I UPGRADED my KSP controller to the ULTIMATE!

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Matt Lowne

Matt Lowne

17 күн бұрын

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After years of wanting one, I finally got my very own Kerbal Space Program custom controller! These things are so much fun, and make the game so much more immersive. BUT, it's time for a MAJOR UPGRADE! Enjoy!
👕Buy my Merch!!.............►bit.ly/3fM2BKs
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Design your own controller here!
untitledspacecraft.com/
Codapop's Subreddit:
/ untitledspacecraft
My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
🎶MUSIC FEATURED🎶
At 10 seconds:
80s Cop Show by Twin Musicom is licensed under a Creative Commons Attribution 4.0 licence. creativecommons.org/licenses/...
Source: www.twinmusicom.org/song/240/8...
Artist: www.twinmusicom.org
At 3mins9 seconds:
The song used is by the awesome Approaching Nirvana!
Check them out:
/ @approachingnirvana
The song used was Frontier, and you can stream it on Spotify:
open.spotify.com/track/0Cb5st...

Пікірлер: 430
@MattLowne
@MattLowne 16 күн бұрын
Take your personal data back with Incogni! Use code MATTLOWNE at the link below and get 60% off an annual plan: incogni.com/mattlowne
@TomTinTin279
@TomTinTin279 16 күн бұрын
Didnt know you were a speedcuber? nice moyu 3x3 i think
@Sfsturtleyt
@Sfsturtleyt 16 күн бұрын
​@@TomTinTin279 that cube is a.....cyclone boys 3×3!
@TomTinTin279
@TomTinTin279 16 күн бұрын
Ahh cool, thought it was a moyu from its case
@harryroesser3916
@harryroesser3916 16 күн бұрын
@mattlowne that watch that you have which one is it? I know it's a Samsung
@MattLowne
@MattLowne 15 күн бұрын
@@TomTinTin279 Haha, keen eye! Yeah it's a Moyu Weilong WRM V9. I was super into cubing a few years ago and recently wanted to get back into it...turns out I've forgotten basically all the OLL and PLL algs so I'm back at an average of ~50 seconds. Gradually trying to improve my F2L and re-learning my OLLs and PLLs...decided for the headlights OLL I'm just gonna do Sune/Anti-Sune though because I remember *hating* that algorithm lol
@theorixlux2605
@theorixlux2605 16 күн бұрын
Something about the throttle falling to either 100% or 0% thrust is just so perfectly kerbal
@eggbun
@eggbun 16 күн бұрын
Was about to say, it would've been better if the throttle could hold position but on second thought 0-100 is the kerbal way xD
@melodic9920
@melodic9920 16 күн бұрын
For the price of the controller I shouldnt have to deal with kerbal jank, but its still really cool
@Benabik
@Benabik 15 күн бұрын
I wonder if there’s an adjustment screw somewhere to tighten the lever.
@maxm745
@maxm745 15 күн бұрын
@@melodic9920 He did say it was a "beta" part seemingly, so probably something that would be worked out before its actually available. But agree.
@michaelnovak6096
@michaelnovak6096 15 күн бұрын
I was about to head to the website and check this out but that throttle lever is a hard pass, there is the knob but not the same, once the throttle lever is fixed consider mine bought
@lukasbrian8368
@lukasbrian8368 16 күн бұрын
Play a whole mission in real time with the inside veiw to get the true kerbal experience.
@batscove
@batscove 16 күн бұрын
Wow that must've been challenging
@ulle85
@ulle85 15 күн бұрын
+hullcam
@JRexRegis
@JRexRegis 15 күн бұрын
You'd almost definitely need a mod like MAS and its Astrogator integration (to get proper orbits from within IVA) but this definitely seems possible.
@theencolony5595
@theencolony5595 15 күн бұрын
​@@JRexRegis actually, you can do very well on just IVA alone! a couple years back I did a Mun run in just IVA, as long as you keep track of the speeds required for each phase of the plan, you can do a landing and return without any extra info!
@paulhoffmann9746
@paulhoffmann9746 15 күн бұрын
@@JRexRegis playing with it right now. without cams and MFDs, it is absolutely impossible to even dick in space
@Codapop_KSP
@Codapop_KSP 16 күн бұрын
Thanks again, Matt! I'm happy to see these modules getting some love. Regarding your Throttle module slipping, unfortunately this has sometimes been the case as there's no way for me to tighten the lever. Newer models have a bit of fabric that helps support the lever, but it also isn't perfect and I'm actively looking at options. This probably isn't the best look on my part, but you could glue some foam next to the lever underneath the board to add friction and get it to stay where you leave it. Anyway, I'm looking forward to seeing you enjoy the controller in the future! I'll let you know when I figure out how to build and ship you the rest of the rocket.
@KSP_Aviation
@KSP_Aviation 16 күн бұрын
you could use a springy metal lever that pushes onto the bottom of the lever kinda like some RC controllers do it
@MrFaaaaaaaaaaaaaaaaa
@MrFaaaaaaaaaaaaaaaaa 16 күн бұрын
using a foam shim seems like a fine solution. maybe you could use a teflon strip or other self lubricating materials wedged into the slot for a long term solution
@Da-Real-Gigachad
@Da-Real-Gigachad 16 күн бұрын
You might be able to add a low to high gear ratio that spins a small piece of paper at a high speed when moving the trottle. You might also be able to backfeed into an electric motor. Or just fill the entire panel with thick sirup. As for the staying in place problem: A fluid head type mechanism might work. Chat gpt is fun: To prevent a throttle lever from moving on its own, several mechanisms can be employed: 1. **Friction Lock**: This mechanism involves a friction pad that can be tightened against the throttle lever, increasing the resistance to movement. This is common in many throttle control systems, especially in boats and aircraft. 2. **Detents**: These are small notches or grooves in which a spring-loaded pin or ball bearing can sit, creating a tactile "click" at specific throttle positions. The detents provide resistance that helps keep the lever in place. 3. **Spring-Loaded Mechanisms**: Springs can be used to apply constant pressure against the movement of the throttle lever, requiring deliberate force to change its position. 4. **Throttle Lock**: A throttle lock mechanism, often found on motorcycles, can be engaged to hold the throttle in a fixed position. This is typically a mechanical clamp or a friction-based device that holds the throttle grip or lever. 5. **Ratchet Mechanism**: This involves a ratcheting system where the throttle lever can move freely in one direction (increasing throttle) but requires a deliberate action to decrease throttle, thus preventing unintended movement. 6. **Tension Adjusters**: These allow for the adjustment of the internal tension within the throttle mechanism, increasing or decreasing the force required to move the lever. 7. **Electronic Systems**: In modern vehicles, electronic throttle control systems can be programmed to maintain a set throttle position, preventing unintended movement through electronic feedback and control. Each of these mechanisms can be used alone or in combination to ensure that a throttle lever remains in the desired position and does not move unintentionally due to vibrations, gravity, or other forces.
@ultimate9056
@ultimate9056 16 күн бұрын
​@@JPJROBBO137true programmers would've programmed it in rust /s
@michalsimanek6988
@michalsimanek6988 16 күн бұрын
One among many solutions is to have the lever be symetrical (or have a counterweight on the other side) so the CoM is at the center so it doesn't rotate by itself. Also adding some slight friction would make it feel really nice i can imagine! I've seen people using a felt pad to create this effect, or just using slight detents so the throttle has a number of "stages" between which you click when adjusting the throttle. If you get the number of detents right, it won't even hamper the functionality of a analog control while providing a satisfying click and holding force. Just my ideas to throw in, they might be too overengineered for this maybe :D
@yesseru
@yesseru 16 күн бұрын
Imagine doing this without a monitor (or just using the map screen), relying on the telemetry only to get a very mission-controlesque experience.
@ftr98
@ftr98 14 күн бұрын
I think there is a mod "Control room" or something that gives you a control room as view. Combine that with smart things, or mech Jeb and you can basically program a complete automatic mission wich would be realistic
@redcarnotaurus323
@redcarnotaurus323 16 күн бұрын
5:41 kitty 🥹
@noahpilarski
@noahpilarski 16 күн бұрын
and 4:06
@godlugner5327
@godlugner5327 16 күн бұрын
Even nasa knows to release pictures of cats with their spacecraft
@quantumrandomness5114
@quantumrandomness5114 15 күн бұрын
cats are the best!
@ButtonyFriend41
@ButtonyFriend41 15 күн бұрын
Lil skrunkly
@R0bobb1e
@R0bobb1e 15 күн бұрын
I scratched its chin just as it started to walk around the old housing! Accidental perfect timing!
@tomgibson8602
@tomgibson8602 16 күн бұрын
If KSP2 dev is really over, maybe we should create an open source version, our own space program.
@UnhorsedGoose
@UnhorsedGoose 15 күн бұрын
Community Space Program
@Sharpless2
@Sharpless2 15 күн бұрын
@@UnhorsedGoose Kommunity*
@dawsonsarcade7670
@dawsonsarcade7670 15 күн бұрын
I thought that gamers would of already learnt that this wouldn’t work with a large scale game after Thrive
@PlanetJeroen
@PlanetJeroen 15 күн бұрын
@dawsonsarcade7670 best source of copium remains gamers.
@trainzack
@trainzack 12 күн бұрын
Well, Open Space Program is actually a thing
@TheCellpool
@TheCellpool 11 күн бұрын
Lmfao I know the throttle stick being too heavy is a design oversight but there's something so amazingly kerbal about having a thrust stick thats gagging for 100% thrust is hilariously on brand.
@blitz3391
@blitz3391 16 күн бұрын
In Palpatine's voice : "Glue it!"
@mikicerise6250
@mikicerise6250 15 күн бұрын
Cat: I was certain that box was for me to sit in. Outrageous.
@PlanetJeroen
@PlanetJeroen 16 күн бұрын
better way to demonstrate this is to have a camera over the controller, and inserting that into the gameplay video in the corner or something. That way we can see the gameplay, and in the corner how you do it on the console.
@nurmr
@nurmr 13 күн бұрын
Yea, or put the controller video below the gameplay and end up with a not-wide-at-all 4/3ish aspect ratio
@MartysRandomStuff
@MartysRandomStuff 15 күн бұрын
I've spent so much on stuff like this for flight sims over the last 40 years, it really does add a whole new level to using a simulator. These days I just don't seem to have the patients to pull it all out and set it all up, spend a few hours flying and then have to pack it all up when done.
@ReneSchickbauer
@ReneSchickbauer 13 күн бұрын
Idea for the yellow module: 1) Kerbal Alarm Clock panel that shows you the countdowns for maneuvers set for other spacecraft (for when you fly multiple missions at once). 2) Target remote control panel that lets you send basic commands to a targeted spacecraft while docking (turn on/off RCS, switch between attitude hold modes, switch lights). This would be similar to the capabilities of Gemini 8 when remote controlling the Agena Target Vehicle Maybe you could also get hold of one of those original Apollo Mission Control switches (there's details on Curious Marcs channel) to switch on Chatterer of semi-realistic Kerbal CapCom functionality.
@geokou7645
@geokou7645 12 күн бұрын
We need him to make a full mission with this. IVA only, no map screen.
@applesaregoodeatings
@applesaregoodeatings 16 күн бұрын
Now all you need is a mod to have map view on one monitor and IVA view on another.
@JRexRegis
@JRexRegis 15 күн бұрын
This would honestly be incredible.
@applesaregoodeatings
@applesaregoodeatings 15 күн бұрын
@@JRexRegis i think that there is a way to do this. I recall an older channel called HOC gaming doing way back in the day. Pre-1.0 KSP
@BassMeister17
@BassMeister17 4 күн бұрын
Cleetus McFarland fans had their ears perk up at 0:35 🤣Congrats on the new build!
@JohnSmith-cb6qx
@JohnSmith-cb6qx 16 күн бұрын
This is giving me some serious Steel Batallion vibes, if anyone remembers when that came out with it's massive controller.
@taylormurphy2551
@taylormurphy2551 16 күн бұрын
Loved that game, but I was terrible at it. Stole my friend's version for several years. Never made it past like mission 4? lol
@farerse
@farerse 15 күн бұрын
I want more controller content! That looks like a really professional and fun addition to the game.
@zackmakesstuff
@zackmakesstuff 16 күн бұрын
So cool! If you're using it for future episodes, I would recommend showing your view for the controls.
@barmetler
@barmetler 15 күн бұрын
I'm really excited about what kind of modules the community will create! I would love to see some hardware that you would find in actual planes, like real metal switches or buttons and lights, and panels that are maybe kinda grey like you would see in an airliner. A real physical navball, more telemetry screens, more lights, more buttons, just more everything.
@yogimojo4685
@yogimojo4685 16 күн бұрын
awesome vid, still in love with your abort switch and having to arm the stages but I love the addition of the fuel etc. display unit. this reassures me that whatever ksp 2's future you'll still be cranking out the vids on 1 or 2, Thanks again for the great content
@hlfbakedcake6085
@hlfbakedcake6085 8 күн бұрын
throttle - two strips of rubber mounted on the back side of the white outer panel that rub against the bar of the throttle and hold it in place through simple friction
@astrobotnautics5291
@astrobotnautics5291 15 күн бұрын
I feel like a direct overhead camera would be nice for a 2D view. I always love playing KSP1 with my joystick, this kind of thing is a bit of a dream really
@bobbyrutz9402
@bobbyrutz9402 11 күн бұрын
Can we get a KZbin Short of you just flicking the NAV and MAP buttons please? They seem so satisfying 😄
@BlackVoidAA
@BlackVoidAA 13 күн бұрын
Matthew Lowne, you cannot just be showing us your adorable cat for short bursts at a time. I demand a cat tour/showcase!
@Comrade_Bread
@Comrade_Bread 7 күн бұрын
This honestly is really cool, and something I never thought about as a controller. Thanks so much for showing us this awesomeness!
@RocketIIIman
@RocketIIIman 16 күн бұрын
OK, that cat has to be the cutest EVER!
@drunkenhobo8020
@drunkenhobo8020 16 күн бұрын
2:12 - Hi, do you think you could place that delicate electronic screen slightly closer to the edge of your table? My anxiety really isn't bad enough at the moment.
@tannagra
@tannagra 16 күн бұрын
I was waiting for it to go tumbling, I'll be honest.
@hadorstapa
@hadorstapa 16 күн бұрын
This is how we know for sure that Matt isn't Linus doing an English accent.
@MattLowne
@MattLowne 15 күн бұрын
@@hadorstapa yes, it was an important distinction I needed to make because I was building it in a kitchen
@eekee6034
@eekee6034 11 күн бұрын
I'm so glad I didn't notice! 🤣
@eekee6034
@eekee6034 11 күн бұрын
4:05 kitt'n! Of the controller, I'm more than a little envious. :D I'd be making them if my health allowed, but I won't go on about it as I'm sure I said all that last time. Lately I've been getting some practice with low-level programming. It's been a lot of fun! The orbit numbers shown on the launchpad are familiar. I've seen those on the screen so many times. :) Orbital insertion with the telemetry screen had me grinning all over my face! :D It's just so cool! Familiar numbers again; I watch the maneuver panel almost as much as the navball, but similar to what you said, Matt, seeing them on dedicated hardware is so much more immersive! :D click click click click! :D Nice it supports KSP2 too, despite everything. Maybe the mod will be finished even if the game is cancelled. It depends on how the mod's developers feel. I get that feeling! :D I wish I could convey it too. Thanks for showing us, Matt!
@christopherhovord3516
@christopherhovord3516 15 күн бұрын
Im so jealous 😅 this looks sick 😊
@benstone217
@benstone217 10 күн бұрын
I love it when people make products and don’t drop ship. Also laser cutting it then sending it straight away and letting the customer assemble is so smart
@Codapop_KSP
@Codapop_KSP 9 күн бұрын
There's still a lot of prep that has to be done with each container, even though it arrives flat. I mostly just didn't really trust them to not get damaged in shipping. They're very solid once on the desk, but also quite heavy.
@w00f72
@w00f72 15 күн бұрын
Happy to watch you caulk your unit together.
@hellvet3
@hellvet3 16 күн бұрын
I was meaning to ask about this on the "until the bitter end" stream - great to see this having an update!
@jasonmcgee7457
@jasonmcgee7457 16 күн бұрын
Would absolutely love more controller videos!
@DeltagodAndFriends
@DeltagodAndFriends 15 күн бұрын
I love complicated and chonky control panels, it is the main reason I own a Steel Battalion controller and an Xbox (2001) I would love to have something like this for KSP
@TheGuyWhoComments
@TheGuyWhoComments 16 күн бұрын
I’ve been excitedly waiting for this moment ever since you mentioned it
@kiaraquinn9130
@kiaraquinn9130 16 күн бұрын
You should do a playthrough of campaign and only use first person camera inside the command module, using only the data you get from the onboard screen to maneuver and such
@pahlavi5312
@pahlavi5312 16 күн бұрын
absolutely love this! I think the way you overlaid the game on the upper right is just fine btw.
@_-LeChaos-_
@_-LeChaos-_ 16 күн бұрын
Amazing controller and awesome videos from your side!
@lukerinah
@lukerinah 15 күн бұрын
I definitely like the idea of seeing videos in this "new" layout, with the ultra wide recording, and the controller! The controller is dope asf
@zippy-boy8605
@zippy-boy8605 15 күн бұрын
You could add a screen for the nav ball, but you might need a more powerful microcontroller for colour. Better idea: add a little trackpad module so the user doesn't have to keep going back to the mouse. Anyway, it's a cool product, I would love to see how you communicate between the microcontroller and the PC. Do you use serial or mimic HID?
@Codapop_KSP
@Codapop_KSP 15 күн бұрын
Both actually! On newer units (like as of this video) users can choose between direct serial communication with the game or generic keyboard and joystick emulation. As an emulator it only functions as an output device, so things like the screen won't work, but at least it leaves the controls available for other games.
@zippy-boy8605
@zippy-boy8605 15 күн бұрын
@Codapop_KSP That's pretty cool, I didn't think of switching between the two. It's nice that it is not only locked into Ksp. I would love to see how it worked on Star Citizen.
@eekee6034
@eekee6034 11 күн бұрын
I want a real nav ball, but it'd have to have the prograde, normal, etc. indicators and I don't know how to do them. I'm sure it's possible, I've seen weird stuff like that done before, surprisingly long ago, but I don't know how.
@lewisstevens8590
@lewisstevens8590 13 күн бұрын
You could try a blind mission where you can’t see what’s happening outside the rocket, the only information you have is on the controller and the IVA nav ball / gauges
@eddeh0772
@eddeh0772 14 күн бұрын
4:06 I’ve had to rewind this section about a dozen times because I CANNOT for the life of me pay attention to what you’re saying when you show me that cat
@desecrationfly
@desecrationfly 15 күн бұрын
That was a great video, now you need controller and face cameras, and a space helm so you can put your face up beside the Kerbals in the flight screen
@akshittalasila3277
@akshittalasila3277 16 күн бұрын
Dude i love your videos, been following your channel from 1 1/2 years, Can you build the soviet N1 moon rocket in ksp
@MattLowne
@MattLowne 16 күн бұрын
Did that with EDA a few years ago :) kzbin.info/www/bejne/maWyoKKgq5aZf5Isi=esHbb327pQ8WO7HB
@lethalbydefault
@lethalbydefault 15 күн бұрын
Try wrapping rubber bands around your throttle where it meets the plastic base. The friction should help hold it in place.
@pazsion
@pazsion 15 күн бұрын
gotta be extreamely handy actually deploying multiple stages... i lost sooo many perfectly good spacecraft by hitting the wrong button, or designing in automatic failure from the start and having no options because i couldnt isolate the issue. and forced to rebuild entirely based on my own limitations instead of what i was trying to accomplish.
@Nate7.75
@Nate7.75 13 күн бұрын
you could use that as just an adjustment throttle and the legacy one as your main throttle. keep the new throttle at precision
@General_Turian
@General_Turian 15 күн бұрын
@Matt Lowne one of the favorite things I like to try and do is fly entire missions in the cockpit view and map views only. I play on both PS5 and PC... only wish the maneuver info would show on screen when in cockpit view for consoles. Lol. For now, I use watch timers 😂
@Wrangler-fp4ei
@Wrangler-fp4ei 16 күн бұрын
You should wear perhaps a webcam on a head band sort thing, like old mining helmet or a collar like device. You could capture you and use the console at the same time.
@coolguy2084
@coolguy2084 16 күн бұрын
yay coool looks soo awsome. love your videos. Maybe you build the star ship as a new video and try to land the bottom stage
@PointGo_
@PointGo_ 15 күн бұрын
you should use an overhead camera for the gameplay
@The_ISD_Guy
@The_ISD_Guy 16 күн бұрын
HE DID IT AGAIN!!
@themater29
@themater29 16 күн бұрын
Bro this is sick 🔥🔥
@matthewbolt5
@matthewbolt5 12 күн бұрын
I would love to see a potential lets play with the controller
@vincentdermience1137
@vincentdermience1137 15 күн бұрын
Good to hear the controller now works with KSP2. I was delaying a purchase until this became a fact. But now I'm delaying even further until we hear what's next with KSP2, the colonies, etc.
@V4riousMind
@V4riousMind 13 күн бұрын
An Idea just popped into my Mind: if you get enough detailed information about your rockets position, course etc. you could make a blind flight. no picture/audio. just analizing the data and flying the rocket to the mun for example that would be the ultimate KSP Challenge :D
@999wilf999
@999wilf999 16 күн бұрын
This is very important: We need full and detailed information about the kitty.
@Eihort
@Eihort 13 күн бұрын
Matt: This is so cool to have extra hardware to control things! All the insane hardcore Flight Simmers with too much disposable income: Welcome to the money pit.
@nomad1303
@nomad1303 15 күн бұрын
Please more controller content i love seeing you use it
@ChrisMunoz
@ChrisMunoz 15 күн бұрын
All right, works on both KSP games. I’m sold! 💰
@heidi5942
@heidi5942 15 күн бұрын
I'd love to see a whole mission/series which relies on using this controller.
@JeanYossa
@JeanYossa 16 күн бұрын
Always a good day when Matt Lowne uploads. ✌️🐸👨
@TioAe
@TioAe 16 күн бұрын
Congratulations on the amazing controller!! Video idea: Turn off your monitor and do a mission on telemetry data alone 😎
@t.maximilianwaechter3208
@t.maximilianwaechter3208 15 күн бұрын
I'd love to see you do a full blown multi part mission to somewhere like Duna or the Jool system with this rig!
@Spacecoke
@Spacecoke 16 күн бұрын
Not a fan of that flimsy throttle but the switches are real cool. Thinking of getting one with switches only to go with my flight stick and throttle setup.
@LayneBenofsky
@LayneBenofsky 15 күн бұрын
A thin bit of adhesive felt (like for furniture feet) on the inside of the slot for the throttle could help hold it in place. Just needs some friction to overcome the weight of the lever.
@Codapop_KSP
@Codapop_KSP 15 күн бұрын
That's very similar to what I'm trying. The only problem is it's very touchy. Sometimes the material can prevent the throttle from maxing out or bottoming out.
@LozzaTurbo
@LozzaTurbo 15 күн бұрын
Very cool. If I played KSP2, or KSP more I'd be ordering today.
@leavell101
@leavell101 16 күн бұрын
Awesome video! I wish I had enough money to get a controller for myself
@marimbaguy715
@marimbaguy715 16 күн бұрын
Would love to see you do a full IVA mission with this controller
@Valqyr1e
@Valqyr1e 15 күн бұрын
Awesome stuff! Next challenge: mun mission with instruments ONLY
@yobiiiii
@yobiiiii 16 күн бұрын
That is the cutest kitty i have ever seen ;_;
@timer192
@timer192 16 күн бұрын
Good challenge idea: The Ultimate (Im)Possible Challenge (day 62 of asking) The goal of the challenge is to collect as many points as possible. It is done in a fresh science mode save. The challenge is done in 3 steps: *1. Before the challenge begins:* Before the challenge begins, you will need to get the settings for it. You can even choose multiple at a time. They can't be broken but they will reward you by multiplying the score at the end of the challenge. +X% means that X% of the total score will be added to it. All percentages are summed up first before applying Hardcore mode (if you kill a Kerbal you lose all of your points, no quicksaves are allowed): +100% Quicksaveless (already applies if Hardcore mode is active but without the additional reward for it, you CAN die, but still, no quicksaves): +30% One ton at a time (every rocket needs to weigh at most 1000 tons): +50% Absurd introvertism (you only have one Kerbal, if he dies, another one replaces them): +70% Forgot the thingy (no docking allowed): +30% *2. During the challenge* The points are scored for landing on the celestial body and returning back to Earth. Each celestial body weighs a specific amount of points: Eve: 280 Moho: 245 Tylo: 235 Laythe: 210 Vall: 200 Bop: 190 Pol: 175 Eeloo: 165 Dres: 155 Ike: 145 Duna: 140 Gilly: 130 Minmus: 120 The Mun: 110 Kerbin (you need to get to space, land, get to space again and land again, all within one launch): 100 The points will only be earned if a kerbal lands on the celestial body and goes back to Kerbin (a robotic spaceship doesn't count!). If the Kerbal dies on the way back after landing on the body, you will lose half of all the potential points it could've scored if the rocket would've gotten back to Kerbin, for example if you land on Vall and then crash on your way back, you will not gain the 200 points from that launch and only lose 100 points (except if you revert that). You will also lose 35 points each time you upgrade in the tech tree. *3. After the challenge:* You may stop the challenge any time as long as no Kerbal is in space. The points are multiplied by the conditions you chose in the beginning. If your points are negative, you have lost the challenge. If you are good enough you will get a medal (just a trackmania Easter egg) 🏅 2986 points (my PB) 🥇 2700 points 🥈 2400 points 🥉 2100 points
@craig.a.glesner
@craig.a.glesner 13 күн бұрын
Adorable kitty-fuzz!
@jordandegraaff
@jordandegraaff 15 күн бұрын
You know what you need to do? Build a capsule, and then mount the screens and controllers in it.
@Kerbool-jq9oj
@Kerbool-jq9oj 16 күн бұрын
its back!
@kitersrefuge7353
@kitersrefuge7353 13 күн бұрын
"...my hands on my unit". LOL.
@SimuVerseChannel
@SimuVerseChannel 14 күн бұрын
Hope to add 10 or 12 control modules in my 2 man kerbal space simulator I'm currently building and video documenting
@dragonislav984
@dragonislav984 15 күн бұрын
next you need a fully responsive, real-time, motorised nav ball!
@kolibru
@kolibru 16 күн бұрын
yes, please, more controller content 🙏
@wtfpwnz0red
@wtfpwnz0red 16 күн бұрын
Do i smell a video series with cockpit view only? (Outside of managing nav nodes of course) Your instrument panel might make that a lot more doable
@T_Mo271
@T_Mo271 13 күн бұрын
Really needs an "SCE to Aux" button, which causes snacks to appear.
@FlyingNDriving
@FlyingNDriving 15 күн бұрын
Throttle lever needs a friction lock adjustment
@Codapop_KSP
@Codapop_KSP 15 күн бұрын
I'm going to work on options asap!
@HelloDonkey9
@HelloDonkey9 16 күн бұрын
I have an the parts to build mine, but was hoping ksp2 be closer to be finished and mods be out to support it.
@AlrenClan
@AlrenClan 16 күн бұрын
Nice caulk!
@imTheWhonzy
@imTheWhonzy 9 күн бұрын
i didnt know that this game was detailed that much
@angrychompski
@angrychompski 16 күн бұрын
you should really try getting a rocket into orbit with the screen turned off only relying on the telemetry readings
@danzstuff
@danzstuff 16 күн бұрын
Never thought i’d see your controller again
@diamondndaruff19
@diamondndaruff19 13 күн бұрын
I like the controller, very cool! I have a video request. Since the demise of KSP2, could you overview your favorite/must have mods for KSP1? I started playing KSP1 last year just before KSP2 came out, so have mainly been playing KSP2. Now, I am wanting to go back to KSP1.
@fredrickbambino
@fredrickbambino 15 күн бұрын
Perfect for ksp cuz we don't talk about ksp 2 anymore
@ThatBudgetGamer
@ThatBudgetGamer 16 күн бұрын
hey matt, i know it isn’t your thing, but would you consider a video on flyout? i really like it (as an aeroplane enjoyer) and your opinions on it would be great
@benlewis4241
@benlewis4241 13 күн бұрын
Man, you need to see if you can get to the moon blind with only the fpv from the cockpit and the controller displays!
@Speed_Walker
@Speed_Walker 16 күн бұрын
Finally, you can play RSS
@equalibrius8691
@equalibrius8691 16 күн бұрын
this is so cool!!!!
@mattdavis3741
@mattdavis3741 13 күн бұрын
Great set up Matt, but jesus christ those coasters need tlc
@INFIHEATT
@INFIHEATT 15 күн бұрын
That is so cool!
@stormycat7188
@stormycat7188 15 күн бұрын
imagine they release a navball module and you can fly with UI completely disabled
@mr.g4tero781
@mr.g4tero781 15 күн бұрын
Thx because, I see little content for sim controllers for KSP Greetings
@rankoldbeast3479
@rankoldbeast3479 16 күн бұрын
I reckon a full apollo mission with controller footage would be enough
@jakobmax3299
@jakobmax3299 16 күн бұрын
Considering the hours and component costs that must go into each one of these sets, I think 900 dollars is a really reasonable price. It's a frickin analog control panel with custom layout! I mean look at how expensive a lot of mass-produced flight sim equipment is.
@Codapop_KSP
@Codapop_KSP 15 күн бұрын
Thank you! A lot of people don't really know how much effort goes into creating something like this. I try to keep prices as low as possible, but at the end of the day it still has to be worth it for me to build. I think most people would be shocked to hear how low the profit margin is.
@jakobmax3299
@jakobmax3299 15 күн бұрын
@@Codapop_KSP OMG answer from the man himself!!!
@MrLahey-fc8cl
@MrLahey-fc8cl 15 күн бұрын
​@@Codapop_KSPcut the bs bro, at my workplace we got that kind of boards which are more complex, 175e. Your margin is probably +600e so stop lying man!
@Codapop_KSP
@Codapop_KSP 15 күн бұрын
@@MrLahey-fc8cl 175 euros barely covers the acrylic for this setup. I don't have hundreds of thousands of dollars to invest in an injection molding setup or something. See LTT's videos about making the screw driver to see how much manufacturing engineering can cost, then realize he's hoping to sell millions of units to recoup the costs. The available market for Kerbal controllers isn't large enough to scale up like that. And then you also have to consider that each board takes 10-20 hours to build, which I'm not going to do for free.
@MrLahey-fc8cl
@MrLahey-fc8cl 15 күн бұрын
@@Codapop_KSP so its about 175 plus ur working hours, so you make 50e per hour
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