New Necron Nightscythe Combos With The 40k Balance Update!

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Planet 40K

Planet 40K

Күн бұрын

Пікірлер: 88
@Planet40K
@Planet40K 4 ай бұрын
Necrons 2k Lists with the Pariah Nexus Deck - Warhammer 40k - kzbin.info/www/bejne/i6imp3iGrMh5rrM
@staceyrob01
@staceyrob01 4 ай бұрын
Most important with hypercrypt is that you can pick it up each round (end of opponents turn) and then in your reinforcements step deep strike it in anywhere again to continue with your immortals bomb - It never needs to fly… which is a limitation for aircraft more generally.
@oliviermcclish4085
@oliviermcclish4085 4 ай бұрын
you can disembark after deepstriking ?
@Planet40K
@Planet40K 4 ай бұрын
Yes..
@freakenrican5321
@freakenrican5321 4 ай бұрын
​@@oliviermcclish4085 Did you watch the video?
@avlaenamnell6994
@avlaenamnell6994 3 ай бұрын
yeah you have a immortal bomb that can be deepstriked anywhere each turn
@barfjavelin
@barfjavelin 4 ай бұрын
Saw these exact combos on the worhammer40k podcast the other week as well. Clever stuff
@Piratesmallz
@Piratesmallz 4 ай бұрын
Took it to an rtt yesterday. I was playing obeisance phalanx. Used rapid ingress t2 on two of the games and t1 mid board the third. It was pretty awesome being able to fairy my lychguard around to set up charges.
@ggadmire
@ggadmire 4 ай бұрын
Bringing a flyer against World Eaters is hilarious. “GET DOWN HERE SO I CAN PUNCH YOU!”
@Planet40K
@Planet40K 4 ай бұрын
This literally came to my mind last night My last game was vs a butt load of world eater infantry Would have been funny to take the NS vs a load of eight bound
@missingone9185
@missingone9185 4 ай бұрын
Alright lads, it's our croissant's time to rise. I usually like taking a unit of Immortals or Warriors with a Royal Warden just so I can have final rain of shots before the Night Scythe beams them away to safety.
@Planet40K
@Planet40K 4 ай бұрын
if the night scythe picks them up in the fight phase.. do you need a RW?
@missingone9185
@missingone9185 4 ай бұрын
@@Planet40K Nah I just like having that last middle finger towards the enemy unit in the form of a rain of gauss fire.
@Planet40K
@Planet40K 4 ай бұрын
Ha. Then take an overlord and do a strat before you embark ?
@legionact1
@legionact1 4 ай бұрын
🥐🥐🥐 Croissant, omg, I never noticed😂
@missingone9185
@missingone9185 4 ай бұрын
@@Planet40K I could do that, but I don't wanna miss out on the disengage but still able to shoot ability of the Warden.
@SeventhPlacePace
@SeventhPlacePace 4 ай бұрын
I use a hairspray flamethrower attachment with mine. I never lose.
@lilaotearoa5399
@lilaotearoa5399 4 ай бұрын
Ive been using them a bit prior to this change with mixed success. Will hopefully have my first game with one since the change this weekend.
@anthonysees5015
@anthonysees5015 4 ай бұрын
Something I've thought of... load a full squad of Immortaks into Night Scythe with Chronomancer. Use Cosmic Precesion (Hypercrypt Detachment) to insert Night Scythe as close as possible to enemy home objective. Immortals get out, they shoot, and Chronomancer allows them to move 5 inches after shooting. If all goes well you take enemy home objective turn 1 or 2. Won't work against every army of course
@Planet40K
@Planet40K 4 ай бұрын
I don’t think this is possible in t1. I can’t recall where the rule is but something prevents the immortals from being that close in turn 1
@anthonysees5015
@anthonysees5015 4 ай бұрын
@@Planet40K rapid ingress turn 1 is not possible, per the other discussion in the other comment thread. But deepstrike turned 1, GW has come out and clarified this is possible.
@anthonysees5015
@anthonysees5015 4 ай бұрын
And if there is a keyword concern regarding all of the models needing the deepstrike keyword, add Osteoclave Fulcrum to Chronomancer to solve that problem
@anthonysees5015
@anthonysees5015 4 ай бұрын
GW has clarified that Cosmic Precision can be used turn 1 and works with the same mechanics as deepstrike. (I'm almost certain on this, I remember reading an FAQ somewhere)
@CloudBorne
@CloudBorne 4 ай бұрын
So the Night Scythe can cosmic precision within three inches, but the unit inside is held up by the transport rule that says they cannot disembark within 9" if an enemy unit the turn the NS arrives.
@vought19
@vought19 4 ай бұрын
This means i can put Orikhan with Warden and 20 warriors into NS, deepstrike it T1 into the middle, disembark and fire a volley of 40 reapers?
@Planet40K
@Planet40K 4 ай бұрын
Yeah
@mydayyyyyyyyy
@mydayyyyyyyyy 26 күн бұрын
So the Chronomancer with TEN immortals can be disembark turn one, shoot and did the move. In the fight Phase they can be embark in the scythe and in the End of the opponent turn hyperphase? Am I correct?
@Planet40K
@Planet40K 25 күн бұрын
Yes as it’s a different phase that you embark
@mydayyyyyyyyy
@mydayyyyyyyyy 25 күн бұрын
@@Planet40K But the embarking only works with the chronomancer?
@Planet40K
@Planet40K 25 күн бұрын
Unit not model
@seth265
@seth265 4 ай бұрын
If you go second could you rapid ingress during your opponent’s first turn and then disembark during your turn?
@Planet40K
@Planet40K 4 ай бұрын
No. It can’t rapid ingress t1
@arjunb.1930
@arjunb.1930 4 ай бұрын
If you use rapid ingress turn 1 you can have the night scythe deep strike because its rule allows it to come turn 1, then on your turn disembark Skorpekhs or lychguard before the croissant moves, then they’re allowed to move and charge into a very unexpected melee early on
@anthonysees5015
@anthonysees5015 4 ай бұрын
Woah... that's amazing. Never thought of that
@MchaelBarnes
@MchaelBarnes 4 ай бұрын
Sadly this isn’t the case as it can only arrive in your turn one not your opponents
@anthonysees5015
@anthonysees5015 4 ай бұрын
@MchaelBarnes I'm confused... this is the text from rapid ingress: "Your unit can arrive on the battlefield as if it were the reinforcements step of your Movement phase, and if every model in that unit has the deepstrike ability, you can set that unit up as described in the deepstrike ability (even though it is not your Movement phase). Why can't it come in turn 1 of my opponent's turn?
@anthonysees5015
@anthonysees5015 4 ай бұрын
The when for rapid ingress is: "End of your opponent's movement phase." This means you use it during your opponents turn... so why can't it come in during opponent's turn 1? Genuinely asking
@MchaelBarnes
@MchaelBarnes 4 ай бұрын
@@anthonysees5015 rapid ingress only allows in a turn in which it would normally be allowed to do so coupled with the out of phase rule this prevents the night scythe turn one as it can only come down turn 1 in your turn. as of the June 2024 dataslate GW had this also answered in a FAQ in which they said no. This also applies to drop pods
@eviljoshy3402
@eviljoshy3402 4 ай бұрын
This almost sounds broken. I will have to try it before the next FAQ :P
@mattk4093
@mattk4093 4 ай бұрын
turn 1 deep strike scythe, can it be set up anywhere or is there still that clause somewhere that means 6 inches from the side edges? (as it counts as turn 2 or something)
@Planet40K
@Planet40K 4 ай бұрын
No restriction other than 9” from enemy models
@ravinscouser
@ravinscouser 4 ай бұрын
Isn't there a rules commentary that said you cant re embark with a unit that disembarked in the same turn? I could well be wrong.
@Planet40K
@Planet40K 4 ай бұрын
Same phase yes Same turn no
@SILENTFEATHERSFTW
@SILENTFEATHERSFTW 4 ай бұрын
When you say reroll all hit rolls. Does that mean the ones that failed or both failed and successful rolls?
@lilaotearoa5399
@lilaotearoa5399 4 ай бұрын
You can reroll all fails and can reroll the successes if you want to. I.e. you are allowed to try to reroll a normal hit into a critical hit - the price being that you may fail and reroll it into a miss. On 5+ crits against targets you suck at wounding against it us usually worth it
@A-McDrae
@A-McDrae 26 күн бұрын
Wait do wraiths really count as infantry with a technomancer in their unit?
@Planet40K
@Planet40K 26 күн бұрын
The unit is infantry but wraiths are not infantry models. Depends on the wording on the ability your using
@azbear2781
@azbear2781 4 ай бұрын
Wait a minute... Deep strike doesn't count towards your 50% of army limit in reserves?!
@danjones3012
@danjones3012 4 ай бұрын
@@azbear2781 deep strike is normal reserves, units without deep strike are considered strategic reserves. Both have separate and different amounts you can put into them.
@Planet40K
@Planet40K 4 ай бұрын
It counts as 50% reserves but not the 25% strat reserves
@niccolo6865
@niccolo6865 4 ай бұрын
7:28 how is it possible that nobody remembers that rapid ingress is a thing?
@Planet40K
@Planet40K 4 ай бұрын
It’s not doable turn 1
@radmi2746
@radmi2746 4 ай бұрын
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@Damnedlegion40k
@Damnedlegion40k 4 ай бұрын
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@benbarnett7423
@benbarnett7423 4 ай бұрын
Hmm, you seem to be assuming that A: your opponent won’t just shoot the giant floating “shoot me” sign that is the night scythe. It’s a Ghost ark with 2 fewer wounds and no invuln, not the pinnacle of durability. Investing in it as a key strategy piece is up to you. B: This vehicle has a not too small base, and if you’re planning on getting 10-20 models out of it the turn it comes in, good luck finding room for it. This play is very obvious to see coming and screen out. Basically what the Night Scythe does is kinda redundant in this codex, between Veil of Darkness, hypercrypt, infiltrator and deepstrike enhancements, and the monolith, I don’t see a reason to bring this in any real competitive way. Also, you can’t get in if you’re in engagement range, so if you deepstrike immortals or a “shooting unit” somewhere (again, good luck with the positioning) as the opponent I will 100% make sure they never get back in.
@danjones3012
@danjones3012 4 ай бұрын
You dont get to dictate me getting back into the night scythe. 1) I deploy, shoot, chrono move shoot move back into scythe. 2) I deploy, shoot, dont charge with my very weak in melee immortals/warriors, end of fight phase the scythe ability embarks the unit. No where in that cycle is there remotely a chance of you not letting my unit get back into the transport.
@benbarnett7423
@benbarnett7423 4 ай бұрын
@@danjones3012 you realize you get back in at the end of your opponents fight phase right?
@benbarnett7423
@benbarnett7423 4 ай бұрын
Also, if you move shoot move into a night scythe, you just end up with a more valuable unit for your opponent to shoot
@danjones3012
@danjones3012 4 ай бұрын
@@benbarnett7423 sir, you are only half correct. Yes, it CAN happen at the end of your opponent's fight phase, but the ability is "at the end of THE fight phase" which also occurs on my turn. Sure, shoot at my night scythe with forces from your army that will need to reposition just to have line of sight to it instead of following your original plan. Hypercrypt can give it a 4+ invuln for 1 cp if I even need it. You blow it up, nice, now I make desperate escape tests on the disembarking unit which gets set up and any remaining shooting into the unit if there is any might kill it. Sure as heck I'm not going to deploy them out of the scythe closet to my opponent in that situation making your charge hard or impossible to get off. Which equals in most scenarios a fully or half functional unit remaining. Plus if you choose to target the scythe combo that is less anti tank weapons going into my premium targets in the list. 295 point package, 360 with a cryptek that is good into your infantry versus my doomsday arks or monoliths which are good into everything. What do you choose?
@nadukkerensky392
@nadukkerensky392 4 ай бұрын
@@benbarnett7423 where are you getting that from ?, embarking can happen any time you complete a normal move, so move shoot move, embark = no fight phase or enemy move, response move, embark = no fight phase
@jaesistich3218
@jaesistich3218 4 ай бұрын
Hi 😁
@Planet40K
@Planet40K 4 ай бұрын
Hey bro
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