In SC2 choosing the Ur-Quan ship was death if the opponent was an Earth cruiser. It was such a hard counter that the game sets you up not to fail.
@businesswolle666official Жыл бұрын
Star control 2 had deeper aliens with more personality, the scripting in origins feels like its for kids only. I mean the Ur-Quan were actually dark and evil and had a good bacround story. The bad guys in origins feel like running gags or something. I loved the story in SC2, and well, haven't got far in this, but is feels so shallow and "kid-show" like that I'm doubting is it going to get any better. :( Sad because so much potential. Also feel like the effort for different alien races is missing too.
@jonathansoko1085 Жыл бұрын
Hard disagree you're holding on to the past it doesn't matter what origin does right and it does a lot right you would still say the same thing because you want everything to be the old game. It pays so much homage
@businesswolle666official Жыл бұрын
@@jonathansoko1085 Well I'm not lol. I loved the story in the old ones. The graphics and all is nice in the new one, but it just ruins the whole thing for me when the new one feels like it was made for kids. The aliens feel generic and cloned. It's 2023 and there is lots of games with great and deep storytelling, this ain't one of them like SC2 was, so it's not just being hooked on the past.
@exidy-yt8 ай бұрын
@@jonathansoko1085 You are projecting on him pretty hard here. He never said he wants everything to be like SC2 (Free Stars looks like its going to be much more like that anyhow) he said the aliens feel more childish here, and I would agree with that. Nothing as cool as the Mycon, as evil as the Druuge, as tragic as the Ur-Quan. The races in Origins feel more like the new races in SC3. Generic.
@ReallyOnaRoll2 ай бұрын
I'm happy to see the graphics updated in Origins. Haven't played the game yet. SC2 was profoundly immersive, including the music, story and mechanics of shipbuilding and combat. I'm thrilled that Paul, Fred, Ken and company are making a new one!!!!
@AlexanderFrost Жыл бұрын
8:10 "What can you say about a game that you can see has many appealing aspects but doesn't work properly for you?" That's me, 100% I avoided the game originally because of the legal issues but came back once I found out that things had been resolved amicably and The Ur-Quan Masters II is now officially in development. So imagine my frustration when the game started crashing in the early game. I never got out of the first star system. Hell, I couldn't even go into the first battle because it kept crashing. I wanted to give this game a chance, I really really did! But I guess I'm just gonna have to wait until UQM II comes out, whenever that is. :(
@paulelder9488 Жыл бұрын
The legal dispute over star control rights was resolved by Bees. Yes bees. Apparently both parties have a mutual interest in bee keeping and that let them come to a agreement. Now all we need is a new weapong in game to celebrate. BEE CANNON.
@AquaStockYT9 ай бұрын
Specifically one side beekeeps and the other side brews mead. Mead is honey-based, and there are actual specifics in the legal agreement which outline each party to share of their hobbies unto one another. Beautiful shit.
@R0YB0T Жыл бұрын
One of the SC2 devs helped with Starflight.
@Katjaneway Жыл бұрын
I don't know, the Cmmr ships were pretty OP in SC3 once you merged the 2 races and got access. When I played hyper melee I could beat any ship with the Cmmr because of their satellites. The only one that gave me trouble was the Mycon because it could penetrate them but the weapon was so slow it didn't matter much. The Ur Quan fighters were also OP. I could just launch them most of the time and chill until the opponent was dead lol
@jasonc278411 ай бұрын
They were also very expensive. Most of the ships strength aligned with their costs.
@kettch777Ай бұрын
I'm playing this for the first time now, and it's a really good game if you let it stand on its own. Yes, I miss the original races, but there's a lot of things to do, and the same sense of quirky humor throughout the game (such as when a scavenger/pirate vessel hailed me and demand I surrender my crew to work on his galley, but don't worry, they have a union, great health benefits, and plentiful time off!) Admittedly, the ship balance in Ur-Quan Masters was better. But the addition of unique vessels you can't buy but can find crashed on planetary surfaces and restore to working order is nice, as is some of the other touches.
@Fronzel41 Жыл бұрын
I thought it was OK but it's very easy even aside from the weak AI in the combat mini-game. There's so much free money that the lander mini-game is reduced in importance; if this was a deliberate balance against the tedium of that part of the game the results are strange. There's also virtually no need to go searching for the next step in a questline; it's almost all just being told directly where to go. Almost all the aliens are very cooperative in general, which weakens the sense of acomplishment. Everyone's pretty casual about joining a fight against the invincible empire. Compare to how hard it is to get the Yehat to help you in SC2, and they're overtly sympathetic to your cause. There were much easier examples in SC2 like the Zoq-Fot-Pik but EVERYONE in Origins rolls over after some conversation and a fetch quest or two.
@bcrt20008 ай бұрын
I wish Free Stars: Children of Infinity used this engine
@charlesajones77 Жыл бұрын
I just tried playing the game, and it crashed about 20 minutes in... Apparently a lot of people have been having trouble with the game after the most recent update.
@holidayinn4293 Жыл бұрын
That's unfortunate about the bugs and this is years later so they'll never fix it.
@mst470510 ай бұрын
The Mu'kay were pretty hilarious in my opinion. All in all I did like the dialogue.
@LoPhatKao2 жыл бұрын
Star Control has been one of my "comfort food" games for over 30 years yet Origins is still just sitting on my wishlist 🤨
@stacythomas9916 Жыл бұрын
You're not missing anything. It doesn't even remotely compare to SC2 and has none of what made that a great game. Thankfully, an actual sequel is being made by the original creators now.
@Dfirrre Жыл бұрын
@@stacythomas9916 Do we have any updates on that? Is there news of a release date?
@stacythomas9916 Жыл бұрын
@@Dfirrre No word on a release date. I would say based on what they're working on it may be a year or two, since they seem to be dealing with system stuff. They commented that they'd work on stuff like the art and etc next to last so they didn't waste time pursuing stuff yet that may not get into the final game, so since I am not a programmer what there is to "see" baffles me. The latest update I saw from the other day says they are working on the quest and trading systems. They have made the program they are using to do the game open to everyone so people can tinker with it themselves if they want to. So I would say that means the new game may be moddable when it hits. Dan often posts videos and/or streams and talks to peeps and answers questions while he is working on the game. If you are interested in what the guys are up to now, check out "Pistol Shrimp Games", which is their new tiny private game studio. They have all left "Toys for Bob" to work on the new game full time. I LOVE the new studio name, because even though they are small I expect mighty results from this bunch :)
@stacythomas9916 Жыл бұрын
PS I just remembered something cool I did see and understand while watching Dan one day. He was tinkering with super melee stuff and loaded up this ship that he got the idea for and thought would be funny. Apparently in SC2 it was already programmed where instead of just having ship mechanics each aspect is a separate module, like how it flies, primary weapon, secondary weapon etc. So he loaded up a ship that just had placeholder art, which he described as being a space-faring slot machine of sorts. It spawns with random values and only keeps them until it runs out of energy, and then it re-rolls. So you could have a ship that is flying backwards like a Spathi while firing Mycon plasmas one minute, only to have it suddenly stop doing that and be using an Illwrath cloak and teleporting like it is an Arilou. I don't think that's something I would want to try to pilot, but it sounds very fun and tough to fight against :) Whether this means we may get some newly discovered alien race that are gambling fanatics or not is beyond me, but I wouldn't put it past them haha. Then again maybe he was just nerding out and having fun and giving us something to watch.
@BaneMcDeath Жыл бұрын
Crashes! Oh god. I hope this eventually is fixed.
@randybutternubs4647 Жыл бұрын
The aliens in Star Control 1,2, and MAYBE a little of 3 (despite the poor choice of using puppets) could actually be taken seriously. They actually looked cool, mysterious, and funny in a way that didn't quite feel like it was for toddlers. The ones in origins on the other hand look like reject characters from some obscure low budget kids cartoon on disc found in a cereal box. One with such a cheap and sketchy production background that art director was probably secretly a pedophile/heroin addict on the run from the police. I imagine he could only design characters as fugly as these on a laptop from the back of his friend's van going 80mph on a very bumpy road. No mouse, just the touch pad.
@maltheopia Жыл бұрын
Hot take: the Scryve are better written than the Ur-Quan. The Ur-Quan are honestly just standard generic villains with a sappy backstory, there's not really anything to them once you look past the trauma. Scryve are much more interesting to me, because they're an empire in decline that realizes it's an empire in decline, and rationalizes its inevitable death. But rather than make right with its existence, it will just use its final moments to peter out on the same old beats. They have a spiteful melancholy and acceptance of death to them the Ur-Quan would be too terrified to even contemplate.
@jasonc278411 ай бұрын
Really? You didn't care for their origin story? I thought it was pretty interesting and defined the two races well.