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MAYA TUTORIAL | Topology Basics pt1

  Рет қаралды 12,635

Nexttut

Nexttut

Күн бұрын

Пікірлер: 33
@yashtripathy1829
@yashtripathy1829 2 жыл бұрын
You Guys are Awesome giving us so much knowledge that we need for our carrier
@Nexttut
@Nexttut 2 жыл бұрын
Thank you! Watch out for more.
@voltfxstudios
@voltfxstudios 13 күн бұрын
career*
@vunguyen9803
@vunguyen9803 2 жыл бұрын
yeah. more topology tutorial sir !!
@Nexttut
@Nexttut 2 жыл бұрын
More to come! 😎
@mech_Denis
@mech_Denis 2 жыл бұрын
Hi always positive Abraham! Yes, I really love your videos, I look forward to continuing!
@Nexttut
@Nexttut 2 жыл бұрын
Awesome! Thank you! 🤟💕
@nilexh3476
@nilexh3476 2 жыл бұрын
Black T-shirt really looks good in camera
@Nexttut
@Nexttut 2 жыл бұрын
Watch out for more 😁
@sameeha3761
@sameeha3761 Жыл бұрын
just started learning about topology and i has such a hard time understanding what it is used for, but this helped me a lotttt so thank you!!
@Nexttut
@Nexttut Жыл бұрын
Glad it helped!
@Ash-nq6gb
@Ash-nq6gb 2 жыл бұрын
Waiting For The Marvellous Tutorial☺☺☺
@Nexttut
@Nexttut 2 жыл бұрын
Coming soon! 😉
@BaoBao-gl6ok
@BaoBao-gl6ok 11 ай бұрын
WOW! Your explaination about how to topology quads and triangles is so clarify. The position of edges can make a huge different between 2 polygons, they must be balanced together, right! I have a question I hope you can help me: I know that in 3d modeling, polygon is the counting unit of size of a 3d file, so we should not waste the number of polygons; then what about the capacity of a triangle in computer data size? (ex: 1 triangle = 1 KB, 1 Quads = 2 KB) Are there any differences about the size in computer of a triangle and a quads? And are these sizes different from the counting unit in maya (or 3d software) I hope you can help me with this! Thank you!
@thegamejournalist24
@thegamejournalist24 Жыл бұрын
can you explain in easy terms for beginners for maya as 50% of your video is not understand by me
@farhanwarsi7366
@farhanwarsi7366 2 жыл бұрын
Aah! In a black today 😂🔥, btw this vid is very useful, thanks Dude! 🔥
@Nexttut
@Nexttut 2 жыл бұрын
My pleasure! 👊
@CLASHwithAARON
@CLASHwithAARON 2 жыл бұрын
Hey Make Some Free Tutorials On Stylized Modeling And Texturing And Also On Hardsurface Modeling, Substance Advance, Zbrush Advance. And Also Cartoon Character Modeling Much Support ❤
@Nexttut
@Nexttut 2 жыл бұрын
If you really want to support then kindly buy our premium courses. That will help us survive and make free tutorial for you.
@CLASHwithAARON
@CLASHwithAARON 2 жыл бұрын
@@Nexttut Ya i Bought Some Of Your Courses
@uniksty
@uniksty 2 жыл бұрын
Tq...💖💖💎
@Nexttut
@Nexttut 2 жыл бұрын
👌💕
@subhamsarkar7765
@subhamsarkar7765 2 жыл бұрын
Noice 🌝
@Nexttut
@Nexttut 2 жыл бұрын
Stay tuned for more! 😎
@RVallespin-pc7nn
@RVallespin-pc7nn Ай бұрын
hey abe is this you in other channelÉ
@CLASHwithAARON
@CLASHwithAARON 2 жыл бұрын
Does It Matters If You Have Ugly Topology Of Models Like With Triangles.. The Collapsw Part Which You Showed.. Coz I Really Don't Like That Type Topology 😅 I Always Choose Quads Over Triangles
@Nexttut
@Nexttut 2 жыл бұрын
yes triangles are fine! they are like a double edge sword, used in the wrong way they are ugly and create topology problems, however having them in flat areas or areas were they are hidden can be very useful, we use triangles in games all the time.
@OCanalDeVideoGames
@OCanalDeVideoGames 2 жыл бұрын
Sometimes its hard to maintain the topology. Then i make a ugly topology and retopologyse
@ariesaries101
@ariesaries101 Жыл бұрын
Hopefully,this is helpful ❤
@Nexttut
@Nexttut Жыл бұрын
Happy to help! ☺️
@deadend6399
@deadend6399 Жыл бұрын
Do you have a course on retopology
@evilotis01
@evilotis01 8 ай бұрын
ah, it sounds like you live in Melbourne
@user-hr1ux3mb1f
@user-hr1ux3mb1f 11 ай бұрын
Hey, dude? Why do you talk so fast when you're teaching? I'm not a native speaker.
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