Oh no, the next one is gonna be Anthem, this is gonna be a fun one.
@nerdSlayerstudioss4 жыл бұрын
First person to guess it I've seen!
@DavidDundee914 жыл бұрын
ind i was one of the fools that pre ordered ANTHEM
@NicoNoInteresa4 жыл бұрын
@@nerdSlayerstudioss please include everything that happened behind the scenes, that jason article showed so much of how things worked internally, Bioware even had a crying room
@Arcodus4 жыл бұрын
@@UndyingZero Terminally Ill and on Life Support of a Game: Anthem!
@TheDoctorThrax4 жыл бұрын
@@UndyingZero it’s sort of a lose-lose situation with it, there’s no timetable, we don’t know if it’s going to be free with heavy microtransactions or paid for, it’s a very small team, only things that have been shown are barebones concepts, and by the time it comes out interest would most likely be minimal.
@akba6664 жыл бұрын
When you underbake a cake and put it back into the oven. Then you check on it 30 min later and find that it had turn back into whole eggs and flour.
@anothervocalist19444 жыл бұрын
So bad at cooking that you unmake food
@razagan13434 жыл бұрын
@@G-Mastah-Fash did not need that mental image
@optidalfprime39043 жыл бұрын
Reminds me of this: kzbin.info/www/bejne/apC9iXyMeq9nnKc
@Musically_Declined4 жыл бұрын
“But it’s weird that everyone seems to forget about Breakaway” I can’t forget something I never knew existed
@rawovunlapin82014 жыл бұрын
Yeah - wtf was Breakaway?
@RolandTemplar4 жыл бұрын
True, sounds as a payday spin ofg
@TheZoragon4 жыл бұрын
I didn't even know Crucible even existed.
@RolandTemplar4 жыл бұрын
@@TheZoragon is ok
@DR3ADER13 жыл бұрын
@@rawovunlapin8201 It was the game Amazon had Double Helix(the Killer Instinct remake developers composed of former Shiny Entertainment and The Collective developers) develop, before killing the game and the developer before it was even released.
@MelancholySky4 жыл бұрын
Crucible feels like a collection of devs all with widely varying ideas and development strategies all being bundled together and told to make a game with little/lacking direction. Each higher notoriety dev most likely tried to pull the game in the direction they saw fit thus leaving it scattered and in the state it ended up in.
@jesperburns4 жыл бұрын
The very same can be said of New World, considering all the changes of direction they've had. It's like they give the chef's hat to another person every month.
@ExarchGaming4 жыл бұрын
Agreed.. They need to play to these guys strengths. Taking the founder of Westwood, their best bet, and what would generate incredible amounts of hype, would be to stick him in charge of producing a Command and Conquer spiritual successor. The guys from guild wars 2? Stick them on New World. If they want to build a moba they need moba developers, get people from League of Legends, Dota 2, or even Paladins or Overwatch. Blizzard is bleeding talent all over the place right now. if Amazon was smart they'd start snapping some of these devs up.
@donsunwukong1274 жыл бұрын
@@ExarchGaming if they are making a third person moba..ex-Smite, Gigantic and Paragon and Blizz devs would have been best for sure
@129das4 жыл бұрын
That still the devs fault you can take 1 night and come up with a game concept. By that point you start on the core features that you can build a game around then they at least have a direction. But the Engine Issue cant blame them for.
@Bankai903 жыл бұрын
Sounds like New World XDD
@AceDreamer4 жыл бұрын
>company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins >company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins >company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins >company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins *"did i ever tell you the definition of insanity?"*
@drowzydullahan4 жыл бұрын
@jocaguz18 Yeah.. If they cleaned up their spaghetti code a bit, the game would be so much better. There's so much promise there. lol
@SacredDaturaa4 жыл бұрын
It feels like the 2000s MMO gold rush all over again.
@RogerNbr4 жыл бұрын
i wonder if paladins is gonna survive hi-rez moving on to rogue company their previous game before paladins didnt fare too well...
@TheeOK14 жыл бұрын
@@drowzydullahan it's hirez, they'll never fix the spaghetti. They don't know how to polish for shit.
@sekratano4 жыл бұрын
@@TheeOK1 I'm honestly surprised of how polished it is compared to years ago, but the servers are absolutely fucked with no fix in sight
@MatthewCobalt4 жыл бұрын
God, this feels like a "How not to make a multiplayer game" DOAG's greatest hits Album.
@jillhopkins48424 жыл бұрын
More like... Now That’s What I Called This is How You Do Not Make a MMOG.
@arnox45544 жыл бұрын
Nah, they missed other hits such as "Too Many Microtransactions", "Lootboxes", and who could forget the classic, "The Game Doesn't Fucking Work".
@onemorescout2 жыл бұрын
@@arnox4554 they released the game so unfinished even half the microtransactions weren’t in it yet, only other studio I’ve seen do that is DICE
@pocketheart14504 жыл бұрын
"Flash in the pan" does not refer to cooking, it's a reference to old style muzzle-loaded firearms, like flintlocks. Near the back of the gun, near the touch hole was the flash pan, which held priming powder. The idea is that you would ignite this, which should cause a brief flash of flame that *should* go through the touch hole, ignite the powder, and fire the weapon. Sometimes, this would not go as planned, the flash would not ignite the gunpowder and fire the gun. This was referred to as "a flash in the pan". The expression later transformed to refer to a short, spectacular start ultimately leading to failure.
@Nightkrowler4 жыл бұрын
You spared me the typing. Thanks :)
@Sterisk4 жыл бұрын
He's gotta remake the video now
@draculamd71004 жыл бұрын
@@jonahfalcon1970 you're wrong because reasons
@Ezichim4 жыл бұрын
@@jonahfalcon1970 yes that's it.
@ridhosamudro21994 жыл бұрын
@@jonahfalcon1970 Objections: The phrase have been used since the late 17th century, so it can't be from the 1800s More over the meaning, in multiple definitions it meant something _did_ happened- albeit briefly, as oppose to the "gold in the pan" analogy, when someone _thought_ something happened, but actually never occurred.
@SangoProductions2134 жыл бұрын
Want my hypothesis? Amazon had no idea what they wanted. They just said "We want to also be into gaming. Make us a game that'll be a continuous income stream. Here's the AWS money. You have a year." It worked for them for basically every market they tried to get into, so why not games? EA does it. Well, EA knows that they don't need more than a single unpaid intern to make their cash cows in the yearly sports rereleases. Anything else is gravy, and outsourced to sub-studios with actual game ideas. I don't know if I'm comparing Amazon positively or negatively to EA. I guess I'll let you decide.
@Belkan20874 жыл бұрын
Same happen with Stadia and Luna. Thats why they are going to fail.
@nyft33524 жыл бұрын
EA definetly has worse reputation but surely they do have years of experience. Compared to Amazon, EA knows what they are doing even if it doesnt seem so, in some way they know how to make a cashgrab and thats waht Amazon didnt know.
@cattysplat4 жыл бұрын
@@crawlingchaos2811 They used the same project management style as with their website and database systems. This involved reporting to higher ups constantly, who would often demand to see functioning work, whilst also demanding immediate changes. Making any changes in game design can take months to design everything for the new idea. It was completely impractical and all 3 of these Amazon games have nightmare stories of being constantly changed in design vision and scope with constant corporate meddling. Amazon having little experience in making and publishing games heavily shows in that they can barely get 1 PC game off the ground.
@ridhosamudro21994 жыл бұрын
Just like that time when they launched a phone then?
@SangoProductions2132 жыл бұрын
@@smonkk8556 *Looks at their movie "works"* Hmm. Yeah. lol. I don't disagree.
@Genghis_Pro4 жыл бұрын
So Lumberyard wasn't designed for multiplayer games, but every game I've heard of using it (including Star Citizen) is a multiplayer game. Brilliant.
@samuraisokolata4 жыл бұрын
SC ended up heavily modifying and enhancing the engine to the point where it's unrecognizable. But the limitations really showed throughout the years of development. Yikes
@cattysplat4 жыл бұрын
Even worse they aimed for them to be Esports or heavily streamer interactable.
@bl1nder8984 жыл бұрын
Which is weird because Hunt:Showdown runs on crytek and is online only and works fine
@igorz45824 жыл бұрын
@@bl1nder898 game has awful optimization and only allows for 20 people per session
@bl1nder8984 жыл бұрын
@@igorz4582 the point about 20 people is a good one, optimisation is fine tho, it was shit in early acess but now its actually very good
@self1sch4 жыл бұрын
As somebody who isn't a developer and never worked on a single project for years, I can't even imagine how it must feel for your game to get cancelled so shortly after a premature release and basically no marketing. Sure the devs still get paid but damn, it's gotta feel like years of your life wasted for nothing.
@flufychickens3 жыл бұрын
Yaa as a fan of crucible, when I heard they pulled the plug I was crushed. Cant even begin to imagine how they felt
@jynxed66six542 жыл бұрын
crushing for the actual hard workers, but frankly im glad it turned out this way. management staff shouldnt be rewarded with successful games when they fail on every level like they did here
@yomejjuan4 жыл бұрын
I think part of Amazon's issue was that they should've just acquired a studio instead of building something from the ground up. It would've reduced risk of having their first products being flops. If new worlds ends up being a flop I wouldn't be surprised if Amazon guts its game development sector.
@el_mr64394 жыл бұрын
I guess they took a "high risk, high reward" decision
@EasilyDistractedPlanner4 жыл бұрын
@@el_mr6439 Which is what they do with everything they do... And it often doesn't work out. They break the back end on Amazon about once a month or so because if a team isn't innovating something (that isn't needed 99% of the time) then it gets cut. So people are constantly 'innovating' and consequently breaking everything...
@ingram26174 жыл бұрын
@@EasilyDistractedPlanner And most of that is so they can write it all off in taxes as "Research and Development"... What a joke.
@OatmealTheCrazy4 жыл бұрын
@@ingram2617 tax loopholes obv make everything better
@EasilyDistractedPlanner4 жыл бұрын
@@ingram2617 Potentially, but also because they want to be the 'most innovative' company in the world. If you're not constantly 'innovating', then you're kicked out. That this means that you've constantly got teams literally undoing the work some other team was doing 2 weeks ago and that teams have no idea what other teams are doing and that sellers and customers are suffering because of it... They don't care one bit. Every month, around the 15th of the month, the author back-end of the Amazon website is wonky and unstable, books you publish during those days have problems with their files, with their covers, sales are not being registered properly and royalties come in late. This has been going on for a decade. Because the 15th, they verify all the sales of the previous month. You'd think that after a decade, they'd have streamlined this and wouldn't break their own system every month. But they created the verification system once, it works (mostly...), and it's not 'cool' and 'interesting' so they keep the same jank they've been using for the last decade. No innovation there because there's no bonus fixing a system that's not 'cool' in the eyes of the company, so they prefer to 'innovate' on something that is considered 'cool' so they can move up in the system. This and the 'rise and fall' of Crucible are perfect examples of how Amazon's system is toxic in everything that they do and touch. It's not healthy, there's no real 'innovation' or 'creation', they just have too much money and will throw it at people hoping that they will make more 'cool' things for the company. That's really all.
@asecondcycle4 жыл бұрын
This game was just chasing fads that had long since faded out of relevance, this is conjecture in a way but even Overwatch has fallen out of the "mainstream" (as compared to indie games like Fall Guys, Phasmophobia and Among Us if we're gonna use recent examples) so the team-based hero shooter genre has definitely seen better days.
@tyrantking23224 жыл бұрын
And good thing too, the hero shooter gets boring real quick just like its preceding trend...battle royale
@Tragedyval4 жыл бұрын
why the game trying so hard to be big why cant it just be casual like paragon ?
@tyrantking23224 жыл бұрын
@@Tragedyval simple, if you can cash in on whatever is popular right now, would you? Cause that's how most big companies see trends, a money milker which is also why there's so many superhero movies and tv shows
@RolandTemplar4 жыл бұрын
@@tyrantking2322 not all genres can be e Sports
@KingKong-mp6gj4 жыл бұрын
I'm at a point where i just turn off as soon as i see the term (super)hero attached to it.
@mcgamerson80434 жыл бұрын
I've played a lot of Crucible post closed-beta-reversion and have recently talked to Jon Peters about Crucible. His take on the game's death was that it launched with many lacking or missing features expected from their game and even after implementing many of those features and changes in the closed beta, they could never recover from the negative perception impressed on consumers who had already tried the game and never garner enough new players to facilitate decent queue times.
@jesperburns4 жыл бұрын
Well, they massively fucked up the entire concept of queueing as well. Instead of dropping you in a team and then allowing you to pick a hunter, or allowing "counter picks". They had you select one before hand, so that if you picked one of the popular ones, your queue time would be longer because there couldn't be two of the same hunter in one team. Not sure if they fixed that later on but to have such a system in place is just mindboggling.
@mcgamerson80434 жыл бұрын
@@jesperburns What you're saying rings true. And while it's not enough of a plus to offset the downsides, one upside was that they gave each character their own queue music. :P
@rawovunlapin82014 жыл бұрын
@@mcgamerson8043 that's cute
@cattysplat4 жыл бұрын
@@jesperburns That would definately increase the queue times massively, especially since there was so few characters to choose from.
@howdyfucker4433 жыл бұрын
@@jesperburns that’s what ow does
@Genguidanos4 жыл бұрын
These were the people who saw an overcrowded marketplace and said, “Me too!”
@Obelion_4 жыл бұрын
and about 3 years too late and with a subpar product
@Yuno.Kashiki4 жыл бұрын
Hero shooters? Not an overcrowded marketplace
@S3Cs4uN84 жыл бұрын
@@Yuno.Kashiki Not Overcrowded, but definitely very solidified.
@Yuno.Kashiki4 жыл бұрын
@@S3Cs4uN8 I think the attention that it got and the massive playerbase that it launched with is indicative that players want a good new hero shooter. Having had the pleasure of talking closely with a few of the developers, Crucible just had too many issues to retain that attention.
@SurikatMeerkat4 жыл бұрын
Regarding Internal Testers: Internal QA will look into the stability and integration of a client. And some other things like performance, compatibility and such. But rarely will they be as invested into the fun / immersion factor as the actual end users. This is always the fundamental issue with using only internal testers IMO. I've done it for over 10 years now, it's never clear cut.
@the_mad_fool4 жыл бұрын
Yeah, from what I hear from QA testers, it's hard to even find the game fun after a while anyways, after you've spent hours and hours tediously running at walls.
@SurikatMeerkat4 жыл бұрын
@@the_mad_fool depends on the tester. But you are correct. Of all the games I've tested, I've never played them after they released. The appeal is just gone. Already know the story or twist or gameplay mechanics and after spending 300 hours testing it I definitely don't want to see it again.
@Soul7aker4 жыл бұрын
True, also the dev hands are tied to the BA's decissions.
@the_mad_fool4 жыл бұрын
@@SurikatMeerkat Dude, you guys are unsung heroes of game dev. I feel like a lot of people underestimate the skill required to do QA. Like, every time I play with the QA team in playtests, I'm floored by how they can not only play the game really well, but at the same time be eyeing every detail of the particle physics and AI and everything else. Then at the end the dev team is like "okay, any issues?" and the QA team is like "this is wrong and this is off and this feels bad". Meanwhile I'm just like "uhhh...it was fine?"
@SurikatMeerkat4 жыл бұрын
@@the_mad_fool Thanks brother. But it's fine, in my personal opinion I'm just happy to provide my feedback and do something I enjoy.
@Rhaz10574 жыл бұрын
I'm waiting for Death of a game: Marvel Avenger.
@Starexe974 жыл бұрын
I am guessing that is the next video's title? XD
@curiositykilledthecat51184 жыл бұрын
won't be long
@ououkuaipao4 жыл бұрын
Not quite dead yet with a average 1k daily noobs still playing that game
@dickpays4 жыл бұрын
@@ououkuaipao 1k players a day, is pretty much dead. Compared to its numbers at launch.
@ououkuaipao4 жыл бұрын
@@dickpays it peak like 50k if use steamchart and imagination number. And its a full price game.
@soulflame994 жыл бұрын
As someone who has worked at amazon for 8+ years. I saw this coming the DAY they announced the 3 games lmao. If you think these games are unfinished af i wish you could experience ANY new program they roll out that the employees are forced to use to ACTUALLY DO THEIR JOB which end up broken for months and shittier in everyway than the third party programs they used. Also ofc the programs aren't tested at all before they launch "They use them in other buildings" is generally the response and we get about a week notice before they make drastic changes like this if we are lucky.
@srnigromante92144 жыл бұрын
@jocaguz18 I also worked on Amazon and yeah that was a pain in the ass
@MhnFive3 жыл бұрын
Sometimes I wonder how it must feel as a developer to know your project is more known for it's failures than the actual project. Even with all the bull they had to deal with, it must just hurt hearing the height of their relevancy is coverages like this. Guess that's just another day in the industry.
@001100004 жыл бұрын
I don't know why, but the first time I saw the gameplay, I just felt like this game reeked of mediocrity. Something about the bland, messy UI and the unfocused world and art direction. Like I could feel my blood-pressure dropping just looking at it...
@indavalucazo32774 жыл бұрын
It had paragon syndrome written all over it tbh. From the graphics to the lack of polish
@medes55974 жыл бұрын
I mean it's very obvious why. It looks like every other similar game, it is very generic. It had no identity like DOAG said. No mystery.
@RogerNbr4 жыл бұрын
it looks like every other brown-ish realistic-ish serious-ish game seriously underwhelming
@001100004 жыл бұрын
@@QuintaFeira12 Wow what a throwback. Personally, I played a tiny bit of Dawngate, but didn't stick around with it because I was already invested in League (those skins aren't cheap). But I do remember really liking some character. As a whole though, it was pretty stock-standard. Hearing your mention of it though, had me googling it and looks like there was a Kickstarter to revive it a few months back. Weird.
@PenguinDT4 жыл бұрын
All of Amazon Game Studios feels like a vanity project of a rich person. 'I want my own video game, so imma gonna buy myself a studio', said Bezos (probably). It feels like there is no passion behind the games, only corporate interest to be in the games market. EDIT: Some of the hero designs were visually interesting, though, so at least some of the concept artists were having fun.
@Obelion_4 жыл бұрын
i think its good that amazon tries new things that risk failure instead of playing everything super safe like almost all other big companies. they have the money so why not. though the big mistake is the games are all very cookie cutter and not innovative. if they want to experiemt with the games market, give some creative people a couple millions and let them realize their vision. feels like the game was made by market analysts not by the developers sadly.
@PenguinDT4 жыл бұрын
@@Obelion_ Well put, that's precisely it; they are cookie cutter. All that money in Amazon vaults and all we get is the triple-A equivalent of those Chinese knock-off mobile games. If it weren't from some great art, I would bet that being the case. That said, it also leads me to believe that they aren't trying new things. I'm saying this, because I actually really like flawed games that aim high by trying new stuff, yet fall short in the eyes of the many. I don't see any of that 'rugged charm' here. It's almost as if Amazon's HR hired as many online game devs they could and handed them a paper saying "We want an MMO, an Overwatch and a Rocket League. My analyst said kids love those on Twitch right now. Sort it out among yourselves. Signed: Bezos".
@dorpth3 жыл бұрын
"Huge maps with tons of downtime after death with lots of never encountering other players" is the same reason why I never understood the huge popularity of Battle Royale in general. "Wander around 15 minutes before you die to an unseen sniper" is my experience in 90% of BR matches.
@s_ludge4 жыл бұрын
A part of one of their "internal teams" was a paid testing group. I was apart of that group, I've played both Crucible and New World. This was a month or 2 before slated for release for Crucible, and the state it was in then even it was not ready, I wish I could've said this wasn't worth paying attention to. I want to say the same about New World, they're both absolute crap and the point of throwing money at a hired studio thinking you'll get something good is just even more solidified by these 2 titles.
@universalperson4 жыл бұрын
Who is the idiot executive wasting money on these failed games?
@Blue.Diesel4 жыл бұрын
Testing studios only test if the game works and if there are any bugs. If they only included "is it any fun though" in their unit tests
@RottenRotny4 жыл бұрын
You had me until you said NW was crap, which makes it clear that you're full of crap.
@s_ludge4 жыл бұрын
@@Blue.Diesel Can't entirely disagree, honestly Earl was super fun but he was just so damn OP.
@s_ludge4 жыл бұрын
@Rotten Rotny If you want to have your own opinion, that's fine man. You do you. When I played it I wasn't testing for fun similar to what Blue Diesel said, although that could be a factor, but it was an unoptimized mess. Full of bugs, loading times were god awful, rendering was like playing Minecraft with low render distance only everything was blurry instead of foggy- the input lag felt atrocious, the cramped, messy UI, the world felt unnecessarily big even for what was cleared for testing, nothing was explained and the crafting felt too over the top, skills might as well either been worthless or OP. I (tried) playing War Mode, and everything I mentioned previously but this was with what, 50 or so toons all in one area? Half the shit didn't even render, and if there was anything it was a simple geometric placeholder. You could lay in the grass and snipe people with a rifle and noone will ever find you cause you ended up clipping into a rock. The worst part about all of this? Every time I tested it, this was a server stress test. Not an evaluation of the game itself, but how well their servers could handle a big influx of people all trying to squeeze into that little networking tunnel. No wonder it has to keep being delayed. They don't have a game, they have a bandaged up mess of various elements they don't even know what they are.
@michaelanderson39584 жыл бұрын
I instantly knew this game was a failure due to it being absolutely unappealing - partially in design but also in how convoluted yet bland it was.
@skynet09123 жыл бұрын
I never even knew this game existed, until i was notified by a friend that it didn't exist anymore...
@sw4gl0rd694 жыл бұрын
I'm very interested to see you visitng TERA. I loved that game when i was able to play it after it became f2p. Booted it up again at the beginning of this fall just for old time's sake. Oh boy... it was a shadow of it's former self!!
@FerrickAnima4 жыл бұрын
and now that EME is gone, I wonder how much lower it'd go
@pagannova36214 жыл бұрын
what's gone wrong with it? not played it in some time..a long time actually.
@OatmealTheCrazy4 жыл бұрын
This was true even like 2 years ago honestly
@TheRogueWolf4 жыл бұрын
This one practically qualifies as "Stillbirth of a Game".
@WhiplashSL4 жыл бұрын
Some Death of a Game video suggestions: Evolve OnLive/Stadia (when it inevitably dies out) Sega (Console division, not the company overall) Dissidia Final Fantasy NT Anthem Update! Guess there's another game to put on here that just happened earlier: Friday the 13th: The Game.
@Aussie_Tom4 жыл бұрын
Still kind of disappointed to see where they went with NT. I LOVED the PSP Dissidia games and was hoping for more of the same. I know NT is based on the arcade game but I was kind of hoping for PC they put in the extra effort to make a proper campaign like the PSP versions.
@001100004 жыл бұрын
I would love an Evolve DoaG. That game and it's development really fascinated me.
@RennyNanaya3 жыл бұрын
Only tangentially touched on in the video, but one year ago today you made this video including comments about New World. Now we are in the future and watching as New World slowly gets out it's shovel and starts digging it's own grave for you to analyze in another year.
@Kothyn Жыл бұрын
I miss this game a lot. Playing Tosca was such a fun experience. I know nobody probably cares about this game anymore but I still miss it
@mrtumcat8 ай бұрын
I remember this game too, I really enjoyed it! Was sad to lose it too, it filled that void that Gigantic left behind. I'm amazed and so happy Gigantic is back for a second chance, and it'll almost certainly never happen for Crucible, but I wish this game got a second chance too..
@Suika_Ibuki_The_Drunk_Oni4 жыл бұрын
"3 game modes and 1 map" *spit take* Come again?
@BlackIrisBalloon4 жыл бұрын
Great job on the vid, even though Crucible is such an easy case to crack. I'd love to see a video on Evolve. During it's launch window, I saw some videos and thought the game looked pretty fun on the surface, but never grabbed it. Then I forgot about it until the news of it "dying" were running around the interwebs. I'm curious to see exactly what happened in that intervening time.
@dtanobo4 жыл бұрын
Took me watching 10 seconds of gameplay to know I was never going to try this game. How painfully generic.
@Lapouchy4 жыл бұрын
Jon "The 5 Signet PvP Warrior" Peters. Jon "Necromancers aren't weak in PvP, they just haven't mastered Shroud yet" Peters.
@LucretziaOfficial4 жыл бұрын
Suggestion: Death of a Game: Hand of the Gods (the SMITE card game)
@onigames73094 жыл бұрын
There was a Smite card game?!
@LucretziaOfficial4 жыл бұрын
@@onigames7309 yeah, it was actually kinda fun for a little bit but it died FAST.
@-8h-4 жыл бұрын
I think you can still play it lol Hirez won't move my 90$ worth of gems in it over to smite =/
@Vyporware4 жыл бұрын
I'm begging you to look into the dead MMO, Black Prophecy. I loved that Sci Fi space sim so much. It had a killer soundtrack, interesting mechanics, and a story setup that could have been so good. But then GAMIGO happened. From what I heard, it was originally supposed to be a subscription AAA MMO, but the deal fell through and with the game basically ready to be launched, Reakktor had to settle for browser game giant, Gamigo. I'm sure you could dig up more though. Maybe even get a hold of the Reakktor guys, they made an Arena Shooter awhile back called Toxikk. Additionally, I uploaded a couple of the end of "tutorial story" missions leading up to the faction choice with no commentary and just gameplay and cutscenes on my channel if you need footage. I've also got the whole soundtrack still as well.
@Sleeprocket14 жыл бұрын
Didnt Toxikk also flop hard
@Vyporware4 жыл бұрын
@@Sleeprocket1 Unfortunately, yes. Which is a shame cause they really put a lot of love into it. But sadly, Arena Shooters just aren't the same craze that they were back in the early 2000's.
@x_voxelle_x4 жыл бұрын
New video in barely a week? That's awful fast, but I appreciate this.
@lobomiser50464 жыл бұрын
Well damn, this video is the first I even heard of breakaway. Now to the rest of the video.
@bayonetababe96974 жыл бұрын
I knew Amazon had released a game before Crucible but had no idea what it was.
@Nersius4 жыл бұрын
I was in the process of falling in love w/ Breakaway just from the clip he was showing, then immediately had my heart stomped by his cleats. I will never love another sportsball game again, unless there is a Pyre 2. I want Pyre 2.
@EMPERIC4 жыл бұрын
Funny enough, I played a lot of Breakaway (even had pleasure of being flown out by AGS to attend some LANs for marketing) and Breakaway also deserved more.
@thatguynobodywants37164 жыл бұрын
Hope we are still alive to see Death of a Game: Megacorps game Case: Google Stadia and anything streaming related
@kylejones23184 жыл бұрын
Or even starcitizen... when it comes out in 60 years
@S3Cs4uN84 жыл бұрын
@@kylejones2318 Implying they won't still be milking saps for megabux by that point.
@shanecoffing4 жыл бұрын
I played crucible for a few days. Dealt with the many bugs, but tired to give it a chance. Then I loaded into a match that paired me and my friend against 6 people. 2 vs 6. How is your code messed up so bad it turns a 4 vs 4 into a 2 vs 6. That was the final straw for me, great video btw.
@Synyde4 жыл бұрын
Hi! Sorry to ask something of an old game at this point but... For any chance can you make a Death of a Game for "Ghost in the Shell: Stand Alone Complex - First Assault Online" I really loved that game but neople and nexon manage to kill the game quite fast
@steezyastro4 жыл бұрын
You're killin it bro, keep uploading good stuff
@masterblasterT474 жыл бұрын
My takeaway from this debacle is that if you want to brake in on a new market maybe giving your new intellectual property the same name as the primer PvP mode of one of your competitors,the Destiny franchise in this case isn't the greatest idea.
@bayonetababe96974 жыл бұрын
Yeah I was surprised he didn’t mention that. I read in a lot of comment sections people thinking it was Destiny and not a new game.
@nexus37563 жыл бұрын
its been a year and its looking like we are gonna have a death of a game new world and death of a game amazon game studios in the future
@DevelonLP4 жыл бұрын
when i tested it every game i played in the 5v5 mode it was ALWAYS 4v6 and i am not joking we were 4 and the enemy team had 6 and they didnt fix this issues for days after 3-4 days i uninstalled it. if you cant even hotfix such a crucial bug then you know it will fail.
@LaughingMan_d8D4 жыл бұрын
Better prepare for New World to be up for DOAG as well. Having played during Alpha, talked to some guys during the closed Beta, then playing the entire "preview" period, that game also doesn't know what it wants to be as a game. Maybe they correct it before releasing it, but I don't have high hopes.
@bloodrunsclear4 жыл бұрын
‘Like driving a train while the tracks are being built’ I’ve tried to make video games with a tiny team. That’s what it feels like.
@TheJanissary904 жыл бұрын
Can you do Lord of the Rings online?I know the game not dead yet.But community is so low you can play for hours and can't see single player.
@JeremyBX3 жыл бұрын
First time seeing this channel and i gotta say, i LOVE the Noir theming.
@nerdSlayerstudioss3 жыл бұрын
Thank you. We have more coming in the ways of branding too, more shirts, badges, and membership options. Thank you for the support.
@Lorkynn4 жыл бұрын
I gotta say, the world and character designs are actually interesting and probably would've drawn me in if it wasn't for the reviews, and what felt like an obvious mad dash to release a game to make an instant pay out. Amazon doesn't know how to handle non-mobile games, and I hope that New World doesn't meet the same fate, even though I personally don't have an interest in the niche title.
@ExeErdna4 жыл бұрын
What could have helped if they allowed them to use those minor millions they won't miss because there's billions over their heads. If they focused on everything this game and stopped trying to do too much they could have dropped something with 3 stages like 5 modes and maybe 30 characters. But noooo Corpos ironically do not know how to make money
@Lorkynn4 жыл бұрын
Sadly, that probably won't happen. Amazon is only interested in a quick profit. They really aren't looking at this for the long term
@SimonSater4 жыл бұрын
Looking forward to see "Death of a game: New World": all the clues that it will fail are there
@johnnyjoestar75954 жыл бұрын
thats sadly true .
@Hopesfallout4 жыл бұрын
So true, based on all I've learned from watching Nerdslayer for years, that game is pretty much failing by the numbers.
@TheJanissary904 жыл бұрын
I play to preview and I can say game pretty polished and solid But u never know. 🤷♂️
@universalperson4 жыл бұрын
@George Stokes * googles the phrase * * only labor unions pop up * Sounds like your just repeating coporate propaganda, buddy
@universalperson4 жыл бұрын
@George Stokes Not really. I think more people are fine with diversity. The reason unions aren't happening is because a minority of assholes who'd rather simp for elites than accept other people. Why should I cater to traitors? I'd rather throw them in jail...but no matter how we feel, the world is what it is.
@footbawlsamich3 жыл бұрын
I hope future game devs find your channel and learn from the mistakes of past game companies. Keep up the great work man.
@Cmakovllluk4 жыл бұрын
Nothing beats a cup of morning coffee and another death of a game video to start your brain working
@shir09234 жыл бұрын
Great video, but I want to add a few things. At 10:40, you state that the BR mode didn't have items or really any BR features; this is a bit wrong. There was an in-match perk tree accessed through killing monsters across the map and limited healing supplies. There was also a limited stealth and detection mechanic. But it's a minor complaint. The timing of the removal of the modes was also somewhat off. They planned on removing the BR mode first, and they did. They were going to remove the control point capture mode late, but never did. Also missed were the community playtests. After the announcement of the mode removals, there were designated playtimes because the playerbase was so low. Right before the final announcement of the game's shutdown, I showed up to a playtest and never found a match, hilarious enough.
@muhannadburwais84004 жыл бұрын
That was fast
@devonlovett50653 жыл бұрын
Why Amazon didn’t just decide to become a publisher and fund a bunch of cool games with their ridiculous wealth is beyond me lol
@blazechar00114 жыл бұрын
Wow, this DoaG came out quite quickly after the previous one.
@Hornswroggle4 жыл бұрын
What's it with so many Publishers and Devs abusing an Engine for something that it's not made for... BioWare's Anthem with EAs Frostite, Bethesda with Creation for FO76 and now Crucible with Lumberyard... You can't put a truck engine into a Minivan and expect things to work out just fine without serios adjustments that may or may not be even possible...
@-8h-4 жыл бұрын
Death of a game suggestions: - Duelyst - Hyper Universe - Maple Story 2
@DestroyerArcher4 жыл бұрын
He's covered Maple Story 2 already. The other two he hasn't done yet.
@marlowencna4 жыл бұрын
Duelyst :(
@pavma74 жыл бұрын
@@DestroyerArcher Marvels Avengers
@fantasticfungus66593 жыл бұрын
i tried crucible while it was available on steam, i honestly had a lot of fun with it despite the poor optimization not letting me play very long, and i was sad to see it go
@quantumtp58724 жыл бұрын
I remember playing this release day one and wondering "why does the military guy ahoot so weak? How come nothing i do feels powerful? Why do melee characters kill me in 2 hits?" That was the only match i played
@warp000094 жыл бұрын
I tried to play it when it first came out in wide distribution this summer, but gave up after a week because "it just wasn't fun". Spent more time trying to race across the map, back to the action, than doing anything else - so I could get killed in 5 seconds and then have to do it all over again. I hope Amazon can figure out how to develop some better games in the future since the industry needs some better competition.
@simonh20123 жыл бұрын
I actually played Crucible extensively and it just felt very unfinished. I only played it because I just want to play Paragon and Gigantic again. Why are all third person hero shooters doomed to fail? God I miss Gigantic
@Edenium014 жыл бұрын
I just lost a bet with my friend. I bet him a video about Crucible will be first on What Happened? Than Death of a Game. Damn it.
@micahreamy84544 жыл бұрын
Pretty good content bro. Keep up the work !
@lilo199519954 жыл бұрын
holy shit. i can’t imagine working on this game and then this happening lmfao. brutal
@Hugo-mh1pe4 жыл бұрын
Great video as always, these are so interesting to watch! Makes me feel super immersed in the gaming world lol. That said though, I have to remark on one recurring theme that I've been a bit frustrated about in your videos, and that is your need to point out that big publishers aren't "necessarilly evil", which I don't think needs to be said. Wether or not they're evil feels quite unimportant to me as their business practices and the way they (especially EA) treat studios and developers can be so rude and disconnected from any kind of artistic vision. Of course I agree that developers bear responsibility too, but an entirely different kind. It's hard to say what these games would've looked like if given enough time and thought, working under an unwavering deadline and with the weight of having to please a large publisher is bound to put an intense pressure on the developers. As long as publishers do very much what record labels do, aka claim art more or less as their own and reaping the biggest benefits, I don't think they deserve to be defended. Evil or not, it's an unfair and detrimental dynamic.
@markleonard.4 жыл бұрын
Is it bad I don’t want Amazon to succeed as a gaming studio? Like they’re already big enough as a brand I don’t want them to ruin gaming more.
@PY5RA4 жыл бұрын
Detective Conan theme song at the end ? Heck yeah ~!!
@sourcens4 жыл бұрын
You should cover Loadout. It was an amazing game that still sits in my library to this day.
@SheikAshii2 жыл бұрын
I liked and played both Crucible and Breakaway and was sad to see them go each time. I am starting to feel that the kinds of games I like, everybody else hates and I'll never be able to keep a game for long
@cattysplat4 жыл бұрын
They used the same project management style as with their website and database systems. This involved reporting to higher ups constantly, who would often demand to see functioning work, whilst also demanding immediate changes. Making any changes in game design can take months to design everything for the new idea. It was completely impractical and all 3 of these Amazon games have nightmare stories of being constantly changed in design vision and scope with constant corporate meddling. Amazon having little experience in making and publishing games heavily shows in that they can barely get 1 PC game off the ground.
@supermansdaddy70193 жыл бұрын
I actually tested this game, and I was shocked they released it in the state it was in. It was obviously unfinished and had a lot of good ideas, but it was definitely in the "THIS IS A PROTOTYPE" stage that needed more than just tweaking - it needed way more characters and a rebalance of movement and capturing resources.
@DKannji4 жыл бұрын
Been given an engine based on what corporate wants instead of what the game needs. This gives me some strong deja vu, involving names like "elder scrolls" and "fallout".
@cromtuiseagain4 жыл бұрын
You'd think Jeff Bezos would just *buy* a popular game studio and franchise if he wanted Amazon to be competitive in the industry. That would at least give Amazon a gigantic headstart
@MahalGC4 жыл бұрын
Poaching talents from other existing studios kinda makes sense, and I bet Amazon wanted to just be their own unique one built from the ground up, which i guess so far that's what it is. Only time will tell if Amazon Game Studios will continue to silently try to churn out more projects once New World is fully released.
@ShardulIyer4 жыл бұрын
Yaas, NS finally made the video on crucible. Was so looking forward to this.
@nakenmil3 жыл бұрын
Oh wow, for all this time I've genuinely thought Crucible and Paragon were the same game.
@IronSalamander84 жыл бұрын
This launch reminds me of the issues PvZ: Battle for Neightborville has had. It had almost no promotion, had a tiny public alpha, launched in a terrible state, and met an early death. It's scary how similar their development appears to be. BfN's is worse though as it followed the 2 far more successful Garden Warfare games, so they had a loyal fanbase already (myself included), but squandered it.
@Tankji4 жыл бұрын
Your death of a game videos are awesome dude, keep the good investigation!
@carterhunt5484 жыл бұрын
To be honest, the only time I’ve heard of the game was when I was looking up the book crucible in English class.
@atraxisdarkstar2 жыл бұрын
I feel more and more like the DOAGs from a few years back were all games I had at least heard of, if not played personally. Whereas increasingly aside from a few exceptions (Overwatch, Battleborn, Fortnite, Marvel's Avengers) increasingly DOAG covers games I'd never even heard of until now. I'd never heard anything about any of these Amazon games, and while I knew Amazon had a game dev studio, I'd never even heard of a single game they've ever produced.
@augustvalek4 жыл бұрын
Chasing trends and failing epically
@jennytulls54384 жыл бұрын
Great video as usual, but I have an off topic question. What song is that playing at 19:50? I recognize it but can't place it.
@bisexualichigo42274 жыл бұрын
I never thought waking up at 3am would bring such good video. Need to relax the game with something, cause later is voting time.
@1un4cy4 жыл бұрын
They could totally make a singleplayer/co-op campaign and you can choose whatever hero you want for each mission.
@georganatoly66464 жыл бұрын
I think it's pretty apparent the game directors, lead designers, and internal testers were not avid active gamers within the target genre. There's really no excuse for a game to release in such a state. For example, you want those groups of people making/informing design decisions playing multiple hours together on competing games within the genre so they can take and compare notes on what works, what doesn't, brainstorm ideas on how to innovate within the genre, playtest the competing games under various conditions - for example Jill plays on a decade old gaming PC and Jack's rig imitates a weak network connection - to give the most information to make target audience appropriate actionable design decisions.
@lolbenjilol4 жыл бұрын
To be honest, never heard anything about any of these games except for the general announcement ....
@nonamepaper93324 жыл бұрын
i can confirm that crucible did reach the point of external volunteer testing (i.e. gift card compensated) at some point in 2018
@adriang.46284 жыл бұрын
I played this with my brother and it was kind of fun, the team balance was really bad. We would either get destroyed by the other team or easily destroy the other team. The only time we had fun was hunting down events on the map during the capture the point gamemode. This would give us a boost in points or buffs. So in conclusion, the sidequests where you fought alien bots were more fun than the PVP
@djouze004 жыл бұрын
Found out about this game on Yong Yea's video and got interested to know how it died... Thankfully people like you exist!!
@guillaumeevrard21534 жыл бұрын
It feels like Amazon never really believed in Crucible, and before canning it they released it to validate their engine / production-test all their technical stack.
@Mario1080p4 жыл бұрын
16:16 Oh wow, just decided to watched this on the night before the game officially shuts down.
@Uberphish4 жыл бұрын
Having worked very briefly on this title (in 3rd party QA, so no deep insights to provide), I was sad to see it die the way it did. Some of the worldbuilding and character they had going on, and things they planned for the future, were extremely interesting! In my opinion, they would have done a lot better to drastically lower the time-to-kill and focus the game more around stalking and actually HUNTING things - AI and players alike. They had some solid mechanics for slow, methodical map awareness, but once fights started, it was just a slugfest. They had a real opportunity to make something unique focused around the tenuous teams and environmental threats, but it just tried to pull in too many different directions...
@Mrwigglyau3 жыл бұрын
Might be worth writing the new world episode now, amazon has shown they dont know what they are doing, and the games dying already. over half the playerbase leaving and servers imploding. and players drowning in bugs and poor design.
@2Scribble4 жыл бұрын
God, Amazon needs to stay AWAY from video game development - they're even more incompetent than WB games...
@jayremie57054 жыл бұрын
"flash in the pan" is more a nod to firearms and black powder rifles. The pan holds the initial charge and burns quickly. Hence flash in the pan.
@andrie42664 жыл бұрын
I was there when it launched and I played it for a while. So sad that it didn't work out. It had so much potential. I'll miss the characters the most.
@DuyNguyen-cs5jj4 жыл бұрын
I was surprise when you blasting the detective Conan theme, ahhh my childhood
@brocklewis76244 жыл бұрын
I 100% thought Crucible and Paragon were the same game until recently. Honestly, now, that is more true than not.
@MrKinglydude4 жыл бұрын
I actually gave Crucible a try because of my friend. The characters were so cool but the controls, gameplay and graphics were horrendous. Like the Fishlady, she was rad but felt like she did no damage even with headshots. It's sad, but totally foreseeable. Such a lack of true vision.
@FredsDotW4 жыл бұрын
This game seemed completely all over the place. Wish you would cover Heroes Of Newerth, one of my favourite games back in the day.