this channel went from repeating info to literally discovering breakthroughs its insane
@safebox365 ай бұрын
It still bothers me that their translations are correct (at least as far as my Japanese is concerned) but they still completely misframe it in some cases.
@denis23815 ай бұрын
No they are repeating stuff. Just translating lol
@jacksonlovesnintendo5 ай бұрын
@@safebox36I’ve also noticed that. I wish they’d just give the translation and leave their personal input/interpretation out.
@Okla_Soft5 ай бұрын
@@safebox36damn that’s gotta be frustrating I bet. So They can decode Japanese but don’t know how to interpret it?
@swishfish88585 ай бұрын
@@Okla_SoftMore that they'll translate it, understand what is said, and assume that it means or refers to something that it absolutely doesn't and make up wild theories that don't have any actual basis in reality.
@BR-jw7pm5 ай бұрын
It’s sweet that you gave credit to Scott Johnson! People like him deserve more credit 😊
@ardentfebrio12685 ай бұрын
"cause its funny" has led to the best decisions in game development
@lilwyvern45 ай бұрын
"Cuz it's funny" or "it's broken but more fun" are pretty much tied. The former gave us beeg banana, the latter gave us combos in fighting games.
@Compucles5 ай бұрын
It also gave us Lara Croft's original chest size.
@anonunknown79995 ай бұрын
It gave us Spongify in the Harry Potter PC games
@Poyostar5 ай бұрын
Great to see Scott Johnson be given the credit he truly deserves here; the Morph Ball is such a big part of Metroid Prime, so it's shocking that he isn't specifically credited for his work on that part of the game!
@SnaksiXD5 ай бұрын
Scott ran, so that Metroid couldn't crawl... 🫡
@goob89455 ай бұрын
Scott crunched so Samus could roll
@Deseko5 ай бұрын
"Why cant Metroid crawl?" lol
@NonisLuck5 ай бұрын
🏆 best joke
@adammostbeast4 ай бұрын
@@Deseko Yes, that is the reference. Thank you. 🙄
@Deseko4 ай бұрын
@@adammostbeastmaybe some people are unaware of it, no need to be a twat 😊
@thenightstar83125 ай бұрын
Scott Johnson, the true hero of Metroid Prime Not all heroes wear Varia Suits.
@GeomancerHT5 ай бұрын
LOL, idollizing the quitter. Miyamoto would have coded the feature from scratch in an afternoon.
@goob89455 ай бұрын
A true hero !!!
@Ninetaled5 ай бұрын
@@GeomancerHT LOL Supporting wage theft and company peer pressure. Miyamoto is a controlling freak who got lucky once with super mario and then threw his weight around at other devs and forced his ideas into games for the worst. See how he treated the dev team of majoras mask and him yelling at the team that added the beautiful story book into mario galaxy. Try again boot licker
@StationSquare.5 ай бұрын
@@GeomancerHT So Scott’s a quitter for… choosing to spend time with his family over a job in the gaming industry? Unemployed basement dweller mentality lol. Also, while Miyamoto is a good game designer, he hasn’t actually developed games since Star Fox 64 in 1997 (he was a producer only from then one). I doubt he would’ve been able to “[code] the feature from scratch in the afternoon”, especially since he hadn’t worked on GameCube software and didn’t have experience with Metroid.
@travisjordan38535 ай бұрын
@@StationSquare. Shigeru Miyamoto isn't even a programmer. The first four Super Mario games were programmed by Toshihiko Nakago along with others, while Super Mario 64 had multiple programmers including Yasunari Nishida, Yoshinori Tanimoto, Hajime Yajima, Daiki Iwamoto, Toshio Iwawaki, Takumi Kawagoe & Giles Goddard.
@kevinboutwell5 ай бұрын
I love how so much is just "I saw it on TV and thought it was cool."
@Luchingador5 ай бұрын
Heres a new tid bit of info about Prime, apparently Tomy Tallarico coded the entire game hand on hand with miyamoto. His mom is very proud.
@They_are_Arthur5 ай бұрын
11:33 That's such a frank way to port games. A simple "we don't want them buying the competitor." Honestly pretty cool.
@spongebobfan785 ай бұрын
Thinking about it, it kinda made sense. They did have an exclusivity deal on Gamecube, so having ports of older entries there alongside new then-exclusive games might've solidified Gamecube as the new home of Resident Evil.
@pokemonduck5 ай бұрын
sadly that doesn't happen anymore with many franchises split on many consoles...
@@pokemonduck Well, it's still the same reason why first and second party games are always company exclusive...except on some occasions with Microsoft these days, but even they refuse to share their biggest IPs like Halo.
@ajb1281285 ай бұрын
Now it’s put the first game on pc and force them to buy a system to play the rest. Complete 180 from all those years ago.
@RotatingPlatypus5 ай бұрын
As much as I love all of the mario kart games, Double Dash's drift mechanics have been pure perfection since conception. I've won multiple tournaments, dodging blue shells with drifting alone. No other mario kart can compare to DD.
@jasonkeith28325 ай бұрын
Double Dash is such a unique experience, and I wish they would port it.
@averyminya5 ай бұрын
@@jasonkeith2832 clearly you aren't thinking of the MK8D sales, Nintendo's lawyers will be in touch with you.
@jasonkeith28325 ай бұрын
@@averyminya Their lawyers can show up at my door, but they can't do anything because this is a dig at their marketing department, and Nintendo's marketing doesn't baseball bat your shins like the legal retainers do.
@Compucles5 ай бұрын
No, the manual drifting in Double Dash! is terrible, since you have to unintuitively turn back and forth to get it to activate! Why should I need to turn right to turn left outside of possibly a licensed game of the movie "Cars"?! The automatic transmission option is a saving grace, but of course there's a stiff penalty for using it, since you can't get the best mini-turbos from it. Thankfully, they fixed this problem in the future games of the series, except apparently MK DS.
@jasonkeith28325 ай бұрын
@@Compucles Manual and automatic drifting? Do you mean mini-turbos? Also, a quick jiggle of the left stick is much faster at getting max turbo compared to the duration build-up turbo that every other game uses.
@Umbruh_Prime5 ай бұрын
9:13 I think they really perfected this philosophy in RE4 when Leon backflipped off the door instead of just backing up like a normal person
@DylanYoshi5 ай бұрын
Shinji Mikami's statement on what Resident Evil's design philosophy is everything modern Resident Evil is missing. Every mainline RE game since 5 (arguably 4 but I think 4 is a little closer to that original style) has been all about fighting enemies rather than choosing whether you want to risk fighting them or not. RE7 disempowers the player more, but you're pretty much forced to kill every common enemy because they chase you to the ends of the earth if you don't- It still feels like an action game moreso than a survival game.
@Supersayainpikmin5 ай бұрын
My dad told me about Grizzley as a kid, about it being a Jaws rip off. He also told me that the production company for the movie was being sued, and the founder fled with 1 million dollars and was never heard from again. His name was Edward Montoro.
@NitwitsWorld5 ай бұрын
Jeez 😅
@Tailstraw_xD5 ай бұрын
Was that a "Y can't Metroid crawl?" Reference in 2024? Well played, DYKG.
@HeroC145 ай бұрын
Miiverse was amazing.
@xavierninetwofourfiveone69015 ай бұрын
The double dash mechanics were amazing. Wish theyd do another with similar mechanics.
@user-be3qc7re9o5 ай бұрын
They haven't done it again because of how controversial it still is today. Plus, with the addition of bikes and other kinds of vehicles, it'll be a balancing nightmare.
@xavierninetwofourfiveone69015 ай бұрын
@@user-be3qc7re9o Was controversial how though? I never had any issues with it. The swapping between characters, or anything. Was a pretty fun, & great game honestly.
@Compucles5 ай бұрын
I just wish they'd bring back the character individual super items, the other great feature that was exclusive to "Double Dash!!" Wario Colosseum, as well. Oh, and All Cup Tour...except that one is no longer feasible with all the courses they cram into the games now.
@xavierninetwofourfiveone69015 ай бұрын
@Compucles For sure! I never got to play the Wario Collosseum i dont think. All Cup Tour would be great, but i agree with you on too many courses for it to work.
@lpnp94775 ай бұрын
I'm not at all opposed to the character switching, I just don't see the appeal. What in your opinion was so fun about that mechanic? I've played double dash, I just don't find it to be special.
@shadhog01875 ай бұрын
that was very smart of Scott to consider torque. going faster decreases your angular velocity. surprised 3d sonic never incorporated that. games in that series either have sonic feel too sensitive at top speed or too sluggish at slower speeds.
@bigbe3tsdrumming5 ай бұрын
Funny, I was a flyer between Germany and Japan in the early 2000s! Moved to Germany in 2001 and got a GameCube while living there.
@arandomexplosion5 ай бұрын
I was hoping I'd see this comment
@RealRomplayer3 ай бұрын
But the real question is: Have you already been aware of this video's trivia?
@chemergency5 ай бұрын
Those giant bananas are why I always pick Diddy or Donkey Kong as one of my racers in the single player modes. They're essential for slowing down the cheap rubber-banding AI at chokepoints and setting traps right before ledges on higher CC's. I usually pick one of the Koopas for my other racer so I get access to triple red shells too.
@JeremyMFer5 ай бұрын
Scott Johnson is the hero I didn’t know I had.
@Luigis_Menace5 ай бұрын
I kid you not, I first laid eyes upon Grizzly a couple days ago when my step dad checked it out on Netflix. I was floored at what on Earth I was looking at. So to see it briefly show up in the intro flash banged the HECK outta me.
@SamLaney5 ай бұрын
Thank you so much for highlighting Scott's experiences with crunch and Prime.
@GitsuneG5 ай бұрын
Poor Scott. He reminded me of how 20 years ago, I wanted to become a game designer. Things change now in my 30s.
@Ian-vq3qe5 ай бұрын
Never too late
@charlierogers985 ай бұрын
Good news, designing games are easier these days with the insane amount of tutorials for gaming engines, the tricky part is to practice and be constant, and of course, having the time to dedicate yourself to that thing since it is clearly time demanding and consuming, otherwise, if you like and trust the process, then you can enjoy it!
@GitsuneG5 ай бұрын
It's okay. I've already found a new calling. And since I got a good degree, I can always switch to the game industry if what I'm doing now isn't the best job.
@jefftenberge5 ай бұрын
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@jefftenberge5 ай бұрын
@@charlierogers98r8f😊rtr😊😅😊
@SpringdayAutumnmoon5 ай бұрын
Did you know? The existence of Metroid Prime implies the existence of Metroid Choice and Select.
@Hunari5 ай бұрын
Meatroid
@KCUFyoufordoxingme5 ай бұрын
Hello fellow Texan.
@goob89455 ай бұрын
Metroid Bread
@aperson1234-t8x5 ай бұрын
Metroid Composite
@ericdleon5 ай бұрын
I lost my home due to metroid sub prime loans
@MrStarfawks5 ай бұрын
Imagine how good games would have been/would be if there was no “Christmas/Seasonal Deadline”…
@mattomanx774 ай бұрын
It's always good to remember though that deadlines are what get some games finished at all too. Too much time on hand and you get spinning wheels going nowhere, the project losing focus on what matters, disheartened developers, raised expectations that can't be met...
@bananachild19365 ай бұрын
Double Dash's partner system should be a mode in whatever next Mario Kart entry is being brewed over at Nintendo.
@chrizzgalmz5 ай бұрын
6:52 - End of Raycon add
@RootVegetabIe5 ай бұрын
"Did movies influence you?" "Yes." Great interview.
@nightwalkerj5 ай бұрын
Some game developers back then were legends. I'd love to see more of that in today's games.
@platypusfox735 ай бұрын
I remember another interview in an old EGM issue where Shinji Mikami also mentioned the rocker launcher inspiration coming from grizzly.
@jelyse145 ай бұрын
Im so glad you guys are covering things from different languages. There's so much that people don't know about their favorite series just because of language barriers. Something a community widely knows might've gone unknown by the majority of people in another language for decades.
@UserX-025 ай бұрын
I did not know gaming
@krubbington5 ай бұрын
But now you do! :D
@Bobistheone15 ай бұрын
"we didn't want new fans to have to buy a Playstation to experience the rest of the story" Damn if only Square Enix would learn from that. They did Kingdom Hearts 3 on Xbox without porting the rest for years. Then they made the Crisis Core remake on all consoles, but the FFVII Remake is still mostly a Playstation thing with PC later on.
@Sirenhound5 ай бұрын
Baby Park and "Doing a Bradbury" are two things i never thought would be so closely linked
@HydeSkull5 ай бұрын
"Old at 35" bruh im almost 34 why you gotta say that
@malcolmx865 ай бұрын
You're not old
@paulct915 ай бұрын
5:10 - Honestly he kinda sounds weak...he left Retro for EA... and expected less of a crunch from EA known for yearly sports releases, Battlefield, and at least the great SSX series... among other games...
@Xenocr0ss5 ай бұрын
it sounds more like disbelief not that he actually thinks he is old like "im 35 im not supposed to be old" in regards to his workload endurance etc
@OrangeLightning5 ай бұрын
@@paulct91In no universe is it weak to risk your marriage in livelihood in order to work a 60+ hour week job.
@keijijohnson97545 ай бұрын
These are the same people that claims people in their 70s and 90s are still "young ages" to die at.
@fitnessabcvideo5 ай бұрын
🙏🏽🙏🏽 thank you Scott, for real, the morphballl is the stand out on metroid prime
@foomp5 ай бұрын
3:25 Scott Johnson literally looks like Jim Carrey lol.
@TheItalianoAssassino4 ай бұрын
N-Zone beste Zeitschrift. Immer gelesen als Kind.
@mariokarter135 ай бұрын
If you're wondering what took Prime 4 so long, when you compare the development timeline of the restart with the development timeline of most other games, they entered full production around 2020. And there's your answer.
@DarthMeh1175 ай бұрын
I feel like if I was gonna make a jaws rip off with a bear, I would have to name it Claws
@TimothyTimPSP5 ай бұрын
This is a great way to do the did you know videos. Rather than rapid fire bits of info. I appreciate the history that goes along with it. It was a great video. Thank you.
@EdinMike5 ай бұрын
King Boo and Diddy was my go to team.
@PhsycoRed5 ай бұрын
For April Fools next year y'all should do a video on Tommy Tollerico
@CalebChrisR5 ай бұрын
i love how much new info dykg puts out the last couple years
@cedkot5 ай бұрын
3:24 that's just Jim Carrey with a filter making him old
@keijijohnson97545 ай бұрын
Man I'm glad I wasn't the only one that thought this too!😂
@magicalkiwibird5 ай бұрын
Man, I love these videos. Learning about this nostalgic period of my life makes me feel like there was bonus content I never got to experience, now now I have the players guide so I get to see everything I missed xD
@supervino2565 ай бұрын
0:20 Homeland is such a cool game, the online part looks super neat as well. Hope Spike Chunsoft gives the game another shot someday…
@patrickarellano80735 ай бұрын
9:50 "Mark Collins, age 45, gave himself up to the authorities after the incident. he is currently serving a life sentence."
@ProtoSnake5 ай бұрын
My favourite fact is mainly the inspiration for the rocket launcher against the Tyrant is mainly from Grizzly.
@BobbyMiller645 ай бұрын
Crunch time has plagued the video game industry for so long.....
@kidgruesome4075 ай бұрын
loved this channel for years now. keep up the great work.
@mattwo75 ай бұрын
I wonder why they never went back to adding back the option of tandem karts. Mario Kart kind of peaked at double dash in general TBH. I mean sure, 7 and 8 are fun with the low gravity and transformation mechanics but they're just not the same.
@MsVilecat5 ай бұрын
I think part of it is also how drifting feels in DD vs 7 and 8. There is a small difference but noticeable enough. I prefer DD's driving feel than the latest games.
@NintendoCollecting5 ай бұрын
Love hearing about Double Dash's items and 2 player gameplay
@josephjennings31465 ай бұрын
The fact about scott makes me realize the reason of those delays a bit more… Jfc metroid was lucky to be announced finished but…man. imagine if this the same reason metroid 4 was delayed so much. Im starting to see these games require a LOT of stuff…and so much time…
@harmhoeks59965 ай бұрын
True true. Having worked in various fields of IT. I think gaming is underrated. It is the HARDEST field of all IT fields. You need to combine everything: grafics, physics, networking, special effects, customization, etc etc. It's ridiculous
@valentinobambino67285 ай бұрын
Imma say that back then mah boi GameCube was dissed in every opportunity and it was, perhaps, the most powerful console of its time.
@Vanity06665 ай бұрын
Shot themselves in the foot with the mini-dvd format
@Linty_Deluxe5 ай бұрын
Not at all most powerful, but it was impressive at times, no doubt. Its failure was just simply an unfortunate timing culturally. I wish Sunshine and Wind Waker hadn't been rushed, though.
@Anytyme065 ай бұрын
Xbox was the most powerful console that generation.
@pokemonduck5 ай бұрын
and while the library isn't very big, there is so much good stuff in it :D
@Compucles5 ай бұрын
It also had excellent 3rd party support that still has not been matched on a Nintendo console since then, not even with the Switch. However, even if they had used full-sized discs, there was still no beating the PS2 unless their console also had online play (over the Internet) and DVD playback (back when DVD players were new and very expensive).
@StefanPiano5 ай бұрын
I live for GameCube stuff 🙏
@Training_Wheels5 ай бұрын
Sega Saturn is better
@lpnp94775 ай бұрын
I like kyoob
@TheGeorgeIsaac5 ай бұрын
We need a new Mario Kart Double Dash with more karts, characters and stages.
@TramiNguyen-oi3kp5 ай бұрын
I love these Nintendo GameCube game facts!
@Jim-Jam5 ай бұрын
That morph ball is prob my fav element of prime. Always thought it felt so natural to control and satisfying. Great to see who's behind it
@PyroJiro5 ай бұрын
shout out Scott
@JustJulyo4 ай бұрын
Channels like these are the reason why I love gaming!
@JCBro-yg8vd2 ай бұрын
I cannot imagine Double Dash being such a success or so memorable without the double kart system, the special team items, or tracks like Baby Park and D.K. Mountain. Amazing to think about how they all came to be.
@goranisacson25025 ай бұрын
While hearing Shinji MIkami was so obsessed he went around stores to fix their TV's to make his game look as good as it possibly could, combining it with that revelation that Scott got super-burned out doing his best to make Samus's Morph Ball work is... making me wonder what it was like to work under a guy like Mikami.
@Zeevolts5 ай бұрын
“He had to choose between Samus and his marriage.” There’s so many people in this world who WISH they had that problem 🤣
@AoiShoudou5 ай бұрын
The obvious solution would be to have Samus as your waifu
@lpnp94775 ай бұрын
The only person who could marry Samus is Ridley and I'm including Adam
@iamgly5 ай бұрын
The morph ball trick is very satisfying to look at. Watching morph ball be lined up the more the speed grows, this is a very clever visual aspect for the game ! It is not even hard to implement. Let say you have a ball with a weight, you just have to add 4 weight point around the sphere, making a plane, so the ball would be affected by the torque from the additional weight points when the ball gains speed.
@SammEater4 ай бұрын
Grizzly being the inspiration for the rocket launcher in Resident Evil is hilarious.
@Shiradrenaline5 ай бұрын
Great vid! Especially the spotlight on Scott, and the destructive nature of crunch. Who knows what else folks like Scott could have contributed if they weren't squeezed out of thr industry? Thank you for honestly reporting his reasons for departure.
@kamikazilucas5 ай бұрын
the whole 60 hour work week just proves that its not that games are getting more expensive now, its just that companies arent getting away with that kind of bs anymore and have to staff appropriately, if games back then were staffed like they are these days they would have cost alot more but crunch was way more prominent then with people being paid less
@callak_99745 ай бұрын
Its not just staffing appropriately because more staff can have its own issues, but planning out the development a lot better. Just like a remodeling project, add a reasonable cushion of time for underlying problems that may be found which would end up delaying progress.
@mrshmuga95 ай бұрын
What do you mean? They are still getting away with it. You’re still looking at 60 hours per week or more even with hundreds of staff (employees or contractors). I get what you’re saying but even with that in mind, I do think games are more expensive, and there’s multiple factors involved. You could get away with a lot less back then. If you had posters with “text” in game, it could be blurry scribbles, whereas now you need someone to write, proofread, translate in multiple languages, and made it. It’s minor, but an example of the exponential growth that occurred with the jump to HD. You could get away with objects or areas being single flat drawn images, whereas now everything is its own model. Ya modelling software has improved, but outside buying pre-made Unity assets, those will still take more time than that one image. But most of all… making open-world games. The detail with each aspect has grown, and then you try making a big interconnected world as well. Whereas most games were linear back in the day. So it was shorter (in content), and took less time to develop. Now, that’s not to say it’s a free pass. These companies don’t get to whine it takes half a decade to make and cost obscene amounts of money when they’re making record profits (even account for inflation). You could say the customer is “forcing” them, but they make no attempts to scale it back in anyway, or bother developing smaller projects. They bet it all on high risk, high reward, and then complain to you as if they’re not swimming in money. They don’t care about sustainability (why certain IP like Nintendo’s are so valuable), which is why they push and burn through employees. Their workers, even the higher up ones, mean nothing to them. Meanwhile, you’ve got people at Japanese companies there for 20-30 years.
@Compucles5 ай бұрын
@@mrshmuga9 Although, isn't that much more of a problem with Japanese white collar companies in general? At least a number of isekai manga and light novels claim it is.
@kamikazilucas4 ай бұрын
@@mrshmuga9 most game companies are now going away from it, even rockstar are not doing it anymore after having 100 hour work weeks
@mrshmuga94 ай бұрын
@@kamikazilucas And who is claiming that? Rockstar themselves? I'll believe it once a few employees say something. There's also the practice of guilt-tripping people. They may not "force" you to work overtime, but if everyone else does and you don't they won't like you and management might treat you worse "not a team player". The only shift I'm aware of is Eidos Montreal switching to 4 day work weeks. They keep the same pay, and they're still only working 8 hours a day (so 32h a week instead of 12h days to keep 40h a week). So they get an extra day off with no compromises. I'm interested to see how that works for them in a couple years, and if anyone else will try to replicate it. Looks like that happened 3 or so years ago. Maybe it'll be mentioned alongside their next game.
@missachan8675 ай бұрын
I'm working on my German degree right now and minoring in Japanese, if you need help translating in the future I can help!
@guillermobiasini37555 ай бұрын
What a Tyrannical Grizzly 🐻 .
@kid143465 ай бұрын
The quote early on of, "It is great he could articulate and tell me what he wanted." is such a designer thing to say. I have over a decade of drafting and design career experience, and it is insane how bad people are at just saying what they want the final product to do/look like. Like you don't need to know every technical detail about every screw in the product we make for you, but at least know vaguely what problem you want solved. This extends to people commissioning artwork too. My sibling is an artist and he hates the commissions that are like, "Uh I was a guy with a big sword and he has a red jacket." My sibling just sits there and is like, "Is this guy posing with the sword in any specific way? How old is the guy? Is he wearing just a jacket?" Like you don't need to know everything, but it helps to at least be like, "I need a drizzled warrior resting on his sword after a long battle. His jacket is a red military uniform that is open with a tank top underneath." and boom now that is a point iteration can begin from.
@eccentricbass37305 ай бұрын
Double Dash was my first ever Mario game as a kid. Accessibility to new players? They nailed it.
@austincarter95235 ай бұрын
Bro I need to play the singleplayer version of MKDD. I hope one day Nintendo releases it alongside GameCube legacy content or makes an old Mario Kart collection that has it or something.
@Azuris1904 ай бұрын
Nice to highlight him!
@Tom_Lube5 ай бұрын
Fun fact; that rotational torque value that applied to the morph ball when it is rolling in a straight direction is actually the reason that the well-known glitch "infinite speed" works.
@guizhangchen19995 ай бұрын
01:05 Wow, eine N-Zone für 3,30€, das waren noch Zeiten
@jeffhauser80315 ай бұрын
Funny to be German (or Japanese) and read those magazines and know those things while English speakers are unaware. We live in auch global times but still a bunch of information is language locked.
@Forotosh3 ай бұрын
5:29 "Metroid might have had to crawl" elite reference
@siphillisАй бұрын
Scott Johnson's story is so telling. Nobody should feel old at 35, but the games industry will chew you up and spit you out if you let your passion overrule your self-respect
@markhor19884 ай бұрын
The fact they included Scott in Metroid for a Japanese company after quoting is praise enough. He made his decision.
@primrosevale19955 ай бұрын
0:23 Ah, _P.N.03._ That's a GameCube game that literally no one talks about.
@Mimi.10015 ай бұрын
Yet it's the only game of the illusive Capcom Five that remains exclusive to the GameCube.
@lpnp94775 ай бұрын
It was mid of the mids
@Remington9345 ай бұрын
Its always amazing hearing how nervous the developers we're about certain features, I love all these games and to think they might've been different if they had cold feet is crazy.
@flumphflumph60215 ай бұрын
It was nice to learn about more Double Dash. I'm glad they saw the appeal of Baby Park because it wouldn't be quite the same game otherwise. I believe it's both fun for it's sheer chaos and a great way to break-in new players as without any boost pads, they usually want to learn how to go faster and quickly figure out what the items do.
@SuperSmashCollector5 ай бұрын
Thank you Scott family >
@bitwize5 ай бұрын
As a multi-time visitor to Newport, RI, which also has mansions you can tour... I'm totally with Mikami on the mansions. One is kind of interesting, but then they get boring.
@TrentR425 ай бұрын
🏆 RetroAchievements for GameCube launches tonight! Good timing!
@steelcurtain1875 ай бұрын
The resident evil info was awesome 🤩
@mukiex44135 ай бұрын
5:35 I groaned, but it's a fair joke XD
@MrJ1S5 ай бұрын
U ever talk about super scope 6?
@thechugg43725 ай бұрын
Man this is why Double Dash is still the most creative and fun Mario Kart game, they really made a big banana and thought "That's so funny we should put it in the game"
@pakothehedgedog89375 ай бұрын
I still got my gamecube it was fun to work on internationally but I decided to retire it when I got my Wii that plays GC games But I still make sure my gamecube is in great condition, the system and how it was built was very unique it's kinda like wearing multiple hats, Definitely best system ever
@Compucles5 ай бұрын
I keep my GameCube around mainly for one reason: The Game Boy Player. It's my Wii I no longer have hooked up due to it being redundant next to my GameCube and Wii U (plus, I transferred my digital account to my Wii U).
@Buff_Iroh5 ай бұрын
Making the first RE zombie stronger then the others is devious af but makes so much sense
@ihaveallthecoins27855 ай бұрын
Amazing video. Tonnes of research went into this. Love this channel!
@IIARROWS5 ай бұрын
10:09 impressive, he bought a DVD for a B-series movie in 1995, before it was available to the public.
@Deseko5 ай бұрын
Thanks, Scott 🙏🏻
@lowpolysunrise5 ай бұрын
New gamecube facts? Hell yeah!!
@Training_Wheels5 ай бұрын
I'm tire. 🛞
@Corruptions_Chaos5 ай бұрын
thanks you, Scott Johnson.
@Big_Dai5 ай бұрын
Double-Dash IS the best MK game to date. Anything else that released afterwards, feels too safe and dull.
@lpnp94775 ай бұрын
Interesting nostalgia coded take
@SammEater4 ай бұрын
I only played Double Dash recently via emulation, after watching Rebeltaxi's video about Gamecube games and I enjoyed it a lot.
@chantingmammal5 ай бұрын
Great video! Excellent info as per usual!
@meg64765 ай бұрын
Thank you i love this channel 😢
@Armetron5 ай бұрын
"I was old at 35 years old" I'm 31 and that hurt really bad
@lpnp94775 ай бұрын
He meant he felt old due to the work culture. He's not saying 35 is old. Only children on TikTok say that.