Zbrush Arnold Displacement Workflow

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Nexttut

Nexttut

2 жыл бұрын

Hey Guys! Here is a quick overview on the Zbrush + Arnold displacement worklflow to get amazing renders! Hope you like it and don't forget to check out our courses down here!
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Пікірлер: 51
@tonysethavireak5138
@tonysethavireak5138 Жыл бұрын
You're a life saver on the Scaler zero value part man
@TheYes12
@TheYes12 5 ай бұрын
Finally!!! someone who explains it right!
@berkilter4556
@berkilter4556 2 жыл бұрын
Every second and minutes are amazing and also detail. So that is why I always love to see everyday new videos :) Thank you Abraham as always!
@Nexttut
@Nexttut 2 жыл бұрын
Thank you! Our pleasure 🤟
@ajamali0903
@ajamali0903 7 ай бұрын
I've watched 4 other tutorials about proper DM workflow to Maya and you are the only one that does it correctly. Thank you
@Nexttut
@Nexttut 7 ай бұрын
Wow. Glad it was helpful! 🫶
@T3AMAnimation
@T3AMAnimation Жыл бұрын
Perfect set up :) thanks very much!
@TheGuineaHog
@TheGuineaHog 2 жыл бұрын
Amazing video! I never completely understood displacement so I always stuck with Normals like you said. This sheds a light on the process, thank you.
@Nexttut
@Nexttut 2 жыл бұрын
Glad it helped! 😊
@tlilmiztli
@tlilmiztli 2 жыл бұрын
Another super useful tutorial. Thank you!
@Nexttut
@Nexttut 2 жыл бұрын
You're very welcome!
@VFXAura
@VFXAura Жыл бұрын
Love you bro…. You helped alot
@Sasha.GreenVFX
@Sasha.GreenVFX Жыл бұрын
Thank you so much man! this video was a life saver. love the content you make its very informative and helpful!
@Nexttut
@Nexttut Жыл бұрын
Thanks!
@srijith9611
@srijith9611 Жыл бұрын
Thank yo so much 🙏 i have been looking for this all along man you are a life saver
@Nexttut
@Nexttut Жыл бұрын
Glad I could help ❤
@leonidyukhnovich7855
@leonidyukhnovich7855 Жыл бұрын
I solved this problem thanks to you))) tnx so much
@Nexttut
@Nexttut Жыл бұрын
Glad I could help!
@TheSatzy6699
@TheSatzy6699 2 жыл бұрын
Nice, thankyou, hope you bring out a detailed course on grooming too.👍🏼
@karthickkarthi9620
@karthickkarthi9620 2 жыл бұрын
Fantastic video I need this only thank you very much Abraham thank you so much.
@Nexttut
@Nexttut 2 жыл бұрын
You are very welcome
@anastasiyamusina8853
@anastasiyamusina8853 Жыл бұрын
Thank you so much!!! This is very helpful and brief information!! Helped a lot)
@Nexttut
@Nexttut Жыл бұрын
You're very welcome!
@jbotvfx2712
@jbotvfx2712 2 жыл бұрын
Your a life saver thank you
@Nexttut
@Nexttut 2 жыл бұрын
Wow. you're welcome! ❤
@mon4683
@mon4683 Жыл бұрын
Thanks, you helped a lot❤, great tutorial, thank you so much❤❤
@Nexttut
@Nexttut Жыл бұрын
You're welcome 😊
@morgane-hy8yb
@morgane-hy8yb Жыл бұрын
incroyable! merci beaucoup !!!
@Nexttut
@Nexttut Жыл бұрын
You're welcome!
@daemonknight460
@daemonknight460 Жыл бұрын
You could do that with a basic bump map...handy workflow though.
@nfs_bny6343
@nfs_bny6343 8 ай бұрын
Really helpfull video, thank you
@Nexttut
@Nexttut 8 ай бұрын
You're welcome!
@simonebergamini7240
@simonebergamini7240 2 жыл бұрын
Hi Abraham, could you make a course on how you use Photoshop for cinematic compositing?Thanks
@krithikraaj6151
@krithikraaj6151 4 ай бұрын
hy man ur vid are really good i have doubt when i bake the displacement map i am getting hard edge artifact all over the mesh in my map how can i slove it can u put an shorts on it plzz if u had the time
@Solo_3d
@Solo_3d Жыл бұрын
Awesome video! So weird when i scale my model in maya , my displacement become a mess.
@shanjeevan142
@shanjeevan142 2 жыл бұрын
Thank you very much
@Nexttut
@Nexttut 2 жыл бұрын
You are welcome 😀
@2010mosti
@2010mosti 5 ай бұрын
Hello, Are there any videos / courses regarding the complete setup and workflow of how you go about rendering something created in zbrush, with the arnold renderer?
@allenl9214
@allenl9214 Жыл бұрын
Thank you.. is displacement map or normal map better for skin pores detail?
@alexpurkhalo711
@alexpurkhalo711 11 ай бұрын
Had the issue with scaling, though the general shape had been changed, subbtle details didn't appear while rendering. Your video helped me to understund that the issue occured becasue of I had frozen the scale. Thank you so much :)
@Nexttut
@Nexttut 11 ай бұрын
Glad it helped!
@nialismcreates
@nialismcreates 2 жыл бұрын
What about when you import with the Substance Painter Plugin for Maya? It seems to automatically add a displacement for the height map I think. Do you know what you're supposed to set the Scalar Value to in that case? Because they start off bloated looking. Similar to this video
@nathunterstudio8391
@nathunterstudio8391 9 ай бұрын
good tuto, but do you know how to avoid the seam line displacme map? i did follow your tuto and i got the seam uv xo horrible line but that my model
@smira5609
@smira5609 2 жыл бұрын
So..let's say I have a low poly mesh in maya and I want to add nice details on it. I import it to zbrush (with the uv's), make the high poly and then,because I want to animate my mesh a bit, i have to make a displacement map. Is this the correct process? And how do I import this into substance? Do I have to bake the high and low polys? And the other way, if I have a mesh but I don't want to animate it,(let's say I want to post it on social media)I just have to make the low and high polys and then bake them? But you can't animate and rig a mesh that has been baked,right?
@masoudrashidinezhad9429
@masoudrashidinezhad9429 Жыл бұрын
Thanks.
@Nexttut
@Nexttut Жыл бұрын
No worries!
@apoorvchitransh7541
@apoorvchitransh7541 2 жыл бұрын
heyy man.. i have a problem.. when I'm exporting my displacement maps from zbrush.. those maps have no details.. idk what is happening.. i tried adjusting the levels in photoshop to see if there any detail on the map but there isn't 😭.. do anyone have any clue why this is happening.. do I need to turn on some other settings like the displacement tab on the right or anything
@user-ox6qt4nx9x
@user-ox6qt4nx9x 6 ай бұрын
Hello, how did you transfer your UV map from Maya to Zbrash?
@ronydey2696
@ronydey2696 2 жыл бұрын
Great content sir please how to production based over any chacrecter CG digital double LIDAR SCANNING modelling with photorealistic texture mapping in both mari or substance painter with Maya ...is there please may having any tutorials over these topic...thanks HI SIR MYSELF RONY A VFX STUDENT FROM INDIA
@durvankurdama6364
@durvankurdama6364 2 жыл бұрын
how about making a model of your dog (thor) as thor pet as per his name .just keep up giving us a great tutorial.
@Hydr312
@Hydr312 2 жыл бұрын
Whats the difference between normalmap and displacement map? Normalmap is just "fake" and you work with low poly and displacement are real polygones? So Normalmaps are for games and displacement for render videos / images?
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