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@wilmeremirocastrilloncalde9348
@wilmeremirocastrilloncalde9348 6 сағат бұрын
I have UE4.2.1 but the option "Add Feature or Content Pack" does not appear
@HojDee
@HojDee 2 сағат бұрын
@@wilmeremirocastrilloncalde9348 i don't have experience with that version. Sorry
@Nevetsieg
@Nevetsieg Күн бұрын
The "WorldAlignedNormal" node is not correct, I've tested it. It's just better than the WorldAlignedTexture.
@HojDee
@HojDee Күн бұрын
@@Nevetsieg yeah, overall it's better to create our own tri-planar material. I'll make a video about it in the next couple of months
@haniisog
@haniisog Күн бұрын
What to do for path tracing mode? Doesn’t support it, what should i do for the displacement there?
@HojDee
@HojDee Күн бұрын
@@haniisog haven't tried it with path tracing. I'll let you know if I find anything
@sekker2k446
@sekker2k446 Күн бұрын
Triplanar? Not good enough. But usefully in some cases
@HojDee
@HojDee Күн бұрын
@@sekker2k446 very useful in some cases, and not useful at all in other cases. But it's good to know about it
@MonsterJuiced
@MonsterJuiced Күн бұрын
This method can get expensive but for smaller scenes it's not a bad idea if you need to save time. For example, I had 2 weeks only to model and texture part of a real life city. The models needed to be detailed so I spent most of my time doing that then I used triplanar materials to quickly texture it all. It looked good enough for the purposes of the project and kept us on track.
@HojDee
@HojDee Күн бұрын
@@MonsterJuiced yeah. Great use case 👌
@dongraparesh
@dongraparesh 2 күн бұрын
Love from india ❤
@HojDee
@HojDee 2 күн бұрын
thanks!
@darkelectronicmusic
@darkelectronicmusic 3 күн бұрын
Looks intimidating but worth the risk
@HojDee
@HojDee 2 күн бұрын
Totally
@steve67576
@steve67576 3 күн бұрын
Hey man I need help badly. How can I add collision to a landscape that has nanite enabled. So I don’t walk though the nanite but walk on top of it
@HojDee
@HojDee 3 күн бұрын
I don't think it's possible right now. I couldn't get it to work
@steve67576
@steve67576 2 күн бұрын
@@HojDee dang been trying to do this for a while I think there’s a plugin for it but it’s like 70$ and it looks like there tracking the player’s movements in a 2x2 square so the square have collision and it sends the feed back to the player when the square collides with the nanite in front of the player so it knows how to respond to the square. Sorry if I did not explain that well lol
@HojDee
@HojDee 2 күн бұрын
@@steve67576 😄 right now it's better be used for cinematics. Games, maybe in future versions
@steve67576
@steve67576 2 күн бұрын
@@HojDee i got it to work finally lol it was finally right in front of me
@HojDee
@HojDee 2 күн бұрын
@@steve67576 well... Do tell :))
@ehsansalehpour6081
@ehsansalehpour6081 4 күн бұрын
interesting!
@HojDee
@HojDee 3 күн бұрын
Glad you liked it
@ehsansalehpour6081
@ehsansalehpour6081 4 күн бұрын
greate
@HojDee
@HojDee 3 күн бұрын
Thank you Ehsan :)
@ehsansalehpour6081
@ehsansalehpour6081 4 күн бұрын
good job
@HojDee
@HojDee 3 күн бұрын
Thanks!
@gokussj4af2
@gokussj4af2 5 күн бұрын
Another quick one. Do You know if there is a possibility to tint these or top? I feel like concretes a lot of the time are missing some slight tints (brown or darkish tones) to make it really pop.
@HojDee
@HojDee 5 күн бұрын
Do you mean to tint the weathering effect?
@focusmaya251
@focusmaya251 6 күн бұрын
Great share friend❤️.thanks
@HojDee
@HojDee 6 күн бұрын
Glad you liked it :)
@AL-bh2ws
@AL-bh2ws 6 күн бұрын
Why use the saturate node?
@HojDee
@HojDee 6 күн бұрын
It clamps the values.otherwise the effect may break. I've explained it in this video: kzbin.info/www/bejne/qnPMk2unht2XZ68si=ekU_OlH7-lGSauf8
@AL-bh2ws
@AL-bh2ws 6 күн бұрын
@@HojDee You can also use Clamp (0-1). Saturate is a faster(free) function on the GPU FYI.
@HojDee
@HojDee 6 күн бұрын
@@AL-bh2ws thanks for sharing the information :) I have a clamp and a saturate video too. Check them out if you're interested
@juandavidhoyosrealpe1995
@juandavidhoyosrealpe1995 7 күн бұрын
hello, what is the password ?
@HojDee
@HojDee 7 күн бұрын
Hi. The password is provided both with the file and where you download it. It's "hojdee"
@shameforest-nm6po
@shameforest-nm6po 7 күн бұрын
Great video. Especially showing in what context these nodes are useful. Can you also do videos about the combination between material and niagara?
@HojDee
@HojDee 7 күн бұрын
I might do that in the future :) thanks for the comment
@LastIberianLynx_GameDev
@LastIberianLynx_GameDev 8 күн бұрын
great tuts thanks !
@HojDee
@HojDee 7 күн бұрын
Glad you liked it :)
@user-og8fo3nl2v
@user-og8fo3nl2v 11 күн бұрын
Still I think its affect on displacement map color not nanite displacement Magnitude if I'm not wrong which its mage huge difference in details specially on high values of displacement Hight, am I wrong?
@HojDee
@HojDee 11 күн бұрын
did you use the displacement scaling magnitude? I mean it's under the nanite tessellation section. So it's affecting the tessellation, using the data in the texture. But the texture is not being affected like when we multiply it.
@user-og8fo3nl2v
@user-og8fo3nl2v 11 күн бұрын
@@HojDee Oh great, really appreciated it
@HojDee
@HojDee 11 күн бұрын
@@user-og8fo3nl2v happy to help :)
@FeedingWolves
@FeedingWolves 11 күн бұрын
This is great! Thank you!
@HojDee
@HojDee 11 күн бұрын
Glad you liked it :)
@surajprakash3181
@surajprakash3181 11 күн бұрын
Could you please explain what changed when we add vertexnormal to the pixel normal ? also how could use this method to z-up the moss or say snow so it has physical height using world position offset?
@HojDee
@HojDee 11 күн бұрын
Vertez normal is based on vertex data, but pixel normal is based on pixel data. So it gives us more detail. Adding snow and moss should be done with displacement. I can't explain it with text. I'll make a video about it later this month.
@surajprakash3181
@surajprakash3181 11 күн бұрын
@@HojDee thankyou, looking forward it to😄you explain things really well
@HojDee
@HojDee 11 күн бұрын
@@surajprakash3181 You're welcome! Thanks for watching the videos :)
@surajprakash3181
@surajprakash3181 11 күн бұрын
ran into this problem with 5.4, thank you!
@HojDee
@HojDee 11 күн бұрын
You're welcome! Glad it helped you
@rubberdog
@rubberdog 11 күн бұрын
This texture and the overall functions are pretty epic and very easy to follow to make your own build from the ground up...nice one. Have a great weekend ♨
@HojDee
@HojDee 11 күн бұрын
Glad you liked it :) thanks for the comment
@lele974974
@lele974974 12 күн бұрын
Great! I'd say it is impressionist though
@HojDee
@HojDee 12 күн бұрын
It could be
@PhotoSlash
@PhotoSlash 12 күн бұрын
Does it reflect properly the objects around?
@HojDee
@HojDee 12 күн бұрын
It's free. Download and check if it looks the way you want :)
@ArtfulRascal8
@ArtfulRascal8 13 күн бұрын
omg thank you lol
@HojDee
@HojDee 13 күн бұрын
You're welcome :)
@artreadcode
@artreadcode 13 күн бұрын
Thank you for your perfect video. The speed is just for me, also the content is straightforward and fully understandable. I always wanted to know what UV stands for in shaders. Thanks again!
@HojDee
@HojDee 13 күн бұрын
I'm glad you liked it :) If you wanna dive deeper, i recommend watching the basic math video: kzbin.info/www/bejne/mXvPfaWigraFiqssi=H_nn-dtG7eS34Z1a
@ajsjdkdkdkdk
@ajsjdkdkdkdk 14 күн бұрын
Can you make a lighting tutorial? I want to make a realistic render shot, but it's difficult because I don't have enough lighting skills
@HojDee
@HojDee 13 күн бұрын
Watch the lighting part of this vodeo: kzbin.info/www/bejne/q6S7fGikpdaaiLMsi=Rb91DLx2GF_ZZRzF
@ajsjdkdkdkdk
@ajsjdkdkdkdk 13 күн бұрын
@@HojDee oh, is this a tutorial that applies to automotive render as well?
@HojDee
@HojDee 13 күн бұрын
@@ajsjdkdkdkdk it's about cinematic lighting in general
@ajsjdkdkdkdk
@ajsjdkdkdkdk 13 күн бұрын
@@HojDee thanks a lot ☺️☺️
@HojDee
@HojDee 13 күн бұрын
@@ajsjdkdkdkdk you're welcome :)
@caminanubemusiclist2326
@caminanubemusiclist2326 14 күн бұрын
gracias hombre
@HojDee
@HojDee 14 күн бұрын
You're welcome :)
@user-og8fo3nl2v
@user-og8fo3nl2v 14 күн бұрын
Hello and thank you. I have a question, how we could make Displacement Magnitude as a parameter in material? When I mixed Displacement with multiply of course it change heightmap intensity, But I need "nanite displacement Magnitude" value which is available in material self in editors. Thank you
@HojDee
@HojDee 14 күн бұрын
You can change it from the material instance. Watch this video to learn how I do that: kzbin.info/www/bejne/jmavpKywn7B5fassi=Hi7uEgP3xxGRuSaq
@user-og8fo3nl2v
@user-og8fo3nl2v 11 күн бұрын
@@HojDee Thank you so much <3
@HojDee
@HojDee 11 күн бұрын
@@user-og8fo3nl2v you're welcome :)
@mrnoob6373
@mrnoob6373 14 күн бұрын
You got a new sub so good for beginners
@HojDee
@HojDee 14 күн бұрын
Glad to hear that :)
@user-og8fo3nl2v
@user-og8fo3nl2v 14 күн бұрын
Thanks, you forgot add = in r.Nanite.Tessellation command in description, please fix it
@HojDee
@HojDee 14 күн бұрын
Both the commands I used are in the descrption
@user-og8fo3nl2v
@user-og8fo3nl2v 14 күн бұрын
@@HojDee I said you missed equal sign in description
@HojDee
@HojDee 14 күн бұрын
@@user-og8fo3nl2v thanks for mentioning that. But in this video I used that command in the level. It dowan't need the equal sign. Ifyou want to use it in the config file though, then you should use the equal sign.
@jeremiasgarritano9740
@jeremiasgarritano9740 15 күн бұрын
Great series! Keep going
@HojDee
@HojDee 15 күн бұрын
Thanks :) I sure will!
@VRDivision
@VRDivision 18 күн бұрын
Good job sir!
@HojDee
@HojDee 18 күн бұрын
Thanks!
@00WhiteBlade
@00WhiteBlade 18 күн бұрын
I am working my way through the Udemy and GameDev courses right now. But when I am done I will be watching every. single. one. of your videos because you are simply a god tier teacher.
@HojDee
@HojDee 18 күн бұрын
Thanks! Means a lot! Good luck with your learning journey!
@israelaero3249
@israelaero3249 18 күн бұрын
good teaching
@HojDee
@HojDee 18 күн бұрын
Thanks :)
@israelaero3249
@israelaero3249 7 күн бұрын
​@@HojDee bro small doubt... if u help me ''i download Your free master materials but (parameter group) global uv its not working bro ,, show on 1 Size only ...... 21:27 can't change material uv size
@HojDee
@HojDee 7 күн бұрын
@@israelaero3249 send me a screenshot on telegram or discord. I'll check it
@MrPangahas
@MrPangahas 19 күн бұрын
will the displacement have collision?or will the players foot penetrate the displaced parts?
@HojDee
@HojDee 19 күн бұрын
I don't think it has collision. But they may add it in the future
@amIIralII_cg
@amIIralII_cg 20 күн бұрын
Its Amazing thank you❤
@HojDee
@HojDee 20 күн бұрын
Glad you liked it :)
@user-lp2zy6kc8l
@user-lp2zy6kc8l 20 күн бұрын
Thanks for the links to your videos and CG films, both great learning resources.
@HojDee
@HojDee 20 күн бұрын
You're welcome :)
@diegodaly
@diegodaly 20 күн бұрын
Thanks man! Good explanation
@HojDee
@HojDee 20 күн бұрын
Glad you like it Diego :)
@syedsafisalam6799
@syedsafisalam6799 21 күн бұрын
Will comment on every video of yours, just to show the appreciation to you. You're the best. Thanks for this tutorial!
@HojDee
@HojDee 21 күн бұрын
Thanks man! I appreciate that :) glad you liked the video
@22cine
@22cine 21 күн бұрын
Looks great! 🎉
@HojDee
@HojDee 21 күн бұрын
Thanks!
@22cine
@22cine 21 күн бұрын
​@@HojDee You are welcome.
@hyungjoochoi
@hyungjoochoi 21 күн бұрын
와... 이사람께 진심 대박이네;;
@HojDee
@HojDee 21 күн бұрын
Thanks! :)
@rubberdog
@rubberdog 21 күн бұрын
Totally wicked, love it. Thanks for the share Hoj. Peace from Scotland
@HojDee
@HojDee 21 күн бұрын
Appreciate the comment! Glad you liked it :)
@focusmaya251
@focusmaya251 21 күн бұрын
Great share.thanks Dude ❤
@HojDee
@HojDee 21 күн бұрын
Glad you liked it :)
@ADK___
@ADK___ 22 күн бұрын
Awesome tutorial!
@HojDee
@HojDee 22 күн бұрын
Thanks! :)
@oznfts5649
@oznfts5649 23 күн бұрын
good tip man hopefully more
@HojDee
@HojDee 22 күн бұрын
Glad you liked it! :)
@tonystep3d
@tonystep3d 24 күн бұрын
Super! Thank a lot for sharing!
@HojDee
@HojDee 24 күн бұрын
You're welcome :) glad you liked it