I know a lot of people think Wilds' IG sucks but it's actually my favorite weapon out of the entire demo! Hopefully I can showcase how you can make this weapon deal a TON of damage, while maintaining all the buffs , and of course, making it fun
@cjwilliams12821 күн бұрын
At least you tried. People just TRY to be miserable. Insect glaive is absolutely baller in Wilds. They just wanna dance above the monster doin trash damage the whole time.
@SiD1988421 күн бұрын
wild's graphics look and feel is what sucks now. Graphics are grainy, low textured and much more. World looks better even. So what the hel happened there i wonder.
@Linc-7721 күн бұрын
Thanks for sharing. IG and Hammer are the two weapons that I really want to get started with wilds. The damage output the IG can put out seems to be quite high within a short amount of time.
@Corey9166621 күн бұрын
@@SiD19884 the game is simply bigger and more demanding. Both games run on the same engine.
This weapon is defo a victim of "early game syndrome" where the weapon feels worse because you dont have a kinsect that goes faster than 3mph
@jackybit530821 күн бұрын
Where is the problem when you dont sent it😂
@chrono_s969921 күн бұрын
This is definitely not the kinsect problem
@ruiribeiro801021 күн бұрын
@@chrono_s9699it definitely IS the kinsect's problem. Every single MH demo has a super slow clunky Kinsect, mid-game late-game kinsects are all significantly faster
@ruiribeiro801020 күн бұрын
At least the option to charge the sending attack makes it faster and can gather all 3 buffs
@kenshin39120 күн бұрын
FACTS! 💯
@lordchiopet163020 күн бұрын
Honestly staying in the air to attack was always a fun thing but the point of the bounce for me was to position for wyvern dive. In world the flexibility of that move is extremely powerful as no other weapon can cover as much ground and deal as much burst damage so quickly. That attack being gone entirely is a massive blow to the weapon. Drill kinsect playstyle was basically killed by that. Having it on a long charge is not the same attack as what we had previously. Even needing wirebugs was better than this incredibly long chargeup. Grounded it really hasn't gotten better. Replacing the starting top face input with this slow, laggy step attack has made the snappiness of combat take a back seat. You can still do the same with the standing right face attack but that doesn't always hit where you want. Having both a double thrust and the double horizontal swing made the weapon incredibly flexible and precise. The time to roll out of attacks is also increased on a lot of attacks. In addition having charged attacks feature so prominently on a weapon that has historically had none is a further blow to it's snappiness. The ways you need to position your hand and needing to use the same finger to hold down the kinsect drill charge and aim with is a frankly asinine decision. You're not forgetting to use it you're actively choosing not to because it's unwieldy and impractical. Same as it was with 4U when that move was introduced. For me, glaive embodied a few traits that made it stand out and my favorite weapon in every game it's in. Quick snappy combos with lower damage but quick recovery. Flexible moveset that allows repositioning mid combo. Flexible aerial movement that allowed you to keep up with fast monsters and deal exceptional burst damage. Best weapon for mounting unmatched. The only one of those things that has really stuck around uncompromised is the mounting. The ground moveset has new attacks that slow down combos and remove options, the recovery times are longer and riskier to do, aerial movement is now extremely limited and no longer even has the option for good damage in the air at all like with wyvern dive, and the introduction of charged inputs in almost every aspect of using it has made it awkward and uncomfortable to use. It's by no means useless or a terrible weapon. But every aspect of what glaive has been and how it has evolved over the years has been either thrown out entirely or made to be worse. The weapon is fine, it is better than it feels. But it does feel terrible.
@mayguardian118 күн бұрын
@@lordchiopet1630 wish ppl understood this. if a weapon is good but not fun it’s BAD DESIGN.
@mechanicalsilence118 күн бұрын
@@mayguardian1 we're evolving, but backward.
@madprops461516 күн бұрын
Aye aye, cap'n. This new version feels awful
@omarmks667016 күн бұрын
This needs to be highlighted so people understand about the weapon Insect glaive was never about getting big damage. Every weapon has its own unique play style. For insect glaive that was mobility. The main advantage it has over every other weapon in the game is it's ability to be highly mobile. While also dealing consistent damage Insect glaive isn't suppose to be a huge damage dealer. That's the trade off for amazing movement
@OG_Fireflare15 күн бұрын
Our double stab being pushed back by the forward step slash was probably my biggest complaint. It makes the grounded combat feel SO SO clunky :(
@Kegaran21 күн бұрын
One slight mistake is that you need all of the three buffs now for the new moveset not just the Red + White.
@wolflover30620 күн бұрын
I noticed and I weeped
@Kegaran19 күн бұрын
With how many new options they give us it is not a big deal. And even better. Many IG players scoffed if someone went for tripple buffs as it was technically worse because it could run out.
@WarforgedArcher19 күн бұрын
Yeah it takes me all of three seconds to get all three buffs now
@SnakesTheBas18 күн бұрын
@RicochetForce yea it can be quick to get all buffs back, but if the monsters fast or small it takes forever to get buffs back, which you need to do any damage, on top of your super buffs period only being 30 seconds now in wilds and the fact you cannot reset that bonus until it goes away, on top of losing earplugs, on top of losing aerial, on top of not being able to readjust attacks, it doesn't feel fun anymore. I know it's beta and the kinsect sucks but rise beta didn't feel this bad with bad kinsect, world didnt feel this bad. When every other weapon got new stuff on top of what they got from world, whatever made insect glaive good in rise they took out in wilds. The "massive damage" dark talks about is normal damage for everything else.
@Kegaran18 күн бұрын
Once the buffs are running low you can simply use the super to reset them early. I did never feel bad with the duration of the tripple buff. The reason this beta felt bad with the kinsect was the bug that the kinsect flew above the reticle or even 90° up
@lordimax39920 күн бұрын
My biggest shock moment was when i didnt have the enhanced combos just from the red extract
@evilmuffinator18 күн бұрын
Yea I feel pretty damn useless if I don't have all 3. Whereas in World I could at least start cooking with red, progress with red/white, and then triple was a cherry on top.
@Msen_6518 күн бұрын
It forces people to learn how to play the weapon correctly and not be useless in multiplayer hunts
@lordimax39917 күн бұрын
@@Msen_65 it was just an adjustment I had to make that I didn't understand at 1st I'm pretty good with it now
@iceran982213 күн бұрын
I mean, you want all 3 regardless. So not a big deal at all, especially with all the new options of getting extract now
@lordimax39912 күн бұрын
@iceran9822 it's not what I meant just having red gave u a combo enhancement. When it didn't I didn't understand how to get combo enhancement just needed to adjust not that it was an issue
@jakdadkaj454621 күн бұрын
honestly i feel like an easy fix to make players happy would be to just give it one bounce instead of four, this way it is still limited but gives you enough time to charge your attack and position yourself while in the air, at the moment for me at least the only reason for going in the air is mounting and repositioning for wounds on the backs of monsters. Also it just isnt as satisfying using the triangle attack mid air and not bouncing off of the monster.
@kingfinallycome876320 күн бұрын
Yea, single bounce will be enough while four is too much. But they js have to completely removed it for no reason, it's simply a bad decision
@mayguardian120 күн бұрын
@@RicochetForceand yet people did it anyway, because it was fun. why is the solution to remove it instead of idk, fixing disjointed hitboxes and giving it a useful skill progression?
@jetsm4sh24120 күн бұрын
@@RicochetForceliterally just flat out wrong, when you do the air focus attack that pops wounds, you can't do anything else but float back to the ground
@RJWoodMoroseTenacity20 күн бұрын
@@jetsm4sh241 The focus attack pops the wound but they said the regular attack you'd normally expect to bounce with afaik.
@princetbug20 күн бұрын
@@RicochetForceYou're barely attempting to understand this situation at the most surface of surface levels and acting like your misunderstanding invalidates other player's frustrations. "But you have a bounce!" Its very obviously not even similar in function. Youd know that if you actually gave a crap about this Nobody's complaining that the bounce is manual, but that you cant do anything *out of it*. Im sure 99% of the people who dont like the change would absolutely fine with a button press or combo necessary to get the bounce.
@gatsuyatsu20 күн бұрын
Rising spiral should be an optional way to deal damage, not the most effective or optimal. Getting extracts and then spending it constantly gets boring really fast. For aerial, they could at least give one bounce at least, not kill the aerial combat outright.
@Rockinsilver20 күн бұрын
Don’t lol. Play it how you want to you’ll likely be able to do whatever.
@bakublader199920 күн бұрын
@@Rockinsilver well they gutted the original insect glaive gameplay. You're forced to get all 3 extracts or bust and you can't do much cool aerial movement. The standard weapon attacks got gutted, so what's left?
@illburnmydread20 күн бұрын
@@Rockinsilver the thing is, we can’t exactly play how we want, because what we want is aerial combo that most of us IG mains fell in love in the first place.
@Rockinsilver20 күн бұрын
@@illburnmydread you definitely can. If you really want to keep hopping you’ll keep hopping. The IG was originally like this and this is the IG that people also love lol. It’s not like they won’t add stuff in the dlc like the last two games
@Rockinsilver20 күн бұрын
@@bakublader1999 you always wanted 3 extracts.. lol. Normal attacks are fine esp if you use focus to attack with the kinsect
@b.b665620 күн бұрын
Even with triple buff, your moves are way slower than before. Also there's no actual flow anymore. No dance with the monsters. You always backhop, sidestep, around with no actual rotation other than doing the rising spiral into regaining extract and back into rising spiral. Not because optimal DPS. We IG mains don't care about meta dps, generally. It's just because we did not get anything cool to play with, other than the swirly combo and shooting the Bug at a wound. Even worse, we got the past 7 years of (fun) Insect Glaive playstyle and evolution almost completely reversed. World and Rise established a playstyle that revolved around aerial to charge up a finisher in order to continue with a nice flowing ground combo. Most people who play IG have started with World. They fell in love and have a certain idea of what this weapons identity is. Half of it was aerial, half of it was ground combo and Kinsect management. I'm an old veteran, played long before IG was even a thing, and i know that IG started without extendet aerial, but every weapon in MH has a clear path of evolution. Look at Gunlance. Better than ever. Bow,LS,CB? Better than ever. Lance? A thing of beauty. Every other weapon? Yeah, people like them. No big complaints. And then there is IG. My beloved main weapon for over 10 years and i will main it again in Wilds, hoping for hidden stuff in high rank. It looks cool and hits like a truck, is NOT a bad weapon and has some nice upsides. But still it is not the same weapon anymore. It's not the same source of fun anymore. You don't remove explosions from GL, melodies from HH, shield moves from SnS. Because it would be wrong and many people would hate it. That's what we see with IG now. Aerial is gone, yeah who would really care if we get some clear upgrades on the ground. But also nice flowing ground combat is gone. This is bad, no matter how cool rising spiral and gimmicky mechanics are.
@Ooflesmon20 күн бұрын
Well we technically got a year maybe they'll change some things about cause I agree somewhat with what your saying however it's not entirely bad. I know for me personally this weapon provides an old feel like the past games which I find enjoyment in. Still it Definitely could use a touch up
@loganbowman2020 күн бұрын
Yeah man I love this weapon and played for 20or so years and all of a sudden it’s messed. It used to be fun to fly around it looked cool even if it didn’t do crazy damage in the air. I love it still but I’m pretty sad. I’m hoping they atleast add one extra jump.
@STNJ_YT20 күн бұрын
Oh no, change
@werecoth20 күн бұрын
@@Ooflesmon a year till what? 4 months, we have 4 months till the game Launches maybe a year till the DLC of we are lucky, but most likely a year and a half to 2.
@gabrielkoh748820 күн бұрын
Agreed. To be frank world also had so many issues with IG: Aerial attacks were trash so it was ground glaive. I found myself always going back to the ol' reliable blast IG (literally everything is weak to blast). But at least world GAVE you the option of aerial. I thought IG would have been great after seeing what they did with it in rise but i am sorely disappointed. The only word that comes to mind when I see people saying IG is fun is 'Cope'. Just count how many times darkhero said: "but thats okay its fine" during the rey dau fight. Enforced change does not equate to fun.
@RR-dh2ub20 күн бұрын
I think having the aerial combos as a more evasive and safer but weaker choice was kinda cool. If capcom is going to make aerial worse for evasion then It must be buffed damage wise a fair bit it compensation. I will miss being able to fly but hopefully there is some light
@princetbug14 күн бұрын
People said that SJAS (aerial helicopter) was buffed damage wise, like Rise. It had MVs closer to World in the demo afaik. On top of that they *also* reduced the MVs for ground combos. They *really* want to force us into RSS and its lead-in move.
@buckyoufaltimore20 күн бұрын
The IG designer in capcom has two thumbs on his hands
@sandwich491619 күн бұрын
I"ve never ever used my nose to move the camera in my life until I played IG in Wilds...
@zekefew19 күн бұрын
i have a controller that has a back paddle on it and mapped that button as another O button so i could hold easily
@FelisImpurrator18 күн бұрын
Or they use KBM... Or just toggle focus mode
@CatWithThumb17 күн бұрын
@@zekefew my old controller has those but the sticks are super janky because ive had it for so long. might actually swap back to it if I decide to main IG
@nextgencombodrop37822 сағат бұрын
IG designer thought it's a ranged weapon that needs to be sharpened 😂
@GuybrushTThreepwood20 күн бұрын
You need to hold SO many buttons. I hate hate hate the controls for IG. I mained IG in the last two games, but it looks like I'll be doing something else this time (maybe GL).
@ethanowens47320 күн бұрын
I highly recommend setting focus mode to toggle. Makes a world of difference.
@GuybrushTThreepwood20 күн бұрын
@ethanowens473 I didn't even know you could do that! That does sound handy. Now I just nerd to swap circle and left trigger.
@RJWoodMoroseTenacity20 күн бұрын
I'm not playing with a controller but I rebound vault/kinsect aiming from R to a side mouse button that was previously bound to "simultaneous action" and the weapon is as smooth as it was in World. Gotta hold a side mouse button while attacking if I want focus attacks but that's hardly difficult. Controller might need another look though it's a common complaint I suppose.
@mkv271820 күн бұрын
@@GuybrushTThreepwoodthere’s more than a dozen pages of options…. if you’re not on xbox (cuz they don’t have the ability to) i’d try turning on the motion aiming if you’re a controller user, and then turn OFF aim assist. you can aim exactly where you want with a quick twitch of the wrist when you get the settings right. (edit: if on pc, you need to use a controller with gyroscope in it. any switch controller will work, or Sony controller) but, always, ALWAYS go through the options menu when starting a game for the first time. one setting could make the difference between loving and hating a game.
@brandongriffin615420 күн бұрын
Little hint is u can start charging your move in middle any attack. Example of you having trouble doing it in air I suggest as u in middle of animations to vault up start holding circle. Should have charge by time u max height.
@sassan47620 күн бұрын
Tbh yeah it’s fun to play until you understand that the optimal way to play the weapon is to spam the combo spin by holding down ⭕️ (and sending the ultimate tornado when there’s time). Hold ⭕️ which means you can’t move the camera with the right joystick, on a gun that is constantly playing in focus mode and asking you to aim. This is the dumbest button mapping I’ve ever seen, and it’s the same for the charged kinsect, you have to hold triangle and you can’t move the camera anymore to aim. And I don’t even mention that you also have to hold L2 (and R2 for the kinsect) because all combos of the weapon integrate the focus. All this unless playing claw (or unless you have a third hand or a 200$ custom controller), but it’s far too uncomfortable, I’ll just play another weapon whose controls are not randomly placed on the controller.
@c44xfork720 күн бұрын
Just use K&M with side mouse buttons. Then it's easy.
@BlurredVision1819 күн бұрын
Your thumbs should always be on the sticks, you use your index fingers to push buttons, and your middle finger to press the triggers. The controls are designed with this in mind. You will find it waaaay more comfortable playing many other games once you get used to it, Like Elden Ring.
@Kasuta_Ikite18 күн бұрын
the dumbest button mapping would go to FF XVI already
@princetbug14 күн бұрын
Exactly! I get the sense that those saying that Wilds' IG feels "technical" let alone moreso than the before likely haven't figured out the basically single gameplay loop available or didn't play for long enough to adjust fully to the new control scheme. Legitimately the most complex thing about Wilds IG is the amount of buttons a player needs to press at once. Everything else is significantly simpler and single-minded than previous iterations.
@Ln_e_20 күн бұрын
If I wanted a technical weapon I'd play charge blade, if I wanted charging attacks I'd play great sword. Wilds IG might do damage but it's so clunky and awkward, it makes me wonder if whoever designed it even liked the weapon.
@PG10K20 күн бұрын
IG was amazing in world/rise. not loving the feel in wilds though if i’m being honest
@MrHeiska0121 күн бұрын
To my understanding people dislike IG because of awkward controls, not actual performance.
@GorgoniteDew21 күн бұрын
Awkward controls and aerial play removed. No thanks. Just remove it at that point.
@jacktotal987520 күн бұрын
Man you guys love saying that the weapon you "love" should just be removed huh
@GorgoniteDew20 күн бұрын
@jacktotal9875 it was hyperbole sir or ma'am. I love the weapon and would be saddened at its removal. I am frustrated with others in the community and got a little heated for which I apologize. I just wish the weapon got better treatment from world to wilds like most the others did. It may be objectively better. The fun factor for me though is dust in the wind.
@RIP_ZYZZ173820 күн бұрын
@@GorgoniteDewwomp womp. I never touched the weapon but now the weapon gets the tiniest bit of play time. Aerial glaive is cheap fun. It’s like instead of using a soccer ball to play football, you just throw it around and kick it around randomly like an autist. I can guarantee that most players didn’t touch the weapon because they only enjoyed the aerial for a little and then got bored.
@GorgoniteDew20 күн бұрын
@RIP_ZYZZ1738 Maybe, that's presumptuous, I played World for around 500 hours on only Galive, and loved the aerial stuff. Still finishing Iceborne, but looks like I won't be picking up Wilds. Enjoy your purchase. I will say, listening to you all throw fits over people not liking Wilds Glaive, has been quite telling. The same reason you presented as a negative was a huge selling point for myself and many others.
@WizardDog82918 күн бұрын
just because the weapon is strong doesn't make it fun. the controls are clunky, and the buttons make me strain my hands. one of the fun things about IG is being able to vault and tripple bounce around the monster, also being a good way to build up status effects. wyvern wive is super underwhelming, not damage wise, just visuals. the focus attack is lame as fuck. the kinsect fighting with you doesn't look cool, and most of the time, i dont even notice that it's happening. IG literally has no cool interactions like the other weapons. people dont seem to get the point why IG mains are mad and act like they know what IG mains want.
@kozako225317 күн бұрын
Hi, IG main here! I do not want what YOU want
@mangalink2517 күн бұрын
Hi, IG main here! I DO want what you want!
@madprops461516 күн бұрын
Hi, IG main here. I've put THOUSANDS of hours into this weapon spanning back to 4U. This new version of the glaive is definitely worse than any we have seen. I just want my weapon back
@Noma_Ney15 күн бұрын
Hi, IG main here, I miss my triple hop & old kinsect dive attack :( this new IG just isn’t the same, so much so that I’m thinking of dropping it entirely. I need my bounces back man, ground IG makes the weapon not nearly as cool anymore
@ceph_and_seethe15 күн бұрын
Hi, someone who was forced into IG by a friend back in MH:World here. I absolutely want the World version back. This version may not be weaker than what i remember it being in World, but it's definitely lost its identity, its fun value and its ease of use!
@Ippotsuko20 күн бұрын
i like that they gave better ways to gain extracts and a way to spend extracts for a like finisher. but i really don't like the aerial changes and how the new finisher thing that spends your extracts throws you into the air but can't really be followed up with anything so it kinda just feels weird to use. i really wish they let you choose playstyle preference for people that enjoyed the more air based combat associated with ig. also kinda feels like the wound thing can just make ig feel even worse in multiplayer, where you'll spend your extracts expecting to use a wound to refill them then some longsword user pops it instead.
@boiqi20 күн бұрын
With how big this game is looking to be, I'm expecting there will be a number of skills you can swap out and an aerial option. Grounded in early game and then we learn to fly. Really enjoying it so far, now that all attacks follows up with the kinsect, you get essence really easily, even with other players taking wounds. (I am so eager to replace grandma kinsect tho)
@Haxorus200820 күн бұрын
The big attack can be followed by an aerial wound breaker, that gets you the extracts back again inmediately
@LokiToxtrocity20 күн бұрын
@@Haxorus2008this right here
@PKshockwave20 күн бұрын
I was just about to say that. Also, if you happen to get red extract from the Rasenzan or better yet the triple up, you can follow up with a desending slash into another Rasenzan when you land 😉
@Haxorus200820 күн бұрын
@@PKshockwave or both, you can combo those two
@bakublader199920 күн бұрын
My simple answer is that I just don't really give a shit. What we're seeing in wilds is just not insect glaive anymore. I don't caree about a gameplay loop of gathering kinsects, doing a janky move and then repeating the process. Glaive's standard weapon attacks got nerfed, you now need all 3 extracts to have a functioning moveset and your aerial mobility (I don't care about fighting in the air, I care about the mobility) is gutted. This is extract dumper, not insect glaive.
@DayVidsgaming20 күн бұрын
Yea the focusing on the bug and everything revolving around that made this weapon lame. Also it looks like to much work and a waist of time running around getting buffs to try and just be able to combo effectively. Seems a bit too much work for me. I’d imagine after a while it just gets exhausting.
@bakublader199920 күн бұрын
@DayVidsgaming not to mention, if you want to play effectively you need to be holding down 2+ buttons at almost all times. Everything about the weapon got gutted and we get repetitive strain injury gameplay in return.
@carlosrevolledo29119 күн бұрын
yeah, this, way too invasive change, its not bad, it could be better, its just no the weapon a lot of people enjoyed (and I'm not an aerial main or anything, even ground feels weird as hell).
@Eo-ms3kw19 күн бұрын
@@bakublader1999You can use focus mode as a toggle. You only have to hold for the charge.
@Eo-ms3kw19 күн бұрын
The mobility is still insane. I have no idea how you can possibly say that it's gutted. You can close really big gaps in no time while completely avoiding most attacks.
@jaybooze546220 күн бұрын
They removed what made IG unique. People liked bouncing back into the air and staying in flight for aerial combos. It was fun. Of course people are upset.
@khaild785620 күн бұрын
whoever came up with the idea of charged attack for IG needs to get fired. I WANT TO PLAY INSECT GLAIVE NOT FUCKING HAMMER AND GREAT SWORD.
@motivepigeon20 күн бұрын
We have a triangle and circle at the same input for certain combos on a lot of weapons... why they didn't do it for the kinsect confuses me.
@khaild785620 күн бұрын
@@motivepigeon bro I've been playing for 12 hours today and been holding L2 and Circle 90% of the fights. and when I'm not holding Circle Im holding R2 and Triangle to collect extracts. LIKE WHAT?????????? Not to mention dodging while holding other buttons is a what the fuck situation
@frizen932820 күн бұрын
I think it's pretty cool since you can still attack while charging
@LokiToxtrocity20 күн бұрын
@@khaild7856I like it cause it does good damage
@motivepigeon20 күн бұрын
@frizen9328 that's a fair point actually. I just wish it wasn't on the downward thrust. Every other MH that has this for Kinsect was a simple single press, just something to get use too, hopefully I can remap it though, at least the air one
@monsieurglu21 күн бұрын
but why remove it.... Aerial was never a optimal way of dealing damage in worlds but it was fun and very effective against some monster
@Gwa-Senpai21 күн бұрын
Tbh while it is fun, it was overpowered. You could just sit in the air and avoid majority of attacks in the game while dealing damage slowly in a really safe manner. Also is might not be fully out of the picture as it is entirely possible it returns in the form of a skill or set bonus but we won’t know until the game if they will do that.
@Mr.Starlight_gaming21 күн бұрын
Its called risk reward. Stay in the air and be safe or go on the ground for more dps
@binhvan489321 күн бұрын
@@Gwa-Senpai its a funny thing 'since most monster hitboxes in mhw can reach you even if you are on top of them.
@Gwa-Senpai21 күн бұрын
@@binhvan4893 I know what I’m about to say is purely anecdotal, but I’ve fought almost every monster with IG in world using primarily aerial attacks and I didn’t have any trouble with any monster (minus Fatalis as I’m not the greatest at his fight in general). This was most prevalent to me when to doing AT Velkhana with IG as I barely had to heal and didn’t cart because of how little of her attacks landed as I was in the air for majority of the hunt in contrast to when using other weapons that I’m way more skilled with, I was having a harder time as I actually had to deal with the monster’s moveset and not only a small portion of it.
@binhvan489321 күн бұрын
@@Gwa-Senpai The wonky hitbox mostly comes from monsters with large size and often use their whole body to tackle you. You're not gonna have that much of a problem with it if the monster's moveset consists of mostly sweeps and stabs like Velkhana. And even for Velkhana, you can still get hit while airborne if it is doing its charge.
@GoBlueHTB19 күн бұрын
4:20 worth noting that this wasn’t from getting red+white, it was from getting triple buff. Now, you no longer unlock a moveset from just having red buff. You need red+white+orange to get new moves. So there’s basically no reason to not have triple buff now.
@Marco1995Mega20 күн бұрын
It's not about the power, it's about the identity and fun factor. I'm sorry, but for me, the aerial combos and mobility ARE the defining factors of the Insect Glaive, not the Kinsect or the fact that it's the only true polearm in the game, and I'm saying this as someone who did actively engage with the grounded moveset in World. I mean, both Long Sword, Hammer, and SnS technically have aerial attacks and near all of them are cooler than the ones IG provides. What separated them was the fact that IG could stay in the air longer, and regardless of optimization, it was the most fun way to play the weapon. If they wanted us to spend a bit more time on the ground, then they could have increased the stamina costs of aerial attacks. OR they could have TRUSTED that they'd provided the incentives to engage with the grounded moves and TRUSTED the players to mix it up. Taking away the bouncing off the monsters entirely is such an incredibly inelegant solution to a perceived problem.
@STNJ_YT20 күн бұрын
Oh no, change
@werecoth20 күн бұрын
That was the Glaives identity from World and rise. 4U and Generations is arguably more what wilds in in line with. As much as I enjoyed Helicopter it's lack isn't my main issue. Its the fact Wilds Glaive is trying to bring back using the claw to control it properly and the fact the Kinsect dust is under utilized imo. Such a non factor most players will likely never use the dust. It be nice to have the rebound back in some form. Imo it's just not the Glaive biggest issue currently.
@novek304620 күн бұрын
womp womp
@RIP_ZYZZ173820 күн бұрын
Deal with it. IG enjoyers always loved the weapon for way more than just aerial. The only thing it needs is better button mapping and higher hitzone values. Unlike other weapons, IG players are few and far between so hopefully they don’t fold to people.
@JohnSmith-h8u20 күн бұрын
You clearly only started playing when world came out. World Insect glaive isn't Insect glaive..wilds is back to how glaive should be
@chrono_s969921 күн бұрын
The hold down circle to do diving wyvern is so clunky. You can't properly reposition yourself and do the diving wyvern without breaking a finger or two. Why did they have to make it so unnecessarily clunky like this?
@Anarkyfloyd21 күн бұрын
Suspecious that they hate this weapon but they can't outright remove it
@lift_4_pancakes33921 күн бұрын
If you have a controller with pads on the back just put circle on one of those it was a lifesaver for me
@MatthewMcHashtag21 күн бұрын
I feel like they need to switch o and l1
@manuelito123321 күн бұрын
@@lift_4_pancakes339 This is not a fix tbh, but yes i agree.
@joethetotallord950521 күн бұрын
Skill issue
@blackyvertigo20 күн бұрын
Having to hold down r2, triangle/y and aim with the right stick at the same time tells me nobody at capcom plays this weapon .
@ryanspencer330819 күн бұрын
I like everything except this.
@ЙирюВонаирда21 күн бұрын
what safety are you talking about? Started from Iceborne you always get hit no matter how high you are. There is NO invulnerability frames like in the bow dodge move. You need to position yourself properly and THEN you can evade. And you need to get back somehow so its very tricky. Was and still is. If they remove part of the playstyle for the weapon - it sucks. And you just sugarcoat it.
@vtxshiva21 күн бұрын
Aerial safety is one of those topics where every non-IG main thinks it's OP because they don't play it enough. They THINK you're safe, when really, almost anything and everything will knock you. Hitboxes on most bigger monsters don't actually match, tail swipes and hip checks almost always have larger hit boxes than the model itself, and you'll constantly get checked even if you're visually outside the range of the attack. Without rocksteady mantle, you need to learn every monster's hitbox and attack patterns, and even then you'll get knocked more often than not. You'll probably have an easier time learning parries/invuln timings with LS than learning to stay safe in the air with IG.
@vtxshiva21 күн бұрын
@@RicochetForce Most larger monsters have at least one type of attack that is just BS if you're aerial. Most of them body check you just by moving, so rocksteady is simply a must. Most of them roar you out of the sky so you need earplugs. And once you wasted your skill pool on just QoL to manage all the counters, stamina management ,and buff duration, then you have to deal with silly hitboxes. Off the top of my head, Glavenus overhead slashes hitbox is almost triple the size of the tail itself in both length and width. The ground swipe hitbox extends well above the tail as well. I think most people talking about aerial OP either only used IG against small bosses, bosses that are super passive, or they look at someone that mastered a fight and knows exactly when they are allowed to go aerial.
@theinternetsightseer293520 күн бұрын
@@vtxshivaGotta compensate for it somehow. Because logically aerial ig would be stupidly safe if the monsters weren’t given jank hitboxes to prevent ig from becoming safer than longsword counters.
@vtxshiva20 күн бұрын
@@theinternetsightseer2935 Kinda missing the point here. I'm not complaining or saying it should be easier or whatever. I'm saying it's NOT easy, and the people that say it is, don't really know what they're talking about. On the other hand, I don't really wanna hear things like 'it would be too safe" when LS and (gun)lances exist.
@novek304620 күн бұрын
think it’s a skill issue on your end lmao i’m having no problem with the. glaive
@TheNaum8020 күн бұрын
I fucking hate what they did with IG mark my word it will be the least played weapon in Wilds
@bobthelonghairedboi542520 күн бұрын
This is why we need to voice our concerns as insect glaive mains on the wilds beta page, scroll to the bottom and take the feedback survey, spread the word so we get the buffs our bug stick deserves, fill up the entire text box with ways to fix it
@superwebsitehero726119 күн бұрын
@@bobthelonghairedboi5425 You bet your ass I did the survey and I gave them a piece of my mind about my Insect Glaive!
@nayd504318 күн бұрын
@@bobthelonghairedboi5425 Nobody cares, most people like the new one, they just aren't whinning online.
@bobthelonghairedboi542518 күн бұрын
@superwebsitehero7261 thank you, as long as we genuinely state what we dont like and talk about it in a civil manner they will take it into consideration
@Eo-ms3kw18 күн бұрын
I heavily doubt that. Lots of people are enjoying the new IG. I think Lance will be least popular.
@a.trance699721 күн бұрын
Anyone thinks IG felt clunky/slow? Doesn't the red buff give you the extra combo/better moveset anymore? When I got a red extract I thought I wasn't buffed because of how slow it was.
@aliasonarcotics21 күн бұрын
you need to collect triple up, red or red + white won't cut it anymore
@a.trance699721 күн бұрын
@@aliasonarcotics I was also playing it wrong. Lmao, I wasn't doing rising slash/stationary Y (triangle). Instead I was moving the left stick forward which resulted in that awkward slash. However, descending thrust seems better here albeit stupid to pull off. I think you need to vault + triangle before you can pull it off.
@khaild785620 күн бұрын
@@a.trance6997 I fucking hate the the awkward slash you mentioned even when we have triple buffs. it is not fast, not sharp, it looks like the character doesn't even know how to handlethe weapon. just give us back the forward thrust in World.
@princetbug20 күн бұрын
Chaining the jumping moves together feels pretty cool when you can get them all in a row, but the conditions for doing so are specific and sort of rare, even moreso with other players in a hunt. It's also pretty clunky to need to land in order to pop back up, and then when you do you either get lucky and can continue (by having a wound available or getting red) to do *one* more thing or just have to get to collecting extract again. Neither is very fluid.
@jewii382419 күн бұрын
@@khaild7856 I figured out how to use to good old fast combo. The control is REALLY clunky. Basically you CANNOT move your left joystick while pressing triangle/Y. If you press triangle/Y while standing still AND with all 3 extracts, you will perform the fast combo. Again, this is SO clunky. This weapon just feels unnecessarily difficult to play mechanically for some reason.
@fencer0Z18 күн бұрын
I don't want to fucking adjust I want my World Insect Glaive
@ashra219121 күн бұрын
I got a feeling playing IG in wilds is like playing IG in old gen MH. Mostly grounded and little bit of aerial.
@whygosh321721 күн бұрын
Same, all that is missing is nectar for leveling up your kinsect.
@chrono_s969921 күн бұрын
For Longsword and almost every other weapon they kept World/Iceborne or Rise/Sunbreak stuffs and added whole new things on the top of it. And only for IG they dialed back to old gen IG. Perfectly fair thing to do 🙂
@hectords16421 күн бұрын
IG in 4 was faster tbh. IG was also necessary for making crimson fatalis flights shorter since they were responsible for aerial attacks and mounts.
@mossymoon431421 күн бұрын
@chrono_s9699 those are all world additions not rise.... did you read the comment?
@chrono_s969921 күн бұрын
@@RicochetForce they took World IG and made it like how it would perform in 4th gen. If they just copy pasted world/Iceborne IG as it is it would have been 10 times better than what it is in Wilds and combos would flow much better with the new stuffs.
@Tech_D3mon21 күн бұрын
Despite the clunkiness of the weapon I genuinely been having so much fun with it. Once you get the buttons down it is so fun. I know you can't really stay in the air as much anymore which still sucks, but I've still been able to get some really stylish clips off of the Ariel stuff that we do still have.
@janderickmalelang908421 күн бұрын
I love the insect glaive in risebreak. Elemental Insect glaive gameplay in MHRSB was relatively a beast compared to its previous rendition. Really love how they reintigrated the multihit attacks aspect of the weapon. Infinite combo (4 ultimate) and tetraseal slash (risebreak) have been my favorite way to play IG. I just love weapons that dish out elemental damage, and I am happy that it seems in Wilds I would retain my trifecta of elemental melee weapons (dual blades, insect glaive, and sword and shield).
@marcog.verbruggen67420 күн бұрын
okay this isn't actually about the IG but i swear how can people call it "risebreak" when "sunrise" is RIGHT THERE CMON PEOPLE
@RJWoodMoroseTenacity20 күн бұрын
@@marcog.verbruggen674 The same reason it's Worldborne iirc. Base game comes first in the shortened version
@mkv271820 күн бұрын
@@RJWoodMoroseTenacitygonna re-ask that question again, cuz you missed the point; why do people say Worldborne and Risebreak? if you just say World or Iceborne / Rise or Sunbreak, everyone is gonna know what you’re talking about. especially if you just say iceborne or Sunbreak, as it’s not like you can play those without playing World and Rise respectively… tldr, saying Worldborne/ Risebreak is just redundant
@ZeroTheOtter20 күн бұрын
@@marcog.verbruggen674think it’s just cause rise came first and so it does with the name
@theneed80g20 күн бұрын
I just wish red gave you the upgraded attacks again instead of needing all 3 extracts so it doesn’t feel so clunky
@illburnmydread20 күн бұрын
Of course there will be pros and cons. Pro: 1. Powder and Assist kinsect is now merged into one nicely, in a way that it is not overpowering, because you still have to chose, can’t do both powder and assist at the same time. 2. Obviously focus mode makes all weapon feels better doing sidestepping combo while maintaining accuracy. 3. Assist kinsect moves also grab extract, it’s a smoother way to gain extract than shooting. Con: 1. The removal of air bounce is outright kills versatility. Some trolls actually think this is a good thing. But no. It is objectively bad. There are a lot of things could be done to balance it out rather than completely removing it. 2. Button mappings feels off, especially those 2 channeling button hold moves. 3. Wound strike gaining 3 extracts feels nice in the beginning, until you realize how cheap that is. Defeating the purpose of carefully collecting and managing extracts. Similar problem with how cheap gaining spirit with Long Sword. I would rather they gain extract harder but keep the powered moves requirement with only red buff instead of all 3.
@EPE77U12 күн бұрын
If mounting damage was too good due to air bounce, they could have just remove mounting damage after first bounce. I very much liked air bounce for better positioning. I would be satisfied with just one bounce since being able to use mid air evade is also an option then. I didn't want to use helicopter move at all in beta because that meant I will be in ground after long animation so better just use charged dive move instead But I bet devs removed it because they wanted to go back to original insect glaive, not realizing both styles can co-exist and aerial IG is part of the weapons identify at this point
@illburnmydread9 күн бұрын
@ or they could just completely remove the mounting damage for all the advancing slash, so it’s only the descending thrust that has it. Completely agree. All weapons have evolved to be as they are today, just like Greatsword, originally it couldn’t be charged at all, heck it didn’t even have Charged Slash II nor True Charged Slash, but now it is part of GS identity, just like Insect Glaive, aerial playstyle is already part of its identity. It is perfectly fine for people to choose grounded combo instead of aerial combo, it is an option, just like how GS has options too in Sunbreak it has Surge Slash Combo instead of charging slash combo.
@MrGorgesone20 күн бұрын
Bud, nobody that’s complaining is saying it’s not strong. It was fun to play in the air. You’ve said it in the video, It is a grounded weapon this go around. Thats why they’re not Vibing with it. I understand you think you’re addressing the discourse, but you’re not it’s clunky.
@lloyd836720 күн бұрын
Quick tip guys, there's on option to have focus mode being toggled by a press of L2 instead of pressing L2 continually, I find it helps quite a bit.
@camjohnson250420 күн бұрын
This! It changed everything for me, I was close to finding a new weapon to main.
@mkv271820 күн бұрын
@@camjohnson2504 if you have a controller with a gyroscope or are just on ps5, i’d recommend turning on motion sensor aiming as well, and messing around with the sensitivity to get it where you like it. you can have set to only turn on in certain situations, like just aiming the slinger, or only in focus mode or for aiming bowguns. makes quick aiming for wounds waaaaaaay quicker than fuddling around with the R stick. as a gunner, gyro aim is game changing… main reason i’m playing Rise over World while waiting for Wilds’ full release 😅
@ruiribeiro801021 күн бұрын
The charged kinsect attack with a speedy one is gonna be insane lmao
@yomamaahoe515319 күн бұрын
stop coping and realise the truth. they took the complexity out of the weapon by removing aerial combos without adding anything. The vault is now useless. its basically ass longsword now.
@Shaded_Rav21 күн бұрын
wish they kept the dive from world so you could dive and mark at the same time. Im not forcing myself to learn claw just to play ig lol. Loved the weapon in world but idk if I'll continue to play it in wilds
@blackyvertigo20 күн бұрын
It’s there but it’s not easy to pull off. You have to hold down circle/b while in mid air and let go at the right time
@ArachneInTheWeb20 күн бұрын
@@blackyvertigo You actually don't. You can charge it up while you're still on the ground and then release in the air
@danghuy303520 күн бұрын
@@ArachneInTheWeb I'd say still, holding O and then do R2+X after ward then release. Feels awkward to me
@Shaded_Rav20 күн бұрын
@blackyvertigo was alot easier when it was just an r2 press is all I'm saying lol
@ABIADAB20 күн бұрын
@@danghuy3035try R2 + x to jump, and then ∆ to spin and gain airtime, right after you press ∆ you will have enough time to charge O. i found this way much easier to do albeit a bit slower DPS wise than charging from the ground.
@TissueFc20 күн бұрын
taken aerial away i can live with but that + ground game downgrade is too much why everything so slow and feel so sticky? triple buff but i feel like playing unbuff IG, red buff move set use to feels so good and now all we do is spam auto combo? mf can do 9,999 dmg and it's still be ass to play
@Real_0rigin21 күн бұрын
Focus mode is a cool addition, but the IG was so perfect in MHW...
@GorgoniteDew21 күн бұрын
Agreed
@RIP_ZYZZ173820 күн бұрын
Calling IG perfect in world is laughable 😂
@GorgoniteDew20 күн бұрын
@@RIP_ZYZZ1738 Your opinion.
@GeneralWarburg20 күн бұрын
I really appreciate this video! I tried it in the PS+ beta and could not wrap my head around the changes but I did really want to enjoy IG. This is exactly the kind of guide I was looking for
@merouanebelaroussi970621 күн бұрын
the weapon is relatively strong, but they killed all the fun out of it
@GorgoniteDew21 күн бұрын
Agreed. I don't care about the weapon dmg or any of that. They stripped the fun out. Not interested in it now. Hard pass.
@Mr.Starlight_gaming21 күн бұрын
Its fun. But its very different so you cant just play it like before
@thouartseraph21 күн бұрын
it's even more fun now imo.
@araniusprod20 күн бұрын
Yeah!!! Now it just fells like playing a dual blades that you have a insect friend and can do a jump
@sleepingparappa20 күн бұрын
@@RicochetForcewasn't the kinsect also involved in our moves in Rise? though not to the extent of Wilds but much more than worlds.
@devoool21 күн бұрын
The spam charged combo gets boring really fast tbh...
@RIP_ZYZZ173820 күн бұрын
And spamming aerial over and over doesn’t. Ok bro
@ABIADAB20 күн бұрын
not many people notice this but you can attack with ∆ while also holding a charge and then release it when the combo from ∆ ended. visually this combo flow much better than just spamming charge O only. and it works both on basic ∆ attacks and focus ∆ attack with the kinsect.
@lewbundles863920 күн бұрын
@@RIP_ZYZZ1738 You hit the nail on the head
@TthaLoneWolf20 күн бұрын
@@RIP_ZYZZ1738no it's doesn't its actually fun.
@RIP_ZYZZ173820 күн бұрын
@@TthaLoneWolf So does throwing around a ball and not playing the sport is fun. Point is, the general player base will bounce off the weapon if that’s the only appeal
@fenborggaming20 күн бұрын
the fact they made the downward thrust an obnoxious charge attack is really irritating. As for getting rid of the backflip i-frame, wtf for? For what purpose would you remove that? The flow and fluid motion feels absolutely dead as of right now.
@Draethar19 күн бұрын
I just want to say because of you I gave Insect Glaive a chance tonight and I think I'm going to main it in the full release! Because of you I now see wounds as currency which I can cash in for triple buff in order to use my charged attacks with that massive follow up attack that is so satisfying over and over again. So thank you for this video and I look forward to your content when the game releases at end of February! I'm also thinking there may be new armor and weapon skills that unlock more aerial potential later on but maybe I'm just coping! 😂
@willpeabody190120 күн бұрын
I can live with losing the aerial playstyle since that was new to World and wasn't in earlier games where I still played the IG, but I am worried about the weapon becoming too reptitive. With it being so easy to get extracts and the finisher giving you those extracts right back, it seems like the weapon is just going to rely on spamming it's finisher. I'm fine with them nerfing the aerial playstyle since it did make you nearly untouchable, but if the weopon is just going to rely on spaming a finsher, then after aver half a decade of maining IG, this might be where we part ways.
@Haxorus200820 күн бұрын
I'm confused, the finisher doesn't give you back the extracts, it consumes them and if you are talking about the wound breaking then that is not spammable either, because you need to make a wound before
@willpeabody190120 күн бұрын
@@Haxorus2008 The finisher will give you two of your three extracts if it connects with the monster leaving only one before you can use it again. Additionally, the IG can make three wounds every mount on top of the ones you and your team makes, so there will almost always be wounds if you need them. Plus charging the kinsect can get all three extracts in one go. I have been playing around with the new IG in the beta and trust me when I say that if you want to spam the finisher you can use it just about every other attack. It's supper spammable and I'm worried worried about what that will mean for those who want to use the weapon effectively.
@RJWoodMoroseTenacity20 күн бұрын
@@willpeabody1901 It's a fair concern tbh. The loop of infinite combo and every move in the moveset being useful, leading to a methodical dance with a monster are feeling a tad .. awkward right now. The thing I hated about Rise/Sunbreak was that IG had it's wirebug damage gatekept behind a tedious aerial wind up mechanic that made me switch to dual blades. They kept the same philosophy here though it seems where you just wanna spam a finisher/wirebug/whatever high profile move as much as possible removing all personality and expression from a hunt if you want to play effectively.
@sefatsilverlake381620 күн бұрын
22:30 Whle backflip strike doesn't have I-frames, backward vault has. Which is awesome, big Fizz vibes.
@searing12321 күн бұрын
Don't like that the devs just removed aerial playstyle by making it so the helicopter attack doesn't launch you back in the air. World/Wilds team hates aerial IG.
@theinternetsightseer293520 күн бұрын
Good. IG was too safe in the air. Monsters had to be given wonky hitboxes to compensate unless IG would end up more broken and safer than a longsword counter.
@TeatimeToad20 күн бұрын
@@theinternetsightseer2935 I can assure you that the glaive is not too safe at all. Most big monsters knock you down with a wingbeat. Ig was the best disengage-engage weapon there was, that was what made it fun too. You also already compensated by not being constantly on the monsters ass like a longsword and hammer do, but by carefully weaving through the air. World/Iceborne glaive is by far the most fun and versatile weapon in all of Monster Hunter, so its sad to see that the MH team prioritizes viability over fun factor that much
@zobek579620 күн бұрын
@@theinternetsightseer2935 the meme in iceborne and sunbreak was literally that hitboxes are specifically made to bend over the ig because they were WAY taller than the actual models...idk where you took that from but it's not practice xD
@mayguardian120 күн бұрын
@@theinternetsightseer2935then make IG less safe in the air. don’t remove the aspect that makes it unique and that its players like
@sebmcc20 күн бұрын
@@theinternetsightseer2935 being in the air ain't all that safe. you get punished hard if you get smacked in the air like a fly
@unnlucky33320 күн бұрын
triple buff > circle charge > rising spiral slash > triple buff > circle charge > rising spiral slash 😴
@hectords16421 күн бұрын
My problem with IG is that it isn't fun. The triangle combos on the ground are useless and slower now and the most optimal way is to just spam the new hold circle combo with some aerial's which get really old really fast. Since wounds are shared ig is going to suffer in group play especially.
@VariisNailo20 күн бұрын
Personally I do find it fun, especially since being grounded means I’m forced to engage with the monster’s mechanics instead of buzzing around avoiding everything with ease. World was my first MH game and I played almost exclusively aerial (until Iceborne) just because it was easier that way. That being said, I fully agree that it sucks the rest of the weapons moveset feels suboptimal. I can definitely see the IG suffering immensely due to multiplayer wound sharing, however I feel like the charged extract collection + faster kinsects would help a fair bit here.
@hectords16419 күн бұрын
@@VariisNailo the problem is the disparity between weapons. Some weapons got changed for the better and most weapons feel like they have bare minimum movesets. IG is just one of the weapons that got the short end of design. I feel incredibly bad for lance mains right now as well. If you skipped rise and sun break I think you'd be feeling the hit. Even if you played generations or older MH.
@princetbug14 күн бұрын
@@VariisNailo the main problem with this point is that you aren't really grounded. We're more encouraged than before to jump often, but without any of the risk, monster interaction, or general substance that came with it before. It boils down to RSS spam the weapon. The best alternative you can do is to use the one ground combo and its charge attack forever and never drop extracts. Neither is fun, engaging, or challenging.
@camosteve243320 күн бұрын
I was never concerned about damage numbers, aerial glaive was FUN! Wilds IG feels clunky, overly technical and tied too much to focus mode.
@RJWoodMoroseTenacity20 күн бұрын
If you just want the bug to attack alongside you focus mode is "assist style" but you can still just mark the monster straight up and carry on. Focus mode thrust attack is auto triple up on a wound but you can also charge kinsect like GU (and sorta like speed bug from Rise I guess) to pierce and collect several extracts which bonkers and makes maintaining extracts insanely easy even with starter bug. With GU it'd just collect the last extract it hit, in Wilds it can collect all three in a single go if you're decent with it (or at least 2/3 and maybe a small heal)
@kaiok677619 күн бұрын
"Overly technical" lmfao
@bleeem18 күн бұрын
@@kaiok6776 mf talking like IG became charge blade lol
@thedinosaurman250620 күн бұрын
Capcom: congrats, CB, your gameplay rework was a success! CB: where's IG? Capcom: who do you think took your SAED spam ?
@abstractsymmetricity20 күн бұрын
Love the guides, please do more!
@redoredo10721 күн бұрын
Been a grounded ig player since MH4U so Im good with the aerial changes. Only thing I need to get used to is how Capcom made it so that we need 3 extracts for the expanded movesets instead of just by getting red.
@LemmeSmashPlease20 күн бұрын
I don't miss aerial, too. For me, the fastest ways to get triple buff are either a well placed charged kinsect near the shoulder (can get all 3 extracts at once) or a handful of focus strikes.
@Frogthings19 күн бұрын
@@RicochetForceWhat do you mean? Not having full extracts feels awful. Before, you could collect red and white for the full move set and a damage buff. Then collect orange to refresh the timer. There is no management in wilds. You need to have triple extracts at all times.
@simonclifford214320 күн бұрын
Using the aerial focus attack after the finisher is so stylish 🤩 I was struggling to come to grips with this version of the weapon, so thanks for the showcase!
@aliasonarcotics21 күн бұрын
damage isn't the issue. issue is the optimal way to play ig is to spam the rising spiral slash over and over, and it gets old really, really fast. most of your other moves are worthless including the old ground combos
@Mr.Starlight_gaming21 күн бұрын
Spamming the best combo is what you do for like, every weapon. At least this one requires some technical skill.
@asersah20 күн бұрын
It's like saying spamming true charge over and over again gets boring 😂. That's like the point of Great sword.
@aliasonarcotics20 күн бұрын
@@Mr.Starlight_gaming no. the well-designed weapons (such as the sa) have at least 2 or 3 moves or combo strings that are optimal depending on the situation and are used evenly. poorly designed weapons such as the ig spam the same moves regardless of the situation
@theinternetsightseer293520 күн бұрын
@@aliasonarcoticsyour brain is poorly designed
@aliasonarcotics20 күн бұрын
@@asersah have you seen the speedruns of greatsword on rey dau? tcs has become the minority of moves used on the weapon in wilds. it's incredible how much of a glowup greatsword received in its movepool but ig has been reduced to spamming a single combo that takes less skill to execute than the kinsect slash -> diving wyvern combo from sunbreak. if only wilds ig could have the same variety in moves as wilds gs
@MrNocturnal120 күн бұрын
The tip about holding triangle to charge the kinsect was an immediate game changer. Thank you!
@MagiusNecros21 күн бұрын
Rise reigns supreme. Wilds is just focus mode, get Triple Up instantly. Spam Spiral Slash. Enjoy rarely using Kinsect ever again. Game really relys on players that have not played MH or just World. Rise and 4G keep winning.
@CyberBoy770320 күн бұрын
finally somebody said it
@AcediaIX18 күн бұрын
That Pokke theme is bringing back so much memories
@static13420 күн бұрын
Nah its ass now, ruined the weapon completely
@ace4x320 күн бұрын
I hope they didn't lock the new strong moves behind charging. That just doesn't feel like IG to me. Sunbreak really perfected the IG gameplay for me and it feels like it's nowhere to be found here :(
@rollinallonce20 күн бұрын
I’m not sure if people are aware, you have I-frames when you vault backwards. So for example if you’re facing the monster do: PlayStation R2 + X Xbox R2 + A While holding back. This will give you I-frames during the vaulting animation. This only works for backwards vaulting.
@lewbundles863920 күн бұрын
If that’s true that’s amazing
@Vyo198320 күн бұрын
@@lewbundles8639it is true, you can read it in the weapon manuel ingame
@roxas540320 күн бұрын
It feels like it lost it's identity
@zaptaz743717 күн бұрын
do you play the original insect glaive?
@roxas540317 күн бұрын
@zaptaz7437 yes
@esspooki381316 күн бұрын
Funny thing is, 4u's IG was a 90% grounded weapon 10% aerial just to deal with flying threats Wilds ig is closer to it's original identity (if only it wouldn't rely so much on charging attacks)
@zaptaz743716 күн бұрын
@@esspooki3813 Exactly.
@princetbug14 күн бұрын
@@esspooki3813 closer in the shallowest ways only. RSS is a move that puts hunters into the air. It's also the move that's meant to be spammed as often as possible. If you're referring to just using the vault and swings only for mounting spam in 4, then yes. But in 4 and every title after that, it has been much deeper than that, aerial attack chaining included.
@midknight19819 күн бұрын
holy crap that spin move is sick! getting the extracts is much easier now for sure
@GorgoniteDew21 күн бұрын
Nah, they stripped the fun out of it, I am not interested in optimal this, optimal that. I just want the aerial flying back. It made the weapon feel much more unique. Hard pass for me.
@majoraslb431120 күн бұрын
K, bye
@GorgoniteDew20 күн бұрын
@majoraslb4311 The community is not near as welcoming as they made themselves out to be. Thanks for the confirmation of that. You and others telling me, You didn't really like your weapon, or you play sub optimal therefore bad. You have all made dumping this game much easier. Enjoy your new game and good hunting.
@theinternetsightseer293520 күн бұрын
Aerial IG won’t be missed . Safer than a LS counter. Who needs to engage with a monster’s moveset when you can fly above 95% of it amirite?
@GorgoniteDew20 күн бұрын
@theinternetsightseer2935 God forbid i have fun in a game. Jesus, the more I interact with this community, the more vindicated I feel for leaving. Enjoy your new game and good hunting. Glad you got what you wanted outta the game.
@RIP_ZYZZ173820 күн бұрын
@@GorgoniteDewfym welcoming? You just announced to the world that it’s a pass. There’s no need for a welcoming attitude when you’re already out the door
@meridian604219 күн бұрын
love the new glaive, still miss my wirebugs and some of how it works (If i remember correctly it gives earplugs 3 in rise or something when you have all 3 extracts), but still enjoying it and I think its an overall improvement over world. Came here for a few tips all the same. Good vid
@Beans11320 күн бұрын
I just worry it’s going to get left behind via power creep. It doesn’t have a perfect dodge, block, or offset attack. Every weapon has one of those things and I’m thinking as the game goes on they may make monsters make use of those mechanics more.
@mayguardian120 күн бұрын
@@Beans113 replacing the charged attacks with aerial/backflip perfect dodges that powered up ur aerial/ground combos would make much more sense for IG i think
@FelisImpurrator18 күн бұрын
That's the only thing it's missing, but currently it's printing partbreaks and free mounting still... Although it would be nice for at least backward vault to be a perfect dodge.
@elantricity19 күн бұрын
Nice breakdown, thanks. Was a bit confused when I first used the IG in the beta but with the new moves I like the different playstyle. Although the ground combat always was stronger than aerial, at least so far as I noticed. But it’s still slower than it’s used to be, even with all extracts
@T4220021 күн бұрын
very much prefer the insect glaive from MHR. I just downloaded the beta and tried it, two thumbs down from me
@ryanspencer330819 күн бұрын
You need two thumbs on your right hand to aim and charge and dodge at the same time.
@princetbug14 күн бұрын
@@ryanspencer3308 Ok, three thumbs down lol
@Onimeandmyfriends20 күн бұрын
Thanks Video actually helped A LOT people sleeping on this weapon or can't use claw grip
@markhelsonartillaga776621 күн бұрын
The new IG reminded me alot of the original 4u version.
@hanifbaekhaqi418518 күн бұрын
No more dance and flying, its now just min maxing your damage output
@alsaiduq436321 күн бұрын
It feels awkward to play IG, having to holding circle while attacking is just.. ew.
@magnum_opus117919 күн бұрын
I love the new IG also I found new appreciation for the dualblades now, Might main them. So much fun.
@catvideoenjoyer20 күн бұрын
yeah nah even when tripple buffed the ground attacks feel awful. I'm done with IG.
@Rusticrogue1720 күн бұрын
Thank you so much for this vid. I’m having fun with my favorite weapon again!
@saltybogan960220 күн бұрын
lots of cope in this video
@tyrellweed609717 күн бұрын
To round out ur gathering extracts gameplay, u can use the focus mode to get them aswell. This gets around the slow pace of the kinsect, making ur combat even more fluid. Ive only ever used airiel moves for repositioning.
@tintedpalette65319 күн бұрын
As a glaive weapon, it is fun to use. In a vacuum it is a fun high mobility weapon with quick combos. But as an INSECT glaive? It just aint the same… I wish we didn’t have to sacrifice the identity of the weapon to improve its ground options. Sunbreak IG will always be my beloved.
@fire_dragonhd910520 күн бұрын
You know one of my hopes for wilds is as you progress and gather new weapons and armor, some weapons will actually have the ability to change their moveset. Such as say you get a new insect glaive then that insect glaive has the same functionality as mhworlds insect glaives (being able to vault in specific directions like mhworlds, has mhworlds attack patterns, etc)
@CRBRUSX20 күн бұрын
My main issue with the weapon is that the new combo that even tho its flashy it feels clunky and with a lot more maintenance. On top of the the iG also didnt get any offset or perfect dodge mechanic which is supposed to be something new added in this game but i guess IG aint good enough for that. Idk to me it feels they added something new just to say they added something to it. The flow isnt there anymore and it feels like it lost more than it gained.
@Marikus_Eternal19 күн бұрын
The infinite combo is still there, you do it by not moving the stick while doing the combo
@CRBRUSX19 күн бұрын
@@Marikus_Eternal yeah you right that's my bad I edited that part out
@Jazcedgreat17 күн бұрын
As an IG main in MHW, IG is the only one I didn't try during the demo bcoz I was planning to use a diff weapon, but this vid makes me think twice LOL will surely play IG again now that there's a huge QoL improvement.
@Pennaflumen20 күн бұрын
Thank you for this video! I'm embarrassed to say that I am an IG main and I didn't know about several new things that were added including the L2 Circle finisher, the piercing kinsect, the focus kinsect strikes or the aerial focus strike. I was okay with using it as it was, but this really showed me that the weapon skill ceiling was just raised. I am newly excited to hop back in and practice! =)
@LemmeSmashPlease20 күн бұрын
Ngl the changes are pretty drastic. I started Wilds with IG but quickly put it away because it was just overwhelming (- IG main too btw). After some hours of LS and CB, I finally picked it up again and practiced all the new moves. Fast forward: totally worth it, IG feels amazing and positioning is the key for good damage now. This video here pretty much described my Wilds IG journey :D
@questionabletaste540521 күн бұрын
No sir I'm playing it right and it still sucks, hoping it gets better on full release 🙏🙏🙏
@RIP_ZYZZ173820 күн бұрын
You absolutely aren’t bozo
@TthaLoneWolf20 күн бұрын
@@RIP_ZYZZ1738🤡
@princetbug14 күн бұрын
@@RIP_ZYZZ1738 The chances that you'll realize how boring Wilds IG's loop is once you get better are significantly higher than 0.
@GeeMannn7 күн бұрын
@@RIP_ZYZZ1738 imagine being this big of a kiss-ass for a weapon a vast majority of the playerbase has issues with. You reply to like every comment rightfully criticizing this change. get a job!
@aaronlewis426616 күн бұрын
My biggest gripe with IG now is that the dive attack is an arial charged attack that needs all 3 buffs to be used. It was an awesome way to dive at a head and get and extract. . I find it really clunky to press and charge the ability during other ability animations . Holding the vault combination of buttons while charging the dive has my thumb doing some gymnastics.b
@TheCowboyMartyr20 күн бұрын
This guy has to be payed by CAPCOMmie to spread this anti bug stick propaganda. The attacks are way slower than before, having your playstyle surrounded by one move makes it as one tracked minded as Greatsword and if I wanna use a fast weapon that actually has good combos and feels fluid I’ll just use the dual blades since aerial combat is no longer. Man, MH: Rise Bug Stick was the best there’s ever been, so sad that CAPCOM took away aerial bounce. I legit will not buy the game if they chose to stick to their guns and keep no bounce for the bug stick
@SunnyJCR16 күн бұрын
So what I'm hearing is: - Controller (basic) = Painful - Controller (paddles) = Passable - Keyboard + Mouse (basic) = Decent - Azeron + Mouse (>2 side buttons) = Bliss
@LyraaaLYe19 күн бұрын
The biggest thing that made IG stand out in World was its aerial capabilities. Yes, you can dodge a lot of attacks with it, but you also can get knocked out of the air easily and punished simply because of a monster's hit box. Now that Wilds has grounded IG, it feels no different from the other weapons, theres no differentiating factor from the others other than the kinsect, which imo was the weakest part of the IG in World (Ive played many hours of IG in World). They should have doubled down on the aerial capabilities of the IG instead of the kinsect, the amount of buttons you have to hold is kinda ridiculous for a none charging weapon. The IG moveset in this demo is not misunderstood by the players, its not some underrated gem, its poorly designed, clunky, and has a learning curve as steep as Charge Blade (and I say this as a charge blade main). The weapon combat team has mostly done a good job with the movesets (Ive tried all weapons except the bow/bowguns and hammer), but they majorly fumbled with IG. I dont know if its fixable before release, but it could be fixable post release
@princetbug14 күн бұрын
What's *Wild* to me (pun intended) is that the Kinsect has actually become less important. It's only purpose is extracts, which now requires potentially 0 management of the Kinsect itself. They gutted the aerial kit. They made Kinsect more ignorable. What's left, the ground combos right? Well, they not only made those *one* combo and a charge move, they reduced the damage ground combo strikes deal as well. On top of making them slower. "Hope you guys like RSS, because it's all you get!" - Capcom
@xkriles15 күн бұрын
Good to hear that you love insect glaive. At shallow level, this weapon sucks. They messed up all our muscle memory for this weapon. But the gameplay itself is actually good. Might still be my main after Hunting Horn. Imo Hunting Horn is the best.
@shado_lancer11720 күн бұрын
World was better than rise with glaive
@ryanspencer330819 күн бұрын
Starting to feel better about it. It is cool to do your focus shot in the air. It is hard to hold down tp charge the extract button and aim at the same time on the controller. Likely not an issue if using a mouse.
@ericjoestar106520 күн бұрын
After watching the Video, the Weapon still sucks. They completly changed, what the Insect Glaive stood for.
@thehawkian14 күн бұрын
Thanks for making this video! I've been trying to sing this song whenever I can as I LOVE the new glaive and think far too many people are writing it off. Just a couple notes: -you need all 3 extracts for the strong moveset so it is always the priority to get all of them. -You don't necessarily want to mark the monster... In Focus mode, the Kinsect assist attacks can add somewhere around 10% to your total output and they don't attack if the monster is marked. It also collects extracts. In the full game, both styles may be viable depending on Kinsect. -You can be charging Strong Descending Slash during any combo on the ground. You should basically never be just walking around holding circle to charge unless the monster is completely out of reach.
@princetbug14 күн бұрын
Plenty of us aren't "writing it off". Especially now, we've played the thing for a significant amount of time and are dead sure what it had has been gutted to make way for RSS spam.
@thehawkian13 күн бұрын
@@princetbug yeah I get it.
@TheKingRiku20 күн бұрын
It was fun flying through the air. They killed the fun of it.
@MegaPixlz17 күн бұрын
I know it doesn’t solve ALL the problems, but enabling gyro controls for the camera and toggling focus mode has helped me immensely with playing the glaive
@ZeroTheOtter20 күн бұрын
While I do like how they made kinsect and extracts more of a focus, giving players not of a reason to stay more on the ground, I feel like removing the ability to stay in the air removes a lot of IG’s identity and fun. Regardless of what it was before, it BECAME the aerial weapon and that is what drew in a lot of players, myself included. And yeah, it’s upsetting that option was taken away. I wouldn’t go so far as to say the weapon is dead, there are still a lot of good things about glaive now. I only wish they left in the OPTION to stay in the air. And don’t give me “the aerial thing is only a world and rise thing” like no duh, but that’s what I became known for. Imagine if they removed LS’s counters or GS’s charged attack. Yes I know changes are going to happen. But we are allowed to to be upset by them.
@timscar930820 күн бұрын
I’ve found that turning the focus mode on to toggle in setting makes many combos easier on controller as you no longer need to hold one button.
@ieocarringtonm21 күн бұрын
Ig has been ruined 😢
@RIP_ZYZZ173820 күн бұрын
Cry
@princetbug14 күн бұрын
@@RIP_ZYZZ1738 Every time you say something like this, you lose some credibility you know.
@armangunpla40918 күн бұрын
This is my 2nd main weapon in MH eversince it appeared in MH4. I observed it becomes more technical in wilds but, when you get the hang of it I feel that it seems more aggressive than ever giving you a lot ways to get extracts easier. I'm looking forward on high tier IGs when the official MHwilds is out.