1 Selection Outline 0:35 2 Pixel Perfect Camera 0:40 3 Sprite Y-based Sorting 0:48 4 Destroy delay 0:57 5 Create material from shader 1:03 6 Execute code without empty object 1:09 7 Save changes in play-mode 1:17 8 Random boolean 1:22 9 Struct instead of Class 1:26 10 Auto-statements 1:32 11 Coroutine(ception) 1:37 12 Animation script parameters 1:41 13 Focus in the animation window 1:48 14 Toggle between Curves and Keyframes 1:53 15 Reverse animation 1:57 16 Comparing distances quicker 2:00 17 TextMeshPro 2:12 18 SerializeField 2:18 19 HideInInspector 2:23 20 Rename a variable and keep the value 2:28 21 Folder shortcuts 2:33 22 Focus 2:39 23 Focus follow 2:42 24 Align with view 2:44 25 CompareTag function 2:50 26 Empty objects as dividers 2:55 27 Find objects with Component 3:00 28 Find assets of Type 3:05 29 Easily move lines 3:15 30 Documentation shortcut 3:21 31 Documentation History 3:26 32 Expand/Collapse All 3:33 33 Changing Editor Layout 3:41 34 Change editor colors 3:47 35 Tinting the editor in playmode 3:54 36 Toogle scene effects 4:00 37 Menu Item 4:06 38 Context Menu Item 4:13 39 Hiding layers 4:19 40 Locking layers 4:23 41 Layer sub menus 4:28 42 Global C# Defines 4:34 43 Color Picking 4:44 44 Copy/paste colors 4:48 45 Maximising Windows 4:51 46 Serialize Structs and Classes 4:55 47 Collision Matrix 5:00 48 Collider interaction Matrix 5:05 49 Math in Inspector 5:13 50 Locking the inspector 5:17 51 Inspector debug mode 5:38 52 Debug Log highlights an object 5:46 53 Styling in Debug Logs 5:53 54 Plotting debug values 5:58 55 Add Component shortcut 6:07 56 Importing save files 6:14 57 Keep photoshop layers 6:20 58 Gizmos 6:30 59 Custom Gizmos 6:35 60 Show/hide gizmos 6:37 61 Show/hide gizmos in game view 6:40 62 StringBuilder 6:42 63 ScriptableObjects 6:52 64 Scripts changes while playing 6:58 65 Custom Windows 7:06 66 Custom Inspectors 7:15 67 ToolsV 7:27 68 RectTransform in 3D 7:31 69 Snapping 7:37 70 Snapping options 7:41 71 Vertex grab 7:44 72 Manages Assemblies 7:49 73 WaitForSeconds & TimeScaleV 8:00 74 Cash variables 8:10 75 Never use Camera.main 8:17 76 Performant non-changing strings 8:23 77 Range attribute 8:30 78 Space attribute 8:39 79 Header attribute 8:41 80 Tooltip attribute 8:43 81 Asset Store in Editor 8:46 82 Merge scenesV 8:50 83 Duplicate 8:54 84 Duplicate array items 8:57 85 Editor Presets 9:00 86 Iterate over child objects 9:07 87 Change object order in Hierarchy 9:11 88 Save selections 9:16 89 Regions 9:24 90 Pause Editor through code 9:31 91 Frame Skip 9:38 92 Stats window 9:42 93 Profiler 9:46 94 Measure function in Profiler 9:48 95 Undocking the preview 9:53 96 Mute your game 10:00 97 Invoke Repeating 10:05 98 Frame Debugger 10:10 99 Physics Debugger 10:15 100 *DON'T MAKE AN MMO RPG* 10:20 Took me about 15 minutes.
@beardordie53085 жыл бұрын
You are legend.
@17MH5 жыл бұрын
my hero
@KBow5 жыл бұрын
You're an animal! Wait, no...you're the GOAT!
@extreme05 жыл бұрын
God
@manamage67595 жыл бұрын
True hero
@philiphanhurst26555 жыл бұрын
These tips really helped to speed up production of my new MMORPG. Edit: This was meant to be a joke about what he says at the end. I'm not actually working on an MMO.
@cw14245 жыл бұрын
😲😲😲 😅😅😅
@cookiesrgood18024 жыл бұрын
Except for 100
@digaddog60994 жыл бұрын
@@cookiesrgood1802 especially 100
@warsin86414 жыл бұрын
same actually
@veneratedmortal43694 жыл бұрын
So you finished it then. Congratulations.
@CollinPatrick5 жыл бұрын
#100 isn't as much of a tip as it is great life advice.
@ArcadiaCv5 жыл бұрын
Are you sure you don't want to make a science based, 100% dragon MMO with the rest of us?
@ThirteeNov5 жыл бұрын
Very great tutorial video I wish I can make some kind of this tutorial on my channel.
@papyro.5 жыл бұрын
I might.... completely forget about tip 100 xD
@0nsterion5 жыл бұрын
Why not? o.O
@karenhovhannisyan91935 жыл бұрын
@@0nsterion try to make))
@ironicdutchmoonshade5 жыл бұрын
Tip 101: If you add code you want to delete later, don't forget to actually delete it later
@ThePamimo5 жыл бұрын
word.
@erwanmarchand76775 жыл бұрын
My own advice for that, before the line you're planning to delete later, add comment "// TODO : Delete", and before the end of your project, go through all of your "TODO"
@Hackanhacker5 жыл бұрын
yeah its not really a tips is just a good way to work
@angelodou5 жыл бұрын
Mark it with // ToDo so it reminds you everytime you inspect your code.
@MeisVlk5 жыл бұрын
[Obsolete("Method1 is deprecated, please use Method2 instead.")] sounds better to me because it creates a warning for you in the editor. But honestly i've never used it.
@braxtonsdev95645 жыл бұрын
I noticed that you have more subscribers than unity themselves. Congrats
@94D33M5 жыл бұрын
Same for every company actually
@TheAmbientWarrior5 жыл бұрын
That might be because his tutorials are more updated than Unity's.
@rivercraft52005 жыл бұрын
Mohammad Nadeem no
@ecozones2d6274 жыл бұрын
lol
@ecozones2d6274 жыл бұрын
its cause he is more dedicated by himself than all the ytb unity team
@Blackthornprod5 жыл бұрын
Awesome video, TIP 3 was a great discovery ! And those bloopers at the end... they really made me laugh ;D !
@redspine28595 жыл бұрын
I actually spent a full day to code a component that would do the exact same thing, but asked a ton of resources instead xD This is a major tip !
@dc37wwe2kmods5 жыл бұрын
Blackthornprod and Brackeys should do a collab together!
@avonsvous13685 жыл бұрын
Totally
@brownnyy5 жыл бұрын
your my dad
@fabianlo234 Жыл бұрын
Blackthornprod! I've watched your videos before and they were great! Keep it up! I agree.
@seireiart4 жыл бұрын
Tip #100 Don't make an MMORPG is just his way to say: "Don't start with a big project right out of the gate."
@KBow5 жыл бұрын
_BRING BACK THE _*_C# CODING TUTORIAL_*_ SERIES PLEASE!!!_
@dynamicfield5 жыл бұрын
*cough* not using properties *cough*
@ceciphar5 жыл бұрын
yes
@papyro.5 жыл бұрын
yes
@something69915 жыл бұрын
sey
@sidbell9295 жыл бұрын
Gets my vote
@ArminNoroozi5 жыл бұрын
I think this video is by far the most valuable video! Great job and thanks for sharing it with the world!
@Mo-AK5 жыл бұрын
I have another tip! similar to #24 (Ctrl+Shift+F alight to view), you can press Ctrl+Alt+F to move an object to the focus point of the scene camera. You can also middle-click on any 3D object to focus the camera on that point. This is useful if you wanna place an object on a table or the ground, you can middle click on the spot you want then with the object selected, you can hit Ctrl+Alt+F to place it there.
@AttitudeGames5 жыл бұрын
Who let the chickens out at 10:54 cracked me up LOL
@KarlooAudi5 жыл бұрын
dont fucking lie, you didnt even grin
@imnotasher48925 жыл бұрын
@@KarlooAudi whats wrong with you
@KarlooAudi5 жыл бұрын
@@imnotasher4892 I hate fake comments :)
@BurhanuddinKalawadwala5 жыл бұрын
@@KarlooAudi not a fake, i laughed on that too, hopefully you watched this video with audio On
@KarlooAudi5 жыл бұрын
@@BurhanuddinKalawadwala I didn't watch lol, ignore me im idiot
@machi9925 жыл бұрын
TIP #3 made my life A LOT easier. I was checking every once in a while for all the objects and organizing them depending on their Y values, this saves me from a lot of performance issues. Searching all objects, accesing their transforms and comparing them, sorting them, and changing their sorting order
@willycampos61015 жыл бұрын
I got another string concat Tip, better than concat and more concise than string builder for when you want to just concat parameters. In Unity versions 2018.3 or newer , you can now use interpolating strings, no more slow GC alloc string concats, nor lengthy StringBuilders. just add the '$' symbol before your string and you can add the variables you want to concat to the string between '{}' Example: var userName = "Bart Simpson" var age = 99; $"Hello World, my name is { userName } and my age is { age }"
@mandisaw5 жыл бұрын
I saw this one on a BoardToBits video, use it all the time now. Makes me wish we had it in Java/Android.
@Pcat05 жыл бұрын
@@mandisaw Java kinda has it with MessageFormat.forma/String.format
@wizzlez96155 жыл бұрын
Thanks for the tip on the tip.
@mandisaw5 жыл бұрын
@@Pcat0 Yeah, they both have String.format, and I use it, especially for display-localized templates. But it's got many of the issues of old C-style printf, and format''s not as clean/legible or null-friendly, even if $-notation is likely just syntactic sugar.
@zalewskise5 жыл бұрын
@@mandisaw So why not use Kotlin for Android?
@Greviouss3 жыл бұрын
number 100 should have been number 1 I think.... CLEARLY the most time saving tip of them all.
@josebarria32334 жыл бұрын
Tip #101: You can use multiple canvases to increase performance while animating them
@vaibhavkokaredev90115 жыл бұрын
Its the first time I reduced the playback speed. Cant keep up.
@tonziss5 жыл бұрын
Same! Because you have to think at least for a while to understand what he's saying and remember it (if you can).
@DEATHFIRESS5 жыл бұрын
@@tonziss not only that, but it also sounds like he's still talking on the same tip since there's no indication (sound, highlight, etc.) that he's actually on the next tip already. Thus, you'll have to continuously check on the lower left to see if we're on the same page. Even then, I, at least, lose concentration on what he was saying by doing so.
@tonziss5 жыл бұрын
@@DEATHFIRESS yeah, that too. And I also lose my focus when i start thinking about a tip that i find very helpful in my situation and when i come back to reality he's already two tips ahead... : P
@jadefae4 жыл бұрын
tremble in fear before me mortals, as I watch my videos in 2x speed \*lightning crack*
@albingrahn55765 жыл бұрын
I always like to watch those "100 things you didn't know about minecraft" videos even though I don't really play minecraft anymore because I just find them really interesting, and with these videos I get the same thing but I'm actually learning useful things too! Thank you for making them :D
@gamethingstuff4 жыл бұрын
thePLAYMODE tint is probably one the most helpful tips i'll ever get for unity
@niblet83084 жыл бұрын
9:38 I swear to god its like this button never existed before
@_vsnwprintf_s_l5 жыл бұрын
note that StringBuilder is only useful if you have an unknown amount of inputs, otherwise $"" strings (string interpolation) is a cleaner method for concatenating strings as it does not need you to instantiate a StringBuilder.
@Main_Protagonist4 жыл бұрын
Each bit of online MMO-discouragement makes me want to make one even more.
@Casadien5 жыл бұрын
Tip 50: Instead of copy-pasting each field manually after locking inspector, instead Right-Click on the component gear with your desired values, select Copy Component, then on the other component inspector, Right-Click on the component gear and select to Paste Component Values
@reef99red5 жыл бұрын
Im literally loosing my mind just at the debug mode in inspector. That is going to be so useful. Thanks for all the tips and everything you do generally, but that really blew my mind.
@littlenarwhal39145 жыл бұрын
One tip i think is important is using indexors when you have a class that has an important array or list variable in it, like a dungeon generator or something. You can then create an indexor in that script so that other scripts can access that array or list indirectly by just using the name of the variable they id'ed that class with
@shraiwi5 жыл бұрын
*_at _**_10:54_**_ i swear i heard a chicken_*
@ashkankiafard30804 жыл бұрын
same
@ruandelange19604 жыл бұрын
Funny
@grimm_productions7274 Жыл бұрын
Tip 37 was a big joy to see. When I went to use it, got errors. Remembered tip 31. Got tip 37 to work! Learned a few things. Best tutorial channel ever. Always learning something. Start putting them in my credits.
@centauridev5 жыл бұрын
Person: Finally after 3 years of work on my MMO RPG i can release it! *Person watches video* Person: F*ck...
@machine0man3 жыл бұрын
"Destroy(gameObject)" works after an update loop. Sometimes we need to use "DestroyImmediate(gameObject)" so that our code do not reference to that gameObject before update loop is finished.
@skrillzplayz90925 жыл бұрын
I'm definitely making an MMO RPG now xD
@damiangonzalez_esp5 жыл бұрын
Reverse psychology level GOD
@pgt9154 жыл бұрын
Good luck with that!
@kunamo5 жыл бұрын
If we could have at least 10% of the level of excitement and enthusiasm you put into your videos, we'll be for sure better developers!
@captainoblivious_yt4 жыл бұрын
5:28 At first i thought he said "That calls for a civil war" and i was like O.O
@hriday6843 жыл бұрын
Huh... Didn't notice that before.
@KlausiboyZ5 жыл бұрын
How can these guys be so silly and nerdy and awesome at the same time??? I am so impressed
@CoensCartoons5 жыл бұрын
please explain the ECS and job system in more depth
@simonestarace52495 жыл бұрын
I want to know *Pure ECS* but I think it's still in preview.
@MyCraigslistVideos3 жыл бұрын
i rewatch this, and a couple similar videos, everytime i start a new project, because sometimes they have nice tips, but i dont need them at that moment. so its better to find them and use them during a project that requires them to get used to them.
@JJCUBER5 жыл бұрын
I’m pleasantly surprised by how many of these I already knew
@ShawnBlais5 жыл бұрын
Whoa, AssemblyDefinitions blew my mind! FINALLY a way to reduce compile times, and a way to manage dependencies. Thanks for the great video!
@AjiMahbarSW5 жыл бұрын
00:47 It's only on tip number 3 & I already learn something very useful! Nice video as always, good work!
@ivo4352 жыл бұрын
My mind was blown at least 20 times in this video. Thank you!
@svenskapankako5 жыл бұрын
62 and 76 are wrong! The examples and reasons are false. 62. When concatenating string literals they are compile time optimized to just one string! (I.e does not create a single string) 76. This might actually be worse than before! *If anything you should use ' const string a = "asdf" ' if anything!* static readonly is going to potentially make loading the variable slower than const. It also never creates a string! All string literals are contained in the compiled result. So passing in a string literal directly has no performance cost other than passing a pointer.
@diadetediotedio69185 жыл бұрын
YESSSSS
@jackdavenport50115 жыл бұрын
Finally someone who understands compiler optimization
@maessof915 жыл бұрын
stackoverflow.com/questions/21644658/how-to-use-stringbuilder-wisely you are correct untill concatenations of sise 8, but not sure how runtime concatenation comes into play.
@naru29063 жыл бұрын
what would happen if they were not literals? would the tip still hold true?
@svenskapankako3 жыл бұрын
@@naru2906 Which one of the tips?
@calimar412 жыл бұрын
Not sure if you'll ever see it, but we definitely need more Brackeys on youtube.
@Devorkan3 ай бұрын
Good news he's back :)
@MastermindAtWork5 жыл бұрын
Bet Next year is gonna be a 1000 tips. Great Video btw.
@defunctaccount19444 жыл бұрын
Still waiting
@Mikelica694 жыл бұрын
Still waiting
@MastermindAtWork4 жыл бұрын
This didn't age well...
@shevaplayer89055 жыл бұрын
I really dont know what could i do without u
@goshjosh1825 жыл бұрын
#74 should be "Cache variables" rather than "Cash variables" btw
@TheSpacecraftX5 жыл бұрын
Cache is pronounced like cash.
@themerpheus5 жыл бұрын
@@TheSpacecraftX But it is not typing like that.
@Kheremos5 жыл бұрын
Yep, I checked comments to call this out as well. Hopefully it's an easy fix, or someone may forever be misspelling it after watching this awesome video.
@milanstevic84245 жыл бұрын
@@TheSpacecraftX cash yo variables. how bah dah
@kaldo_kaldo5 жыл бұрын
@Milan Stevic Cache me outside. How about that?
@estebancastroavila28193 жыл бұрын
54 tip the best tip!!! I jumped out from my chair, seeing how plotting variables is possible in unity!
@SugarFree14085 жыл бұрын
90(9:35) It's better to use Debug.Break to avoid compilation error while building(because of UnityEditor namespace)
@mandisaw5 жыл бұрын
Reminds me of the old Tips & Tricks live sessions the Unity Learn guys used to do. I've been using Unity for ~3years, and some of these were even new to me. Scene merging!!
@exenerate64075 жыл бұрын
I thought i knew everything there was to know in unity... Until i saw this video😂 You’re awesome Brackeys!
@rohithvishwajith49885 жыл бұрын
Exenerate making games is easier than you think...check out this tutorial on unity by udemy
@jackunlocker31255 жыл бұрын
@@rohithvishwajith4988 damn mate, you are right.
@Bruce.B5 жыл бұрын
Literally the best unity video I have seen to the day
@mehmedcavas30695 жыл бұрын
100 tips :D I think this year is going to be goooood :D
@EVOKZH5 жыл бұрын
It's very hard even for a team of 100+ people, too much coding, need server maintenance (bc you expect for a lot of people to join), animations and characters, quests, story aaaand, it's too much expensive to be done in a short time of (
@msfredb75 жыл бұрын
@@EVOKZH I don't think Mehmed was talking about the 100th tip.
@karimfadi3 жыл бұрын
This video is a masterpiece. Learned a lot in a short time.
@tangrumser5 жыл бұрын
This is my new bible.
@Salmontres4 жыл бұрын
I didn't think I would use so much of these tips! AnimationCurve is already a life saver!
@NamelessCruiser5 жыл бұрын
Literally paused the episode several times to re-write some code. I'm new at this.
@viktorvanchov30934 жыл бұрын
I didn't even notice I had the frame skip button in the editor
@JulianRijken5 жыл бұрын
Wait, you can merge scenes XD
@beardordie53085 жыл бұрын
Right!? That was the most surprising one to me.
@DriitzzCabal5 жыл бұрын
@@beardordie5308 so for seemless loading screen would be level 1 loads when near border of -> level 1 & two merged -> load scene 2 when end of lvl 1 & two merge , unload lvl 1 lvl 1&two when distance great enough that don't see lvl 1, this is *mind blown*
@jackdavenport50115 жыл бұрын
This lets you load parts of a scene (I.e. different regions of a big open world) seamlessly without having to pause while loading or consume lots of memory
@AmrothEldarion5 жыл бұрын
Well well, who do we have here. Haha.
@mrrffish5 жыл бұрын
Please, never stop making these videos.
@JesseEtzler05 жыл бұрын
Couple of these had me saying "How am I just finding out about some of this stuff just now!?". Also on a side note of the mmorpg tip, only if you know what you're doing ;) But ya most people shouldn't touch that, even single player rpgs are very very complicated even for advanced game developers
@thatanimeweirdo5 жыл бұрын
Great video, I am eagerly awaiting the 1000 tips video!
@kova13375 жыл бұрын
#76 won't allocate mem, it will create a literal once and use it, so not every frame just once. Still you can save tiny bit of memory if you use the const, you should do it. #97 says "on deactivated game objects" but the video is deactivating a component, so not sure if true or just wrong example
@Raymoclaus5 жыл бұрын
Deactivating a gameobject will also treat all deactivatable components as not enabled so it works the same.
@svenskapankako5 жыл бұрын
Using a string literal directly is the same as creating a const, they all get put in the assembly string table.
@wizzlez96155 жыл бұрын
Just gonna add this video to the playlist that contains videos that I'll most definitely come back to in the future...
@Saltant5 жыл бұрын
Спасибо! Хорошее видео.
@Saltant5 жыл бұрын
@@regtrgrth7907 Brackeys is a best teacher of a ever seen!
@legoguy2175 жыл бұрын
My personal tips... CTRL + p Plays your game, and hitting it again ends the session CTRL + SHIFT + P Pauses your game, and hitting it again continues the session The profile will also have A LOT of overhead if your scene is incredibly complex with a lot of objects and a lot of scripts.
@kristophsams50365 жыл бұрын
Tip #100? Challenge accepted! Hold my beer!
@chronlessjack38404 жыл бұрын
i thought this video would just tell you stuff you would never need or is stuff that everybody like "Ctrl +S saves stuff". But i learned way more in this 11 min than i did while reading documentation. Thank you very helpful
@tanu38735 жыл бұрын
I believe its caching and not cashing?
@TheSpacecraftX5 жыл бұрын
Caching is pronounced cashing.
@tanu38735 жыл бұрын
@@TheSpacecraftX yeah but he spelt it as cash
@clonkex5 жыл бұрын
@@TheSpacecraftX Why do you keep saying that?
@rodbot5 жыл бұрын
@@TheSpacecraftX Can you not comprehend that it's spelled "cache"? Get that through your thick skull.
@TheSpacecraftX5 жыл бұрын
@@rodbot can you not see than I spell it cache. I obviously didn't notice that he wrote it as cash. If it didn't know it was spelled cache I wouldn't have written caching would I. Can you get that through your thick skull?
@AlqueMeteor Жыл бұрын
you are responsible for the 60% knowledge I have of Unity!
@mehmedcavas30695 жыл бұрын
why we should not do an MMORPG? :D
@kilrain_dev5 жыл бұрын
People repeat this due to the sheer amount of work involved. Most of the time when the average person tries they get discouraged and quit and it’s better to start small and actually complete something.
@kilrain_dev5 жыл бұрын
Oh and uh I don’t listen :P
@Saidriak5 жыл бұрын
It's way way way to high level for beginning designers or even intermediate designers if they don't have a team of 20+ people. It's also an oversaturated market so even if you do everything right it still could fail in the long run. Start small, as small as you can think. One of the first projects I actually succeeded with was recreating asteroids, which made me better understand and grow my skills which helped a ton with my later work.
@blenderm4n5 жыл бұрын
Use invoke / InvokeRepeating with Invoke(nameof(functionname)) to eliminate spelling errors or changing names in functions that might occur when you pass them as a string.
@proe44145 жыл бұрын
16. is just a myth!!! :D Math.Sqrt() is even faster than dividing. Of course it's slower than multipling but not that much. A 100.000.000 iterations of Math.Sqrt() on my i5-6500 takes 596ms (double) which is faster than 100.000.000 iterations of dividing which takes about 700ms on doubles. Multipling takes about 350-400ms. So you should be more scared of dividing in your code than of calling Math.Sqrt() :) From what I read it's implemented in x64 hardware that's why it's so blazing fast :D But never use Math.Pow()! It's 5-6 times slower. You can test it on your own CPU: using System; using System.Diagnostics; class Program { static void Main(string[] args) { Stopwatch sw = new Stopwatch(); sw.Start(); double x = 0.0; // iterates 100.000.000 times for (double i = 0; i < 1e8; i += 1) //x += Math.Sqrt(i); // Uncomment to test Sqrt //x /= 0.1; // Uncomment to test dividing sw.Stop(); Console.Out.Write(sw.ElapsedMilliseconds); Console.In.ReadLine(); } }
@SerhiiZhydel5 жыл бұрын
PROE yeah, but running this code with vector3 makes it at least 3 time slower. running this actions in update takes frame time depending on power of your device. if you run it on mobile, in update, and many times (for example, for calculating path to many enemies based on distance between tiles) you could easily loose 5 fps on that. 30 fps for mobile is most commonly used standard. so even 3-5/30 - it's not few.
@proe44145 жыл бұрын
@@SerhiiZhydel My point is that it's not REALLY slow as Brackeys said. If you're not targeting mobile device and don't have milions of vectors to calculate per frame then you can freely use it, it's lightweight... Dividing is more resources demanding. It's just a myth that it's "really slow" and that was my point.
@ethancheung16765 жыл бұрын
“Dividing” not diving.
@proe44145 жыл бұрын
@@ethancheung1676 Typos, I was so tired that half of the words were written properly and half not :d Edited, but everyone probably knew what that meant after getting to the end of my sentence where words were correct.
@ethancheung16765 жыл бұрын
PROE i appreciate much of your findings anyway
@fortangaming5585 жыл бұрын
Dude you are the best, I've been following your videos and learned so much. You're courses are better than university courses.
@SgtRegg5 жыл бұрын
i really don't understand nr. 100 (seriously)
@Katatonya5 жыл бұрын
I'd guess it's impossibly hard, unless you have a team of 100 people at least. Which will still take like 5-10 years. Based on how much it took other MMOs. And then, there's still like really small chance it's going to be picked up by anyone. Oh and not forgetting, you also need a huge budget.
@astral20485 жыл бұрын
It's not "hard" but just too much work to do.
@Toopa885 жыл бұрын
@@astral2048 That's a really shitty attitude.
@hman28755 жыл бұрын
although I'm not a unity user I still watch your videos and enjoy them
@LightJockey5 жыл бұрын
Oh please just stop suggesting to not make use of square roots already, modern CPUs will handle millions of square root operations before dropping the framerate
@Chanpaca5 жыл бұрын
korean reply passing through~! Your every video makes me happy and helpful. I really thank you!
@mohamedelhawy41245 жыл бұрын
I don't agree with Tip no. 100 , i do a MMORPG but a 2D one even if i have to go through hell TWICE.
@hritikbaliyan87953 жыл бұрын
Actually these tips gonna save me a lot of time in the future. Thanks, Brackeys!!!!!
@Henrix19985 жыл бұрын
What's the joke with #100?
@lourensmalan24315 жыл бұрын
It's less a joke and more just game design advice, mmos are games hard to code in a over saturated market (if you haven't noticed the fast amount of mmos coming out recently) they are basically not at all worth the time and effort considering WoW is still the largest mmo out there and it's like 20 years old. The closest thing to a joke could be the amount of mmos that fail but I'm pretty sure this is just pure advice.
@shadoninja5 жыл бұрын
It has absolutely nothing to do with the MMO market being over-saturated. MMO's are about the hardest type of game to make.
@Shadefrank5 жыл бұрын
Every new Unity developer wants to create MMORPG he knows (ie World of Warcraft) but better! - Of course the scope is too large to be finished by a solo developer (when usually companies with 100+ devs work on it for 4-6+ years)....
@lourensmalan24315 жыл бұрын
@@shadoninja that's why I said both, it's not worth the time and effort because in the end you'll have worked so hard on something for so long that it won't really be worth it combined with the fact that it's in a over saturated market (there's like at least 5-10 mmos coming out a year) that making one just won't really get the value you put in.
@CptGreg3 жыл бұрын
I was so excited that these tips will help a lot developing my mmo game and then the 100th tip appeared
@Ahmed-my4tl5 жыл бұрын
1st
@connerlucas82775 жыл бұрын
Your first congrats
@mapopi-mm5 жыл бұрын
Waiting for the "1000 UNITY TIPS" next year.
@dragonvalcano58572 жыл бұрын
a good one is if you want a prefab in the hierarchy to become a normal object right-click, click prefab, and click unpack.
@negulipersonal5 жыл бұрын
your positivity is contagious :) thanks for the great tips!
@ThatFallenthief3 жыл бұрын
Pixel perfect camera, what a god send. Thanks.
@boringNW5 жыл бұрын
I just started a few days ago to the point where I still can't even move my character on a grid, but thank you for the tutorials!
@shlok9754 жыл бұрын
Me too
@simoncodrington5 жыл бұрын
Great video mate, really sold collection of tips! ♥️
@hmtyzr5 жыл бұрын
Wonderful video! It also works as a self Unity test. It seems that I know 90 out of 100 tips. All thanks to your previous and precious videos👍
@risingdevelopment66354 жыл бұрын
This video is actually awesome, as are all the others you do. Congratulations @Brackeys, keep the awesome work x) I'm really considering of starting supporting you on Patreonnnnn
@sketch34365 жыл бұрын
Awesome video! Being a decently strong Unity user I thought I would know the majority but there were actually a lot that I was completely unaware of. This vid was a great start to 2019 I can't wait to see what this year brings for the Brackeys channel :D
@iRknewb5 жыл бұрын
This video was going on for to long so I stopped it at tip 99. I'll come back later and finish it but for now I got to get back to working on my solo dev MMORPG. Thanks for the tips Brackeys!
@turkym7md55 жыл бұрын
I got a tip for ya' Don't call this each frame foreach (GameObject obj in GameObject.FindObjectsofType()) Just call it at the start and store it in an array List objs; And loop this array And if you want to update it, clear it objs.Clear(); And run the foreach loop again This trick saves a lot of frames.
@smksmk66695 жыл бұрын
REFRESH - CMD+R or CTRL+R when you edit code in Visual Studio and switch back to Unity Editor, sometimes your code does not update, use this to ensure your code updates between the two otherwise you will lose you mind because you don't see your changes in the build or in the editor
@vegitoblue21875 жыл бұрын
the tab key autocomplete on loops also works for all overridden functions
@madclouds5 жыл бұрын
You're the best! Somehow I haven't seen any of your 2019 videos... I'm subscribed to your channel, but they haven't shown up in my recommendations. I'm stoked to see how many videos are available to me! hahah
@삐약쓰-t5v2 жыл бұрын
9. Struct instead of class 1:26 35. Color debug log 3:54 87. Sorting child in inspector 9:11
@Jalechah5 жыл бұрын
I love this video. Learnt so many new things. Thank you so much
@mountieman184 жыл бұрын
Okay #50 is huge for me. I have had multiple times where I thought "Man, only if I could have two inspectors open at once". Thats a game changer.
@DiauloXD5 жыл бұрын
Tip 3: 0:53 Tip 23: 2:44 Tip 71: 7:48 very good tips
@fethierenkocyigit64434 жыл бұрын
You're the one who make me those all amazing stuffs so far. thank you for everything.
@sukumarchanti29655 жыл бұрын
Awesome Tips.......Helps a lot for Unity Developers.....Thank You!
@JMIK19915 жыл бұрын
#12 was undervalued! contains other tip like, when changing value while animating animation, that value is added to animation! Didn't notice on first look