Unity 2018 : Multiplayer LLAPI Tutorial - Establishing connection 1/9

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N3K EN

N3K EN

Күн бұрын

Пікірлер: 95
@HamFluffy
@HamFluffy 5 жыл бұрын
Holy crap man. I've been wanting to learn this for 6 years and could never find content like this. Thank you!
@CJKims
@CJKims 5 жыл бұрын
Very intriguing. I've been programming backend for awhile and had a very basic idea of how network works, but I never knew how to actually code. I like the video!
@johnbullock
@johnbullock 6 жыл бұрын
Great video. I've barely touched networking beyond Unity's built in components and third party systems. This was clear and easy to understand.
@Badcrow7713
@Badcrow7713 6 жыл бұрын
Perfect time for this specific content, no complaints about the video itself, great job!
@n3ken
@n3ken 6 жыл бұрын
Thank you! A man of culture right there.
@tamasszekeres7638
@tamasszekeres7638 5 жыл бұрын
Very helpful. I was confused about the deprecation of the networking, but I think I'll start using LLAPI for my game. Thanks BRO and keep up the good work!
@emseesquared4710
@emseesquared4710 6 жыл бұрын
N3K EN Nice work as always! ... worked perfectly... no errors, no flaws :D You tuts get better every time!
@Wingateschan
@Wingateschan 5 жыл бұрын
Thanks to your tutorial I completed my shcool project to obtain my master. Thank you from France ! =]
@WCIIINoob
@WCIIINoob 5 жыл бұрын
This cliffhanger! :-D Great tutorial, can't wait for the others. It is clear, straight forward and exactly what you want to hear and see, If you search for first steps with unity + multiplayer! THANKS!
@chakravarthye
@chakravarthye 5 жыл бұрын
You are so brilliant in communicating . . . . . . This is a lot clearer now. Lemme move on to the next video on this :)
@EntropicalNature
@EntropicalNature 6 жыл бұрын
Very nice tutorial! Thanks so much! And for those of you who like scambeaiting videos, here's a great example of the netstat command being used properly!
@martinlukasmikus
@martinlukasmikus 5 жыл бұрын
Thank you for all your effort you put into tutorials like this
@carlantoine3312
@carlantoine3312 6 жыл бұрын
I'm here for the long ride, good video btw
@SanoKei
@SanoKei 5 жыл бұрын
So NetworkTransport is obsolete and the UNET trasport will be removed as soon as unity gets a replacement ready, could you do another tutorial on the new ways to do multiplayer?
@gaidzin2
@gaidzin2 5 жыл бұрын
Didn’t you find?
@Unixir_
@Unixir_ 5 жыл бұрын
@@Yougi Check out Mirror on asset store. It's a working alternative to UNET
@alicewithalex
@alicewithalex 6 жыл бұрын
Nice, will be cool to see all series and make coop game on this) Good luck, dont stop doing)
@RAKICHOWLUR
@RAKICHOWLUR 4 жыл бұрын
Before anyone gets started with this tutorial.. This is a 9 episode tutorial and in the fifth episode you come across configuring mongo db .. The tutorial uses mlab but, mlab has no longer supports new users. Instead, they make you create an account on Mongo atlas and if you are new to these, you wouldnt be able proceed with the rest of the tutorial. N3K has created these tutorial with great patience and it is really helping a lot of us but I request if he could provide support for Mongo atlas to proceed with the rest of the tutorial.
@yaseenkhattak1845
@yaseenkhattak1845 6 жыл бұрын
Just when i was planning to make a coop game i see this xD cant wait for more !!
@r1pfake521
@r1pfake521 6 жыл бұрын
Good start so far. Do you have a schedule for the full series, once per week?
@PurpleGround
@PurpleGround 6 жыл бұрын
Thanks for making another multiplayer tutorial!
@bamsgian9759
@bamsgian9759 5 жыл бұрын
Thank you very much this is my question for a long time
@Dobromiros
@Dobromiros 6 жыл бұрын
Hey @N3K, First of all, thank you for starting doing those series. The information online is really scarce and you are like the light in the dark for me!. I have one question regarding UNET and the Multiplayer LLAPI tutorial series. I just upgraded to Unity 2018.3 and noticed that most of the network related unity classes are marked as [depricated] "The UNET transport will be removed in the future as soon as a replacement is ready". I also read this article support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ I noticed that the tutorial series is relatively new and fresh. They were recorded ~two months ago. So my question is: Does this mean that after version 2018.4 we will have to completely rewrite the entire networking part of the tutorial in order to make it work with the new stuff that unity will provide ? And my second question is. If this is the case - Do you guys plan to record the series again by reflecting the new methods. I am also wandering if the transition from UNET to the new one will be easy. Maybe noone knows yet. So what do you think about that ?
@Dobromiros
@Dobromiros 6 жыл бұрын
Hey i actually found your video about the topic. The guys in the discord channel helped :) I will put a link here if someone have the same question as me. kzbin.info/www/bejne/d6WraayGbq6lgpo
@JohnDoe-dy4kf
@JohnDoe-dy4kf 5 жыл бұрын
@@Dobromiros Because of the uncertainty about their plans I decided to try Photon.
@cuttlas2955
@cuttlas2955 5 жыл бұрын
Thank u my friend for this really awesome tutorial
@kaaasbaas
@kaaasbaas 5 жыл бұрын
this is what I've been looking for
@virajpatil__
@virajpatil__ 6 жыл бұрын
Great series sir!! 🔥thank you!!
@TheInSinging
@TheInSinging 5 жыл бұрын
Hello N3K! Thanks for this tutorial. You mention (21:50) "we're never changing scenes on the server", in case I change scenes in the server and keep server "don't destroy on load" - will that cause trouble? Thanks!
@gilsonconceicao5201
@gilsonconceicao5201 6 жыл бұрын
Thanks for share. Is this code usable in android projects?
@MadMantarayIsMad
@MadMantarayIsMad 5 жыл бұрын
This is a really good video!
@pacman2k1
@pacman2k1 5 жыл бұрын
great tutorial series!!
@joelnash8536
@joelnash8536 6 жыл бұрын
I see you reference networking concepts like Host being any computer that connects to the internet, ports, and other concepts. I'm familiar with some of these concepts, but not others. Do you have any reading material to recommend, so that I understand the theory underlying these components?
@punjabiwithjasman135
@punjabiwithjasman135 6 жыл бұрын
Really appreciate your efforts
@mvision3221
@mvision3221 6 жыл бұрын
Hello. I like your tutorials alot! I'm making one game, and just i wanted to ask you, do you allow me to copy your scripts from this series and publish my game with it? pls reply
@hck1bloodday
@hck1bloodday 6 жыл бұрын
Hi, Great video and great tutorials you have there. i have a question, there is a way to implement asp.net core or asp.net mvc as a server? i was thinking on it, but i'm struggling on how to implement the game logic serverside? how do i acces to unity physics and objects to maintain the game state?
@SharpData
@SharpData 6 жыл бұрын
Thank you, lovely tutorial!
@sivacse24
@sivacse24 6 жыл бұрын
awesome way of explanation :D
@reemahaswani6594
@reemahaswani6594 6 жыл бұрын
It is a really good explanation
5 жыл бұрын
Hello, I want to make server side with .NET But in this video you made with another Unity projet. There is a any way to do server side with .NET Application? Thanks.
@mikehang1243
@mikehang1243 5 жыл бұрын
hi there, im sort of new to unity, i get this message ""NetworkTransport is obsolete. The UNET transport will be removed in the future as soon as the replacement is ready, and i was just wondering will there be more tutorials on how to fix this, or will we have to wait for unity to sort it:)
@SLFDSalty
@SLFDSalty 6 жыл бұрын
how do i build a game with my friends?
@aleksandarglisic1794
@aleksandarglisic1794 4 жыл бұрын
Good Tutorial!
@wzrd5572
@wzrd5572 5 жыл бұрын
Question: Should I implement multiplayer before or after my game works normally? Ie, should I make sure my game is completely how I want it before adding the multiplayer, or should I start by implementing multiplayer.
@awsumturtle
@awsumturtle 5 жыл бұрын
Wzrd yes. make your game first.
@kakashi4671
@kakashi4671 5 жыл бұрын
thank you for all informations :)
@ahmedthebest
@ahmedthebest 6 жыл бұрын
Can you explain to me how to appear in the video without background in OBS like it
5 жыл бұрын
im doing p2p, trying to figure out how to modify and merge the host and client codes to create one network code where i choose with buttons if im a host or a client
@lnwgamerwebmaster5487
@lnwgamerwebmaster5487 5 жыл бұрын
thank you for turoial, very handy.
@paulrobinson5490
@paulrobinson5490 6 жыл бұрын
Hi, love your tutorials. Can you do something on using Steam SDK in unity for a single player offline game, and installing and configuring the SDK for this. There is so little up to date information for this. Thanks for your efforts :)
@jametime7491
@jametime7491 6 жыл бұрын
Can we do like make the server connect to a Master Server which manages all servers for starting new and stopping per DDOS or after the max count of players
@28082989
@28082989 6 жыл бұрын
Excellent! 👍
@metalgamer334
@metalgamer334 5 жыл бұрын
Hey guys I have been trying to find out if there is a way you can make your game work with lan, I want to create a game to put in my school and play multiplayer but the only way we can do it is with lan.
@ebk3138
@ebk3138 6 жыл бұрын
is this dedicated server model? what is different between server-client and dedicated server?
@MaverixGamesStudio
@MaverixGamesStudio 6 жыл бұрын
Why use Unet if it going deprecated?
@n3ken
@n3ken 6 жыл бұрын
Because it is most likely all we'll have for the next year.
@MaverixGamesStudio
@MaverixGamesStudio 6 жыл бұрын
@@n3ken ty for Answer
@therunnerproject
@therunnerproject 6 жыл бұрын
@@n3ken Unity 2018.4 will the last Unity version, who's support Unet. And the low level part of the new Netcode it's aviable as alpha preview: github.com/Unity-Technologies/multiplayer
@STARasGAMES
@STARasGAMES 6 жыл бұрын
​@@therunnerproject UPD: I was wrong) Original: As I know... Unet is just an library(open source). It is not depended on unity. You can use NetworkTransport class without unity and it sill will work fine. Maybe unity will stop support Unet services such as master servers? I'm not really in multiplayer gamedev, but this is my thoughts.
@therunnerproject
@therunnerproject 6 жыл бұрын
STARasGAMES As i now, only the hight level part in C# of Unet is open source, not the C++ part. More information in the Blog: blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/
@Кеша-ю3е
@Кеша-ю3е 6 жыл бұрын
good job, man
@TheInSinging
@TheInSinging 5 жыл бұрын
Hello Mike, I've been using the system built with the tutorial for almost a year now, and after some thorough QA, I find random disconnect int the client/server system. Did you encounter this issue?
@hubertuswine
@hubertuswine 5 жыл бұрын
Is the code of the different stages somewhere?
@Goblin12595
@Goblin12595 6 жыл бұрын
You are the best
@AmysWhisper
@AmysWhisper 6 жыл бұрын
Can this get added to the playlist for this tutorial?
@bthan7
@bthan7 6 жыл бұрын
Can we use now? I mean after the unet deprecation.
@ayrtonolvera4222
@ayrtonolvera4222 6 жыл бұрын
love it
@zacksima8333
@zacksima8333 5 жыл бұрын
Gosh I’ve been looking for this for a long time... couldn’t find proper tutorial (UNET, tcp or udp)
@paxon57
@paxon57 5 жыл бұрын
Does it still require connection to unity relay servers?
@footbx-live5965
@footbx-live5965 5 жыл бұрын
can someone please explain what is LLAPI i am very new to unet unity networking
@НикитаСеребряков-ч1п
@НикитаСеребряков-ч1п 6 жыл бұрын
Thanks man
@StigDesign
@StigDesign 6 жыл бұрын
Awsome :D
@tomekipro1687
@tomekipro1687 6 жыл бұрын
good job :)
@oldminecraftvideos8302
@oldminecraftvideos8302 6 жыл бұрын
Will this be free to use?
@cgcsw0237
@cgcsw0237 6 жыл бұрын
Can you make the same with photons,please?
@n3ken
@n3ken 6 жыл бұрын
I'm afraid that photon is a tech that I won't be touching, their cost model is a big gate to most of the developers here.
@Jericho_oO
@Jericho_oO 6 жыл бұрын
NetworkTransport is obsolete. The UNET transport will be removed in the future as soon as the replacement is ready.. *face palm* myself ?
@MrProthall
@MrProthall 6 жыл бұрын
So, right now I am doing a Project, where the "Server" is supposed to display the game (imagine an arena brawler) on it's dispülay. The server would be a PC or Tablet or something similar. I'll be using Android-Devices as controllers, aka, they don't show the game, they only send their inputs etc. I really hope I figure out how to bloody well do this with LLAPI :) HLAPI already works, but it's also crap and incredibly unreliable.
@Charexy
@Charexy 4 жыл бұрын
Can this all be done for free. Can you make an online game for free?
@BiddieTube
@BiddieTube 6 жыл бұрын
Will you show us how to set this up on a Ubuntu (or any Lynux) CLOUD SERVER? Absolutely nobody seems ever to be willing to do that, maybe you could be the first? If you can not afford one, likely you could get one for free for a month, but at most $6.00 usd cost. I would be willing to provide one for free, as long as, after researching it, there is no chance that any security or privacy issues could affect me.
@n3ken
@n3ken 6 жыл бұрын
Yes, this is episode 10 for windows, and episode 11 for linux! They're not technically "in" the playlist, but i will be pushing the same files
@AMA-ne8ks
@AMA-ne8ks 6 жыл бұрын
Cool
@soupmasters
@soupmasters 5 жыл бұрын
"localhost" doesnt work sadly rip rip
@kranstopher
@kranstopher 4 жыл бұрын
I'm having the same issue
@spartan1993
@spartan1993 4 жыл бұрын
not speking inglis but i think to have understood
@PraneshArry
@PraneshArry 6 жыл бұрын
0:08 Activate the damn windows insteal of hiding it lol
@bobsagget823
@bobsagget823 5 жыл бұрын
fuck off moron
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