New CRAZY fluid simulations in Blender!

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Bad Normals

Bad Normals

Күн бұрын

Making your own fluid simulation is so cool!
➡️ Sign up and get the bonus content for free: www.badnormals.com/
➡️ Get the nodes: bit.ly/fluidnodes
Challenges and help:
Discord: / discord
Exclusive content, project files and channel support:
Patreon: / badnormals
Smart people who helped me:
graphics.cs.cmu.edu/nsp/course...
jamie-wong.com/2016/08/05/web...
/ @seanterelle
00:00 Intro
02:29 The grid
03:03 Creating the velocity
04:23 Making it move
08:31 Using the timestep
10:15 Divergence
16:50 Finding the pressure
21:43 Making a cool scene
22:00 Adding points
26:03 Filling the holes
29:14 Performance issues
32:22 Solving the flicker
33:52 The colors!
38:38 Free bonus stuff!

Пікірлер: 232
@metashrew
@metashrew 7 ай бұрын
i love the extra visualisations! those must've taken a lot of work
@BadNormals
@BadNormals 7 ай бұрын
yeah, about two weeks or so, I'm glad they are useful
@henkkok9437
@henkkok9437 7 ай бұрын
Was thinking the same thing, the presentation here is really really good, thank you for creating such a superb explanation
@VerrueckterStoff
@VerrueckterStoff 7 ай бұрын
@@BadNormals definitly! i really appreciate your work!
@nahoj.2569
@nahoj.2569 7 ай бұрын
i like the node groups thingy, it allows you to make tutorials about more complex stuff without needing to waste time explaining all these little things, so you can instead focus on the more important bits.
@BadNormals
@BadNormals 7 ай бұрын
If this gets generally positive feedback, I'll continue with that in future as well
@apoc519
@apoc519 7 ай бұрын
Geometry nodes is REALLY not artist friendly. This stuff makes a lot more sense in Houdini. I've been disappointed with it's implementation and progress. Maybe in 5 years. Why are we wasting hours building something that takes 2 clicks in other software?
@nahoj.2569
@nahoj.2569 7 ай бұрын
@@apoc519 i highly disagree, i started as a literal pencil and paper artist and ive done ridiculous stuff with geometry nodes. my profile pic is also a 3d model i made years ago. geometry nodes is complex because its powerful. once i wrapped my head around the workflow i RAN with it, it should be mentioned that i had experience with shader nodes beforehand though.
@timnolte2093
@timnolte2093 7 ай бұрын
If you got to moving the points and discovered they’re moving vertically, instead of staying on the surface, here’s your solution! It’s because the noise texture we used way back at 7:40 to set the initial velocity (v) attribute is three dimensional-it has a Z component. That means when we use these velocities to move the points at 23:53 they move vertically. When @BadNormals previews the velocity attribute at that timecode (23:53), you can tell he’s removed the Z component because there are no blue colors in the preview. Blink and you’ll miss it, but at 22:18 you can see a Vector Math Multiply node has been added, multiplying Z by zero to remove that component just before storing the velocity (v) attribute in the fluid grid.
@BadNormals
@BadNormals 7 ай бұрын
Thanks for the helpful comment, forgot to mention it in the video
@RHKO
@RHKO 7 ай бұрын
Thank you, thought I was going a bit crazy there 🤣
@visualdojo2469
@visualdojo2469 7 ай бұрын
Thank you! I was searching for mistake about 30 min 😄
@Si-annMusic
@Si-annMusic 7 ай бұрын
Thanks, you are a lifesaver! (This should really be pinned)
@dudagfx
@dudagfx 6 ай бұрын
What a legend! Thank you :D
@vinay0arts
@vinay0arts 7 ай бұрын
The two issues most will get are Moving points vertically:- can be solved by 22:18 you can see a Vector Math Multiply node has been added, multiplying Z by 0 Flickering:- Animate Radius node group and remove multiply math node above Float curve Happy Blending Artists Thank you Bad Normals for the wonderful tutorial 🤩
@DomeStiefel
@DomeStiefel 6 ай бұрын
You saved my day
@vinay0arts
@vinay0arts 6 ай бұрын
@@DomeStiefel Glad, it helped. I sometimes share some tips on my channel too 😁✌
@_JonathanTait
@_JonathanTait 4 ай бұрын
digital hugs!!
@ordinaryalien69
@ordinaryalien69 4 ай бұрын
man i love u so much well not really but yea
@maxleveladventures
@maxleveladventures 7 ай бұрын
Absolutely insane. I'll definitely be coming back to this. So impressed. The instructional visuals were top notch and made the whole thing so much easier to understand. There are sooooo many free beginner tutorials on KZbin, but so very few intermediate+ tutorials (I have several assumptions for why that this). This was great and helped me feel a lot more comfortable and informed about Stored Named Attributes.
@MysteryPancake
@MysteryPancake 7 ай бұрын
This is insane! Really cool to see a lot of Houdini microsolvers remade in Blender
@bentheremedia3011
@bentheremedia3011 7 ай бұрын
This is awesome! I followed a similar tutorial to create a 2D fluid dynamics simulation in Touch Designer a little while ago. I followed the tutorial to a T and was very pleased with the result but I didn't fully understand each component until watching this video. Your visuals are really awesome! I appreciate you taking the time to put this together.
@Mounir_ALSAYED
@Mounir_ALSAYED 7 ай бұрын
I really don't know what we could do without you, look at that style of explanation, i wish we were taught like this in school and university. Relly thank you. 01:35
@realvjy
@realvjy 7 ай бұрын
This is so good and really CRAZY. Thanks for explaining the math behind it so easily.
@KRLYProductions
@KRLYProductions 7 ай бұрын
As always, amazing tutorial!
@fLuk333
@fLuk333 7 ай бұрын
anytime you upload I know for a fact im gonna get humbled with my knowledge
@BadNormals
@BadNormals 7 ай бұрын
I try my best!
@stiliankasimov
@stiliankasimov 7 ай бұрын
You're such a brilliant mind. Never cease to amaze. Thanks for sharing your great work and insights with us.
@williamlacrosse9389
@williamlacrosse9389 3 ай бұрын
This is mindblowing bro. Pure gold. Such a gift.
@A_Train
@A_Train 7 ай бұрын
This is a great tutorial on geo nodes in general. So much learning!
@KabeeshS
@KabeeshS 7 ай бұрын
Wow the tutorial and editing itself had gone next level.
@HamzaARTi
@HamzaARTi 7 ай бұрын
the quality of this tutorial is just amazing !
@alexandermoyle9034
@alexandermoyle9034 7 ай бұрын
Beautiful! Clever and interesting watch, thank you!
@UHStudio
@UHStudio 6 ай бұрын
Super well done! Video, and explanation and so much packed into 40 mins!!
@MH55555555
@MH55555555 7 ай бұрын
The quality of this video is absolutely insane
@N00BleSouP24
@N00BleSouP24 7 ай бұрын
You’ve blown my mind a few times in the first minute, I’m ready for the rest lol 😂
@Iretemi3d
@Iretemi3d 6 ай бұрын
Beautiful video @BadNormals, thanks to you im confident to start a journey into simulation nodes.
@BadNormals
@BadNormals 6 ай бұрын
I'm happy I made your life easier!
@opti12
@opti12 7 ай бұрын
Quality! Thank you
@cgdoctor8241
@cgdoctor8241 7 ай бұрын
This is really dope stuff
@aura__3D
@aura__3D 7 ай бұрын
Man i was about to sleep, accidentally i find out your channel and i’ve been watching your videos for 2hours.. someone help me i can’t stop watching 😫 you are a genius frfr can’t wait for the course
@BadNormals
@BadNormals 7 ай бұрын
Thanks! Hopefully you could catch some sleep 😀
@saulreyes8964
@saulreyes8964 7 ай бұрын
amazing!
@kangsan2014
@kangsan2014 7 ай бұрын
I wonder when Blender foundation will start updating their physics simulation engines. Donors nowadays only focus on UI and render engines. I hope we see more real world physics simulations in Blender.
@Hadrhune0
@Hadrhune0 5 ай бұрын
the whole geometry node and simulation nodes are the building blocks for the physics simulation engine, I guess.
@ottomoir4564
@ottomoir4564 7 ай бұрын
Just finished a 3d implementation, thanks for laying the groudwork out for me!
@BadNormals
@BadNormals 6 ай бұрын
Awesome! Can you share it? Send to my email, I would love to see it.
@PunmasterSTP
@PunmasterSTP 4 ай бұрын
Man, I really need to play around with Blender; these simulations and tutorials are awesome!
@pan0ptic0n
@pan0ptic0n 7 ай бұрын
beautiful animated infographics
@armenkeshishian5974
@armenkeshishian5974 5 ай бұрын
Thank you so much.💕💕💕💕💕💕 Would you please consider making a longer video about this topic? The swirly effect looks awesome.
@lucasvisionvjbitar
@lucasvisionvjbitar 7 ай бұрын
great video, nice dreadlocks, big up!
@UstedTubo187
@UstedTubo187 4 ай бұрын
The gold fluid coming out of the eyes at 38:38 looks awesome!
@Froothy
@Froothy 7 ай бұрын
this will be great for making flow maps for rivers in games
@SANAYSAHANI
@SANAYSAHANI 7 ай бұрын
Awesome geo node stuff
@mastermax4658
@mastermax4658 Ай бұрын
You are absolutely genius
@MMMM-sv1lk
@MMMM-sv1lk 7 ай бұрын
amazing work bravooo 🙌👐👏👏👏
@Serhii_Sirko
@Serhii_Sirko 4 ай бұрын
Awesome!
@cgndev
@cgndev 7 ай бұрын
Helpful!!!!
@dialac1
@dialac1 7 ай бұрын
A ground up geometry nodes course will be really appreciated and is needed. That’s where most blender users still lack knowledge and understanding. I just signed up.
@BadNormals
@BadNormals 7 ай бұрын
I'll try to make it the best of the best!
@Aaws424
@Aaws424 7 ай бұрын
Damn what an amazing tutorial thank you ❤
@BadNormals
@BadNormals 7 ай бұрын
I'm glad you liked!
@algpmmm
@algpmmm 7 ай бұрын
you make awesome content! I was testing and the advect node is different from the one I downloaded, I just changed it to how it is in your video and now it works
@BadNormals
@BadNormals 7 ай бұрын
Great you let me know, I'm gonna fix it
@algpmmm
@algpmmm 7 ай бұрын
Sorry, the node was ok, trying with the timestep node everything works fine. keep making good content :)
@Anushka-kx8mv
@Anushka-kx8mv 5 ай бұрын
HEY, I CAN'T FIND ADVECT NODE IN BLENDER 3.6. PLS HELP @@algpmmm
@mcwetube
@mcwetube Ай бұрын
Funny thing: when you were making the pressure calculation using iterations and you said that we started to see a pattern, it seemed to me like the pressure was more than just a pattern: it was the perfect negative of the divergence. So on a whim, I tried replacing the entire pressure calculation with just the divergence multipiled by -1, and it actually worked perfectly! :)) Another note: instead of adding/deleting points continuously, just fix the velocity in the border cells at 0. I did this by making a boolean attribute for edges with more than one face neighbor (so now border vertices are zero, others are one) and multiplying this by the advected velocity in the sim zone. This causes the borders to become walls, and the particles stay inside them. With these improvements the sim is even more performant.
@naeemulhoque1777
@naeemulhoque1777 7 ай бұрын
Amazing!!!!!!!!!!
@amootoon4032
@amootoon4032 7 ай бұрын
놀랍습니다. 강좌의 수준이 다른 채널과는 차원이 틀리네요. 👍👍👍
@BadNormals
@BadNormals 7 ай бұрын
매우 감사합니다!
@berrlinerr
@berrlinerr 7 ай бұрын
nice hair dude, i love it!
@anassulaiman888
@anassulaiman888 5 ай бұрын
it's just like magic
@NTMTR_OFFICIAL
@NTMTR_OFFICIAL 3 ай бұрын
Ok I rarely leave comments glorifying tutorials, but not even half-way through this one is on another level.. the humorous touches here and there are definitely the cherry on top !
@yash493_
@yash493_ 3 ай бұрын
you are the GOAT🐐🐐
@12ben41
@12ben41 7 ай бұрын
Fantastic!! It could be another way to make Apple Events logo.
@rumur
@rumur 7 ай бұрын
i did not expect my boy to have dreads, thanks for the dank video.
@ruslandad365
@ruslandad365 4 ай бұрын
Amazing Tutorial!!! Thanks!!!
@cloesense7038
@cloesense7038 4 ай бұрын
Hi, I’m very new to blender. I made it up to 6:22 where you try the animation. Mine didn’t do anything but I noticed that the advect on your video has a 4 on the right side and mine has a 2. I don’t know what this means but, could this be the reason why mine doesn’t work?
@indoorjetpacks
@indoorjetpacks Ай бұрын
if you're following it exactly like i was and also doing things he doesnt say (common thing i've seen with blender tutorials so i've learned to keep an eye out), and you deleted the group output at 5:37, re-add the group output and connect it's geometry input to the simulation zone output.
@mixikpixi6123
@mixikpixi6123 7 ай бұрын
Crazy big brain
@sanjaux
@sanjaux 2 ай бұрын
14:00 Usually this is where I give up because I don't know why something like that is happening LOL
@iguesslikethat
@iguesslikethat 7 ай бұрын
There are TWO move points noe groups, you need the one with the object instanced
@jpval3484
@jpval3484 3 ай бұрын
look at all those cool stuff my old gpu can't handle lol
@sirwani_k320
@sirwani_k320 7 ай бұрын
that is next level shit bro, I doubt few universities in the world have this level of teaching method I seriously doubt it thanks for the great tutorial the blender comminuty is unbelievable I can't believe this is free!
@BadNormals
@BadNormals 7 ай бұрын
This must be the best compliment when you teach better than a university, thanks!
@starbuck8192
@starbuck8192 4 ай бұрын
tried to follow didnt go well ( probably my skill level ), but great content and love to see more
@rajendrameena150
@rajendrameena150 7 ай бұрын
I think it is the time now blender people should use and make Premade node that are optimized becuase at the end everything in computer is code and libraries that we use knowingly or unknowingly. thats why my long-term goal is to shift to linux as well.
@indoorjetpacks
@indoorjetpacks Ай бұрын
6:13 if you dont see it moving and you've been pausing and backing up to follow exactly because some actions don't get said, and you deleted your group output like he did before making the simulation zone - add it back and this should fix it
@catcat-yb3lv
@catcat-yb3lv 5 ай бұрын
so cool! I wonder if it is possible to create a 3D fluid simulation? I'm very much looking forward to it!
@collinijou
@collinijou 4 ай бұрын
你的视频教学内容总是充满了惊喜和惊艳,非常硬核而有趣味,讲解清晰明了,期待你的课程。但是,我最终还是学习不到,用这样的方式使用几何节点,对于数学基础较弱的人,这太难了。
@sarmonkathar8461
@sarmonkathar8461 7 ай бұрын
Like, how genius of a mind does one need in order to, let alone create something like this, but to just understand what is being taught here?... Asking for a friend!
@movee_tv
@movee_tv 7 ай бұрын
That's what I'm talking about!!!
@komojo
@komojo 28 күн бұрын
Very cool. I've already used this to make some cool fluid animations. One thing I'm curious about: When it's updating the velocity properties, does it overwrite the same properties that it's reading from? It seems like that could add some inaccuracy depending on what order it's evaluated, which you could avoid by using some kind of double-buffering. I'm not sure if it does that automatically in the geometry nodes, though.
@udge
@udge 22 күн бұрын
I'd like to create a similar swirling texture, but with a solid material instead of points. Is there a way I could store the velocities of each point as a named attribute, and then use the result as a vector map in shader nodes?
@SuperIceteapeach
@SuperIceteapeach 7 ай бұрын
Bruh are you a Wizard?! 🤯
@BadNormals
@BadNormals 7 ай бұрын
I just practice a lot 😄
@SteveHaiman
@SteveHaiman Ай бұрын
Tremendous video. Easy to follow along, and I learned a ton. Made the first simulation and it is awesome (IMO)! I now want to try to make the simulation you show on the face with the gold coming from the eye. You mention that you show on the full length video how to do that but I don't see it in the 2 hour video. Can you give me the link to the video that shows how to do that? THANKS!!!
@deniszarubin2920
@deniszarubin2920 6 ай бұрын
This is a triple-A level of tutorials
@AR_3608
@AR_3608 7 ай бұрын
is simulation wery cool and crazy
@ZeroDean
@ZeroDean 7 ай бұрын
🤯🤯🤯🤯🤯
@james_r_frost
@james_r_frost 7 ай бұрын
Hey all, quick question: How would I transfer this across files? As in how would I attach this to another model. I've followed the tutorial in my Goe Nodes Asset library file and am wondering how I would have them marked as an asset. Do I need both the Fluid object marked and the secondary sim tree marked as well? And do both need to come along when I use it on another model, like the face example our esteemed teacher showed off? Thanks sir, stunning tutorial, awesome work as always!
@Phil-12345
@Phil-12345 4 ай бұрын
When i want to bring in the Named Attribute dt nothing happens and the projekt stops working. Can someone explain me how it get the Attribute dt in my Projekt?
@LeraKimchi
@LeraKimchi Ай бұрын
same issue!
@ReinOwader
@ReinOwader 7 ай бұрын
Pagan, mul on ikka hea kõrv. Kuulasin ja mõtlesin, et natuke nagu eestlase aktsent. Aga polnud päris kindel. Mõtlesin, et äkki on lätlastel sarnane aktsent või oled hoopis skandinaavlane. Siiski vana video reetis rahvuse ära. Olen juba kunagi varem ühte sinu tutoriali järgi teinud ja siis polnud mul aimugi uurida kust autor pärit. Tänud ja Thumbs up.
@BadNormals
@BadNormals 7 ай бұрын
No täpne kõrv jah 😀. Tänud.
@cristinabalta
@cristinabalta 29 күн бұрын
I really love how amazing your tutorials always are! I was just wondering how could I adjust the speed of the overall animation? I can't seem to be able to adjust it without messing up either the pattern or something else? Thank you!
@riccardofasoli5726
@riccardofasoli5726 6 ай бұрын
amazing tutorial! quick question: i was trying to find a way to slowly change the flow patter during time, but seems hard to achieve. changing the seed of the flow sim noise texture obviously doesn't work. any idea?
@jay_isley
@jay_isley 3 ай бұрын
Would love to know how you created the animation with the fluid flowing out of the eyes of the head model?
@dudagfx
@dudagfx 7 ай бұрын
This is looking fantastic!!!! Is it possible to make a fire sim with simulation nodes? Something that would be faster than regular sim in blender?
@BadNormals
@BadNormals 7 ай бұрын
I'm pretty sure, I might try it out.
@dudagfx
@dudagfx 7 ай бұрын
@@BadNormals fingers crossed! :P
@NickHillAnimation
@NickHillAnimation 4 ай бұрын
Brilliant tutorial. I'm using this technique with multiple cameras, though, and every time I change the start frame to render a new shot, the simulation resets itself - it basically starts from having 0 particles, rather than having the particle count it would have if I'd started rendering from frame 0. Is there a way to add a "run-up" variable somehow that will run N steps of the simulation before it evaluates the first frame? I tried using a repeat zone with the mesh part of the geonodes setup (distribute points on faces, store og_pos etc) but couldn't get that to work.
@SiggyF
@SiggyF 6 ай бұрын
You mention that Delta Time was not working. This might be due to that Delta Time (in blender 4.0) is 0 at the first timestep. So if you scale using Delta Time from the simulation node, you clear your velocity field. If I replace the initial dt for frame 1 by 1/fps it works for me.
@BadNormals
@BadNormals 4 ай бұрын
Thanks!
@user-zw3fx7nw5e
@user-zw3fx7nw5e Ай бұрын
How did you do it?I don't understand
@user-zw3fx7nw5e
@user-zw3fx7nw5e Ай бұрын
I have no DT node
@user-oo2xw4qy6f
@user-oo2xw4qy6f 7 ай бұрын
I can't get a red face like it in the video. I checked more than 3 times, but I couldn't figure out the problem, I added the viewer but it can't show the color of the vector, it is just black(I opened the face orientation)😭😭
@iguesslikethat
@iguesslikethat 7 ай бұрын
is the named atrebute node set to vector?
@Nicogs
@Nicogs 7 ай бұрын
same, altho I do see the noise texture only it's black and white for me
@user-oo2xw4qy6f
@user-oo2xw4qy6f 7 ай бұрын
yes, I set it to vector, and the version of the blender is 4.0.1, it's totally black and weird@@iguesslikethat
@iguesslikethat
@iguesslikethat 7 ай бұрын
@@Nicogs change from fac, to color
@anobaka5731
@anobaka5731 6 ай бұрын
I had the same problem and found the issue. Select the "Viewer" node, in the sidebar select "Node" and under "Properties" set it to Vector.
@flarrossa
@flarrossa 7 ай бұрын
hey mr. bad normals, how can i integrate that ripple animation you taught on the bonus content to this point cloud animation?
@BadNormals
@BadNormals 7 ай бұрын
You have to ad the ripple animation on a plane and then use a raycast node to project the points onto the surface of the ripple plane. Do this after the simulation of the points.
@JustinPerea
@JustinPerea 6 ай бұрын
Hey my graduate mathematical physics course is going to be handy now (jk I will still use Chat GPT)
@TiagoTiagoT
@TiagoTiagoT 7 ай бұрын
Would it be possible to make the new particles inherit the mapping coordinates of the average of nearby particles at the time of birth, so that it don't get reset past a certain range?
@BadNormals
@BadNormals 7 ай бұрын
It would be possible actually. After moving the points you could use the index of nearest node and evaluate the og_pos attribute at that index and store it as the og_pos of that new point.
@blockthechainer
@blockthechainer 6 ай бұрын
is there a reason to disappear the gird when try to undo?
@micemincer
@micemincer 7 ай бұрын
would be possible to construct this but in 3d - a 3d vector grid ?
@BadNormals
@BadNormals 7 ай бұрын
Yes, it's possible, but needs a little bit more work since the "sample nearest surface" doesn't work any more and a "sample nearest voxel" would need to be built manually.
@nilesman7905
@nilesman7905 7 ай бұрын
Я плохо говорю по англиски, но я все понял. Чувак ты гений, так держать)
@BadNormals
@BadNormals 7 ай бұрын
Спасибо! Ну я постараюсь!
@zskull162
@zskull162 7 ай бұрын
I got to the part where you scale the velocity by delta time for the Points geometry nodes, and all the sudden the points started moving vertically. I don’t know why, because all my nodes are the same as yours. Only weird thing is that when i searched for “dt” it didn’t show up as a pre-existing variable
@timnolte2093
@timnolte2093 7 ай бұрын
I ran into the same issue. It’s because the noise texture we used way back at 7:40 to set the initial velocity attribute (v) is three dimensional-it has a Z component. That means when we use these velocities to move the points at 23:53 they move vertically. When @BadNormals previews the velocity attribute at that timecode (23:53), you can tell he’s removed the Z component because there are no blue colors in the preview. Blink and you’ll miss it, but at 22:18 you can see a Vector Math Multiply node has been added, multiplying Z by zero to remove that component just before storing the velocity attribute in the fluid grid.
@zskull162
@zskull162 7 ай бұрын
@@timnolte2093 Thanks
@nurieko
@nurieko 5 ай бұрын
I finished the tutorial and the fluid works but no colors are showing in the viewport or render. Not sure if there was a step I missed or it was cut out. Blink and you can easily miss something. Overall, really cool tutorial, kinda hard to follow with couple steps cut out and the side demonstrations but thankfully the comments section figured most of it out.
@shamant1999
@shamant1999 Ай бұрын
what if I want to add an object that goes through the field, and the particles interact with it? How would I do that? Should I add a geo info into the simulation zone?
@AudioPervert1
@AudioPervert1 7 ай бұрын
WOW ! really ...trying to copy this!
@LittleGorille
@LittleGorille 6 ай бұрын
Thank you for this great tutorial. Im working on art project with artists and im would like to know if it s possible to do this with a picture. Start with picture and liquify blending color, image ? My final objectif creat a fade on fx and fade off fx, and maybe between image A and B. blend oil painting fx
@BadNormals
@BadNormals 6 ай бұрын
Yes, it is, as I did in the end of the video, but a bit more complicated. You need to advect the UVs of the object and then use them to map a texture.
@user-pp5tx6oo7r
@user-pp5tx6oo7r Ай бұрын
How might I go about adding physics into this, so a 3d object can interact with the scene?
@Nicolaskaw
@Nicolaskaw 3 ай бұрын
Amazing Tutorial! one Question: How come my points are moving great at first, but after some seconds they start moving in one direction only, as if the vector math subtract node stopped working?
@user-px6zm2zm1h
@user-px6zm2zm1h 7 ай бұрын
Nice, work and tutorial! What computer hardware are you using? I want to learn blender, but my computer is too bad
@BadNormals
@BadNormals 7 ай бұрын
Thanks! I use a PC with i9-12900K, RTX3090, 64GB RAM and a 2TB Samsung SSD. That's the last year though. I started out with a low performance laptop.
@user-px6zm2zm1h
@user-px6zm2zm1h 7 ай бұрын
@@BadNormalsthank you so much for the answer! I am thinking of buying a used computer with these hardwares. CPU: AMD Ryzen 5 5600x GPU: AMD Radeon RX6700XT RAM: 32GB Corsair vengeance 3600Mh MODERKORT: ASUS ROG Strix B550 F PSU: Corsair RMe Series RM850e CHASSI: Corsair iCUE 4000x Midi tower SSD: 2TB Kingston SSD Do you think you can render 3d particle simulation with this set up?
@BadNormals
@BadNormals 7 ай бұрын
@@user-px6zm2zm1h The setup goes good in my opinion, but I'd take an Nvidia RTX GPU. AMD seems to have some compatibility and performance issues. But certainly check Blender forums about that.
@M_Lopez_3D_Artist
@M_Lopez_3D_Artist 3 ай бұрын
ive done exactly the same thing and still having issues with the material it wont show up for those particles just for the floor mesh
@E4F1
@E4F1 4 ай бұрын
Might be the only one, but im having issues with the Pressure attribute storing for some reason even with the node
@YvesBonheur
@YvesBonheur 7 ай бұрын
Excellent tutorials,but it could be better if you don't use those preset node groups because personally I think it‘s not beginner-friendly😂
@xiaolan566
@xiaolan566 6 ай бұрын
This is awesome! I try to do the same effect in Touch Designer and failed. Now I made it! Still have a question: I try to change the size of it. So I change the grid. But the effect didn't follow. Are there any other node need to be changed? Hope to be answered! Thanks!
@BadNormals
@BadNormals 4 ай бұрын
Hey, this is a bit tricky to do, since in this tutorial I don't account for the distance between grid points. So when the distance is 1m or 1cm the result would be actually different. That's because the velocity would be multiplied with a certain coefficient depending on the grid measure. I recommend playing with the resolution, but I couldn't personally get very different results with this one either.
@jakejake6029
@jakejake6029 7 ай бұрын
I think there's an add on that does similar thing like you did here
@BadNormals
@BadNormals 7 ай бұрын
Do you mean molecular? It can do similar things yep, but it calculates every point individually and gets very slow if as many points are added
@jakejake6029
@jakejake6029 7 ай бұрын
@@BadNormals Oh, now I understand what the difference is, so your technique is more fps-friendly, thanks, I thought you used the same approach as the other one
@jakejake6029
@jakejake6029 7 ай бұрын
@@BadNormals thanks for the information and knowledge
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