Caught this video last night, ended up watching the other two as well. Really glad to have found your channel because there don't seem to be a lot of Godot specific shader tutorials, which makes them a bit harder to wrap my head around sometimes. The pacing, explanations, and demonstration through every step are also really nice to see. Thank you! They're also absolutely gorgeous effects.
@iDigvijaysinhG2 ай бұрын
Comments like this really help me to keep going. Thank you.
@abranubes95712 ай бұрын
😎 Let's get shading! thx bro
@iDigvijaysinhG2 ай бұрын
😁
@psyantologist2 ай бұрын
Doing math in the value field to turn 512*2 into 1024 is super neat! Thank you!
@psyantologist2 ай бұрын
Looks awesome :D
@Infinte_log2 ай бұрын
Bro great video, plz make a fog shader too.
@iDigvijaysinhG2 ай бұрын
Sure
@Away_01Ай бұрын
Can i get full code of this shader, please?
@iDigvijaysinhGАй бұрын
Hey, Are you having any trouble? Because I generally don't provide full code and try to force people to code things. (I believe it will help in the long run and people won't fall in tutorial hell.)
@Away_01Ай бұрын
@@iDigvijaysinhG Yeah, i guess u are right, i just was a bit lazy xd
@Away_01Ай бұрын
@@iDigvijaysinhG Also, could you please make a guide on a procedural space sky shader? Like sky would be random every time, with cool paterns, and etc
@iDigvijaysinhGАй бұрын
I will see what I can come up with.
@Diamanrouge2 ай бұрын
Hello and thanks for the tutorials, has been a huge help to me. I'm a bit confused around 5:00. On my side, the debug console indicates 'unknown identifier in the expression :'uv'', so I thought I skipped a step or something, but no. I've tried inputing another value or redefine uv, but it keeps telling me i'm redefining it in the other float and vec2 used for the stars. Any idea what could be different from your version to mine? I'll be trying troubleshooting on my side in the meantime. Thanks again and have a very nice day!
@iDigvijaysinhG2 ай бұрын
Hey, Unknown identifier means compiler doesn't know what is uv, Check if you have defined vec2 uv in Nebula(). If you are getting redefinition error, that means you are simply using same name for more than one variable.
@Diamanrouge2 ай бұрын
@@iDigvijaysinhG Thanks for the heads up! After some time on it, I saw that I defined uv inside the loop and used it outside (due to adapatation to the code for my own use), and the problem is SOLVED