Awesome! I've been wanting to do actual fluid particle stuff for so long, so it's super awesome we can do this now in Blender 3.1. Thanks for another great tutorial.
@BadNormals2 жыл бұрын
I'm happy you liked it!
@BensonFilms2 жыл бұрын
Dude. YES. I'm new to Blender and I've found it to be an incredibly powerful yet painfully unintuitive tool. Your tutorial helped me so much and provided a good foundation for subsequent projects. THANK YOU FOR TAKING THE TIME TO DO THIS
@martorth Жыл бұрын
Duuuude... Massive props to your teaching skills! Really easy to follow your tutorials. I also love that you explain primitive functions and keyboard shortcuts, even though this is mostly no so important for more experienced users, but for beginners they can be crucial! Thanks for your work!
@unboring70572 жыл бұрын
Great tut, thank you! I'd also recommend looking into the awesome molecular+ addon, it's free and creates particle sims where the particles interact with each other, and can pile up like sand. Thanks as always for the great content!
@RomboutVersluijs2 жыл бұрын
Nice tip!
@Ayden3D Жыл бұрын
The only issue I could see is that you'd need A LOT of particles in order to get a super sand-like effect. My PC can handle up to 1million particles so the sand would have to be in small amounts
@theromyelhafize98822 жыл бұрын
Bad Normals you are awesome! .. we are supporting you from Africa. keep the good stuff
@kretoskim85552 жыл бұрын
I swear to God, this guys tutorials are on a different level!!!!!!
@LeoNV20Ай бұрын
Amazing work. Saved my project. Thank you.
@4KProductionsFilms2 жыл бұрын
That bowl shot is fantastic! So glad you kept it. It really sells the whole video to me. Great job.
@sourdonkeyjuice2 жыл бұрын
Great tutorial! Only thing is that sand is actually more sharp and less spherical than you did here.
@BadNormals2 жыл бұрын
Soon you can change the shape of the primitive, it's a sphere just currently
@KrunoslavStifter2 жыл бұрын
True, I work with actual sand and usually there is also variation in shape, size of the grains and translucency of grains and they in real life tend to have different magnetic properties so some repel and some attract more. None of it really is that important if you can hide it with good lighting and show from further away, maybe add some motion blur etc. But yes, if one wanted to make sand more like in real life they are not like 3D perfectly printed spheres they are far more random than that. But to be fair even in real life, small grains look similar enough unless you shoot with macro lens or look at it under microscope or magnifying glass, so its quite forgiving for well though out animators.
@citrusblox9635 Жыл бұрын
you can do that now making multiple particle emission and vary them in and colour and use a rounded cube
@wowersdh1 Жыл бұрын
4:28 I followed your tutorial but I don't see any blue particle :(
@rileyb3d2 жыл бұрын
Stunning introduction! Really loving your content.
@vondonks2 жыл бұрын
thanks again for a superb tutorial higlighting some of the new stuff in 3.1! always stoked for your tuts mate.
@CGObaid2 жыл бұрын
Awesome man 🤩You can make anything cinematic!
@OfficialTheOne2 жыл бұрын
Congrats On 50K Subscribers! Your Works are Hollywood Level!
@BadNormals2 жыл бұрын
Thanks!
@basspig2 жыл бұрын
Looks like the cone is a cheat to make the liquid pile up like sand. Clever. As always, I am in awe of minds that can figure out how to put the infinite number of possible combinations together in meaningful ways.
@espacemaxim2 жыл бұрын
One of the few tutorials I kept watching after the default cube was deleted
@LeonardoFregnan2 ай бұрын
hi, in this metod there is a problem with the scale of the spheres. the particles change scale in each frame. i think a index data is necessary for a correct animation. right?
@RomboutVersluijs2 жыл бұрын
You can actually use the old instance method by parent a mesh to it and use the instance feature. That still works in blender
@user-zs4iv3vf5m2 жыл бұрын
what a great animation with detail tutorial!!, thanks for sharing!
@Salen02432 жыл бұрын
Thanks a lot I was looking for this so long.
@BadNormals2 жыл бұрын
I'm happy you liked it!
@essentialelephant88502 жыл бұрын
That intro was sick!!
@Shadowreaper84358 ай бұрын
Great Tutorial, was trying to do an effect like a paint bomb going off and taking a still photo of it as a desktop background, this brought me more than close enough to achieving that I've noticed one issue while following along however: persistence. the random value node in the geometry nodes seems to generate a random value every frame so all the particles change in size every frame. same goes for the random value generated by the point info node in the shader, so the particles also change in color every frame it's not a big issue for me since I'm doing a still shot, but it's not great for animations. looking at your intro it seems that you weren't having these issues so I'm wondering if this is a version difference (maybe the way random values are handled changed at some point between blender 3.1 to 4.1) or if this is something you fixed in the process of making the animation but left out of the video
@leonardofregnan38422 ай бұрын
Up
@zulkifantastic2 жыл бұрын
Awesome! By the way, you can take two separate cylinders and then use loop cuts and increase number of cuts and smoothness (preferably set to smooth). It looks much better and is automatic, rather than manually scaling. (3:10)
@astralyd2 жыл бұрын
Thank you for the tutorial, I have two problems, my cone only displays inside the glass bottom of the hourglass and the sand floats quite far from the edges of the cone ?
@1982Jonte2 жыл бұрын
I have been watching your videos for quite some time now, and I must ask...Do you work with CGI or anything besides making these videos? Because you are god damn awesome at making these things!
@BadNormals2 жыл бұрын
Thank you! I do some occasional freelance work sometimes. But I got those freelance projects because of KZbin, I'd say my skills have gotten better mainly because I make videos, as there is a certain pressure to deliver something good every time.
@1982Jonte2 жыл бұрын
@@BadNormals It is really great! Keep up the good work, and stay safe from Russia. You are a lot closer than I am, I am in Sweden but I am still worried...
@BadNormals2 жыл бұрын
@@1982Jonte Don't worry, I will stay safe! And our eastern border is currently really empty of troops too.
@muscle__rr2 жыл бұрын
Man these intros are getting damn hollywood grade
@erochicken2 жыл бұрын
what do I do if my particles don't show up I followed the steps up to about 5:25 but the particles don't show up for me
@samuelstockhammer64112 жыл бұрын
set type to replay
@pro_rookie_gamedev2 жыл бұрын
Thanks for this. I just checked out "what's new" in blender 3.1 and came straight to YT looking for sand tutorial 😆
@DonaldDork Жыл бұрын
Thank You 🙏. You saved my project.
@thebulletkin83932 жыл бұрын
Your lighting in that demo vid is just so good looking! It genuinely looks interesting, rather than my flat 3 point lights :|
@BadNormals2 жыл бұрын
Thanks! It's very easy as I told, just squeeze the maximum out of one light and you're good to go.
@vicsaizo2 жыл бұрын
wow! this is insane, very clever explanation, thx!
@Visuwyg2 жыл бұрын
I am looking for a particle simulation that actually piles up in a cone. Right now with fluids most I can do is something akin to mud.
@TomWDW12 жыл бұрын
Do fluid sims have any sort of 'stickiness' sliders? If you could make the particles more sticky, they'd pile up in more of a cone, right? Not sure if this is a thing yet
@jvburnes2 жыл бұрын
Hey Bad! I've been trying to simulate good sand storms in Blender eevee for the last 2 years and it's very difficult getting both the macro dynamics of wind blowing it with the micro dynamics of it hitting objects. You can do it with smoke, but it looks like smoke. You can composite larger voronoi fractured particles, but the simulation quickly runs out of steam. It looks like they've solved this in 3.1. Finally. Thanks for the simulation. I love how the geometry nodes can have a glassy look. BTW: The colors of sand particles depends on the sand. An hour glass usually has very fine, pure, white sand. In sand storms you use desert sand which is usually a combination of various brown, pink, red and black in various distributions. It depends on the desert and where the particles come from, what they've made of etc. Can you attach geometry nodes to components of a voronai fracture? One last thing, and this is probably the hardest to simulate. What would be required to make the particles actually pile up in a cone rather than forcing the cone shape? Does that require some kind of "sticky" physics attribute so that they scatter a little and pile up. I realize this would make the simulation complexity extremely high as you couldn't get rid of any of the nodes. They would just sit there static. Maybe that attribute that you changed so that only the outside particles were simulated.
@unboring70572 жыл бұрын
Hey jvburnes - look into the Molecular+ addon. It allows particles to interact with one another and "pile up", and it's free and awesome!
@greenmattt2 жыл бұрын
So cool! Your videos are always awesome
@z-beeblebrox2 жыл бұрын
2:00 to add on to this, if you do need a camera to begin in a still position and start moving, make the bezier LOOOOOOOOOONG. No! Longer! Our eyes are EXTREMELY sensitive to camera movement, so even the tiniest changes will register, and that means the default curves will look way way too abrupt and robotic to our eyes. They might *seem* smooth but they're not smooth enough for cameras! Stretch em out and give your timeline enough room to perform that kind of move. If it feels like it's taking too long to get up to speed, chances are that you should be starting the scene in motion. Only begin a camera move from zero in very rare circumstances
@PhoenixinShadows Жыл бұрын
Sand is actuallly crystals and are square not spheres I wonder if you can compare then and tell me whch looks better to you. (My hardware is so 1990s it takes days to render what I do)
@montblancsuh Жыл бұрын
I have put a sphere and cube but, somehow not seeing any blue particles (animation) when aded physics(fluid) to each shape @5:35. not sure what I am doing wrong..
2 жыл бұрын
as anytime i try to do something according to tutorial - from certain moment things stop working as they should to and i never find out why
@piercethelight71662 жыл бұрын
it was working right until the end, right as I used the particle instances, i can no longer see any of the simulation in render preview. Im using Cycles as well. does this have to do with me using blender 3.0 instead of 3.1? cant figure it out for the life of me
@Shredonus Жыл бұрын
Sorry dude, I've stuck in 8:19. I have plane as a collider for these particles and it's simply goes through that plane and if I'll check "Is planar", particles collides above the plane
@adamf.charles5857 Жыл бұрын
You have to check "Is Planar" box inside the Effector. Worked for me, nie załamuj się i jedziesz z tym piachem!
@basil32012 жыл бұрын
Interesting! I didn’t know that is possible with Blender Thank you for the tut
@GaryParris2 жыл бұрын
Great tutorial as always, well done :O)
@naasofficial2 жыл бұрын
i was able to use the process you did for the cone to make random street lights for a scifi city. thanks
@bertboerland2 жыл бұрын
Really, great work!
@bertboerland2 жыл бұрын
however, adding screenrecording keys might be a big time saver :)
@alperg11422 жыл бұрын
NICE very thank you. 1 Question other a one event 》 How to change , custom area texture on scanned pointcloud object. Maybe only logo change. Project texture problem how to use on deform object ??? Thanks
@NiceGuyShaders8 ай бұрын
Did I really forget to thank you yesterday? Sorry. I'll say it now then. Thank you ❤
@angrians27622 жыл бұрын
Vour videos are very amazing sir very informative . You explained so well that I'am in love with your content ,especially the video I saw of dot product I was shocked that I was using blender and didn't even know this, I really hate maths but when you were explaining I was loving and hope others loved that too .In my country they make us to by heart the formula or remember it by tricks and as result we forget it in just 2 years but what you explained I guarantee I'll never forget . Please sir make more videos on math topics covered in blender . Thank you . Also please suggest me material were I can learn these math used in blender for geo nodes
@blendcreator2 жыл бұрын
i´ve been working for this tutorial for months
@larisaalexashina36082 жыл бұрын
20:13 I didn't understand how you made the particles round
@Definite0072 жыл бұрын
Hi How do you retain the particles in render, its not showing up in my rendered photo and animation, Please help
@Val234492 жыл бұрын
it might be that you made your particle system hidden in render, you can change that by ticking the camera button near the name of the particle system
@gabrielomane-yeboah2 жыл бұрын
Any compositing tutorials, please? One about compositing the various render passes in maybe After Effects or Fusion
@TamerBayouq2 жыл бұрын
Blender Bob has a detailed composition tutorial. That might be what you want?
@3r3music Жыл бұрын
hELLO THERE WHEN I PRESS RENDER I STILL CAN SEE THE BOX DOMAIN ON THE FINAL IMAGE SOMEBODY CAN HELP ME ?? THANK YOU
@vodoleyy2 жыл бұрын
Stupid question maybe but I dont get how change rotate point in edit mode. Period key just input period above (when we write degrees of rotating).
@RobbieTilton2 жыл бұрын
fantastic video. thanks for sharing!
@GabrielAnkar4 ай бұрын
Life saver, thanks!
@ManningMoore2 жыл бұрын
How did you add motion blur to the particles?
@kimteam53442 жыл бұрын
lovely tuto
@TallyHD2 жыл бұрын
You're the BennyProductions for Blender
@BadNormals2 жыл бұрын
Now I only need to move to the Netherlands.
@mizo24522 жыл бұрын
hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern
@depthsofabjection2 жыл бұрын
lol, actually trynna do the same thing here. not sure how to go about it either
@nonskippable Жыл бұрын
So valuable this is! I'm now wondering how you can adjust the amount of grains afterward??? The liquid options in the particle tab no longer seem available once you've executed the geometry node steps.
@Khamurai2 жыл бұрын
That opening animation though
@Nonaxnj2 жыл бұрын
would be cool making a sand man with this
@yevheniihrushetskyi1525 Жыл бұрын
Crazy useful stuff!!!
@boudfilm38732 ай бұрын
Thank you for your tutorial . But how to export simulation from blender to Unreal ?
@RomboutVersluijs2 жыл бұрын
Why was the liquid off set so far from the edge. I didn't hear anything related to that in the video. Is that a collision setting perhaps?
@mika.a.haikonen Жыл бұрын
Great tutorial!
@scottlee382 жыл бұрын
Never seen sand that real in Blender!!
@eclecticgamer51442 жыл бұрын
The weird "clumping in the middle" where you deleted part of the hourglass is a natural property of water. I *believe* changing the viscosity to zero would fix this.
@BadNormals2 жыл бұрын
I believe that too, but then the bottom part starts to become too splashy. Depends on the scene.
@pablobourdiel11 ай бұрын
Amazing! Can I ask how you enable the motion blur in the points? I tried enable the motion blur in the render settings, and also tried de vector blur in the composition. Neither one worked =(
@willowjoubert76852 жыл бұрын
Why are my water particles so huge? How do I fix it
@Metal929902 жыл бұрын
Please explain the rest of the functions of the Math Node and Vector Math Node.
@FrostKnight-k4e5 ай бұрын
Vielen Dank für dieses Video!
@leopixelstudios2 жыл бұрын
Great tut! thx.. and how do we make the top sand empty.. right now, it flows for ever!
@SHIVAM.M.S2 жыл бұрын
Epic intro 🔥 💯
@covid-20_pro_max882 жыл бұрын
Thanks
@narancia153811 ай бұрын
great tutorial
@issac778711 ай бұрын
This is what i need
@zycietosztuka87542 жыл бұрын
excellent content
@mohammadazharalam6922 жыл бұрын
For some reason, particles on the bottom cone are floating in the air. particles are not touching the cone surface for me. is there something I am doing wrong? I checked the whole video but did found any step that I missed.
@USBEN.2 жыл бұрын
Cool stuff. Now i hope they just add a particle simulator officially so we don't have to do these hacks.
@chanahasnomana2 жыл бұрын
the procedure is extremely intuitive. How did you figure it out?
@satch12372 жыл бұрын
how many eons did your render take, did you great great great great grand children have to post this
@justinrampert93602 жыл бұрын
Just can't seem to get the manta flow working Need Help.
@RajeshJustaguy2 жыл бұрын
at 19:33, why not just make the Domain object, "domain" under viewport settings?
@Diandredofus2 жыл бұрын
Can you show the full scene setup with lighting/background/HDRI/Camera animation? Did you use any volume lighting in that shot? Trying to replicate the same.
@drumboarder12 жыл бұрын
Does anyone not have the liquid start to simulate at 5:25, my sphere is just an empty sphere and I've been having this problem for a month. Thought I was following an outdated tutorial or something but nope steps for 3.1 are identical
@basejumperdx45732 жыл бұрын
Can we render something else than round particles? Like can we render some flat and some other shape particles?
@RomboutVersluijs2 жыл бұрын
The only thing is, is that sand is more like small cubes in terms of it's shape. Just like sugar
@spk1kps2 жыл бұрын
Why is my effector colission not working?
@aresgx53842 жыл бұрын
got the same problem...any soultion ?
@videocreatorzz2 жыл бұрын
More than epic♥️
@qczekkk2 жыл бұрын
20:05 How you add Point to mesh I don't have this option
@papamek2 жыл бұрын
update to 3.1
@qczekkk2 жыл бұрын
@@papamek thanks
@arronslade Жыл бұрын
Fantastic tutorial. I need to do something similar but need the sand to start at the bottom and then flow when the timer is rotated. Would this method work in that instance ?
@jujda7 Жыл бұрын
cant find the mix rgb node any idea why?
@BlenderBob2 жыл бұрын
Very cool! Awesome tutorial!
@slyasassin Жыл бұрын
My 2022 m1max Macbook pro 64gb ram and 1tb storage keeps crashing everytime i play or run bake after I add a second effector
@_vipgraphics Жыл бұрын
This is amazing! I can't seem to find the download link at the end? Would love to get the source files :)
@ragibrahman95942 жыл бұрын
great I've been wanting to do something similar to this. thank you for making this. i appreciate your help. but can you make more videos with Houdini.