Nebulous: Fleet Command // 4v4 // Unexpected 1v3

  Рет қаралды 16,950

Highscore Triggerhappy

Highscore Triggerhappy

Күн бұрын

Пікірлер: 53
@Leayll
@Leayll 2 жыл бұрын
BB Captain here. My crew and components were utterly annihilated through sheer firepower of your 2-3 teammates I faced against. I had no downtime, and by the time my last DC team was wiped out, it seemed my team had perished and my ship burning. It was a brutal whittling.
@Icowom2
@Icowom2 2 жыл бұрын
The last 15 minutes had quite a number of IFF error related warcrimes lol. Your task force mate's dodnt even bother ceasing fore when it was IDed as a lifeboat rofl
@Schrott_frbrt
@Schrott_frbrt 2 жыл бұрын
I'm amazed, that you didnt lose a single ship
@lookitsdante
@lookitsdante 2 жыл бұрын
Well one was completely immobilized and lost its main weapon.
@Wenchbane
@Wenchbane 2 жыл бұрын
My God, that was beautiful. Although that mess at the end there, with the missID and the accidental lifeboat crossing into incoming fire. Surely a mistake on everyone's part.
@drunkoctopus6769
@drunkoctopus6769 2 жыл бұрын
Honestly this is the most badass fight I have seen in this game
@taylorminton1056
@taylorminton1056 2 жыл бұрын
Also....builds like yours is why I've updated my task force to have a spotter/ewar/ILLUMINATOR ship and all my missiles are directed by the illumination. Chaff is doing WONDERS for you vs all these Thunderhead missiles, and it seems like 90% of players are carrying them, but Im moving away from them for all of the chaff spam Ive been seeing on ships CL or below
@PHAS71
@PHAS71 2 жыл бұрын
Jokes on you, chaff works on gales just as well.
@jmkhenka
@jmkhenka 2 жыл бұрын
Been waiting for a game like this since nexus jupiter incident. I have played homeworld since it came out and is used to the thinking here. Also sword of the stars, but they are more 2d then 3d. To bad Sword of the Stars 2 was such buggy mess, it had some nice ideas.
@Bogdan221192
@Bogdan221192 2 жыл бұрын
nice to see other Nexus+Homeworld fans, i am happy for the Nebulous release more than for the most AAA games for the past couple years.
@adamb8317
@adamb8317 2 жыл бұрын
Thats some effective use of ECM plus well rounded combat ships right there
@RBAWintrow
@RBAWintrow 2 жыл бұрын
@06:07 you destroyed an escape pod! That's a court marshalling!
@HighscoreTriggerhappy
@HighscoreTriggerhappy 2 жыл бұрын
This is that "He ran into my bullets" meme all over again. Seriously, RIGHT into the beam.
@damoclesecoe7184
@damoclesecoe7184 2 жыл бұрын
@@HighscoreTriggerhappy A likely story, Space Hague will hear about this!
@ryanhampson673
@ryanhampson673 2 жыл бұрын
Cant initiate a court Marshall if there are no witnesses Muwahahah!
@damoclesecoe7184
@damoclesecoe7184 2 жыл бұрын
@@ryanhampson673 "Good, that's one less loose end." -Highscore, probably
@varyagace
@varyagace 2 жыл бұрын
How *do* you make that EW Corvette? I was trying last night and I couldn't get it to have enough power for all the systems unless I removed the drives, which is a obviously bad idea. How can you make it fit all of the jammers?
@HighscoreTriggerhappy
@HighscoreTriggerhappy 2 жыл бұрын
Check Starter - TF Ash. The secret is the corvette has no radar.
@xinguan2681
@xinguan2681 11 ай бұрын
26:30 Lifepod and a Wizz
@xinguan2681
@xinguan2681 11 ай бұрын
27:10 *Marked as killed*
@danielpopov2903
@danielpopov2903 2 жыл бұрын
What would you do with that fleet if you had to go up against an enemy with nothing but missiles? Asking because my freind is addicted to them and no amount of point defense seems to keep me safe
@HighscoreTriggerhappy
@HighscoreTriggerhappy 2 жыл бұрын
CHAFCHAFCHAFCHAF
@MrCoolguy425
@MrCoolguy425 2 жыл бұрын
Chaf, positioning, and jamming. Utilize all 3 with avid use of PT and everything will either miss, or get blown up. Only thing is that one or two might get through but that’s better than 20 of a 40 sized salvo
@taylorminton1056
@taylorminton1056 2 жыл бұрын
I'd love to know what your decision making process is on marking enemy ships as killed. My intel never seems to identify status as fast as you just seem to know when they are combat ineffective.
@slender_snake
@slender_snake 2 жыл бұрын
My experience: Anything smaller than DD: when it stop moving and shooting Light and Heavy Cruiser: when it stop moving and shooting then another round or two Battleship: There's no such thing as overkill as they can repair just about everything. Shoot until they meltdown or launch life pods.
@HighscoreTriggerhappy
@HighscoreTriggerhappy 2 жыл бұрын
From another comment: In large part, just experience in knowing what is likely to kill what. I also look for the life pods, the magic smoke, or intel's "Not Under Command" assessment.
@jmkhenka
@jmkhenka 2 жыл бұрын
@@HighscoreTriggerhappy I like that the game is not like "hp 0, its dead" na. In "real" there is no way knowing if they are just damaged or dead. Just like star trek, they keep taking hits but just because they dont fire back does not mean they are ded..
@bobmartin9918
@bobmartin9918 2 жыл бұрын
Excuse me, how to you group all of your fleet's weapons together into single, neat groups? This would work wonders for some of my strategies. Furthermore, can I just group the weapons of two of my ships into the same group?
@valen9162
@valen9162 4 ай бұрын
Hey an answer 2 years late. As long as they’re in a formation, all weapons should be neatly arranged if you press the shift key while giving orders. This will let you shoot EVERY IDENTICAL WEAPON at the same target the same number of times. This means if you shift click and fire five missiles from three ships, you’re actually shooting 15 missiles. You can’t select two ships to give individual fire orders to unless they’re in their own formation, so if you’re picking different fire missions to the same weapons platform type, you’ll need to manually select each ship and tell it what to shoot.
@sn1p3s29
@sn1p3s29 Жыл бұрын
What's the build for the frigate?
@Mcguirk_
@Mcguirk_ 2 жыл бұрын
holy shit dude thats nuts. can you do some ship designs id love to know how these designed.
@ReposalMC
@ReposalMC 2 жыл бұрын
omg I really love this video, such a great one
@ahmedabdulkareem4683
@ahmedabdulkareem4683 2 жыл бұрын
great battle
@Yarkoonian
@Yarkoonian 2 жыл бұрын
so what is the roll of jamming comms, it's so the ships cant communicate if another ship is doing the sensor stuff, right?
@Bang-ld4be
@Bang-ld4be 2 жыл бұрын
That and it can scramble ship-controlled missiles (I think they're hurricanes- I'm waiting to get paid to buy it and I've been watching every video I can)
@PHAS71
@PHAS71 2 жыл бұрын
If another ship provides you data, but you are getting jammed, you can't see it. He did really well with it, like when one of the ships enemy ships overextended, he jammed the rest that were still behind and didn't have their own tracks on him. Divide and conquer. This player is insane and I'm going to copy that fleet. When I'm tired of my own "heavy cruiser + intelligence corvettes", that is.
@Yarkoonian
@Yarkoonian 2 жыл бұрын
@@PHAS71 ah so if another players ships provides you with data? Or can you jam coms between ships in the same fleet, like if they have an intel sensor ship.
@Yarkoonian
@Yarkoonian 2 жыл бұрын
@@Bang-ld4be dude same. I’m afraid my computer won’t be able to run it
@PHAS71
@PHAS71 2 жыл бұрын
@@Yarkoonian basically using comms jamming on a ship isolates it from the rest of the fleet. (But it can still send it's own data)
@Alexandragon1
@Alexandragon1 2 жыл бұрын
Epic!
@shaamaan
@shaamaan 2 жыл бұрын
Good lord, I have no idea what's happening 75% of the time in this video... O_o How many hours of in-game experience does one need before these things make sense?
@SalsaDeGranada
@SalsaDeGranada 2 жыл бұрын
What did the enemies do wrong when they were fighting you? It seemed like they couldn't meaningfully fire back for most of the fight.
@FlameBringer84
@FlameBringer84 2 жыл бұрын
Looked like effective use of ewar.
@HalIOfFamer
@HalIOfFamer 2 жыл бұрын
he was constantly jamming them and focused fire. also they came one or two at a time. if you are blobbing like this then better owerwhelm the enemy and dont just trickle in one by one. also beams>not beams
@Dermeister009
@Dermeister009 2 жыл бұрын
I feel like combat drags in this game.. how many hits do you need before you kill a ship.. it's only a few ships takes for ever before anything happens.
@MrIronhat
@MrIronhat 2 жыл бұрын
Depending on the weapon. Beam, missile and he tend to kill pretty quickly
@Dermeister009
@Dermeister009 2 жыл бұрын
@@MrIronhat Quickly is relative and i'm not talking about player performance.. i'm talking about the over all pace of the game.. you see alot of weapons hit ships.. no visual damage.. and ships soak alot of hit and never really apear or feel wounded.. and they take hit after hit after hit.. and nothing happens.. too little ships too little consequences.. the game pace is too slow is what i mean.
@karayour7950
@karayour7950 2 жыл бұрын
@@Dermeister009 I think this video perfectly demonstrates that any faster pace would be the pace of micro completely insane for a casual player. Also determining kills is part of the guessing game, I really like it.
@lordwhippleton9734
@lordwhippleton9734 2 жыл бұрын
@@Dermeister009 Considering this is based on actual naval combat... alot of this makes sense. If anything the long period of looking for the enemy followed by just a minute or two of an actual fight before you can remotely take a breath and assess your losses makes for an exciting game even for its slower pace.
@Dermeister009
@Dermeister009 2 жыл бұрын
@@lordwhippleton9734 it's not the long seeking times it's the how inafective weapons seem to be.. you watch a ship eat tons of incoming fire and it's like theres not much damage effect.. and they seem to live for a long time. it makes combat redundant imo. i dunno you can sit here and argue till you're blue in the face.. but at the time i saw this video wich btw i comented this ages ago... but the game play feels slow to me.. boring.. redundant.
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