Holy crap man. I've been wanting to learn this for 6 years and could never find content like this. Thank you!
@CJKims5 жыл бұрын
Very intriguing. I've been programming backend for awhile and had a very basic idea of how network works, but I never knew how to actually code. I like the video!
@johnbullock6 жыл бұрын
Great video. I've barely touched networking beyond Unity's built in components and third party systems. This was clear and easy to understand.
@Badcrow77136 жыл бұрын
Perfect time for this specific content, no complaints about the video itself, great job!
@n3ken6 жыл бұрын
Thank you! A man of culture right there.
@tamasszekeres76385 жыл бұрын
Very helpful. I was confused about the deprecation of the networking, but I think I'll start using LLAPI for my game. Thanks BRO and keep up the good work!
@emseesquared47106 жыл бұрын
N3K EN Nice work as always! ... worked perfectly... no errors, no flaws :D You tuts get better every time!
@Wingateschan5 жыл бұрын
Thanks to your tutorial I completed my shcool project to obtain my master. Thank you from France ! =]
@WCIIINoob5 жыл бұрын
This cliffhanger! :-D Great tutorial, can't wait for the others. It is clear, straight forward and exactly what you want to hear and see, If you search for first steps with unity + multiplayer! THANKS!
@chakravarthye5 жыл бұрын
You are so brilliant in communicating . . . . . . This is a lot clearer now. Lemme move on to the next video on this :)
@EntropicalNature6 жыл бұрын
Very nice tutorial! Thanks so much! And for those of you who like scambeaiting videos, here's a great example of the netstat command being used properly!
@martinlukasmikus5 жыл бұрын
Thank you for all your effort you put into tutorials like this
@carlantoine33126 жыл бұрын
I'm here for the long ride, good video btw
@SanoKei5 жыл бұрын
So NetworkTransport is obsolete and the UNET trasport will be removed as soon as unity gets a replacement ready, could you do another tutorial on the new ways to do multiplayer?
@gaidzin25 жыл бұрын
Didn’t you find?
@Unixir_5 жыл бұрын
@@Yougi Check out Mirror on asset store. It's a working alternative to UNET
@alicewithalex6 жыл бұрын
Nice, will be cool to see all series and make coop game on this) Good luck, dont stop doing)
@RAKICHOWLUR4 жыл бұрын
Before anyone gets started with this tutorial.. This is a 9 episode tutorial and in the fifth episode you come across configuring mongo db .. The tutorial uses mlab but, mlab has no longer supports new users. Instead, they make you create an account on Mongo atlas and if you are new to these, you wouldnt be able proceed with the rest of the tutorial. N3K has created these tutorial with great patience and it is really helping a lot of us but I request if he could provide support for Mongo atlas to proceed with the rest of the tutorial.
@yaseenkhattak18456 жыл бұрын
Just when i was planning to make a coop game i see this xD cant wait for more !!
@r1pfake5216 жыл бұрын
Good start so far. Do you have a schedule for the full series, once per week?
@PurpleGround6 жыл бұрын
Thanks for making another multiplayer tutorial!
@bamsgian97595 жыл бұрын
Thank you very much this is my question for a long time
@Dobromiros6 жыл бұрын
Hey @N3K, First of all, thank you for starting doing those series. The information online is really scarce and you are like the light in the dark for me!. I have one question regarding UNET and the Multiplayer LLAPI tutorial series. I just upgraded to Unity 2018.3 and noticed that most of the network related unity classes are marked as [depricated] "The UNET transport will be removed in the future as soon as a replacement is ready". I also read this article support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ I noticed that the tutorial series is relatively new and fresh. They were recorded ~two months ago. So my question is: Does this mean that after version 2018.4 we will have to completely rewrite the entire networking part of the tutorial in order to make it work with the new stuff that unity will provide ? And my second question is. If this is the case - Do you guys plan to record the series again by reflecting the new methods. I am also wandering if the transition from UNET to the new one will be easy. Maybe noone knows yet. So what do you think about that ?
@Dobromiros6 жыл бұрын
Hey i actually found your video about the topic. The guys in the discord channel helped :) I will put a link here if someone have the same question as me. kzbin.info/www/bejne/d6WraayGbq6lgpo
@JohnDoe-dy4kf5 жыл бұрын
@@Dobromiros Because of the uncertainty about their plans I decided to try Photon.
@cuttlas29555 жыл бұрын
Thank u my friend for this really awesome tutorial
@kaaasbaas5 жыл бұрын
this is what I've been looking for
@virajpatil__6 жыл бұрын
Great series sir!! 🔥thank you!!
@TheInSinging5 жыл бұрын
Hello N3K! Thanks for this tutorial. You mention (21:50) "we're never changing scenes on the server", in case I change scenes in the server and keep server "don't destroy on load" - will that cause trouble? Thanks!
@gilsonconceicao52016 жыл бұрын
Thanks for share. Is this code usable in android projects?
@MadMantarayIsMad5 жыл бұрын
This is a really good video!
@pacman2k15 жыл бұрын
great tutorial series!!
@joelnash85366 жыл бұрын
I see you reference networking concepts like Host being any computer that connects to the internet, ports, and other concepts. I'm familiar with some of these concepts, but not others. Do you have any reading material to recommend, so that I understand the theory underlying these components?
@punjabiwithjasman1356 жыл бұрын
Really appreciate your efforts
@mvision32216 жыл бұрын
Hello. I like your tutorials alot! I'm making one game, and just i wanted to ask you, do you allow me to copy your scripts from this series and publish my game with it? pls reply
@hck1bloodday6 жыл бұрын
Hi, Great video and great tutorials you have there. i have a question, there is a way to implement asp.net core or asp.net mvc as a server? i was thinking on it, but i'm struggling on how to implement the game logic serverside? how do i acces to unity physics and objects to maintain the game state?
@SharpData6 жыл бұрын
Thank you, lovely tutorial!
@sivacse246 жыл бұрын
awesome way of explanation :D
@reemahaswani65946 жыл бұрын
It is a really good explanation
5 жыл бұрын
Hello, I want to make server side with .NET But in this video you made with another Unity projet. There is a any way to do server side with .NET Application? Thanks.
@mikehang12435 жыл бұрын
hi there, im sort of new to unity, i get this message ""NetworkTransport is obsolete. The UNET transport will be removed in the future as soon as the replacement is ready, and i was just wondering will there be more tutorials on how to fix this, or will we have to wait for unity to sort it:)
@SLFDSalty6 жыл бұрын
how do i build a game with my friends?
@aleksandarglisic17944 жыл бұрын
Good Tutorial!
@wzrd55725 жыл бұрын
Question: Should I implement multiplayer before or after my game works normally? Ie, should I make sure my game is completely how I want it before adding the multiplayer, or should I start by implementing multiplayer.
@awsumturtle5 жыл бұрын
Wzrd yes. make your game first.
@kakashi46715 жыл бұрын
thank you for all informations :)
@ahmedthebest6 жыл бұрын
Can you explain to me how to appear in the video without background in OBS like it
5 жыл бұрын
im doing p2p, trying to figure out how to modify and merge the host and client codes to create one network code where i choose with buttons if im a host or a client
@lnwgamerwebmaster54875 жыл бұрын
thank you for turoial, very handy.
@paulrobinson54906 жыл бұрын
Hi, love your tutorials. Can you do something on using Steam SDK in unity for a single player offline game, and installing and configuring the SDK for this. There is so little up to date information for this. Thanks for your efforts :)
@jametime74916 жыл бұрын
Can we do like make the server connect to a Master Server which manages all servers for starting new and stopping per DDOS or after the max count of players
@280829896 жыл бұрын
Excellent! 👍
@metalgamer3345 жыл бұрын
Hey guys I have been trying to find out if there is a way you can make your game work with lan, I want to create a game to put in my school and play multiplayer but the only way we can do it is with lan.
@ebk31386 жыл бұрын
is this dedicated server model? what is different between server-client and dedicated server?
@MaverixGamesStudio6 жыл бұрын
Why use Unet if it going deprecated?
@n3ken6 жыл бұрын
Because it is most likely all we'll have for the next year.
@MaverixGamesStudio6 жыл бұрын
@@n3ken ty for Answer
@therunnerproject6 жыл бұрын
@@n3ken Unity 2018.4 will the last Unity version, who's support Unet. And the low level part of the new Netcode it's aviable as alpha preview: github.com/Unity-Technologies/multiplayer
@STARasGAMES6 жыл бұрын
@@therunnerproject UPD: I was wrong) Original: As I know... Unet is just an library(open source). It is not depended on unity. You can use NetworkTransport class without unity and it sill will work fine. Maybe unity will stop support Unet services such as master servers? I'm not really in multiplayer gamedev, but this is my thoughts.
@therunnerproject6 жыл бұрын
STARasGAMES As i now, only the hight level part in C# of Unet is open source, not the C++ part. More information in the Blog: blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/
@Кеша-ю3е6 жыл бұрын
good job, man
@TheInSinging5 жыл бұрын
Hello Mike, I've been using the system built with the tutorial for almost a year now, and after some thorough QA, I find random disconnect int the client/server system. Did you encounter this issue?
@hubertuswine5 жыл бұрын
Is the code of the different stages somewhere?
@Goblin125956 жыл бұрын
You are the best
@AmysWhisper6 жыл бұрын
Can this get added to the playlist for this tutorial?
@bthan76 жыл бұрын
Can we use now? I mean after the unet deprecation.
@ayrtonolvera42226 жыл бұрын
love it
@zacksima83335 жыл бұрын
Gosh I’ve been looking for this for a long time... couldn’t find proper tutorial (UNET, tcp or udp)
@paxon575 жыл бұрын
Does it still require connection to unity relay servers?
@footbx-live59655 жыл бұрын
can someone please explain what is LLAPI i am very new to unet unity networking
@НикитаСеребряков-ч1п6 жыл бұрын
Thanks man
@StigDesign6 жыл бұрын
Awsome :D
@tomekipro16876 жыл бұрын
good job :)
@oldminecraftvideos83026 жыл бұрын
Will this be free to use?
@cgcsw02376 жыл бұрын
Can you make the same with photons,please?
@n3ken6 жыл бұрын
I'm afraid that photon is a tech that I won't be touching, their cost model is a big gate to most of the developers here.
@Jericho_oO6 жыл бұрын
NetworkTransport is obsolete. The UNET transport will be removed in the future as soon as the replacement is ready.. *face palm* myself ?
@MrProthall6 жыл бұрын
So, right now I am doing a Project, where the "Server" is supposed to display the game (imagine an arena brawler) on it's dispülay. The server would be a PC or Tablet or something similar. I'll be using Android-Devices as controllers, aka, they don't show the game, they only send their inputs etc. I really hope I figure out how to bloody well do this with LLAPI :) HLAPI already works, but it's also crap and incredibly unreliable.
@Charexy4 жыл бұрын
Can this all be done for free. Can you make an online game for free?
@BiddieTube6 жыл бұрын
Will you show us how to set this up on a Ubuntu (or any Lynux) CLOUD SERVER? Absolutely nobody seems ever to be willing to do that, maybe you could be the first? If you can not afford one, likely you could get one for free for a month, but at most $6.00 usd cost. I would be willing to provide one for free, as long as, after researching it, there is no chance that any security or privacy issues could affect me.
@n3ken6 жыл бұрын
Yes, this is episode 10 for windows, and episode 11 for linux! They're not technically "in" the playlist, but i will be pushing the same files
@AMA-ne8ks6 жыл бұрын
Cool
@soupmasters5 жыл бұрын
"localhost" doesnt work sadly rip rip
@kranstopher4 жыл бұрын
I'm having the same issue
@spartan19934 жыл бұрын
not speking inglis but i think to have understood
@PraneshArry6 жыл бұрын
0:08 Activate the damn windows insteal of hiding it lol