Sign up for Codecks here: www.codecks.io/aia If you decide to get a paid plan, you'll get 30% off your first 3 months.
@codeman99-dev7 ай бұрын
Codecks actually seems like a fun tool! Props on the ad placement, that was smooth. I hate JIRA. I don't want to use anything even remotely like that for my personal projects!
@doggod50507 ай бұрын
is the game coming to vr
@JolanXBL7 ай бұрын
If "It's free to sign up and use, no cc required" then why is there 30% off? Sounds pretty sketchy
@Capedkarnage7 ай бұрын
@@JolanXBL its for what ever the subscription thing is, made a account for completely free & will never be going back to Trello.
@scarletevans44747 ай бұрын
What... 5 Euro? 9 Euro? Free plan that is actually usable? I genuinely thought that it will be like x10-x20 times that price! Even someone like me could try it for a single person project!!
@vlarx2655 ай бұрын
Of course there's no water in videogames. Water harms electronics, no way they would put it in your computer
@vickeythegamer75273 ай бұрын
😅
@nicolassanchez12173 ай бұрын
😅
@tobytimber73093 ай бұрын
😅
@mynvmeistokyo3 ай бұрын
😅
@Darlf_Sevil3 ай бұрын
Or dirt, i think i dont have entire minecraft world in this way
@BobbeDev7 ай бұрын
now you gotta add a huge horrifying fish creature that eats you if you wander too far out and traumatizes the player for life
@AiNotions17 ай бұрын
i love this idea
@thesongofthelinnet7 ай бұрын
@@AiNotions1 it was in spore too
@Chaos_Senpai7 ай бұрын
Or add a Kelpie that eats you as a nod to the developer @AIA
@trashtrash21697 ай бұрын
Wasn't this is Elder Scrolls Legends Redgaurd?
@trashtrash21697 ай бұрын
in.
@galacticgull22495 ай бұрын
6:17 The main character, Arthur, actually can swim in RDR2. You don’t play as John, who can’t swim, until the epilogue.
@LemonGarlic1333 ай бұрын
In the clip he shows it’s John in the water
@Danger_N00dle7 ай бұрын
Something I would like to see in a game is the wavelength of light being scattered as you get deeper Meaning colors fades away slowly starting from red up to blue
@Novel_clips7 ай бұрын
That would actually be neat to see, I don't think it'd be too hard to implement
@thespinningcube7 ай бұрын
Yeah… Looks like right now the water in their game is absorbing some red light, but it’s absorbing absolutely zero green or blue light, which makes the water an unnatural cyan that never gets darker. I think all it would take is making a tiny bit of the green and blue channels get absorbed over distance.
@freestalkerdotfr63917 ай бұрын
I think you can make a gradient zone where the lower you are the more the ambiant light is blue
@Arkylie7 ай бұрын
You ever see some of the behind-the-scenes with Finding Nemo? That's actually the sort of thing they did -- farther-away objects/creatures were more blue, and the fading order was red, then green, then blue. Fascinating stuff.
@makandalp3 ай бұрын
Gta 5 has this..
@geovannis73403 ай бұрын
Bro saying "whut-er" the whole video killed me 💀
@natan00752 ай бұрын
I was looking for the comment lmaoo The emphasis got me focused on that the whole vid
@ClifffSVK2 ай бұрын
"Water in video games isn't real" "Here's a 15 minute video about it"
@hoodiek7 ай бұрын
Suggestion: Make a bubble spell so that players can fly the broom under the water, so if you need to make more areas to explore, make them underwater and I know it would make the breathing potion useless but make the spell temporary so when it runs out the person can't re-apply the spell until on land?
@borbitol4 ай бұрын
implying water irl is real
@Aries_Army3 ай бұрын
What game is that at 0:54? The one with the submarine looking thing. I’ve never seen it before despite knowing what all the other games he showed before where
@Hatachi-M2 ай бұрын
No clue 😭
@mattb.7713Ай бұрын
Under the Waves
@Aries_Army26 күн бұрын
@@mattb.7713thank you!!!
@LetsDissect_FFM19 күн бұрын
Subnautica
@phantom78843 ай бұрын
Psychologically I wanna hold my breath when I dive underwater in a game
@rovertn75214 ай бұрын
0:08 A Butter and cheese sandwich? Really? Why not just make it a grilled cheese at that point? Very Interesting video btw, I have always been a bit curious about how water graphics were computed and rendered.
@stewforwords6 ай бұрын
Best water I experienced in a game was Wildstar. It had variable current depending on the terrain it passed through.
@ExploringNew14 ай бұрын
Minecraft: the best I can do is animated textures and biome tints
@deleted-something7 ай бұрын
Me when I accidentally solve chaos theory so my game’s water looks 0.01% more accurate
@HedgeByte7 ай бұрын
Sounds sick. Gotta crank that fidelity somehow
@ReginaDollyАй бұрын
In separateness lies the world's great misery, in compassion lies the world's true strength.
@TrevorShoeАй бұрын
Waverace 64 was so amazing. I poked around trying to launch off waves for hours in that game, ignoring the actual objectives. It blows me away that they were able to accomplish so much in the earliest gen of those types of 3d games. Waverace, 1080 Snowboarding, and Pilotwings 64 were all phenomenal demonstrations of how to fake 3d physics to create immersive and fun gameplay.
@nulldev17 ай бұрын
The person on 4:44 is very cool
@DualWielded7 ай бұрын
So is the lil fella at 9:20
@Khiladi_992 ай бұрын
You missed out on Witcher 3's swimming and water physics. Quests related to swimming add so much to the experience.
@EnricoUniverse3 ай бұрын
Wait till he figures out about every other game mechanic ever.
@ribbitgoesthedoglastnamehe46816 ай бұрын
Touching water kills you? AHA! They told me never taking a bath is insane. VINDICATED!
@TIMBER_WIMBER4 ай бұрын
Meanwhile Minecraft laughing at other games for needing grafics to be good
@DamianGray-y9q6 ай бұрын
Video Game Morpheus: You think that's air you're breathing now?
@tenderschicken7 ай бұрын
im just here bc i like his voice, I learned nothing :)
@Gorfinhofin4 ай бұрын
When I found the debug settings in Subnautica that let you turn off the water in two simple components (the surface texture, and the volumetric fog) it kind of broke something in my brain. Like... that's it?? That's what 90% of this game's world boils down to?
@steveschritz18235 ай бұрын
Used to mess around building levels in Duke Nukem 3D (1996). You could dive and go underwater, but it was actually a silent teleportation. One room had a water “floor” and when you dove it would teleport you to a second room with the same shape and the game engine would add underwater effects. It was simple but very effective.
@Wandering__AsH3 ай бұрын
Never thought i'd ever see a video of someone telling "the water is not real in video games"
@PicassoMossana5 ай бұрын
water in video games serves one single purpose: turn off the water quality to get more fps. nothing else
@CarstenSvendsen7 ай бұрын
The main problem with water in games, is that it never looks right at all, when it crashes on the shore or on rocks, cliffs etc. This is why we need fluid simulations. Usually, the water clips through the shore and looks like shit, and with rocks and obstacles, there's no foam and water splitting going on. It's so fake. Underwater and surface water is already made perfect these days, we just need the collisions to be believable.
@merren23067 ай бұрын
2:58 vertices, not vertexes
@Coding_Firefly16 күн бұрын
both forms are correct.
@jukd6072Ай бұрын
"wutr
@azelusnovaАй бұрын
Woatrr
@0liverBeans2 ай бұрын
Ever heard of the game abzu? It’s really fun and a bit scary at times (those evil triangles caused me to quit for a week 😤) but in the end it’s very Beutiful and worth all the hard work. Btw the entire game is in the water except when you stick ur head out and all u see Is sea weed, and the sky (also does anyone know if ur a human in the game? I always thought we were some sort of alien😂)
@flavorlessdenial8271Ай бұрын
I've never seen your content before, but so far I love how much you overthink stuff, and your witch game looks cool
@RaiX09014 ай бұрын
When fishing on brooms, there should be ripple effects below the witch
@noahvanderwyst12323 ай бұрын
Okay but photon tracing is extremely cool. This type of thing makes me so excited, but it heavily relies on hardware improvements. As technologies like ray tracing, path tracing, and photon tracing continue to improve in on the software side, demand for high end hardware with better efficiency standards increases. Fluid simulation is really inspiring stuff
@chengong3884 ай бұрын
Fluid simulation is still not water in any sense, it doesn’t boil, it doesn’t react chemically etc. Water is not any more of a lie than anything else in video games.
6 ай бұрын
Everything is a lie. Including the cake. You don't render air particules or earth particules, you just code how something behave in it. Same for water ;) Something creators really don't get right in underwater effects, is how light hit skin or clothes. Reflections are almost absent, and skin and clothes are matte, not shiny like on the ground. Light behave differently and having more matte surface on the subject helps a lot selling the "underwater" effect. That's something I really hated about Tomb Raider's underwater scenes : they made a great effort to make it believable, yet in lots of moments, you can see light reflections being like if it were on ground. Some manage to hit the spot, so it's possible, but it's rare. Also : energy absorption : the deeper you go, the less there are red, and then green colours. Very fast there is only blue. I've seen that in some video games but it's also very rare. Also, any artificial light underwater will bring back the colours. Those two tweaks are very simple to implement, for they are only simple parameters, but the effect is wow very fast. One thing to avoid though is the underwater "wavy" effect. Your vision doesn't become distorded when you dive. There isn't any physical world anywhere that allows this. The only moment your vision is distorded is while looking underwater from outside the water, or while looking outside the water while underwater. I don't know who had this idea and why it was spread, but it's destroying any sense of reality one has.
@coal92053 ай бұрын
Oh i absolutely knew about this already thanks to the original spyro the dragon series. In spyro 2 and 3 theres a little code change when you come in contact with the water of the game. Because of this theres a way to trick the code which allows you to get the infamous "swimming in air" glitch that Spyro 2, 3, enter the dragonfly and a hero's tail are known for
@enricofermi34717 ай бұрын
It's not just about water. We need the physics equivalent to raytracing. nGreedia had physX tech running on GPUs some years ago, but it didn't lift off en masse, even though there were quite a few games with it. Honestly, if we started calculating photons with ray / path tracers in games, it's high time we also throw in realistic physics and sound propagation into the mix.
@AflacMan134 ай бұрын
Same thing applies to air, skin, hair, dirt, and gravel. Anything consisting of millions-to-billions of particles IRL, isn't "real" in a game, as it's impossible to truly simulate on any sort of large enough scale. It's one reason why lighting is so challenging to get right, because light is even more compicated than simple matter, due to photons being both energy AND matter, and it is VERY hard to truly simulate something made of microscopic particles, without simulating those particles.
@SnowRaver-p2v7 ай бұрын
You sold me on your game when you mentioned water trails. The most thrilling things I've ever done in video games is flying so close to water it causes trails. It's a happy feeling.
@dogofchaos5 ай бұрын
honestly, I agree. It's cool that we have realistic water simulation now, even if it's too hardware-heavy. Have you seen how good the water looked in Avatar 2?? And so much of it was CGI.
@GreenDave1134 ай бұрын
FYI the multiple of vertex is *vertices*
@whydoineedname49324 ай бұрын
Time to pour water in my computer to get real water in game
@teamtetris1Ай бұрын
You should implement they witch dying as an option in the settings so if people decide they don't want it on they can turn it off themselves
@unvergebeneid5 ай бұрын
Water simulation would be amazing for games where you can change the terrain or play around with water sources. In those cases, you do have to have more realistic water physics one way or another, so better hardware and improvements in algorithms might lead to some really cool games. Although there are now really convincing attempts to fake water physics with generative AI so who knows.
@Biomancy6 ай бұрын
I think a broom that was also a fishing pole would be cool.
@R3TR0J4N7 ай бұрын
Make sense seeing how it'll be an overkill in resource hardware than reflection in game.
@chez12412 ай бұрын
I'm sure eventually we will incorporate the physics based liquid/water simulation. It may be a while, but I'm sure we'll get to that point
@illyaismaili6413Ай бұрын
Cyberpunk does have water interaction now.
@whitelegend1827 ай бұрын
No volumetric lighting talk? :C Big miss
@periculumpluviae6 ай бұрын
For absolute realism: pour a glass of water onto your cpu
@richardpenn36596 ай бұрын
I can't unsee the caustic water patterns now...
@rofldodger8 күн бұрын
"I won't DIVE into the specifics" 😂
@ElsweyrDiego7 ай бұрын
You forgot Crysis and the first real 'realistic water' in games!
@funkblackАй бұрын
Wait until he finds out the game is a simulation within a simulation within a simulation within...
@kharijordan64265 ай бұрын
Hmm. Was hoping for some underwater broom action.
@joshdavis59293 ай бұрын
If it makes you feel better, GTA 5 did have shipwrecks and stuff which I abused to get rich in my single player world. I think they removed them.
@Skeffles7 ай бұрын
It's fantastic to see how you've combined these tricks to make the water! I suspect we'll see games use more realistic water effects in localised areas to the player, just like the wave racer game, until no tricks are needed.
@justcallmecatАй бұрын
Genshin does have A LOT to do underwater, and above it too, and underground, and everywhere
@forivall7 ай бұрын
Air in video games also aren't real because they don't simulate the gas particles.
@louisrobitaille58106 ай бұрын
Water in videogames is like fake explosions in movies. It's a bunch of layers that look amazing when put together, but look very stupid when taken one at a time 😂. Edit: except in recent years. Smoke sims are getting crazy 😱.
@mbj27277 ай бұрын
Great video, but I think it would be really cool to be able to use the broom underwater with some kind of potion or special broom, and also it would be really cool to be able to add elements that make us want to explore, like monsters, treasures, buried structures, so as not to reproduce the trauma of GTA 5 😉👍
@glenni837 ай бұрын
So the basic of water is mass. We kind of messed with that 2012 with old hardware, it was working and not to bad. If we started to do the same over again with mass with todays hardware, i think it could be done without the restrictions we had then.
@undertone_dj7 ай бұрын
Bummed you didn't bring up our "Fish Physics" from our Call of Duty: Ghosts! kzbin.info/www/bejne/j2Wyd6lvmrx8gbs I also added some refraction effects on your scuba lense, and some calcification / salt deposits on the mask.
@sangames222 ай бұрын
When you look upwards in the sea, it’s trasparent
@rabbox45137 ай бұрын
It's one of the videos where youtube's compression really hurts your eyes Good vid tho
@annaj23746 ай бұрын
All these graphic effects, developers spent so much time to create and the first thing i do playing a new game, is setting graphics to lowest, because i don't care.
@ChrisRPdrummer5 ай бұрын
From Software got it right in their Souls series. You would think you could swim, or atleast fall in some form of medium that has resistence, but no, you fall right through like it isn't even there and YOU DIED
@goosewithagibus7 ай бұрын
My favorite water in any game is in AC: Odyssey. The water looks and acts incredibly.
@Smallllllllllllllwolf20 күн бұрын
No, it is water. Because the game says it's water
@HanSolocambo5 ай бұрын
What's the next lie on your list ? That 3D rocks are paper thin when you walk through then ? That there's no skin under NPC's clothes? That the strongest armors are made of vertices ? Dude... it's real time 3D. Of course games are full of clever tricks to run at ~30 ~60 fps... Having no water in 3D oceans is not called "a lie". It's called optimization.
@OnimoIndustries7 ай бұрын
There are guns, armor, and medpacks in GTAV. Or at least there are near crash sights during certain missions
@Frank_G_Finster7 ай бұрын
The sandwich was a lie too... there was ham on it. And thank you for the cool video of lies ;) - Inspiring content and information.!
@crimsonraenАй бұрын
Really cool explanation, thanks! Added your game to my wishlist, seems like it could be fun!
@twistedtick4 ай бұрын
The biggest lie in video games is that they have to cost $70.00 to account for development.
@jeremyearley91623 ай бұрын
That breath bar in your game looks just like BOTW and TOTK's one
@HilaryPearson-v1eАй бұрын
What is a weed? A plant whose virtues have not yet been discovered.
@seph1233 ай бұрын
They are not lies.. they were there to represent water in any way or form... My first thought this video was made for people that play game and would say the game is bad because they have 1 pixel less on their graphics .. but im kinda learning with the behind the scenes here
@bonesxiii_2 ай бұрын
Wait until he finds out that nothing is real in videogames...
@nikz0002 ай бұрын
First thought was is he going to explain the "lie" of water? Because at the end everything in videogames are "lies"
@v.emiltheii-nd.80947 ай бұрын
14:00 What's the song called?
@erwinamanciosilva7693Ай бұрын
A game for the old xbox 360 already had realistic water, hydrophobia is the name.
@romit0014 ай бұрын
Oh really? And characters are not really humans with organs and cells? And light is not made of photons? And sound is not a wave that propagates through the air? And the earth isn't spinning around a giant star called the sun? What a surprise, man. Lies everywhere in video games.
@kosachilles25043 ай бұрын
We are now worried about Stereotyping fantasy creatures 🙃 really enjoyed the video though!
@jazgreat42283 ай бұрын
anyone notice his "you're my oxygen(literally one oxygen atom) to my dihydrogen(2 Hydrogen atoms)?? which unsurprisingly and obviously makes H2O( water, or Dihydrogen monoxide) lol.
@FlockersDesign2 ай бұрын
The most simple and most used way its just a plane with a material/shader and post prossesing Its not hard is a 10 second job
@hmuphilly91297 ай бұрын
omg i feel like sooner or later gen Z is gonna say water is fake irl...
@balazsszito43393 ай бұрын
Did you know that trees in videogames aren't made out of wood?
@LeonelAmaral143 ай бұрын
Omg i really tought there was water inside my screen, silly me
@segevstormlord37137 ай бұрын
To be fair, games are also lying to you about air.
@reidflemingworldstoughestm13945 ай бұрын
And land, and tanks, and goats, and trees, and ....
@RafaelMunizYT4 ай бұрын
minecraft is the only game I can think of that actually has air
@pandahz794 ай бұрын
@@RafaelMunizYTIT DOES?!
@RafaelMunizYT4 ай бұрын
@@pandahz79 basically anywhere that doesn't have a block is filled with an air block
@AnnoyedBowlOfSpaghetti4 ай бұрын
@@RafaelMunizYTevery other game just takes place in the vacuum of space... With gravity
@MaxMakesGames7 ай бұрын
The biggest lie in video games are those mobile game ads where the game is not like the ad at all 😭 Nice video bro
@AIAdev7 ай бұрын
Oh. Kinda true.
@rissaarei53367 ай бұрын
Well, there is a game called: Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
@The_Command_Centre7 ай бұрын
I’ve seen an ad which tells you to stop believing fake ads and it’s literally a fake ad.
@supergamerconnor43557 ай бұрын
@@The_Command_Centre One of many, and people have made fake ads telling you to stop believing THOSE fake ads about the fake ads
@yeppiidev7 ай бұрын
@@AIAdev the biggest lie was actually the cross button on those ads. they take you to the play store no matter where you click them lol
@BLACK_FORTYFIVE7 ай бұрын
It’s not water it’s pixels silly
@Dirt9755 ай бұрын
Exactly
@sirpotatoman32485 ай бұрын
🅰️ chain
@sirpotatoman32485 ай бұрын
@@Dirt975ex🅰️ctly
@suspicioussand4 ай бұрын
🅱️ chain
@BLACK_FORTYFIVE4 ай бұрын
@@suspicioussand mane shut up
@alaslipknot5 ай бұрын
literally *NOTHING* in a game is real, not just water, water is usually over-analyzed like this because it looks cool and for a long time it was always a "novelty" to have it done correctly. But the tricks that we do in waters are no difference than fog, smoke, grass and even collision detection. almost nothing in a game is "real" if we follow your fluid simulation logic.
@calmiken2 ай бұрын
yeah
@RetrovexAmbient2 ай бұрын
Yeah its a silly statement to call it real
@Alianger2 ай бұрын
The money I spent on all those skins was real though...
@fawwazbintasneem7189Ай бұрын
Also, it doesn't make any sense to make the game more real (i.e use physics simulations) if you can make it appear realistic without it. When memory and clock cycles are at a premium, you don't want to waste it on essentially useless 'real' physics simulations.
@DualWielded7 ай бұрын
In 1987 I told myself I'd stop playing video games until I could fish on a flying broomstick above fake water
@HedgeByte7 ай бұрын
I remember you saying that
@iamlosingmysanityrapidly7 ай бұрын
@@HedgeByte me too
@creepser11407 ай бұрын
@@HedgeByte i don't so you're obviously lying
@theai_17 ай бұрын
@@creepser1140Nah, I seem to remember it perfectly fine
@nize2beme7 ай бұрын
this reply section is the incarnation of the mandela effect
@m4rt_7 ай бұрын
Video games are filled with tricks to make things easier to render. Even though they are technically lies, I personally wouldn't call them lies since they are just ways of displaying something without having to do expensive computations.
@Laezar17 ай бұрын
Abstractions more than lies
@Verchiel_7 ай бұрын
Ray tracing is probably the most grand example of a technology that's great and has some great use cases but is ultimately not worth the performance impact to use it in most games. Sure the water puddles look marginally more realistic, but that's not worth the 50% performance cut for most people. Ones that can afford it.
@betterstayout07 ай бұрын
Yeh. I find the video too click-baity
@mnomadvfx7 ай бұрын
@@Laezar1 Not even abstractions in this case. More like dramatic over simplifications where only the surface is actually sorta physics simulated and the rest is literally just the game mechanics coded to make you and the other models inside it move as if you are in low gravity environment with some turbulence. Simulating only the surface makes computation drastically easier - and most of the time it's just a precoded animation rather than actual simulation anyway, with normal map animation for ripples when you disturb the surface.
@mnomadvfx7 ай бұрын
@@Verchiel_ Most in game water puddles these days are just a normal mapped texture on a flat surface that gives the illusion of depth. That being said, most modern water rendering in even raster graphics uses depth simulation to progressively cloud it the further away from the 'surface' it gets - which is similar to depth fog but limited to a specific volume in the game map.
@suspicioussand4 ай бұрын
The entire art of video game development is pretty much making things look convincingly not what they actually are
@bynde86387 ай бұрын
Coming up: "How games lie to you about air", followed by "Games lie to you about rocks" and "Games lie to you about humans". Can't wait.
@tristanwebster2 ай бұрын
Lol😂
@amn90822 ай бұрын
"Why half life 2 is so scary," "why older games gives you that feeling..", "why american subburbs are so scary.."
@luminous25857 ай бұрын
Fishing on brooms... my guy, you have to create a situation where something so big bites that it drags your little witch friend along. I need to see high speed fishing boss battles. Make this the dark souls of witchy fishing games.
@HerzaPop7 ай бұрын
Terraria hardmode fishing boss(i forgot its name, it is similar to duke nukem). Maybe even its analog from calamity mod
@Gregorius4217 ай бұрын
That would be awesome
@Lunam_D._Roger7 ай бұрын
Little Witch Fishbetta
@theepicshifter12515 ай бұрын
@@HerzaPop Duke Fishron
@Dynasty9544 ай бұрын
I'm a game dev and I thought it was common knowledge that water isn't real. It's often shaders, if it was real then no one not even on a Nasa computer could play games.