Thanks everyone for the kind comments and support 🥹🙏🏽🫶 I'm definitely keen to make some more videos trying to re-create some cloner setups that I've done in Cinema4D - I'm thinking the setup I had in my Orbit series could be a fun one to try and do: instagram.com/p/CnVKg3xBzev/?igsh=MzRlODBiNWFlZA== Also thank you for putting up with me learning new things on the fly during the recording. Thought it would be funny to include in the video and also relate to everyone else who does the same thing when trying out new things 😅Let me know in the replies here if there are any other specific things you'd like for me to look into and I shall add it to the list!
@dirkschiller163717 күн бұрын
You're one of the few I've seen in recent years on KZbin who is mindful of where you place your video so it doesn't block what you're showing. Kudos, and keep it up! A great solution I've noticed is how you position your video outside the main content area, which saves you from having to constantly move it around depending on what's on screen. 👏
@artbyoutsidein7 ай бұрын
great overview mate! it was fun / interesting to explore the new features with you 🙂
@TheBradVision7 ай бұрын
super fun intro to motion design with 5.4
@lumatrace8 ай бұрын
Stop it! This is amazing and I'm dying for the Avalanche release. You have made my weekend. Thank you so much for sharing this!!
@JimJams-qf9vv4 ай бұрын
Amazing video! really great pace and tone. Hope to see more great content
@AriaRedux6 ай бұрын
Hey! Really Great walk-through and examples! Thank you for taking the time to share all of this exploration and discovery! Greatly appreciated!
@lukasthorup8 ай бұрын
Such a awesome video!!
@ali.3d8 ай бұрын
Thank you bro! 🙏🏽 Really means a lot 🥹
@pohsianghsu93027 ай бұрын
Thank you for sharing such a good tut!
@ezylings57618 ай бұрын
Nice tutorial, more videos about space please.
@carlosrivadulla89037 ай бұрын
i hope u make a beginner from scratch tut when the thing realeases the next week!!!
@tobiaswendling1167 ай бұрын
Bro you need more subscribers!! I love your vids! Greeting from Germany.
@ali.3d7 ай бұрын
Ahhh thanks so much mate! Really means a lot 🥹🙏🏽
@jatinraj49747 ай бұрын
This is so goood. Thanks for making these tuts.
@danjmaurer7 ай бұрын
Amazing as always!
@ali.3d6 ай бұрын
Thank you my friend 🥹🙏🏽
@borrowedtruths69556 ай бұрын
Brilliant, your expertise is appreciated greatly.
@Blue-dq7ze7 ай бұрын
It's so cool and the logic of using C4D is basically the same, I was worried there would be a high cost of learning ;) And actually built-in animation curvature curve function, mobilize the drawing is no longer difficult, great! 🎉
@giordanoshai5 ай бұрын
Very nice work!
@repunknante2 ай бұрын
eeyy man!! amazing thx!! i was wondering if one could clone quixel bridge models ?? i mean, rocks for example! un abrazo!
@ali.3d2 ай бұрын
Yep you can! Just change the cloner type to "Mesh" and drag in your own static mesh or quixel asset. I do this exact thing in my Foliage Growth tutorial 🙏🏽
@antoniopivaldi87857 ай бұрын
Hello! great video, thanks. By the way if you tried to attach cloner to animated skeletal mesh? works for static of course, but seemed not possible to follow the animation
@yonghengshouhu8 ай бұрын
Looking forward to more related content in the future...
@ali.3d8 ай бұрын
100% for sure, I'm also hoping to re-create some of my previous C4D cloner scenes in Unreal and see how that goes - I think it could be useful for people coming from other software and wanting to learn, also would be a fun video concept! Thanks for watching mate 🙏
@glawchew3 ай бұрын
TY!
@VRDivision7 ай бұрын
Great video Ali!
@ali.3d7 ай бұрын
Thank you! 🙏🏽
@BarbaraAbdoli4 ай бұрын
Hello! Thanks for amazing tutorial. :) I`ve got one question. It`s about looping animation. Anytime I`m using pan option or orientation force enabled in effector first and last frame aren`t the same. In sequencer is perfect loop, but when I put png sequence in AE there isn`t. When I animate only location strenght it works fine, but when pan and orientation force are enabled it`s not looping. Is there solution for that?
@dflynnphotography7 ай бұрын
Awesome video.. definitley helped and worth a sub. :) I wonder if you could help creating a dialogue between player and a character.. everything has changed in 5.4 and although I can add a dialogue box, I'm unable to trigger it when I approach a character. Any help/tips would be greatly appreciated.
@Remvisuals7 ай бұрын
Nice one! In the last set up, where your cloning to be mesh, is there a spring force that keeps the particles "coming back" into the original spot? It doesn't look like an effector,.so I'm assuming it's a force...
@ali.3d7 ай бұрын
Thank you! There's no force or spring on that one, I'm pretty sure it's because the frequency on the noise effector is quite low - so larger chunks of the clones are getting effected by similar values which kinda fakes that look of returning to the original position....not sure if that makes sense but think of it like applying a super scaled up noise map to a plane and the larger the scale the less "ups and downs" you'll have. This is what's happening with the noise effector.
@iPEMiC.8 ай бұрын
Was on the way to abandon Unreal because some Big Studio tell us was not enough realistic and also not suitable for VFX pipeline 🎆 but will keep it on hand because you share good content here and we believe that maybe no true! 😎
@ali.3d7 ай бұрын
Hahahaha I guess it all depends on the project and budget but I see where they're coming from...it definitely can be tough to achieve realism in some cases - but then again they also did Star Wars so who knows 😅UE is only getting better and better with each update so I reckon it's a good idea to keep it on hand 👀
@cosmosunitedАй бұрын
ANY IDEAS WHY THE CLONER OBJECT DOESN'T RENDER FOR ME? I HAVE IT ACTIVATED IN THE SEQUENCER...
@marcus_ohreallyus6 ай бұрын
I have problems with materials on cloner objects. It won't update changes ever.
@david.atwood6 ай бұрын
good stuff! keep it up
@KingAragorn6 ай бұрын
Hello, I downloaded 5.4 just for this effect. I never had any problems in 5.3, but 5.4 takes a very long time to loading screen and I crash at the slightest operation. What can I do? 5.4 does not work properly. By the way, my computer and system are quite sufficient
@Metarig7 ай бұрын
that was very useful thank you very much
@gabrielgaaben81875 ай бұрын
Sorry I'm just getting into UE, which Blank do you usually work on if you don't mind? Here are some blanks
@ali.3d5 ай бұрын
I normally just do the architecture blank scene!
@gabrielgaaben81875 ай бұрын
@@ali.3d thank you very much
@SubhankarDutta5 ай бұрын
Lovely tut. Thanks. Is there a way to export this animation as fbx to be taken to another application?
@ali.3d5 ай бұрын
Honestly I haven't tried! I doubt it tho, I don't see any way to bake keyframes with motion design assets but I could be wrong...Let me know if you figure it out!
@DavidMattockАй бұрын
Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message: “Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner” In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!? Any advice appreciated Many thanks
@ali.3dАй бұрын
So converting it to a UE material doesn't fix the issue? Weird....did you ever find a solution? Sorry I can't be of more help 😪
@danodesigndanomotion20686 ай бұрын
Very good video
@RahulBaghelvision7 ай бұрын
Hey ali, out of curiosity. Will the effector work on a point cloud scene to manipulate each point using that?
@ali.3d6 ай бұрын
Unfortunately not :( Hopefully something like that could work in the future! Would be a dope effect
@carloscanacue87886 ай бұрын
Please someone help me, the cloaner just doesn't load the material of the object, there is a message when I introduce the object to the cloner: in Unreal engine. detected 1 read-only material(s) with missing niagara usage flag required to work properly with cloner (see logs) and the log says: Warning: Cloner2 : The following materials (/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial) on actor (Sphere) does not have the required usage flag (bUsedWithNiagaraMeshParticles) to work with the cloner, this material cannot be dirtied due to its read-only location, skipping material and proceeding
@YTAliasJoeCool8 ай бұрын
Can you explain what the purpose(s) of the new motion design mode is in the first place? what is the use for the clone tool, compared to placing or influencing of trad. actors or something like static meshes? pure motion effects can be done in Niagra, so what is the difference/advantage of those new features compared to the existing ones? did you do performance tests or anything like that? All I saw like attraction or so can be done in Niagra as well, even collision is possible with Niagra. Can those cloned actors e.g. use the navmesh more effectively than the trad. actiors? does it in any way help to scale up large masses of actors with mechanics like AI sensing ? compared to Epic's MassEntity systems?
@lukegordonharris8 ай бұрын
It’s mostly speed of build. Motion design is often about building cool looking stuff in the least amount of time possible. These macro tools then become design blocks in and of themselves.
@ali.3d8 ай бұрын
Yeah exactly what @lukegordonharris has said - I think it's more about ease of use and having pre-built tools that use the underlying Niagara system as building blocks for creating commonly used 3d motion techniques. I think of it like having material functions in a material - theoretically yes you could just build each feature from scratch in each of your master materials, OR you can just create a material function and re-use it in any material you'd like. This is what Epic has done with the Cloner and Effector actors - essentially just pre-built Niagara effects that the user (specifically artists) can use to make cool things in any scene/level without needing to know the underlying technical side of it. As for your other questions, I haven't tested those things yet! The first thing I want to look at personally is the collision side of things and seeing how it could maybe interact with objects in a scene and also influence Blueprints using overlap events to trigger things like material changes or lighting changes. Would love to see someone look into the AI sensing mechanics as well like you mentioned!
@micbab-vg2mu8 ай бұрын
It looks great:)
@ali.3d8 ай бұрын
Thank you my friend! 🙏🏽
@bornbrewedmusic97867 ай бұрын
Love ta see how audio works with this ......
@ali.3d6 ай бұрын
Me too, it's on my list to test ✌🏽
@bornbrewedmusic97866 ай бұрын
@@ali.3d kzbin.info/www/bejne/r4nFqaRrna-ejc0 Winbush has already done a tutorial on this ....Top man
@bornbrewedmusic97866 ай бұрын
Its works really well
@gulagwarlord7 ай бұрын
Does anyone know how to use audio to drive an effector yet? I know it just came out but that's pretty much the first thing that came to mind
@lapotk.31508 ай бұрын
wow!!!like
@DATECStudio7 ай бұрын
Great, Thanks
@อีลอนคาร์ก8 ай бұрын
Thank you bro
@aphenier7 ай бұрын
For some reason cloner just doesnt work properly. U can't put anything in cloner, even the default cube is not spawning in the viewport
@pxrposewithnopurpose58015 ай бұрын
Is there any way to get collision ?
@ali.3d5 ай бұрын
There is with a Niagara setup! But not with the native motion design tools, however I reckon they will add it in a future update for sure seeing as you can already do it with a custom Niagara setup.
@clkdiv32717 ай бұрын
Hey there! Great stuff! Thanks a lot. One question: WINBUSH mentions that the spawning of the cloned meshes can be randomized: kzbin.info/www/bejne/rH3Homyjbph5gqs. Can anyone tell how to do that? Thanks a lot!
@clkdiv32717 ай бұрын
Found it! It`s a mode of the cloner, beneath category "renderer" there is "MEsh render mode".