NEW Manor Lords Patch Is SO GOOD - 0.7.965 Review & Testing

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Strat Gaming Guides

Strat Gaming Guides

Күн бұрын

Пікірлер: 561
@Strat-Guides
@Strat-Guides 4 ай бұрын
Just wanted to point one thing out - I think the video and my comments are coming across like I did all the work, but I should have done a better job saying that there's a huge team of Q&A testers that were contributing to fixes long before I started to help and I should have done a better job giving everyone credit. My mistake! Everyone working on this game has done a phenomenal job making it better and I'm really lucky to be a part of this!
@RhmnLego
@RhmnLego 4 ай бұрын
Would I loose my save?
@russofolk2040
@russofolk2040 4 ай бұрын
@@RhmnLego no you don't, but make a backup before, how to on the steam updates page of the game if u want
@Ganimal83
@Ganimal83 4 ай бұрын
Strat-Guides = SVP of Marketing, Slavic Magic 🤣👍
@williams.k4399
@williams.k4399 4 ай бұрын
Seriously? That's unfortunate. I admire your job. I have just watched the video that you tells your journey to be a pro player. Man you have balls and are very professional.
@iller3
@iller3 4 ай бұрын
Just glad to hear that Dev was willing to Collaborate with other people. I know that's something I'd be loathe to do myself even though it's the correct decision when Time itself becomes so much of the essence due to the game's popularity spike
@TekGriffon
@TekGriffon 4 ай бұрын
We truly appreciate all your hard work QA testing this patch! Thank you!
@Strat-Guides
@Strat-Guides 4 ай бұрын
No problem - it's nice to finally work with someone who ACTUALLY wants to see the project improve lol. I got burned out trying to get TaleWorlds to fix their game, so this was a massive difference.
@HansWurst1569
@HansWurst1569 4 ай бұрын
@@Strat-Guides Yes this, I can not thank you enough!
@muhammadharits7127
@muhammadharits7127 4 ай бұрын
@@Strat-Guides Talking to TaleWorld must be like to talking to a wall🥴. my biggest gripe is how boring it is in late game especially after you become a vassal or create a kingdom.
@xdizzy12
@xdizzy12 4 ай бұрын
I think fixing all big issues first before focussing on new content is the right way to go. Gotta have a solid base to build upon.
@thehardman9379
@thehardman9379 4 ай бұрын
adding in all the other content will break what he has already, it happens in every EA.
@swietytomasz
@swietytomasz 4 ай бұрын
Yeah everytime you add content you interfere with existing code and it often leads to new bugs anyways. Its trivial thought but the balance is neededz
@Dreadknot68
@Dreadknot68 4 ай бұрын
Wish helldivers would work like that…
@AceStrife
@AceStrife 4 ай бұрын
@@Dreadknot68 What you probably don't know is that a lot of the content has already been in the game for months.. ..and still broken when it's finally pushed to live. There's an unlocker plugin that does what it says; unlocks everything, including stuff not shown in the front end. Spoilers, obviously, but you can play with future content right now if you wanted to. Sony needs to stop pushing.
@Kenionatus
@Kenionatus 4 ай бұрын
Deeepends. Coffee Stain Studios are intentionally not fixing some bugs in Satisfactory because they're in systems that will be/are being reworked. From purely a development perspective, it can make a lot of sense to wait with polish. On the other hand, a lot of players will buy the game around its launch into early access and then get bored of it, so they'll never benefit from changes that only pay off later. Bugs can obviously also mess with game balance, which throws testing results out of whack.
@FirestormHF
@FirestormHF 4 ай бұрын
The Horse working will be a huge help.
@Strat-Guides
@Strat-Guides 4 ай бұрын
It's such a big difference! I think making multiple trading posts will be viable now since your own horses can trade faster than the one from off map.
@Fixatedwatcher
@Fixatedwatcher 4 ай бұрын
@@Strat-Guides Strat I know you have a lot on your plate but I encountered this today. *bug I encountered today, after farming wheat and processing through the windmill to produce flour - no issues. Windmill to communal oven the bread was in negative values (the food icon at the top of the screen) , deleted windmill, oven, local granary, still no bread being produced. It technically is being produced as I can see it in the oven overview but shows negative numbers or zero on the food icon. The market shows positive bread but I do wonder if it is affecting citizens.
@Superbus753
@Superbus753 4 ай бұрын
@@Fixatedwatcher you probably produce it too slow. And as it is now random what food the people take it might happen that 2 families want to grab a bread as soon as one becomes available. The game might give the same bread to both ant thus goes into the negatives when it notices it had handed out more bread than was available.
@hugonilsson6067
@hugonilsson6067 4 ай бұрын
@@Fixatedwatcher note that by default your surplus stocks are displayed, this can go into the negatives, but if you click the vent arrow it shows total stocks which should be positive
@arnaudstutz3516
@arnaudstutz3516 4 ай бұрын
Slavic Magic is just awesome. Tanks for the patch review
@justinmullis9336
@justinmullis9336 4 ай бұрын
You're burying the lede :D the fact that greg worked directly with you for this QA feedback is huge. Its awesome that you can both benefit - your channel is the best source for Manor Lords content and greg gets the benefit of an extremely thorough test player.
@basecoat1966
@basecoat1966 4 ай бұрын
The Greg.
@winnerscreed6767
@winnerscreed6767 4 ай бұрын
Thank you for working with the Dev, and for getting this update video out so soon.
@TheGuardianofblind
@TheGuardianofblind 4 ай бұрын
When you claimed no crashes, I wanted to challenge that. I had a post victory save game which had become unplayable as it would crash on the same month every time. So I was sure it would still crash, but I loaded up the new patch and it doesn't! Quite happy to be able to continue that one, as I made huge trade income in it (probably what broke the game in first place 🤣 )
@Strat-Guides
@Strat-Guides 4 ай бұрын
Nice! That's something I forgot to mention in the video, but it seems to be fine with older saves so I'm glad he's doing that
@TheGuardianofblind
@TheGuardianofblind 4 ай бұрын
@@Strat-Guides Yes I feel like this is one of the rare times when sending in those automated crash reports actually changes something in the future
@HeyItsMax
@HeyItsMax 4 ай бұрын
He's fixing the right things, the core gameplay should not be about tippy toeing around bugs and terrible worker AI, but I cant wait for real prepose / endgame. maybe a castle to siege within a time limit needing at least 6 zones for a chance of success?
@Strat-Guides
@Strat-Guides 4 ай бұрын
It's crazy how quickly he's able to pinpoint bugs and fix them. I would bring something to his attention and within minutes he would have it fixed and upload the new patch within an hour or so to retest. It's insane. I was a fan of his work already, but now that I'm working directly with him, my respect has gone through the roof.
@RhmnLego
@RhmnLego 4 ай бұрын
Yes, the classic games would suffice for me for now. King of the hill and what not, ala Age of Empires.
@Tetsuo6995
@Tetsuo6995 4 ай бұрын
@@Strat-Guides I'm starting to think very small dev teams are the way to go for games... He clearly has a good understanding of the codebase and can be very flexible and reactive. Obviously it makes AAA scaled types of games almost impossible to do but beside that it seems like a great way to create quality games. Thanks both of you for your work.
@TheTaxxor
@TheTaxxor 4 ай бұрын
@@Tetsuo6995 Yeah, when you are only one dev and know all the code because you wrote it all yourself, it can be way easier to adress bugs that in bigger teams would first need a group of people to pinpoint the issue, then another group to find the issue in the code and then another team to test the fixes before anyone is allowed to release a new version.
@aylmer666
@aylmer666 4 ай бұрын
Is this the same patch as the one a week ago that screwed up the whole trading thing so that you were constantly in debt and could never afford to open new trade routes?
@jakec323
@jakec323 4 ай бұрын
“… To stop these idiots from opening up market stalls” - LLLOLLLLL that made my day. So hilarious and true
@ivincero9958
@ivincero9958 4 ай бұрын
some idiots would build a stall on the other side of town leaving it forever empty i know,,,,
@godemperorofmankind5874
@godemperorofmankind5874 4 ай бұрын
Hilarious and also good thing the removed that annoying idiot system that makes the random townie to open a stall without any permission. Also, I hope they add a historical permission where the townie must pay for a permit to open stall.
@wild_lee_coyote
@wild_lee_coyote 4 ай бұрын
At this point Greg is doing the right thing. Get the core gameplay working and balanced. He is listening to feedback and tweaking what is needed. Too many developers just rush to get new features in and then come back and try and balance everything and it becomes a mess. There is plenty of room for expansion later, now is getting a good solid core game working.
@marcusjohansson668
@marcusjohansson668 4 ай бұрын
Yeah, it would have been GREAT if he did those very simple things, BEFORE CHARGING MONEY FOR PEOPLE TO DO THE WORK FOR HIM. The TESTERS should have pointed this out to him before, it's ALL very straight forward things. People are just REALLY dumb sometimes. PAYING for doing work for a developer. LMAO
@KG-1
@KG-1 4 ай бұрын
It's a real solid feeling that SGG is helping out on this game. Good overview. King's tax: Might have been a little OP, but I found I dealt with it, and I liked how it made me plan. IMO it now seems a little too nerfed. What about this: Make it family+burgage level based and aligned it with how burgages generate wealth, but start RW generation at T1. This makes it 1/3 the 07960 rate at T1 and 1:1 at T3 compared to charging by residents grouped by 3 into families. A T3 duplex would generate 9RW/month and be taxed 3T/year. I could see realigning RW generation to the same basis, so T1 generates 1RW per fam, going up to 3 for Tier 3. From memory, this might align more historically - charging by family. I'd also add to the difficulty setting to make the choices: 1/2 regular rate, regular rate, and 2x regular rate - to better crowd test the approach. Trade: Will be interested to see how the linear increase in trade routes feels when played. One approach if it feels too generous now - make it modified geometric: route cost = (some fraction: .5 or .25 for example)*(route quantity after new route)^2 Farming: Also be interesting to see how it plays/feels now, especially coupled with TactiCats bender apples/veggies - corpse pit surveyed farms. Snap grid level - Grrrr! Please devs make this finer. Lots of rage-at-screen trying to put down a market stall or get a plot in right. Market stalls are the most infuriating.
@Strat-Guides
@Strat-Guides 4 ай бұрын
Lol I know the frustration with the snapping. And you can't turn off snap to road because it doesn't help in those situations! Sometimes I delete the roads and try to lay it out beforehand, but it's not as precise as with roads
@bigredbudgaming
@bigredbudgaming 3 ай бұрын
late comment but it's really refreshing seeing a dev listen to feedback from the community. it's what i wish Tales' world would have done, Banner lord had so much potential to be such a great game, but it feels like they just don't care anymore, but with that being said, this game has that same potential and i really hope he continues to be helpful and caring about what the community wants. both are great games, personally i have 450 hours in Banner lord and that's only from the steam client (i played it on my Xbox/also through Xbox client) and just under 100 hours in manor lords, both have incredible potential, but only one have a dev that seems to care, thank you Greg for being awesome. P.S if you see this id world like to see the introduction into larger scale battles or even more diverse troops. P.S.S. Please buy the mount and blade ip
@bombidil3
@bombidil3 4 ай бұрын
Thank goodness for the manual stall control. I struggled to get more than 11 firewood in a market place because they'd only use the firewood cutters stall while the storehouse workers would only stack 1 wood in their firewood stall.
@wilb6756
@wilb6756 4 ай бұрын
Very clean concise way to convey information with a pleasant rhythm of voice. Always fun and helpful to watch strat's gaming guide videos.
@sirlee5264
@sirlee5264 4 ай бұрын
Meanwhile I’m still waiting for a new TDM map in Bannerlord. It’s been 4 years.
@raygrimes9203
@raygrimes9203 4 ай бұрын
Button to stop stall building is huge, was thinking this was needed playing tonight. Another helpful thing would be a number over each building on construction menu of how many you already have built in the current region.
@mattheo7634
@mattheo7634 4 ай бұрын
Ty for your collaboration with Greg, he needs reliable unbiased opinions and feedback, in order to make this game a masterpiece.
@rueven54
@rueven54 4 ай бұрын
A note on optimizing stable spaces: Use other buildings to reserve oxen that are not close to the building you are trying to optimize first. Once the slots of those other buildings have reserved all animals that are not at an optimal distance, go to the building your are trying to optimize and set the slot reservation with the animal you intend. Then you can unassign all of the other reservations you made.
@HansWurst1569
@HansWurst1569 4 ай бұрын
Yes the dev is focussing on the right things. I know im not a youtuber like you or tacticat but know there is probably multiple people testing stuff out behind the curtains too. These changes are literally exactly what I wanted from last 'beta patch' and love these quick updates aswell. Minus the market stuff (I build my towns a bit to optimized to notice much of a difference). I hope that you as content creator can be the intermediary for those of the communnity who also care about this stuff and the dev. I love how connected you are as a content creator to your/the community too. So credit where credit is due. You both rock!!!
@Strat-Guides
@Strat-Guides 4 ай бұрын
Yeah I made a pinned comment shortly after posting the video because I realized when I watched it back I made it seem like I did a lot of the work when in reality there's a big group of testers that have been working on the game for over a year at this point. I was trying to push this out quickly before I had to leave for the day (took kids out for a while) and I missed it but I should have given credit to the team as a whole. My mistake!
@HansWurst1569
@HansWurst1569 4 ай бұрын
@@Strat-Guides no mistake at all I was just making a wink towards your content! I ment it in a way that there is probably a lot of people who really appericiate your quick and hard work. But also that of the dev, i hope I did not come across as condesending that wasnt my intention!
@steveelvin823
@steveelvin823 4 ай бұрын
Really appreciate all the work you are doing alongside Dev and team. I am 40 this year and have not enjoyed / been as excited about this type of game since Settlers 2! I have played everything out (Anno 1800 was awesome from that collection). Anyway I love the vids and subbed straight away after the first one you have posted and followed since. I hope they expand this game and keep focusing because it will do SOOO well if they continue!
@Strat-Guides
@Strat-Guides 4 ай бұрын
Thanks for the support! I'll continue to put the work :) This game definitely deserves it - the concept and the team behind it are amazing and I'm lucky to involved
@raptorbrotherhood766
@raptorbrotherhood766 4 ай бұрын
I can’t wait till when they expand the map and you can potentially go against the king once you grow large enough. Also different biomes like rivers, coasts, and mountains would be sick as well.
@YungDonDeNero
@YungDonDeNero 4 ай бұрын
Bro literally took the suggestions out of my head and took em to the Dev. Yall both doing the Lords work (pun def intended 😂) good work fellas!
@DieuwedeBoer
@DieuwedeBoer 4 ай бұрын
Love that you're doing QA with the dev, and all of it out in the open on YT. Very unique and hopefully very beneficial to the both of you.
@zuiopds2203
@zuiopds2203 4 ай бұрын
To answer your question mr. Strat, I think the dev is on the right track, and I like the fact that You helping him, and He listening to You. Another thing I experienced: Let's say, for the third tier of housing you need ale. So I consider ale production and ale distribution to high tier, or "late game" possibility. BUT you can build your tavern right from the get go, if you want. It doesn't need special resources hiding behind locked content. So you are able to pre-plan your entire settlement. I love it! There are no later building, witch will be bigger, make the planning uncomfortable at best. So it's not complicated, I love it. I hope the dev will keep this logic. Because in other games is like this: new milestone, one new building, potential reconstruction of entire village, later new milestone, new building, rebuilding again... and again... I hope you get my point, I hope the dev will keep the current well integrated simplicity.
@Zguilvozh
@Zguilvozh 4 ай бұрын
Heyyy. Nice of you to work with the dev on this. I've been playing for about 15 hours and the game is a gem so far. I've watched you since the earty days of Bannerlord and your info was always on point. I hope you become THE source of information for this game on YT. Thanks!
@tjardon
@tjardon 4 ай бұрын
This channel is easily my happiest discovery in a long time and I’m blown away by how quickly and effectively you and the Dev have managed to improve the game. Thank you 3000x.
@ImKombo
@ImKombo 4 ай бұрын
I'm very happy to know that someone like you is part of the "testing team" of the game. I dream of seeing what this game can be in a few years when it is complete.
@aaronmeehan8161
@aaronmeehan8161 4 ай бұрын
So excited to test out this patch, i didn't expect Greg to improve farming and inter region trade so much so soon. And the toggle for market stalls is going to help so much. Gives me a lot of hope for where this game will be in a year or two.
@Grimtorn1983
@Grimtorn1983 4 ай бұрын
Sounds like they try to fix/balance the right things for now. You can allways add content after the basics work properly and thats what they are doing atm. Thx for all the time and effort you put into testing and explaining how the systems work. This patch shows that you are heard and taken seriously.
@scully4life
@scully4life 4 ай бұрын
WOW! I can't believe all of this got fixed so quickly. I put the game down just a week ago, thinking it would be quite some time to fix these things. This is so awesome! Thanks for working hard to test and quickly bring us info on this game!
@mjribes
@mjribes 4 ай бұрын
This is SUCH good news! I'm excited to try this patch. The "Loserville" thing was annoying, and farming was a pain. I never used automated crop rotation because it just didn't work - workers would start ploughing the field they'd just picked off that was meant to rotate to fallow. And that's not even mentioning crops just vanishing after harvest.
@v4lue
@v4lue 4 ай бұрын
Will you do updates on your "how to play" videos respectively to play it optimally? Great Content! The Dev is awesome.
@Strat-Guides
@Strat-Guides 4 ай бұрын
I'm going to wait a few more days to see if anything major pops up, but I think redoing the grandma guide would make a lot of sense here.
@Chronostra
@Chronostra 4 ай бұрын
Oh god some needed patch, thanks for the info. Can't wait to play again. But I've got some questions. So do the farms can be harvested late, or the farms automatically reset after September? Tbh I think farmhouse priority ala Timberborn is good, so you can choose to prioritise planting or harvesting for each farmhouse. Because idk why but my farms usually are not fully harvested through September and popped reset when november came while it's still being harvested. Idk why I did wrong, I have 9 wheat fields, 3 barley and 3 flax, 1 morgen each rotated 1 year active and 2 years fallow (basically only 3 wheat, 1 barley and 1 flax fields active in 1 year) with 5 farmhouses but it's never fully harvested. I'm really confused at this point. Also, wild game still kinda not worth it especially after 10+ family. Even with traps unlocked. Thought the sheep can be butchered for meat ala furthest frontier. Is there any plans for the future? Also why is it limited only 2 horses for trading while it can hold more household/workers?
@SortOfEggish
@SortOfEggish 4 ай бұрын
This is a phenomenal update
@konstantinl.3316
@konstantinl.3316 4 ай бұрын
First of all, thanks for your efforts QAing this Patch. I talked to my friends about my main Topics id like to get fixed one day before Patch release. And its the exact same things like Crop rotation needing mirco Management and Stalls. Really love the Patch!
@Nimno74
@Nimno74 4 ай бұрын
I'm so happy to hear that you and the dev are in direct contact. Congrats to you both!
@Twangaming
@Twangaming 4 ай бұрын
Great vid. I think the dev is doing great with the patches. Each one has been a huge improvement to QOL
@s.v.o.579
@s.v.o.579 4 ай бұрын
Loving this dev and appreciating your rigorous, tireless mathematical approach - it makes the details of the game crystal clear.
@SirHenri272
@SirHenri272 4 ай бұрын
I I was just playing a little today and then saw this brilliant button. That's how I first noticed that a new patch was coming out and now I'm extremely happy. Thank you and all other helpers!
@crazyelf1
@crazyelf1 4 ай бұрын
The speed of tee patch and the volume of items that were fixed is a very encouraging sign for the future of this game. Another is that Greg seems to be pretty good at implementing the feedback that should be implemented. Overall, the game is off to a good start. I'm going to test out this new patch now that it is out of beta.
@27hund1
@27hund1 4 ай бұрын
I have about 10 hours in on the current test version that went up on Steam a couple of days ago.. I do like it. I have had game crashes though. I was able to replicate the crash and sent off the crash report three times (from the three crashes). The crash condition was attempting to add a vegetable garden to an odd shaped burgage plot. There was a well in the corner which was the reason for the odd shape. I had to delete the plot and rebuild it without the odd shape or it would crash each time. Minor issue, but I hope the crash reports help nail it down. Great game, best of its type I have seen in years.
@russell7995
@russell7995 4 ай бұрын
Greg and the 'team' behind the scenes are just knocking it out of the park as far as I'm concerned. Early access so we can gain an appreciation of the game and its beautiful details and 2 patches within the first month. Awesome job! Thanks for sharing.
@lil-al
@lil-al 4 ай бұрын
Yes the dev was focusing on the areas that needed it: farming, trade and markets. Thanks Greg!
@AceStrife
@AceStrife 4 ай бұрын
Holy rapid updates. And partnering with you to improve the game? One of the best things that could happen. Said it before and I'll say it again, Manor Lords has such a promising future. ..now if only the other 'lords' game got the same treatment..
@adalbertgyuris3548
@adalbertgyuris3548 4 ай бұрын
Hi Strat! Thanks for the huge cooperation with the Devs! Could you ask them if they want to implement assigning oxens to specific buildings? I mean if you assign an oxen let's say to farmhouse. Preferably you want get assigned from the closest hitching post/stable but it's completely random and giving me headache. Thank you good sir!
@Strat-Guides
@Strat-Guides 4 ай бұрын
Yeah for sure! I've mentioned it, but it was lower on the priority list. Hopefully it will be part of the next patch :)
@Kr0niXa
@Kr0niXa 4 ай бұрын
As much as I'm looking foward to play with all the locked features added and actual castle walls, I'm glad the dev prioritize fixing the bugs and balancing the game first. I'm happy that my feedback concerning the villagers fetching water across the whole region was addressed.
@thy_4047
@thy_4047 4 ай бұрын
Thank god, these changes are great, I really have gotten into manor lords, and has to be one of my favorite city builders. It just keeps getting better.
@MinecraftingMahem
@MinecraftingMahem 4 ай бұрын
Huge patch. Im so glad you can actually barter between regions now easier. I personally had no idea you had to set import and export in the trading house for the barter to work. They definitely need to make that easier to know
@mikeyb6749
@mikeyb6749 4 ай бұрын
This Dev team is easily one of the most competent and responsive I’ve encountered. They have been addressing the core issues affecting the user experience and overall gameplay. Not to mention working with someone dedicated and detail oriented like yourself to make sure their fixes have the desired effects.
@TheKurdong
@TheKurdong 4 ай бұрын
Came back to Bannerlord while waiting for updates for Manor Lords. Just when I thought the dev was running out of steam patching the glaring issues, you release this review 2 DAYS PRIOR. Slavic Magic as his finest.
@shaanpatel9814
@shaanpatel9814 4 ай бұрын
This patch has literally every fix/tweak that I wanted. This is shaping to be one hell of a game.
@macklroy2005
@macklroy2005 4 ай бұрын
My man! - This game is great! even in it's current early access stage. However, I probably would be just as frustrated as a lot of the folks that I see on the discord and forums had I not come to your channel and watched your videos. Such great content and advice for players. 👍👍
@HackerArmy03
@HackerArmy03 4 ай бұрын
A simple counter to archers is plainly just making your soldiers wear armor, shields for some early-mid game counter. And then crossbows will do the same thing with armored but with longer rate of fire for balance and realism. And perhaps add a training system in the future, make archers practice on a range by sacrificing some work time or something and have that tied to an accuracy system. But yeah, this is off to a great start. Such an unexpected huge update! Really changed my mind about Total war and other huge gaming companies with their pitiful "updates".
@DARKH0BBIT
@DARKH0BBIT 4 ай бұрын
I'm blown away with these patches. fantastic work is being done and in such quick response as well, so refreshing!
@James26285
@James26285 4 ай бұрын
Holy 🙏🙏 great changes! I'm most excited for the marketplace! It's the one that would frustrate me the most and the farming is my second favorite change. I think focusing on these types of things first are great! It allows for people picking up the game to be able to do better I think and keep them playing, while not actually changing how "difficult" the city building is
@blairpenny1526
@blairpenny1526 4 ай бұрын
This game is amazing and i was waiting to see what kinds of balances and fixes we would see. I have been playing nonstop it feels like and was hoping to get the change to military recruitment and to farming soon but didnt expect all of this
@dougm3037
@dougm3037 4 ай бұрын
Great info! Sounds good. Farming definitely needed tweaking. I am also happy archers are more potent. I'd also like to see a trading post with dynamic changes in pricing. I thought the trade screen in Farthest Frontier was that game's best feature representing supply and demand in real time. Hoping Manor Lords movesin the same direction.
@DeadLikeMeJ
@DeadLikeMeJ 4 ай бұрын
Really good analysis, thanks
@Wholy
@Wholy 4 ай бұрын
4:38 True, now the king is making us build faster. With the old tax system, I could build slowly.
@Strat-Guides
@Strat-Guides 4 ай бұрын
True - I become a master at tax avoidance lol I just kept each town to a single burgage plot level 2 and never got taxed, but now I gotta find a new racket.
@ZensayOW
@ZensayOW 4 ай бұрын
Awesome summary! Can't wait for the individual vids to get the detailed breakdown(s)
@Simongames0127
@Simongames0127 4 ай бұрын
I really love this update! Because I had so much debt to pay the King's tax. lol Thanks to introduce such good news. Your video is very easy to understand and i am glad to hear that you are helping dev team. Amazing! :)
@Strat-Guides
@Strat-Guides 4 ай бұрын
Great to hear!
@Levi-tm4gl
@Levi-tm4gl 4 ай бұрын
I wish you could track unassigned families. I imagine it would be easy enough to add a drop down menu under the unassigned families icon at the top of the screen just like every building has.
@Domarnett
@Domarnett 4 ай бұрын
I definitely think fixing the core gameplay mechanics before coming out with new features is the right move. I’m so happy to have a second patch this soon! 🎉🎉🎉
@LordFlashheart
@LordFlashheart 4 ай бұрын
I shouldn't get teary listening to patch notes but I honestly do. This game has filled a hole in my life I've yearned for for 20 years and the feeling like the dev really cares about it is absolutely heart warming. That might sound lame as hell but it's honestly amazing.
@Strat-Guides
@Strat-Guides 4 ай бұрын
Everyone is different - I recall having the same thing for me with The Division when it first came out. Not sure why lol but it did. I'm sure there's some stuff going on under the hood a psychologist could explain 🤔
@andromidius
@andromidius 4 ай бұрын
This build looks very promising. Unlike the last build I didn't look at any of the notes and think "that may be a problem" so clearly the dev/s are taking on feedback in a constructive manner. I do love the small little features like being able to turn off market stall building - it was quite annoying having artisans and industrial workers try to open stalls non-stop when my storage workers won't.
@IAMSEYMOURMUSIC
@IAMSEYMOURMUSIC 4 ай бұрын
Really happy with my early access purchase. Loving the constant improvements. This boom of indie devs is so great atm
@GrabbaBeer
@GrabbaBeer 4 ай бұрын
They need to focus on keep and castle building/stone structures. Thats the main thing we’re missing to keep this game alive.
@christianjensen544
@christianjensen544 4 ай бұрын
I'm glad the big gameplay bugs/balance are being worked out, this will make the game so much more accessible. I was sick of being 1k in perpetual debt for the first 2 years. Also, I love farming in this game and am excited to finally use the cow plows properly. I do think there needs to be a few more buildings, features, and ways to diversify between regions rather than one having infinite iron and better crops. I'm still waiting for more perks, maps, and AI before I jump back in though
@Deadcontroll
@Deadcontroll 4 ай бұрын
Great clear Video as always! And super happy to hear you work directly together with the dev!! You will give valuable feedback for sure!
@Kukezh
@Kukezh 4 ай бұрын
Wow. Looks like this patch fixed everything that gave me grief :) The one thing that is bugging me a little is that when I max out the settlement, I cannot open perks for it. Would really like to do so. Mb some additional mechanic is needed, idk. Either way thanks for the vid, waiting for the in-depth farming vid now :)
@NopeNopenope-y6u
@NopeNopenope-y6u 4 ай бұрын
Sounds amazing! Thanks to you and the dev for the work!
@raphaelpir7266
@raphaelpir7266 4 ай бұрын
Absolutely great work by slavic magic and yourself. The patch rate is fast despite him being alone, and the focus on making sure everything works fine before moving on to more features is the way to go !
@MaccGaz
@MaccGaz 4 ай бұрын
With the level of detail you go to for this and banner lord, you will be an absolute dream of a tester for this game. We'll all see the benefits, so keep up the good work and thanks!
@Strat-Guides
@Strat-Guides 4 ай бұрын
This is what I was hoping for when I did my Bannerlord testing! But they mostly ignored what I did lol Once in a while they would fix something (months later usually)
@MaccGaz
@MaccGaz 4 ай бұрын
@@Strat-Guides They were crazy to do that as you provided great insight and spent a huge amount of time analysing and measuring different approaches. Hopefully, you and Slavic can both reap the benefits of your work on this one!
@ilyazzar
@ilyazzar 4 ай бұрын
that patch looks great! I wonder if you can designate fields to farm. I know that there was a paint looking tool to do that, but maybe there will be a manual assingment like with families
@Strat-Guides
@Strat-Guides 4 ай бұрын
Under the advanced tab you can limit work areas. It's not perfect, but it's way better now!
@a5cent
@a5cent 4 ай бұрын
To answer your question... Yes, the dev has focused on the correct issues. The game does not include all the features the dev wants, but the features that are there must be usable. Essentially, for the features that exist, that encompasses three things: - Features that exist should work as players would expect them to (inter regional trade not feeling broken) - The UI doing a better job at clarifying why things don't work (like when you need and don't need a trade route) - Fixing bugs. The last category still needs work, like path finding which is often ridiculous, or ordered Oxen wandering off map and never arriving without destroying their stall. Balance issues are secondary as that will change entirely as features are introduced. But I understand the dev wanting the game to already be as enjoyable as possible.
@Strat-Guides
@Strat-Guides 4 ай бұрын
I agree with everything here, well said! A lot of people don't understand how this part of game development works, so it's nice to see the record set straight :)
@TheIronFist95
@TheIronFist95 4 ай бұрын
Dev is doing a great job addressing the major issues that make this game a bit of a headache. Doubly so when again, we consider that it's literally just one guy.
@mervinknotts2412
@mervinknotts2412 4 ай бұрын
I would like to see when you build a market place that you have the ability to build whatever stalls you want and then the people would move into them that way you can control who moves in instead of having so many of one stall
@maddahy
@maddahy 4 ай бұрын
Omg that army size vs retinue is so big, am so glad it was changed.
@LeftJoystick
@LeftJoystick 4 ай бұрын
The farming fixes make me unbelievably happy. Huuuuuge for my enjoyment of the game haha. also, I KNEW IT. The marketplace not correctly supplying the houses out on the fringe with goods was so freaking annoying haha. So happy that is fixed.
@Strat-Guides
@Strat-Guides 4 ай бұрын
Lol yeah there were so many workarounds you had to know to fix them. Glad it's mostly fixed now - just need a few more adjustments and it will be prefect
@BrotherAlpha
@BrotherAlpha 4 ай бұрын
The Lord's Tax went from ~1200 to ~250 with this patch. In other words, it went from impossible to pay to something I need to consider, but doesn't prevent me from expanding into other regions.
@Ququestion
@Ququestion 4 ай бұрын
Mam This is the first Beta where i actually can clearly see the Developer doing some work! Appreciate it.
@Omaba_Baba
@Omaba_Baba 4 ай бұрын
Greg, THANK YOU SO MUCH!!!! Love it. Strat, thank you for tsting and covering this so thoroughly.
@davidcarter8946
@davidcarter8946 4 ай бұрын
Thanks for the review. I think the DEV's priority is good. However, it would be nice to know, in game, that a new patch was installed somehow? I was playing this morning and notices some changes, but had not realized it was due to a patch. If you could suggest the DEV maybe just add a date flavor text to the patch number akin to the word "modded" that was added ... that would work and I am sure is not a big lift programming wise.
@SpikeyOfficial
@SpikeyOfficial 4 ай бұрын
I'm sure like everyone else, I'm so glad manor lords wasn't just another one of those games that had massive potential and high hopes and then let everyone down. It's been amazing the whole way through and it's getting better and better all the time.
@Strat-Guides
@Strat-Guides 4 ай бұрын
Yeah for real! This guy made a massive amount of money, but continues to work just as hard now with the main prize already in the bag. That's true passion and I'm really excited to see where this game goes!
@SpikeyOfficial
@SpikeyOfficial 4 ай бұрын
@@Strat-Guides Yeah you can tell he didn't do it for the money but probably seen it as how can he make people's lives better. Most successful people always do well in terms of finance when they don't see how they can make money. I'm glad I spent some of my money on this little gem. Hats off to you too.honest opinion and input is what makes a game great. Only just come across your channel but I'm sure you shared the same amount of love and excitement for good people winning in life. Good people like your self and him deserve the best in life
@PUREbecoming
@PUREbecoming 4 ай бұрын
Slavic is doing a great job with bug fixes and has demonstrated an outstanding ability to prioritize the work.
@seancoyle3548
@seancoyle3548 4 ай бұрын
Love the Archers now, I can actually get a kill with them! Farmers are much more "intelligent" in working. Greg and the Team doing a great job focusing on the game breaking bugs before getting out new faetures. So excited to see where they take this.
@corvojow
@corvojow 4 ай бұрын
Manor Upgrading still need Excessive resources from the last commit, so it is accumulative upgrade costs every commit, not reusing what is already there.
@Arrwmkr
@Arrwmkr 4 ай бұрын
We really need a table that shows where all the workers are working so that you can quickly change their jobs as required. This is a big deal in the early game when workers are limited.
@syltis1994
@syltis1994 4 ай бұрын
What an awesome analysis. Also I'm looking forward to the comparison video.
@DFameSR14
@DFameSR14 4 ай бұрын
Thank you and the creator for your hard work. The game is great. Fixing the trade cost was huge.
@mickosborne2202
@mickosborne2202 4 ай бұрын
Issues I've come across with this patch after a week playing: AI path finding is very broken on maps with close knit communities. Soldiers and ppl get stuck. I had more than one occurrence with an ox and handler being stuck for an in-game year causing nothing else to be built. Storage is not supplying the markets correctly and often get low approval rates because there is not enough types of goods. Bandits get stuck on the way to attack and just sit there waiting. Trading is still not working. Either goods are not exported or they do not reach the other settlements. Sheep farming is broken. Unable to export sheep through the livestock trader. Once a family is assigned, they take a sheep walk a small distance and then turn back. I've moved both the pastures and the farmhouse to see if this fixes it and it does for a small time but then the issue returns. Moving units inside the city causes AI path tracing to fail and so it sends them off the map and then back again. The kings taxation is too harsh. Despite my efforts, I'm constantly in debt and can no longer progress forward. Tavens, despite the abundance of malt do not get refilled. Certain housing does not get filled when there's an above 70% approval year on year but others do.
@bartgelin
@bartgelin 4 ай бұрын
I found that whilst the previous tax implementation was a tough balancing act (playing on high challenging, so double), it was only the first few years. After that it was a breeze and simple enough to amass a stash of around 60k (yr 21 I think) which makes it trivial of course. A bit stressful for the majority of players maybe, so we'll see how it goes. The rest of the fixes and tweaks are as you found, fantastic, so a great job by all concerned and clearly the best way to proceed :)
@ravenofra1114
@ravenofra1114 4 ай бұрын
Great news love that you are working with the dev on this. Do you have any idea when this patch will come to xbox game pass?
@Strat-Guides
@Strat-Guides 4 ай бұрын
Not sure exactly when but I think the goal is to push this one to the live branch in a week or so? Fingers crossed!!
@ravenofra1114
@ravenofra1114 4 ай бұрын
@@Strat-Guides Great can't wait I might buy it on steam next time its on sale I am already 50 hours in and loving it. I am really impressed with the speed of improvements QoL and balance is so much more important than more new features in these early days.
@brantknudson8194
@brantknudson8194 4 ай бұрын
Great to see a dev listening to their players and not just expecting mods to make the game playable. Archers should be op until there are mounted units to run them down, and then you get the rock-paper-scissors of spearmen-archers-cav. I think a better way to handle OP sheep breeding would be to make them hard to feed or easy to steal or something, because that's kind of how sheep work.
@thecurrentmoment
@thecurrentmoment 4 ай бұрын
Yes, there should be a limited number of sheep possible in each pasture, which I thought that was the case. But they are meant to grow exponentially in the real world - more sheep = more lambs. Excess lambs/sheep would be slaughtered or sold. Being able to eat them would fix it I think, but you would have a lot of meat (like in real life)
@freddiekeen1019
@freddiekeen1019 4 ай бұрын
I would love for that construction reserve to be applied to things like the cobbler too. I’m always steaming through my leather, reducing my clothing variety 😢
@azaleapoison3593
@azaleapoison3593 4 ай бұрын
love all of this. Dev has deffs been doing a great job focusing on the things we need
@Daanan-t3e
@Daanan-t3e 4 ай бұрын
Fan of Ranged Combat here, too! This is very good news!
@jsmillsi
@jsmillsi 4 ай бұрын
Would love to see the ability to move families to a new burgage plot, making Roleplay ans layout tweaking much easier, especially for farming.
@wallywinker2438
@wallywinker2438 4 ай бұрын
Oh my, as someone who was only just getting a handle on market efficiency, this one looks goooood
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