That bug is at least something to watch out for. Hopefully they'll fix that soon enough. Meanwhile, I'm just taking my time and experiment with the new Tech Arts
@KronoKatastrophy20 күн бұрын
yeah the bug is a bit of a bummer
@anthonypittman644320 күн бұрын
as a jet boots main. i think type where its a slow harder kick might be best but the one where it shoots waves just feels way better but im not sure
@KronoKatastrophy20 күн бұрын
yeah i havent looked at boots numbers but ive heard the same thing just listening in discord
@DeejayTheMenace20 күн бұрын
I’ve been enjoying the new partisan ones
@KronoKatastrophy20 күн бұрын
oh yeah? good to hear partisan is getting some love
@playerF44619 күн бұрын
Hehe 111111111111111111111111111 😬😅
@TheKsenpai20 күн бұрын
My problem is that they gave Stork a single target DoT that makes you lose out on damage. Cause stork is one of the longest pa's on blades, so while you're doing your balet spin you could've been doing actual DPS pa's and charging up your gauge. Those who say it's the best... they don't know sht. It's the worst. If you use stork part 1 on single target you are either messing around, or misclicked. Stork is AoE exclusive, sometimes altitude climb. I went with just AoE increase cause it's the only one that has a functional use. Now, if they buff up the speed one, i'll switch to that, since that 2nd part is situationally useful, but at that potency its not worth it. Tech arts are my greatest disappointment in ngs. Instead of giving each pa's 3 different gameplay variants, basically changing it to a different pa so we can make our own version of the class.... it's just numbers thrown around. And occasionally, if we're lucky it could get some different interaction, like Hunters swordwave. I ain't gonna glaze Sega for minimum effort. And you shouldn't do it either.
@KronoKatastrophy20 күн бұрын
Man i get you dont like it but there's no glaze here its the most interesting stuff weve gotten in a while. 1 pa now works in 3 different ways. I may not like it as much but saying "they dont know what they are talking about" when they have actual direct numbers and have tested it is wild. Now i personally think its only going to work well on downs and not standard play the timing of the PA is actually perfect. It has risk and reward. You use it well and you gain damage and if you spam it your punished. This isnt a bad thing in my book but your welcome to disagree. Instead of fuming what would you have done different with stork?
@TheKsenpai19 күн бұрын
@@KronoKatastrophy while I agree that it's the most interesting stuff we've gotten in a while.... that said, we haven't gotten shit in a while so... yeah. We need to call sega out, if we want improvement. Tolerance breeds degradation. gimme a team and i'll rework all the current pa's so that each has 3 unique versions. They have all the assets already, putting it all together isn't even anything difficult, use the existing asset library, sprinkle in some vfx and then just balance the numbers. I'm slightly simplifying it, but the point is that it's not hard. They don't need to make anything from scratch, they have everything required to make it. They simply are doing minimum effort. Sega is simply lazy. And i'm not fuming, im just disappointed. And annoyed that people lacking self-respect and dignity to treat this kind of shit like they've been presented a masterpiece. 3 versions of stork i could just do: 1- Constant pp drain spin in place, the more pp drained the stronger and more aoe it gets along with pp cost increase the longer it gets. (the pse version) 2- scissor cut from etoile 2 hits (the boss fight version) 3-gap closer aoe with a spin slash like etoile wa first part. (the utility version) OMG THAT WAS SO FKIN HARD(that was sarcasm) And its that simple to do it for every pa in the game. Now techs is a different beast entirely, but we could've gotten good pa tech arts instead of these. So, yeah bro, chill with the zombie mentality.