Short Tutorial with all the essential explanations - Thank you!
@UE5n00b Жыл бұрын
I usually edited the axis on the movie editor...which i think is a pain in the arse... but i think this way better! (rig rail) because you get you edit the splints and you can literally see where you cam is going. Is this how you always do it?
@exit-simulation Жыл бұрын
Rig rail is the way to go for sure, even before 5.3. This update just adds a few useful features!
@skeleteeth2292 ай бұрын
Is there a way to attach this to the player, for a silent hill camera thing?
@navidumardaraz7163 Жыл бұрын
You explain content very well. Please make a tutorial on the new cloth panel. Thank you
@exit-simulation Жыл бұрын
Thanks, good suggestion! I will consider it
@decorix Жыл бұрын
Thanks so much for this great info. Can you perhaps do another RigRail tut project. I'm struggling that I have selected SplinePointData Point 10-13 and changed the Focal length, but it's not doing anything. What could this be? I just want to zoom out a bit ;-) Can you also keyframe the LookAt Acor... What would you use this for? Like the position movements? As the Cam is always look at (LookAt) actor? perhaps some examples would be nice. Cheers
@pixelninja66610 ай бұрын
thanks for this nice video. I would like to add the camera rig to a level sequencer and have the drive mode as duration (rather than key framing) do you know how to address this ?
@bernard2735 Жыл бұрын
Great demo - liked, subscribed and looking forward to seeing more.
@phatdc3 ай бұрын
Great video. Is there a way to make the camera and crane visible in sequence render ? Appears in render is enabled. And hide in game mode is disabled, but still I don't get any result.
@exit-simulation2 ай бұрын
I am not sure if it works like you said. But you could definitely add a spline mesh yourself (for the path) and add the camera mesh from your engines folder, so it shows up on the render
@funnyfox07 Жыл бұрын
Thank you for your work!
@Sky-hl8iw6 ай бұрын
so u can see the camera's view in the CamRigRail without opening Level sequemcer?
@lonewolf_studio Жыл бұрын
how did you add this to the sequencer
@cojanx1 Жыл бұрын
i think you need to make new a sequencer then you need to add new track, after add actor to sequencer and find your cinecamera rally :) ( i might be wrong, but you can check )
@CaScho1975 Жыл бұрын
Well done! Greets from Carsten (AVP)
@exit-simulation Жыл бұрын
Hi Carsten, nice surprise! Hope all is well
@MasekFilip Жыл бұрын
nice, do you know if there is any way to control the speed in sequencer? The camera just goes in loops, I would need to control it directly from sequencer, so when the sequence is not playing the camera is also not animating if that makes sense :)
@exit-simulation Жыл бұрын
In that case I would suggest keeping the drive mode set to manual and just animating the "Absolute position on rail" property in the sequencer!
@nomastor260210 ай бұрын
@@exit-simulation "Absolute position on rail" speed is not keep the same even I use linear key
@sefragstian6163 Жыл бұрын
when i join the camera to the rig it changes my focal length to 35, whys that happening?
@Alex-fb7kr Жыл бұрын
Awesome! Thanks!
@exit-simulation Жыл бұрын
🖖
@Sky-hl8iw6 ай бұрын
can we hit playMode & using the camRigRail view?
@J4FThunder6664 ай бұрын
"can we hit playMode & using the camRigRail view?" please ! how it is possible ??
@J4FThunder6664 ай бұрын
It is only for Render Mode or i can use it in PLAY Mode ?
@exit-simulation4 ай бұрын
You can absolutely use it during runtime also for all kinds of stuff. Directing cameras, playing cutscenes etc
@J4FThunder6663 ай бұрын
@@exit-simulation thanks, but how ? if i press play nothing happen :(.
@exit-simulation3 ай бұрын
@@J4FThunder666 It's a bit more complex than that. You need to automate it from a blueprint script that runs on scene start or any trigger that you define. It goes beyond the scope of this tutorial. Some useful search queries would be "camera rig rail in blueprints" or something along these lines.
@MrMcnamex Жыл бұрын
how bout importing spline from other packages...?
@exit-simulation Жыл бұрын
That's no issue, granted they use UE splines under the hook
@ed_architecture Жыл бұрын
How do I add spline or path points to that rail?!
@exit-simulation Жыл бұрын
It's in the video. Basically you need to select the spline component under the CineCameraRail actor, then select a point and Alt+Drag it, or create a new point directly on the rail spline component
@ed_architecture Жыл бұрын
@@exit-simulationApologies, I missed that part. Thanks for clarifying.
@Naugad7775 ай бұрын
I didin`t understand - how do you copy points?
@caporacetuning65814 ай бұрын
with ALT
@Naugad7774 ай бұрын
@@caporacetuning6581 oh, thanks. I always heard "old" ))
@LOL1423derp92 Жыл бұрын
what landscape material is that?
@exit-simulation Жыл бұрын
M4
@Youngchj Жыл бұрын
Is that plug -in work in UE5.3?
@exit-simulation Жыл бұрын
Yup it has been added in UE 5.3
@PCvsPC10 ай бұрын
to jest troche toporny system . do prostych ujec lepiej zastosowac samą kamere niz jakies dodatkowe elementy. widze wiecej pierdzielenia niz ustawiania kamery
@EthanCasner7 ай бұрын
Third video ive wasted my time watching that claims to show how to use the rig rail and yet all these of these people never once actually explain how to rig it to the level sequencer. Can someone who actually makes a living using these tools actually make a video and not just hobbyists please?
@exit-simulation7 ай бұрын
Using the sequencer was not the focus of this video. In fact, it's very straightforward to use cine camera rig rail in a sequencer and the process should be pretty self-explanatory after watching any level sequencer tutorial. You just drag it in and add the "position on rail parameter" to your timeline as an animated property (with the plus Icon), then set key frames on it.