Nate Simpson talked about KSP 2

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Matt Lowne

Matt Lowne

Күн бұрын

Пікірлер: 424
@Danny2462
@Danny2462 Ай бұрын
Matt Lowne talked about Nate talked about Kerbal Space Program 2
@RAFMnBgaming
@RAFMnBgaming Ай бұрын
Danny2462 talked about Matt Lowne talked about Nate talked about Kerbal Space Program 2
@bimvert
@bimvert Ай бұрын
​@@RAFMnBgamingtalked about Danny2462 talked about Matt Lowne talked about Nate talked about Kerbal Space Program 2
@Majwt
@Majwt Ай бұрын
RAFMnBgaming talked about Danny2462 talked about Matt Lowne talked about Nate talked about Kerbal Space Program 2
@SharkyKSP
@SharkyKSP Ай бұрын
@@RAFMnBgaming RAFMnBgaming talked about danny2462 talking about matt lowne talked about nate talked about kerbal space program 2
@hannah42069
@hannah42069 Ай бұрын
Majwt talked about RAFMnBgaming talked about Danny2462 talked about Matt Lowne talked about Nate talked about Kerbal Space Program 2
@spaceman4782
@spaceman4782 Ай бұрын
What if we all sign an NDA that says we won’t disclose Nate’s NDA so that he can tell us why intercept games shut down
@unhommequicourt
@unhommequicourt Ай бұрын
@@spaceman4782 lol. The game was a mess and lost tons of money. Do you really need to have more explanations?
@quaker5906
@quaker5906 Ай бұрын
@@unhommequicourt In my point of view, once "For Science" released the game was much more enjoyable and actually had substance. Sure it was still barely reaching what KSP1 already had, but it was major progress and a step in the right direction. The failure point was them likely being forced by Take-Two to release the game well before the dev team wanted to. The Development of the game was already hampered by the actions of Take-Two with the game swapping hands of dev studios. With development being hampered with the sudden hand over between studios, its not surprising it was initially delayed. Then likely by the pressure from Take-Two, they released early access well before the game was ready to have a somewhat stable early access. This caused a lot of bad rep with the game and Intercept which likely didn't help at all with Take-Two's views on the game they made struggle. And even as progress began to be made Take-Two likely already had their mind set.
@Xcelsius_
@Xcelsius_ Ай бұрын
Sadly that's not how it works 😭😭
@Kneejair
@Kneejair Ай бұрын
Went broke
@Tasarran
@Tasarran Ай бұрын
It's not a secret. PD bought the license to KSP with the intent to put out an improved version. They hired Star Theory to do it, but put a limit on them to not change the code too much, just do an improved version with known bugs fixed, a lot of the most commonly modded features built in, and more friendly hooks for modding in the future. Product was sue to release in early 2020. Multiplayer was not an option without more refactoring than PD was allowing. October 2019 at PAX, Nate Simpson starts hyping mulitplayer. Public goes crazy about it. PD decides to change the plans. First signs of trouble for KSP2... In November 2019, PD told Star Theory to spend a whole sprint determining what they would do if given another six months or a year. At some point during the next two weeks, negotiations between PD and ST management went south, and PD sent a LinkedIn message to everyone at ST at 6:30 on a Friday that they were no longer working on KSP2, but they would hire anyone who wanted to go to a new studio. None of the senior engineers decided to go. RIP KSP2 at that point. Spend three more years circling the drain, trying to pull a rabbit out of a cucumber...
@jjbankert
@jjbankert Ай бұрын
Thanks for promoting Nate's video. Wouldn't have seen it if it wasn't for this vid.
@henrywalters4251
@henrywalters4251 Ай бұрын
There are two components of blame 1) Take Two hiring a Kickstarter shakedown outfit to develop KSP2 2) the kickstarter shakedown outfit
@SkorjOlafsen
@SkorjOlafsen Ай бұрын
Well put!
@Steampunk_Wizard
@Steampunk_Wizard Ай бұрын
That's what still baffles me about the entire KSP2 situation. How on Earth did Take 2 manage to get to that decision in the first place? It really shouldn't have taken much research to realize that Uber Entertainment was notorious for over-promising and under-delivering It would be one thing if the plan from day 1 was to swindle us with a faithless cash grab, but based on the sheer amount of money dumped into the project, it's clear to me that they thought it would succeed. In hindsight, it was bad decisions from start to finish. And I'm just left sitting here mad at myself for having the hope to buy the game.
@Bourinos02
@Bourinos02 Ай бұрын
@@Steampunk_Wizard They were slacking as much as the others. Earned their paycheck in the end so they did not care.
@Captain_Kattel
@Captain_Kattel Ай бұрын
I love how ksp2 is so randomly talked about.
@ArtForSwans
@ArtForSwans Ай бұрын
I've said this on every KSP2 video at this point so might as well add it to this one. My hatred is reserved solely for the Take Two CEO, who refused to acknowledge that the Intercept studio was closed down, who insisted on pretending that the game is still being developed, and who refused to even alter the Steam page to remove the roadmap so as to lure uninformed buyers into paying $50 for an unfinished game that will never be finished. The fact that every step of that scheme isn't absolutely illegal has not just ruined the KSP brand for me but has also negatively affected my opinion of corporate-developed games in general. I will never buy another Take Two product again, nor will I be supporting future KSP games as long as the brand is owned by them.
@patjames9441
@patjames9441 27 күн бұрын
I don't blame Take Two. They are in the business of making money. They had a bunch of employees that sucked at their job so the shut down the company. Would you pay someone that produced nothing for years. What money KSP 2 did make was solely on the work of the KSP 1 development team, not Nate Simpson. This rests completely on him.
@TerminalFailSafe
@TerminalFailSafe Ай бұрын
I can’t imagine how much pressure there must be to deliver an electronic game in these days.
@triggermovies
@triggermovies Ай бұрын
I'd say it's a lot easier if you don't over-promise or lie about the state of the game
@Demontoastslayer
@Demontoastslayer Ай бұрын
@@triggermovies Not his first game to do it either
@morestupidforms
@morestupidforms Ай бұрын
They are (still!) charging £45 for it, despite it being canned. It's a scam.
@kazzsaru
@kazzsaru Ай бұрын
Passion products tend to be like this. Note the term "passion".
@plazmaguy13yago9
@plazmaguy13yago9 Ай бұрын
people live and die by pixels nowadays
@derram0k
@derram0k Ай бұрын
I honestly have no idea how anyone could have seen what Take2 did to the original studio and still believe KSP 2 had any kind of chance at a full life.
@elFulberto
@elFulberto Ай бұрын
Their very choice of the original studio (Star Theory, former Uber Entertainment) was a red flag already. Those guys had a nasty habit of abandoning projects half-finished.
@Peter_Morris
@Peter_Morris Ай бұрын
Look I don’t hate Nate. But it’s clear from his “wobbly rockkits R funny lol” attitude that he shouldn’t have been in charge. He’s a nice guy, but he was chosen BECAUSE he was nice. Upper management knew he wouldn’t fight back or hold anyone accountable. It’s hard watching someone who is a nice person and has a clear passion for the subject be abused in that way.
@ReddwarfIV
@ReddwarfIV Ай бұрын
I don't blame him for the state of KSP2, he wasn't in charge of development. I do hold him responsible for all the lies he told to hype up the game. Things he had to know at the time were untrue.
@CasparPietersen
@CasparPietersen Ай бұрын
@@ReddwarfIV He was the creative director, he was very much in control of development wth...
@ReddwarfIV
@ReddwarfIV Ай бұрын
@@CasparPietersen The creative director sets the artistic vision for the game. They are not in charge of coding the game.
@LaCroixLover
@LaCroixLover Ай бұрын
Exactly. "My rocket disintegrated shortly after liftoff again. How fun!" - said nobody playing KSP 2 ever.
@E.V.A.N-COProductions
@E.V.A.N-COProductions Ай бұрын
@@LaCroixLover Exactly. The whole "fun" thing about exploding rockets in KSP, in general. Is learning, not because the game physics decline my creations for no real reason. I rarely have exploding rockets in KSP 1. That's because I know what I'm doing, in KSP 2 you'll explode rather you want to or not. Even if the Kraken is wide awake, you still can play.
@Rune3D
@Rune3D Ай бұрын
As a game-dev it's really refreshing to hear a video that tries to defend the developers, Nate Simpson in particular. :) I'm sure he rubbed some people the wrong way, we often do (The whole industry is powered by autism, LOL). I'm sad and frustrated that we never got to see KSP2 finalized, and I really think Simpson was one of the real ones. You simply don't become a director for a AAA video game publisher if you're not passionate about the big, billion-dollar projects. You just don't. And it's such a shame. sure, there was over-scope, there usually is in AAA. But I think most of it just came down to bad luck. First, the buyout with Private Division, then the studio shakeup, the layoffs, and then COVID... They just kept getting dealt one bad card after another. IMO, it's kind of a miracle that the project wasn't cancelled sooner behind the scenes. Nate would've really fought tooth and nail during those meetings with Private Division investors to keep funding KSP2, until they just weren't interested anymore. Thanks, Matt!
@kerbalengineeringsystems7415
@kerbalengineeringsystems7415 Ай бұрын
I'm not sure I'm comfortable with the framing of Simpson as just a victim of the sky-high expectations. Those sky-high expectations didn't exist in a vacuum. They were created, in large part, _by him._ He was instrumental in setting the expectations we all had for the game, when he knew (or should have known) the actual state the game was in. It's possible that there was an element of delusion about the true state of the product here (he spoke in the video about being in denial that the closure was even happening until the bitter end), but personally I don't find delusion to be a much more comforting explanation of the way he spoke about the game until the bitter end than an active attempt to mislead. I'm sure Nate is a very nice person, but I don't think we should just set aside his role in creating the implosion that was _KSP 2_ in favor of this "uWu smol bean screwed over by corporate" narrative. Sure, corporate has a hand in this, but ultimately, there's some level on which the creative team had *seven years* to deliver this product and couldn't. Some of the responsibility for how this turned out *does* land on their shoulders, and as the leader of that team, Nate Simpson bears the lion's share of that responsibility.
@Ph33NIXx
@Ph33NIXx Ай бұрын
Maybe I'm just missunderstanding the message in you message.. but what do Nate have to do to be forgiven by you? He just made a message apologizing that he was too in denial to see were the studio was going, because he felt he had to live up to all his promizes.. he has lost his passion project, to an extend - his community.. because lets face it, he will probably feel too ashamed to partake in the community.. or there are individuals who will not welcome him back. I dont see what more he can do than admit failure and apologize. Its not like its within his power to go back and fix the game now.. Also those 7 years. If you have not watched Shadow Zones video on the development of the game.. you should.
@Patrickf5087
@Patrickf5087 Ай бұрын
​@Ph33NIXx imagine living up to your promises. It's thr difference of being a kid vs adult. He promised the moon and gave us cheese. The game was just a cash grab. It was never meant as a true improvement to the orginal. Evidence is in thr use of the same game engine as the orginal. When the KSP said that unity couldn't properly handle past what they did. Why would you use thr same game engine as the orginal after they said unity was at its limit. Zero research.
@shogun2215
@shogun2215 Ай бұрын
​@@Ph33NIXxPeople are not entitled to be forgiven, and some people will choose not to forgive.
@justinw1554
@justinw1554 Ай бұрын
this. especially when he start whining about muh work life balance. yes, work is hard. that's why it's called work
@Ph33NIXx
@Ph33NIXx Ай бұрын
@@justinw1554 this is probably the most American centiment I've heard. Work can be tough - but you then need equal time for recovery.. getting propper sleep etc. And the gaming industry is known for hardcore crunch with no weekends and people sleeping at the office.. If there is one industry its good that work life balance is finaly a point of discussion.. its the gaming an CGI industry.
@DirkDwipple
@DirkDwipple Ай бұрын
They should go to KSP 3. Bury that corpse and begin again.
@edwardkenway6328
@edwardkenway6328 Ай бұрын
They? The IP has been sold, the development team no longer exists
@RobbieG17
@RobbieG17 Ай бұрын
KSA will be the KSP2 we deserved.
@tkg__
@tkg__ Ай бұрын
@@RobbieG17 Or it won't. Don't get overly hyped. Learn from KSP2. Wait until it's released.
@feidry
@feidry Ай бұрын
@@tkg__ Yeah, this is the right attitude. Especially with Rocketwerkz. Don't get me wrong, I enjoy their other games but Dean and his team aren't known for their completion rate.
@branchy2279
@branchy2279 Ай бұрын
@@edwardkenway6328 it was a joke
@EmilisLapkus-b2j
@EmilisLapkus-b2j Ай бұрын
I really liked matt's base building videos so nostalgic
@wlrIII
@wlrIII Ай бұрын
Unfortunately for Nate, he's now known as the "Kerbal 2" guy.
@freshheck9066
@freshheck9066 Ай бұрын
Fortunate for us and the wider gaming industry, though. He earned it. People like him should not be in decision-maker positions.
@FullOilBarrel
@FullOilBarrel Ай бұрын
Bro has been in charge of two more failed projects before this one aswell. Planetary annhilation, Human Resources
@briancox2721
@briancox2721 Ай бұрын
After all that's happened, I don't think Nate was malicious. But he was staggeringly incompetent in his role. Like a director that doesn't know anything about cinematography, story boarding, costuming, acting, VFX, etc. It's good that he's going to try hands on development as a solo or small team guy. He needs experience in how to turn a vision into a working game. Best of luck to him.
@loficampingguy9664
@loficampingguy9664 Ай бұрын
If that's true (I'm assuming it is for purposes of this comment) then it feels like there should be some fault on whoever decided that Nate was a good fit for the role of creative director. Sure, maybe he bit off more than he could chew, but being a manager means not setting your subordinates up for failure. If Nate didn't have the skills needed for this, whoever allowed him to be in that role is responsible both for selecting someone who couldn't do it and for not giving him the resources (training, education, support, etc) to succeed.
@TheAsj97
@TheAsj97 Ай бұрын
You'd think someone not malicious wouldn't have lied so many times about so many different things.
@FelGoose-ry7ch
@FelGoose-ry7ch Ай бұрын
Thanks for making this video. The youtube algorithm wouldn't have pushed nates video to me, but I'm subscribed to your channel.
@hue_jojo5736
@hue_jojo5736 Ай бұрын
good to see that you are uploading in the morning again!
@bensthebest
@bensthebest Ай бұрын
It’s 2pm uk time!
@spost1986
@spost1986 Ай бұрын
I’ve said it before and I’ll say it again: Nate would have been an AMAZING art director for KSP2. He should never have been made a Creative Director though. That’s not his fault. It’s his boss’s fault.
@OCinneide
@OCinneide Ай бұрын
Star Theory knew Nate was passionate about KSP2, the most out of their staff, so made him the Creative Director of it. (He basically pitched KSP2 to the higher ups there after they told him they could acquire the development of it). Then Take2 and Star Theory had something happen and Take2 poached Star Theory. So two separate bosses, Star Theory and Take2 kept him as the head of the KSP2 project.
@oasntet
@oasntet Ай бұрын
Finally, somebody else who gets it. Upper management failed to do the one job they have - managing lower management. If big AAA companies like T2 are incapable of bringing anything of value to the process, maybe we should stop giving them our money.
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 26 күн бұрын
He was creative director for another game that his decisions ran into the ground. His problem is and always has been that he builds these games for himself not the community.
@MinistryOfMagic_DoM
@MinistryOfMagic_DoM Ай бұрын
Remeber when this guy also said it wasnt early access and was going to be a full release? Not sure we should trust anything Nate says.
@Green-xm6rd
@Green-xm6rd Ай бұрын
True, we shouldn't forgive Nate for lieing just because he told us a sad story about moving on. We need to demand more from game devs especially managers and directors so we don't see under cooked and underdeveloped games on the market so often. Also how did the KSP 2 mod team make so little progress in 7 years when they were originally just reskinning KSP 1?
@cutthroatawesome
@cutthroatawesome Ай бұрын
Remember when he said that their team HAD killed the kraken?
@1mariomaniac
@1mariomaniac Ай бұрын
I wouldn't be entirely surprised if Early Access was forced by Take-Two in an attempt to make some quick money back. KSP2, after all, was NOT ready for release back in February.
@Yaivenov
@Yaivenov Ай бұрын
That's exactly what happened: T2 saw their overly meddled project was a flop so they ordered it be released as a fake early access purely to recover some of the sunk costs with a plan to string it along just enough to stay legal.
@carltheshivan
@carltheshivan Ай бұрын
He never said that. ​@@cutthroatawesome
@cutthroatawesome
@cutthroatawesome Ай бұрын
''We killed the kraken.'' ''Very insightful. Have you even played since launch?'' ''Wobbly rockets are fun'' ''We are having so much fun playing multiplayer it's slowing us down XD.'' ''We are totally not going to abandon this game half finished like all of our other projects.'' Come on guys!
@icyresident
@icyresident Ай бұрын
I'm with you here. Since the time I first saw this Nate guy I understood that these hipsters will fail. The question was only how hard and how soon. And I remember every lies this Nate guy told us.
@oasntet
@oasntet Ай бұрын
To be clear, the devs didn't abandon the game. They were ejected from the company.
@TheAsj97
@TheAsj97 Ай бұрын
@@oasntet Not doing anything significant in 7 years might as well be abandonment. Take Two was 100% right in shutting them down, their real biggest mistakes were putting Nate in charge, not hiring competent enough coders with experience with these types of physics, and for some stupid reason not allowing the team to contact KSP1's developers.
@Bourinos02
@Bourinos02 Ай бұрын
@@oasntet As they should, in 7 years they managed to copy/paste KSP1 code and somehow make it worse. The only positive aspect of KS2 was the sound design which was clearly brilliant, everything else wasn't done or even on the right path to be done.
@smarty265
@smarty265 Ай бұрын
Ksp 2 was such a promising game and I was looking forward to the future of the game untill it became apparent that the studio got shut down and work has stopped. The "for science" update gave me and alot of people hope for a great game with new interstellar systems and colonies even if it would take years but it all just came to an abrupt end.
@npphil
@npphil Ай бұрын
To be honest, I could not care less if Nate is a nice guy or not. He overpromised and underdelivered so massively that it's hard to find the right words. He is incompetent and did his part to keep the scam running. What's the benefit of him feeling sorry about it now? Why should anyone care? Edit: And now I watched all of Nate's video too. I am sorry, but he is looking for empathy while the problem is still one of competency. It does not matter how many sleepless nights he had or how hard he tried to make it work. What would have mattered is him walking back his lofty promises at some point during those seven (!) years he was working on the project to something that was actually realistically achievable.
@morestupidforms
@morestupidforms Ай бұрын
I posted earlier, to Nate I apologise, perhaps not his fault. But this is a complete mess. It is still for sale, at full AAA price. Take 2 need to be banned from Steam, this is an obvious cash grab/scam.
@SkorjOlafsen
@SkorjOlafsen Ай бұрын
Take2 no longer has anything to do with KSP. And there are plenty of overpriced stinkers on Steam - buyer beware, as always. Yes, it's evil, but corporations are involved, so of course it is.
@thegamesforreal1673
@thegamesforreal1673 Ай бұрын
@@SkorjOlafsen This is different from an overpriced shitty product, though. This is blatant misleading information right there on the store page. The game is abandoned, yet the store page still proudly proclaims it so and includes a roadmap and everything. Steam should have stepped in months ago to put a huge "THIS PROJECT IS CURRENTLY NOT IN DEVELOPMENT" flag on top of the page.
@danzstuff
@danzstuff Ай бұрын
@@thegamesforreal1673 it does say that. the reviews AND "Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more"
@Sarnar9784
@Sarnar9784 Ай бұрын
Funny thing is: Noone seems to be really responsible. Everyone is just "incredibly talented" and "super creative" and "heavily invested" or "a nice guy". A project is doomed to fail if noone is held accountable or responsible properly. If you can't hold a "Creative Director" or "Game director" or whatever fancy titles they give themselves personally responsible how can you expect a good result?
@AtomixKingg
@AtomixKingg Ай бұрын
A creative director or game director is not at fault for not hitting impossible deadlines, if they are aware they need more time. Blame take two, wanting to release the game no matter what state it is in without understanding consumers don't like that. We've seen it happen to cyberpunk, cities 2 and KSP 2 to name a few. Just hold the games until they are ready, instead of releasing half baked.
@dom1310df
@dom1310df Ай бұрын
This is a story about four people named Everybody, Somebody, Anybody and Nobody. There was an important job to be done and Everybody was asked to do it. Nobody knew Everybody wouldn’t do it. Everybody was sure Somebody would do it. Anybody could have done it, but Nobody did it. In the end, Everybody blamed Somebody when Nobody did what Anybody could have done.
@kspencerian
@kspencerian Ай бұрын
Take a look at ShadowZone's videos. Through anonymous but valid sources, he confirms that, why people like Nate were the public face of development, it was Take Two's directives that prohibited the KSP2 dev team from interacting with past devs or players. This doomed things from the start. Nate was never in a place to announce these pitfalls. His team did their best in what turned out to be a "game" that the devs could never be expected to "win" with a full product under those ridiculous conditions.
@exilestudios9546
@exilestudios9546 Ай бұрын
Exactly, these talentless hacks dropped the ball but in the modern age of participation trophies no one has to take responsibility and face the music and it leads to everyone getting fired instead of just one person
@QuasiDude
@QuasiDude Ай бұрын
There is absolutely someone responsible. It's the publisher. Watch Shadowzones video, he explains how take two made dozens of shitty decisions and expected the dev team to make up for it. They wanted a cheap, fast product, and as a result the game was impossible to make. The KSP2 devs were not allowed to ask the KSP1 devs for help, which meant there was a lot of physics-stuff that they had to figure out from scratch. Nate wasn't perfect, but he definitely could've made a better game under better circumstances
@lorenmax2.013
@lorenmax2.013 Ай бұрын
No way I caught a video in 30 seconds Allright having watched the video (I was surprised that not being subscribed I got the video on my feed so quickly) I can only say that the actual issue comes from the upper management of Uber entertainment/Star Theory who were and still are total con artists. They are really good at selling a product (They got the second most funded game on kickstarter if I recall correctly, Planetary annihilation) but really suck at respecting the product, to the point that they made a giant update to the game everyone supported... To consider it another game and make supporters buy it. Then the company screwed up another kickstarter, somehow they convinced people at take two/private division to let them handle KSP2 and well, here we are today. Watch out for a game "Industrial annihilation" (Very creative people) since it seems to be the new project they made in a not-kickstarter. There's a video from a guy called Zade on this topic that covers this pretty well
@dragon-ksp
@dragon-ksp Ай бұрын
WOW here's a cookie 🍪 (sarcasm)
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 26 күн бұрын
Nate is not a victim. He said in many interviews he built KSP2 basically for himself. He gaslit the community multiple times and it was his lack of leadership that got KSP2 into the hole it was in. Remember he was the guy who said wobbly rockets were fun and basically trolled the community for wanting KSP2 to be like KSP1. Finally, Nate has a history of doing this, he has killed multiple games. Seems your view on Nate is one from "I met him hes a cool guy". Just because he cared about KSP2 doesn't mean he cared about the KSP2 communities. Seems like for some reason a lot of KSP youtubers still won't say a bad word for some reason. These guys lied to you too.
@gentrywalker
@gentrywalker Ай бұрын
i think i was most saddened by reddit's vitriol towards the developers, people who were just showing up to do their day jobs.
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 26 күн бұрын
Were you sad when those same developers went on the KSP2 reddit and gaslit and trash talked the community constantly? The community got nasty because the developers treated us like trash.
@coconutbara1366
@coconutbara1366 Ай бұрын
It’s always a good day when Matt posts
@TRRT-x5p
@TRRT-x5p Ай бұрын
KSP 2 should automatically be refunded to everyone who purchased the game. Then they could have a slight chance of earning my trust to spend and time or money with all developers involved!
@stop_tryharding
@stop_tryharding Ай бұрын
The video was a hard watch and I wish him nothing but the best. That said, the general sentiment I get from those unhappy with Nate is that it's not because he failed, it's because he lied. And he did. Perhaps it was just overconfidence or optimism when he told everyone early on that multiplayer was a focus and that it existed and they couldn't stop playing it, but it was certainly a lie of omission after Feb 2022 when the skeleton crew that was working on multiplayer all left and he and the team refused to be straight with people about it right up to the end. I don't think there's any 'erasing the stigma of being the face of KSP2' until he addresses that kind of stuff directly. Until then he's just going to be 'that guy' in the minds of a lot of people. I don't think it's fair to put the entire blame on his shoulders and I'm sure a lot of what was done, particularly with not managing expectations, was largely out of his hands. But I do feel that his video didn't really address the root of the thing that people are upset with him about. Of course, some people just live to be angry and are never going to be happy, but I hope he's able to someday address it directly, both for his sake and the community, so the whole thing can be put to rest and he can move on.
@swainscheps
@swainscheps Ай бұрын
Grateful for you to still be putting out ksp2 content…
@deltacx1059
@deltacx1059 Ай бұрын
Well this is what happens when you have a "passionate" team with no spines, nobody speaks out, nobody gets held accountable and the entire project gets wrecked by upper management because again the people on the floor actually making the thing wont stand up to them. No its not entirely this guys fault but he was part of a team that folded like a house of cards and was dead silent whilst everyone who bought the game was needing information. Hope they learned something and do well on their projects.
@KingKimKyalo
@KingKimKyalo Ай бұрын
we love mattlowne
@Simon-px8mi
@Simon-px8mi Ай бұрын
Kerbal Space Program never dies!
@1mariomaniac
@1mariomaniac Ай бұрын
I'm pretty sure this is the last we'll see of the Kerbal IP. The chances of whoever owns Private Division now actually restarting development of KSP2, or making a new game with the IP is incredibly small due to the amount of time it's take to learn how the codebase works combined with it's now stained reputation. The best shot we have at a KSP like game now, in my opinion, is the KSA project.
@WitcherShade
@WitcherShade Ай бұрын
It is already dead
@danzstuff
@danzstuff Ай бұрын
He's still in the stages of grief, give this man some time
@Simon-px8mi
@Simon-px8mi Ай бұрын
@@danzstuff Modding community
@AlphaMensae1
@AlphaMensae1 Ай бұрын
There's a lot of blame to spread around for what happened to KSP2, and Nate, even if he is a nice guy, deserves a large share of it. Aside from not being qualified to lead a project like this, his feature creep had a big role in killing KSP2. He wowed Take2 with gaudy ideas like multiplayer, interstellar travel and colonies. None of that could be done with the KSP1 codebase Uber Enterainment/Star Theory received in 2017. Star Theory had no idea how to do any of that. End result was that when that slick announce trailer was released in Sept. 2019 with the "Lithobraking in 2020" line at the end, there in fact was no actual game to release. Then in the mess that followed, Take2 dumped Star Theory, set up Intercept Games, and finally had to bring in Squad devs like Jamie (JPLRepo) to get KSP2 actually working in at least a minimal way.
@Ph33NIXx
@Ph33NIXx Ай бұрын
Tbh we dont know. We were not in those meetings.. we dont know who said what and how things were framed.. if it was Nate shouting "lets do this" and every one else in the room were sighing and shaking their head... we dont know how much of the team was onboard with his vision, since this entire project is so heavily shrouded in NDAs... If Shadow Zone's video is true - they were also building the game with one hand tied to the back. Take Two insisting on them using KSP1 code, and not allowing them to speak with the KSP1 team dealt the team a shitty hand.. I do not fault a man for thinking they can make it if they are just given a little bit more time.. it is his job after all.
@thegamesforreal1673
@thegamesforreal1673 Ай бұрын
I've been saying this since KSP2 was announced. Start completely from scratch. Throw out the old KSP1 codebase entirely, hire competent engine programmers and computational physicists to make a new engine from scratch that can actually handle the kind of physics simulations needed for the grander vision of KSP2, and go from there.
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 20 күн бұрын
Nate and those jerk community managers that did nothing but gaslit the community over and over again.
@Skukkix23
@Skukkix23 Ай бұрын
guys next time the empty promises will work, pinky promises. Be sure to preorder and talk down any criticism!
@SagittariusOfTheSky
@SagittariusOfTheSky Ай бұрын
Matt Lowne, do SFS 2 when it's released.
@MoracleAvatarly
@MoracleAvatarly Ай бұрын
Not sure that Nate meant pushing the proverbial boulder up the hill, the myth of Sisyphus. I think he meant more the result of a resistible force pushing against an irresistible boulder.
@TRRT-x5p
@TRRT-x5p Ай бұрын
I bought KSP 2 when it came out and haven't played it since. Does anyone actually play this game? Sadly the failure of KSP 2 ruined the original KSP for me. Just a tragic story to a great original game.
@Jocraft2039
@Jocraft2039 Ай бұрын
I hope a „good“ game studio somehow acquires KSP2 It has so much potential and they had great ideas just not enough time and money
@Crazyclay78YT
@Crazyclay78YT Ай бұрын
i dont think theres ever a recovery of the KSP sequel, reputationally.
@aetheriox463
@aetheriox463 Ай бұрын
if a better company gets ksp2, theyd have to redo it from scratch. utilising ksp 1 as a code base when your sequel game was supposed to have interstellar travel means that youll get floating point precision problems far out, or in laymens, the way the rocket moves wont be smooth once youre past a certain distance. for a space simulator, you dont want that.
@thecrab2791
@thecrab2791 Ай бұрын
@aetheriox463doesnt KSP use the craft as the center of the universe so the floating point never moved farther out
@amisimon
@amisimon Ай бұрын
Well, Take Two had the money and time, but didn't bother
@Jocraft2039
@Jocraft2039 Ай бұрын
@@Crazyclay78YT well never forget about No man’s sky ;)
@GleichUmDieEcke
@GleichUmDieEcke Ай бұрын
I'm not angry about KSP2, I'm just sad at how ignominiously it died...
@oasntet
@oasntet Ай бұрын
Dunno, nobody owed me KSP2. I never paid any money for it, and just because I'm a fan of the first one doesn't mean anybody is obligated to successfully build a sequel. I think a lot of fans have a bit of an irrational view of the reality of game dev.
@YuriKurokhtin
@YuriKurokhtin Ай бұрын
I like Nate, i hope he can find his next project, its good that he shared his feelings with us. tbh i wish him the best, and ksp2 cancelation not at all was fully his fault, T2 set up them to fail with several decisions, did he made mistakes, yes, but he was not the critical point i feel. He is a good man and fan of ksp. (also i posted this in ShadowZone video as i subbed to him too, so i feel i need to post same here)
@Tiberius-vs9wc
@Tiberius-vs9wc Ай бұрын
4:40 S P E E N
@FormulaZR
@FormulaZR Ай бұрын
Wasn't Nate the guy who thought we wanted wobbly rockets?
@catfish552
@catfish552 Ай бұрын
He sure was! Good riddance, Nate.
@cutthroatawesome
@cutthroatawesome Ай бұрын
He was the guy who didn't know how to fix it and so tried gaslighting us into believing we wanted it.
@Ph33NIXx
@Ph33NIXx Ай бұрын
He was the guy who said that some level of wobbel was fun, that the level of wobbelness was not at a fun place right now.. and they wanted to try make a better solution than just autostrutting it all.
@danzstuff
@danzstuff Ай бұрын
@@cutthroatawesome are you dumb or something? nate set the artistic vision of the game. not the coding. he said that "designs that shouldn't work should wobble", like extremely long noodly rockets. plus they fixed wobbly rockets anyway
@T_Mo271
@T_Mo271 Ай бұрын
One has to realize that Nate was essentially an employee in a marketing role. So if the game has problems, and he knows they aren't going to be fixed, he can't really say that else it's an immediate marketing failure. Instead a marketeer will minimize the seriousness of the flaws, attempt to introduce some distraction, and see if it changes the community's focus. It didn't work, but it was his job to try. Game development and marketing is an ugly business.
@notmyzticV
@notmyzticV Ай бұрын
Well then, let’s see what Nate has to say
@raf444
@raf444 Ай бұрын
Steam/publisher should provide refunds to be honest, almost none of the feature announced in the EA program are there, and the game is now publicly abandonned, making it almost a scam, which is a pitty because it's a series I'm very passionate about, but yeah, refunds should be made availiable for those who want it
@axelhalbardier8874
@axelhalbardier8874 Ай бұрын
KSP 2 is the meaning of "Disappointment"!
@impguardwarhamer
@impguardwarhamer Ай бұрын
Nate Simpson is obviously a lovely guy who didn't intend for this result, but it's also worth noting he worked on Planetary Annihilation and the cancelled Human Resources by the same team (he's even in the trailer). We really should have seen this coming...
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 26 күн бұрын
Exactly, I remember when Nate was put as director of this I posted in KSP2 reddit, RIP KSP2, and got downvoted to hell and back. Anyone who knows Nate's history knew exactly where KSP2 was going.
@impguardwarhamer
@impguardwarhamer 20 күн бұрын
@@ooo_Kim_Chi_ooo The Uber team seemed to be entirely made up of those guys who have big ideas but no concept of what's practical or how to turn a cool concept into something that works mechanically. Guarentee if KSP2 had been finished colonies would have been jank as hell
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 20 күн бұрын
@@impguardwarhamer Nates problem is he develops for himself not the market. When you do those things as a program manager you lose you way very fast.
@impguardwarhamer
@impguardwarhamer 20 күн бұрын
@@ooo_Kim_Chi_ooo no it's not that, it's about not understanding that having a good concept is only half of having a good idea. Something described vaguely can sound good on paper, but if you dont consider what you're capable of actually creating as well as the details of how its going to actually play as a game it will fall flat on its face once you start development
@NoxiousButtSpray
@NoxiousButtSpray 10 күн бұрын
he's a scammer and a sympathy merchant.
@emaltman
@emaltman Ай бұрын
Nate "Sean Murphy" Kerbalspaceprogram
@elFulberto
@elFulberto Ай бұрын
Nate wishes he had a chance to be Sean Murphy.
@AstroHobbit
@AstroHobbit Ай бұрын
One thing I learned from this incident was to not per-order games in a beta state. Don't get me wrong, I loved playing KSP2... but it was a mistake to purchase it at full price. I had such high hopes in it and believed in the developers. Still do.
@Samuel-j9q2b
@Samuel-j9q2b Ай бұрын
Does anyone know why intercept got shut down?
@RealTallestSkil
@RealTallestSkil Ай бұрын
Lying to its parent company for seven years and going over budget and over time to create something that wasn’t completed despite all the time and expenditure.
@AlphaMensae1
@AlphaMensae1 Ай бұрын
We don't know the actual reasons, Take2 hasn't said anything and everyone with Intercept are bound by NDAs. All we can do is speculate based on the KSP2 history.
@danzstuff
@danzstuff Ай бұрын
@@RealTallestSkil No. A cost saving program that they introduced in April. They laid of like 5% of their work force, which was most of the indie studios. IG was apart of that. They then sold PD because they literally said "Those projects were smaller, we're in the business of big hits"
@RealTallestSkil
@RealTallestSkil Ай бұрын
@@danzstuff So… yes, literally exactly what I said. They bled cash for seven years and had nothing to show for it, so they were cost-cut. It’s pretty simple. You don’t cost-cut things that aren’t failing.
@T_Mo271
@T_Mo271 Ай бұрын
Negative cost to benefit tradeoff.
@thegamesforreal1673
@thegamesforreal1673 Ай бұрын
I have made some pretty harsh criticism about the direction that KSP2 went in, but they were never targeted specifically or personally towards Nate, or any one person in the team or at T2 for that matter. I think a lot of the sentiment online comes from people being unable to separate the person from the job. Regardless, I very much appreciate Nate opening up about the situation in so far as he can legally. As a community, we've been left completely in the dark regarding the situation, and the guy deserves praise for lighting that darkness at least somewhat.
@Dominian1
@Dominian1 Ай бұрын
We like to tell big studios to take a risk and put people with passion in charge. Then something like this happens and everybody loses their shit. What's really missing here is a kind of producer, who kicked those guy's asses for not delivering anything worthwhile over the course of years.
@lightningplayz1837
@lightningplayz1837 Ай бұрын
Love your videos!
@Yodahmhm
@Yodahmhm Ай бұрын
The title card is red… this can’t be
@SCFIREFIGHTER2
@SCFIREFIGHTER2 Ай бұрын
I think its sad because i was so exxited for ksp2 man
@Pacca64
@Pacca64 Ай бұрын
A tragedy through and through.
@Combayn37
@Combayn37 Ай бұрын
Great comment Matt!❤
@JoeFrogz
@JoeFrogz Ай бұрын
If KSP teaches us one thing is that failure is the best way to learn.
@mbjagalt
@mbjagalt Ай бұрын
the lore deepens
@KWally
@KWally Ай бұрын
He deserves all the criticism, he was in over his head and he knew it, but lied for years. He was a fan, and never nhourd ahve been in charge of creative direction with no experience of what those limitations are....,
@adamredwine774
@adamredwine774 Ай бұрын
Corporate stuff is wretched but let’s not think that the creative community is driving that. They are the first victims of it.
@404-Error-Not-Found
@404-Error-Not-Found Ай бұрын
Did he not STRAIGHT UP LIE to us?
@T_Mo271
@T_Mo271 Ай бұрын
Marketing: That was his job.
@mariuskatutis2687
@mariuskatutis2687 Ай бұрын
this is what happen when there are no checks and balaces in development and scope creep gets out of control. May 2021 DreamWorld.
@4ztt363
@4ztt363 Ай бұрын
Oh. My. God
@savvassidiropoulos6378
@savvassidiropoulos6378 Ай бұрын
Ah still remember the time you all hyped it up cause you got paid to. Played the game before us and mentioned many bugs but failed to mention the fact that the game didnt have functioning rocket building/flying. Great times Matt, really loved that.
@dom1310df
@dom1310df Ай бұрын
Good god it took them 7 years to pop out a turd? If they'd worked on it for a year before early access it'd be understandable even if not forgiveable. But there are big AAA games made in less time (including by Take2 themselves)
@aetheriox463
@aetheriox463 Ай бұрын
covid + other management issues. not an excuse, the state the game released in was abhorrent and inexcusable, but its not the dev's fault. its RARELY the devs fault for shit like this. they just do what theyre told.
@OCinneide
@OCinneide Ай бұрын
@aetheriox463 The game was meant to release before covid, covid is NOT an excuse.
@aetheriox463
@aetheriox463 Ай бұрын
@@OCinneide like i said, didnt say that to excuse it
@oasntet
@oasntet Ай бұрын
Not sure why you're an expert on how long it should take to build a videogame. Have you built one?
@OCinneide
@OCinneide Ай бұрын
@@oasntet Yes.
@RADIS370
@RADIS370 Ай бұрын
Just finished watching the video,so good!
@MytheraI
@MytheraI Ай бұрын
🧢
@Ninjaankylo
@Ninjaankylo Ай бұрын
Wow you’re really fats!!!
@Crazyclay78YT
@Crazyclay78YT Ай бұрын
a couple min after post 😂😂
@MytheraI
@MytheraI Ай бұрын
Bro watched in 7× speed 😭
@RADIS370
@RADIS370 Ай бұрын
bros got r/wooooshed 😭
@EmilisLapkus-b2j
@EmilisLapkus-b2j Ай бұрын
Can you revisit base building in ksp pls???
@shogun2215
@shogun2215 Ай бұрын
Nate is just as responsible for the mess as Take Two is, no matter how he tries to whitewash it.
@Chris_Cross
@Chris_Cross Ай бұрын
This is really sad. I so wanted KSP2 to be a success.
@DAH-cm1sv
@DAH-cm1sv Ай бұрын
I really hope that someone can make a polished games out of KSP2, it had amazing potential but lots of missing features and more bugs than Ark Survival Evolved
@cosmocode75
@cosmocode75 Ай бұрын
They're making a "sequel" called KSA
@DAH-cm1sv
@DAH-cm1sv Ай бұрын
@@cosmocode75 Oh thanks, ill look at that
@abuBrachiosaurus
@abuBrachiosaurus Ай бұрын
​@cosmocode75 made by many of the same team members but not the same game engine, studio, IP, and the list goes on. KSA is its own game
@DAH-cm1sv
@DAH-cm1sv Ай бұрын
@abuBrachiosaurus i figured as much, still worth a look as another game in the space simulator genre
@nunchuckerz
@nunchuckerz Ай бұрын
They should hand it off to the people that make planet coaster.
@gazehound
@gazehound Ай бұрын
FDev are greedy. They could finish it, sure, but it would be filled with microtransactions and would never get new features.
@DeadBaron
@DeadBaron Ай бұрын
Just wish I could get my money back. KSP2 is what happens when a corporation smells a tax writeoff and hires a ton of random people instead of game designers. Like another comment says, none of the design team is taking any responsibility. You can see from their quality of work they just tried to duct tape together things in the KSP1 engine and look how that turned out.
@aetheriox463
@aetheriox463 Ай бұрын
that is because that is what take 2 wanted them to do. take 2 forced the devs to use ksp1s code as the base for ksp 2, hence the "duct take together things in the ksp1 engine". if take 2 gave the team the creative freedom they needed, it wouldnt have been so terrible (along with not releasing the game far before it was ready)
@ReddwarfIV
@ReddwarfIV Ай бұрын
​@aetheriox463 Which is wild, because they specifically made it a Private Division project, which are supposed to be developed like an indie game, not triple-A.
@OCinneide
@OCinneide Ай бұрын
@aetheriox463 Do we actually know this? I thought that was just rumour that it was Take2 that forced them to do that. I thought the video says it was from one of the developers and mentions the higher ups in Intercept?
@az-kalaak6215
@az-kalaak6215 Ай бұрын
​@@OCinneideI remember shadowzone making videos about that
@OCinneide
@OCinneide Ай бұрын
@@az-kalaak6215 yes but they were just leaks, you can’t confirm that
@Melbert788
@Melbert788 17 күн бұрын
What if everyone tweeted at Elon to buy the rights to KSP2 and let Nate try to make the game again? Elons already in the business of getting rid of shit that doesn’t work so he’d run a tight ship and could venture into the video game market with a game people love.
@PiezPiedPy
@PiezPiedPy Ай бұрын
Cheers Matt
@Blade4952
@Blade4952 Ай бұрын
Feels bad man
@eekee6034
@eekee6034 Ай бұрын
Oof! Almost didn't watch. I never bought KSP2, haven't played KSP1 or JNO for months, and yet it has still somehow become an emotional subject. But I'm glad I did watch because I needed the reminder that Nate could have been me. All that enthusiasm, all that biting off more than he and his team could chew; that was exactly what I was like a few years ago. I just... well, my health isn't good enough to do anything for real, and that's the only reason I never got into trouble in public, as such. Maybe my comments were influenced by the fact that I got older and wiser a few years before KSP2 launched but, I mean, I'm 50 now, and I mean _a few_ years... :)
@LavenderCat175
@LavenderCat175 Ай бұрын
I LOVE YOU MATT ❤❤❤
@grit9938
@grit9938 Ай бұрын
Nate's own enemy was himself. He lacked the needed stuff to make the hard decisions to keep the game on track. Had there been someone directly over him to keep his ambitions in check, it might have been a different story. His inability to separate himself from his passion was his undoing, unfortunately. I don't hate him for it, I just have enough leadership experience to know not everyone is cut out for leadership. Doesn't make them a bad person or a bad employee, they just have strengths elsewhere.
@nekogod
@nekogod Ай бұрын
Indeed, really wanted it to succeed, but it was dead on arrival. Still too early in development and far too expensive. It could have done with another year or 2 in dev then release into early access at a more reasonable price. As is often the case with these things however, people need to eat and pay rent and unreleased games don't make money, so they probably had no choice but to release when they did to ensure continued income for more dev. Sad story.
@OCinneide
@OCinneide Ай бұрын
It was 7 years in development.
@Wurtoz9643
@Wurtoz9643 Ай бұрын
Consume the content
@makssachs8914
@makssachs8914 Ай бұрын
„Engagement“, „rage bait“, „ai slop“ 🤢🤢🤢
@Blargenth
@Blargenth Ай бұрын
wow... I just picked up ksp2 recently for no related reason... what a fucking bummer....
@MercutioWolf359
@MercutioWolf359 Ай бұрын
Has the doors fell of yet?
@ebenwaterman5858
@ebenwaterman5858 Ай бұрын
Well, KSP2 was as good as Starliner.
@BillyOrBobbyOrSomething
@BillyOrBobbyOrSomething Ай бұрын
Anybody genuinely hating and slandering a man online because he was part of a failed video game project is just exposing themselves for being a bitter person with no emotional regulation. It’s insane the stuff people have said about this guy.
@unhommequicourt
@unhommequicourt Ай бұрын
Yeah let s be kind to scammers
@michaelfarrell4824
@michaelfarrell4824 Ай бұрын
I think people are more upset at paying £50 for a buggy tech demo
@slickdiggler1197
@slickdiggler1197 Ай бұрын
People like you are why games are so trash today. You worship these developers even when they put out complete trash, lead everyone on and then turn and run shutting down the entire game. Yeah, lets be nice to the poor guy.
@_apsis
@_apsis Ай бұрын
@@slickdiggler1197you do realize the developers aren’t the ones who shut down private division right?? lmao developers do not have nearly as much power as you think they do
@cmcc3721
@cmcc3721 Ай бұрын
He was the mouthpiece of a failed product that many people invested in. He deserves a bit of flak.
@az-kalaak6215
@az-kalaak6215 Ай бұрын
I believe in second chances, I forgive nate. I do believe he was in a spot in which it would've been really hard to do anything better than what he did. remember, if he told us "the game is broken, don't buy it" it would've killed the trust of his teams, and he would've likely been fired on the spot. Also, for god's sake, this is simply a game. no more no less, let's agree we should stop seeing it as being the biggest betrayal of our lives. at most, we built hype for nothing, and lost 50$. remember that, from what we know, nate was the first guy to suggest something other than a simple reskin of the first game
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 26 күн бұрын
My dude this was Nate's 3rd chance. This was the 3rd game he did this too. Hes destroyed multiple games.
@az-kalaak6215
@az-kalaak6215 26 күн бұрын
@ooo_Kim_Chi_ooo what were the first two?
@ooo_Kim_Chi_ooo
@ooo_Kim_Chi_ooo 26 күн бұрын
@@az-kalaak6215 Human Resources is one I forgot the other ones name.
@grtninja
@grtninja Ай бұрын
Sorry but this is too little too late. Literally no mention of "oh sorry fans, we took and wasted your money." Recent changes to Steam are a result of this game right here. We paid for a game he overpromised on and failed to deliver on. They made design choices that were detrimental to the game: wobbly rockets anyone? You had a game design that people loved and was primed, you had fkng NASA at your back, and you failed. Wipe those tears away with our dollars bro, feel really sorry for yourself. I won't be liking videos related to this pity party, I hope most people don't either. Don't be a sycophant.
@exilestudios9546
@exilestudios9546 Ай бұрын
Gotta love how he praises the team and said that no one was at fault when it was his freaking fault, he lied about what was going on to our faces and now he has the balls to say that the failure of the game that should have been one of the biggest hits of the decade was no ones fault. Its disgusting and despicable.
@clayel1
@clayel1 Ай бұрын
he’s the creative director, with limited control over any not art-related, and certainly nothing to do with the money
@OCinneide
@OCinneide Ай бұрын
@@clayel1 Brother the whole issue with KSP is the creative direction. The scope of the project was too big. This is something that was directly under Nate's control.
@kristinagraversgaard5328
@kristinagraversgaard5328 Ай бұрын
​@@OCinneidenot only was the scope too big. The team was a majority of designers, and not enough coders.
@oasntet
@oasntet Ай бұрын
Nate doesn't have our dollars to wipe tears with. Nate doesn't work for Take2 anymore.
@SebastianMartin-m9t
@SebastianMartin-m9t Ай бұрын
Send a space shuttle to jool and back
@couryswan2448
@couryswan2448 Ай бұрын
The changes to science were really good in ksp2... But thats about all that was good unfortunately, too bad they couldn't get the people Nd money they needed to do it right when they had the chance...
@oasntet
@oasntet Ай бұрын
The bones of the engine were pretty good. The fact that the garbage collector doesn't pause the game every time it executes is a huge step up from KSP1. Hell, I'd pay for KSP1 again if they could just port in the multithreaded GC from KSP2.
@lammatt
@lammatt Сағат бұрын
he knows well he scammed every one of us who bought the early access and he played the victim. WTF
@RoyalTurnips
@RoyalTurnips Ай бұрын
meow
@SteelRider
@SteelRider Ай бұрын
Holy molly is that Kitten Space Agency reference
@MytheraI
@MytheraI Ай бұрын
I love Gmail
@danieldc8841
@danieldc8841 Ай бұрын
I appreciate you met him but just because he cared about the project doesn’t mean he isn’t culpable. You wouldn’t be happy with a vet that botched your cat’s care even if they were also upset they killed your cat, I think he does deserve some stick for this. He did cause a lot of damage by moving the goalposts with his hype, which is insane now we know a little more about how botched things were.
@EXRAY479
@EXRAY479 Ай бұрын
I'm sad :(
@cmcc3721
@cmcc3721 Ай бұрын
Nate'Unemployable'Simpson
@makssachs8914
@makssachs8914 Ай бұрын
Name change and on to the next grift. The slippin‘ jimmy of the gaming industry.
@coolguy2084
@coolguy2084 Ай бұрын
hiiii, awesome video
@harryvlogs7833
@harryvlogs7833 Ай бұрын
You sound slightly sick
@GertrudeTheCar
@GertrudeTheCar Ай бұрын
Day 80000 of asking matt to make a reveiw of the kopernicus mod.
@eekee6034
@eekee6034 Ай бұрын
What's to review? It seems more a foundation for other mods than a thing in itself. I've heard it tries to unload meshes which are far enough away to trigger a bug in PhysX, but beyond that, what's to talk about? Or... were you joking? :)
@GertrudeTheCar
@GertrudeTheCar Ай бұрын
@eekee6034 little bit of both. I more want him to go over Kerbal Infinity instead. Which relies on Kopernicus
@eekee6034
@eekee6034 Ай бұрын
@@GertrudeTheCar Oh that makes sense. Though it's funny to see Kerbal _Infinity_ having only 6 star systems when _Galaxies_ Unbounded had something like 200! :) GU systems don't look so good next to current mods though. I'm curious about Infinite Discoveries which really can reate an infinite number of star systems, but maybe not all at once. :) It procedurally generates them. I don't know how a review would work when the reviewer would see different systems to everyone else. Maybe they could talk about the general quality of the generated planets.
@GertrudeTheCar
@GertrudeTheCar Ай бұрын
@eekee6034 lol. I'm trying to get some planet pack mods working rn
@oasntet
@oasntet Ай бұрын
@@eekee6034 I mean, he could see how easy or hard it is to make your own planet with it, I guess? I mean, I've even written code that is in Kopernicus (a fix for a fall-through-the-floor bug on planets below a certain radius) and I still don't know what designing a planet takes...
@Gems4arms8
@Gems4arms8 Ай бұрын
Matt can I get a pc I bought ksp2 but I can’t launch it because I have a dell 7020(an office pc)
@The_True_Raven
@The_True_Raven Ай бұрын
Kcalbeloh planet mod please
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