Ive not tried this, but i can see a more combat-focussed use for them in Annihilation Legion detachments. Assuming you have some shooting then you can use the Ophydians to mop up units you've damaged but not wiped. With the re-roll charges and the +1 if the unit's below half strength, they have a good chance of making that 9" charge after tunneling, and with the number of attacks can probably do the business on a weakened unit, leaving your ranged attacks and nore powerful combat units free to focus elsewhere. Of course, that's if you're playing Annihilation Legion...
@Planet40K5 сағат бұрын
Then I’d switch to skorpekh (Unless you already got 3x6
@jaesistich32188 сағат бұрын
Hi 😁
@Lothrean11 сағат бұрын
Ophydians ability overwrites the core rule limitations. They can be can be placed in your next turn, even if that is your first turn.
@christopherjohnson748211 сағат бұрын
If you follow that reasoning then the transcend c'tan ability would also be subjected to the normal arriving from reserve rules, as it's also doing a reposition. But that's clearly not the intent there, and we take the specific ability rules as overriding the "arrives in reinforcements step" rules. I think the rules commentary is intended to mean reserve rules that apply on set-up also apply here e.g. counts as making a normal move.
@Planet40K11 сағат бұрын
👍
@garethlamb692312 сағат бұрын
The problem is every time I’ve used them they shatter like glass but hit like a wet towel. It would be nice to have the extra claw attacks or the -1 to hit back from last edition.
@Lothrean11 сағат бұрын
Its not their job. They are just there for scoring.
@arn134511 сағат бұрын
@@Lothrean Feel like deathmarks/glocktopus is better for that. Why bother with a flimsy melee unit? Get a cheaper ranged unit instead.
@Planet40K11 сағат бұрын
If your not in hypercrypt then these guys are more useful
@Gotham_Media18 сағат бұрын
HOLY SHIT, Spiders are the best huh?
@definatelynotalpharius19 сағат бұрын
Quantum Invader trumps the mission rules entirely. That is the entire point of this ability. It is the reason why this aircraft can deepstrike. You just can't rapid ingress it turn one because that stratagem specifies out-of-phase rules which the Nightscythe would need to avail of (reinforcement steps). You need to be careful about disembarking after cosmic precision using the Night Scythe because the disembarked unit still has the 9inch restrictions when deploying, seeing as it's only the Nightscythe using Cosmic Precision. You are also reading Tunnelling Horrors wrong, in a big way. There's nothing in that ability that trumps the ruleset because it's never mentioned that they can do this regardless of mission rules. This is important. They are treated as having the normal mission rules restrictions unless otherwise stated. It is one of the reasons these units are not taken, because they offer nothing special.
@GodDog31321 сағат бұрын
Imma give the example of the Faction ability of thousand sons, the make a strat cost 0 trumps the normal make a strat cost 1 less(as far as I'm aware this is the only way to do so now), additionally it overrides the only one use per phase. Rules on the data card/ model, supersede core rules. [Book of lore can let u triple overwatch, if you have the cabal pts] I think this one is clear though, your not in stat reserves, but you can pick up and must place down at the end of your next movement phase.
@NicoleShrinks21 сағат бұрын
"In the Reinforcements step of your next Movement phase, set it up anywhere" this is pretty unambiguous. In your next movement step. Feels pretty clear to me
@hugosinnicks17 сағат бұрын
On the contrary, its more precise and specific
@KillomainiaКүн бұрын
A single Ophydian squad has been my go to late game scoring unit when deep strike is unavailable after round 3. Usually leave them screening a section of my deployment and before the game begins I tell my opponent that at the end of every battle round I will pick them up just in case of a secondary pull that requires them to be somewhere, if I don’t get anything, I just deep strike them back into the same spot to continue screening. With a 10” move and infantry, they make a great little late game push for the opponents home objective if I’ve put them back there
@sm901ftwКүн бұрын
Personally I would say unit rules trump core/mission pack rules by virtue of being more "specific". Otherwise every rule that contradicts core rules (i.e. 3 inch deepstrike) would be useless. It also makes the game easier to play if you aren't hunting through the core rules every time an ability comes up to see if it's even functional. That said, there's clearly wiggle room either way. Take leaders for instance. Only one normally by core rules, but Crypteks can go with Overlords because of their unit card, but only one Cryptek because the rules commentary say 2 is the maximum (despite this seemingly being nowhere in the core rules). It's a bit of a mess.
@Damnedlegion40kКүн бұрын
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@Damnedlegion40kКүн бұрын
Thanks for the shout out mate, I really appreciate it
@Planet40KКүн бұрын
😎👌
@Damnedlegion40kКүн бұрын
@@Planet40Krewatch the intro because it makes me feel special
@Damnedlegion40kКүн бұрын
Just got 200 thanks to you, and you've made an old man happy
@Planet40K23 сағат бұрын
🥰
@A-McDraeКүн бұрын
I don't know if you are wrong about the turn one thing, but I sure hope so. I did look up the night scythe and officially it's ability trumps the other rules.
@Planet40KКүн бұрын
The last line of the nightscythe ability is interesting
@dmitrytereshchenko7238Күн бұрын
Nice video, can you add to the video analytics statistics how many units inflict wounds on the enemy? Like a video "Kill stats Skorpekh Destroyers" on your channel. Thanks
@Planet40KКүн бұрын
Will try get around to it bud
@drk_fi21 сағат бұрын
This is a great idea
@jaesistich3218Күн бұрын
Hi 😁
@Planet40KКүн бұрын
Yo
@danjones3012Күн бұрын
Their bad stats overall for 75 points a pop. Every time I've used my 2 spiders they always underperform, even the auras. Even if you could have 3 in a group they might survive long enough to do something with their 5" move, unupgraded ranged weapon with 18" range still where the exact same weapon on other units have 24". Save your points for something actually useful.
@chrisbeau7612 сағат бұрын
Are you shooting both of their cannons separately which includes applying the blast modifier and Devasting wounds? For example if you have 2 Spyders, you should be firing 4 Cannons effectively generating 4D6 ranged attacks plus Blast on each cannon separately. So lets say they are targeting a unit of 10 models. Blast adds +1 attack for every 5 models in a unit. So now you are rolling 4D6+8 when generating to see how many ranged attacks you unit of 2 Spyders can generate with blast. They also have devastating wounds whenever they score a critical wound. Also, they having 2 SPyders due to coherency rules increases their auras if you spread them out as far as you legally can. Its unfortunte they are negatively impacted by the Pivot rules...
@danjones301211 сағат бұрын
@chrisbeau76 lol yes man, I've got almost 8k in current points of necrons. I know they have 2 weapons not 1, much like the canoptek Reanimator. Dev wounds are far too inconsistent and rely on good dice luck, which I dont have at all. (2d6 average is 7 normally, my average is 4.) Problem is that its not a beast unit like it should be but instead a vehicle with extremely slow move speed, although that's a problem for necron vehicles in general, so its limited by no going through walls. Other limitations are its low attack range to go along side it's slow movement, yet another theme GW has seen fit to burden the necrons with and honestly ap0 is nearly useless unless you're shooting things with 5 or 6+ saves. Its base stats are nothing special for its points cost and not as efficient as other units, but it's ok if you're just playing a fun game where you expect to lose even against a new player to 40k.
@Damnedlegion40kКүн бұрын
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@pedrolopez6095Күн бұрын
Wait, you can only deep strike it in turn three? Or did I misunderstanding something
@Planet40KКүн бұрын
It was an example, if your opponent screens you out, you might miss half the game You can deepstrike turn 2 In some instances turn 1 (going 2nd) with hyperphasing
@pedrolopez6095Күн бұрын
@Planet40K ah ok, I was concerned that I was cheating somehow lol
@jaesistich3218Күн бұрын
Hi 😁
@Damnedlegion40kКүн бұрын
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@jaesistich3218Күн бұрын
Comment added! 🫡
@Damnedlegion40kКүн бұрын
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@EpicAwesomeYo2 күн бұрын
you know what would be neat to try with the Psychomancer? paring it with a skorpekh lord to contest primary objectives. and 18" is pretty good to attempt battle-shock of enemies overwatching the charging skorpekh destroyers, lead by the lord, into their next target. and if it's successful on the charged target, theu can't use command rerolls on failed saves
@jaesistich32182 күн бұрын
Hi 😁
@cerboris5212 күн бұрын
Should have some sort of regen save and be lore accurate
@alias-yv2ro2 күн бұрын
I’m pretty sure the real answer is “none”. Spyders at 75 are just good enough if they can give their buff to 2, maybe 3 vehicles
@trytoxania70202 күн бұрын
This thing sucks rn
@artfrombelow2 күн бұрын
I want to make a fluff army with a couple of these and a psychomancer in a hypercrypt and call it my Jumpscare Army
@Astandane3 күн бұрын
As a CSM player, running a Sorcerer with Legionaries has been really good for me, especially with the Fellhammer detachment rule. So a Chronomancer for me is definitely an interesting pick as I build my Necron list.
@Damnedlegion40k3 күн бұрын
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@Damnedlegion40k3 күн бұрын
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@Damnedlegion40k3 күн бұрын
My god how do you keep your beanie so white 😂
@Planet40K3 күн бұрын
it sits in this room 24/7
@Damnedlegion40k3 күн бұрын
@@Planet40K lmao
@from_nothing_official3 күн бұрын
Even if they had a 6+ FNP I feel like this would GREATLY influence me to take them. They're just so squishy and an eye catcher so they get shot down so early.
@timothylyons56863 күн бұрын
If you could increase the number of scarab swarms for free on a roll of a 2+ ( as per 3rd edition rules)
@agshaggy3 күн бұрын
have you tried attaching him to some lychguard with the shields
@Planet40K3 күн бұрын
this isnt possible..
@chrisbeau763 күн бұрын
Big Guns never tire works, but since his ranged attacks have blast he has to target units outside of engagement with a -1 to hit. I was amazed on how many ranged attacks each once puts out before considering blast. For some reason GW changed a lot of Canoptek Monsters keywords into vehicles. I beliee the Doomsday Stalker and the Reanimator also have the vehicle keyword. Another Nerf...
@chrisbeau763 күн бұрын
How many times can you use Protcol of the Undying Legions? I'm guessing 3 times in a battleround? Once in the enemy shooting phase, once in the enemy Fight Phase and once during your fight phase?
@Planet40K3 күн бұрын
correct. WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.
@chrisbeau763 күн бұрын
You could always use the strat from awakened dynasty that gives them Assault so they can advance and shoot. You can also tank shock because it's a vehicle.
@Planet40K3 күн бұрын
tank shock was question 7
@jaesistich32183 күн бұрын
Hi 😁
@dylangajewski3 күн бұрын
Pretty much my exact thoughts, but glad to hear it from the people's champion
@mydiary58653 күн бұрын
I hope one day my big flying pyramid will get invul save, at least, 5+ against range like knights.
@Planet40K3 күн бұрын
Even if it was just vs ranged attacks (like knights)
@OverlordZephyros3 күн бұрын
problem with the spider is that it moves too slow :(