I have UE4.2.1 but the option "Add Feature or Content Pack" does not appear
@HojDee2 сағат бұрын
@@wilmeremirocastrilloncalde9348 i don't have experience with that version. Sorry
@NevetsiegКүн бұрын
The "WorldAlignedNormal" node is not correct, I've tested it. It's just better than the WorldAlignedTexture.
@HojDeeКүн бұрын
@@Nevetsieg yeah, overall it's better to create our own tri-planar material. I'll make a video about it in the next couple of months
@haniisogКүн бұрын
What to do for path tracing mode? Doesn’t support it, what should i do for the displacement there?
@HojDeeКүн бұрын
@@haniisog haven't tried it with path tracing. I'll let you know if I find anything
@sekker2k446Күн бұрын
Triplanar? Not good enough. But usefully in some cases
@HojDeeКүн бұрын
@@sekker2k446 very useful in some cases, and not useful at all in other cases. But it's good to know about it
@MonsterJuicedКүн бұрын
This method can get expensive but for smaller scenes it's not a bad idea if you need to save time. For example, I had 2 weeks only to model and texture part of a real life city. The models needed to be detailed so I spent most of my time doing that then I used triplanar materials to quickly texture it all. It looked good enough for the purposes of the project and kept us on track.
@HojDeeКүн бұрын
@@MonsterJuiced yeah. Great use case 👌
@dongraparesh2 күн бұрын
Love from india ❤
@HojDee2 күн бұрын
thanks!
@darkelectronicmusic3 күн бұрын
Looks intimidating but worth the risk
@HojDee2 күн бұрын
Totally
@steve675763 күн бұрын
Hey man I need help badly. How can I add collision to a landscape that has nanite enabled. So I don’t walk though the nanite but walk on top of it
@HojDee3 күн бұрын
I don't think it's possible right now. I couldn't get it to work
@steve675762 күн бұрын
@@HojDee dang been trying to do this for a while I think there’s a plugin for it but it’s like 70$ and it looks like there tracking the player’s movements in a 2x2 square so the square have collision and it sends the feed back to the player when the square collides with the nanite in front of the player so it knows how to respond to the square. Sorry if I did not explain that well lol
@HojDee2 күн бұрын
@@steve67576 😄 right now it's better be used for cinematics. Games, maybe in future versions
@steve675762 күн бұрын
@@HojDee i got it to work finally lol it was finally right in front of me
@HojDee2 күн бұрын
@@steve67576 well... Do tell :))
@ehsansalehpour60814 күн бұрын
interesting!
@HojDee3 күн бұрын
Glad you liked it
@ehsansalehpour60814 күн бұрын
greate
@HojDee3 күн бұрын
Thank you Ehsan :)
@ehsansalehpour60814 күн бұрын
good job
@HojDee3 күн бұрын
Thanks!
@gokussj4af25 күн бұрын
Another quick one. Do You know if there is a possibility to tint these or top? I feel like concretes a lot of the time are missing some slight tints (brown or darkish tones) to make it really pop.
@HojDee5 күн бұрын
Do you mean to tint the weathering effect?
@focusmaya2516 күн бұрын
Great share friend❤️.thanks
@HojDee6 күн бұрын
Glad you liked it :)
@AL-bh2ws6 күн бұрын
Why use the saturate node?
@HojDee6 күн бұрын
It clamps the values.otherwise the effect may break. I've explained it in this video: kzbin.info/www/bejne/qnPMk2unht2XZ68si=ekU_OlH7-lGSauf8
@AL-bh2ws6 күн бұрын
@@HojDee You can also use Clamp (0-1). Saturate is a faster(free) function on the GPU FYI.
@HojDee6 күн бұрын
@@AL-bh2ws thanks for sharing the information :) I have a clamp and a saturate video too. Check them out if you're interested
@juandavidhoyosrealpe19957 күн бұрын
hello, what is the password ?
@HojDee7 күн бұрын
Hi. The password is provided both with the file and where you download it. It's "hojdee"
@shameforest-nm6po7 күн бұрын
Great video. Especially showing in what context these nodes are useful. Can you also do videos about the combination between material and niagara?
@HojDee7 күн бұрын
I might do that in the future :) thanks for the comment
@LastIberianLynx_GameDev8 күн бұрын
great tuts thanks !
@HojDee7 күн бұрын
Glad you liked it :)
@user-og8fo3nl2v11 күн бұрын
Still I think its affect on displacement map color not nanite displacement Magnitude if I'm not wrong which its mage huge difference in details specially on high values of displacement Hight, am I wrong?
@HojDee11 күн бұрын
did you use the displacement scaling magnitude? I mean it's under the nanite tessellation section. So it's affecting the tessellation, using the data in the texture. But the texture is not being affected like when we multiply it.
@user-og8fo3nl2v11 күн бұрын
@@HojDee Oh great, really appreciated it
@HojDee11 күн бұрын
@@user-og8fo3nl2v happy to help :)
@FeedingWolves11 күн бұрын
This is great! Thank you!
@HojDee11 күн бұрын
Glad you liked it :)
@surajprakash318111 күн бұрын
Could you please explain what changed when we add vertexnormal to the pixel normal ? also how could use this method to z-up the moss or say snow so it has physical height using world position offset?
@HojDee11 күн бұрын
Vertez normal is based on vertex data, but pixel normal is based on pixel data. So it gives us more detail. Adding snow and moss should be done with displacement. I can't explain it with text. I'll make a video about it later this month.
@surajprakash318111 күн бұрын
@@HojDee thankyou, looking forward it to😄you explain things really well
@HojDee11 күн бұрын
@@surajprakash3181 You're welcome! Thanks for watching the videos :)
@surajprakash318111 күн бұрын
ran into this problem with 5.4, thank you!
@HojDee11 күн бұрын
You're welcome! Glad it helped you
@rubberdog11 күн бұрын
This texture and the overall functions are pretty epic and very easy to follow to make your own build from the ground up...nice one. Have a great weekend ♨
@HojDee11 күн бұрын
Glad you liked it :) thanks for the comment
@lele97497412 күн бұрын
Great! I'd say it is impressionist though
@HojDee12 күн бұрын
It could be
@PhotoSlash12 күн бұрын
Does it reflect properly the objects around?
@HojDee12 күн бұрын
It's free. Download and check if it looks the way you want :)
@ArtfulRascal813 күн бұрын
omg thank you lol
@HojDee13 күн бұрын
You're welcome :)
@artreadcode13 күн бұрын
Thank you for your perfect video. The speed is just for me, also the content is straightforward and fully understandable. I always wanted to know what UV stands for in shaders. Thanks again!
@HojDee13 күн бұрын
I'm glad you liked it :) If you wanna dive deeper, i recommend watching the basic math video: kzbin.info/www/bejne/mXvPfaWigraFiqssi=H_nn-dtG7eS34Z1a
@ajsjdkdkdkdk14 күн бұрын
Can you make a lighting tutorial? I want to make a realistic render shot, but it's difficult because I don't have enough lighting skills
@HojDee13 күн бұрын
Watch the lighting part of this vodeo: kzbin.info/www/bejne/q6S7fGikpdaaiLMsi=Rb91DLx2GF_ZZRzF
@ajsjdkdkdkdk13 күн бұрын
@@HojDee oh, is this a tutorial that applies to automotive render as well?
@HojDee13 күн бұрын
@@ajsjdkdkdkdk it's about cinematic lighting in general
@ajsjdkdkdkdk13 күн бұрын
@@HojDee thanks a lot ☺️☺️
@HojDee13 күн бұрын
@@ajsjdkdkdkdk you're welcome :)
@caminanubemusiclist232614 күн бұрын
gracias hombre
@HojDee14 күн бұрын
You're welcome :)
@user-og8fo3nl2v14 күн бұрын
Hello and thank you. I have a question, how we could make Displacement Magnitude as a parameter in material? When I mixed Displacement with multiply of course it change heightmap intensity, But I need "nanite displacement Magnitude" value which is available in material self in editors. Thank you
@HojDee14 күн бұрын
You can change it from the material instance. Watch this video to learn how I do that: kzbin.info/www/bejne/jmavpKywn7B5fassi=Hi7uEgP3xxGRuSaq
@user-og8fo3nl2v11 күн бұрын
@@HojDee Thank you so much <3
@HojDee11 күн бұрын
@@user-og8fo3nl2v you're welcome :)
@mrnoob637314 күн бұрын
You got a new sub so good for beginners
@HojDee14 күн бұрын
Glad to hear that :)
@user-og8fo3nl2v14 күн бұрын
Thanks, you forgot add = in r.Nanite.Tessellation command in description, please fix it
@HojDee14 күн бұрын
Both the commands I used are in the descrption
@user-og8fo3nl2v14 күн бұрын
@@HojDee I said you missed equal sign in description
@HojDee14 күн бұрын
@@user-og8fo3nl2v thanks for mentioning that. But in this video I used that command in the level. It dowan't need the equal sign. Ifyou want to use it in the config file though, then you should use the equal sign.
@jeremiasgarritano974015 күн бұрын
Great series! Keep going
@HojDee15 күн бұрын
Thanks :) I sure will!
@VRDivision18 күн бұрын
Good job sir!
@HojDee18 күн бұрын
Thanks!
@00WhiteBlade18 күн бұрын
I am working my way through the Udemy and GameDev courses right now. But when I am done I will be watching every. single. one. of your videos because you are simply a god tier teacher.
@HojDee18 күн бұрын
Thanks! Means a lot! Good luck with your learning journey!
@israelaero324918 күн бұрын
good teaching
@HojDee18 күн бұрын
Thanks :)
@israelaero32497 күн бұрын
@@HojDee bro small doubt... if u help me ''i download Your free master materials but (parameter group) global uv its not working bro ,, show on 1 Size only ...... 21:27 can't change material uv size
@HojDee7 күн бұрын
@@israelaero3249 send me a screenshot on telegram or discord. I'll check it
@MrPangahas19 күн бұрын
will the displacement have collision?or will the players foot penetrate the displaced parts?
@HojDee19 күн бұрын
I don't think it has collision. But they may add it in the future
@amIIralII_cg20 күн бұрын
Its Amazing thank you❤
@HojDee20 күн бұрын
Glad you liked it :)
@user-lp2zy6kc8l20 күн бұрын
Thanks for the links to your videos and CG films, both great learning resources.
@HojDee20 күн бұрын
You're welcome :)
@diegodaly20 күн бұрын
Thanks man! Good explanation
@HojDee20 күн бұрын
Glad you like it Diego :)
@syedsafisalam679921 күн бұрын
Will comment on every video of yours, just to show the appreciation to you. You're the best. Thanks for this tutorial!
@HojDee21 күн бұрын
Thanks man! I appreciate that :) glad you liked the video
@22cine21 күн бұрын
Looks great! 🎉
@HojDee21 күн бұрын
Thanks!
@22cine21 күн бұрын
@@HojDee You are welcome.
@hyungjoochoi21 күн бұрын
와... 이사람께 진심 대박이네;;
@HojDee21 күн бұрын
Thanks! :)
@rubberdog21 күн бұрын
Totally wicked, love it. Thanks for the share Hoj. Peace from Scotland