FINALLY! Love it. Now I just need a visual UI builder and GM2 will literally be perfect (for my use, anyways)
@killuad0 Жыл бұрын
it would be awesome
@daizbid Жыл бұрын
Seriously. Visual UI is all we need now
@robertb67 Жыл бұрын
Yeah, a visual UI builder has been #1 on my wish list.
@robertb67 Жыл бұрын
@@igorthelight Godot is cool, but for me, it didn't grab me like Gamemaker did. For 2D, which is all I care about, I didn't see anything in Godot that I couldn't do in Gamemaker. I don't really like Godot's scripting language or the workflow. I do like their tools for UI building though. If you switched to Godot a few years ago, you may not have messed with Gamemaker since then. Gamemaker has added a ton of things since a few years ago.
@igorthelight Жыл бұрын
@@robertb67 Agree with the statement that they added new features. So did Godot too ;-) GameMaker had a very annoying "one object - one sprite" logic. That could be solved by having two objects with sprites or you could draw one sprite normally and the second one - in Draw event. Both solutions are not that great to be honest. What about Android/iOS/Web export? Still a paid feature? What about shader creation - still "write a few lines and build a game to see a result"? I still love GMS2 - I think is good to play around, but I found Godot more appealing, to be honest. It may look like something more complex at first, but it also has that comfortable feeling that GMS2 have xD
@ace-catel Жыл бұрын
I love the editor for the Particles! I tried messing around with it and it looks great for simplifying stuff! I never used particles in coding though, so I don't know how to activate the particles I made in the editor for dust yet ^^;
@JoshuaEfron Жыл бұрын
Why not just add the ability for the particle editor to optionally spit out the GML code for the particle system the user just created? Then that code could be inserted into the game code and manipulated via variables. That seems like such an easy solution (probably not the *best*, but Better, and easy.)
@karlstenator Жыл бұрын
Great to see this particle editor in place. I was using GMLive as a workaround to this problem. Regardless of an editor, Particle FX absolutely need some love, extra features and functions - there are some very common/desirable particle effects that developers set out to achieve but are an absolute pain to create, or simply cant be done (or at least done well). From memory, particles gravitating, orbiting, spiraling and pulsating are lacking features that comes to mind.
@Volpanic Жыл бұрын
While the particle editor is pretty cool, not being able to access the emmiters/particles in code makes it pretty useless to me. Hopefully within the next major versions they add something like "part_system_get_emitters/particles" that just returns an array of all emitters/particles connected to the system. Audio loop points though are pretty killer, already implemented them into my project!
@Nedularr Жыл бұрын
So coool! Would absolutely love it if you could make a new tutorial going over particle systems incorporating this update!
@thomasrosebrough9062 Жыл бұрын
Great changes but with the update that just came out to Godot I do worry that GMS is starting to fall behind. Particular on features like this particle editor that bridge the gap between the code and the visual interface. That should've already been a thing for years, meanwhile the room editor is still cumbersome for content authoring, as is the sprite editor which severely lacks basic features (Why does the pallet system suck so bad? Why can we not import pallet files?). There are essentially no tools for developing UI or menu systems (let alone any visual editors), the lack of blend modes makes any art more complex than mspaint require shaders, and yet (biggest gap of all) GM has no realtime shader previews, a feature which *every other* game platform seamlessly built into their workflow. I love Gamemaker mostly because I've grown up with it, but every month when that subscription hits I sometimes find myself wondering if it's time to switch.
@clonkex Жыл бұрын
Palette? A pallet is the wooden frame heavy items are delivered on. A palette is what Bob Ross holds when he paints. Just so ya know lol.
@twitchy.mp33 ай бұрын
Can you not make the game free and pay one time for uploading then stop paying?
@M4G_123 Жыл бұрын
FINALLY 🙌🙌🙌🙌❤❤
@NaudVanDalen Жыл бұрын
Finally there's no more need for external particle editors except if you need the GML to be able to change values dynamically, which probably isn't needed that often. Editing particle effects manually is literally 100 times slower than using an editor, but free particle editors have been available for over 10 years and also some cheap paid editors.
@fluury Жыл бұрын
thanks for the vid per usual!
@zachattack197 Жыл бұрын
Howdy Shaun, idk if you take requests or not but can you do a tutorial on cutscenes? There aren’t any more updated one’s available on KZbin, thanks.
@DragoniteSpam Жыл бұрын
yet another update in which more was added in a month than was added in the entire duration between 2016 and 2020
@Mk2kRaven Жыл бұрын
That's crazy to think about. A lot of wasted time. Yoyo would eventually have shut down for sure if it wasn't for Opera.
@NaudVanDalen Жыл бұрын
Just like me. I am more productive in a month now than in a year in 2021 and earlier.
@Cartoonicus Жыл бұрын
So I'm not being asked to sign in, BUT I still get a message when I open it that says "No session found."
@bsds2185 Жыл бұрын
how to add this effect on objects??? like auras or fire run effect ?
@siskavard15 күн бұрын
Great! How do you actually use it in games?
@neonswift Жыл бұрын
Last update saw move and collide fail to work properly when walking up pixelated slopes if player speed was less than 2. Any idea what might cause this? I had a whole thread I started on the forums but no one replied at all. Still don't know if it's a bug or I'm just misunderstanding move and collide function. But the problem doesn't occur in the beta that introduced move and collide.
@jdoe27 Жыл бұрын
Is anyone familiar with the new particle editor introduced in gamemaker 2023.2. It´s very cool, and it´s really great having a visual representation of your particles in real time rather than setting everything up through code. However I have one thing I´m trying to achieve that I'm not sure is possible using the new editor. Say I wanted to make fallling snow that would the entire screen of my game, is there a way I could set the width of this new particle system to be room_width instead of a set x value? Or say I wanted to adjust the wiggle value under size, is there any way I could set that to random_range(0, 30) for examle instead of having that be a set value?
@LunarcomplexMain Жыл бұрын
I just finished making a music controller object to do some of that stuff lmao, what timing...
@Samtlokomemo Жыл бұрын
I don't know how we survived without it!
@sushipop7658 Жыл бұрын
I'm excited to try this out for myself. Typically if I make more advanced particles- I will make a seperate instance for them- but this will be nice for basic environmental effects. It has been so nice seeing all these new features come out, it really feels like gamemaker is becoming a strong contender with unity- at least for 2d
@Cuewotted Жыл бұрын
LET'S GO
@jokubask5309 Жыл бұрын
Hey Shaun, I'm interested if you could make a cutscene system with a dialogue system, most tutorials only do one, and it's really hard to make this system since I'm art first, programmer second haha