New AI: This Is A Gaming Revolution!

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Two Minute Papers

Two Minute Papers

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Пікірлер: 289
@TheAkdzyn
@TheAkdzyn Ай бұрын
I'm genuinely impressed with it's leg motion simulation and how smooth it is. Exciting updates as always. Thank you as always.
@MattPin
@MattPin Ай бұрын
It is pretty incredible, this will be very helpful in the near future
@usuario8245
@usuario8245 Ай бұрын
Which company is devoloping this tech? thanks!
@epimolophant
@epimolophant Ай бұрын
Those are the legs Zuckerberg desperately needed for Meta back then
@Steamrick
@Steamrick Ай бұрын
This would probably really benefit from one more sensor to clip to your belt. Acceleration, hip angle, vibration from steps would make lower body guesses much more accurate without major inconvenience.
@chekote
@chekote Ай бұрын
Yup! That’s how Standable on Steam works. It just fills in the blanks of whatever trackers you don’t have.
@ObeyBunny
@ObeyBunny Ай бұрын
Ring Fitt for the Nintendo Switch did something similar. One of the controllers slid into a little Velcro strap that wrapped around the player's leg.
@spaceghostcqc2137
@spaceghostcqc2137 Ай бұрын
The hip sensor should be part of the compute/battery puck. I don't think they should strap all that to the head anymore - only some sensors and the screens/audio.
@coolbath8313
@coolbath8313 Ай бұрын
add this with some extra knee or feet sensors, we'll get the perfect embodiment tracker!
@Hugo-pj4bm
@Hugo-pj4bm Ай бұрын
​@@c4blecdepends on what kind of tracking solution you use. The lowest would be about 300 euros with something like slimeVR trackers.
@jtjames79
@jtjames79 Ай бұрын
The metaquest 3 can get a decent view of the legs at least when you're not standing straight up. Certainly what I would consider good enough.
@gaba023
@gaba023 Ай бұрын
@@c4blec What do you mean by "cost"? Money or computation effort? Either way, good question. Right now I use 11 point tracking and it was not cheap to buy. It keeps up with my movement 99% of the time though. I use foot, knees and hip for lower body. You want the tracker on the foot not ankle, so it captures foot twist for movement like the C walk or shuffle or whatever dance move you are doing. This ML/AI is a long way off from full capture.
@thatgotofinal
@thatgotofinal Ай бұрын
​@@c4blec at this point its not about the cost but accuracy, there is only so much you can do with guessing, like no way this could handle someone doing yoga in VR without extra data about legs - and probably would break much quicker with just unusal doge positions or kicks. But its still amazing solution to just make games feel more responsive/natural without adding much cost and burden, for games where legs are not important but you still want them to be visible.
@carlpanzram7081
@carlpanzram7081 Ай бұрын
​@@thatgotofinalI also don't understand why they wouldn't just use two additional, simple sensors for the ankles. Wouldn't that be FAR easier, more accurate AND more useful than just guessing their position?
@AmbientMood
@AmbientMood Ай бұрын
Wow, adding this to VRChat would do wonders. Just like networks physics collision with other players brings a whole other level of emersion, i think this would be one of those things that one cannot look back from.
@hungaro7964
@hungaro7964 Ай бұрын
I was thinking the same
@styxrakash4639
@styxrakash4639 Ай бұрын
So they used neural networks to improve the accuracy of inverse kinematics for VR?
@mtdfs5147
@mtdfs5147 Ай бұрын
Yea this seems like a c- paper. Cool but not groudbreaking
@JustAPersonalUseBarb
@JustAPersonalUseBarb Ай бұрын
*and predictions of future movements
@sebastianjost
@sebastianjost Ай бұрын
Seems like that's what they did. It's very impressive how well it worked though. It's probably not easy to get this level of accuracy.
@fen4554
@fen4554 Ай бұрын
Sounds more like a system made from the ground up rather than adapted from IK. There is probably still endpoint control to plan the animations, but it doesn't look at bone length at all when planning the motion it seems. The motions aren't rigidly slaved like with IK.
@mtdfs5147
@mtdfs5147 Ай бұрын
@@JustAPersonalUseBarb interpolation forward in time isn't new. I know hacks for videogames that do this. Admittedly as the other guy says this ISNT inverse kinematics but it DEFINITELY follows the same principle.
@Quicksplained_
@Quicksplained_ Ай бұрын
This will be great for online VR gaming imersion, where you can see the other players doing more realistic movements, for example if your playing a shooter and the enemy is crouching, it should look like a more realistic crouch and therefore more immersive for you.
@kaushalsuvarna5156
@kaushalsuvarna5156 Ай бұрын
What a time to be embodied 😅
@kalli4231
@kalli4231 Ай бұрын
*Aint that a Kinect? 😅*
@hola_chelo
@hola_chelo Ай бұрын
Yes! A kinect without the kinect
@therealpeter2267
@therealpeter2267 Ай бұрын
This way you don't need anything to be recording you, just the headset and controllers. No console, no accessories. You could take a walk with this outside and it would still work. You could bring it to a friend's house, put it on and it'll still work.
@aluurbb
@aluurbb Ай бұрын
completely different methods
@CIinbox
@CIinbox Ай бұрын
@@therealpeter2267 Except that you need to feed it with 3 hours of training data i.e. recordings of your motions.
@0AThijs
@0AThijs Ай бұрын
​@@CIinboxStill doesn't record you as in video recording.
@marvin1245
@marvin1245 Ай бұрын
We finally have the leg technology for the metaverse, surely this will save it
@DavidInfinityOfficial
@DavidInfinityOfficial Ай бұрын
I remember doing this like a decade ago with my Kinect 360…
@pushpendersolanki89
@pushpendersolanki89 Ай бұрын
what a time to be alive!
@dan_loup
@dan_loup Ай бұрын
The kinect can do that, however it lacked developers that were willing to actually make games that make full use of the body tracking, instead opting for using the device as a glorified virtual button pusher. "make X pose to press virtual button Y" and that was naturally laggy as you needed to finish the pose to the game to start processing the input.
@ChiggenWingz
@ChiggenWingz Ай бұрын
The video title and thumbnail are appallingly bad for what this video is trying to show off. The content is great and I'm sharing it around to other VR devs, but damn if the title and thumbnail way off the mark :\
@psyenz8946
@psyenz8946 Ай бұрын
Welcome to the world of "AI News" . Every little thing is revolutionary, stunning, and insane.
@ahmedsamv3988
@ahmedsamv3988 Ай бұрын
i agree
@cerichson
@cerichson Ай бұрын
The title is for the algorithm to read, not you. 😀
@fen4554
@fen4554 Ай бұрын
Right now any VRchat fan without the budget for (or faith in) body trackers should be very excited. Plus some of my favorite games like Into The Radius and Blade & Sorcery would seriously benefit from this.
@3lbios
@3lbios Ай бұрын
they wouldnt cause you cant kick with this
@shang6158
@shang6158 Ай бұрын
I remember getting a Nintendo WIi for the first time. It came with Wii Sports, and at first we'd play bowling and baseball the way they were intended, but eventually we discovered that you could throw the ball with a short flick of the hand rather than swinging your whole arm, and that's what we did. Most of the time you don't want an interface that requires moving your whole body, you want small precise movements.
@mitchellvandongen1732
@mitchellvandongen1732 Ай бұрын
I Just found this channel again after being lost for a year. I don't know why I wasn't subbed before, but I am now. I love your videos. What a time to be alive.
@LarryPanozzo
@LarryPanozzo Ай бұрын
1:33 “That is absolutely insanity.” I concur.
@mtdfs5147
@mtdfs5147 Ай бұрын
It's not. This is basically just slightly better inverse kinematics, nothing revolutionary here.
@kamikeserpentail3778
@kamikeserpentail3778 Ай бұрын
What I don't understand is why you can't just use an external camera or two pointed at the person to generate the model and motions of them. Surely they can get the accuracy up using exactly this kind of predicting net.
@gaba023
@gaba023 Ай бұрын
Of coarse you could. The point of the paper is to show how to do it without anything besides 3 point tracking. There are always tradeoffs. For example, if you used cameras, they would fail in a warehouse sized space or you'd need a dozen cameras.
@bobgarrish
@bobgarrish Ай бұрын
Yeah, solutions to this problem that'll work for the market have to do exactly what you're saying: use a commodity sensor to get just enough extra info to clean up the uncertainty in an unsophisticated prediction model.
@jackburton5085
@jackburton5085 Ай бұрын
During the Friends theme song I always wait for the applause, to clap too. For years now in every video I've been waiting for you to say *"What a time to be alive"* so I can say it too. I don't know, maybe I have OCD but... I enjoy it too much!
@kronux3831
@kronux3831 Ай бұрын
Imagine how good this tech will be when applied with a full-body haptic suit, or even just a pair of VR shoes. Our immersive capabilities are gonna be insane in about 10 years from now
@johnemanuelsson31
@johnemanuelsson31 Ай бұрын
What needs to be done next is to input actual data from lower body, such as camera data from headset and actual trackers. Optional support for mirrors would be great as well.
@sanketvaria9734
@sanketvaria9734 Ай бұрын
4:40 if not for gaming then only one other thing that comes to my mind that this could be used for. and I don't have to tell what that is
@dusty_giraffe2111
@dusty_giraffe2111 Ай бұрын
I wonder if it’s possible to use AI to generate the view of a slightly different perspective, so VR games would not need to render an image for both eyes.
@peremoyaserra2749
@peremoyaserra2749 Ай бұрын
Hm, sounds like standard POV to stereoscopic images could be done. But we would be dealing with exactly the same issues we see in DLSS (spatial/temporal stability and disocclusion artifacts)
@djhindsight
@djhindsight Ай бұрын
You don't need to. There is a feature called "instanced stereo" it basically re-projects one eye's render onto the depth map of the other.
@thirien59
@thirien59 Ай бұрын
It’s a funny fit, especially for games where you actually care about watching other players moving But for most vr games, you only care about what you do with your arms, and never about legs movement you cannot deduce from the arms
@cddelgado
@cddelgado Ай бұрын
04:36 I came for the information. I smiled for the moment.
@NicolasSilvaVasault
@NicolasSilvaVasault Ай бұрын
this is peak motion capture !!! i just hope this will end up on meta quest, and not just a paper
@McDaniel77
@McDaniel77 Ай бұрын
Nintendo did unbelievable things with the Wii in 2006 with Wii Sports! And in 2009 they surpassed that with Wii Sports Resort. Real time motion control with 60 fps.
@7415_Gamer
@7415_Gamer Ай бұрын
Kinect is back.
@grey_north9016
@grey_north9016 Ай бұрын
I've been following this tech for a while and it's amazing how much it has been advancing. This will help us get rid of expensive and cumbersome body tracking hardware.
@jurgenkranenburg1309
@jurgenkranenburg1309 Ай бұрын
can't imagine how good this will be when you add just a few extra sensors, like strap on sensors on the legs.
@artman40
@artman40 Ай бұрын
It's not just Dance Dance Evolution! Now you can move your body freely!
@ironknight413
@ironknight413 Ай бұрын
I’m very interested in using realistic movement of virtual avatars to develop, train, and test gait and activity detection algorithms. I think with a little more work you could put a virtual IMU on this avatar and generate a ton of really interesting, high fidelity data!
@RellisLCT
@RellisLCT Ай бұрын
this would be awesome for a game like Boneworks or Half Life Alyx. can't wait to see what cool games people make from this!
@YOEL_44
@YOEL_44 Ай бұрын
We have achieved the ultimate walking simulator!!!!
@casualintrovert207
@casualintrovert207 Ай бұрын
I just want to see all this tech added as a driver update for my gpu or for my oculus or SOMETHING 😭 so much useful performance and experience enhancing tech and it takes so long for it to get introduced into games.
@tiagotiagot
@tiagotiagot Ай бұрын
Reminds me of that paper from over a decade ago, "Style-based Inverse Kinematics". I'm surprised it took this long for something similar to get implemented in VR...
@TheKwiatek
@TheKwiatek Ай бұрын
Finally, a video about something new without using irrelevant clips from other vaguely relevant papers. Grrat job 👍
@avamomoh
@avamomoh Ай бұрын
Microsft's xbox kinect was simply ahead of it's time. The technology just had to catch up
@dan_loup
@dan_loup Ай бұрын
The tech was mostly fine, its the game developers that had no clue on how to use it. They probably still don't
@goomyman23
@goomyman23 Ай бұрын
i wish quest would include a waist tracker - because i get extremly sick if my waist isnt facing forward when i press forward. Maybe this could help if it was accurate enough. Forward should go waste direction. Maybe if the head tracker looked down it could detect that but then if it could do that it could detect the legs too.
@taichikitty
@taichikitty Ай бұрын
Not sure why this is so revolutionary. This is what humans, and presumably other mammals, do while processing high speed events in close quarters. It is one of the reasons we have a section of our brains devoted to judging if a pose of another person is possible or repugnant. At 100Hz, the human brain cannot react in "real time" based on what is present in the sensory information of the "moment"; it has to have one or more "threads" of predictive movement for other actors in the immediate environs. For instance, while doing high speed and potentially complex martial movements, especially in close quarters, the person acting will often have their view of both their opponent's and their own lower body obscured, yet the experienced practitioner will automatically know how to move their lower bodies to deal with the opponents' lower body motion. Time and again this strange obsession with treating the human visual system as a view of the world in full resolution and seamless motion in real time causes these cognitive biases in how human perception actually works. I expect in the not too distant future someone is going to get the bright idea of taking a series of narrow, high-resolution still images*, along with very low resolution but much broader images of the same perspective, but with any uncompensated changes highlighted to indicate independent motion, all from the same point with some variation in direction and focal distance. These images could then be combined in a well trained AI to produce a 3D model of the environment in the field of view around the scanned-from point. That would mimic how humans see. Then the next step would be to do all directions sampling in the same way and you could get a 3D model of the entire environment from the view of that central point. Then move the scanned-from point around and get even more detail. The pre training would involve giving the AI "expectations" of what the "other side" of things looks like based on the side you can see. In humans, some of that expectation is what you just saw a few frames ago before the person turned their face, what you noticed on a side of an object you came around, etc. * Seems pointless to make the images upside-down/mirror to mimic what gets to the retina, since we have shown the human brain has a system for flipping images to correlate perception to the experienced world anyway.
@neuplop
@neuplop Ай бұрын
I was confused because there are already better things with trackers, and saw something similar some months ago for vrchat that without trackers aproximated the legs really well but still couldn't dance. Guess it made it into a paper. I don't think it will be a revolution, after all is just so third person in vr looks better, when in vr you'll most likely be playing on first person, so mostly vrchat without tracking on the legs is the most significant usecase.
@jensschmidt3687
@jensschmidt3687 Ай бұрын
Best 'body guessing' so far and by a fair amount too 🤩 What a time to be alive 🥰
@bennyboo25
@bennyboo25 Ай бұрын
Meta needs to buy this and implement asap
@genebeidl4011
@genebeidl4011 Ай бұрын
Nothing more evil than bunny boxes 😀
@Happy-vz3xe
@Happy-vz3xe Ай бұрын
Man u are blessing to us❤❤ What a time to be alive
@test-uy4vc
@test-uy4vc Ай бұрын
What an AI time to be rendered alive! 🎉
@matandessaur
@matandessaur Ай бұрын
I want to move in an intergalactic something !
@callibor3119
@callibor3119 Ай бұрын
Because the lower half is the same model AI as the self progressing AI with thousands of models moving in different ways. And with a library of different animation assets that that model is calculating, it is like an advanced hangman as the real person’s upper body motion is being translated into actual data with the many animation assets. It’s a slow process keeping up with the real upper body, but it is moving in real-time. It almost looks motion capture like, but the lower body shifts in a way that isn’t true in the real world. But that can be advantageous for privacy and security reasons. It shouldn’t need to replicate one to one every movement the real legs move. It should keep making calculations with the many animation assets that it has.
@Shaostoul
@Shaostoul Ай бұрын
Loving this! I'll be likely using it or a future version of this in the development of Project Universe, a sci-fi single-player to MMO scale RPG geared towards ending poverty.
@besknighter
@besknighter Ай бұрын
Now I want a paper that compares the accuracy of the estimated pose with a really diverse set of trackers, vs the IKs already on the market. HMD + 2 controllers HMD + hand tracking HMD + 1 controller + 1 hand tracking HMD + 2 controllers with hand tracking HMD + 2 controllers + 1 hip tracker HMD + 2 controllers + 2 knee trackers HMD + 2 controllers + 2 ankle trackers HMD + 2 controllers + 1 hip tracker + 2 feet tracker HMD + 2 controllers + 2 elbow trackers + 1 hip tracker + 2 knee trackers + 2 feet trackers Imagine the default (first on this list) scenario using this technique being more precise than the last one with state-of-the-art VR pose estimating IK library that there is?
@aaronsmyth7943
@aaronsmyth7943 Ай бұрын
They'll need to design new padded walls too.
@ovoj
@ovoj Ай бұрын
3 hours today, 3 mins in 1 year, 3 seconds in 5 years
@seanmurphy6481
@seanmurphy6481 Ай бұрын
I like how it demonstrates how you can move your lower body when sitting down while using your controllers.
@shadowdragon3521
@shadowdragon3521 Ай бұрын
I remember a paper from a while back that used WiFi signals to map out the position and poses of humans. I'm not sure why people aren't looking into using that for creating immersive VR avatars.
@sebastianjost
@sebastianjost Ай бұрын
Maybe privacy concerns if this tech gets too much attention?
@fishygaming793
@fishygaming793 Ай бұрын
I don't get why we don't use camera's: it's simple, cheap and very good with modern technology's. (Even a simple 2d camera will do)
@bennyboiii1196
@bennyboiii1196 Ай бұрын
@@fishygaming793 The camera stuff is hard. After trying several solutions, there was one that looked promising-ish (Mocap4all), but required a lot of setup and perfect lighting conditions to work, and even then it wasn't all that accurate, even with multiple cameras placed around the room. It's also expensive software. There were other solutions, but they were way worse. Maybe pose estimation has since progressed, but i haven't heard much.
@julian1000
@julian1000 Ай бұрын
Almost certainly accuracy and noise. Similar technologies are currently employed for human tracking in grocery stores, stadiums, etc.
@Denis.Kochetov
@Denis.Kochetov Ай бұрын
Another fabulous work from the Starke brothers. I admire these guys; they make the best neural networks for 3D animations compatible with real game engines. Absolute beasts. Huge win for Meta for recruiting them!
@MikevomMars
@MikevomMars Ай бұрын
The explanation is a bit confusing. I don't get what this is about - is it about POSITION INPUT from VR controllers and headset and rendering a 3d movement according to this motion?
@randomarsh9817
@randomarsh9817 Ай бұрын
Peppers?! WE DONT HAVE ANY PEPPERS!
@Legnog822
@Legnog822 Ай бұрын
hey, even if it doesn't look the same, this would still be increadible for something like VR chat!
@kellymoses8566
@kellymoses8566 Ай бұрын
I actually felt that this would be possible, just incredibly hard.
@magnumizer
@magnumizer Ай бұрын
I mean it looks cool, but Oculus is already doing this with their Movement SDK, using a trained AI + IK. And it's far easier to setup.
@aftsfm
@aftsfm Ай бұрын
No way, we can now realistically sit down and maybe even lay in vr?
@peremoyaserra2749
@peremoyaserra2749 Ай бұрын
Soo... this is motion matching but for VR? (ore any usecases where we have the movement data of particular body parts I guess)
@markonfilms
@markonfilms Ай бұрын
This is awesome! It's amazing it's this effective. Epic precision.
@tachrayonic2982
@tachrayonic2982 Ай бұрын
I wonder how performant this system is, and how easy it would be to implement into an existing game. How well does it manage additional trackers on the feet and waist? Can it deal with additional forces against the body? (Such as in a Boneworks/Bonelab or Blade and Sorcery environment) Can it deal with non-humanoid avatars? It's great to see that the shoulders will point forwards to give the arm extra reach when it is needed, I've seen IK systems fail to implement this many times before. Usually when you reach forward that far, the IK simply fails to move the hand that far forward.
@pablodm9
@pablodm9 Ай бұрын
Fight movement prediction googles gonna go crazy
@NSXtacy-
@NSXtacy- Ай бұрын
That is what made Echo VR and Lone Echo so damn good, for having been released 7 years ago they did a magnificent job making your VR avatar body behave like you think it should. Even 7 years later I don't know if there is another VR game that has done a better job. The inverse kinematics are just sublime, of course zero-g kinda helps achieve that! And Meta was dumb enough to kill the game, still angry about that.
@rijnhartman8549
@rijnhartman8549 Ай бұрын
This is great, but... It allows AI to be able to predict human movements, which could lead to something scary one day
@blackshard641
@blackshard641 Ай бұрын
You're saying they finally fixed Kinect?
@gordogonk8068
@gordogonk8068 Ай бұрын
I might be missing something but aside from the improved leg estimations, i don't think anything else really mentioned is new
@fruitcake4910
@fruitcake4910 Ай бұрын
Why can’t something like sensor fusion improve the accuracy of leg movements? You know this fused with Kinect?
@TothNicolae
@TothNicolae Ай бұрын
meta should add foot sensors for proper mma simulations
@eldoprano
@eldoprano Ай бұрын
Would be interesting to combine with camera pose data using a kalman filter
@janschneider8647
@janschneider8647 Ай бұрын
we had a kinect that was way more accurate and while I loved playing with it, it seems that it was a commercial failure.
@MrSoulast
@MrSoulast Ай бұрын
Looks like motion matching for VR.
@BaseRealityVR
@BaseRealityVR Ай бұрын
I had this idea a few weeks ago about using Motion matching with My VR system :) good to see I was spot on
@jonathan10007
@jonathan10007 Ай бұрын
ideas are just ideas
@TheDigitalZero
@TheDigitalZero Ай бұрын
I'm so excited that we might get total immersion within 20 years.
@EtherealEngine01
@EtherealEngine01 Ай бұрын
military drones predicting body movements to aim.
@maythesciencebewithyou
@maythesciencebewithyou Ай бұрын
The Kinect was way ahead of its time
@sebastianjost
@sebastianjost Ай бұрын
I still prefer the 360 kinect over current VR headsets. Much more convenient without the need for a warm headset and controllers to limit your movements.
@maythesciencebewithyou
@maythesciencebewithyou Ай бұрын
@@sebastianjost Yeah, I guess I should rephrase it to, "The Kinect was and still is way ahead of its time". I'm upset that my 360 broke down last year. I liked to occasionally play some kinect games. Much better than wii or switch. I hope for a kinect comeback
@sebastianjost
@sebastianjost Ай бұрын
@@maythesciencebewithyou just look for a used one they're often below 100€ including some games. If you're quick, you can even still buy some games digitally, but that store will shut down on July 29th
@Bittermandl
@Bittermandl Ай бұрын
Can't wait to see something like this with martial arts (instruction).
@riufq
@riufq Ай бұрын
0:43 Are you talking the previous technique or both?
@filippe999
@filippe999 Ай бұрын
VRCHAT just got an upgrade
@chekote
@chekote Ай бұрын
More like an alternative to Standable, which has been around for ages and does exactly this.
@nortonwedge
@nortonwedge Ай бұрын
Honestly, anyone who wants this has never tried playing VR, or even just Wii for an hour or more. Who wants to hold their arms out in front of them pretending to shoot, when you can just use a controller or MnK? It's fun for like 10-15min before you get too tired. This isn't the future...
@Paulo_Dirac
@Paulo_Dirac Ай бұрын
Mortal combat is about to get a lot more hardcore... Don't know how you translate that to RTS game though...
@sadshed4585
@sadshed4585 Ай бұрын
It would be cool to see this in blade and sorcery or vrchat wondering if devs are already working on it lmk in these comments
@NotYoAverage0
@NotYoAverage0 Ай бұрын
I am impressed. I like it.
@parthasarathyvenkatadri
@parthasarathyvenkatadri Ай бұрын
Next we need neural feedback for gaming and simulations
@zeekjones1
@zeekjones1 Ай бұрын
So... Standable, but with extra steps.
@HansMilling
@HansMilling Ай бұрын
Many Meta games, lack the lower body for the Avatar, would be cool to see people walk around instead of these floating torsos.
@Zonca2
@Zonca2 Ай бұрын
I feel like they should focus on some sort of gloves for the next gen VR, ideal would be gloves with feedback 😅not sure if that's possible yet.
@HedgehogGolf
@HedgehogGolf Ай бұрын
Is that 3 hours of training data total? Or 3 hours of training data for each person?
@robo1540
@robo1540 Ай бұрын
VRCHAT!! ADD THIS AND MY LIFE IS YOURS!!
@juhor.7594
@juhor.7594 Ай бұрын
This is very dope and a very good example of machine learning put to practice.
@simian3455
@simian3455 Ай бұрын
this feel like i'm watching VR Euphoria engine...
@baaaaaaaaaaaaaaaaaaaaaaam
@baaaaaaaaaaaaaaaaaaaaaaam Ай бұрын
zuckerberg will finally have legs 😂
@Jai_Lopez
@Jai_Lopez Ай бұрын
To be honest I am more mind-blown that you are mind-blowing I expected you to at least know that was possible as she was breaking down this new video in his capabilities off the program I remember a couple of papers ago where some of these techniques we're just starting an even you ask imagine a couple of papers down the line well my fellow scholar this is the paper you was talking about😂
@cooluke29
@cooluke29 Ай бұрын
The thumbnail is very close to a photo in letsgameitouts newest video on the in game monitor
@cortexcarvalho9423
@cortexcarvalho9423 Ай бұрын
Next game: x-men danger room simulator!!!!
@Solizeus
@Solizeus Ай бұрын
That is really cool, but doesn't characters in VRchat already move like that?
@khalatelomara
@khalatelomara Ай бұрын
it is actually good for cheap mocap somehow 😀
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