100 UNITY TIPS!!! 🔥

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Brackeys

Brackeys

Күн бұрын

Пікірлер: 917
@ofirrolev
@ofirrolev 5 жыл бұрын
1 Selection Outline 0:35 2 Pixel Perfect Camera 0:40 3 Sprite Y-based Sorting 0:48 4 Destroy delay 0:57 5 Create material from shader 1:03 6 Execute code without empty object 1:09 7 Save changes in play-mode 1:17 8 Random boolean 1:22 9 Struct instead of Class 1:26 10 Auto-statements 1:32 11 Coroutine(ception) 1:37 12 Animation script parameters 1:41 13 Focus in the animation window 1:48 14 Toggle between Curves and Keyframes 1:53 15 Reverse animation 1:57 16 Comparing distances quicker 2:00 17 TextMeshPro 2:12 18 SerializeField 2:18 19 HideInInspector 2:23 20 Rename a variable and keep the value 2:28 21 Folder shortcuts 2:33 22 Focus 2:39 23 Focus follow 2:42 24 Align with view 2:44 25 CompareTag function 2:50 26 Empty objects as dividers 2:55 27 Find objects with Component 3:00 28 Find assets of Type 3:05 29 Easily move lines 3:15 30 Documentation shortcut 3:21 31 Documentation History 3:26 32 Expand/Collapse All 3:33 33 Changing Editor Layout 3:41 34 Change editor colors 3:47 35 Tinting the editor in playmode 3:54 36 Toogle scene effects 4:00 37 Menu Item 4:06 38 Context Menu Item 4:13 39 Hiding layers 4:19 40 Locking layers 4:23 41 Layer sub menus 4:28 42 Global C# Defines 4:34 43 Color Picking 4:44 44 Copy/paste colors 4:48 45 Maximising Windows 4:51 46 Serialize Structs and Classes 4:55 47 Collision Matrix 5:00 48 Collider interaction Matrix 5:05 49 Math in Inspector 5:13 50 Locking the inspector 5:17 51 Inspector debug mode 5:38 52 Debug Log highlights an object 5:46 53 Styling in Debug Logs 5:53 54 Plotting debug values 5:58 55 Add Component shortcut 6:07 56 Importing save files 6:14 57 Keep photoshop layers 6:20 58 Gizmos 6:30 59 Custom Gizmos 6:35 60 Show/hide gizmos 6:37 61 Show/hide gizmos in game view 6:40 62 StringBuilder 6:42 63 ScriptableObjects 6:52 64 Scripts changes while playing 6:58 65 Custom Windows 7:06 66 Custom Inspectors 7:15 67 ToolsV 7:27 68 RectTransform in 3D 7:31 69 Snapping 7:37 70 Snapping options 7:41 71 Vertex grab 7:44 72 Manages Assemblies 7:49 73 WaitForSeconds & TimeScaleV 8:00 74 Cash variables 8:10 75 Never use Camera.main 8:17 76 Performant non-changing strings 8:23 77 Range attribute 8:30 78 Space attribute 8:39 79 Header attribute 8:41 80 Tooltip attribute 8:43 81 Asset Store in Editor 8:46 82 Merge scenesV 8:50 83 Duplicate 8:54 84 Duplicate array items 8:57 85 Editor Presets 9:00 86 Iterate over child objects 9:07 87 Change object order in Hierarchy 9:11 88 Save selections 9:16 89 Regions 9:24 90 Pause Editor through code 9:31 91 Frame Skip 9:38 92 Stats window 9:42 93 Profiler 9:46 94 Measure function in Profiler 9:48 95 Undocking the preview 9:53 96 Mute your game 10:00 97 Invoke Repeating 10:05 98 Frame Debugger 10:10 99 Physics Debugger 10:15 100 *DON'T MAKE AN MMO RPG* 10:20 Took me about 15 minutes.
@beardordie5308
@beardordie5308 5 жыл бұрын
You are legend.
@17MH
@17MH 5 жыл бұрын
my hero
@KBow
@KBow 5 жыл бұрын
You're an animal! Wait, no...you're the GOAT!
@extreme0
@extreme0 5 жыл бұрын
God
@manamage6759
@manamage6759 5 жыл бұрын
True hero
@philiphanhurst2655
@philiphanhurst2655 5 жыл бұрын
These tips really helped to speed up production of my new MMORPG. Edit: This was meant to be a joke about what he says at the end. I'm not actually working on an MMO.
@cw1424
@cw1424 5 жыл бұрын
😲😲😲 😅😅😅
@cookiesrgood1802
@cookiesrgood1802 4 жыл бұрын
Except for 100
@digaddog6099
@digaddog6099 4 жыл бұрын
@@cookiesrgood1802 especially 100
@warsin8641
@warsin8641 4 жыл бұрын
same actually
@veneratedmortal4369
@veneratedmortal4369 4 жыл бұрын
So you finished it then. Congratulations.
@CollinPatrick
@CollinPatrick 5 жыл бұрын
#100 isn't as much of a tip as it is great life advice.
@ArcadiaCv
@ArcadiaCv 5 жыл бұрын
Are you sure you don't want to make a science based, 100% dragon MMO with the rest of us?
@ThirteeNov
@ThirteeNov 5 жыл бұрын
Very great tutorial video I wish I can make some kind of this tutorial on my channel.
@papyro.
@papyro. 5 жыл бұрын
I might.... completely forget about tip 100 xD
@0nsterion
@0nsterion 5 жыл бұрын
Why not? o.O
@karenhovhannisyan9193
@karenhovhannisyan9193 5 жыл бұрын
@@0nsterion try to make))
@ironicdutchmoonshade
@ironicdutchmoonshade 5 жыл бұрын
Tip 101: If you add code you want to delete later, don't forget to actually delete it later
@ThePamimo
@ThePamimo 5 жыл бұрын
word.
@erwanmarchand7677
@erwanmarchand7677 5 жыл бұрын
My own advice for that, before the line you're planning to delete later, add comment "// TODO : Delete", and before the end of your project, go through all of your "TODO"
@Hackanhacker
@Hackanhacker 5 жыл бұрын
yeah its not really a tips is just a good way to work
@angelodou
@angelodou 5 жыл бұрын
Mark it with // ToDo so it reminds you everytime you inspect your code.
@MeisVlk
@MeisVlk 5 жыл бұрын
[Obsolete("Method1 is deprecated, please use Method2 instead.")] sounds better to me because it creates a warning for you in the editor. But honestly i've never used it.
@braxtonsdev9564
@braxtonsdev9564 5 жыл бұрын
I noticed that you have more subscribers than unity themselves. Congrats
@94D33M
@94D33M 5 жыл бұрын
Same for every company actually
@TheAmbientWarrior
@TheAmbientWarrior 5 жыл бұрын
That might be because his tutorials are more updated than Unity's.
@rivercraft5200
@rivercraft5200 5 жыл бұрын
Mohammad Nadeem no
@ecozones2d627
@ecozones2d627 4 жыл бұрын
lol
@ecozones2d627
@ecozones2d627 4 жыл бұрын
its cause he is more dedicated by himself than all the ytb unity team
@Blackthornprod
@Blackthornprod 5 жыл бұрын
Awesome video, TIP 3 was a great discovery ! And those bloopers at the end... they really made me laugh ;D !
@redspine2859
@redspine2859 5 жыл бұрын
I actually spent a full day to code a component that would do the exact same thing, but asked a ton of resources instead xD This is a major tip !
@dc37wwe2kmods
@dc37wwe2kmods 5 жыл бұрын
Blackthornprod and Brackeys should do a collab together!
@avonsvous1368
@avonsvous1368 5 жыл бұрын
Totally
@brownnyy
@brownnyy 5 жыл бұрын
your my dad
@fabianlo234
@fabianlo234 Жыл бұрын
Blackthornprod! I've watched your videos before and they were great! Keep it up! I agree.
@seireiart
@seireiart 4 жыл бұрын
Tip #100 Don't make an MMORPG is just his way to say: "Don't start with a big project right out of the gate."
@KBow
@KBow 5 жыл бұрын
_BRING BACK THE _*_C# CODING TUTORIAL_*_ SERIES PLEASE!!!_
@dynamicfield
@dynamicfield 5 жыл бұрын
*cough* not using properties *cough*
@ceciphar
@ceciphar 5 жыл бұрын
yes
@papyro.
@papyro. 5 жыл бұрын
yes
@something6991
@something6991 5 жыл бұрын
sey
@sidbell929
@sidbell929 5 жыл бұрын
Gets my vote
@ArminNoroozi
@ArminNoroozi 5 жыл бұрын
I think this video is by far the most valuable video! Great job and thanks for sharing it with the world!
@Mo-AK
@Mo-AK 5 жыл бұрын
I have another tip! similar to #24 (Ctrl+Shift+F alight to view), you can press Ctrl+Alt+F to move an object to the focus point of the scene camera. You can also middle-click on any 3D object to focus the camera on that point. This is useful if you wanna place an object on a table or the ground, you can middle click on the spot you want then with the object selected, you can hit Ctrl+Alt+F to place it there.
@AttitudeGames
@AttitudeGames 5 жыл бұрын
Who let the chickens out at 10:54 cracked me up LOL
@KarlooAudi
@KarlooAudi 5 жыл бұрын
dont fucking lie, you didnt even grin
@imnotasher4892
@imnotasher4892 5 жыл бұрын
@@KarlooAudi whats wrong with you
@KarlooAudi
@KarlooAudi 5 жыл бұрын
@@imnotasher4892 I hate fake comments :)
@BurhanuddinKalawadwala
@BurhanuddinKalawadwala 5 жыл бұрын
​@@KarlooAudi not a fake, i laughed on that too, hopefully you watched this video with audio On
@KarlooAudi
@KarlooAudi 5 жыл бұрын
@@BurhanuddinKalawadwala I didn't watch lol, ignore me im idiot
@machi992
@machi992 5 жыл бұрын
TIP #3 made my life A LOT easier. I was checking every once in a while for all the objects and organizing them depending on their Y values, this saves me from a lot of performance issues. Searching all objects, accesing their transforms and comparing them, sorting them, and changing their sorting order
@willycampos6101
@willycampos6101 5 жыл бұрын
I got another string concat Tip, better than concat and more concise than string builder for when you want to just concat parameters. In Unity versions 2018.3 or newer , you can now use interpolating strings, no more slow GC alloc string concats, nor lengthy StringBuilders. just add the '$' symbol before your string and you can add the variables you want to concat to the string between '{}' Example: var userName = "Bart Simpson" var age = 99; $"Hello World, my name is { userName } and my age is { age }"
@mandisaw
@mandisaw 5 жыл бұрын
I saw this one on a BoardToBits video, use it all the time now. Makes me wish we had it in Java/Android.
@Pcat0
@Pcat0 5 жыл бұрын
@@mandisaw Java kinda has it with MessageFormat.forma/String.format
@wizzlez9615
@wizzlez9615 5 жыл бұрын
Thanks for the tip on the tip.
@mandisaw
@mandisaw 5 жыл бұрын
@@Pcat0 Yeah, they both have String.format, and I use it, especially for display-localized templates. But it's got many of the issues of old C-style printf, and format''s not as clean/legible or null-friendly, even if $-notation is likely just syntactic sugar.
@zalewskise
@zalewskise 5 жыл бұрын
@@mandisaw So why not use Kotlin for Android?
@Greviouss
@Greviouss 3 жыл бұрын
number 100 should have been number 1 I think.... CLEARLY the most time saving tip of them all.
@josebarria3233
@josebarria3233 4 жыл бұрын
Tip #101: You can use multiple canvases to increase performance while animating them
@vaibhavkokaredev9011
@vaibhavkokaredev9011 5 жыл бұрын
Its the first time I reduced the playback speed. Cant keep up.
@tonziss
@tonziss 5 жыл бұрын
Same! Because you have to think at least for a while to understand what he's saying and remember it (if you can).
@DEATHFIRESS
@DEATHFIRESS 5 жыл бұрын
@@tonziss not only that, but it also sounds like he's still talking on the same tip since there's no indication (sound, highlight, etc.) that he's actually on the next tip already. Thus, you'll have to continuously check on the lower left to see if we're on the same page. Even then, I, at least, lose concentration on what he was saying by doing so.
@tonziss
@tonziss 5 жыл бұрын
@@DEATHFIRESS yeah, that too. And I also lose my focus when i start thinking about a tip that i find very helpful in my situation and when i come back to reality he's already two tips ahead... : P
@jadefae
@jadefae 4 жыл бұрын
tremble in fear before me mortals, as I watch my videos in 2x speed \*lightning crack*
@albingrahn5576
@albingrahn5576 5 жыл бұрын
I always like to watch those "100 things you didn't know about minecraft" videos even though I don't really play minecraft anymore because I just find them really interesting, and with these videos I get the same thing but I'm actually learning useful things too! Thank you for making them :D
@gamethingstuff
@gamethingstuff 4 жыл бұрын
thePLAYMODE tint is probably one the most helpful tips i'll ever get for unity
@niblet8308
@niblet8308 4 жыл бұрын
9:38 I swear to god its like this button never existed before
@_vsnwprintf_s_l
@_vsnwprintf_s_l 5 жыл бұрын
note that StringBuilder is only useful if you have an unknown amount of inputs, otherwise $"" strings (string interpolation) is a cleaner method for concatenating strings as it does not need you to instantiate a StringBuilder.
@Main_Protagonist
@Main_Protagonist 4 жыл бұрын
Each bit of online MMO-discouragement makes me want to make one even more.
@Casadien
@Casadien 5 жыл бұрын
Tip 50: Instead of copy-pasting each field manually after locking inspector, instead Right-Click on the component gear with your desired values, select Copy Component, then on the other component inspector, Right-Click on the component gear and select to Paste Component Values
@reef99red
@reef99red 5 жыл бұрын
Im literally loosing my mind just at the debug mode in inspector. That is going to be so useful. Thanks for all the tips and everything you do generally, but that really blew my mind.
@littlenarwhal3914
@littlenarwhal3914 5 жыл бұрын
One tip i think is important is using indexors when you have a class that has an important array or list variable in it, like a dungeon generator or something. You can then create an indexor in that script so that other scripts can access that array or list indirectly by just using the name of the variable they id'ed that class with
@shraiwi
@shraiwi 5 жыл бұрын
*_at _**_10:54_**_ i swear i heard a chicken_*
@ashkankiafard3080
@ashkankiafard3080 4 жыл бұрын
same
@ruandelange1960
@ruandelange1960 4 жыл бұрын
Funny
@grimm_productions7274
@grimm_productions7274 Жыл бұрын
Tip 37 was a big joy to see. When I went to use it, got errors. Remembered tip 31. Got tip 37 to work! Learned a few things. Best tutorial channel ever. Always learning something. Start putting them in my credits.
@centauridev
@centauridev 5 жыл бұрын
Person: Finally after 3 years of work on my MMO RPG i can release it! *Person watches video* Person: F*ck...
@machine0man
@machine0man 3 жыл бұрын
"Destroy(gameObject)" works after an update loop. Sometimes we need to use "DestroyImmediate(gameObject)" so that our code do not reference to that gameObject before update loop is finished.
@skrillzplayz9092
@skrillzplayz9092 5 жыл бұрын
I'm definitely making an MMO RPG now xD
@damiangonzalez_esp
@damiangonzalez_esp 5 жыл бұрын
Reverse psychology level GOD
@pgt915
@pgt915 4 жыл бұрын
Good luck with that!
@kunamo
@kunamo 5 жыл бұрын
If we could have at least 10% of the level of excitement and enthusiasm you put into your videos, we'll be for sure better developers!
@captainoblivious_yt
@captainoblivious_yt 4 жыл бұрын
5:28 At first i thought he said "That calls for a civil war" and i was like O.O
@hriday684
@hriday684 3 жыл бұрын
Huh... Didn't notice that before.
@KlausiboyZ
@KlausiboyZ 5 жыл бұрын
How can these guys be so silly and nerdy and awesome at the same time??? I am so impressed
@CoensCartoons
@CoensCartoons 5 жыл бұрын
please explain the ECS and job system in more depth
@simonestarace5249
@simonestarace5249 5 жыл бұрын
I want to know *Pure ECS* but I think it's still in preview.
@MyCraigslistVideos
@MyCraigslistVideos 3 жыл бұрын
i rewatch this, and a couple similar videos, everytime i start a new project, because sometimes they have nice tips, but i dont need them at that moment. so its better to find them and use them during a project that requires them to get used to them.
@JJCUBER
@JJCUBER 5 жыл бұрын
I’m pleasantly surprised by how many of these I already knew
@ShawnBlais
@ShawnBlais 5 жыл бұрын
Whoa, AssemblyDefinitions blew my mind! FINALLY a way to reduce compile times, and a way to manage dependencies. Thanks for the great video!
@AjiMahbarSW
@AjiMahbarSW 5 жыл бұрын
00:47 It's only on tip number 3 & I already learn something very useful! Nice video as always, good work!
@ivo435
@ivo435 2 жыл бұрын
My mind was blown at least 20 times in this video. Thank you!
@svenskapankako
@svenskapankako 5 жыл бұрын
62 and 76 are wrong! The examples and reasons are false. 62. When concatenating string literals they are compile time optimized to just one string! (I.e does not create a single string) 76. This might actually be worse than before! *If anything you should use ' const string a = "asdf" ' if anything!* static readonly is going to potentially make loading the variable slower than const. It also never creates a string! All string literals are contained in the compiled result. So passing in a string literal directly has no performance cost other than passing a pointer.
@diadetediotedio6918
@diadetediotedio6918 5 жыл бұрын
YESSSSS
@jackdavenport5011
@jackdavenport5011 5 жыл бұрын
Finally someone who understands compiler optimization
@maessof91
@maessof91 5 жыл бұрын
stackoverflow.com/questions/21644658/how-to-use-stringbuilder-wisely you are correct untill concatenations of sise 8, but not sure how runtime concatenation comes into play.
@naru2906
@naru2906 3 жыл бұрын
what would happen if they were not literals? would the tip still hold true?
@svenskapankako
@svenskapankako 3 жыл бұрын
@@naru2906 Which one of the tips?
@calimar41
@calimar41 2 жыл бұрын
Not sure if you'll ever see it, but we definitely need more Brackeys on youtube.
@Devorkan
@Devorkan 3 ай бұрын
Good news he's back :)
@MastermindAtWork
@MastermindAtWork 5 жыл бұрын
Bet Next year is gonna be a 1000 tips. Great Video btw.
@defunctaccount1944
@defunctaccount1944 4 жыл бұрын
Still waiting
@Mikelica69
@Mikelica69 4 жыл бұрын
Still waiting
@MastermindAtWork
@MastermindAtWork 4 жыл бұрын
This didn't age well...
@shevaplayer8905
@shevaplayer8905 5 жыл бұрын
I really dont know what could i do without u
@goshjosh182
@goshjosh182 5 жыл бұрын
#74 should be "Cache variables" rather than "Cash variables" btw
@TheSpacecraftX
@TheSpacecraftX 5 жыл бұрын
Cache is pronounced like cash.
@themerpheus
@themerpheus 5 жыл бұрын
@@TheSpacecraftX But it is not typing like that.
@Kheremos
@Kheremos 5 жыл бұрын
Yep, I checked comments to call this out as well. Hopefully it's an easy fix, or someone may forever be misspelling it after watching this awesome video.
@milanstevic8424
@milanstevic8424 5 жыл бұрын
@@TheSpacecraftX cash yo variables. how bah dah
@kaldo_kaldo
@kaldo_kaldo 5 жыл бұрын
@Milan Stevic Cache me outside. How about that?
@estebancastroavila2819
@estebancastroavila2819 3 жыл бұрын
54 tip the best tip!!! I jumped out from my chair, seeing how plotting variables is possible in unity!
@SugarFree1408
@SugarFree1408 5 жыл бұрын
90(9:35) It's better to use Debug.Break to avoid compilation error while building(because of UnityEditor namespace)
@mandisaw
@mandisaw 5 жыл бұрын
Reminds me of the old Tips & Tricks live sessions the Unity Learn guys used to do. I've been using Unity for ~3years, and some of these were even new to me. Scene merging!!
@exenerate6407
@exenerate6407 5 жыл бұрын
I thought i knew everything there was to know in unity... Until i saw this video😂 You’re awesome Brackeys!
@rohithvishwajith4988
@rohithvishwajith4988 5 жыл бұрын
Exenerate making games is easier than you think...check out this tutorial on unity by udemy
@jackunlocker3125
@jackunlocker3125 5 жыл бұрын
@@rohithvishwajith4988 damn mate, you are right.
@Bruce.B
@Bruce.B 5 жыл бұрын
Literally the best unity video I have seen to the day
@mehmedcavas3069
@mehmedcavas3069 5 жыл бұрын
100 tips :D I think this year is going to be goooood :D
@EVOKZH
@EVOKZH 5 жыл бұрын
It's very hard even for a team of 100+ people, too much coding, need server maintenance (bc you expect for a lot of people to join), animations and characters, quests, story aaaand, it's too much expensive to be done in a short time of (
@msfredb7
@msfredb7 5 жыл бұрын
@@EVOKZH I don't think Mehmed was talking about the 100th tip.
@karimfadi
@karimfadi 3 жыл бұрын
This video is a masterpiece. Learned a lot in a short time.
@tangrumser
@tangrumser 5 жыл бұрын
This is my new bible.
@Salmontres
@Salmontres 4 жыл бұрын
I didn't think I would use so much of these tips! AnimationCurve is already a life saver!
@NamelessCruiser
@NamelessCruiser 5 жыл бұрын
Literally paused the episode several times to re-write some code. I'm new at this.
@viktorvanchov3093
@viktorvanchov3093 4 жыл бұрын
I didn't even notice I had the frame skip button in the editor
@JulianRijken
@JulianRijken 5 жыл бұрын
Wait, you can merge scenes XD
@beardordie5308
@beardordie5308 5 жыл бұрын
Right!? That was the most surprising one to me.
@DriitzzCabal
@DriitzzCabal 5 жыл бұрын
@@beardordie5308 so for seemless loading screen would be level 1 loads when near border of -> level 1 & two merged -> load scene 2 when end of lvl 1 & two merge , unload lvl 1 lvl 1&two when distance great enough that don't see lvl 1, this is *mind blown*
@jackdavenport5011
@jackdavenport5011 5 жыл бұрын
This lets you load parts of a scene (I.e. different regions of a big open world) seamlessly without having to pause while loading or consume lots of memory
@AmrothEldarion
@AmrothEldarion 5 жыл бұрын
Well well, who do we have here. Haha.
@mrrffish
@mrrffish 5 жыл бұрын
Please, never stop making these videos.
@JesseEtzler0
@JesseEtzler0 5 жыл бұрын
Couple of these had me saying "How am I just finding out about some of this stuff just now!?". Also on a side note of the mmorpg tip, only if you know what you're doing ;) But ya most people shouldn't touch that, even single player rpgs are very very complicated even for advanced game developers
@thatanimeweirdo
@thatanimeweirdo 5 жыл бұрын
Great video, I am eagerly awaiting the 1000 tips video!
@kova1337
@kova1337 5 жыл бұрын
#76 won't allocate mem, it will create a literal once and use it, so not every frame just once. Still you can save tiny bit of memory if you use the const, you should do it. #97 says "on deactivated game objects" but the video is deactivating a component, so not sure if true or just wrong example
@Raymoclaus
@Raymoclaus 5 жыл бұрын
Deactivating a gameobject will also treat all deactivatable components as not enabled so it works the same.
@svenskapankako
@svenskapankako 5 жыл бұрын
Using a string literal directly is the same as creating a const, they all get put in the assembly string table.
@wizzlez9615
@wizzlez9615 5 жыл бұрын
Just gonna add this video to the playlist that contains videos that I'll most definitely come back to in the future...
@Saltant
@Saltant 5 жыл бұрын
Спасибо! Хорошее видео.
@Saltant
@Saltant 5 жыл бұрын
@@regtrgrth7907 Brackeys is a best teacher of a ever seen!
@legoguy217
@legoguy217 5 жыл бұрын
My personal tips... CTRL + p Plays your game, and hitting it again ends the session CTRL + SHIFT + P Pauses your game, and hitting it again continues the session The profile will also have A LOT of overhead if your scene is incredibly complex with a lot of objects and a lot of scripts.
@kristophsams5036
@kristophsams5036 5 жыл бұрын
Tip #100? Challenge accepted! Hold my beer!
@chronlessjack3840
@chronlessjack3840 4 жыл бұрын
i thought this video would just tell you stuff you would never need or is stuff that everybody like "Ctrl +S saves stuff". But i learned way more in this 11 min than i did while reading documentation. Thank you very helpful
@tanu3873
@tanu3873 5 жыл бұрын
I believe its caching and not cashing?
@TheSpacecraftX
@TheSpacecraftX 5 жыл бұрын
Caching is pronounced cashing.
@tanu3873
@tanu3873 5 жыл бұрын
@@TheSpacecraftX yeah but he spelt it as cash
@clonkex
@clonkex 5 жыл бұрын
@@TheSpacecraftX Why do you keep saying that?
@rodbot
@rodbot 5 жыл бұрын
@@TheSpacecraftX Can you not comprehend that it's spelled "cache"? Get that through your thick skull.
@TheSpacecraftX
@TheSpacecraftX 5 жыл бұрын
@@rodbot can you not see than I spell it cache. I obviously didn't notice that he wrote it as cash. If it didn't know it was spelled cache I wouldn't have written caching would I. Can you get that through your thick skull?
@AlqueMeteor
@AlqueMeteor Жыл бұрын
you are responsible for the 60% knowledge I have of Unity!
@mehmedcavas3069
@mehmedcavas3069 5 жыл бұрын
why we should not do an MMORPG? :D
@kilrain_dev
@kilrain_dev 5 жыл бұрын
People repeat this due to the sheer amount of work involved. Most of the time when the average person tries they get discouraged and quit and it’s better to start small and actually complete something.
@kilrain_dev
@kilrain_dev 5 жыл бұрын
Oh and uh I don’t listen :P
@Saidriak
@Saidriak 5 жыл бұрын
It's way way way to high level for beginning designers or even intermediate designers if they don't have a team of 20+ people. It's also an oversaturated market so even if you do everything right it still could fail in the long run. Start small, as small as you can think. One of the first projects I actually succeeded with was recreating asteroids, which made me better understand and grow my skills which helped a ton with my later work.
@blenderm4n
@blenderm4n 5 жыл бұрын
Use invoke / InvokeRepeating with Invoke(nameof(functionname)) to eliminate spelling errors or changing names in functions that might occur when you pass them as a string.
@proe4414
@proe4414 5 жыл бұрын
16. is just a myth!!! :D Math.Sqrt() is even faster than dividing. Of course it's slower than multipling but not that much. A 100.000.000 iterations of Math.Sqrt() on my i5-6500 takes 596ms (double) which is faster than 100.000.000 iterations of dividing which takes about 700ms on doubles. Multipling takes about 350-400ms. So you should be more scared of dividing in your code than of calling Math.Sqrt() :) From what I read it's implemented in x64 hardware that's why it's so blazing fast :D But never use Math.Pow()! It's 5-6 times slower. You can test it on your own CPU: using System; using System.Diagnostics; class Program { static void Main(string[] args) { Stopwatch sw = new Stopwatch(); sw.Start(); double x = 0.0; // iterates 100.000.000 times for (double i = 0; i < 1e8; i += 1) //x += Math.Sqrt(i); // Uncomment to test Sqrt //x /= 0.1; // Uncomment to test dividing sw.Stop(); Console.Out.Write(sw.ElapsedMilliseconds); Console.In.ReadLine(); } }
@SerhiiZhydel
@SerhiiZhydel 5 жыл бұрын
PROE yeah, but running this code with vector3 makes it at least 3 time slower. running this actions in update takes frame time depending on power of your device. if you run it on mobile, in update, and many times (for example, for calculating path to many enemies based on distance between tiles) you could easily loose 5 fps on that. 30 fps for mobile is most commonly used standard. so even 3-5/30 - it's not few.
@proe4414
@proe4414 5 жыл бұрын
@@SerhiiZhydel My point is that it's not REALLY slow as Brackeys said. If you're not targeting mobile device and don't have milions of vectors to calculate per frame then you can freely use it, it's lightweight... Dividing is more resources demanding. It's just a myth that it's "really slow" and that was my point.
@ethancheung1676
@ethancheung1676 5 жыл бұрын
“Dividing” not diving.
@proe4414
@proe4414 5 жыл бұрын
@@ethancheung1676 Typos, I was so tired that half of the words were written properly and half not :d Edited, but everyone probably knew what that meant after getting to the end of my sentence where words were correct.
@ethancheung1676
@ethancheung1676 5 жыл бұрын
PROE i appreciate much of your findings anyway
@fortangaming558
@fortangaming558 5 жыл бұрын
Dude you are the best, I've been following your videos and learned so much. You're courses are better than university courses.
@SgtRegg
@SgtRegg 5 жыл бұрын
i really don't understand nr. 100 (seriously)
@Katatonya
@Katatonya 5 жыл бұрын
I'd guess it's impossibly hard, unless you have a team of 100 people at least. Which will still take like 5-10 years. Based on how much it took other MMOs. And then, there's still like really small chance it's going to be picked up by anyone. Oh and not forgetting, you also need a huge budget.
@astral2048
@astral2048 5 жыл бұрын
It's not "hard" but just too much work to do.
@Toopa88
@Toopa88 5 жыл бұрын
@@astral2048 That's a really shitty attitude.
@hman2875
@hman2875 5 жыл бұрын
although I'm not a unity user I still watch your videos and enjoy them
@LightJockey
@LightJockey 5 жыл бұрын
Oh please just stop suggesting to not make use of square roots already, modern CPUs will handle millions of square root operations before dropping the framerate
@Chanpaca
@Chanpaca 5 жыл бұрын
korean reply passing through~! Your every video makes me happy and helpful. I really thank you!
@mohamedelhawy4124
@mohamedelhawy4124 5 жыл бұрын
I don't agree with Tip no. 100 , i do a MMORPG but a 2D one even if i have to go through hell TWICE.
@hritikbaliyan8795
@hritikbaliyan8795 3 жыл бұрын
Actually these tips gonna save me a lot of time in the future. Thanks, Brackeys!!!!!
@Henrix1998
@Henrix1998 5 жыл бұрын
What's the joke with #100?
@lourensmalan2431
@lourensmalan2431 5 жыл бұрын
It's less a joke and more just game design advice, mmos are games hard to code in a over saturated market (if you haven't noticed the fast amount of mmos coming out recently) they are basically not at all worth the time and effort considering WoW is still the largest mmo out there and it's like 20 years old. The closest thing to a joke could be the amount of mmos that fail but I'm pretty sure this is just pure advice.
@shadoninja
@shadoninja 5 жыл бұрын
It has absolutely nothing to do with the MMO market being over-saturated. MMO's are about the hardest type of game to make.
@Shadefrank
@Shadefrank 5 жыл бұрын
Every new Unity developer wants to create MMORPG he knows (ie World of Warcraft) but better! - Of course the scope is too large to be finished by a solo developer (when usually companies with 100+ devs work on it for 4-6+ years)....
@lourensmalan2431
@lourensmalan2431 5 жыл бұрын
@@shadoninja that's why I said both, it's not worth the time and effort because in the end you'll have worked so hard on something for so long that it won't really be worth it combined with the fact that it's in a over saturated market (there's like at least 5-10 mmos coming out a year) that making one just won't really get the value you put in.
@CptGreg
@CptGreg 3 жыл бұрын
I was so excited that these tips will help a lot developing my mmo game and then the 100th tip appeared
@Ahmed-my4tl
@Ahmed-my4tl 5 жыл бұрын
1st
@connerlucas8277
@connerlucas8277 5 жыл бұрын
Your first congrats
@mapopi-mm
@mapopi-mm 5 жыл бұрын
Waiting for the "1000 UNITY TIPS" next year.
@dragonvalcano5857
@dragonvalcano5857 2 жыл бұрын
a good one is if you want a prefab in the hierarchy to become a normal object right-click, click prefab, and click unpack.
@negulipersonal
@negulipersonal 5 жыл бұрын
your positivity is contagious :) thanks for the great tips!
@ThatFallenthief
@ThatFallenthief 3 жыл бұрын
Pixel perfect camera, what a god send. Thanks.
@boringNW
@boringNW 5 жыл бұрын
I just started a few days ago to the point where I still can't even move my character on a grid, but thank you for the tutorials!
@shlok975
@shlok975 4 жыл бұрын
Me too
@simoncodrington
@simoncodrington 5 жыл бұрын
Great video mate, really sold collection of tips! ♥️
@hmtyzr
@hmtyzr 5 жыл бұрын
Wonderful video! It also works as a self Unity test. It seems that I know 90 out of 100 tips. All thanks to your previous and precious videos👍
@risingdevelopment6635
@risingdevelopment6635 4 жыл бұрын
This video is actually awesome, as are all the others you do. Congratulations @Brackeys, keep the awesome work x) I'm really considering of starting supporting you on Patreonnnnn
@sketch3436
@sketch3436 5 жыл бұрын
Awesome video! Being a decently strong Unity user I thought I would know the majority but there were actually a lot that I was completely unaware of. This vid was a great start to 2019 I can't wait to see what this year brings for the Brackeys channel :D
@iRknewb
@iRknewb 5 жыл бұрын
This video was going on for to long so I stopped it at tip 99. I'll come back later and finish it but for now I got to get back to working on my solo dev MMORPG. Thanks for the tips Brackeys!
@turkym7md5
@turkym7md5 5 жыл бұрын
I got a tip for ya' Don't call this each frame foreach (GameObject obj in GameObject.FindObjectsofType()) Just call it at the start and store it in an array List objs; And loop this array And if you want to update it, clear it objs.Clear(); And run the foreach loop again This trick saves a lot of frames.
@smksmk6669
@smksmk6669 5 жыл бұрын
REFRESH - CMD+R or CTRL+R when you edit code in Visual Studio and switch back to Unity Editor, sometimes your code does not update, use this to ensure your code updates between the two otherwise you will lose you mind because you don't see your changes in the build or in the editor
@vegitoblue2187
@vegitoblue2187 5 жыл бұрын
the tab key autocomplete on loops also works for all overridden functions
@madclouds
@madclouds 5 жыл бұрын
You're the best! Somehow I haven't seen any of your 2019 videos... I'm subscribed to your channel, but they haven't shown up in my recommendations. I'm stoked to see how many videos are available to me! hahah
@삐약쓰-t5v
@삐약쓰-t5v 2 жыл бұрын
9. Struct instead of class 1:26 35. Color debug log 3:54 87. Sorting child in inspector 9:11
@Jalechah
@Jalechah 5 жыл бұрын
I love this video. Learnt so many new things. Thank you so much
@mountieman18
@mountieman18 4 жыл бұрын
Okay #50 is huge for me. I have had multiple times where I thought "Man, only if I could have two inspectors open at once". Thats a game changer.
@DiauloXD
@DiauloXD 5 жыл бұрын
Tip 3: 0:53 Tip 23: 2:44 Tip 71: 7:48 very good tips
@fethierenkocyigit6443
@fethierenkocyigit6443 4 жыл бұрын
You're the one who make me those all amazing stuffs so far. thank you for everything.
@sukumarchanti2965
@sukumarchanti2965 5 жыл бұрын
Awesome Tips.......Helps a lot for Unity Developers.....Thank You!
@JMIK1991
@JMIK1991 5 жыл бұрын
#12 was undervalued! contains other tip like, when changing value while animating animation, that value is added to animation! Didn't notice on first look
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