Switchlight AI and Unreal Engine for relighting footage | Walkthrough

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Robert Dodrill

Robert Dodrill

Күн бұрын

Пікірлер: 26
@thegildededge
@thegildededge 13 күн бұрын
Thank you for this video! I love the footage you shot it all worked perfectly! So inspired by you, going to try this now. Appreciate the instructions!!
@RobertDodrill
@RobertDodrill 13 күн бұрын
@@thegildededge Glad it can help! Hoping to do more videos soon!
@nathanhackerbts9081
@nathanhackerbts9081 14 күн бұрын
great video, thank you!
@samchow6977
@samchow6977 22 күн бұрын
Thanks mate, nice tutorial. By the way, the plug-in does not import the PBR Sequencer properly on UE5.5
@CaliHomie
@CaliHomie 16 күн бұрын
Thanks for this tutorial❤
@JasonAnthony
@JasonAnthony Ай бұрын
I’ve had issue trying to get my green footage lighting to match but this is perfect. Love the workflow
@Temporal.Entity
@Temporal.Entity Ай бұрын
Wow! This is straight up magic.
@romanbruni
@romanbruni 24 күн бұрын
brilliant ! let me try too... cheers from RIo
@RobertDodrill
@RobertDodrill 24 күн бұрын
@@romanbruni I did a follow up where I found a trick to cast shadows. Just a setting tweak in Unreal. And Blender seems to work better casting shadows onto the subject itself. I'm sure there is a setting for Unreal to allow it, let me know if you get better results!
@Stricknines
@Stricknines 15 күн бұрын
I also only have been seeing it for blender and I was wondering if it worked for ue! Thanks for this!
@kvsrkr4413
@kvsrkr4413 Ай бұрын
It’s really great for budget film makers like me
@ДмитрийМалюгин-й3с
@ДмитрийМалюгин-й3с 21 күн бұрын
Hello. I create an empty sequence, although I do everything exactly as in the video. the video does not appear instead of the black screen
@RobertDodrill
@RobertDodrill 21 күн бұрын
See 11:06, you have to open the PBR Sequencer that was automatically created on import for it to display properly.
@ДмитрийМалюгин-й3с
@ДмитрийМалюгин-й3с 21 күн бұрын
@@RobertDodrill I created a PBR sequence, but the timeline is empty
@RobertDodrill
@RobertDodrill 21 күн бұрын
@@ДмитрийМалюгин-й3с You should not have to create a new one yourself. When you import your folders it should automatically set one up. It'll be located in the "movies" folder it creates. Although if you're on UE 5.5 someone said it doesn't work right. My tests were on UE 5.4 before 5.5 released.
@ДмитрийМалюгин-й3с
@ДмитрийМалюгин-й3с 19 күн бұрын
@@RobertDodrill it works well on version 5.4.4
@skrrtskrrt599
@skrrtskrrt599 Ай бұрын
Great tutorial! Is there any way to create shadows?
@RobertDodrill
@RobertDodrill Ай бұрын
I tested it out and screen recorded. Should be posting the video up later today about it. But I did manage to figure out how to cast shadows from the material just not onto the material. But there's a weird glitch with trying to use the sun (directional light) for it. 100% could be user error though.
@RobertDodrill
@RobertDodrill Ай бұрын
kzbin.info/www/bejne/n4q6iZefiserb6ssi=GRFpV6GBYSe7aTBn
@UltraPrimeProdigy
@UltraPrimeProdigy Ай бұрын
Do shadows work?
@RobertDodrill
@RobertDodrill Ай бұрын
@@UltraPrimeProdigy I'll test that out, It'll create shadows on the actual subject itself. I assume it'll cast shadows as well but not sure. I'll fire up my test project today and let you know
@RobertDodrill
@RobertDodrill Ай бұрын
kzbin.info/www/bejne/n4q6iZefiserb6ssi=GRFpV6GBYSe7aTBn
@timmygilbert4102
@timmygilbert4102 Ай бұрын
Use the depth map as tesselation heightmap to give volume to catch backlight
@RobertDodrill
@RobertDodrill Ай бұрын
@@timmygilbert4102 Is that by following something like this method? kzbin.info/www/bejne/qonHmIihbL9lmJYsi=mpAIvSkKUfYmu3fy
@wjm123
@wjm123 Ай бұрын
I wonder if you can add volume to the 2d plane and then try to create actual "3d shadows" in unreal engine (like having shadows off to the side of the 2d plane instead off limited to just front and back or even contact shadows with the 3d ground)
@SangSync
@SangSync Ай бұрын
I love unreal speed render and its realtime render but its way behind normal 3d software in realism for film ....
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