I'm in favour of extremely difficult new end-game content, as long as it doesn't have useless time-sinks. Like puzzle rooms in TOA, or 85% of Inferno waves. I think Jagex have heard this though, given the Collosseum addresses this.
@Himothyturner2810 сағат бұрын
Facts I got work and responsibilities I can’t sink 3-4 hours like I used to
@Goostafus7 сағат бұрын
Totally agree with you. Colo scratched that inferno-like itch after getting good at it, I can hop into a colo run, go afk inbetween waves if I need to, and if I have a wave 10 or 11 plank it doesn't feel as punishing hopping right back in. Sol is the best boss fight in the game hands down
@hansemannj94865 сағат бұрын
give us timegated vorago poggers
@Sonyaxoxo11 сағат бұрын
The sign is a subtle joke. The shop is called "Sneed's Feed & Seed", where feed and seed both end in the sound "-eed", thus rhyming with the name of the owner, Sneed. The sign says that the shop was "Formerly Chuck's", implying that the two words beginning with "F" and "S" would have ended with "-uck", rhyming with "Chuck". So, when Chuck owned the shop, it would have been called "Chuck's F
@Yltimate_10 сағат бұрын
@@Sonyaxoxo i love copy pastas
@umm420110 сағат бұрын
Chuck's Feeduck and Seeduck?
@Yltimate_9 сағат бұрын
@umm4201 chucks suck n seed
@Litepaw9 сағат бұрын
Lmao 😂
@CodyNonya-c3g6 сағат бұрын
Chucks suck and fuck i think
@pqr26739 сағат бұрын
holy shit those boots are massive they fixed the 10 way switches issue finally
@TheBlueBlur1008 сағат бұрын
Just use Void
@thefatpakyak28267 сағат бұрын
@@TheBlueBlur100void falls off end game
@FriendlyFire-wd6cr6 сағат бұрын
Aranea boots exist already
@troytrick33256 сағат бұрын
NGL gagex just give us warpriest sets from rs3....
@thebenchmarkplays93796 сағат бұрын
people absolutely do not do boot switches, especially with the wave echo boots
@lemonsquash97619 сағат бұрын
The shoes should have a special "Holy Molies" Kit which is blorva equivalent in difficulty
@supermalevitality11877 сағат бұрын
it's time for awakened mole jagex
@StrateKraken11 сағат бұрын
Love hearing your take on all these updates!
@Herbs4Dale10 сағат бұрын
I like the idea of "charging" the book of the dead with the consumables. Then, once its charged, whatever thrall you summon is "overcharged/imbued" and gets an additional damage buff. Example: Melee thrall hits twice. For each attack the book looses a charge or set number of charges are used per summon. Still makes the consumables worth grinding. Doesn't add movement complexity, but it is a damage buff.
@AZona-h4t9 сағат бұрын
No thanks dude. Thralls always do enough damage
@Goofzillers9 сағат бұрын
I would rather see something that requires player input and decision making instead of just a flat damage buff.
@chilwil078 сағат бұрын
Would be cool mage summon splashes could be one
@VallianceRS5 сағат бұрын
i feel like a higher level spell that is a style-changing thrall with no 0's and no book of the dead requirement (with this chargeable item being the alternative, ammo slot isn't a huge issue imo like Gnomonkey says it is). thats a significant thrall buff in both QoL (1 less invent slot, no book, more dps on thralls due to no 0's, no head turning mid at olm solo, no fiddling with diff style thralls in 10 diff places)
@AZona-h4t5 сағат бұрын
@@Goofzillers I would rather see gear that you wear that would increase damage almost making it a 4th style. Gear would offset the damage by making it so you have to not wear bandos or ancestral
@GalaxySpud36810 сағат бұрын
They should give us vardorvis captchas to make our thralls do more damage!
@wrenandrews37829 сағат бұрын
How would that work? Imagine doing kephri and a captcha keeps popping up making you tank bombs lol
@sights3637 сағат бұрын
@@wrenandrews3782skill issue
@FishyRaverist7 сағат бұрын
Worth noting is that the Antler Guard only has a 50 prayer requirement, which gives it a considerable niche in pure pvp as a 1 defence "defender" which sacrifices your nonexistent tanking ability for a notable damage and accuracy increase.
@IvanGarelli11 сағат бұрын
Keep reading these I can't read
@Yltimate_10 сағат бұрын
@@IvanGarelli 🤨 how'd you type this out Right memorization
@Nes9246 сағат бұрын
@@Yltimate_nah muscle memory
@KillBill60405 сағат бұрын
can you please also add sign language i cant see
@GnomonkeyRS5 сағат бұрын
Unironically Hedron does know sign language LOL. It could be arranged.
@Tarnished92 сағат бұрын
@@Yltimate_ talk to text?
@PebisKhan11 сағат бұрын
She gno on my mon until I key
@ScrythM10 сағат бұрын
No
@UIM_KODA201810 сағат бұрын
@@ScrythMMonkey
@coachplays20988 сағат бұрын
“She gno better, she gno better”
@thisnotdog10 сағат бұрын
what's jagex's fascination with demonbane all of a sudden geez
@monkeydlukey52035 сағат бұрын
Raids 4 perhaps will be demon themed?
@ericknutson83107 сағат бұрын
Let the divine rune pouch attach to the new cape. Not that anybody needs the inventory slot. It would just look cool. I like the quiver max being the cape and quiver visually.
@ignacioandresv31702 сағат бұрын
I just posted a comment saying the same, it'd make a lot of sense that it stores the rune pouch. They 100% should add something else instead of just stat increase (ignoring the prayer decrease lol)
@Nick-ij5nt9 сағат бұрын
I don't think we need to nerf the shadow, but just like how they added the bofa to bridge the gap between the acb and the tbow, we need a new 200-400m magic weapon that bridges the gap between the sang and shadow because the harmonized nightmare staff doesn't really fill that role.
@Croc.5 сағат бұрын
Problem is shadow gets a far bigger increase to its damage anytime a piece of mage gear is buffed, compared to all other other mage weapons. The way it's designed just makes it very problematic to balance
@Tooimpulsive9 сағат бұрын
They could use those thrall upgrade shards as a way to upgrade the cape like the quiver. Could have 3 magic damage base and could upgrade to 4 damage and maybe have it give a boost to demon bane spells. Could infinitely scale those and the other uniques so they become more common and give more, but all the other commons don’t scale. I like this update a lot overall tho and doesn’t need too many changes. But the cape in its current state is a little underwhelming compared to infernal cape and quiver
@VallianceRS5 сағат бұрын
man i wish we just got inferno for mage/range and didn't feel a weird need to imbue the drops from these places to make them full stats so that mains could farm a new best gp/hr method.
@r3nnoc10 сағат бұрын
Thanks for thoughts on the blog post, I’m mid game and I feel like i understand a lot of mechanics but it’s always refreshing to hear other opinions on it
@solarpraetor10 сағат бұрын
For thralls what if it was an AoE explosion like 3x3 around your player model instead? This would still allow it to work with all styles and then it can hit bosses like Duke and Olm. Also a potential APM thing they can do is make it cause more damage the further the "boomerang" travels so the more tiles between you and thrall is more dps.
@GnomonkeyRS10 сағат бұрын
Would be awful to position the thrall or require you to hug a boss, which in most cases you aren't in melee range of a dangerous boss.
@wierdoskill10 сағат бұрын
@@GnomonkeyRS Maybe have the thrall dash to its current target every 30 seconds, then explode?
@Iron-Bruise7 сағат бұрын
@@wierdoskill THIS
@solarpraetor6 сағат бұрын
@@GnomonkeyRS I'm genuinely curious because I don't do a ton a high level PvM, but which content requires you to be far from the boss? I guess I should have said a 5x5 because I'm imagining just leaving a single tile in between you and the monster/ boss.
@misterbensy672510 сағат бұрын
Needing to waste 2 inventory/equipment slots just to use giga thralls sounds awful. It already essentially requires a rune pouch, as well as book of the dead to summon. Adding another item sounds like a bad way to do it
@ColinLeman4 сағат бұрын
For the thralls problem I'd suggest that the returning for damage can be done after the thrall returns to you, then it automatically fires out (always direct north) then returns to a square around your placement on return. Only doing damage when firing out and maby making it deal damage as an aoe on a 2x2
@ColinLeman4 сағат бұрын
Melee thrall has a maul slam, range like a chin explode and mage like a barrage? I'd like a reply in case this is seen as a good solution and you can put it out there, I don't play anynore 😅
@zachwithnok4 сағат бұрын
The Antler Guard provides a +4 prayer boost in addition to the attack/str bonuses so it will likely replace my offhand on any slayer task where I use overheads on my Ironman.
@Tbomb459 сағат бұрын
Please keep doing these style of videos. You cover and explain stuff the best. I liked the book of the dead being given the consumable rather than it taken up an ammo slot. Also just give the thralls each a special ability instead of the boomerang thing.
@kNowsSight11 сағат бұрын
I think the thrall upgrade should definitely be done with charging the book of the dead. As for the enhanced effect, it seems like they want to do it in a way where skill is rewarded rather than a flat upgrade to dps. So to keep in line with it, maybe it should be something along the lines of a random timing indicator for u to resummon the thrall to deal 2x damage for the next 15/30s. This way, it rewards gameplay with more dps upon hitting the right timing while also punishing players (with loss prayer + used consumables) when failing to do the mechanic. However, I can see issues with this idea clashing with thrall summon cooldown but maybe they can come up with something more unique and better to suit skill expression.
@cindericedemon9 сағат бұрын
Maybe something like the no zero feature combined with the thrall being an "omni" thrall. Typeless damage potentially, giving it a more versatile boost? Always felt like there needed to be a "final" upgrade for the thralls to make them into a hybrid or omni thrall.
@astrosurfer3 сағат бұрын
For thralls, you could give thralls summoned using the new consumable a left-click Supercharge option (on the actual thrall NPC) that removes 0-damage hits for a period of time (15-30 seconds?). This still increases APM and requires you pay more attention to positioning for maximum DPS, but it works on every boss and is less RNG-dependant as you only need to be concerned about being near your thrall rather than keeping the boss between you and your thrall.
@loonies17524 сағат бұрын
For the thralls, just add a separate spell in the arceuus spellbook “encite” that is only possible to use when a thrall is up. 30 second cooldown. Cost for the spell is a charge of the consumable from mokha. Less clunky with longer thrall lengths keeping achievement diaries rewarding, adds apm, leaves option for different thralls having different effects when the spell is cast.
@zelden66610 сағат бұрын
Thrall thing should be an explosion not a boomerang. There's so many bosses where this is useless - entirety of olm, duke, zebak, end of wardens, etc
@deviouschimp46639 сағат бұрын
Exactly what I was thinking. There are plenty of bosses where that mechanic is just pointless and would be wasting charges. Why did they not just make the thrall dash to the boss and explode for additional damage at the end of their timer? Unless the damage from the dash is substantial, no one is going to waste their own dps to reposition for a measly 3 damage. Just feels out of touch and them just trying to jam a mechanic in the wrong area.
@Daerric5 сағат бұрын
bruh my rsn used to be zeldan666 lmao
@The18avp4 сағат бұрын
With the thrall make it something like 30s into the duration of the thrall, it marks a tile near you or it and if you stand on that tile it allows you to resummon a thrall for no cost (this also gives the buff item a value outside of how common they are) and makes it hit for 1-3 for the duration instead of 0-3. That way if you engage with the mechanic you permanently get a buffed thrall for all but 30s of the fight.
@d0onut9 сағат бұрын
Tradeable end game loot + fighting service discords sends a nice message, as long as they've got their bot detection or ban waves consistent I think these will be in a good place economy wise with end game players grinding them out for everyone
@danielberridge84507 сағат бұрын
Thrall shouts at what piece of gear/weapon to imbue, at random. Click that piece of gear like sol fight and it gets some str or accuracy buff for a certain number of ticks? Clicking the gear/weapon consumes a charge from wherever they decide the consumables go.
@xyptt3 сағат бұрын
Add the thrall ammo to book of the dead. Buff the effect for each style of thrall differently. Melee - causes explosion around it for some damage Range - shoots a stronger projectile every few hits Mage - rush back to you and causes burn to all targets on the way
@Mason-lr5dz11 сағат бұрын
Surprised to see you in favor of BIS mage cape being tradeable. Do you not like that infernal cape and quiver are untradeable / acquired through player skill?
@Yltimate_10 сағат бұрын
@Mason-lr5dz it's not the cape itself it's just an attachment. Similar to the blessed quiver being buyable -the actual quiver
@Mason-lr5dz10 сағат бұрын
@@Yltimate_ The untradeable portion is the MA2 cape... it'd be like if the quiver was a tradeable attachment to Ava's assembler.
@8rah0wa89 сағат бұрын
People are going to buy it either way might aswell make it profitable for the legit players who get it
@Fromageeggg2 сағат бұрын
Isn’t the infernal cape/quiver majority bought anyway? I would guess over 50% are bought, like someone mentioned before might as well make it profitable for people who grind the raid legitimately and allow jagex to get rid of gp through ge tax
@Mason-lr5dz2 сағат бұрын
@@Fromageeggg That's cope, most people earn their capes.
@TJC_1172 сағат бұрын
Gnomonkey understands OSRS more than I understand my own life...
@ZurvanOSRS10 сағат бұрын
sounds like they wanna offer thrall buff at the cost of apm, obv straight up dmg buff without doing anything extra is boring, perhaps somehow on the 30s cooldown your book of the dead/thrall resummon lights up and you have a pretty small window to click it resulting in a small aoe burst/some kind of more powerful thrall projectile attack or maybe even both (does a small aoe where the thrall currently is at the same time as it firing a stronger attack at whatever youre attacking) so it will clip some stuff with aoes occasionally
@Shot-Box3 сағат бұрын
Thrall upgrade idea that increases damage/apm could be something as simple as ever 30ish seconds it charges up an attack that does more damage. During the few ticks its charging you can click on the thrall to boost the damage further (maybe throw the new charge item at it). The closer to the end of the charge you click the more it boosts. Clicking the thrall does not interrupt your attack speed on what you are killing.
@insinuo6 сағат бұрын
Love these type of commentaries from you
@gomabooo9 сағат бұрын
They could make the thrall buff passive extra damage on their hits that is only available when your current prayer is above a certain %. Just to throw out a random, non-calculated example, say you get 1 extra damage per thrall hit if you keep your prayer above 50%. This would allow it to be used practically anywhere as far as I know (since you use prayer everywhere just about), and still add an extra layer of mechanics where you actually have to pay attention to what amount your prayer is at rather than just "is it on or not", similar to HP for certain mechanics of bosses. It also wouldn't be affected by higher prayer levels (since it's a percent) so everyone gets a benefit, and wouldn't be affected by the duration of the thrall. Lastly, and most importantly in my opinion, it wouldn't be overly annoying to do since all you would have to do is drink a prayer potion, which has no delay and consequently wouldn't impact normal combat.
@Draenal9 сағат бұрын
Thrall suggestion: On a 30 second interval and upon expiring your thrall marks a tile near you. If you are standing on the tile after a fixed period of time, you and your thrall deal 1-3 damage to all targets within 1 tile of themselves. If you and your thrall overlap a target, it takes the higher of the two damage rolls, not both instances. Maintains some additional APM and maintains some of the positioning requirements but in a way where they it will likely be able to effective in most circumstances. There will be situations where you won't be able to stand in the tile, but there's just no way to make a positioning-based mechanic where that's not going to be the case.
@reverb251628 минут бұрын
my rough thrall idea is you unlock a couple new thrall spells. those spells have the rune cost adjusted so they include the new consumable (in the inventory instead of book of the dead). these thralls will always be summoned on the exact tile you are standing on and will not move. one of these thralls attacks purely as a small aoe around him. the other one you can summon always looks at you and always attacks toward the tile you are standing (anything hit in between will be damaged as the projectile passes through) these 2 thralls have a slight damage increase from regular thralls (none of them have any effects when their timer runs out)
@christophercolumbus23876 сағат бұрын
Nice to see you excited about updates, very healthy, very handsome.
@SirRelyc5 сағат бұрын
Thrall Upgrade, set duration after summoning it sends an orb back at you, with some variance. Blocking the orb summons a pool, 3x3 or so. Standing in the pool and attacking with the same style causes the thrall to do an additional attack whenever you do. Doesn't interrupt the thralls normal attacks. Perhaps with CAs the pool just last longer? Perhaps you could also just change it to where you can attack the thrall to make it shoot the orb back at you, giving you the control of when and give it an ICD so with CA's you dont lose uses.
@Nuvizzle7 сағат бұрын
Also I just wanna point out a hilarious problem the thrall burst damage on expiring introduces to boss speedrun records: now before every attempt you'll have to summon a thrall and wait until it's about to expire before starting the boss for the extra damage.
@eeftop812810 сағат бұрын
thanks for covering the post!
@Wentr-z10 сағат бұрын
love the idea of the new boots. it makes end game pvm for someone like me, who really only does the easy bosses like muspah. some of the dt2 bosses etc. a little more help not having to worry about another switch. its easy to get caught up in trying to get the absolute best gear in new encounters. but with boots thats good in everything i can compromise over absolute best dps option.
@NaTzuSalamander7 сағат бұрын
the thrall wording makes it seems like it works on the inventory as well since it says "store" not "equip"
@calebstaats57417 сағат бұрын
Have thralls be resummonable, if you re summon one while your current one is active it will run to your current target and explode summoning a new one, draining prayer. Balance it by the timer, The less amount of time on your timer, the more damage it does so you'd want to resummon one say less than ~10 seconds left to get the max effect while casting it with a fresh one does minimal damage.
@OsrsCop10 сағат бұрын
These new boots are gunna be so good for our 500s man!
@Lemonskill779 сағат бұрын
Feel like this is a good opportunity to differentiate the thralls a bit, though it's hard to do that without making them too strong or over-complicated. Something like you need to be close, midrange, or far away from a melee, mage, or ranged thrall to give it a min hit of 1? So you want to be conscious of where you spawn it and where you position yourself.
@dwebb65215 сағат бұрын
Finally subbed today love your content bro
@erenlapucet3988 сағат бұрын
Imo the effect should happen at set time intervals, but NOT including the time of death, to make re-summoning thralls more smooth (and also to solve that CA problem). A flexible set effect could be for the thrall to shoot a projectile in both directions along the line that the thrall makes with your character, which hits everything besides you in its path.
@TheL0rd0fSpace9 сағат бұрын
I think you should charge the book of the dead with whatever that item is. Then, summoning a thrall with a charged book causes you to get an "overcharged thrall" with a new ability where, X number of times per life, they just get one big "super attack" with a juiced up max hit, potentially also being guaranteed to hit the max for that single hit too. That can encourage you to time when you cast your thralls and which npc you're targeting to minmax the benefit in complex pvm situations where there are several npcs to target (imagine switching targets at nylos because you don't want to waste the "big hit" on a small nylo), but in most situations it'll just be a passive damage boost. In addition, it still works with the "interval" concept from before: standard players get 2 of these, masters get 3, and gms get 4. Because each tier gets one "super hit" every 30s, that would mean it doesn't matter what tier you have, everyone would have access to this tech. It seems like a great compromise: it creates constant demand for the consumables forever, and its effect is really simple while having potential utility for high level sweats to figure out advanced tech to take advantage of it by being clever. (I'm reminded of pulling runes to cast Vile Vigour in solo cox speedies.)
@Jordan-dg8tp7 сағат бұрын
I wonder if there is a way of doing something like the col grapple mechanic, but on thralls. Something like they give a chat notification, they get glow-y (empowered you could say), where you have to click on them to boost their next x hits and it consumes x resources. Something that can potentially be missed, but give it a generous window where if you are doing mechanics, you aren't punished because you got RNG'd
@MachigaMMO4 сағат бұрын
The cape is just a step towards the Moonlight Spear that scales off negative prayer bonus.
@coolsmiley24 сағат бұрын
Feel like if the thrall upgrade would be different on all three thralls (hard to balance probably) it would be a lot more interesting and introduce more variety to different bosses. Maybe something like: Melee: Chance for a double attack Ranged: Chance for a reduced damage (10%) bolt proq based on the bolts you've got in your ammo slot (Upgrade would need to not be in ammo slot) Mage: Chance to cast Curse spells (Vulnerability/Enfeeble/Stun) on the target monster Might overcomplicate thralls, but would be interesting I think!
@sunnyc17326 сағат бұрын
i might be dumb - but what if thralls become a 2x2 or 3x3 tile entity (visually still just on one tile), and when it recalls/sweeps, any part of it can cross with the target to deal damage. will mean you can recall in a straight line along olm and still deal the damage, for example.
@tharobba6 сағат бұрын
For the thrall mechanic, every 30 seconds you have to copy it's emote within a certain amount of ticks. Bonus should be damage, but failing to do the emote could give a pentalty, e.g. thrall attacking you 1 time. can't wait to dance with the thralls.
@dejann87847 сағат бұрын
The thralls reads as it goes through you so you choose where it attacks
@Nuvizzle7 сағат бұрын
Thrall blessing should give thralls the echo effect from Leagues, chance to spit an extra thrall at whatever it's attacking which then has a chance to spit another extra thrall which then has a chance to spit another extra thrall etc.
@TheRealBiocider7 сағат бұрын
Thrall upgrade could just add a forth variant that uses all three combat styles at a higher requirement level. What I currently like about thralls is they’re a set-and-forget until my plugin yells at me to resummon it. Maybe even a new set of thralls using a different book where it would use the same spells but each one would have a different effect such as the mage one heals you, ranged one gives you spec % overtime and the melee one acts as your bodyguard to reduce incoming damage.
@ND-cm1kn10 сағат бұрын
I would say a fair thrall buff thing could just be that when you have the consumables equipped, in inventory, in book, etc it will let the thrall reroll a 0 damage roll. If it fails, it will still be a zero but if it succeeds it will consume a charge. It’s not super interesting but it wouldn’t be crazy OP or hard to implement either
@llSpazmBoyll4 сағат бұрын
I'd love to have thralls that hit 1-3 damage and auto change attack styles, similar to the guardian from leagues. Could be cool at places like Akkha
@hyena4365 сағат бұрын
As a UIM as long as the avernic treads are storable in the d-boot/prims heroes guild stash im happy
@christrigg19 сағат бұрын
Maybe for flavor text the thrall could be infused with volatile magic that for functionality is a targeting mechanic timed after a set delay that could simply teleport next to what you're attacking and explode? That way it's not spammable, could have multiple charges per summon and maybe it could even be an AOE for multi situations but that might make it a lil crazy imo. Really the whole boomerang concept is crazy but this is the best workable idea I could think of instead of just a boring old flat thrall buff.
@Pugwest9 сағат бұрын
The antler guard will be BiS for pures. It only having a 50 prayer requirement is lovely.
@bcaudell957 сағат бұрын
If they're wanting the thrall upgrade to have an apm or skill ceiling to it, then I'd prefer something like either "every X seconds, you can click your active thrall to consume one charge to guarantee your thrall's next hit is a max" or "allow you to re-cast the same thrall spell after the 10s cooldown to use one charge, refresh the thrall's timer, +1 to the thrall's max hit, and you can repeat this up to N times for a single summoned thrall." Things like that which aren't situation-dependent and add another resource or action to pay attention to for increased damage if done well.
@Kisamefishfry8 сағат бұрын
You could make it so with this upgrade resummoning the thrall at certain time intervals, say it glows for a few seconds or something, instead makes the thrall send a powered up attack. Then just make this work as an alternate botd, so jt just replaces it in your inventory, so if you don't need range or are blowpiping you get a free slot. Also, this concept in general further weakens non-powered staves. Coutner-intuitive to a lot of their recent updates.
@chrismartin41004 сағат бұрын
that shield is massive.... 50 prayer for pures and zerkers to have a dragon def, and an upgraded range slot for both as well.
@matilyn_rf7 сағат бұрын
Thrall needing an APM thing-- I think they could make it so the thrall consumes a charge and glows for some amount of ticks and clicking to summon another thrall summons a stronger thrall with a refreshed timer? Gives you a APM thing of swapping and paying attention and gives a strong benefit
@lPeHAlСағат бұрын
What about multiple thralls? after 30 seconds your thrall displays a visual effect, if you stand on your thrall within a short period (say 4 ticks) and cast summon thrall again the original thrall remains active for the remainder of its duration? you might have to make a limit to the maximum number of clones or nerf the duplicates damage or something but it still makes you think about positioning and requires apm/movement.
@garystill130810 сағат бұрын
Surely the Thrall upgrade can just include it changing styles itself like the ones in Leagues? that way you can spawn any thrall, maybe the spell needs a higher level and rune cost but merging them all into one seems fine now they have the ability too imo.
@Letaveant37 минут бұрын
What about a Thrall DPS increase when you are standing on the same tile (or maybe percentage increase based on short distance, i.e. same tile, 1 tile away, 2 tile away) of your thrall?
@Skiian36010 сағат бұрын
I think with the new thralls they likely need to have some new summoning mechanic? Maybe a manual mage cast onto the boss that requires the consumable like a rune, then that thrall ONLY targets that enemy? The pass-through effect could be supplementary at that point as the targeted enemy would be implied. Just adding on to each thrall has a slightly different effect and thowing some ideas out: possible AOE dmg, smiting effect, stat drains, dare i say recoil effect? Love the ideas with these upgrades I hope they are able to flesh them all out well! Thanks gnome.
@xXQui3t0n3Xx6 сағат бұрын
When you spec your thralls next x attacks will receive bonus effects based on type
@jasonbesse929510 сағат бұрын
Make the mage cape 5% Magic Attack, but shadow also triples the negative prayer bonus. Juice the attack, but you need to feed a lot more prayer pots to keep it up.
@typicalnewyorker599310 сағат бұрын
keep the mage cape untradeable like inferno and quiver
@SatanDotExe10 сағат бұрын
Adding a bunch of prayer drain to excuse high damage just goes against QoL.
@channingtaintum8 сағат бұрын
@@SatanDotExeThat’s the trade off that you’re allowing players to choose to make. Big damage or more sustain, up to you.
@Shad0wCl0wn4 сағат бұрын
Thralls could just do a pulse aoe like a detonation of sorts upon despawning...and obviously it wouldn't be difficult to give the ability to manually spawn on a specific tile...OR...use it on a boss to where it essentially puts the target on follow...with it's destination the SW tile or something.
@djspheres6 сағат бұрын
I think it's interesting that you still need the imbued god capes in order to create the new BIS mage cape. I know a big issue within the player base is important items coming from the wilderness (think HCIM). They had an opportunity to make this cape separate from the imbued capes to give HCIM another option than going out into deep wildy where we all know has lots of issues lol. And to add, I'm not a HCIM nor have a HCIM account, just think it's an interesting decision.
@GnomonkeyRS6 сағат бұрын
It's not really any different than a Dragon defender which is untradable to an Avernic which is the best offhand.
@RadishboyСағат бұрын
Have the throwers explode in a 3 x 3 tile increasing by one tile per CA
@danold42149 сағат бұрын
Maybe have the thrall upon making it back to you also explode in a 3x3 around yourself that does the same damage? And make it so one mob cannot be affected by both the thrall traveling damage and explosion damage? But man am I excited for the Doom
@HammondSoul808s10 сағат бұрын
I'm pretty sure they're going to have to code the thrall spawn like mith/addy seeds. Where it'll always spawn to your east, unless that tile has no movement option. in the rare case that you're on a tile with no east or west option (can't think of a non-quest 1 tile corridor), it'll spawn south of you
@Monoatomix7 сағат бұрын
That is not how mithril seeds work they spawn on the tile you are on which is what pushes you out of the tile and making thrall spawn on the tile you are on is the simplest option and requires effort to place it into a certain spot but I don't like this boomerang idea at all though and I don't like thrall book being a thing and ammo slot is a terrible idea since you use arrows alot of the time or with quiver you are using the 2 slots for arrows and bolts or arrows and blessing or irons using lucky penny. I think just getting rid of book of the dead would be a huge buff and just make the consumable charges go onto the rune pouch possibly combining book with rune pouch to keep the teleport options.
@HammondSoul808s7 сағат бұрын
@ no one uses it to tp when panic tele anyways. Tbh if they just replaced the spell + book with this consumable it’d be fine. Any content that you’d want both death charge and thralls for requires a minimum of 3 inventory spots, 4 if you don’t have thread from toa for some reason. This would cut that down to 2, without needing to be equipable, and would inherently keep the consumable relevant, due to the cost of runes it’s replacing
@Monoatomix6 сағат бұрын
@@HammondSoul808s Its not for panic tele its for a bank tele and yea that would work but that just seems like a more complex way of getting rid of the invy slot book takes up and they wouldn't want to get rid of rune requirement because thats still a money sink and still a spell and all spells use runes.
@HammondSoul808s6 сағат бұрын
@ yeah I mean I don’t even know if it would be possible to code that into the same spell on the game as is, but it both acts as a direct upgrade and ensures that the price at least doesn’t drop below the cost of said runes
@Camander9 сағат бұрын
With the new Tribrid boots, they will release BIS boots for each combat style that would outclass the tribrid boots in their respective combat styles.
@Thunderlock7 сағат бұрын
Can i ask in the future you also include a link to the blogpost in your description, So i can be lazy and just click that to read along with it :)
@blakeygmg1126 сағат бұрын
what about if the thrall is absorbed back into your player when it despawns and then does some sort of reflect damage which is aimed directly back at the NPC you're attacking (shrug)
@kylehaber385910 сағат бұрын
For thrall upgrades what if the damage happens upon summoning and goes the direction your character is facing. 55 second cool down to prevent spamming?
@not_worth11 сағат бұрын
thoughts on rs3 pocket slot? obviously we wont get anything like scrimshaws but niche buffs like the thrall things could fit nicely there
@Leftside0810 сағат бұрын
Make the thralls recall to you and then bounce back out, automatically recasting the thrall possibly? then it does damage on the "bounce" back. So your thrall recalls and then you "bounce" it to a boss. Thinking of Zebak type boss or olm. You need to look in the direction you want to shoot it out. Make it do damage on return and bounce.
@JUSTlClAR9 сағат бұрын
i need to know what is the background music chill beat?!
@GnomonkeyRS9 сағат бұрын
Cult of the Lamb
@DaemonRayge5 сағат бұрын
The thralls thing sounds so cool on paper, but sounds like it might be way too gimmicky. If you had more control over your thrall movement, it might be cool. But it seems like an absolute meme. But maybe a crazy thought, instead of the line, it charges at your current target, and then bounces to nearby enemies.
@MercenaryStealth2 сағат бұрын
Make it so when you resummon your thrall, your current one flies into the mob you're fighting and explodes for damage. Higher CA, more dmg
@darylsavage1199 сағат бұрын
Could the thrall consumable be consumed in a greater quantity and forget the book in tbe bank?
@RaeXO9 сағат бұрын
I cant wait to see all the videos of top PvMers streaking 🤤
@RaeXO9 сағат бұрын
Pause i meant competing for highest streak
@Shoderra7 сағат бұрын
@@RaeXO No need to make excuses, we all like some streaking
@IChooseJigglypuff10 сағат бұрын
Did I miss something, or is antler guard new BIS offhand for pures and zerkers?
@quelchx10 сағат бұрын
new slayer content just quickly looking without reading gave me jadinko vibes or w.e they were called back in rs3
@JeremyKing-n7h4 сағат бұрын
Mutated Jadinkos. I had the exact thought too when I read the blog
@mopses6 сағат бұрын
What if the thralls just launch themselves into the target they're attacking for a guaranteed 150% of their max hit for every life cycle or every 30 seconds?
@PawsitivelyClawsome5 сағат бұрын
Maybe lean into the tribrid theme and make a consumable that turns the thrall into typeless damage? so you don't need to use a specific thrall at specific places on top of a small dps upgrade? Idk this seems really rough to balance to make it valuable
@JakePlays19127 сағат бұрын
I feel like thralls should get like a 20% chance to get an extra hit or something? So its more scaleable? idk
@Nick-ij5nt9 сағат бұрын
I am pretty concerned about the power creep that OSRS has been having lately, but I think everyone can agree that boot switches are dumb.
@GnomonkeyRS9 сағат бұрын
OSRS has the least amount of power creep compared to ANY other MMO. The boots are far from any kind of creep.
@Nick-ij5nt8 сағат бұрын
@@GnomonkeyRS I agree that the power creep in OSRS isn't really that bad compared to other games and I agree that the amount of power creep these boots add would be almost negligible, but I just don't know where Jagex's mind is at with it. A few years ago they were talking about how they were scared to add direct upgrade gear and in that time we got torva, masori, shadow, elidnis' ward(f), quiver, saturated heart, zaryte crossbow, zaryte vambraces, all the dt2 rings, rancour amulet, voidwaker, fang, lightbearer, noxious halberd, emberlight, etc. And I'm not even saying that all this gear is bad, most of it is good, but we definitely are on an accelerated trajectory compared to the mindset Jagex had around 2022.
@crowride5686 сағат бұрын
Having a slot in the spellbook would be quite good i think, would open the door for other consumables that can be dragged into the spellbook for various buffs on other spells, both skilling and combat But i guess where would the line be drawn, cant have a slot in the prayer book for a blessing to sit
@02bluehawk5 сағат бұрын
Definitely feel the cape should be untradeable and be a bit better. I agree with you that the shadow is holding them back from making better mage upgrades. The multiplier is just too powerful when you start adding more mage str. Just give it a flat bonus or cap it out side of toa like the tbow is capped
@Monoatomix7 сағат бұрын
I think just getting rid of book of the dead would be a huge buff and just make the consumable charges go onto the rune pouch possibly combining book with rune pouch to keep the teleport options this whole idea seems very clunky if anything make it so you can toggle the option of your thrall hitting 1-2 everytime instead of 0-3 same avg but 0s arent good for finishing off a boss or overkill I don't think you can get if thrall hits a 0.
@serealfurst3 сағат бұрын
Instead of returning to you the thrall should fly at your target and hit them with an attack that is guaranteed to hit and rolls between 5 and 8. Then based on if you met some condition during the thralls duration you could instead hit 9. That would reward skillful gameplay and I think it would feel good to see a thrall hit an occasional triple hit against a target. The frequency could also scale up with CA completion too rewarding good gameplay. I also like the idea of them just getting rid of 0s but I feel like they are trying to incorporate some type of positional play into this as a balancing mechanic. (Plus we all know the scrolls that gets rid of the thralls 0 roll and the book of the dead are the Dex and arcane for raids 4 lol)
@AstroBoy20207 сағат бұрын
Can they just cap shadow scaling? Because a 1% increase with a negative prayer bonus just seems worse if not useless