Dude, a suggestion: I (and many other people) NEVER found a good tutorial or course that teaches how to make good feathers in Blender. I'm not referring to individual feathers, but using Blender's hair system to create a bird's feather, for example. It would be a great addition to your channel, especially with this new hair system. Congratulations on the work!
@HEYPictures-legacy2 жыл бұрын
Great idea! Lets see :) Thank you!
@Simon2d3d2 жыл бұрын
@@HEYPictures-legacy This would actually be amazing..
@sameeruddin2 жыл бұрын
Serrr you are a geometry nodes evangelist ! this is one channel which is a one stop shop to learn geometry nodes properly .
@HEYPictures-legacy2 жыл бұрын
Thank you!!!
@white_cloth Жыл бұрын
5:04 You can instead use a Vector Math in-between the Randomize Value and the Capture Attribute to multiply the whole vector by a value while leaving the Randomize Value parameters the same. I hope this helps.
@thebeardedmen2 жыл бұрын
For smoother snapping to the body, instead of the selection, you can capture the position before and after the snap and use those to set up a lerp operation (Original-Snapped * Factor) and then use that as an offset in a new set position.
@TheAptimn Жыл бұрын
Thank you! Is there a way to add hair dynamics via a node? Also, is there a node that could help to smooth the sharp curve angles (evee curve settings do not help that much)?
@adamgeorge37 Жыл бұрын
this is a good tutorial. There is hope for my cat model to someday have hair. My suggestion is to make a second video to this for how to make the hair colored with geometry nodes and maybe another addon that can make dynamic color adjustments.
@HEYPictures-legacy Жыл бұрын
Thank you! Yes I had to switch my channel. On my new channel I will someday upload an updated version
@ronioclarenzo61372 жыл бұрын
Excellent tutorial and great addon! I'm buying it today on gumroad! Thanks a lot!
@HEYPictures-legacy2 жыл бұрын
Thank you!
@amrtahtawi2 жыл бұрын
beautiful effort my friend! I'm happy to support you! keep creating :)
@amrtahtawi2 жыл бұрын
After playing with it for a while, It would be amazing if you can add an animation parameter in the node tree, to be able to animate the hair as if in a light wind animation. Looking forward to this as an update to your amazing system controls ;)
@HEYPictures-legacy2 жыл бұрын
Im happy to hear that. Thank you verry much!
@HEYPictures-legacy2 жыл бұрын
That is a nice idea! Should be reatively easy. Thank you
@amrtahtawi2 жыл бұрын
@@HEYPictures-legacy You're welcome and thank you for working on this! Looking forward then :)
@rafaelblascoramirez612 жыл бұрын
This tutorial is gold!! Congratulations!!!
@HEYPictures-legacy2 жыл бұрын
Thank you :)
@mouserr2 жыл бұрын
theres 1 thing the devs need to sort out once and for all and now would be an ideal time to do so. somewhere along the chain a follicle map needs to be generated that matches the hair count and placement poorly aligned or nonexistent follicle displacement is the easiest way to id cgi from real
@HEYPictures-legacy2 жыл бұрын
Im shure devs are planing something like that but im not shure if it is successfull.
@zb49842 жыл бұрын
Nice, thanks! I'd get it off of gumroad if it recreated some of the kink options, like wave and curl.
@soitoi2 жыл бұрын
Can you make a video that clearly explains for a beginner how to put the hair system and your geometry nodes on a character? I bought the nodes but I can't link them to a character. I followed the tutorial, but I can't manage to use your ready-made knots.
@ksunnywazowski2 жыл бұрын
thank you! Love your english it sounds so good and I understood all.
@alexxkrehmen7722 жыл бұрын
Hi, nice tutorial, thank you. For the roots attachment to the surface, maybe you could use a more progressive transition by using the curve factor instead of the points indices.
@HEYPictures-legacy2 жыл бұрын
Thank you Do you mean with curve factor the value from 1 at the end of the curve to the value 0 on the beginning?
@alexxkrehmen7722 жыл бұрын
@@HEYPictures-legacy yes, by reverting the value you could get a 100% lock at the root and a progressive and tweakable falloff toward the tip.
@HEYPictures-legacy2 жыл бұрын
Hmm good idea. Will try it out. Thank you verry much!
@erik....2 жыл бұрын
There will most likely be node groups supplied with Blender later to do those basic thing like clumping, duplicating and so on to make it a bit more user friendly.
@HEYPictures-legacy2 жыл бұрын
Would be great🖒
@AeonSaturnal2 жыл бұрын
Is there a way to change the curves into cards and convert into geo for real-time hair?
@HEYPictures-legacy2 жыл бұрын
Sadly not in my system. But generally in Geo-Nodes that would be possible bur requires another system
@Leukick2 жыл бұрын
Does this hair system allow for hair physics though? Does it render much faster than the original way though?
@HEYPictures-legacy2 жыл бұрын
There isnt a way right now to simulate the hair but I know the devs are planing that. Dont know how long it takes. The new system is pretty new. It renders definetly faster and improvements to performance can still be implemented.
@nykato3569 Жыл бұрын
Is there a way to optimize this hair system so it doesn't have a ton of vertices
@uegirl2 жыл бұрын
Now you can control the tightening and loosening of the roots and ends of the hair through spreading and Tip shape respectively, but there is no node that can control the middle of the hair. Can this function be added in the next update?I sent you two emails a few days ago with no response🥲
@HEYPictures-legacy2 жыл бұрын
Oh sorry im not so active on my email since nearly no one writes. I will respond today
@CG_CAKE Жыл бұрын
but the hair dosent move in animation
@hatsharmavethbheeka3332 жыл бұрын
Thank you for sharing this technique. Can this be then exported to unreal engine?
@HEYPictures-legacy2 жыл бұрын
I'm not familiar with unreal but if curves can be exported, this should be working.
@hatsharmavethbheeka3332 жыл бұрын
@@HEYPictures-legacy I will definitely try it.
@audriusdeikus54642 жыл бұрын
is it possible to increase the length in this node tree or should i do that with sculpting tools?
@HEYPictures-legacy2 жыл бұрын
I could add that but its way performance cheap to do in sculpt mode
@robertabovian2 жыл бұрын
is it possible to make sort of dreads type of hair?
@HEYPictures-legacy2 жыл бұрын
Its a little bit complicated but there is a great tutorial series I can recomend. kzbin.info/www/bejne/f5LEhKOjbNCboNU
@adrienpelissie61872 жыл бұрын
man, i love you !
@BeatMax20232 жыл бұрын
Thanks for sharing. Very helpful!
@yonk.online2 жыл бұрын
Hello! Amazing tutorial and can't wait to play around with this setup! Just downloaded your Gumroad file and appended the Hair system to my own mesh but the hair does not show up in the renderer? I'm using Blender 3.3 and cycles, any help would be appreciated!
@Giantsource55472 жыл бұрын
so do i. have you find the solution ?
@HEYPictures-legacy2 жыл бұрын
I know. This problem have a lot of people. Its verry strange because it's not the case on my mashine. It is propebly a bug of blender since this system is brand new.
@userxbw Жыл бұрын
dynamics. wind blowing hair . body moments moving hair etc.
@BradleyMullennix2 жыл бұрын
This is a fantastic tutorial to find. However I just found the stopper. (Or personal ignorance that is). How would you export Geo Node result?
@BradleyMullennix2 жыл бұрын
Solved (workaround) Currently it seems Blender exporting doesn't support exporting the curves as of yet. Export workflow - - Convert to Curves - Re-attach to the mesh (and its UV) - Go to curve sculpt mode, and Curves -> Convert to particle system. - Select mesh, and export Alembic
@HEYPictures-legacy2 жыл бұрын
Glad that you found the solution. And yes the new hair system isn't compatible with much
@florencepapillon2 жыл бұрын
Great stuff, thanks for sharing the workflow. Question: thinking of animal fur, if I wanted to make a long fur with some patches of mud or snow attached to it, do you think it'd be possible ?
@HEYPictures-legacy2 жыл бұрын
It should be verry complicated but nothing is impossible
@user-pw5fu8sz4g Жыл бұрын
does anyone know how to change the width of the hair? when I put the hair on my model its huge and I can't seem to find the way to fix it. thanks in advance
@ramilgr74672 жыл бұрын
will the dynamics work? thank you!
@HEYPictures-legacy2 жыл бұрын
Sadly not :(
@xek0x42 жыл бұрын
Very cool system!
@InkyJarDesignStudio2 жыл бұрын
Hey, I know I must seem stupid, but how do I actually apply the hairgrooming system to my own surface (head)? Thanks!
@HEYPictures-legacy2 жыл бұрын
Every question has the right to be asked :) You can just append the hair object from the hairgrooming file to your scene and the you can go to your hair setup and you can create a geometry node modifier and select the hairgrooming geometry nodes tree.
@InkyJarDesignStudio2 жыл бұрын
@@HEYPictures-legacy Thank you for your reply! I'll try that 👍
@r3g4rds2 жыл бұрын
This new 3.3 hair only really works for models that are low poly count. It's just way too laggy for a normal full body character. For example, you cant even feasibly paint and style hair on Genesis 8 Base mesh character without it lagging out. You can split body parts, but that isnt very efficient for workflows and irritating if creating body hair. They really need to fix this.
@HEYPictures-legacy2 жыл бұрын
Yes its not the fastest. Thats true. I hope there are some speed improvements comming too!
@babyitsnatural Жыл бұрын
gumroad never works for me, can you post on blender market?
@Dennisjay92 жыл бұрын
Is there any reason why the gumroad version doesn't work with the Eevee strip curve type? I can only get it to work with strand but I dont like the way that one looks
@HEYPictures-legacy2 жыл бұрын
Thanks for the feedback. On my device it works with strip on Eevee. The material is black but that is because the hair bsdf is not supported on eevee but the hair shape looks like cycles. Maybe it is a bug of blender since the system is extremely new.
@Dennisjay92 жыл бұрын
@@HEYPictures-legacy Yeah after writing this I popped back in and it started working out of no where. I have idea what I did but I have it saved. Rest of the add on is working great thanks for the reply
@HEYPictures-legacy2 жыл бұрын
Great to hear that it works😅
@fbow14002 жыл бұрын
I have a question about the gumroad hair system, is there any way to change the width of the strands to make them thicker?
@HEYPictures-legacy2 жыл бұрын
Yes. You have to set the curve type to strip and than change the hair root thickness in the modifiers tab.
@DesignsbyDonBrown Жыл бұрын
If anybody has trouble with the hair showing up, make sure the root and tip diameter is set high enough, or it will only show up when highlighted
@notimportantstudio2 жыл бұрын
Dude i did the tutorial super nice. I do have some questions and one suggestion. I bought your advanced hair setup and i really love it but it would have been nice for learning purposes if you would have put some labels and stuff in the node tree so you can see what is what. So the first issue i run in to with the tutorial if i render in ccles i dont have the curve options like in eevee you show. And if i go back to cycles and render the hairs are super thick I do have some questions since i use hair more in a abstract way i want to do the following. I have added this simple hair setup to a plane which gives a field of hair. I put the noise factor on 4D so i can animate the hair a bit. But i would like to be able to make the hair move like grass in the wind in a field. So i want to put a noise texture that effects the general direction of the hair. Is this possible and do you have suggestions. Im super new with geonodes so its all a bit daunting
@HEYPictures-legacy2 жыл бұрын
Thank you! Yes captions would be nice. Im currently rerecording all of my tutorials and when I'm on this one, all those things will get added. Also I'm aware of those bugs but that is a problem of blender since everything is pretty new. A wind effect is already something I added but I don't released it. Should be coming with the rerecording in a couple of months on my second channel. You don't need 4d noise. That makes everything super slow. You can use 3D and move it's position around to create wind effects. The wind effect should of course before the hairgrooming system happen. performance wise ;)
@notimportantstudio2 жыл бұрын
@@HEYPictures-legacy ooh okay ill try that out. Im trying to create basicly a field of hair that moves in the “wind” i think ill try and combine your techniques with the techniques of other tutorials like one where they do gras movement with geonodes.
@HEYPictures-legacy2 жыл бұрын
I have actually a tutorial for grass animation in Geometry nodes on my channel xD kzbin.info/www/bejne/eWiufYyLqsaGbq8
@midnightmediareview Жыл бұрын
How do we color it?
@moiggc2 жыл бұрын
Great tutorial... much more complicated than the hair system, but I'll be switching. However, I've created eyelashes and they're not following my model when I posed it. Am I missing something obvious? Thanks. (Btw, I am using your hair system.)
@HEYPictures-legacy2 жыл бұрын
If you add new hair they should be pointing exacly like the normal of the face they are on. If you not changed the hair; mayve there is too much displacement?
@moiggc2 жыл бұрын
@@HEYPictures-legacy Thanks for the reply. I don't have any displacement on the model. Even tho the splines are 'tied' to the moving object, only the roots try to stick to the surface while the hair stays in the same place. I'll play around some more and update you when I have figured it out. Thanks again.
@moiggc2 жыл бұрын
In short, what happens: I create new hair (eye lashes in this case) on an animated model. The hair follows the model until I assign your hair system to them. Then they stop following the animated model. I can't figure out which of the nodes are responsible for this. You have any idea?
@moiggc2 жыл бұрын
Update: I've created new eye lashes, but this time, I followed your tutorial. The hair now follows the mesh. The moment I connect them with your hair system, they disconnect from the mesh. Any idea what would cause this? It's too complicated for me to solve. :D
@fbow14002 жыл бұрын
I have a question, does the gumroad version have a commercial license to it or is it a creative license? Apologies if this is obvious I dont usually purchase products, I just love your hair system so much and think it would be perfect for something I'm working on!
@HEYPictures-legacy2 жыл бұрын
Im not that familiar with licencing but I would say you can use it everywhere
@fbow14002 жыл бұрын
@@HEYPictures-legacy A commercial license pretty much just means that I can use this in a product I sell, for example if I made a game and one of the characters I make for the game have hair using the system.
@HEYPictures-legacy2 жыл бұрын
Yes you can use it if you want. You can also name me but the product is yours now :)
@itisalladream2 жыл бұрын
Just downloaded your node tree!! however it's freezing blender immediately when I try to edit the parameters, do you have any solution to this?
@HEYPictures-legacy2 жыл бұрын
You have to use the newest blender 3.3 alpha build. When it still not working, wait because its still under development and bugs can happen.
@StudioLD2 жыл бұрын
I'm curious how we add physics to those new hair
@HEYPictures-legacy2 жыл бұрын
Yea that would be great but it is as of right now not really possible. I know that the blender team plans to have physiks nodes for that in the future which will be the solution. But right now there isn't a solution
@havocb65212 жыл бұрын
amazing
@deepatterson1894 Жыл бұрын
I bought your system but can't figure out how to apply it to my cat mesh.
@HEYPictures-legacy Жыл бұрын
You can use the same geometry nodes system for your hair and it should work
@DesignsbyDonBrown Жыл бұрын
How do I convert this to mesh?
@HEYPictures-legacy Жыл бұрын
Just applying the geometry nodes modifier
@DesignsbyDonBrown Жыл бұрын
@@HEYPictures-legacy That doesn't convert it to mesh. That converts it to a regular curve. I need to convert it to something I can use in a game engine.
@Smeebit2 жыл бұрын
Having a dated PC. I initially experienced heavy lag. However, I found out that UV unwrapping the mesh first eliminated the lag.
@HEYPictures-legacy2 жыл бұрын
Oh ok. Great that you found the solution. This system is still new and there can be some bugs.
@claudiumanea53372 жыл бұрын
Very nice. Can you collapse the hair to geometry? I tried that in the heist project and it doesn t work
@HEYPictures-legacy2 жыл бұрын
What do you mean with collapsing?
@Avsword2 жыл бұрын
@@HEYPictures-legacy collision with the base mesh, I'd think
@HEYPictures-legacy2 жыл бұрын
Oh I see. I think collisions will be added from the devs
@Avsword2 жыл бұрын
@@HEYPictures-legacy I think so too. Hair physics are such an essential thing that they must be in the Blender Foundation movie that they are working on
@claudiumanea53372 жыл бұрын
Sorry for being ambiguous, I meant converting the hair to geometry, just like in ornatrix or xgen, for baking or using it in another program
@REX-xe3st Жыл бұрын
why i cant find empty hair?
@HEYPictures-legacy Жыл бұрын
You have to use a new blender version and you have to enable the new curve type in the preferences
@alhimikjb56332 жыл бұрын
Hello bro, I would like to buy a Hairgrooming System from you, but I can’t pay because I’m from Russia, how can I transfer money to you and so that you can send me a file with nodds?
@HEYPictures-legacy2 жыл бұрын
Hey, I have fixed the PayPall ishue. It should now be possible with PayPall. If not, contact me again please. We will find a sollution :)
@ibrremote Жыл бұрын
whoa...
@reden_fx2 жыл бұрын
Is 3.3 already available?!?
@HEYPictures-legacy2 жыл бұрын
Yes you can download it as beta from the blender website
@reden_fx2 жыл бұрын
Can it be done in the current version?
@HEYPictures-legacy2 жыл бұрын
No thats not possible in the current 3.2. The new Hairsystem was added in the next upcomming version 3.3
@reden_fx2 жыл бұрын
@@HEYPictures-legacy Ok, thanks.
@jueviolegrace25462 жыл бұрын
@@HEYPictures-legacy Does it work with hair dynamics?
@ganerot1472 жыл бұрын
AAAAAAAAAAAAAAAND Now try and animate it XDDD !!
@HEYPictures-legacy2 жыл бұрын
Would be great but its not more than moving the noise texture ;)
@ganerot1472 жыл бұрын
@@HEYPictures-legacy Yahh right
@gerdsfargen66872 жыл бұрын
Oh no, not Recetas lololol
@kullenberg2 жыл бұрын
what's that
@HEYPictures-legacy2 жыл бұрын
Same question: what's that? 😅
@Byr0n1c9 күн бұрын
Doesnt work in 4.0+ ..... nodes arent the same, dont work the same
@ped-away-g13962 жыл бұрын
it's only useful for still images/static models. you still need the old particle hair system if you intend to animate the model. and please stop jumping onto the hype train, it's the reason blender has been getting more and more broken every release since 3.0. blender these days basically operates like an MMO game now, just keep shoving in more and more new features and pushing out new releases. even the LTS versions still feel like early access games. if this trend continues, blender is going to turn into a useless piece of junk soon.
@HEYPictures-legacy2 жыл бұрын
Haha please not be so pessimistic. A way for simulating the hair/curves is planed in shape of symulation nodes. The Blender Team has to plan still how that will work but eventually they will be out. Until then the old hair system will be available so no one forces you to use the new system.
@HMH6052 жыл бұрын
the New Hair System Geometry Nodes very bad
@HEYPictures-legacy2 жыл бұрын
It gets better. They are still working on it
@HMH6052 жыл бұрын
@@HEYPictures-legacy They'll make it even worse
@HEYPictures-legacy2 жыл бұрын
They try there best :)
@HMH6052 жыл бұрын
@@HEYPictures-legacy the geometry nodes It takes a long time and is not good