep it, even if officially it just stands for ATtack Points or something.
@GroundedAura
@GroundedAura 3 ай бұрын
13:19 - Temtem has 2 traits like this: Water Synthesizer and Electric Synthesize. They make the holder immune to the type and restore HP equal to the amount of damage they would have taken. 16:07 - Temtem has something similar to this. Temtem can use their HP to perform techniques if they don't have enough STA (Stamina) to do it, 2-5 HP per STA point missing depending on the Tem's level. However, the Temtem becomes overexerted for the next turn meaning they can't use any technique until the turn after being overexerted. Some traits utilize this overexertion mechanic too.
@anula7694
@anula7694 3 ай бұрын
What's your rank in TemTem
@GroundedAura
@GroundedAura 3 ай бұрын
@@anula7694 If you're talking about competitive rank, I don't play competitive Temtem.
@anula7694
@anula7694 3 ай бұрын
@@GroundedAura oh I see
@ryan74458
@ryan74458 2 ай бұрын
I wanted to add that temtem has a few more immunities in the form of restoring hp when hit with certain types. There's three different traits that do this for water, electric, and toxic types techniques.
@epicantonio08
@epicantonio08 3 ай бұрын
An example of such a system that I can remember is in a roblox game called "Loomain Legacy", it still has immunities but it also has an energy system. The interesting thing is that this energy is still always renewable with "wait" and "rest", which are two options that you ALWAYS have regardless of build as they don't count as a equip able move. However if you lack the energy to use a move the game will ask you if you want to use it still and you accept, the loomain will essentially use struggle (although it is not named in-game)! This allows for an anti-softlock that actually can be accessed way faster than exhausting PP.
@legitimatefbr9714
@legitimatefbr9714 3 ай бұрын
Loomian Legacy has been covered on this channel in a video about weather in creature collectors
@josiahranck25
@josiahranck25 3 ай бұрын
Omg your idea for tp is SO COOL it works so well it gets rid of the issue of boringly being no longer able to use moves and makes it way more exicting I can just imagine bein at low hp and havin to decide if I should risk using a move or switching out!
@theprismaticsystem2833
@theprismaticsystem2833 2 ай бұрын
6:30 gen 3 only had choice band, the others were added in gen 4 to expand on the choice band.
@GeorgeDCowley
@GeorgeDCowley 3 ай бұрын
4:55 Reminds me of a Magical Camp area. 15:00 To be fair, it is possible to replenish power points, especially with Recycle. Also worth mentioning that Struggle bypasses almost everything.
@laravioliiii2832
@laravioliiii2832 3 ай бұрын
I love how SMT Does it, where there are 5 major types (6 if you count Neutral, 7 if you count Critical, 8 if you count dodging) of affinities, which also correlate with the Press Turn System. Criticals and Weak, which give you an additional turn (But can't be stacked), Neutral and Resist, which only waste 1 turn, Dodging and Null, which waste 2 turns, and finally, Reflect and Absorb, which wastes the entire turn. Like, your turn just ends right there. And there is no type chart, every Creature has their own unique Affinities, so a Goddess who gave birth in a burning building absorbs Fire attacks, or an Angel who almost fell into the temptation of Satan is weak to Dark attacks.
@Rabid_Savage
@Rabid_Savage 3 ай бұрын
There’s this action monster tamer called Kindred Fates, and the way they do it is instead of doing elemental bonuses, the types attacks have playstyle advantages, for example: Fire: zoner/range Water: combo/flow Plant: token/minion The range and aoe could take care of the minions more easily, the combo and flow style makes it harder for the fire zoner, and the minions could become too much for the water user to just combo
@The7thLysineinyourDNA
@The7thLysineinyourDNA 3 ай бұрын
I just realized Steel/Ghost has 3 immunities in pokemon: Poison, Fighting and Normal.
@garg4531
@garg4531 3 ай бұрын
Forgot to say this when the vid came out, but I remember early on I only taught my pokemon stab moves, which meant that whenever I went surfing in pokemon black, my level 100 samurott was *incapable* of harming any level 5+ frillish I encountered if they had water absorb
@gigaus0
@gigaus0 2 ай бұрын
Now imagine the games where some elements actually *heal* you or the enemy rather than deal no damage.
@ehx3419
@ehx3419 Ай бұрын
Based on Sagitinol's shape, I was thinking it was gonna be a bacteriophage.
@SussySpark
@SussySpark 3 ай бұрын
“From 2016-“ !! “…” “Sorry, I- need a moment.”
@Seblak
@Seblak 2 ай бұрын
On the subject of ATP, you can always make it so the ATP recharges every 2 or 3 turns, thus staying true to how it works IRL. Also, maybe add things like altered stats that lowers the ATP every turn or stops it from recharging? Or adding a way to spend ATP faster like if you use a method like PLA where a "Charged" attack spends more ATP to do more damage or another benefit (This could also make a "Gonna spend my ATP so i can start using my HP to attack" strategy in case of inmunity softlock, or just a teambuild focused on self-HP loss) I just thought about that while watching. I truly began to appreciate this mechanic while playing hardmode romhacks like Pokemon Radical Red. Switching safely is one of the key aspects in winning a lot of these fights.
@MariWakocha
@MariWakocha 2 ай бұрын
This is interesting because I'm working out a creature collector game in my head and an idea I had for my version of the ghost type is that they should be immune to all physical attacks dealt by non-ghosts. At least if their first type is Ghost.
@PsychicStoryteller
@PsychicStoryteller 3 ай бұрын
I like Fossil Fighters' idea for PP/MP. In that game, you gain FP on your turn, and FP is a shared resource between all your creatures. If a creature dies, its controller gains a bunch of FP back. I think it's nice to keep combat flowing and make it fun.
@glitch1906
@glitch1906 3 ай бұрын
What I would like to see in your game is a creature that works with the study of pressure and explosives because they go under the t in stem
@Mistersleep08
@Mistersleep08 3 ай бұрын
Norist: (talks about immunities) Masakados magatama and demi-fiend essence: allow us to introduce ourselves.
@mettatonex7221
@mettatonex7221 3 ай бұрын
I never noticed how hesitant RPGs were for implementing immunities. I suppose that makes the fact that Persona games have three different variants of immunities for both Personas and Shadows that much funnier.
@implozia1360
@implozia1360 2 ай бұрын
Fun fact on the TemTems presented with Immunity: Scarawatt is the earliest you encounter out of all three (was a staple on my team for most of the playthrough), however! Scarawatt evolves and loses Immunity with Scaravolt, and unfortunately, Scaravolt's Half Full ability is so bad, I actively tried to catch another Scarawatt with Strong Liver instead. (Once a Tem evolves, their Ability does too!) Shuine doesn't evolve, is rare and is found roughly mid-game, and Broccorc is a mid-evo of a 3 tier line found only right before the end game. This ability is so rare, only one Tem keeps it!
@francofernandes2006
@francofernandes2006 3 күн бұрын
There's two things I don't like about Immunities: - The immunity between Ghost and Fighting should go both ways, like it does for Normal. The reasoning behind the immunity is the same, so it should work the same - Fairy being immune to Dragon is exclusively there for Out-of-Universe reasons, so it feels slapped on instead of logical like most Type matchups (most).
@rodrixam
@rodrixam 20 күн бұрын
cool analysis bro hope your game comes awesome. You remember me how I wanted to make a pokemon like game in school too lolz. Also that origin for your mon at the end was so nerd haha love it
@gossiperzoroark9629
@gossiperzoroark9629 2 ай бұрын
Pokémon has some really weird interesting interactions with types Like how Grass type is immune to spore or powder moves Or if you use a fire type move, it ends the freeze status, same with hitting a frozen pokemon with a fire move (or a move associated with “hot” like scald)
@leopardbunny
@leopardbunny 3 ай бұрын
Worth noting that weaknesses and resistances in Cassette Beasts DO increase/decrease damage, but by a rather small amount.
@robynmarthabridson
@robynmarthabridson 3 ай бұрын
0:22 you might have accidentally swapped the cassette beast gameplay and the coromon gameplay
@gamersgamestorm8291
@gamersgamestorm8291 2 ай бұрын
I have an idea for Sagitinole’s ability It gains an immunity to super effective damage dealt against it (meaning if it takes super effective damage, it becomes immune to that type after being hit), but the previous immunity from that ability becomes a super effective weakness.
@MrGchrome
@MrGchrome Ай бұрын
I ran into one of the worst places with this. I had one electrical Pokémon and they were my last Pokémon with no revives. I was trying to make it to town. Somebody stopped me with a ground type. They got paralyzed for hitting me but not downing me. This made the longest single Pokémon battle of my life
@panavgaming1050
@panavgaming1050 3 ай бұрын
I have another idea there can be a special move that can be used by everyone called final solution or something else which is basically struggle but it can only be if you have depleted your mana and not damage the enemy
@chezburgerE
@chezburgerE 2 ай бұрын
As a competitive pokemon-er, I can confirm Shedinja has infinite counters. Entry hazards Will O' Wisp Toxic Any confusing move Mold breaker Neutralizing Gas. Type changing moves Moves that ignore abilities.
@Dannnneh
@Dannnneh 3 ай бұрын
I'm not a Pokémon enthusiast, but definitely very interested in game design. I'm a fan of type-systems and their interactions. This was interesting and well presented, like the distinction between action resources.
@JGTtoday
@JGTtoday 3 ай бұрын
Grounds types have it rough. Air baloon, levitate, the flying type, earth eater
@Dooooootttttt
@Dooooootttttt 3 ай бұрын
The thumbnail looks so cool
@emberguard5009
@emberguard5009 15 күн бұрын
It's worth noting Mystery Dungeon only has 2 pokemon for you to utilize in the majority of your gameplay **AND** you have to survive 10-15 floors for the bulk of the main gameplay **AND** if ONE of your two pokemon faint you automatically lose **AND** if you encounter a monster house you can get something like 10 or 15 opponents in that one room (forget the exact amount), and then you still have your normal amount of opponents for that floor. Sometimes I've gotten 3 monster houses in a row. Main game on the other hand gives you 6 pokemon to work with and allows all of them to faint before you lose. So it doesn't matter if you hit an immunity or bad matchup, you still have another 5 pokemon to get you out of it. Mystery Dungeon does have some immunities, they're just toned down compared to the main game. If you put a immunity that's too harsh into Mystery Dungeon you're asking the player to solo it with one pokemon while still keeping the second pokemon out of striking distance of other opponents, and there's just no way you can achieve that. You NEED both pokemon capable of doing something in Mystery Dungeon during the main storyline. For the most part the immunities in Mystery Dungeon are more ghosts hiding in walls, or opponents striking from an angle if you don't have a move that cuts corners. Things that you can work around by simply running away long enough to draw out the opponent. Or Flash Fire absorbing fire type moves (and whatever the water equivalent was for water moves) you still have your regular attack no matter what. Once you've finished the Mystery Dungeon storyline it's less of an issue as then you've leveled up more and can have 4 pokemon. If they were to put in harsher immunities into Mystery Dungeon they'd need to scale back the difficulty for everything else.
@Enja_Near
@Enja_Near Ай бұрын
Additional pokemon immunities: Electric types cant get paralyzed by electric type moves, or the ability static shock. Poison and steel types can't be poisoned. Fire types can't be burned. Grass types can't be hit by grass type status moves (including leech seed) as well as an immunity to the ability effect spore. Dark types are immune to the prankster ability. Ice types can't be frozen. There is a smorgasboard of abilities that grant immunities as well.
@UniversalSketch
@UniversalSketch 3 ай бұрын
after all that immunity talk I thought you where going to make that metal guy at the end heal if hit with a hot attack
@vendepapas_7267
@vendepapas_7267 3 ай бұрын
5:15 did he just mention the way to get out of a ghost-normal softlock?
@JonFroboy
@JonFroboy 3 ай бұрын
your lesson on immunities being a good thing is EXACTLY why i use Nidoking against Koga in Heart Gold, its kinda nice being able to leave the battle and none of my other Pokemon are poisoned
@PokeJminer9004
@PokeJminer9004 3 ай бұрын
If I remember right, casset beasts does have somewhere of a immunity move that applies a ghostly status to the user for a couple turns, during which they can’t be hit at all by damaging moves, but status moves will effect them. After the ghostly status runs out, whoever had the ghostly effect immediately has their hp brought to 0.
@azurethecobalt
@azurethecobalt 3 ай бұрын
Man, you inspire me to try my hand with a game project based around a fun topic and beloved game but with all my drawing and lack of coding I don't know if I can lift off the concept phase.😅
@brromo
@brromo 3 ай бұрын
12:50 *Technically* Levitate isn't an Immunity ability in the same way, say Water Absorb or Flash Fire are; *Technically* it applies the Raised condition, & said condition makes you immune to Ground type moves, Terrain effects, & non-typed hazards (The same is true of Flying's Ground immunity; See the interaction with Gravity)
@a_rat_named_mouse
@a_rat_named_mouse 3 ай бұрын
More interestingly, the "Raised" condition isn't simply removed. Gravity (and Smack Down/Thousand Arrows) inflicts the "Grounded" status. This status specifically removes the immunities of Levitate and the Flying-type. This is noteworthy as "Grounded" does not remove Shedinja's immunity to Ground, nor does it disable Orthworm's "Earth Eater" ability (which causes it to heal whenbhit by Ground moves).
@haruhisuzumiya6650
@haruhisuzumiya6650 3 ай бұрын
Ground - electric Ghost - normal Ghost - fighting Ground - flying Psychic - Dark Fairy - Dragon Steel - poison
@kidtruck9157
@kidtruck9157 10 күн бұрын
Personally, I've always felt immunities help with strategy. Especially because swapping is such a rare occurrence for npcs.
@yorikolafurra6362
@yorikolafurra6362 3 ай бұрын
Hey, i want to add something about Cassette Beasts take on inmunities and abilities In the game the moves are called stickers and apart from attack and buff there are ones called passive, which acts as abilities, a beast can have any or multiple passive stickers, there are two stickers in particular i want to mention, one that makes you a ghost, completely inmune but after three turns the beasts faints and a passive one that makes you able to hit those ghosts beasts Also in the game is really common to just change type, so i think a type that is inmune to another wouldn't be that big deal
@thereisolnlychange
@thereisolnlychange 29 күн бұрын
Hey this just a suggestion if you are worried about ATP rolling into HP being a little too much. You could do make it so ATP can recharge at a set rate, potential related to level to reflect a stema's growth in their abilities. And still have it dip into HP as a way to show the Stema is exerting itself in exhaustion. Just a random suggestion feel free to yoink.
@maxnum1sgameclub263
@maxnum1sgameclub263 3 ай бұрын
Remembers hacked sturdy shedninja….. ptsd returns. Edit: for the zodiac beasts you could do a post game chapter. A smaller game chapter after the main on like most polemon games do these days.
@PJutch
@PJutch 3 ай бұрын
Random computer science based ideas: O-notation family. Something like O(log n), O(n), O(n^2) in which O(log n) decreases defence but increases speed, O(n) stames the same, O(n^2) increases defence but decreases speed. Or to be closer to the concept make O(n) move/ability give itslef stat boosts, O(n^2) give itself a stacking effect that gives stat boost every few turns, O(2^n) give itself a stacking effect that gives stat boost and doubles itself every few turns. Maybe add something to show that low asymptote means faster on very big inputs, not necessary on small inputs. Recursion mon. Something crazy like recursive substitutes? Maybe each substitute has less hp or after spawning enough you reach recursion depth limit, lose all substitutes and do some damage to the opponent. Alternatively, make mutual recursion mon that becomes stronger when you switch it with another mon a lot. Compilatiin phases family. Lexer - parser - optimizer - code generator? It is probably too much and one should be removed. They can have different types like electricity/geo (lexer does ground work) - electricity/grass (parser builds parse tree) - electricity/fairy (optimizers are a bit magic))) - electricity/steel (because code generation is close to hardware). Their abilities/moves are probably focused on something like lowering enemy defence for frontend, buffing its attack/speed for optimizer and dealing damage for code generator.
@Ratstail91
@Ratstail91 3 ай бұрын
I made a game with 10 types, and no immumities... I didn't realize I was doing that though, I had planned to allow for balancing the type chart over time.
@theyusane668
@theyusane668 5 күн бұрын
To be fair, pokemon has 18 types. While most other games of this genre (from what i’ve seen) only have 8 at most. So they need something other than “this is weak to that” or “that is resisted by this”
@nicolapodgornik6644
@nicolapodgornik6644 3 ай бұрын
Choice specs and scarf were introduced in gen4, band in gen3
@whyinotmyrlaccount
@whyinotmyrlaccount Ай бұрын
I feel like the perfect game to clone Pokemon is actually a roblox game called Loomian Legacy. Having Identical types, identical abilities, but having a mana pool that ALSO has a struggle feature. You CAN regenerate EP as they call it, but it uses a move, and only regens a set amount. Rest and Wait make it so you can sit out moves too. It has the same idea as "I have enough EP to beat him with my moves" but also gives the "Okay, I don't have enough EP, if I rest now, I'm done for". And of you don't have enough EP, you'll also struggle, but instead of 100% chance to damage, LL's struggle is chance. Meaning struggle isn't fool proof, and it has 100% chance to recoil. It also gives items that gives EP during the match, but it's usually (Like with the Kabunga Coffee) every 2 - 3 moves.
@servantofYeshua12
@servantofYeshua12 6 күн бұрын
Flail doesnt miss.. in fact.. it bypasses dode and scapegoat.. so it has 101% accuracy
@aricheec7722
@aricheec7722 3 ай бұрын
This vid was super good and your game looks fun and original-- Subbed so it stays on my radar!
@alfredoheights
@alfredoheights 3 ай бұрын
Did you draw all of the cartoony Pokemon pictures you used throughout the video? I love their style, they look great.
@Shamazya
@Shamazya 3 ай бұрын
Sagitinol's concept is cool but also horrifying. Imagine this thing just coming out of a pipe or something!
@user-jk2vd3pu1v
@user-jk2vd3pu1v 2 ай бұрын
it would be cool if sagitinol changed form based on what type of move hits it (e.g a "fire" or other higher temp move would cuase it to go back to it's original "rigid" form, whilst other moves will cause it to go to it's "chilled" form, based on the shape memory effect).
@themustachedmuffin
@themustachedmuffin 3 ай бұрын
If you haven’t already, maybe you could make a creature based on HeLa cells. I feel like their ‘immortality’ is a really cool design opportunity.
@muma-kitty1639
@muma-kitty1639 3 ай бұрын
if creature collector games are afraid of immunities then megami tensei must be nightmarish considering that some demons can reflect or even heal from certain types of damage
@yokaipinata1416
@yokaipinata1416 3 ай бұрын
Puppet Dance Performance has type immunities (e.g. Nether is immune to Fighting, Void and Illusion are mutually immune), and abilities that grant immunities (e.g. Metallurgy negates Steel moves and raises Focus Attack instead, Benefit of Fire makes Fire moves heal you); however, that game goes out of its way to resemble Pokémon _a lot more_ than your usual indie monster collecting game does. PDP even did the "new type immune to formerly broken type" thing. In the original version of the game, the Wind type ended up being overpowered... so the Shard of Dreams expansion introduced the Warped type, which is immune to and super effective against Wind, much like the Dark vs Psychic and Fairy vs Dragon thing. Warped is also weak to the exact types Wind is strong against (Poison/Fighting/Sound) because they needed a buff, mirroring how in Pokémon, Fighting beats Steel and Dark because it needed a buff and Fairy similarly served to buff Poison and Steel. It worked, too. Wind is still very good but PDP's chart is more balanced and all types are at least a bit viable. ❤
@TheAuron32
@TheAuron32 3 ай бұрын
One of my favourites is older Final Fantasy games, Undeads are immune to death, makes sense they're already dead, so just use a Phoenix Down or life spell on them. Newer games have things that are basically undead but with different names like FF13's Cieth mobs, they are humans that failed their mission but remain in the world. So due to this, the old tactics of using healing items or spells do not work like they used to, you heal them.
@SeroGrave
@SeroGrave 3 ай бұрын
Not to be a stickler, but you got Coroman and Cassette Beast mixed up at 0:21. Awesome video btw!
@theleecheater9930
@theleecheater9930 2 ай бұрын
Weirdly enough only the choice band was added in gen three. Scarf and specs were added in gen 4
@The_Awesomeness999
@The_Awesomeness999 3 ай бұрын
There’s that Pokémon rogue one now, that actually can have you use immunity as a cheese strat.
@muffin3959
@muffin3959 3 ай бұрын
Me thinking that the mechanic was fusion
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