I've watched 4 other tutorials about proper DM workflow to Maya and you are the only one that does it correctly. Thank you
@Nexttut Жыл бұрын
Wow. Glad it was helpful! 🫶
@TheYes1211 ай бұрын
Finally!!! someone who explains it right!
@tonysethavireak5138 Жыл бұрын
You're a life saver on the Scaler zero value part man
@TheGuineaHog2 жыл бұрын
Amazing video! I never completely understood displacement so I always stuck with Normals like you said. This sheds a light on the process, thank you.
@Nexttut2 жыл бұрын
Glad it helped! 😊
@berkilter45562 жыл бұрын
Every second and minutes are amazing and also detail. So that is why I always love to see everyday new videos :) Thank you Abraham as always!
@Nexttut2 жыл бұрын
Thank you! Our pleasure 🤟
@tlilmiztli2 жыл бұрын
Another super useful tutorial. Thank you!
@Nexttut2 жыл бұрын
You're very welcome!
@alexpurkhalo711 Жыл бұрын
Had the issue with scaling, though the general shape had been changed, subbtle details didn't appear while rendering. Your video helped me to understund that the issue occured becasue of I had frozen the scale. Thank you so much :)
@Nexttut Жыл бұрын
Glad it helped!
@leonidyukhnovich7855 Жыл бұрын
I solved this problem thanks to you))) tnx so much
@Nexttut Жыл бұрын
Glad I could help!
@srijith96112 жыл бұрын
Thank yo so much 🙏 i have been looking for this all along man you are a life saver
@Nexttut2 жыл бұрын
Glad I could help ❤
@T3AMAnimation Жыл бұрын
Perfect set up :) thanks very much!
@mon4683 Жыл бұрын
Thanks, you helped a lot❤, great tutorial, thank you so much❤❤
@Nexttut Жыл бұрын
You're welcome 😊
@upeople-y5v2 ай бұрын
Omg! Thank you soooo much bro.!😮💨
@Nexttut2 ай бұрын
You're welcome! ☺️
@VFXAura Жыл бұрын
Love you bro…. You helped alot
@daemonknight460 Жыл бұрын
You could do that with a basic bump map...handy workflow though.
@nfs_bny6343 Жыл бұрын
Really helpfull video, thank you
@Nexttut Жыл бұрын
You're welcome!
@karthickkarthi96202 жыл бұрын
Fantastic video I need this only thank you very much Abraham thank you so much.
@Nexttut2 жыл бұрын
You are very welcome
@anastasiyamusina8853 Жыл бұрын
Thank you so much!!! This is very helpful and brief information!! Helped a lot)
@Nexttut Жыл бұрын
You're very welcome!
@Sasha.GreenVFX2 жыл бұрын
Thank you so much man! this video was a life saver. love the content you make its very informative and helpful!
@Nexttut2 жыл бұрын
Thanks!
@allenl9214 Жыл бұрын
Thank you.. is displacement map or normal map better for skin pores detail?
@elix-hy8yb2 жыл бұрын
incroyable! merci beaucoup !!!
@Nexttut2 жыл бұрын
You're welcome!
@krithikraaj61519 ай бұрын
hy man ur vid are really good i have doubt when i bake the displacement map i am getting hard edge artifact all over the mesh in my map how can i slove it can u put an shorts on it plzz if u had the time
@2010mosti10 ай бұрын
Hello, Are there any videos / courses regarding the complete setup and workflow of how you go about rendering something created in zbrush, with the arnold renderer?
@jbotvfx27122 жыл бұрын
Your a life saver thank you
@Nexttut2 жыл бұрын
Wow. you're welcome! ❤
@TheSatzy66992 жыл бұрын
Nice, thankyou, hope you bring out a detailed course on grooming too.👍🏼
@shanjeevan1422 жыл бұрын
Thank you very much
@Nexttut2 жыл бұрын
You are welcome 😀
@Solo_3d2 жыл бұрын
Awesome video! So weird when i scale my model in maya , my displacement become a mess.
@nathunterstudio8391 Жыл бұрын
good tuto, but do you know how to avoid the seam line displacme map? i did follow your tuto and i got the seam uv xo horrible line but that my model
@simonebergamini72402 жыл бұрын
Hi Abraham, could you make a course on how you use Photoshop for cinematic compositing?Thanks
@parsakhanlar-m8g Жыл бұрын
Hello, how did you transfer your UV map from Maya to Zbrash?
@nialismcreates2 жыл бұрын
What about when you import with the Substance Painter Plugin for Maya? It seems to automatically add a displacement for the height map I think. Do you know what you're supposed to set the Scalar Value to in that case? Because they start off bloated looking. Similar to this video
@smira56092 жыл бұрын
So..let's say I have a low poly mesh in maya and I want to add nice details on it. I import it to zbrush (with the uv's), make the high poly and then,because I want to animate my mesh a bit, i have to make a displacement map. Is this the correct process? And how do I import this into substance? Do I have to bake the high and low polys? And the other way, if I have a mesh but I don't want to animate it,(let's say I want to post it on social media)I just have to make the low and high polys and then bake them? But you can't animate and rig a mesh that has been baked,right?
@apoorvchitransh75412 жыл бұрын
heyy man.. i have a problem.. when I'm exporting my displacement maps from zbrush.. those maps have no details.. idk what is happening.. i tried adjusting the levels in photoshop to see if there any detail on the map but there isn't 😭.. do anyone have any clue why this is happening.. do I need to turn on some other settings like the displacement tab on the right or anything
@Hydr3122 жыл бұрын
Whats the difference between normalmap and displacement map? Normalmap is just "fake" and you work with low poly and displacement are real polygones? So Normalmaps are for games and displacement for render videos / images?
@ahledanish46225 ай бұрын
❤
@ronydey26962 жыл бұрын
Great content sir please how to production based over any chacrecter CG digital double LIDAR SCANNING modelling with photorealistic texture mapping in both mari or substance painter with Maya ...is there please may having any tutorials over these topic...thanks HI SIR MYSELF RONY A VFX STUDENT FROM INDIA
@durvankurdama63642 жыл бұрын
how about making a model of your dog (thor) as thor pet as per his name .just keep up giving us a great tutorial.